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Zombie Panic! Source: Difference between revisions

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==AK-47==
==AK-47==
The [[AK-47]] holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.
The [[AK-47]] holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage at 21 points. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]
[[Image:TypeIII_AK47.jpg|thumb|none|500px|Final Production version of the III AK-47 with laminated stock - 7.62x39mm]]
[[Image:ZPSAK47.jpg|thumb|none|600px|Holding the AK-47.]]
[[Image:ZPSAK47.jpg|thumb|none|600px|Holding the AK-47.]]

Revision as of 18:56, 12 February 2012

Zombie Panic: Source (2007)

Zombie Panic! Source is a free multiplayer Half-Life 2 first-person shooter modification.

The following weapons appear in the HL2 mod Zombie Panic Source:

Glock 17

The Glock 17 in Zombie Panic: Source appears to be modelled on a 3rd generation model. It holds 17 rounds of 9x19mm Parabellum ammunition. Baseline pistol in the game and given at random to some players on a beginning round.

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A Generation 3 Glock 17 - 9x19mm
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Glock 17 in the player's hands.
Glock 17 on the ground.

Glock 18C

The Glock 18C is almost identical to the Glock 17 - both pistols hold 17 rounds. Unlike its real-life counterpart, it does not fire fully automatic for balanced purposes. It seems to have been modelled off the Tokyo Marui Airsoft line of Glock Pistols instead of the real Glock 18C. It is also modelled with the safety on.

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Glock 18C (3rd Generation) - 9x19mm. (This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.)
Glock 18C in the hands of the player.
Glock 18C on the ground.

Heckler and Koch USP .45

The H&K USP pistol appears in the mod. According to the game, its chambered in 9mm, with a 15 round magazine despite being modeled on the .45 caliber version. In-game name is simply "USP".

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H&K USP45 - .45 ACP
The player holding the USP.
Model of the H&K USP.

Walther PPK/S

The Walther PPK/S appears in the mod as "PPK". It is incorrectly shown to have a slide release when reloading and uses the same ammunition as the other pistols for gameplay reasons even though this gun is chambered for .380ACP round (9mm Kurz or Short). Lower magazine capacity than the other pistols but weighs slightly less than other pistols. Before the 1.5 update, the PPK was a weapon previously used as a punishable weapon should a player join the survivors just after a round has started.

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Walther PPK/S blued - .380 ACP
The PPK/S in the hands of the player.
Walther PPK/S on the ground.

Smith & Wesson Model 66

The Smith & Wesson Model 66. A lot of Guesses have been put into the true origin into this particular revolver, but after discussion with the 3D modeler of Zombie Panic!: Source, It's identified as a Smith & Wesson Model 66 with 4 inch barrel and regular wooden grip. .357 Magnum

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Smith & Wesson Model 66 with 4" barrel - .357 Magnum
S&W Model 66 in the player's hands.
The "Revolver" on the ground.

Remington 870

The Remington 870 Shotgun appears with a pistol grip and holds six shells of 12 gauge shotgun ammunition. Called the "Remmy 870" in the game.

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Remington 870 with pistol grip - 12 Gauge
First-person view.
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Model of the Remington 870 (which lacks the ejection port).

"Winchester" Double Barreled Shotgun

An unknown make of double-barreled shotgun manufactured by Winchester. The longer barrels of the shotgun allow a much tighter shot grouping allowing the shotgun to be used at medium range without much loss in damage. In early renders of the shotgun it was previously known as the Winchester 1878 Hammerless. It is often nicknamed the "Fail Chester" because of the limited two shot capacity and the inability to kill more than one zombie.

Holding the double-barreled shotgun.
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The shotgun on the ground.

Serbu Super Shorty

The Serbu Super Shorty holds 3 shells and only takes one slot in the inventory. Has a wider spread than the other shotguns. Called the "Super Shorty" in the mod. Despite it's small capacity of 3 rounds, the player characters still somehow reload very it slowly.

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Serbu Super Shorty Shotgun - 12-Gauge.
The player holding the Serbu Super Shorty.
Serbu Super Shorty on the ground with fore-grip folded.

AK-47

The AK-47 holds 30 rounds and has the lowest rate of fire of the automatic rifles but does the most damage at 21 points. It also has the highest amount of recoil among the automatics when fired in full-auto and is highly inaccurate when fired this way.

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Final Production version of the III AK-47 with laminated stock - 7.62x39mm
Holding the AK-47.
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AK-47 on the ground.

M4A1

The M4A1 holds 30 rounds and does slightly more damage than the MP5 and has the highest rate-of-fire of the automatics. Is also the most accurate when fired in bursts. It's notably an M4A1 because of the removable carry handle.

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Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
M4A1 - FPS view.
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Model of the M4A1.

H&K MP5A4

The Heckler & Koch MP5A4 appears in the mod. Holds 30 rounds and has a 4 Position trigger group. Originally depicted as (correctly) using 9mm ammunition, it was later switched to "Rifle" ammo due to its incredibly fast ammo consumption. Called "MP5" in the game. One of the more commonly found automatic weapons.

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H&K MP5A4 - 9x19mm
MP5A4 in the player's hands.
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H&K MP5A4 on the ground.

HE/ Frag Grenade

HE Grenade shaped like an M18 Smoke Grenade. In-game name is "HE Grenade", but on the model itself the words "Frag Grenade" can be read. The weapon is NOT a Frag Grenade as it does not produce explosive shrapnel, instead it relies on direct explosive power with a 4.5 second fuse.

HE/Frag Grenade.