Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Talk:RHS: Escalation: Difference between revisions
AgentGumby (talk | contribs) (→Archival and deletion: new section) |
(→Page Code: new section) |
||
Line 5: | Line 5: | ||
Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:09, 21 April 2022 (EDT) | Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:09, 21 April 2022 (EDT) | ||
== Page Code == | |||
{{Infobox Video Game|{{PAGENAME}} | |||
|name = RHS: Escalation | |||
|picture = RHS Escalation.jpg | |||
|caption = Logo | |||
|series= ArmA III mod | |||
|date= October 2014 | |||
|developer= Red Hammer Studios | |||
|platforms= PC | |||
|genre= Modification | |||
}} | |||
'''''RHS: Escalation''''' is the name given to the ''[[ArmA III]]'' mods ''RHS: US Armed forces'', ''RHS: Armed Forces of the Russian Federation'', and the recently released ''RHS: Green Forces'', from the developer Red Hammer Studios. The mod is known for its high detail and realism, extensive amount of features, and high-quality weapons, containing nearly every weapon, and most of the vehicles currently used by all of the US and Russian Forces, making it one of the most well known and popular mods in the ''[[ArmA]]'' series. | |||
{{VG Title}} | |||
__TOC__<br clear="all"> | |||
=Handguns= | |||
== Beretta M9 == | |||
The [[Beretta M9]] appears as the main sidearm of the US since version 0.4. Notably, the hammer is never shown cocked, but does move down when the slide cycles. | |||
[[Image:M9-pistolet.jpg |thumb|none|400px|Beretta M9. - 9X19mm]] | |||
[[Image:RHS_M9_FP.jpeg |thumb|none|600px|The Beretta in first person view.]] | |||
[[Image:RHS_M9.jpeg |thumb|none|600px|A USMC officer decides that the most effective way of engaging an enemy that is over 100m away is by putting away his ACOG-equipped M4 and using a 9mm handgun.]] | |||
== Glock 17 == | |||
The [[Glock 17]], added in version 0.3.9, appears as an optional sidearm. The accessory rail on the frame distinguishes it as a 3rd Generation model. | |||
[[Image:Glock173rdGen.jpg |thumb|none|400px|3rd Generation Glock 17 - 9x19mm]] | |||
[[Image:RHS_Glock_17_FP.jpeg |thumb|none|600px|The Glock in first person view.]] | |||
[[Image:RHS_Glock_17.jpeg |thumb|none|600px|An officer of the US Army's 1st Cavalry Division takes aim around a vehicle with this 3rd Generation Glock 17, looking for some horses.]] | |||
== Colt 1911A1 == | |||
== Makarov PMM == | |||
== MP-443 Grach == | |||
=Submachine guns= | |||
== MP7 == | |||
=Assault Rifles and Battle Rifles= | |||
== AKM == | |||
The [[AKM]] exists as a common weapon for the mod's guerrilla factions. | |||
[[Image:AKMRifle.jpg |thumb|none|400px|AKM - 7.62x39mm]] | |||
[[Image:RHS_AKM_FP.jpeg |thumb|none|600px|The AKM in first person view.]] | |||
[[Image:RHS_AKM.jpeg |thumb|none|600px|A Chernarussian Movement of the Red Star (ChDKZ) insurgent inspects his AKM among the forests of Chenarus.]] | |||
== AKMS == | |||
== AKS-74== | |||
The [[AKS-74]] comes in several variants, including normal ones, swallow tail mount variants, and ones with NPZ adapters for railed attachments. | |||
[[Image:Aks-74arma3rhs.jpg |thumb|none|600px|A Saharani Republican Army soldier patrols a checkpoint with his AKS-74 in hands.]] | |||
== AK-74M == | |||
== AK-103 == | |||
The [[AK-103]] is availible to some of the mod's insurgent units. The AK-103 has a lot of variants, with Zenitco handguards and B-33 stocks available, along with plastic or steel mags. | |||
[[Image:AK103.jpg |thumb|none|400px|AK-103 - 7.62x39mm]] | |||
[[Image:RHS_AK-103_FP.jpeg |thumb|none|600px|The AK-103 in first person view.]] | |||
[[Image:RHS_AK-103.jpeg |thumb|none|600px|A Chernarussian insurgent slings his AK-103 behind his back to take aim with his RPG-26.]] | |||
[[Image:Arma3ak103rhs.jpg|thumb|none|600px|Some random mercenary shows his kitted out AK-103 with a Zenitco handguard, showing off the immensely beautiful DTK-3 muzzle brake. Ohh, such beauty...]] | |||
== AK-104 == | |||
== AK-105 == | |||
== AS VAL == | |||
== VSS Vintorez == | |||
== M16A4 == | |||
The [[M16A4]] Appears commonly in the hands of USMC, and less commonly in the US Army, both alongside the M4. Usually configured in the standard USMC setup of TA31 ACOG, AN/PEQ-15, and a vertical foregrip. | |||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope, very similar to the common USMC configuration in game - 5.56x45mm. NOTE: The handguard in this picture is not a KAC M5, which is the RAS used on this rifle in real life. Also note that the current configuration uses a TA31 RAS and a PEQ-15 or -16 IR laser]] | |||
[[Image:RHSM16A4USMCFiring.jpg|thumb|none|600px|A USMC Machine gunner Assistant takes aim at a hostile.]] | |||
[[Image:RHSM16A4USMCFiring2.jpg|thumb|none|600px|The same Marine fires on said hostile.]] | |||
[[Image:RHSM16A4USMCReload.jpg|thumb|none|600px|The gun runs dry, and the Marine reaches for a new mag.]] | |||
[[Image:RHSM16A4USMCReload2.jpg|thumb|none|600px|The Marine puts a fresh mag in the rifle. Something more interesting than this beautiful piece of equipment and the people shooting at him seems to have caught his attention. Note the [[FN]] rollmarks on the magwell, fire selector set to burst (which will move depending on the selected firemode), and the bolt catch in the locked position.]] | |||
== M4 == | |||
== M4A1 == | |||
The M4A1 appears in plenty of flavours, with the standard furniture, Magpul Crane stocks (ingame as SOPMOD stock) and Magpul P-mags. Usually configured with a TA31 ACOG and AN/PEQ-15 in tan and vertical foregrip in black. | |||
[[Image:M4a1armarhs.jpg|thumb|none|600px|A contractor showing off his custom M4A1 in VR Arsenal.]] | |||
== M4A1 Block II == | |||
== Mk 18 Block II == | |||
== HK416 == | |||
== M14 EBR- Rock Island == | |||
=Shotguns= | |||
== Mossberg 590A1 == | |||
=Sniper Rifles and DMRs= | |||
== SR-25EC == | |||
== SR-25M == | |||
== M2010 ESR == | |||
== M107 == | |||
== SVD == | |||
== SVDS == | |||
=Light Machine Guns and Squad Support Weapons= | |||
== M249 PIP == | |||
The [[M249]] comes in plethora of flavours, including short and long barrels, PIP kits, and Para or solid stocks. | |||
[[Image:M249arma3rhs.jpg|thumb|none|600px|Yet another contractor admiring his friend's M249 in testing, along with two discarded AT-4 tubes for some reason.]] | |||
== M240B == | |||
The [[M240B]] appears in the game, being used by the USMC and US Army Machinegunners. It generally comes with an ACOG or M145 sight attached. | |||
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]] | |||
[[Image:RHSM240BUSMCBipod.jpg|thumb|none|600px|A USMC Machinegunner sets up his M240B to cover his comrades.]] | |||
[[Image:RHSM240BUSMCstanding.jpg|thumb|none|600px|Another Machinegunner from the same squad moves to give his friend a hand.]] | |||
== M240G == | |||
== M27 IAR == | |||
== PKP == | |||
== PKM == | |||
=Launchers= | |||
== M32 MGL == | |||
== M320 == | |||
The M320 appears as a standalone secondary or mounted on various US or NATO rifles in the mod. All variants have its feature flip-up sight. | |||
[[Image:oopsrhs.jpg|thumb|none|600px|A concerned contractor shows off his opened M320 on his M4, probably -very- worried with a lost of his beloved 40mm grenade.]] | |||
== GP25 == | |||
== FIM-92 Stinger == | |||
== MK. 153 MOD 0 SMAW == | |||
== M136 AT4 == | |||
== RPG7-V2 == | |||
== FGM-148 Javelin == | |||
== 9K38 IGLA == | |||
== RShG-2 == | |||
== RPG-26 == | |||
=Mounted/vehicle weapons= | |||
== M2HB == | |||
== M240 == | |||
== M240C == | |||
== MK19 == | |||
== M134D == | |||
== M252 == | |||
== M41A4 TOW == | |||
== FIM-92F == | |||
== AGS-30 == | |||
== DShKM == | |||
== KORD == | |||
== NSV == | |||
== SPG-9 == | |||
== 9K38 (Djigit) == | |||
== 2B14-1 == | |||
== 9K115-2 == | |||
== PKT == | |||
== Shipunov 2A42 == | |||
== Bushmaster M242 == | |||
== Hughes M230 == | |||
== M197 Vulcan == | |||
== M61 Vulcan == | |||
== GAU/8 Avenger == | |||
== AZP-23 == | |||
== GSh-30-2 == | |||
== Gsh-30-1 == | |||
== YakBYu == | |||
[[Category:Storage]] |
Latest revision as of 07:59, 14 July 2022
Alright, I listed pretty much everything, safe for the Green Force weapons (I'm pretty sure one of the GREF weapons is a Kar98). Only other thing to do is add images and descriptions. Feel free to contribute, and don't be afraid of adding a little humor to the descriptions.--BlackHawk510 (talk) 13:09, 21 May 2016 (EDT)
- Do, however, be afraid of making grammar, spelling, and punctuation mistakes. People who aren't native and/or experienced English speakers may disregard the previous message. Pyr0m4n14c (talk) 18:41, 17 April 2017 (EDT)
Archival and deletion
Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--AgentGumby (talk) 23:09, 21 April 2022 (EDT)
Page Code
|
RHS: Escalation is the name given to the ArmA III mods RHS: US Armed forces, RHS: Armed Forces of the Russian Federation, and the recently released RHS: Green Forces, from the developer Red Hammer Studios. The mod is known for its high detail and realism, extensive amount of features, and high-quality weapons, containing nearly every weapon, and most of the vehicles currently used by all of the US and Russian Forces, making it one of the most well known and popular mods in the ArmA series.
The following weapons appear in the video game RHS: Escalation:
Handguns
Beretta M9
The Beretta M9 appears as the main sidearm of the US since version 0.4. Notably, the hammer is never shown cocked, but does move down when the slide cycles.
Glock 17
The Glock 17, added in version 0.3.9, appears as an optional sidearm. The accessory rail on the frame distinguishes it as a 3rd Generation model.
Colt 1911A1
Makarov PMM
MP-443 Grach
Submachine guns
MP7
Assault Rifles and Battle Rifles
AKM
The AKM exists as a common weapon for the mod's guerrilla factions.
AKMS
AKS-74
The AKS-74 comes in several variants, including normal ones, swallow tail mount variants, and ones with NPZ adapters for railed attachments.
AK-74M
AK-103
The AK-103 is availible to some of the mod's insurgent units. The AK-103 has a lot of variants, with Zenitco handguards and B-33 stocks available, along with plastic or steel mags.
AK-104
AK-105
AS VAL
VSS Vintorez
M16A4
The M16A4 Appears commonly in the hands of USMC, and less commonly in the US Army, both alongside the M4. Usually configured in the standard USMC setup of TA31 ACOG, AN/PEQ-15, and a vertical foregrip.
M4
M4A1
The M4A1 appears in plenty of flavours, with the standard furniture, Magpul Crane stocks (ingame as SOPMOD stock) and Magpul P-mags. Usually configured with a TA31 ACOG and AN/PEQ-15 in tan and vertical foregrip in black.
M4A1 Block II
Mk 18 Block II
HK416
M14 EBR- Rock Island
Shotguns
Mossberg 590A1
Sniper Rifles and DMRs
SR-25EC
SR-25M
M2010 ESR
M107
SVD
SVDS
Light Machine Guns and Squad Support Weapons
M249 PIP
The M249 comes in plethora of flavours, including short and long barrels, PIP kits, and Para or solid stocks.
M240B
The M240B appears in the game, being used by the USMC and US Army Machinegunners. It generally comes with an ACOG or M145 sight attached.
M240G
M27 IAR
PKP
PKM
Launchers
M32 MGL
M320
The M320 appears as a standalone secondary or mounted on various US or NATO rifles in the mod. All variants have its feature flip-up sight.