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Talk:Metal Gear Solid: Portable Ops: Difference between revisions
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:Okay, I see why now, but that didn't mean you had to delete the article. Just do what Evil Tim's currently doing with Peace Walker and actually expand on the weapons and improve the article. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:06, 19 February 2015 (EST) | :Okay, I see why now, but that didn't mean you had to delete the article. Just do what Evil Tim's currently doing with Peace Walker and actually expand on the weapons and improve the article. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:06, 19 February 2015 (EST) | ||
::If it was that simple, you'd think someone would've done that in the last six years. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:15, 19 February 2015 (EST) | ::If it was that simple, you'd think someone would've done that in the last six years. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:15, 19 February 2015 (EST) | ||
:::The problem with this one specifically is it's a PSP game and I don't think anyone here ever had a PSP (I don't either) so there was no way to get caps for it without running some eldritch setup with a TV link and a capture device. And my Vita is the first model with no TV out, so I can't get caps for it either (not that I even have a copy). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:18, 19 February 2015 (EST) |
Revision as of 17:18, 19 February 2015
There was also an AKS-74U added in Portable Ops +. --184.35.22.73 21:30, 13 April 2010 (UTC)
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The following weapons were used in the video game Metal Gear Solid:Portable Ops:
PORTABLE OPS
Pistols
Mk22 Mod 0 "Hush Puppy" (Smith & Wesson 39)
The Smith & Wesson Model 39 can be obtained at the start of the game. Besides that, the European version can also allow the player to procure an extra Mk22 as part of a spy report mission at the Ravine. The Medics, if they have weapons, always come armed with the Mk22 for unknown reasons. Para-Medic and Elisa, should they be recuited, will also carry Mk22s with them on their person.
M1911A1
The M1911A1 can be found early on in the game at the Communications Base. On the gunloadout screen it is shown sillouted but has the same trigger and ring hammer. For unknown reasons, despite it being an American-made weapon, the various Soviet officers will often use the M1911A1 as their preferred handgun. Roy Campbell also carried a M1911A1 with him, although it ended up stolen by Jonathan when the latter was trying to escape, and subsequently lost it on the truck bed when Naked Snake CQC-slammed him. Naked Snake later used a M1911A1 to shoot the frozen lock of the ex-commander of the San Hieronymo Peninsula, Colonel Skowronski's makeshift cell.
Colt Single Action Army
The Colt Single Action Army can be found in the guest house mission. In addition, Major Ocelot also comes equipped with SAAs, obviously. Ocelot himself also used this gun in-story to murder the DCI and his bodyguards upon cornering him and stealing the other half of the Philosophers' Legacy, as well as presumably left the gun with him to frame his death as a suicide due to disparing over his role in the ICBMG's theft and subsequent launch.
Submachine Guns
SA Vz.61 Skorpion
The SA Vz.61 Skorpion was used by red army and F.O.X Unit members and Soviet Soldiers.
MAC-10
The MAC-10 can found later in the game. It's also Null's primary weapon.
IMI Uzi
The IMI Uzi can be found later in the game.
Shotguns
Remington M870
The Remington 870 can be found in the airport, and was also frequently utilized by the FOX soldiers.
Ithaca M37
The Ithaca 37 was used by Red Army and FOX Unit members. Major Raikov also utilized the M37 under unknown circumstances after he is released by Naked Snake's group.
Assault Rifles
AK-47
The AK-47 was used by most of the Red Army soldiers. Jonathan carried the weapon with him, presumably Snake and Roy Campbell gave it back to him after they successfully recruited him. Colonel Skowronski also attempted to kill Python with an AK-47, but it failed to do even so much as tickle him because of his ice abilities. The gun was later frozen by Python in retaliation to Skowronski calling him a monster.
M16A1
The M16A1 was used by most of the Red Army soldiers and Python. Python's M16A1 was equipped with an M203 grenade launcher that fired custom liquid nitrogen grenades. Roy Campbell, in Portable Ops Plus, will also use an M16A1 upon being unlocked in Extreme Difficulty.
XM177E2
The XM177E2 was used by F.O.X Unit members.
Rifles
SVD Dragunov
The SVD Dragunov can be found later in the western wilderness mission. Most of the officers, as well as some FOX soldiers, are equiped with SVD's. EVA, when recruited, also is carrying an SVD for some reason.
Mosin Nagant M91/30
The Mosin Nagant is found in the warhead storage mission.
Machine Guns
Stoner M63
The Stoner M63 can be found in the harbor.
M134
M134 is mounted on Metal Gear RAXA.
M1919
Naked Snake mentioned seeing M1919 machine guns as spare parts in the crate that formerly contained the CIA weapon (which was either the Intercontinental Ballistic Metal Gear or Metal Gear RAXA). They were later used against Snake during his battle against Ursula and RAXA.
Yak-B
They were seen on several Hind As during various cutscenes, although they were never actually used.
Explosives
RPG-7
The RPG-7 was used by officers and Red Army members. It can be also be obtained and used by the player. Naked Snake later used the RPG-7 twice in an attempt to destroy the ICBMG the second time alongside his men, the latter group doing so to repay him for his risking his life to save Russia from what was then believed to be an actual nuclear attack.
M-388 Davy Crockett
Cunningham possessed an M-388 Davy Crockett on his flying platform, although he never got a chance to use it due to his death. According to him, it was a Soviet-made variant. He planned on using it on the Silo after Gene launches the ICBMG at the Soviet Union in order to cover up the Pentagon's sabotaging the CIA's plan, although after being defeated by Snake, Cunningham, obviously getting desperate to ensure Snake died with him, decided to aim it directly at Snake, although his hovercraft exploded seconds before pressing the button.
RGD-5
The RGD-5 hand grenade was the widely used grenade of the Soviet military, although in-game, it is simply called "Grenade."
Liquid Nitrogen Grenade
The Liquid Nitrogen Grenade was a fictional grenade type that was used by Python, and was also presumably developed by the CIA as part of their fitting him with the Liquid Nitrogen suit that pretty much kept him alive. The player can also use this grenade, although only while playing as Python, and likewise can only be thrown. It's item icon shares a similar design to the Chaff, Smoke, and Stun Grenades, meaning it was most likely based on the airsoft canister grenade models.
Stun Grenade
The Stun Grenade reappears in the game, and is utilized by FOX members. Like before, their design was based on the airsoft grenade canisters.
Chaff Grenade
Chaff Grenades reappear in the game, and just like before, their design was based on the airsoft grenade canisters.
Smoke Grenade
Smoke Grenades reappear in the game, and are utilized by both Red Army and FOX soldiers. Like their previous appearances, they are based on the airsoft canisters.
TNT
TNT reappear in the game, where they are given a slightly more major role this time: Naked Snake and his army, in order to distract a checkpoint/blockade at a rail bridge they needed to cross, utilized TNT to blow up key areas of the Western half of the peninsula, including several trucks at both the Supply Depot and the Town, an armory at the Soviet Patrol Base, and necessary computer equipment for the Perfect Soldier Null's culture tank at the Research Lab. They also planned on using it to destroy the power source of the Warhead Storage Facility as a last ditch effort to stop the nukes from being delivered to the Silo. However, Python froze the detonator of the TNT, rendering it useless. This action also saved Snake's group, as the walls in the facility were fragile and thus would have resulted in Snake's group unintentionally destroying their own escape route and trapping them. Besides the above main actions of the game, Snake and his group can also use them to blow up a truck at the Harbor and an armory at the Security Base, which will result in a further deployment of FOX soldiers to the latter location, and it can be used to blow up walls in the Western Wilderness' dungeon and is thus necessary for procuring the SVD.
PORTABLE OPS+
A sort of expansion pack. Included new soldiers and weapons, it also had all of the above.
Pistols
MK23 SOCOM
A handgun with a relatively large ammo capacity and equipped with a laser pointer.
Submachine Guns
FN P90
Found on the Tengu Troops at the end of each Mission Session, only Tengus on there are recruitable only on Normal and up when there are more than one, also rarely encountered on the Ravine and other places on the Extreme Difficulty.
AKS-74U
Found on the Gurlukovich soldiers. Found in extreme difficulty.
Assault Rifles
M4A1 Carbine
The replacement for the XM177, it isn't suppressed. Used by Navy SEALs who appear on the harder difficulty settings.
M4 SOPMOD
Only found on old Snake. Unlocked when completed normal. Old Snake's weapon of choice it is the same as MGS4. It has all of the same sights as below but has a forward grip and same colour scheme. Can't be fitted with anything.
FAMAS
Found on the Genome soldiers. Usually found on the extreme difficulty.
Page deletion
Okay, can someone PLEASE explain why the page was deleted? That featured real life guns, and UNLIKE Metal Gear or Snake's Revenge, they were actually identified clearly in-game. Pokeria1 (talk) 12:01, 19 February 2015 (EST)
- Okay, I see why now, but that didn't mean you had to delete the article. Just do what Evil Tim's currently doing with Peace Walker and actually expand on the weapons and improve the article. Pokeria1 (talk) 12:06, 19 February 2015 (EST)
- If it was that simple, you'd think someone would've done that in the last six years. --Funkychinaman (talk) 12:15, 19 February 2015 (EST)
- The problem with this one specifically is it's a PSP game and I don't think anyone here ever had a PSP (I don't either) so there was no way to get caps for it without running some eldritch setup with a TV link and a capture device. And my Vita is the first model with no TV out, so I can't get caps for it either (not that I even have a copy). Evil Tim (talk) 12:18, 19 February 2015 (EST)