Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Soldier Elite: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
Originally released as "Gorky 02 Aurora Watching", it lost the Gorky series name and was just "Aurora Watching" in the UK and was re-named to "Soldier Elite" in the US market. | Originally released as "Gorky 02 Aurora Watching", it lost the Gorky series name and was just "Aurora Watching" in the UK and was re-named to "Soldier Elite" in the US market. | ||
The English versions were rewritten to be standalone to the rest of the Gorky series, though this really only resulted in returning Gorky 17 (Released in America as [[Odium]]) and ''Gorky Zero: Beyond Honor'' main character Cole Sullivan, to be referred to exclusively via the codename "White Fox" in English versions of the game, other Gorky Zero events/characters are still refered to with their original names. (There's even one slip-up where "Cole" is still used.) | The English versions were rewritten to be standalone to the rest of the Gorky series, though this really only resulted in returning Gorky 17 (Released in America as [[Odium]]) and ''[[Gorky Zero]]: Beyond Honor'' main character Cole Sullivan, to be referred to exclusively via the codename "White Fox" in English versions of the game, other Gorky Zero events/characters are still refered to with their original names. (There's even one slip-up where "Cole" is still used.) | ||
The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded. (With any more partially loaded magazines being added to their current magazine.) | The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded. (With any more partially loaded magazines being added to their current magazine.) |
Revision as of 12:55, 27 April 2023
|
Soldier Elite is a Action-Adventure Stealth game prequel in the Gorky series.
Originally released as "Gorky 02 Aurora Watching", it lost the Gorky series name and was just "Aurora Watching" in the UK and was re-named to "Soldier Elite" in the US market.
The English versions were rewritten to be standalone to the rest of the Gorky series, though this really only resulted in returning Gorky 17 (Released in America as Odium) and Gorky Zero: Beyond Honor main character Cole Sullivan, to be referred to exclusively via the codename "White Fox" in English versions of the game, other Gorky Zero events/characters are still refered to with their original names. (There's even one slip-up where "Cole" is still used.)
The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded. (With any more partially loaded magazines being added to their current magazine.)
The game's weapons are statistically identical to their counterparts from Gorky Zero just with different visual models. (Which means the same inaccurate stats apply.)
The Pistol and Sniper Rifle can both be loaded with "Subsonic Ammo" which will reduce the noise of gunshots with an accuracy penalty but no suppressor is mounted on the weapon, the Pistol can also use "Silent Ammo" which is also used without a suppressor and is completely silent with a larger accuracy penalty.
The following weapons appear in the video game Soldier Elite:
Pistols
Walther P99
The Walther P99 appears as the "Pistol", it holds 6 shots in a magazine and is absurdly accurate with normal ammunition (to the point of rivaling the game's sniper rifle.) The devs may have mistakenly assumed that 9X19mm Parabellum and 9x18mm Makarov are interchangable, as Sullivan will sometimes comment "Ohh, Russian ammo!" when picking up ammo from dead enemies. (Assuming this comment is literal and it potentially being the reason for the original 1911-like Pistol being cut.)
Unknown Glock
What appears to be a Glock Pistol of some description appears in Sullivan's holster during Training and a version with an orange slide appears in Tatiana's holster.
Unknown 1911-like Pistol
An Unknown 1911-like weapon that isn't in the game appears on the box art and inside cover of some versions, early screenshots (Though none seemingly provide a good look at the actual model) indicate this was originally the pistol model before being replaced by the P99.
Submachine Gun
Heckler & Koch MP5K
The Heckler & Koch MP5K appears as the "Machine Gun", it holds only 18 bullets in a magazine and is less accurate than the pistol and less damaging, it is ultimately a fairly ineffective weapon in the player's hands, best suited for leaning around close-range corners and aiming for the head since headshots are still instant-kills.
Shotgun
Franchi SPAS-12
The Franchi SPAS-12 appears as the "Shotgun", it has a surprisingly tight spread with seemingly only 3-5 pellets fired per trigger pull, it's not uncommon to hit a wall with the shotgun and see all the pellets were grouped up enough to only leave a single bullet hole in the wall and can instantly kill foes with a chest/headshot from further away than most video game shotguns. (Though still out-ranged by the Pistol/Sniper Rifle.)
Sniper Rifle
Accuracy International AWM
What appears to be a Accuracy International AWM appears in the game as the "Sniper Rifle", it can be used with regular or subsonic ammunition. Sullivan starts with this rifle and the pistol in his inventory and Trafimov/Enemy Snipers use it.
Machine Guns
PKP Pecheneg
The PKP Pecheneg appears as an unusable prop.
Browning M2
A heavily scaled down Browning M2 appears as automated turrets in the final mission of the game, they deal heavy damage, killing Sullivan in only 2-3 shots at most.
Minigun
In the final boss fight, "Crazy Ivan" uses what the game calls a "D72 Minigun" chambered in 7.62mm for a battle clearly inspired by Vulcan Raven in MGS1.
Explosive Charges
Generic TNT-like Explosives appear as the "Explosives" item, the brick of explosives has three different versions, Motion Sensor detonated, Timer Detonated and Remote detonated with different textures for each.