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Firearms: Source: Difference between revisions
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==Colt M1911A1== | ==Colt M1911A1== | ||
[[ | An original run [[Colt M1911A1]] pistol with wooden grips is featured as the cheapest handgun in FA: Source. It's the only .45 caliber handgun in the mod for the moment and packs a punch despite its cheap cost (8 credits). It is fired semi-auto, and it holds 7 (+1) rounds. It is referred to as "M1911" ingame. | ||
[[Image:Colt1911A1PreWar.jpg|400px|thumb|none|Pre-War Colt M1911A1 - .45 ACP]] | |||
[[Image:Firearms-source-M1911.jpg|600px|thumb|none|none|Colt M1911A1 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-M1911.jpg|600px|thumb|none|none|Colt M1911A1 as the player wields it in '''''Firearms: Source'''''.]] | ||
==Glock 20== | ==Glock 20== | ||
[[ | The [[Glock 20]] is featured in FA:S as one of the "middle-of-the-road" handguns costing 10 credits. It is a 10mm Auto handgun, with a magazine of 15 (+1) rounds. It fires in semi-auto and is named just "G20" ingame. <br> It appears to have a flashlight module mounted in the accessories rail under the barrel, but it's not (currently) useable. It has white 3-dot sights instead of the usual Glock sights. | ||
[[Image:Glock20.jpg|400px|thumb|none|Glock 20 - 10mm Auto]] | |||
[[Image:Firearms-source-G20a.jpg|600px|thumb|none|none|Glock 20 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-G20a.jpg|600px|thumb|none|none|Glock 20 as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-G20b.jpg|600px|thumb|none|none|Glock 20 during a reload in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-G20b.jpg|600px|thumb|none|none|Glock 20 during a reload in '''''Firearms: Source'''''.]] | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
[[ | Set to be another of the "middle-of-the-road" handguns at 10 credits. Besides caliber, the [[Beretta 92FS]] was made to be more accurate compared to the Glock 20 when fired rapidly, however it is still rather weak against most opponents. It uses 15 (+1)-round magazines, fires semi-auto and is named "92FS" in the selection screen. The website states this weapon has a removable suppressor, but it's since been removed. | ||
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]] | |||
[[Image:Firearms-source-92FSb.jpg|600px|thumb|none|none|Beretta 92FS as the player wields it in '''''Firearms: Source''''' | [[Image:Firearms-source-92FSb.jpg|600px|thumb|none|none|Beretta 92FS as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-92FSd.jpg|600px|thumb|none|none|Beretta 92FS during a reload in '''''Firearms: Source'''''.]] | |||
A live round can be seen inside the chamber after firing, as this weapon does not ejects spent shells, probably due to an oversight by the developers (best seen in the second screenshot):<br /> | A live round can be seen inside the chamber after firing, as this weapon does not ejects spent shells, probably due to an oversight by the developers (best seen in the second screenshot):<br /> | ||
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Image:Firearms-source-92FSa.jpg|Beretta 92FS while firing in '''''Firearms: Source''''' (live round chambered). | Image:Firearms-source-92FSa.jpg|Beretta 92FS while firing in '''''Firearms: Source''''' (live round chambered). | ||
</gallery> | </gallery> | ||
==KBP OTs-33 "Pernach"== | ==KBP OTs-33 "Pernach"== | ||
[[ | Featured as the designated Machine Pistol in FA:S, the [[OTs-33 Pernach|OTs-33]] "Pernach" ("multi-vaned mace" in Russian) is fully automatic and fires the Russian 9x18mm caliber in 18-round magazines, plus one chambered. It is a favorite of snipers who wish to have an automatic weapon without sacrificing too much on credits (17). Appears as "OTS-33" ingame and fires either semi or full-auto. | ||
[[Image:OTs-33_automatic_pistol.jpg|400px|thumb|none|KBP OTs-33 "Pernach" - 9x18mm Makarov]] | |||
[[Image:Firearms-source-OTS-33.jpg|600px|thumb|none|none|OTs-33 "Pernach" as the player wields it in '''''Firearms: Source'''''. The fire selector is always fixed in full-auto mode.]] | [[Image:Firearms-source-OTS-33.jpg|600px|thumb|none|none|OTs-33 "Pernach" as the player wields it in '''''Firearms: Source'''''. The fire selector is always fixed in full-auto mode.]] | ||
==IWI Desert Eagle== | |||
The [[Desert Eagle]] is featured in FA:S as the heavy-hitting pistol. Despite its caliber, the recoil is relatively similar to a .44 Magnum or .357 Magnum, but this is likely for balancing and gameplay reasons. It accurately uses 7-round magazines, plus one chambered. It costs 13 credits and fires semi-auto. Named "Desert Eagle" ingame. | |||
[[Image:Desert-Eagle.jpeg|450px|thumb|none|IMI Desert Eagle Mark XIX - .50 Action Express]] | |||
[[Image:Firearms-source-desert-eaglea.jpg|600px|thumb|none|none|Desert Eagle as the player wields it in '''''Firearms: Source'''''.]] | |||
[[Image:Firearms-source-desert-eagleb.jpg|600px|thumb|none|none|Freshly fired Desert Eagle in '''''Firearms: Source'''''. Shell casing mid-air. ''(another round being chambered?)'']] | |||
== [[Taurus Raging Bull]] == | == [[Taurus Raging Bull]] == | ||
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==Benelli M3 Super 90== | ==Benelli M3 Super 90== | ||
The Benelli M3 Super 90 appears in FA:S with a two tone | The [[Benelli M3 Super 90]] appears in FA:S with a two tone color combination of a tan barrel and receiver with a black synthetic pistol gripped stock and synthetic fore-grip as well a side saddle shell holder. It is correctly depicted as a semi-automatic shotgun and holds 7 (+1) shells of 12 gauge 00 Buckshot. It costs 38 credits and is referred to as "M3-S90" ingame. The shotgun has a (currently useless) Picatinny rail above the main body. The reloading animation is somewhat complex, as the player loads the first round directly through the ejection port if the weapon is empty, and the last 7 rounds are inserted one by one. | ||
[[Image:Benelli_m3-1-.jpg|500px|thumb|none|Benelli M3 Super 90 - 12 Gauge]] | |||
[[Image:Firearms-source-M3-S90a.jpg|600px|thumb|none|none|Benelli M3 Super 90 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-M3-S90a.jpg|600px|thumb|none|none|Benelli M3 Super 90 as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-M3-S90b.jpg|600px|thumb|none|none|Benelli M3 Super 90 being reloaded in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-M3-S90b.jpg|600px|thumb|none|none|Benelli M3 Super 90 being reloaded in '''''Firearms: Source'''''.]] | ||
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==Remington 870== | ==Remington 870== | ||
[[ | The [[Remington 870]] was added in the 1.0e patch. The model was based off the Express Magnum variant with an extended magazine tube that holds 6 + 1 shells. The shotgun is pump-action only, firing a new round when the mouse button is depressed, and ejecting it and chambering another when it is released. It costs 32 credits and is named "R870". | ||
[[Image:Remington870PoliceStd.jpg|500px|thumb|none|Remington 870 Police Magnum Riot Shotgun - 12 Gauge]] | |||
[[Image:Firearms-source-R870a.jpg|600px|thumb|none|none|Remington 870 as the player wields it in '''''Firearms: Source'''''. The front sight appears to be missing.]] | [[Image:Firearms-source-R870a.jpg|600px|thumb|none|none|Remington 870 as the player wields it in '''''Firearms: Source'''''. The front sight appears to be missing.]] | ||
[[Image:Firearms-source-R870b.jpg|600px|thumb|none|Remington 870 being reloaded in '''''Firearms: Source'''''. "Remington 870 EXPRESS MAGNUM" can be clearly seen on the left side of the gun, while the loaded round appears to be made by [http://www.lightfield-ammo.com/ Lightfield]. A M1A1 Abrams tank is seen in the background, as most maps feature (unmovable) military vehicles to enhance the "war" feeling.]] | |||
== [[KS-23]] == | |||
== [[ | |||
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==H&K MP5A4== | ==H&K MP5A4== | ||
[[ | The [[MP5#Heckler & Koch MP5A4|MP5A4]] is a good submachine gun costing 24 credits, though it lacks the Picatinny-mounted ACOG seen in previous versions. The magazines hold 30 (+1) rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes. Referred to as "MP5-A4" ingame. | ||
[[Image:H&KMP5A4.jpg|500px|thumb|none|Heckler & Koch MP5A4 - 9x19mm]] | |||
[[Image:Firearms-source-MP5-A4.jpg|600px|thumb|none|none|H&K MP5A4 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-MP5-A4.jpg|600px|thumb|none|none|H&K MP5A4 as the player wields it in '''''Firearms: Source'''''.]] | ||
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==Chang Feng CF-05== | ==Chang Feng CF-05== | ||
[[ | One of the most obscure firearms added to FA:S is the [[Chang Feng CF-05]]. This 24-credit Chinese submachine gun uses 50 (+1)-round helical magazines that are top-loaded on the weapon and fires the 9x19mm Parabellum round. It was added to replace the aging [[PP-19 Bizon]], featured in the GoldSrc version of ''Firearms''. It can fire either in semi or full-auto mode and is named "CF-05". | ||
[[Image:Changfeng9.jpg|500px|thumb|none|Chang Feng CF-05 - 9x19mm]] | |||
[[Image:Firearms-source-CF-05a.jpg|600px|thumb|none|none|Chang Feng as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-CF-05a.jpg|600px|thumb|none|none|Chang Feng as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-CF-05b.jpg|600px|thumb|none|none|Chang Feng during a reload in '''''Firearms: Source'''''. The helical magazine is placed above the barrel and not below as in the Bizon]] | [[Image:Firearms-source-CF-05b.jpg|600px|thumb|none|none|Chang Feng during a reload in '''''Firearms: Source'''''. The helical magazine is placed above the barrel and not below as in the Bizon.]] | ||
==Ingram MAC-11== | ==Ingram MAC-11== | ||
[[ | The [[MAC-11|Ingram MAC-11]] is featured in FA:S as a cheap submachine gun (20 credits). It carries 32 rounds of .380 ACP and fires semi or full-auto. Named "MAC-11". It correctly fires from the the opened-bolt position. | ||
[[Image:Mac_m11_9k.jpg|350px|thumb|none|RPB Industries Ingram MAC-11 - .380 ACP]] | |||
[[Image:Firearms-source-MAC-11a.jpg|600px|thumb|none|none|Ingram MAC-11 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-MAC-11a.jpg|600px|thumb|none|none|Ingram MAC-11 as the player wields it in '''''Firearms: Source'''''.]] | ||
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== MK7A4 == | == MK7A4 == | ||
== [[Uzi]] == | == [[IMI Uzi]] == | ||
== [[L2A3]] == | == [[Sterling SMG|Sterling L2A3]] == | ||
== [[ | == [[MP5K|H&K MP5K]] == | ||
=Assault Rifles= | =Assault Rifles= | ||
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==AK-47== | ==AK-47== | ||
[[ | A powerful weapon firing the good, old 7.62x39mm. The [[AK-47]] (named the same way ingame) costs 40 credits and is a good choice for medium to long-range combat, due to its stopping power. The magazines hold 30 (+1) rounds and semi or full-auto modes can be selected. Also, the rifle is fitted with a bayonet that can be used to stab enemy combatants, through the Weapon Melee command key. | ||
[[Image:AK-47.jpg|500px|thumb|none|Original Type I AK-47 - 7.62x39mm]] | |||
[[Image:Firearms-source-AK47a.jpg|600px|thumb|none|none|AK-47 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-AK47a.jpg|600px|thumb|none|none|AK-47 as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-AK47b.jpg|600px|thumb|none|none|AK-47 during a reload in '''''Firearms: Source'''''. Here you can see the bayonet. The player does a good job grabbing a fresh magazine before extracting the previous one. Also, both the follower and spring are missing from the empty magazine, and the head of the second round (left mag) looks cut.]] | |||
[[Image:Firearms-source-AK47b.jpg|600px|thumb|none|none|AK-47 during a reload in '''''Firearms: Source'''''. Here you can see the bayonet. The player does a good job grabbing a fresh magazine before extracting the previous one | |||
== | ==FAMAS F1/G2 Hybrid== | ||
[[ | Very appreciated by the FA expert players, the [[FAMAS]] provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time. It's named "FA-MAS" ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard is is that of a F1, but the handguard, magazine-well, and 30-round STANAG mag (though as stated above, it still holds 25 rounds) is from the more modern G2. | ||
[[Image:Famas.jpg|500px|thumb|none|FAMAS F1 - 5.56x45mm NATO]] | |||
[[Image:Famas g2.jpg|thumb|none|500px|FAMAS-G2 - 5.56x45mm NATO. Note STANAG magazine.]] | |||
[[Image:Firearms-source- | [[Image:Firearms-source-FA-MASa.jpg|600px|thumb|none|none|FAMAS as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-FA-MASb.jpg|600px|thumb|none|none|The player reload his FAMAS in '''''Firearms: Source'''''.]] | |||
[[Image:Firearms-source- | [[Image:Firearms-source-FA-MASc.jpg|600px|thumb|none|none|The player chambers the first round in his FAMAS in '''''Firearms: Source'''''. Nice way of pulling the cocking handle.]] | ||
==H&K G36C== | ==H&K G36C== | ||
[[ | The compact version of the [[G36C|G36]] is not a bad option, costing 36 credits. It possess medium stopping power, but has an useful AimPoint red-dot sight mounted to the Picatinny rail on the carrying handle. It's got options for semi-auto, 2-round (even when the markings indicate 3) burst or full-auto firing modes. Referred to as "G36C". | ||
[[Image:Hkg36c.jpg|500px|thumb|none|Heckler & Koch G36C - 5.56x45mm NATO]] | |||
[[Image:Firearms-source-G36Ca.jpg|600px|thumb|none|none|H&K G36C as the player wields it in '''''Firearms: Source'''''. The red dot is clearly visible.]] | [[Image:Firearms-source-G36Ca.jpg|600px|thumb|none|none|H&K G36C as the player wields it in '''''Firearms: Source'''''. The red dot is clearly visible.]] | ||
[[Image:Firearms-source-G36Cb.jpg|600px|thumb|none|none|Good shot of the player going for the reload of his H&K G36C in '''''Firearms: Source'''''. | [[Image:Firearms-source-G36Cb.jpg|600px|thumb|none|none|Good shot of the player going for the reload of his H&K G36C in '''''Firearms: Source'''''. Also note the red-dot manufacturer, and the 3-round (not 2) burst option of the fire selector.]] | ||
[[Image:Firearms-source-G36Cc.jpg|600px|thumb|none|none|Pulling the cocking handle of an H&K G36C in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-G36Cc.jpg|600px|thumb|none|none|Pulling the cocking handle of an H&K G36C in '''''Firearms: Source'''''.]] | ||
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==Colt M16A2== | ==Colt M16A2== | ||
[[ | Another classic weapon from FA that couldn't miss the show. The [[M16A2]] costs 36 credits and offers good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named "M16-A2" in the menus. | ||
[[Image:M16A2.jpg|500px|thumb|none|Colt M16A2 - 5.56x45mm NATO]] | |||
[[Image:Firearms-source-M16-A2a.jpg|600px|thumb|none|none|Colt M16A2 as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-M16-A2a.jpg|600px|thumb|none|none|Colt M16A2 as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-M16-A2b.jpg|600px|thumb|none|none|Colt M16A2 in '''''Firearms: Source''''' being reloaded. The magazine hold lever moves accordingly; nice touch.]] | [[Image:Firearms-source-M16-A2b.jpg|600px|thumb|none|none|Colt M16A2 in '''''Firearms: Source''''' being reloaded. The magazine hold lever moves accordingly; nice touch.]] | ||
==Colt M4A1== | ==Colt M4A1== | ||
[[ | Besides the 3-round burst being replaced by a full-auto firing mode, the [[M4A1]] shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing specially good or bad to say about it. It's named "M4-A1", and its default handguard was replaced by a KAC RAS railed handguard, that allowed the player to install a vertical grip to assist the aiming and firing. But the carrying handle was not changed for an ACOG, oddly. | ||
[[Image:ColtM4A1.jpg|500px|thumb|none|Colt M4A1 Carbine - 5.56x45mm NATO]] | |||
[[Image:ColtM4.jpg|500px|thumb|none|Colt M4A1 Carbine - 5.56x45mm NATO (with M68 Aimpoint reflex and a vertical forward grip mounted on a Knight's Armament Company RAS railed handguard)]] | |||
[[Image:Firearms-source-M4-A1a.jpg|600px|thumb|none|none|Colt M4A1 as the player wields it in '''''Firearms: Source''''' using the | [[Image:Firearms-source-M4-A1a.jpg|600px|thumb|none|none|Colt M4A1 as the player wields it in '''''Firearms: Source''''' using the vertical grip.]] | ||
[[Image:Firearms-source-M4-A1b.jpg|600px|thumb|none|none|As with many of the weapons in '''''Firearms: Source''''', the player checks the empty chamber after firing the whole magazine of his Colt M4A1.]] | [[Image:Firearms-source-M4-A1b.jpg|600px|thumb|none|none|As with many of the weapons in '''''Firearms: Source''''', the player checks the empty chamber after firing the whole magazine of his Colt M4A1.]] | ||
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==SAKO Rk 95== | ==SAKO Rk 95== | ||
This Finnish version of the AK-47 assault rifle is very similar in behaviour to the aforementioned, as it fires the same ammo, and even looks like it. But the cost is a bit higher (42 credits versus 40). Anyway, it's a good choice that can fire 30 (+1) deadly rounds of 7.62x39mm in semi or full-auto. The name ingame is "Sako 95" and, as with the M4A1, a railed handguard with 3 sets of Picatinny rails (below and to the sides) was installed to allow the use of a vertical grip. | |||
[[Image:Sako95.jpg|500px|thumb|none|SAKO, Limited Rk 95 Tp - 7.62x39mm]] | [[Image:Sako95.jpg|500px|thumb|none|SAKO, Limited Rk 95 Tp - 7.62x39mm]] | ||
[[Image:Firearms-source-Sako-95a.jpg|600px|thumb|none|none|SAKO Rk 95 as the player wields it in '''''Firearms: Source''''' using the forward grip.]] | [[Image:Firearms-source-Sako-95a.jpg|600px|thumb|none|none|SAKO Rk 95 as the player wields it in '''''Firearms: Source''''' using the forward grip.]] | ||
[[Image:Firearms-source-Sako-95b.jpg|600px|thumb|none|none|Player reloading his SAKO Rk 95 in '''''Firearms: Source'''''. The cocking lever looks big enough to be comfortably operated with those gloves. Also, notice the muzzle attachment, that servers both as flash suppressor and muzzle break, while also letting the user fire grenades (not in the game).]] | [[Image:Firearms-source-Sako-95b.jpg|600px|thumb|none|none|Player reloading his SAKO Rk 95 in '''''Firearms: Source'''''. The cocking lever looks big enough to be comfortably operated with those gloves. Also, notice the muzzle attachment, that servers both as flash suppressor and muzzle break, while also letting the user fire grenades (not in the game).]] | ||
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==SIG SG 550== | ==SIG SG 550== | ||
[[ | While not having any long-range sight, this [[SIG SG 550|Swiss rifle]] is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named "SG550". | ||
[[Image:SIG550.jpg|500px|thumb|none|SIG SG 550 - 5.56x45mm NATO]] | |||
[[Image:Firearms-source-SG550a.jpg|600px|thumb|none|none|SIG SG 550 as the player wields it in '''''Firearms: Source''''' | [[Image:Firearms-source-SG550a.jpg|600px|thumb|none|none|SIG SG 550 as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-SG550b.jpg|600px|thumb|none|none|Player inserting | [[Image:Firearms-source-SG550b.jpg|600px|thumb|none|none|Player inserting a fresh, official SIG (look closely), magazine into his SG 550 in '''''Firearms: Source'''''. There's a security lock visible on the selector that locks out the full-auto mode, but the burst mode can't be used. Also, the gun has the safety on.]] | ||
= | =Battle Rifles= | ||
==H&K G3A3== | |||
40 credits does this steel and plastic piece of art cost. The 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. The cycling rate of the [[G3A3]]'s full-auto mode is a bit slow, as this weapon was intended for single, well-aimed, semi-auto shots. Named just "G3A3". There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked at carefully. | |||
[[Image:HKG3A3.jpg|500px|thumb|none|Heckler & Koch G3A3 - 7.62x51mm NATO (with slimline handguard)]] | |||
[[Image:Firearms-source-G3A3a.jpg|600px|thumb|none|none|H&K G3A3 as the player wields it in '''''Firearms: Source'''''.]] | |||
[[Image: | [[Image:Firearms-source-G3A3b.jpg|600px|thumb|none|none|H&K G3A3 in '''''Firearms: Source''''' being reloaded. What's with his left hand's fingers?!]] | ||
==SA M14== | |||
[[ | No game made by firearms enthusiasts could leave this weapon out. The [[M14]] has the same powerful punch and mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only slower, but more uncontrollable. Be sure to stick with the semi-auto mode and make every bullet count. It appears to feature a Crye Precision Multicam woodland camo finish on the stock and no optical sight like in the GoldSrc version. It costs 36 credits and is named "M14". | ||
[[Image:M14Rifle.jpg|500px|thumb|none|Springfield Armory M14 - 7.62x51mm NATO]] | |||
[[Image:Firearms-source- | [[Image:Firearms-source-M14a.jpg|600px|thumb|none|none|Springfield Armory M14 as the player fires it in '''''Firearms: Source'''''. Hidden behind the ammo counter, the markings are visible. I didn't remember to turn off the HUD, sorry.]] | ||
[[Image:Firearms-source- | [[Image:Firearms-source-M14b.jpg|600px|thumb|none|none|Springfield Armory M14 in '''''Firearms: Source''''' being reloaded.]] | ||
= | =Sniper Rifles= | ||
==Remington M24 SWS== | |||
The [[Remington Model 700#M24 Sniper Rifle|Remington M24 Sniper Weapon System]] (SWS) is the U.S. Army version of the Model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses). The cost is a high 54 credits and is referred to as "M24". The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine. | |||
[[Image: | [[Image:M24.jpg|500px|thumb|none|M24 Sniper Weapon System - 7.62x51mm NATO]] | ||
[[Image:Firearms-source-M24a.jpg|600px|thumb|none|none|The Remington M24 as the player wields it in '''''Firearms: Source''''', bipod folded.]] | |||
[[Image:Firearms-source- | [[Image:Firearms-source-M24b.jpg|600px|thumb|none|none|Player operating the bolt of his Remington M24 in '''''Firearms: Source'''''. Note that the player's hand does not get reflected in the telescopic sight, while part of the background does.]] | ||
[[Image:Firearms-source- | [[Image:Firearms-source-M24c.jpg|600px|thumb|none|none|The internal magazine of a Remington M24 in '''''Firearms: Source''''' being filled, round by round. The bipod is now better distinguished.]] | ||
==KAC SR-25== | ==KAC SR-25== | ||
[[ | The [[SR-25]] is a multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires the completely different 7.62x51mm NATO cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just "SR25". The tan paint remembers that of the [[SR-25|M110 SASS]]. It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that reduces the firing report a bit. | ||
[[Image:SR25.jpg|500px|thumb|none|Knight's Armament SR-25 - 7.62x51mm NATO (with a suppressor and Harris bipod)]] | |||
[[Image:M110_ECP_Right_Bipod.jpg|500px|thumb|none|M110 Semi-Automatic Sniper System (SASS) - 7.62x51mm NATO (with Harris bipod and tan paintwork)]] | |||
[[Image:Firearms-source-SR25a.jpg|600px|thumb|none|none|KAC SR-25 as the player wields it in '''''Firearms: Source''''', bipod folded.]] | [[Image:Firearms-source-SR25a.jpg|600px|thumb|none|none|KAC SR-25 as the player wields it in '''''Firearms: Source''''', bipod folded.]] | ||
[[Image:Firearms-source-SR25b.jpg|600px|thumb|none|none|Player checking the chamber after emptying his KAC SR-25 in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-SR25b.jpg|600px|thumb|none|none|Player checking the chamber after emptying his KAC SR-25 in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-SR25c.jpg|600px|thumb|none|none|KAC SR-25 in '''''Firearms: Source''''' being reloaded. The level of detail is quite high... but the safety is engaged]] | [[Image:Firearms-source-SR25c.jpg|600px|thumb|none|none|KAC SR-25 in '''''Firearms: Source''''' being reloaded. The level of detail is quite high... but the safety is engaged]] | ||
==Barrett M82A1== | |||
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The "[[Barrett M82A1|light fifty]]" can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle. It fires semi-auto and is called "M82A1" ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too. | |||
[[Image:M82a1.jpg|500px|thumb|none|Barrett M82A1 - .50 BMG]] | |||
[[Image:Firearms-source-M82-A1a.jpg|600px|thumb|none|none|Barrett M82A1 as the player wields it in '''''Firearms: Source''''', bipod folded.]] | |||
[[Image:Firearms-source-M82-A1b.jpg|600px|thumb|none|none|Better view of a Barrett M82A1 while the player runs carrying one in '''''Firearms: Source'''''. This is the only weapon that is handled differently when moving.]] | |||
[[Image:Firearms-source-M82-A1c.jpg|600px|thumb|none|none|The player racks the charging handle of his 13.5-Kg Barrett M82A1 in '''''Firearms: Source'''''... while holding it one-handed!]] | |||
=Machine guns= | =Machine guns= | ||
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==FN M249-E2 SAW== | ==FN M249-E2 SAW== | ||
[[ | The heat shield tells us this is the improved, E2 version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|SAW]]. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere. Called "M249 SAW" ingame, fires full-auto only. The Picatinny rail on the feeding-tray cover is never used. | ||
[[Image:Fn_m249saw_mk2_10-1-.jpg|500px|thumb|none|FN M249-E2 Squad Automatic Weapon (SAW) - 5.56x45mm NATO]] | |||
[[Image:Firearms-source-M249-SAWa.jpg|600px|thumb|none|none|FN M249-E2 SAW as the player wields it in '''''Firearms: Source'''''. Note that there is 1 tracer bullet for each 5. This is clearly seen when firing ingame.]] | [[Image:Firearms-source-M249-SAWa.jpg|600px|thumb|none|none|FN M249-E2 SAW as the player wields it in '''''Firearms: Source'''''. Note that there is 1 tracer bullet for each 5. This is clearly seen when firing ingame.]] | ||
[[Image:Firearms-source-M249-SAWb.jpg|600px|thumb|none|none|Player inserting a fresh ammo belt into his FN M249-E2 SAW in '''''Firearms: Source'''''. Tracer bullets are the ones with red tip and primer. If only all games had this level of detail.]] | [[Image:Firearms-source-M249-SAWb.jpg|600px|thumb|none|none|Player inserting a fresh ammo belt into his FN M249-E2 SAW in '''''Firearms: Source'''''. Tracer bullets are the ones with red tip and primer. If only all games had this level of detail.]] | ||
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==SD M60E3== | ==SD M60E3== | ||
[[ | "[[M60#M60E3 Machine Gun|The Hog]]" is a bulky, heavy 7.62x51mm NATO machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto only. Called "M60-E3", costs 56 credits. As with the SAW, the Picatinny rail on the feeding-tray cover is never used. | ||
[[Image:USOM60E3.jpg|500px|thumb|none|Saco Defense M60E3 - 7.62x51mm NATO]] | |||
[[Image:Firearms-source-M60-E3a.jpg|600px|thumb|none|none|M60E3 as the player wields it in '''''Firearms: Source'''''. The background looks blurry due to camera motion, as it helps seeing a bigger portion of the gun.]] | [[Image:Firearms-source-M60-E3a.jpg|600px|thumb|none|none|M60E3 as the player wields it in '''''Firearms: Source'''''. The background looks blurry due to camera motion, as it helps seeing a bigger portion of the gun.]] | ||
[[Image:Firearms-source-M60-E3b.jpg|600px|thumb|none|none|Player about to reload his M60E3 in '''''Firearms: Source'''''. Like the SAW, it fires 1 tracer bullet (depicted with red tip) each 5 shots. Another M1A1 Abrams tank is in the background.]] | [[Image:Firearms-source-M60-E3b.jpg|600px|thumb|none|none|Player about to reload his M60E3 in '''''Firearms: Source'''''. Like the SAW, it fires 1 tracer bullet (depicted with red tip) each 5 shots. Another M1A1 Abrams tank is in the background.]] | ||
==HK51B "Vollmer"== | ==HK51B "Vollmer"== | ||
According to the official website, this weapon is "a standard HK51, but with a converted upper receiver that can accept belts of 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy". Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3A3, NOT made officially by H&K. The weapon is referred to as the "MC51B Vollmer" ingame and costs 44 credits. Contrary to the other machine guns, a semi-auto firing mode is available. Its ammo boxes carry 50 rounds. "MC51" is the name the Airsoft company, Tokyo Marui, calls their similar (but magazine-fed) electric airsoft gun. | |||
[[Image:MC51B-Vollmer-FAS-render.jpg|500px|thumb|none|HK51B "Vollmer" - 7.62x51mm NATO]] | [[Image:MC51B-Vollmer-FAS-render.jpg|500px|thumb|none|HK51B "Vollmer" - 7.62x51mm NATO]] | ||
[[Image:Firearms-source-MC51B-Vollmera.jpg|600px|thumb|none|none|HK51B "Vollmer" as the player wields it in '''''Firearms: Source'''''. A graphical artifact known as "Z-fighting" can be seen on the bullets, as the engine is trying to render them with both the normal and tracer textures at the same time. This only happens when the model is not still.]] | |||
[[Image:Firearms-source-MC51B-Vollmera.jpg|600px|thumb|none|none|HK51B "Vollmer" as the player wields it in '''''Firearms: Source'''''. A graphical artifact known as "Z-fighting" can be seen on the bullets, as the engine is trying to render them with both the normal and tracer textures at the same time. This only | |||
[[Image:Firearms-source-MC51B-Vollmerb.jpg|600px|thumb|none|none|The player places a new ammo box inside the container of his HK51B "Vollmer" in '''''Firearms: Source''''' after removing the cover. The inscription reads "PATRONEN FÜR HANDFEUERWAFFEN" ("cartridges for portable firearms").]] | [[Image:Firearms-source-MC51B-Vollmerb.jpg|600px|thumb|none|none|The player places a new ammo box inside the container of his HK51B "Vollmer" in '''''Firearms: Source''''' after removing the cover. The inscription reads "PATRONEN FÜR HANDFEUERWAFFEN" ("cartridges for portable firearms").]] | ||
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</gallery> | </gallery> | ||
=Explosives | =Launchers & Explosives= | ||
== | ==M79== | ||
[[ | Once again, another classic. The [[M79]] single-shot, break-top, grenade launcher grants you average power when dealing with groups of opponents. The 40mm High Explosive grenades need to travel a minimum distance before arming themselves, to avoid misusage. It costs 45 credits and is named "M79" ingame. | ||
[[Image:M79-Grenade-Launcher.jpg|500px|thumb|none|M79 grenade launcher - 40mm]] | |||
[[Image:Firearms-source-M79a.jpg|600px|thumb|none|none|M79 as the player wields it in '''''Firearms: Source'''''. The | [[Image:Firearms-source-M79a.jpg|600px|thumb|none|none|M79 as the player wields it in '''''Firearms: Source'''''. The grenade sight is up, but since there is no ironsight system in the game, it's useless and just eats up screen space. Also note that the grenade sight doesn't have any markings to help with aiming, so it cannot be used at all anyway.]] | ||
[[Image:Firearms-source-M79b.jpg|600px|thumb|none|none|Player about to remove a fired grenade shell from his M79 in order to load another round in '''''Firearms: Source'''''.]] | |||
==M67 Grenade== | |||
There is no much to say about FA:S's [[M67]] hand grenade. You can get a couple of these for just 6 credits, but due to a recent patch its destructive power is not as high as it should be in real life, because throwing one and stepping onto it as it explodes will only take away less than the 70% of your life. Referred to as "M67 Frag Grenade" ingame. | |||
[[Image:Baseball.jpg| | [[Image:Baseball.jpg|300px|thumb|none|M67 fragmentation grenade]] | ||
[[Image:Firearms-source-M67a.jpg|600px|thumb|none|none|M67 hand grenade as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-M67a.jpg|600px|thumb|none|none|M67 hand grenade as the player wields it in '''''Firearms: Source'''''.]] | ||
[[Image:Firearms-source-M67b.jpg|600px|thumb|none|none|The player pulls the pin of a M67 hand grenade prior to throwing it | [[Image:Firearms-source-M67b.jpg|600px|thumb|none|none|The player pulls the pin of a M67 hand grenade prior to throwing it in '''''Firearms: Source'''''. He must be using his mere psychic powers to pull the pin, as his hand never touches it.]] | ||
==M18A1 Claymore== | ==M18A1 Claymore== | ||
[[ | The [[M18A1 Claymore]], a remotely-detonated, directional, anti-personnel explosive device that can be used for setting some good ambushes. It costs 13 credits as is named plainly "Claymore" ingame. There are a couple of ways to control how it goes off. The first one is just to wait near the spot and hit the clicker when an enemy comes in front of it. The second one is the trip mode, in which the Claymore will be detonated when someone walks over it. By crouching or going prone, you can pass through the mine with out detonation. | ||
[[Image:M18a1 07.jpg|400px|thumb|none|M18A1 Claymore anti-personnel mine]]] | |||
[[Image:Firearms-source-Claymore.jpg|600px|thumb|none|none|M18A1 Claymore mine as the player wields it in '''''Firearms: Source''''', wisely keeping its front side [http://www.imfdb.org/index.php/Image:GIJane200_006.jpg pointed away from him].]] | [[Image:Firearms-source-Claymore.jpg|600px|thumb|none|none|M18A1 Claymore mine as the player wields it in '''''Firearms: Source''''', wisely keeping its front side [http://www.imfdb.org/index.php/Image:GIJane200_006.jpg pointed away from him].]] | ||
==M224== | ==M224 Mortar== | ||
The [[M224 Mortar]] does not appear in the loadout screen, as it is issued (unassembled) to the player when he or she earns the "Level 2 Artillery" skill. Then, the player will be able to assemble it anyplace, and fire to designated targets (see [http://www.imfdb.org/index.php?title=Firearms:_Source#Artillery_Marker "Artillery Marker"]). The player can carry up to 5 mortar shells. | |||
[[Image:M224-60mm-mortar.jpg|500px|thumb|none|M224 lightweight mortar - 60mm HE]] | [[Image:M224-60mm-mortar.jpg|500px|thumb|none|M224 lightweight mortar - 60mm HE]] | ||
[[Image:Firearms-source-M224a.jpg|600px|thumb|none|none|M224 mortar as the player carries it in '''''Firearms: Source''''', ready for deployment.]] | [[Image:Firearms-source-M224a.jpg|600px|thumb|none|none|M224 mortar as the player carries it in '''''Firearms: Source''''', ready for deployment.]] | ||
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[[Image:Firearms-source-M224b.jpg|600px|thumb|none|none|M224 mortar deployed in '''''Firearms: Source''''', mortar round ready at hand. It's funny to see how the shot will reach the marked objective even if the mortar is pointing to the opposite direction.]] | [[Image:Firearms-source-M224b.jpg|600px|thumb|none|none|M224 mortar deployed in '''''Firearms: Source''''', mortar round ready at hand. It's funny to see how the shot will reach the marked objective even if the mortar is pointing to the opposite direction.]] | ||
==M18== | ==M18 Smoke Grenade== | ||
[[ | The [[M18 Smoke Grenade]] is a good way of covering your advance, and an excellent countermeasure against snipers, you can get two M18 Smoke Grenades for 6 credits. They produce a thick, green (not red as the one in the below picture) smoke screen for some seconds. Use them wisely. | ||
[[Image:M18red.jpg|300px|thumb|none|M18 smoke grenade]] | |||
[[Image:Firearms-source-M18.jpg|600px|thumb|none|none|M18 smoke grenade as the player wields it in '''''Firearms: Source'''''. The markings are big and clear enough.]] | [[Image:Firearms-source-M18.jpg|600px|thumb|none|none|M18 smoke grenade as the player wields it in '''''Firearms: Source'''''. The markings are big and clear enough.]] | ||
==M84== | ==M84 Stun Grenade== | ||
[[ | Where there is a smoke grenade, there is a "[[M84 stun grenade|Flashbang]]". It even costs the same (6 credits). Throwing one will produce a blinding flash and a deafening sound that will render enemies defenceless for some seconds, enough to finish them. Just be careful not to look towards it as it goes off. | ||
[[Image:M84stun.jpg|300px|thumb|none|M84 stun grenade]] | |||
[[Image:Firearms-source-Flashbang.jpg|600px|thumb|none|none|M84 stun grenade as the player wields it in '''''Firearms: Source'''''.]] | [[Image:Firearms-source-Flashbang.jpg|600px|thumb|none|none|M84 stun grenade as the player wields it in '''''Firearms: Source'''''.]] |
Revision as of 21:00, 22 August 2011
Firearms: Source is a modification for Half-Life 2, and a direct sequel to the GoldSrc version for Half-Life, Firearms, hence the name. Like the previous, it stars two teams fighting each other with a vast array of fire-power.
The mod emphasizes the accurate depiction of real-life firearms, not only graphical, but also in behaviour. Strangely enough, the mod does not include ironsights, it relies in the use of crosshairs instead. Also, there is no animation for when the player changes the fire rate of a weapon (as there was in Call of Duty), the 3D models being stuck in one of them. Not to mention the finger being kept constantly on the trigger.
Reloading a weapon when the magazine has not been emptied will make the player store it for later use. Inserting a fresh magazine in a weapon already chambered will grant the player one additional round, in the weapons that allow this. Finally, bleeding wounds must be bandaged to stop health loss.
The mod is still very young and many changes are expected in the course of the next updates. For more info, just head to the official website.
The following weapons are used in the online multiplayer game Firearms: Source.
Overview
Here follows an overview of the equipment that can be found in the latest release (1.0f). The player starts with 100 credits that can be invested in a variety of firearms or gear, like body armor and NVG. The list is ordered by credit cost.
The cheapest firearm of the game, the Colt M1911A1, appears selected. In this mod, we are not offered any real information like the manufacturer, caliber, ammo capacity, muzzle velocity or weight. Instead, statistic bars are used, like in fighting games.
For an official (but incomplete) listing with images and/or renders, go to this page.
Pistols
Colt M1911A1
An original run Colt M1911A1 pistol with wooden grips is featured as the cheapest handgun in FA: Source. It's the only .45 caliber handgun in the mod for the moment and packs a punch despite its cheap cost (8 credits). It is fired semi-auto, and it holds 7 (+1) rounds. It is referred to as "M1911" ingame.
Glock 20
The Glock 20 is featured in FA:S as one of the "middle-of-the-road" handguns costing 10 credits. It is a 10mm Auto handgun, with a magazine of 15 (+1) rounds. It fires in semi-auto and is named just "G20" ingame.
It appears to have a flashlight module mounted in the accessories rail under the barrel, but it's not (currently) useable. It has white 3-dot sights instead of the usual Glock sights.
Beretta 92FS
Set to be another of the "middle-of-the-road" handguns at 10 credits. Besides caliber, the Beretta 92FS was made to be more accurate compared to the Glock 20 when fired rapidly, however it is still rather weak against most opponents. It uses 15 (+1)-round magazines, fires semi-auto and is named "92FS" in the selection screen. The website states this weapon has a removable suppressor, but it's since been removed.
A live round can be seen inside the chamber after firing, as this weapon does not ejects spent shells, probably due to an oversight by the developers (best seen in the second screenshot):
-
Beretta 92FS while firing in Firearms: Source.
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Beretta 92FS while firing in Firearms: Source (live round chambered).
KBP OTs-33 "Pernach"
Featured as the designated Machine Pistol in FA:S, the OTs-33 "Pernach" ("multi-vaned mace" in Russian) is fully automatic and fires the Russian 9x18mm caliber in 18-round magazines, plus one chambered. It is a favorite of snipers who wish to have an automatic weapon without sacrificing too much on credits (17). Appears as "OTS-33" ingame and fires either semi or full-auto.
IWI Desert Eagle
The Desert Eagle is featured in FA:S as the heavy-hitting pistol. Despite its caliber, the recoil is relatively similar to a .44 Magnum or .357 Magnum, but this is likely for balancing and gameplay reasons. It accurately uses 7-round magazines, plus one chambered. It costs 13 credits and fires semi-auto. Named "Desert Eagle" ingame.
Taurus Raging Bull
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 appears in FA:S with a two tone color combination of a tan barrel and receiver with a black synthetic pistol gripped stock and synthetic fore-grip as well a side saddle shell holder. It is correctly depicted as a semi-automatic shotgun and holds 7 (+1) shells of 12 gauge 00 Buckshot. It costs 38 credits and is referred to as "M3-S90" ingame. The shotgun has a (currently useless) Picatinny rail above the main body. The reloading animation is somewhat complex, as the player loads the first round directly through the ejection port if the weapon is empty, and the last 7 rounds are inserted one by one.
Remington 870
The Remington 870 was added in the 1.0e patch. The model was based off the Express Magnum variant with an extended magazine tube that holds 6 + 1 shells. The shotgun is pump-action only, firing a new round when the mouse button is depressed, and ejecting it and chambering another when it is released. It costs 32 credits and is named "R870".
KS-23
Sub-Machine Guns
H&K MP5A4
The MP5A4 is a good submachine gun costing 24 credits, though it lacks the Picatinny-mounted ACOG seen in previous versions. The magazines hold 30 (+1) rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes. Referred to as "MP5-A4" ingame.
Chang Feng CF-05
One of the most obscure firearms added to FA:S is the Chang Feng CF-05. This 24-credit Chinese submachine gun uses 50 (+1)-round helical magazines that are top-loaded on the weapon and fires the 9x19mm Parabellum round. It was added to replace the aging PP-19 Bizon, featured in the GoldSrc version of Firearms. It can fire either in semi or full-auto mode and is named "CF-05".
Ingram MAC-11
The Ingram MAC-11 is featured in FA:S as a cheap submachine gun (20 credits). It carries 32 rounds of .380 ACP and fires semi or full-auto. Named "MAC-11". It correctly fires from the the opened-bolt position.
MK7A4
IMI Uzi
Sterling L2A3
H&K MP5K
Assault Rifles
AK-47
A powerful weapon firing the good, old 7.62x39mm. The AK-47 (named the same way ingame) costs 40 credits and is a good choice for medium to long-range combat, due to its stopping power. The magazines hold 30 (+1) rounds and semi or full-auto modes can be selected. Also, the rifle is fitted with a bayonet that can be used to stab enemy combatants, through the Weapon Melee command key.
FAMAS F1/G2 Hybrid
Very appreciated by the FA expert players, the FAMAS provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time. It's named "FA-MAS" ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard is is that of a F1, but the handguard, magazine-well, and 30-round STANAG mag (though as stated above, it still holds 25 rounds) is from the more modern G2.
H&K G36C
The compact version of the G36 is not a bad option, costing 36 credits. It possess medium stopping power, but has an useful AimPoint red-dot sight mounted to the Picatinny rail on the carrying handle. It's got options for semi-auto, 2-round (even when the markings indicate 3) burst or full-auto firing modes. Referred to as "G36C".
Colt M16A2
Another classic weapon from FA that couldn't miss the show. The M16A2 costs 36 credits and offers good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named "M16-A2" in the menus.
Colt M4A1
Besides the 3-round burst being replaced by a full-auto firing mode, the M4A1 shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing specially good or bad to say about it. It's named "M4-A1", and its default handguard was replaced by a KAC RAS railed handguard, that allowed the player to install a vertical grip to assist the aiming and firing. But the carrying handle was not changed for an ACOG, oddly.
SAKO Rk 95
This Finnish version of the AK-47 assault rifle is very similar in behaviour to the aforementioned, as it fires the same ammo, and even looks like it. But the cost is a bit higher (42 credits versus 40). Anyway, it's a good choice that can fire 30 (+1) deadly rounds of 7.62x39mm in semi or full-auto. The name ingame is "Sako 95" and, as with the M4A1, a railed handguard with 3 sets of Picatinny rails (below and to the sides) was installed to allow the use of a vertical grip.
SIG SG 550
While not having any long-range sight, this Swiss rifle is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named "SG550".
Battle Rifles
H&K G3A3
40 credits does this steel and plastic piece of art cost. The 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. The cycling rate of the G3A3's full-auto mode is a bit slow, as this weapon was intended for single, well-aimed, semi-auto shots. Named just "G3A3". There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked at carefully.
SA M14
No game made by firearms enthusiasts could leave this weapon out. The M14 has the same powerful punch and mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only slower, but more uncontrollable. Be sure to stick with the semi-auto mode and make every bullet count. It appears to feature a Crye Precision Multicam woodland camo finish on the stock and no optical sight like in the GoldSrc version. It costs 36 credits and is named "M14".
Sniper Rifles
Remington M24 SWS
The Remington M24 Sniper Weapon System (SWS) is the U.S. Army version of the Model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses). The cost is a high 54 credits and is referred to as "M24". The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine.
KAC SR-25
The SR-25 is a multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires the completely different 7.62x51mm NATO cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just "SR25". The tan paint remembers that of the M110 SASS. It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that reduces the firing report a bit.
Barrett M82A1
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The "light fifty" can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle. It fires semi-auto and is called "M82A1" ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too.
Machine guns
FN M249-E2 SAW
The heat shield tells us this is the improved, E2 version of the SAW. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere. Called "M249 SAW" ingame, fires full-auto only. The Picatinny rail on the feeding-tray cover is never used.
SD M60E3
"The Hog" is a bulky, heavy 7.62x51mm NATO machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto only. Called "M60-E3", costs 56 credits. As with the SAW, the Picatinny rail on the feeding-tray cover is never used.
HK51B "Vollmer"
According to the official website, this weapon is "a standard HK51, but with a converted upper receiver that can accept belts of 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy". Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3A3, NOT made officially by H&K. The weapon is referred to as the "MC51B Vollmer" ingame and costs 44 credits. Contrary to the other machine guns, a semi-auto firing mode is available. Its ammo boxes carry 50 rounds. "MC51" is the name the Airsoft company, Tokyo Marui, calls their similar (but magazine-fed) electric airsoft gun.
The reloading animation is quite curious:
-
In order to reload his HK51B "Vollmer" in Firearms: Source, the player first pushes the belt handler inside the chamber...
-
...and pulls it out again from the other side.
Launchers & Explosives
M79
Once again, another classic. The M79 single-shot, break-top, grenade launcher grants you average power when dealing with groups of opponents. The 40mm High Explosive grenades need to travel a minimum distance before arming themselves, to avoid misusage. It costs 45 credits and is named "M79" ingame.
M67 Grenade
There is no much to say about FA:S's M67 hand grenade. You can get a couple of these for just 6 credits, but due to a recent patch its destructive power is not as high as it should be in real life, because throwing one and stepping onto it as it explodes will only take away less than the 70% of your life. Referred to as "M67 Frag Grenade" ingame.
M18A1 Claymore
The M18A1 Claymore, a remotely-detonated, directional, anti-personnel explosive device that can be used for setting some good ambushes. It costs 13 credits as is named plainly "Claymore" ingame. There are a couple of ways to control how it goes off. The first one is just to wait near the spot and hit the clicker when an enemy comes in front of it. The second one is the trip mode, in which the Claymore will be detonated when someone walks over it. By crouching or going prone, you can pass through the mine with out detonation.
]
M224 Mortar
The M224 Mortar does not appear in the loadout screen, as it is issued (unassembled) to the player when he or she earns the "Level 2 Artillery" skill. Then, the player will be able to assemble it anyplace, and fire to designated targets (see "Artillery Marker"). The player can carry up to 5 mortar shells.
M18 Smoke Grenade
The M18 Smoke Grenade is a good way of covering your advance, and an excellent countermeasure against snipers, you can get two M18 Smoke Grenades for 6 credits. They produce a thick, green (not red as the one in the below picture) smoke screen for some seconds. Use them wisely.
M84 Stun Grenade
Where there is a smoke grenade, there is a "Flashbang". It even costs the same (6 credits). Throwing one will produce a blinding flash and a deafening sound that will render enemies defenceless for some seconds, enough to finish them. Just be careful not to look towards it as it goes off.