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Battle: Los Angeles (VG): Difference between revisions
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[[Image:BattleLA-M4-6.jpg|thumb|none|600px|Imlay uses his M4A1 to gun down an alien. The sound, muzzle flash and recoil of the weapon are so puny that it's actually relatively difficult to figure out if it's firing at all at times. This shot shows the muzzle flash effect, which in this brightly-lit area just makes the lighting on the weapon alter very slightly.]] | [[Image:BattleLA-M4-6.jpg|thumb|none|600px|Imlay uses his M4A1 to gun down an alien. The sound, muzzle flash and recoil of the weapon are so puny that it's actually relatively difficult to figure out if it's firing at all at times. This shot shows the muzzle flash effect, which in this brightly-lit area just makes the lighting on the weapon alter very slightly.]] | ||
[[Image:BattleLA-M4-7.jpg|thumb|none|600px|Iron sights of the M4A1.]] | [[Image:BattleLA-M4-7.jpg|thumb|none|600px|Iron sights of the M4A1.]] | ||
[[Image:BattleLA-M4-5.jpg|thumb|none|600px|Imlay reloads his M4A1: this animation is glitched, with the magazine travelling faster than Imlay's hand does as he removes it; two frame ago he was holding the ''bottom'' of the magazine.]] | [[Image:BattleLA-M4-5.jpg|thumb|none|600px|Imlay reloads his M4A1: this animation is glitched, with the magazine travelling faster than Imlay's hand does as he removes it; two frame ago he was holding the ''bottom'' of the magazine. Note also the screen tearing near the top of the shot, a hallmark of games lazily ported from the XBox 360 to the PS3.]] | ||
[[Image:BattleLA-M4-9.jpg|thumb|none|600px|Imlay, distrustful of his weapon having a mind of its own, readies an AT4 in case it tries anything.]] | [[Image:BattleLA-M4-9.jpg|thumb|none|600px|Imlay, distrustful of his weapon having a mind of its own, readies an AT4 in case it tries anything.]] | ||
[[Image:BattleLA-M4-4.jpg|thumb|none|600px|Oddly, cutscenes are rendered using mostly-still comic strips with occasional Flash-grade animation. Equally oddly, everyone's weapons have accessories in these cutscenes but magically turn into the same vanilla M4A1 model once in the game. Here, Lance Corporal Richard Guerrero holds an M4A1 with a laser module and EOTech sight as he confirms the first Copperhead guided artillery round hit on the alien command ship.]] | [[Image:BattleLA-M4-4.jpg|thumb|none|600px|Oddly, cutscenes are rendered using mostly-still comic strips with occasional Flash-grade animation. Equally oddly, everyone's weapons have accessories in these cutscenes but magically turn into the same vanilla M4A1 model once in the game. Here, Lance Corporal Richard Guerrero holds an M4A1 with a laser module and EOTech sight as he confirms the first Copperhead guided artillery round hit on the alien command ship.]] |
Revision as of 03:15, 9 June 2011
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Battle: Los Angeles is a 2011 video game license of the movie Battle: Los Angeles, developed by Saber Interactive and published by Konami, and released on the Playstation Network, XBox Live Arcade and Steam digital distribution services. Players assume the role of Corporal Lee Imlay as they follow Staff Sergeant Michael Nantz (Aaron Eckhart reprising his movie role in the game) in his attempts to save a group of civilians and defeat the alien attackers.
The following weapons are used in the video game Battle: Los Angeles:
Overview
Battle: Los Angeles uses a two-weapon system with one weapon fixed as the M4A1 Carbine and the other slot allocated to either the M40A1 or AT4; in addition, the player can carry up to four grenades. Ammunition is mainly gained from infinite ammo boxes found throughout the game which refill all equipped weapons to maximum capacity any time the player is near them.
Weapons
M4A1 Carbine
The M4A1 Carbine is the primary weapon throughout the game, used by all NPCs;. It is given to the player immediately and is impossible to discard; while a servicable weapon, the quiet firing sound and puny muzzle flash (the "flash" being just an invisible light source flashing on and off at the muzzle of the gun, with no actual effect attached to it to show what might be creating this light) conspire to make it relatively difficult to tell if it is even firing. The reload animation includes the obligatory pointless yank of the charging handle.
M40A1
The second weapon acquired by the player, the M40A1 Sniper Rifle is the only alternate weapon available for around half the game. It unscopes automatically after each shot is fired so the bolt can be operated, and there is a curious pause after pressing the aim button before the scope is actually bought to the player character's eye. Since combat typically takes place at fairly close range and aliens can take multiple sniper rifle shots anywhere but the head, it is seldom particularly useful, though several sections require sniper shots to be made against alien Walking Guns. Despite that the weapon model and icon shown do not have a detachable magazne, it is still reloaded as if it does.
M26 Hand Grenade
The grenades used by the player are M26 hand grenades. As with several other shooters, certain important steps are omitted from the process of throwing the grenade.
Browning M2
Mounted Browning M2 heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a guided artillery strike. They have infinite ammunition, and are not governed by any other measures such as a heat gauge.
M136 AT4
The game's rocket launcher is the M136 AT4, incorrectly shown as reloadable. It is mainly used for fighting the alien "Air Unit" drones which turn up in the second half of the game. The player can hold up to four rockets, one in the launcher and three in reserve.
M712 Copperhead
The M712 Copperhead, a 155mm terminally laser-guided artillery round, is used several times to attack the alien command ship, with the player defending Nantz while he points a laser at the target. The round is inaccurately shown with a smoke trail and exhaust flare; the Copperhead is not a missile, and has no on-board propulsion system of any kind, instead using steering vanes to adjust its course as it either follows a ballistic trajectory or glides onto its target.