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Killing Floor: Difference between revisions
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= Submachine Guns = | = Submachine Guns = | ||
== Heckler & Koch MP5A4 == | == Heckler & Koch MP5A4 == | ||
A new weapon for the Medic perk is the [[Heckler & Koch MP5#Heckler & Koch MP5A4|Heckler & Koch MP5A4]], referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. It is one of four weapons given proper camouflage with the "Camo Weapon Pack" DLC - it is given a blood-splattered woodland finish referred to as "Blood camo". | A new weapon for the Medic perk is the [[Heckler & Koch MP5#Heckler & Koch MP5A4|Heckler & Koch MP5A4]], referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. It is one of four weapons given proper camouflage with the "Camo Weapon Pack" DLC - it is given a blood-splattered woodland finish referred to as "Blood camo". Note that, unique as the reload animation may be, it is likely not possible with a real MP5 as the magazine is seated deep enough into the magazine well that it would have to be pulled down rather than knocked forwards. | ||
[[Image:H&KMP5A4Surefire.jpg|none|thumb|400px|H&K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]] | [[Image:H&KMP5A4Surefire.jpg|none|thumb|400px|H&K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]] | ||
[[Image:KF-MP5.jpg|none|thumb|450px|The MP5M in-game.]] | [[Image:KF-MP5.jpg|none|thumb|450px|The MP5M in-game.]] | ||
[[Image:KF-MP5Reload.jpg|thumb|none|450px|Reloading the MP5M | [[Image:KF-MP5Reload.jpg|thumb|none|450px|Reloading the MP5M; a process similar to the FAL from ''[[Call of Duty: Modern Warfare 2]]'', only with less clipping issues and more HK Slap.]] | ||
[[Image:KF-CamoMP5.jpg|thumb|none|500px|Promotional image of the MP5M with "blood camo".]] | [[Image:KF-CamoMP5.jpg|thumb|none|500px|Promotional image of the MP5M with "blood camo".]] | ||
Revision as of 08:57, 6 August 2014
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Killing Floor (also known as KF) is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for Unreal Tournament 2004, officially announced on March 2009, and was built on a heavily modified version of the Unreal Engine 2.5 owned by Epic Games. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.
Following the annual Christmas update in 2012, most event updates have coincided with the release of DLC that gives players the option of buying versions of existing weapons with alternate skins. There are currently 12 weapons with alternate skins - eight gold-plated (only five of which are proper firearms), four properly camouflaged. Weapons with alternate DLC skins are noted.
The following weapons appear in the game Killing Floor:
Handguns
Beretta M9A1
The Beretta M9A1, fitted with a weaponlight, appears as the "9mm Tactical" and is the default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both Left 4 Dead and Left 4 Dead 2). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols. In the game, the M9A1 incorrectly shows two white-painted dots on the rear sight; the real M9 and M9A1 have only one white dot on the front sight. Another interesting thing to note is that despite being 9mm, it can still blow a specimen's head and limbs clean off its body, as with every other bullet-firing weapon in the game.
Heckler & Koch Mark 23 Mod 0
The H&K Mark 23 Mod 0, appearing as the "MK23", was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter perk. It has comparable power to the .44 Magnum with twice the capacity, though it shares the same price as the Handcannon and has a slower reload time than other pistols, particularly when dual-wielded.
IMI/Magnum Research Desert Eagle Mark XIX
The Mark XIX Desert Eagle, appearing as the "Handcannon", is a Sharpshooter-perk weapon. While it features an 8-round magazine, it is modeled after the .50 AE version, which should hold only 7 rounds. It can be dual-wielded, like the other pistols. It has been given a gold-plated variant with the second Golden Weapons Pack.
Smith & Wesson Model 29
The S&W Model 29, as the ".44 Magnum", was introduced during the 2011 Twisted Christmas event and is a new weapon for the Sharpshooter perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper and weighing less than the latter, but with less ammo and a longer reload time than both.
The 2012 Halloween event adds a modified Colt 1851 Navy revolver. Like the other handguns, it can be dual-wielded - unlike the other handguns, it is meant for the Firebug perk, and as such it is modified to launch .36-caliber flares rather than bullets. This is one of four weapons which cannot be bought without the Community Weapons Pack DLC.
Submachine Guns
Heckler & Koch MP5A4
A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. It is one of four weapons given proper camouflage with the "Camo Weapon Pack" DLC - it is given a blood-splattered woodland finish referred to as "Blood camo". Note that, unique as the reload animation may be, it is likely not possible with a real MP5 as the magazine is seated deep enough into the magazine well that it would have to be pulled down rather than knocked forwards.
Heckler & Koch MP7
One of the Medic perk's primary weapons is the Heckler & Koch MP7, referred to as "MP7M" in game. As a Medic weapon, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
Thompson Submachine Gun
Multiple versions of the Thompson Submachine Gun have been added to the game. The first, the M1A1, is one of the four Community Pack DLC weapons. Like the Commando assault rifles, it uses 30-round magazines which can have their capacity increased to 37. The other two are both M1928's fitted with the distinctive drum magazines. The normal variant is gained by owning both Killing Floor and Red Orchestra 2: Rising Storm, while the second Community Weapon Pack includes a "steampunk" version of the weapon referred to as "Dr. T's Lead Delivery System". As stated, both load from drum magazines, the Rising Storm version holding 50 rounds and the LDS holding 40; being Commando weapons, they too can both have their capacities increased to 62 and 50, respectively.
MAC-10
A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, bullets which do not instantly kill specimens will set them on fire. The reload animation has a similar issue to the pistols above - no matter how many rounds are left in the gun, the chamber will immediately lock closed upon pressing the reload key, just so the player can pull it open after replacing the magazine.
TDI Vector
Named the "Schneidzekk Medic Gun", the TDI Vector was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It loads with 30-round magazines which for some reason only hold 25 bullets. However, like the other Field Medic guns, in addition to the usual healing dart launcher, its mag capacity can be doubled to 50 with a high enough perk level. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on ironsights.
Shotguns
12 Gauge Double Barreled Shotgun
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
AA-12 CQB
The main weapon of the Support Specialist perk is an AA-12 CQB automatic shotgun. It uses 20-round drum magazines. It is the second of two firearms given a gold-plated variant with the second Golden Weapon Pack.
Benelli M3 Super 90
The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action. A variant with the same blood-splattered woodland camouflage as the MP5M is added with the Camo Weapons Pack.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun was added in the Twisted Christmas 2011 update, appearing as the "Combat Shotgun". Like the M3, it mounts a weaponlight as well as a red dot sight on the top rail. It is about on-par with the M3: the two deal equal damage, but the M4 has a much higher rate of fire in return for slightly slower per-shell reloading and a lowered capacity (6, indicating the use of three-inch shells; incidentally, both weapons take the same amount of time to fully reload from empty, due to the previous two facts). This is one of three firearms that can be given a gold finish by way of DLC added for the Twisted Christmas 2012 update.
Kel-Tec KSG
Appearing as the "HSG-1 Shotgun", a modified version of the Kel-Tec KSG appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads. In keeping with its "futuristic" appearance, the KSG makes strange "power-up" type sounds when a new magazine is inserted or the handle is pumped.
Winchester Model 1897 Trench Gun
Added to the game with the 2012 Halloween update is the Trench Gun version of the Winchester Model 1897. As a Firebug weapon, it is the only shotgun in the game to load incendiary buckshot, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but the weapon would have to be cocked with five shells in the tube before the user added a sixth.
Rifles
Winchester Model 1894
One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.
Short Magazine Lee-Enfield No. 4 Mk. I
Added in the second Community Weapon Pack DLC. As with the other weapons in the pack, it is not an original SMLE, but rather a "steampunk"-style weapon named the "Single-Piston Long Musket". As a Sharpshooter weapon, it is effectively a longer-ranged version of the lever-action rifle, with a short-ranged scope attached. Unlike the real SMLE, it is reloaded by replacing the magazine - Killing Floor shares the distinction with Call of Duty: Finest Hour and ZombiU of being possibly the only games ever in which a Lee-Enfield is reloaded in this manner.
Assault Rifles and Carbines
Colt M4A1 Carbine
The M4A1 was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando perk appears as simply the "M4", fitted with an Aimpoint M68 Close Combat Optic and is, statistically, nearly identical to the Draco AK Carbine (higher fire rate and more reserve ammo, but slower reload and less damage per bullet). The much more expensive version for the Demolitions perk appears as the "M4 203", using iron sights rather than the M68 CCO and fitted with a Knight's Armament M203A1 grenade launcher which gives it more raw firepower than the standard version. Both M4 models feature Vltor Improved Mudstock, Knight's Armament rear flip-up BUIS, Magpul PMAGs, and a Knight's Armament M4 RAS handguard with rail covers. The Commando M4 is also available with a digital camo pattern for those who own the Camo Weapons Pack DLC.
L22 Prototype
The first of the Commando-perk weapons is the L22 prototype, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. When reloading the player does not chamber a new round, which would make the gun useless if the magazine was emptied; inspection of the weapon when on the ground seems to indicate that the in-game model lacks a charging handle at all, making it a wonder how it even fires in the first place.
Romanian Draco AK Carbine
A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon. A version with a gold finish can be obtained with a DLC package released for the 2012 Christmas update.
MKb42(H)
The Halloween 2012 event added the MKb42 to the game as another Commando weapon. Like the other assault rifles, its 30-round capacity can be increased to 37 with high Commando levels.
Battle Rifles
FN FAL 50.00
Added for the 2012 summer event, the FN FAL 50.00 is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of an L1A1 SLR, a rail above the receiver, and an ACOG scope mounted on said rail.
FN SCAR-H STD (Mark 17 Mod 0)
The FN SCAR-H STD, appears as the "SCARMK17", is one of the most powerful Commando perk weapons available in-game. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game, and also features an Aimpoint M68 Close Combat Optic and a Tango Down vertical foregrip.
Mark 14 Mod 0 Enhanced Battle Rifle
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.
Kel-Tec RFB Carbine
A futuristic Kel-Tec RFB Carbine looking weapon, called the "M7A3", was added in in the 2012 summer event. A red dot sight (with a digital ammunition counter below the sight itself), foregrip, and a medication dart launcher are attached to it. The design shares a number of features with this concept art for a caseless 5.72mm rifle, though modified to load normal 7.62mm rounds like the real RFB. The in-game version holds 15 rounds per magazine by default, which, like the other Medic weapons, can be doubled to 30.
Sniper Rifles
Barrett M99
Appearing as the "M99 AMR", the Barrett M99 is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it, it must reload after every shot, and its ammunition is prohibitively expensive at £250 per bullet.
Explosives
L2A2
The standard grenade, players are equipped with the L2A2. Unlike the knife, they are thrown simply by pressing a key. Players can carry up to 5 normally (or up to 11 at the highest Demolition or Support Specialist level). Tossing more than one grenade at a time can "stack" them; any grenades that go off will prematurely detonate any others caught in its explosive radius, increasing the damage dealt in and the range of the explosion. Level 3 or above Firebug or Medic players get upgraded versions of the grenades - the former get incendiary grenades which deal less self-damage and set all enemies in the blast on fire, while the latter's grenades release a specialized gas which heals teammates and poisons specimens caught within the blast.
M79 Grenade Launcher
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories. It is the third firearm that can be gold plated by way of a DLC pack released alongside the 2012 Christmas update.
Milkor MGL Mk 1S
A Milkor MGL Mk 1S with a Trijicon RX01 red dot sight can be used in the game, incorrectly referred to by the similar Mk 1L's USMC designation of M32. It is the fourth and final weapon to be given an alternate camouflage pattern with the Camo Weapons Pack, gaining the same digital pattern as the M4A1.
M203A1 Grenade Launcher
The M203A1 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.
LAW 80
A missile launcher called the "LAW" is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, "Who dares wins", is printed on the side of it. It resembles a LAW 80.