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Sacred 2: Fallen Angel: Difference between revisions
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= Usable Firearms = | = Usable Firearms = | ||
== Desert Eagle Mark | == Desert Eagle Mark XIX == | ||
One unique energy weapon, called "Sand Eagle" (modeled after [[Desert Eagle Mark | One unique energy weapon, called "Sand Eagle" (modeled after [[Desert Eagle Mark XIX]]), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol. | ||
Interestingly, unlike in the first chapter, the Seraphim actually pulls the | Interestingly, unlike in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings. Also, the textures and the model itself are identical for both sides of the weapon. | ||
[[ | [[File:Desert-Eagle.jpeg|thumb|390px|none|IMI Desert Eagle Mark XIX - .50 AE]] | ||
[[Image:Sacred 2 Deagle.jpg|thumb|500px|none|The Seraphim in the default gear holding the Desert Eagle. Such a skillful warrior could've had a better trigger discipline, though.]] | [[Image:Sacred 2 Deagle.jpg|thumb|500px|none|The Seraphim in the default gear holding the Desert Eagle. Such a skillful warrior could've had a better trigger discipline, though.]] | ||
[[Image:Sacred 2 Deagle 2.jpg|thumb|500px|none|The Seraphim just after making a powerful blow at nowhere | [[Image:Sacred 2 Deagle 2.jpg|thumb|500px|none|The Seraphim just after making a powerful blow at nowhere.]] | ||
[[Image:Sacred 2 Deagle 3.jpg|thumb|500px|none|Another very good picture of the same handgun. Some engraving on the slide can be seen, but the texture quality isn't good enough for it to be readable. At least the date "2007" can be read if you mirror it.]] | [[Image:Sacred 2 Deagle 3.jpg|thumb|500px|none|Another very good picture of the same handgun. Some engraving on the slide can be seen, but the texture quality isn't good enough for it to be readable. At least the date "2007" can be read if you mirror it. Note also the (textured) scope rail and taller slide serrations, indicating that it is the Mark XIX version.]] | ||
= Unusable Firearms = | = Unusable Firearms = |
Revision as of 08:46, 4 March 2023
Sacred 2: Fallen Angel is an action role-playing game developed by Ascaron Entertainment company and released in 2008.
Compared to the predecessor, Sacred (the second chapter being a prequel), the second chapter almost lacks any kind of usable firearms, instead featuring so-called "energy weapons", sometimes in a form of handguns, which can be used by the Temple Guardian or by the Seraphim. These, however, have the generic look not based off any real firearms and thus not eligible for that wiki. However, there is a sole exception, and a few of non-usable weapons.
The following weapons appear in the video game Sacred 2: Fallen Angel:
Usable Firearms
Desert Eagle Mark XIX
One unique energy weapon, called "Sand Eagle" (modeled after Desert Eagle Mark XIX), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol.
Interestingly, unlike in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings. Also, the textures and the model itself are identical for both sides of the weapon.
Unusable Firearms
In some of the towns (such as Thylysium and Kufferath Castle) the cannons at the walls or in the ports can be noticed. They are, however, merely an ambiance and cannot be interacted with in any way.
Additionally, in some of the caves in the southwestern part of Tyr Lysia region the player can find few cannons as the enemies in the "Traps" category. These traps are very weak and do not reappear upon defeat.
Handheld M134 "Minigun"
In Thylysium and Griffinboro cities, the player can meet three copies of the same art, picturing the Seraphim with a handheld Minigun.