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Splinter Cell: Chaos Theory: Difference between revisions

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[[Image:Splinter Cell Chaos Theory.jpg|300px|thumb|right|''Splinter Cell: Chaos Theory'' (2005)]]
''Splinter Cell: Chaos Theory'' is a critically acclaimed stealth action video game, the third in the ''Splinter Cell'' series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.  
''Splinter Cell: Chaos Theory'' is a critically acclaimed stealth action video game, the third in the ''Splinter Cell'' series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.  


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'''The following weapons appear in ''Tom Clancy's Splinter Cell: Chaos Theory'': '''
'''The following weapons appear in ''Tom Clancy's Splinter Cell: Chaos Theory'': '''
 
[[Image:Splinter Cell Chaos Theory.jpg|300px|thumb|right|''Splinter Cell: Chaos Theory'' (2005)]]
= Handguns =
= Handguns =



Revision as of 20:00, 26 April 2011

Splinter Cell: Chaos Theory is a critically acclaimed stealth action video game, the third in the Splinter Cell series. It was released in 2005 for the PC, Xbox, PS2 and Gamecube.



The following weapons appear in Tom Clancy's Splinter Cell: Chaos Theory:

Splinter Cell: Chaos Theory (2005)

Handguns

FN Five-seveN

Referred to as the 'SC Pistol', the FN Five-seveN is Sam's standard issue sidearm. Is said in-game to be integrally silenced. It appears to be the original model. Is fitted with an 'OCP device' which temporarily disrupts electrical equipment, like cameras and lights.

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FN Five-SeveN (Original Model) - 5.7x28mm
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Sam aims his FN Five-seveN in the Bank level.

Beretta 92FS

The 92FS is used by the People's Voice Revolutionaries and Panamanian guards.

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Beretta 92FS - 9x19mm
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A Peruvian revolutionary carries a Beretta 92FS in the Lighthouse level.

Heckler & Koch Mark 23 Mod 0

Used by the National Guardsmen, as well as I-SDF & G-SDF troops.

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H&K Mk 23 Mod 0 - .45 ACP
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A national guardsman holds a H&K Mk 23 Mod 0 in the Penthouse level.
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A H&K Mk 23 Mod 0 lies next to a Japanese security guard in the Kokubo Sosho.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by Doug Shetland at the end of the bathhouse level and by General Jung, who is only seen in CO-OP mode. It clearly features the scope mount and taller cocking serrations of the Mark XIX model.

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Desert Eagle Mark XIX - .50 AE
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Fisher and Shetland face off at the end of the Bathhouse level, the latter wields his Desert Eagle Mark XIX.

Yarygin PYa

The Yarygin PYa can be seen in the hands of North Korean soldiers.

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MP-443 Grach - 9x19mm
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After spotting Sam, North Korean soldiers armed with Yarygin PYa open fire.
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A discarded Yarygin PYa.

Submachine Guns

Heckler & Koch MP7A1

The MP7A1 is used by the Displace International mercenaries as their standard 'handgun'.

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H&K MP7A1 with factory magazine and iron sights - 4.6x30mm
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Two Heckler & Koch MP7A1 within a crate in the Lighthouse level.
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The discarded MP7A1 of a Displace International bodyguard in the Bathhouse level lies on the ground.

Heckler & Koch UMP9

The UMP9 is used by some Displace International mercenaries. They are usually equipped with C-More Systems red dot sights.

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Heckler & Koch UMP9 - 9x19mm
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A Displace International employee armed with a Heckler & Koch UMP9.

Rifles

FN F2000 Tactical

Sam's standard issue rifle. Fitted with either a 40 mm launcher, a shotgun, a '20mm Sniper attachment', or an ordinary handguard. Sights are usually a C-More Red dot sight, changing to a standard F2000 sight with the 'sniper attachment'. In game is said to be integrally silenced. Unlike the real weapon, the one in-game has an adjustable stock, as well as a two-stage trigger.

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FN F2000 Tactical with folding foregrip - 5.56x45mm NATO
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Sam aims his FN 2000 with the sniper attachment in the Penthouse level.
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The FN 2000 with the foregrip attachment in the Bank level.
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After fleeing his captors in the last level, Sam reacquires his kit.

AICW

Used by People's Voice revolutionaries. The AICW is basically a Steyr AUG with an integrated, three-shot grenade launcher developed by the Defence Science and Technology Organisation, Metal Storm and Tenix Defence Systems. The in-game version has a longer grenade tube and barrel.

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AICW - 5.56x45mm NATO
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A revolutionary passes Sam with his AICW at the ready.
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A discarded AICW.

Norinco Type 56

Used by a People's Voice revolutionary and the North Korean soldiers.

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Norinco Type 56 - 7.62x39mm. Note that the ones in the game have polymer furniture similar to the AK-103.
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A North Korean soldier holds a Type 56 in the Battery level
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A Type 56 lies on the ground at the beginning of the first part of the Seoul level.

CIS SAR-21

Used by I-SDF troops.

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SAR 21 - 5.56mm NATO
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A I-SDF operative with a CIS SAR-21 slung over his back in the Bathhouse mission.

Heckler & Koch G36C

Standard rifle of the Displace International mercenaries, usually equipped with a C-More Systems red dot sight.

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Heckler & Koch G36C - 5.56x45mm
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A mercenary drops his Heckler & Koch G36C as Sam grabs him from behind in the Bathhouse mission.
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The same man holds the Heckler & Koch G36C in a different playthrough.

Heckler & Koch G36KV

Seen in the hands of multiple Displace International mercenaries.

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Heckler & Koch G36K - 5.56x45mm
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A G36KV aboard the Maria Narcissa.
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A G36KV next to a dead mercenary in Hokkaido.

Heckler & Koch XM8

Used by the South Korean soldiers and some National Guardsmen.

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Heckler & Koch XM8 fitted with an Insight ISM-V sight - 5.56x45mm
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A national guardsman holds his XM8 in the Penthouse level.

Howa Type 89F

Used by the G-SDF soldiers at the Kokubo Sosho.

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Howa Type 89-F assault rifle with folding stock for Paratroopers - 5.56x45mm
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One of the Kobubo Sosho´s security personnel carries his Howa Type 89F.

Ruger AC556

Ruger AC556 rifles can be seen in the hands of Panamanian guards at the bank.

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Ruger AC556 Carbine - 5.56x45mm
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A guard at the bank in Panama holds his Ruger AC556 Carbine.
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A sleeping night guard in the entrance hall with his Ruger AC556 Carbine.

Heckler & Koch XM29 OICW

Used by some National Guardsmen, and seen next to the bodies of a few South Korean soldiers.

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Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm
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A knocked out guardsman lies next to his XM29 OICW.

Launchers

FN GL-1

The GL-1 appears on Sam's F2000 Tactical and functions more like a FN 303. Can be used to fire various less-lethal rounds or sticky cameras.

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FN GL-1 mounted on an F2000 - 40mm
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Sam attaches the GL-1 to his F2000 Tactical in the Bank level.


FIM-92A Stinger

A FIM-92A can be seen once being used by a North Korean soldier to take down a US aircraft in the cutscene preceding the second part of the Seoul level.

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FIM-92A Stinger - 70mm
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The soldier fires the FIM-92A.

Shotguns

Unknown Shotgun

An unidentified shotgun that can be mounted under Sam's F2000.
It appears to be a modified Franchi SPAS-12 with the grip and stock removed, as the barrel and fore end bears a strong resemblance to the SPAS-12.

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Sam Fisher mounts the Shotgun under his FN F2000.

Machine Guns

M60E3

The barrel of a M60E3 can be seen sticking out of a box of weapons in the first mission.

M60E3 machine gun - 7.62x51mm NATO
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The M60E3 can be seen within a crate in the Lighthouse level.

Degtyarev RPD Light Machine Gun

Used by some North Korean Special Forces.

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RPD Light Machine Gun - 7.62x39mm
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One of the two Special Forces at the beginning of the Seoul level carries his RPD.

Heavy weapons

GE M134 Minigun

The GE M134 Minigun is seen mounted in the turret of the fictional North Korean IFV's.

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General Electric M134 - 7.62x51mm
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The GE M134 Minigun mounted in the turret of the last IFV in Seoul that Sam encounters.
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During the intro sequence for the Panama mission, a GE M134 Minigun with flash suppressor can be seen mounted on a UH-60 Blackhawk.

Phalanx CIWS

A Phalanx CIWS can be seen as part of the armament of the USS Walsh.

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GE M61 Vulcan - 20mm
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The Phalanx CIWS on the USS Walsh.

XM312

The XM312 heavy machine gun is used as part of Displace International's automated sentry guns. Seems to have a higher rate of fire than the real one, and does less damage than you would expect from a .50 BMG weapon, killing the player no faster than any other automatic weapon in the game.

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XM312 - .50 BMG
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A automated sentry gun in the bathhouse.

Grenades

M67 hand grenade

The game's resident frag grenade.

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M67 fragmentation grenade
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The very first M67 pick up in the Lighthouse level.

SEE ALSO