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Soldier of Fortune (VG): Difference between revisions
Clonehunter (talk | contribs) (Some grammar related stuff) |
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=Handguns= | =Handguns= | ||
==Glock Hybrid== | ==Glock Hybrid== | ||
A [[Glock]] resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer | A [[Glock]] resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer. Ingame it is referred to as the Black Panther 9mm. The weapon is very similar too a [[Glock 24]]. The weapon, despite being loaded with what appears to be a 33-round magazine, only fires 18 shots before it has to be reloaded. The weapon appears to be John Mullin's weapon of choice, carrying it in all cutscenes. Additionally, he seems to have two different ways of holding it and firing it, switching between holding it with one hand and holding it with both of his hands. Along with two different idle positions with the weapon, there are also two different reload animations, one for each idle position. | ||
[[Image:Glock24.jpg|thumb|400px|none|Glock 24 - .40 S&W]] | [[Image:Glock24.jpg|thumb|400px|none|Glock 24 - .40 S&W]] | ||
[[Image:Sof9mm4.jpg|thumb|500px|none|John holding the Glock in his first position, which is with one hand.]] | [[Image:Sof9mm4.jpg|thumb|500px|none|John holding the Glock in his first position, which is with one hand.]] | ||
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==Desert Eagle Mark VII== | ==Desert Eagle Mark VII== | ||
A [[Desert Eagle Mark VII]] appears in the game as the Silver Talon .44. Interestingly, it holds 9 rounds like the Mark I, despite the weapon visually bearing more resemblance to the Mark VII. It is the strongest handgun in the game, if not one of the more powerful hitscan | A [[Desert Eagle Mark VII]] appears in the game as the Silver Talon .44. Interestingly, it holds 9 rounds like the Mark I, despite the weapon visually bearing more resemblance to the Mark VII. It is the strongest handgun in the game, if not one of the more powerful hitscan weapons, easily killing most human enemies with a single well placed shot. It is also very accurate, making it perfect for scoring headshots. In some early levels, the few enemies who hold handguns will have their weapon determined by the handgun the player uses. For example, if the player chooses the Talon, enemies will carry the Talon and not the 9mm. John Mullins is revealed to be ambidextrous when carrying this weapon, as he will occasionally switch hands with it. | ||
[[Image:DesertEagleMarkVIInickel.jpg|thumb|400px|none|Desert Eagle MK VII with nickel finish - .44 Magnum]] | [[Image:DesertEagleMarkVIInickel.jpg|thumb|400px|none|Desert Eagle MK VII with nickel finish - .44 Magnum]] | ||
[[Image:Sofeagle2.jpg|thumb|500px|none|Holding the 'Talon .44'.]] | [[Image:Sofeagle2.jpg|thumb|500px|none|Holding the 'Talon .44'.]] | ||
[[Image:Sofeagle1.jpg|thumb|500px|none|John reloads the weapon by picking it up in one hand, and using his normal firing hand to insert a new magazine | [[Image:Sofeagle1.jpg|thumb|500px|none|John reloads the weapon by picking it up in one hand, and using his normal firing hand to insert a new magazine.]] | ||
=SMGs= | =SMGs= | ||
==FAMAE Mini-SAF== | ==FAMAE Mini-SAF== | ||
The [[SIG SG 540#FAMAE SAF|FAMAE Mini-SAF]] | The [[SIG SG 540#FAMAE SAF|FAMAE Mini-SAF]] appears as the Raptor SMG. It is one of the more common weapons in the game, being carried by a large number of enemies. John reloads the weapon by holding onto the grip with one hand and pulling out the magazine with the other. Like the handguns, John occasionally shifts the weapon's position, affecting the fire and reload animations. | ||
[[Image:Mini SAF.jpg|thumb|400px|none|FAMAE Mini-SAF - 9x19mm]] | [[Image:Mini SAF.jpg|thumb|400px|none|FAMAE Mini-SAF - 9x19mm]] | ||
[[Image:SoFSMG3.jpg|thumb|500px|none|John holding the FAMAE.]] | [[Image:SoFSMG3.jpg|thumb|500px|none|John holding the FAMAE.]] | ||
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==MAC-11== | ==MAC-11== | ||
A [[MAC-11]] with several visual differences and suppressor appears as the Suppressed SMG. The weapon is commonly found in the hands of smarter AI generally. The weapon is also Hawk's weapon of choice, carrying it in all cutscenes, though the third person model is | A [[MAC-11]] with several visual differences and a suppressor appears as the Suppressed SMG. The weapon is commonly found in the hands of smarter AI generally. The weapon is also Hawk's weapon of choice, carrying it in all cutscenes, though the third person model is low res, although not as abd the world model for the Glock. | ||
[[Image:Mac m11 9k.jpg|thumb|400px|none|RPB Industries M11A1 - .380 ACP]] | [[Image:Mac m11 9k.jpg|thumb|400px|none|RPB Industries M11A1 - .380 ACP]] | ||
[[Image:MACSoF.jpg|thumb|500px|none|John holds the suppressed MAC-11.]] | [[Image:MACSoF.jpg|thumb|500px|none|John holds the suppressed MAC-11.]] | ||
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=Shotguns= | =Shotguns= | ||
==SPAS-12== | ==SPAS-12== | ||
A [[SPAS-12]] | A [[SPAS-12]] with a green jungle camouflage appears as the only shotgun in the game. The weapon appears to fire semi-automatically. It is common early in the game, though later the player may can acquire it by equipping it in the loadout screen before a mission. | ||
[[Image:FSpas12orign.jpg|thumb|400px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | [[Image:FSpas12orign.jpg|thumb|400px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | ||
[[Image:SoFSpas.jpg|thumb|500px|none|John holding the SPAS-12.]] | [[Image:SoFSpas.jpg|thumb|500px|none|John holding the SPAS-12.]] | ||
[[Image:SoFSpas3.jpg|thumb|500px|none|Reloading the SPAS.]] | [[Image:SoFSpas3.jpg|thumb|500px|none|Reloading the SPAS.]] | ||
[[Image:SoFSpas2.jpg|thumb|500px|none|John pumps the shotgun after reloading it. The | [[Image:SoFSpas2.jpg|thumb|500px|none|John pumps the shotgun after reloading it. The entire gun seems to simply extend and stretch when pulled up like this.]] | ||
Revision as of 18:35, 2 July 2014
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Soldier of Fortune (VG) for current discussions. Content is subject to change. |
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The following weapons are used in the video game Soldier of Fortune:
Handguns
Glock Hybrid
A Glock resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer. Ingame it is referred to as the Black Panther 9mm. The weapon is very similar too a Glock 24. The weapon, despite being loaded with what appears to be a 33-round magazine, only fires 18 shots before it has to be reloaded. The weapon appears to be John Mullin's weapon of choice, carrying it in all cutscenes. Additionally, he seems to have two different ways of holding it and firing it, switching between holding it with one hand and holding it with both of his hands. Along with two different idle positions with the weapon, there are also two different reload animations, one for each idle position.
Desert Eagle Mark VII
A Desert Eagle Mark VII appears in the game as the Silver Talon .44. Interestingly, it holds 9 rounds like the Mark I, despite the weapon visually bearing more resemblance to the Mark VII. It is the strongest handgun in the game, if not one of the more powerful hitscan weapons, easily killing most human enemies with a single well placed shot. It is also very accurate, making it perfect for scoring headshots. In some early levels, the few enemies who hold handguns will have their weapon determined by the handgun the player uses. For example, if the player chooses the Talon, enemies will carry the Talon and not the 9mm. John Mullins is revealed to be ambidextrous when carrying this weapon, as he will occasionally switch hands with it.
SMGs
FAMAE Mini-SAF
The FAMAE Mini-SAF appears as the Raptor SMG. It is one of the more common weapons in the game, being carried by a large number of enemies. John reloads the weapon by holding onto the grip with one hand and pulling out the magazine with the other. Like the handguns, John occasionally shifts the weapon's position, affecting the fire and reload animations.
MAC-11
A MAC-11 with several visual differences and a suppressor appears as the Suppressed SMG. The weapon is commonly found in the hands of smarter AI generally. The weapon is also Hawk's weapon of choice, carrying it in all cutscenes, though the third person model is low res, although not as abd the world model for the Glock.
Shotguns
SPAS-12
A SPAS-12 with a green jungle camouflage appears as the only shotgun in the game. The weapon appears to fire semi-automatically. It is common early in the game, though later the player may can acquire it by equipping it in the loadout screen before a mission.