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Battle: Los Angeles (VG): Difference between revisions
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[[Image:BattleLA-M4-5.jpg|thumb|none|600px|Imlay reloads his M4A1: this animation is glitched, with the magazine travelling faster than Imlay's hand does as he removes it; two frame ago he was holding the ''bottom'' of the magazine.]] | [[Image:BattleLA-M4-5.jpg|thumb|none|600px|Imlay reloads his M4A1: this animation is glitched, with the magazine travelling faster than Imlay's hand does as he removes it; two frame ago he was holding the ''bottom'' of the magazine.]] | ||
[[Image:BattleLA-M4-9.jpg|thumb|none|600px|Imlay, distrustful of his weapon having a mind of its own, readies an AT4 in case it tries anything.]] | [[Image:BattleLA-M4-9.jpg|thumb|none|600px|Imlay, distrustful of his weapon having a mind of its own, readies an AT4 in case it tries anything.]] | ||
[[Image:BattleLA-M4-4.jpg|thumb|none|600px|Oddly, cutscenes are rendered using mostly-still comic strips with occasional Flash-grade animation. Equally oddly, everyone's weapons have accessories in these cutscenes but magically turn into the same vanilla M4A1 model once in the game. Here, Lance Corporal Richard Guerrero holds an M4A1 with a laser module and EOTech sight as he confirms the first Copperhead | [[Image:BattleLA-M4-4.jpg|thumb|none|600px|Oddly, cutscenes are rendered using mostly-still comic strips with occasional Flash-grade animation. Equally oddly, everyone's weapons have accessories in these cutscenes but magically turn into the same vanilla M4A1 model once in the game. Here, Lance Corporal Richard Guerrero holds an M4A1 with a laser module and EOTech sight as he confirms the first Copperhead guided artillery round hit on the alien command ship.]] | ||
[[Image:BattleLA-M4-3.jpg|thumb|none|600px|Holding M4s with various accessories, everyone reacts with an expression of dull surprise as they discover the freeway is blocked by the next level, except Nantz who is trying to figure out what his right hand is doing.]] | [[Image:BattleLA-M4-3.jpg|thumb|none|600px|Holding M4s with various accessories, everyone reacts with an expression of dull surprise as they discover the freeway is blocked by the next level, except Nantz who is trying to figure out what his right hand is doing.]] | ||
[[Image:BattleLA-M4-8.jpg|thumb|none|600px|Nantz dramatically loads his already loaded gun as the bus stops, wondering why the magazine is bigger than the mag well is.]] | [[Image:BattleLA-M4-8.jpg|thumb|none|600px|Nantz dramatically loads his already loaded gun as the bus stops, wondering why the magazine is bigger than the mag well is.]] | ||
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==Browning M2== | ==Browning M2== | ||
Mounted [[Browning M2]] heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a | Mounted [[Browning M2]] heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a guided artillery strike. | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50BMG]] | ||
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==M712 Copperhead== | ==M712 Copperhead== | ||
The M712 Copperhead, a 155mm gun-launched terminally laser-guided | The M712 Copperhead, a 155mm gun-launched terminally laser-guided guided artillery round, is used several times to attack the alien command ship, with the player defending Nantz while he points a laser at the target. | ||
[[Image:Copperhead.jpg|thumb|none|400px|M712 Copperhead | [[Image:Copperhead.jpg|thumb|none|400px|M712 Copperhead guided artillery round - 155mm]] | ||
[[Image:BattleLA-Copperhead-1.jpg|thumb|none|600px|Two M712 Copperhead | [[Image:BattleLA-Copperhead-1.jpg|thumb|none|600px|Two M712 Copperhead guided artillery rounds streak towards the upper portion of the alien command ship.]] | ||
[[Image:BattleLA-Copperhead-2.jpg|thumb|none|600px|During the finale, Nantz calls in repeated M712 Copperhead strikes as Imlay defends him and everyone else nags Imlay to defend him.]] | [[Image:BattleLA-Copperhead-2.jpg|thumb|none|600px|During the finale, Nantz calls in repeated M712 Copperhead strikes as Imlay defends him and everyone else nags Imlay to defend him.]] | ||
Revision as of 01:50, 9 June 2011
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Battle: Los Angeles is a 2011 video game license of the movie Battle: Los Angeles, developed by Saber Interactive and published by Konami, and released on the Playstation Network, XBox Live Arcade and Steam digital distribution services. Players assume the role of Corporal Lee Imlay as they follow Sergeant Michael Nantz (Aaron Eckhart reprising his movie role in the game) in his attempts to save a group of civilians and defeat the alien attackers.
The following weapons are used in the video game Battle: Los Angeles:
Overview
Battle: Los Angeles uses a two-weapon system with one weapon fixed as the M4A1 Carbine and the other slot allocated to either the M40A1 or AT4; in addition, the player can carry up to four grenades. Ammunition is mainly gained from infinite ammo boxes found throughout the game which refill all equipped weapons to maximum capacity any time the player is near them.
Weapons
M4A1 Carbine
The M4A1 Carbine is the primary weapon throughout the game, used by all NPCs;. It is given to the player immediately and is impossible to discard; while a servicable weapon, the quiet firing sound and small muzzle flash conspire to make it relatively difficult to tell if it is even firing. The reload animation includes the obligatory pointless yank of the charging handle.
M40A1
The second weapon acquired by the player, the M40A1 Sniper Rifle is the only alternate weapon available for around half the game. It unscopes automatically after each shot is fired so the bolt can be operated, and there is a curious pause after pressing the aim button before the scope is actually bought to the player character's eye. Since combat typically takes place at fairly close range and aliens can take multiple sniper rifle shots anywhere but the head, it is seldom particularly useful, though several sections require sniper shots to be made against alien Walking Guns. Despite that the weapon model and icon shown do not have a detachable magazne, it is still reloaded as if it does.
M26 Hand Grenade
The grenades used by the player are M26 hand grenades. As with several other shooters, certain important steps are omitted from the process of throwing the grenade.
Browning M2
Mounted Browning M2 heavy machine guns are encountered twice during the game, once during the freeway level where the player is called upon to defend a stranded bus fill of civilians, and later during the finale of the game when Imlay defends Nantz as he calls in a guided artillery strike.
M136 AT4
The game's rocket launcher is the M136 AT4, incorrectly shown as reloadable. It is mainly used for fighting the alien "Air Unit" drones which turn up in the second half of the game. The player can hold up to four rockets, one in the launcher and three in reserve.
M712 Copperhead
The M712 Copperhead, a 155mm gun-launched terminally laser-guided guided artillery round, is used several times to attack the alien command ship, with the player defending Nantz while he points a laser at the target.