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Dino D-Day: Difference between revisions

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[[Image:20mm Gun.jpg|thumb|none|600px|The Desmatosuchus and his Gun.  More effective than a Panzer?]]
[[Image:20mm Gun.jpg|thumb|none|600px|The Desmatosuchus and his Gun.  More effective than a Panzer?]]


==Jack Rabbit==
==Non-Firearms==
Vike can dispense Jack Rabbits to distract Velociraptors and Microraptors.  She can kill them while they're eating and as the other player looks on in shock and anger as his dino is gunned down in front of him while eating the rabbit.  
These weapons are not firearms, but are the other three weapons used throughout the game.


==Fists==
===Jack Rabbit===
All allied characters minus Trigger can use their Fists as a backup weapon.
Vike can dispense dead Jack Rabbits to distract Velociraptors and Microraptors.  She can kill them while they're eating, while the other player looks on in shock and anger as his dino is gunned down in front of him. However, an achievement can be earned if the player controlling a Raptor both eats the rabbit and kills the Vike who dispensed it in one life.


==Knife==
===Fists===
German human classes use knives as a backup weapon.
All allied characters minus Trigger can use their Fists as a backup weapon. Hardgrave's fist has a damage/kill fill-bar for his pair of hands. When the bar fills up completely, based on how much damage or how many kills Hardgrave has dished with his bare hands, Hardgrave turns into the [[Doom (VG)|Doom]] marine and becomes a berserker packing man-and-a-half, being granted with super speed and the ability to kill enemies with a single punch. In addition, his hands glow blue. The effect only lasts a few seconds, however.
 
===Knife===
German Human classes use knives as a backup weapon. If they can get behind an enemy Human class, the knife can perform an instantly fatal backstab kill, not unlike [[Team Fortress 2]]'s Spy character's knife.  





Revision as of 20:13, 28 May 2014

Dino D-Day was originally a Half-Life 2 mod that was later released as a stand alone Multiplayer FPS game on Steam. The game is set in World War II with a twist: The Nazi's have somehow created Dinosaurs that they use to fight the war. Gameplay is similar to Team Fortress 2.

The following weapons appear in the game:


Pistols/Revolvers

M1911A1

The M1911A1, called the Colt .45 in-game, is the sidearm for Hardgrave and Cpl. Joe Spencer.

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Colt M1911A1 - .45 ACP
File:Colt DinoDDay.jpg
Hardgrave holding the Colt .45
File:Colt ADS DinoDDay.jpg
The weapon's sights.
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Reloading. Notice the inside of the magazine and how part of it is 'transparent' on the inside.

Nagant M1895

Called the Nagant Revolver, it is the sidearm of Ilona Vike.

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Nagant M1895 Revolver
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The Nagant Revolver.
File:Nagant Revolver Reload DinoDDay.jpg
Reloading the weapon. Each bullet is loaded individually. Not the greatest weapon in a cinch if you run out of ammo during the fight.

Walther P38

The Walther P38 is the sidearm for Camille Brun, the Allied Medic. In-game the name 'Walther' is dropped and it is simply referred to as the 'P38'. Oddly, despite being a weapon heavily used by the Germans during World War II, this weapon is used by an Allied character.

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Walther P38 pistol
File:P38 DinoDDay.jpg
The P38.
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Reloading the P38 gives us very good view of it.

Luger P08

Olt. Karl Hissman and HptFw. Wolfgang von Graff both carry a Luger P08 (Simply called Luger in-game) as their sidearm.

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Luger P08 - 9x19mm
File:Luger DinoDDay.jpg
The Luger P08.
File:Luger ADS DinoDDay.jpg
Aiming Down the Sights.
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Reloading the weapon.


Rifles

M1 Garand

Capt. Jack Hardgrave can carry an M1 Garand as his primary weapon. As with most video game incarnations of this weapon, you can only reload when the weapon's current clip runs dry.

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M1 Garand
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The Garand.
File:Garand ADS DinoDDay.jpg
Garand's Sights.
File:Garand Reload DinoDDay.jpg
Reloading the weapon. Like most video games, the Garand can only reload once all ammo in the current clip has been depleted.

M1 Carbine

Hardgrave can also carry a M1 Carbine as the primary weapon if the player chooses so. The weapon carries more ammo than the Garand and can reload mid-magazine, but deals less damage to enemy players.

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M1 Carbine
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Carbine in-game.
File:Carbine ADS DinoDDay.jpg
Aiming Down the Sights
File:Carbine Reload DinoDDay.jpg
Reloading

Mosin Nagant M91/30

The Mosin Nagant appears as the Mosin-Nagant, and has an attached sniper scope. It is the primary weapon of the Allied sniper Ilona Vike.

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Mosin Nagant M91/30 - 7.62x54mm R
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The Mosin Nagant rifle.
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Reloading the weapon.

Karabiner 98k

The Karabiner 98k appears as the Mauser 98k. It is the primary weapon of both Hptm. Kurt Streicher and Hissman. Hissman, being the Axis sniper class, has a scoped variant. Additionally, unlike Streicher, Hissman loads his weapon one bullet at a time, probably due to the scope. Streicher uses a 5-shot stripper clip.

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Karabiner 98k
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The Mauser.
File:Mauser ADS DinoDDay.jpg
Aiming down the sights.
File:Mauser Reload DinoDDay.jpg
Reloading the weapon.
File:Scoped Kar98 Reload DinoDDay.jpg
Reloading with the scoped variant.
File:Scoped Kar98 DinoDDay.jpg
Scoped variant.

Sturmgewehr 44

The Sturmgewehr 44 appears as the MP-44. It is the primary weapon for von Graff.

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Sturmgewehr 44 - 7.92x33mm.
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Von Graff and his MP44.
File:MP44 ADS DinoDDay.jpg
Aiming down the MP44's sights.
File:MP44 Reload DinoDDay.jpg
Reloading the Weapon.

SMGs/Machine Guns

M1A1 Thompson

The M1A1 Thompson appears as the Thompson SMG. It is one of two primary weapons for Spencer.

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M1A1 Thompson with 30-round magazine - .45 ACP
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The Thompson.
File:Thompson ADS DinoDDay.jpg
Aiming down the sights.
File:Thompson Reload DinoDDay.jpg
Reloading. You can see the bullets are individually modelled in the magazine.

M3/M3A1 Grease Gun

The Grease Gun is the other selectable primary weapon for Spencer. It does more damage, but has a slower rate of fire and less accuracy.

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M3A1 "Grease Gun" .45 ACP
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Grease Gun in-game.
File:Grease Gun ADS DinoDDay.jpg
Weapon Sights.
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Reloading the weapon.

Sten Mk II

The Sten Mk II appears as the Sten Gun and is the primary weapon of Camille Brun.

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Sten Mk II - 9x19mm
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Camille holds the Sten by the magazine in the first person. She holds it correctly when in third person view.
File:Sten ADS DinoDDay.jpg
Aiming down the sights.
File:Sten Reload DinoDDay.jpg
Reloading the weapon. Holding on to the magazine means you can pull it out quicker apparently.

BAR

A BAR without a bipod is the primary weapon for Joseph Frank.

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Browning Automatic Rifle - .30-06
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The BAR in-game.
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BAR's sights.
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Reloading the weapon.
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More Reload.

MP38

The MP38 appears as the MP-40, and is the secondary weapon for Streicher.

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MP38
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Streicher carrying his MP38.
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Aiming down the sights.
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Reloading the weapon.
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Reloading some more.

Browning M1919A4

The Browning M1919A4 appears as the .30 Cal MG, and is the weapon attached to the back of the cyber-Protoceratops, Trigger. The weapon cannot be reloaded, but can overheat, and if it fully overheats, the weapon must cool down completely before being used again. Once ammo is dry, Trigger must find ammo on the ground or resupply back at the base.

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Browning M1919A4 - .30-06 Springfield
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Trigger and his Browning
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View from the front.

MG34

The MG34 is the weapon that is mounted on the back of the Axis Stygimoloch. It acts like Trigger's .30 Cal MG.

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MG34 with 50 round belt drum - 7.92x57mm Mauser
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The MG34 on a Stygimoloch. The red crosses mean that the player is currently under healing effects from a medic.

MG42

MG42s appear as mounted weapons near Allied spawn points on some maps. It has unlimited ammo but can overheat like the Browning and MG34.

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MG42 with sling and bipod collapsed - 7.92mm Mauser
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Using the MG42. Note the Temperature meter.
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World model with shield.

Shotguns

Winchester Model 1912 Trench Gun

The Winchester Model 1912 "Trench Gun" appears as the Trench Gun. It has the slowest reload of all the weapons players can use. It is the primary weapon for Blithe-Crossley.

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Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 Gauge
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The Trench Gun.
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Pumping it after a shot. This weapon does not have an ADS mode.
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Reloading the weapon.

Flechette Gun

Frank's sidearm is a weapon called the Flechette Gun. It is a single-shot handgun that fires shotgun shells and appears to be a heavily modified double-barreled shotgun of sorts. The weapon has zip ties around it, which is anachronistic as they weren't invented until 1958 and the game takes place around 1944.

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Flechette Gun.
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Reloading the weapon. Notice the spent casing and the reticule that gets in the way here.

Rocket Launchers/Explosives

PIAT

One of two secondary weapons for Blithe-Crossley, the PIAT is the game's rocket launcher.

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PIAT
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The PIAT in-game.
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The PIAT can only be fired when aiming it like this.
File:Pilat Reload 1 DinoDDay.jpg
Inserting a new rocket.
File:Pilat Reload 2 DinoDDay.jpg
A view of the round.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears as the Mk 2 Frag Grenade, and is used by both Hardgrave and Frank as explosives.

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Mk 2 "Pineapple" frag grenade
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Frank carrying a hand grenade.

Sticky Bomb

Called the Sticky Bomb, this is Spencer's explosive.

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Spencer's sticky bomb.


Model 24 Stielhandgranate

The Model 24 Stielhandgranate, with a fragmentation sleeve, appears as the Stick Grenade, and is used by both Hissman and Streicher. Von Graff uses a healing pack in the grenade's place. Similarly, Brun also does not carry an explosive, a common trait between the medics. Model 24s are also used by the Axis Compsognathus (Compy) class, who wears one on their back. Compies act as suicide bombers.

Model 24 Stielhandgranate
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Stick Grenade. Note the fragmentation sleeve.
File:Hand Grenade Throw DinoDDay.jpg
The follow through. Note murdered goat notification.
File:CompyStickGrenade DinoDDay.jpg
Model 24 Stielhandgranate on the back of a Compy. Note the kill counter in the lower right-hand corner. The more kills the player achieves using their claws the more powerful the final suicidal blast is.

Smoke Grenade

Blithe-Crossley also carries a Smoke Grenade.

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The smoke grenade.


Other

M2 Flamethrower

The M2 Flamethrower appears as the Flamethrower, and is the second option players can choose to use for Blithe-Crossley's secondary weapon.

M2 Flamethrower
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Flamethrower.
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The Flamethrower throwing Flames.

20mm Gun

The weapon emplaced on the back of the Axis Desmatosuchus.

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The Desmatosuchus and his Gun. More effective than a Panzer?

Non-Firearms

These weapons are not firearms, but are the other three weapons used throughout the game.

Jack Rabbit

Vike can dispense dead Jack Rabbits to distract Velociraptors and Microraptors. She can kill them while they're eating, while the other player looks on in shock and anger as his dino is gunned down in front of him. However, an achievement can be earned if the player controlling a Raptor both eats the rabbit and kills the Vike who dispensed it in one life.

Fists

All allied characters minus Trigger can use their Fists as a backup weapon. Hardgrave's fist has a damage/kill fill-bar for his pair of hands. When the bar fills up completely, based on how much damage or how many kills Hardgrave has dished with his bare hands, Hardgrave turns into the Doom marine and becomes a berserker packing man-and-a-half, being granted with super speed and the ability to kill enemies with a single punch. In addition, his hands glow blue. The effect only lasts a few seconds, however.

Knife

German Human classes use knives as a backup weapon. If they can get behind an enemy Human class, the knife can perform an instantly fatal backstab kill, not unlike Team Fortress 2's Spy character's knife.