Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:Insurgency: Sandstorm: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 115: Line 115:
===Beretta M9A3===
===Beretta M9A3===
A [[Beretta M9A3]] is introduced with ISMCmod, marked at 4 points.
A [[Beretta M9A3]] is introduced with ISMCmod, marked at 4 points.
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]
[[File:M9A3 black.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]
[[File:ISMC M9A3 (1).jpg|thumb|none|600px|The M9A3 in the inventory.]]
[[File:ISMC M9A3 (1).jpg|thumb|none|600px|The M9A3 in the inventory.]]
[[File:ISMC M9A3 (2).jpg|thumb|none|600px|The modern Beretta in-hand.]]
[[File:ISMC M9A3 (2).jpg|thumb|none|600px|The modern Beretta in-hand.]]

Revision as of 18:37, 9 June 2021

Cut/Unused Weaponss

M26 MASS Standalone

A standalone variant of the M26 MASS can be accessed in offline gameplay, using the console command "GiveWeapon m16" (This is the actual command; the real M16 variants use their full A2/A4 names).

Error creating thumbnail: File missing
Standalone version of M26 MASS - 12 gauge
Error creating thumbnail: File missing
The standalone MASS in idle.
Error creating thumbnail: File missing
Looking through the iron sights. It can mount optics as well, removing the rear bracket and post; the front folds down.
Error creating thumbnail: File missing
Operating the MASS's bolt.
Error creating thumbnail: File missing
Reloading the M26.
Error creating thumbnail: File missing
Chambering from empty.
Error creating thumbnail: File missing
Tossing aside a partially-spent mag in the emergency reload.
Error creating thumbnail: File missing
Two MASSes on the ground, showing the complete world model.

Weapons Source

https://www.youtube.com/watch?v=nZjGAe9nRRI James Dalcan (talk) 12:34, 23 February 2018 (EST)

I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--Death Shadow20 (talk) 06:26, 5 March 2018 (EST)
Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--James Dalcan (talk)
New World Interactive said that the closed alpha is now finished, can't access any PvE nor PvP options. Im off to work for a while thus will not have access to my computer and im afraid to screw things up if i use my phone...--Death Shadow20 (talk) 12:41, 10 March 2018 (EST)

Name update

It's Insurgency: Sandstorm, with a colon, if an admin would so kindly do the honors.--AgentGumby (talk) 22:07, 24 March 2018 (EDT)

February 28th update

5 new guns in this update:

PF940 - I guess Glock had its almonds activated over its gun being in the game

MG3 which has armour piercing rounds for some reason

M240B which also has AP rounds for some reason

(both weapons above use the same ammo as the M24, essentially making them full auto M24s in terms of penetration power and damage)

M249 has had its AP rounds removed, now loaded with ordinary 5.56 NATO

MP5A2 - MP5 variant for Insurgents

MP5A5 - MP5 variant for Security

--Edbods (talk) 20:07, 28 February 2019 (EST)

Couple things to add here - the MP5A5 turns into an MP5SD6 when fitted with a suppressor (the A2 just gets a normal, non-integrated can instead), and the PF940 is accurately named - it's not named after a gun, but a kit. "PF940" is actually the name of a commercially-available (at least in the US, at any rate) incomplete polymer frame that can fit standard Glock parts (slides, magazines, trigger components, etc.) with a few cuts and holes; to make this easier, it comes with a bracket that has all the holes you need to drill lined up. The idea is that it lets you make your own gun (from a legal standpoint) instead of buying one, so you don't have to go through a dealer. As far as its appearance in-game, it's just like you said - a clever way of getting around Glock's anal-retentive legal team. Pyr0m4n14c (talk) 21:32, 28 February 2019 (EST) P.S.: I also noticed that the M240B has an appropriate 50-round cloth ammo bag; when you upgrade it, that gets replaced with what I'm pretty sure is a cardboard box. Also, I've never heard the phrase "almonds activated" before, but I am definitely going to be using it from here on out. Thanks, Ed.
Ahh, you beat me to the MP5SD6 - was going to add that to the MP5A5 bit in my first comment. I did google PF940 shortly after posting this but wasn't sure if it was a gun or a kit, thanks for clearing that up. And yeah, the M240 gets a nutsack mag as standard, but picking the extended mag option which costs 3 supply gives a 100 round cardboard box mag that, in first person view, is powered by anti gravity technology of unknown origin that allows it to float beside the receiver. The mounting bracket shows up correctly in the loadout menu however.
As for activated almonds, it became a bit of a meme back in 2012 but I still use it because it always makes me giggle. For your reading pleasure. --Edbods (talk) 17:13, 2 March 2019 (EST)

Getting images

I'm gonna try to get to work getting images of the weapons. It might take a while. I really wish this game had a shooting range or something where you can mess around with the guns in peace... --PyramidHead (talk) 01:49, 1 March 2019 (EST)

The new update is supposed to add a test range. You could also try empty servers or the Co-op ones.--AgentGumby (talk) 13:17, 1 March 2019 (EST)
The shooting range is under tutorials in the main menu. Every gun you can get in the game, and every attachment too - try shooting the MG3 with a 7x scope while standing up lol. The developer menu also works here, so you can give yourself god mode and try to shoot down helicopters, or give yourself some of the unused weapons in the game like the L1A1 or MP5K (most of them are just placeholder models though, using models from the previous game etc). --Edbods (talk) 17:20, 2 March 2019 (EST)
Well... that's useful! I'm starting to add images. Finished pistols and most of the SMGs already. --PyramidHead (talk) 23:48, 3 March 2019 (EST)
By the way, if you wouldn’t mind, taking screencaps in another part of the range would help add some variety to the page.--AgentGumby (talk) 22:30, 5 March 2019 (EST)
I already took all the screens of the pistols, SMGs, and assault rifles, but I'll shift myself around for everything else! --PyramidHead (talk) 13:19, 18 March 2019 (EDT)
Currently getting sniper, DMR and battle rifle pics, thanks for all the previous work you did on this page! --SSgt LuLZ (talk) 01:25, 19 March 2019 (GMT)

May 24th patch

M82A1 CQ and Chinese M99 added. Highly impractical, but goddamn they're so satisfying to use. --Edbods (talk) 07:03, 27 May 2019 (EDT)

Is that everything?

Well, guys, we all did some good work getting nice screens of all the weapons. I would say this page is done. What do you all think? --PyramidHead (talk) 22:29, 11 August 2019 (EDT)

Hate to be the turd in the punchbowl here, but what about the grenades? Pyr0m4n14c (talk) 23:05, 11 August 2019 (EDT)
I believe they added the Browning M2 for Security technicals, and then there’s the Miniguns, M230 Chain Gun, and GAU-8 on the Security’s fire support aircraft. --AgentGumby (talk) 23:40, 11 August 2019 (EDT)
I totally forgot about the nades. Can you even see the weapons mounted on Security's aircraft? --PyramidHead (talk) 01:54, 12 August 2019 (EDT)
I mean, if some of them can be shot down by unguided launchers, then probably. Plus, even then, we still usually cover guns on aircraft that you can't actually see; their existence is more or less just implied from the context and their effects. I mean, half of the entries for aircraft-mounted autocannons consist of screenshots of small, dark ports in the plane's skin, with everyone just sorta assuming that there's supposed to be a gun in there somewhere because there should be. Pyr0m4n14c (talk) 10:22, 12 August 2019 (EDT)
Is identifying guns by assumption really a good idea? It is entirely possible that a game's plane models might entirely lack models of guns of any kind, and the gunshots just emit from the plane's body. If we identify guns entirely by assuming that "a gun should be there because that's what should've been there on the plane", then what about movies where they use planes without guns to stand in for planes with guns? Do we still identify the presence of guns even though there are no guns period? --Wuzh (talk) 12:22, 12 August 2019 (EDT)
Exactly, I don't think it's a good idea to add entries for such weapons, unless they are confirmed to have in-game models. If they do, then sure, but if they don't, you could potentially make a trivia point about them or something like that if it's necessary. --Ultimate94ninja (talk) 12:30, 12 August 2019 (EDT)
I'm not necessarily saying that it's a good thing, I'm just saying that that's how it's normally done - look at, say, Battlefield 2 as an example. Several aircraft-mounted guns there are little more than small black cylinders sticking out of a wing, and some (like the Type 23-2K, or the GSh-30-1) are quite literally nothing more than firing ports. The same could be said for things like the M231 FPWs in Project Reality - you can fire them, and they make the same sounds as the game's M16 rifles, but all you ever see of them are the holes in the back of a Bradley. If you think we shouldn't include them, then that's fine, but we should probably take another look at some other things. Pyr0m4n14c (talk) 13:16, 12 August 2019 (EDT)
I ever took some in-game screenshots with Nvidia Ansel via GeForce Experience in the replays and there are several modeled mounted guns like GAU-19 in Blackhawk AKA "Cleric" which also eject the spent cartridges and oddly enough DShK machine gun in Apache AKA "Assassin" mocked up as M230 Chain gun in the game, although it's a bit difficult with some bugs like the mouse cursor suddenly disappears after taking the screenshot with Ansel, but nonetheless the mounted guns are actually being modeled in-game. AgentHotel (talk) 04:15, 14 August 2019 (EDT)

Boy, have I opened a can of worms on this one. In the case of Sandstorm, these aircraft guns are externally mounted and should be readily visible; though I don’t have the game but I’d imagine you could see them in a free cam spectator mode or through a 4x/sniper scope. I think this discussion should probably be had on a more aircraft-centric game, like Ace Combat 7: Skies Unknown.--AgentGumby (talk) 14:04, 12 August 2019 (EDT)

M2HB, GAU-19, some overhaul & correction

So, I managed to get some screenshots of mounted guns via Steam & Nvidia Ansel. Actually, the in-game M1911 is A1 variant due to the aforementioned attributes in there. I may provide some more screenshots of gun images in loadout menu in order to get better view of the gun models like attributes of in-game M1911A1. If someone asks about the GAU-8 on A-10 Warthog (AKA "Warlock"), I'm not sure if its model is good enough for the page due to the relatively blurry model in there. Last but not least, I wonder if images for the upcoming guns from Steam & Twitter pages are allowed to be used due to the copyright reason. If somebody can add / revise some information in there, then that'd be appreciated. AgentHotel (talk) 05:21, 16 August 2019 (EDT)

I'd say that the model images are a good idea (I was the one who initially said that the M1911 wasn't an A1, because I couldn't see a curved backstrap, and could see the diamond-panel grips - having the loadout image would make the distinction a lot clearer). And sure, if new weapons are officially revealed, then it's perfectly fine to put them on the page. Pyr0m4n14c (talk) 10:14, 16 August 2019 (EDT) P.S.: So, apparently we're getting a Galil ARM, a Tavor 7 (would this be its first media appearance?) and an AS Val, plus more, which I think is quite interesting.
Just finished including loadout images for pistols. After checking the loadout menu image of M1911, I can confirm it's the A1 variant due to the associated attributes in there. Yeah, the upcoming guns are going to make gameplay even more interesting despite the devs haven't announced the counterparts yet. Also, I guess that I'm clear for uploading new officially revealed weapons as long as I cite the images in the descriptions like "Courtesy to ...". AgentHotel (talk) 13:07, 16 August 2019 (EDT)
Yep, that's the stuff. I kinda did the same thing on the PUBG page, adding the official teaser screenshots with a caption like "An officially-released render of the [GUN NAME], courtesy of the game's Twitter page."; if you want, you can make "the game's Twitter page" into a link, though it's not necessarily required. Pyr0m4n14c (talk) 14:43, 16 August 2019 (EDT)
Just added AGM-114 Hellfire for Assassin and corrected M24 into the proper in-game 7.62x51mm NATO variant. Beforehand I noticed that VHS-2 can use its own UBGL which I don't think has ever been in any media appearance yet. If somebody can provide copyright-safe images for the UBGL and Tavor 7 (Considering I'm not living in US / Europe), then that'd be much appreciated. I may provide the GAU-8 Avenger later on due the replay history just got entirely wiped out after the recent hotfix. AgentHotel (talk) 06:08, 17 August 2019 (EDT)

Just something else to point out: A CTE just dropped, with the new Sinjar map variant, and the two new Galils. If anyone feels like taking some screenshots of the latter, now'd be a good time. Pyr0m4n14c (talk) 09:07, 22 August 2019 (EDT)

I think that it's better to wait until the update has come due to the tentative nature of CTE, like the Galil SAR will have bipod on default to balance with Galil ARM for Insurgents & the cost for both of them may be reduced from 3 supply points into 2 supply points (The sources for possible changes came from Steam discussions & subreddits by the devs). Also, there's a CTE mark on the top left which will persist if someone's going to take some screenshots in there. AgentHotel (talk) 11:43, 23 August 2019 (EDT)
Fair enough, I wasn't aware of the CTE watermark. I appreciate the input. Pyr0m4n14c (talk) 12:42, 23 August 2019 (EDT)

Return of Galils, additions of grenades & some additional notes

Just included the Galils & most grenades. UBGLs, landmines & C-4 are yet to be included. However, I wasn't able to find real-life images for couple of explosives like C-4 & M19 landmine, plus I'm not sure if the UBGLs like M203 are mockups just like in the previous game. If somebody can help me to include the real-life images of both of them & identifying the UBGLs, then that'd be appreciated. Also, when I was closely inspecting the gun models in the loadout menu with Nvidia Ansel from GeForce Experience, I noticed that there're several interesting markings in there like Alpha AK with "Patented U.S.A. Made" & "AK-104-A" markings at the receiver, while the others have official manufacturer markings like MP5, AR rifles & such. If people don't mind for me to insert the images of explosives right here as the placeholders, then I can place the screenshots for further identification. AgentHotel (talk) 11:54, 11 September 2019 (EDT)

About MP5A5

I just noticed that the in-game model has an F-type stock. Considering that it also got a A5 trigger group, does this make it a MP5F or just an MP5A5 with MP5F stock? Lunar Watcher (talk) 02:45, 19 May 2020 (EDT)

M203A2 is the original M203

The front barrel clamp isn't the QD version. Spartan198 (talk) 00:23, 10 December 2020 (EST)

Operation: Breakaway

In the latest update apparently some elements of Security forces went rogue & joined the Insurgents, complete with new firearms & attachments like AUG A3 & FAMAS F1. However, there're few things to point out in this update while I've to drop the screenshots at here first before proceeding.

  • M26 MASS has higher effective range & is Security-exclusive which costs 3 supply points for M16A4, M4 & AUG. However, it's incompatible with drum mags (Also applies for Masterkey).
  • Masterkey has faster cycling rate & shared by both teams which costs 4 supply points for FAMAS, AR-platforms & AK-platforms (Riflemen's assault rifles). When being attached in FAMAS, the shooter uses his middle finger to fire it. The adaptor for attaching in M16A2 is heat shield handguard just like for M203 UBGL.
  • The GP-25 can be turned into makeshift underbarrel shotgun called "Buckshot Launcher" with improvised 40mm buckshot shells (Not sure if it's actually possible IRL) for 2 supply points.
  • The switching fire mode in FAMAS has the shooter first switches from full-auto into 3-round burst with the rear selector (For switching 3-round burst / full-auto) & then uses safety near the trigger when switching into semi-auto which is correctly depicted. However, when reverting back from semi-auto into full-auto, the shooter only switches the safety near the trigger without switching the rear selector again for reverting into full-auto which technically means that it's still set in 3-round burst.
  • AUG has access to GL 40 UBGL (Requires a new page for it), two kinds of unique scopes (A1 in 1.5x & A3 in 3x) & 42-round extended mags for extra supply points. The animation of switching fire mode is similar to FAMAS by having the shooter manipulate the nonexistent safety with his trigger finger while also has identical ammo checking animation like G36K due to using transparent mags.
  • The new cosmetics reveals have the characters armed while wearing uniform based on real spec ops units. The Urban Warden set is inspired by German SEK & Danish Special Forces, while the 'Rogue Spec Ops' & 'Rogue Cop' sets are based off Iraqi Special Operations Forces & Iraqi Federal Police respectively.

If people don't mind toward significant amount of new screenshots (Especially for one particular firearm) & can help me sorting these out, then that'd be appreciated. P.S. The official screenshots of GP-25, M26 MASS & Masterkey were taken from the Sandstorm Steam Update 1.8 Operation: Breakaway page while the rest were from the Sandstorm Twitter page instead. AgentHotel (talk) 12:12, 15 October 2020 (EDT)

Looks like some good info, just a couple things to point out:
  • I'm not sure how necessary the character cosmetic set images are; I'd add them for now (as, if nothing else, they make for neat trivia), though they might have to be removed later.
  • I don't think that buckshot shells for the GP-25 were ever manufactured, though there's nothing stopping a group of insurgents from making their own.
  • Some versions of the AUG actually do have a fire selector (essentially a button that stops you from pulling the trigger back all the way to go full-auto), though I'm not sure if the A3 is one of them.
  • It might also be worth pointing out that the FAMAS is missing the mounts for its integral folding bipod.
That's all I can think of at the moment; there might be more. Don't forget - this is a wiki. It's supposed to be iterated on and improved over time, so it's probably not going to be perfect on the first try. Pyr0m4n14c (talk) 21:48, 15 October 2020 (EDT)

ISMCmod

The ISMCmod, short for Insurgency Sandstorm Modding Collaboration, is a mod for Insurgency: Sandstorm that introduces several new weapons and customization options into the game, including attachments and cosmetics.

Handguns

Beretta M9A3

A Beretta M9A3 is introduced with ISMCmod, marked at 4 points.

Error creating thumbnail: File missing
Beretta M9A3 - 9x19mm Parabellum
Error creating thumbnail: File missing
The M9A3 in the inventory.
Error creating thumbnail: File missing
The modern Beretta in-hand.
Error creating thumbnail: File missing
Aiming down the updated, but still standard sights.
Error creating thumbnail: File missing
About to pull out an empty mag.
Error creating thumbnail: File missing
Lining in a new one.

FN Five-seveN

The FN Five-seveN is the last and the most expensive (7 supply points) of the mod's sidearms.

Error creating thumbnail: File missing
FN Five-seveN Mark 2 - FN 5.7x28mm
Error creating thumbnail: File missing
Preview of the Five-seveN Mk.2.
Error creating thumbnail: File missing
Out in a well-lit area of the nighttime Refinery with the FN57.
Error creating thumbnail: File missing
Iron sights.
Error creating thumbnail: File missing
Reloading the Five-seveN from empty.
Error creating thumbnail: File missing
Inserting another mag.

Glock 17

The regular Glock 17 that was once intended for Sandstorm's official release is included in the mod, with both 2nd and 3rd gen variants.

Error creating thumbnail: File missing
2nd Generation Glock 17 - 9x19mm
Error creating thumbnail: File missing
3rd Generation Glock 17 - 9x19mm

Glock 18

A Glock 18C is part of the mod. It lacks select-fire and is full-auto only. It costs 6 supply points.

Error creating thumbnail: File missing
Glock 18C (3rd Generation) - 9x19mm

Glock 19 Agency Arms

A heavily modified/customized Glock 19 is also included, resembling an Agency Arms G19 variant.

Error creating thumbnail: File missing
The Gucci-fied Glock 19 in the loadout.
Error creating thumbnail: File missing
And seen now in-hand.
Error creating thumbnail: File missing
Aiming with the raised 3-dot sights.
Error creating thumbnail: File missing
Reloads use the same animations from other pistols.

Glock 20

The Glock 20 is included as a 5-point cost sidearm.

Error creating thumbnail: File missing
Glock 20 (3rd Generation) - 10mm Auto

Glock 29

The compact 10mm Glock 29 appears as a low cost sidearm at 2 points, cheaper but with lower capacity than the G20.

Error creating thumbnail: File missing
Glock 29 - 10mm Auto

Glock 34

A Glock 34 rounds out the mod's Glock arsenal, costing 5 supply points.

Error creating thumbnail: File missing
Glock 34 (3rd Generation) - 9x19mm

Heckler & Koch USP45 Tactical

The Heckler & Koch USP Tactical is part of the mod, chambered in .45 ACP and marked at 3 points alongside the base game's M45A1.

Error creating thumbnail: File missing
Heckler & Koch USP SD with thread protector cap - 9x19mm
Error creating thumbnail: File missing
The USP Tactical in the inventory. The rear sight is bugged with another clipping into it.
Error creating thumbnail: File missing
The USP in-hand.
Error creating thumbnail: File missing
Aiming through the slightly bugged sights.
Error creating thumbnail: File missing
Dropping out the magazine.
Error creating thumbnail: File missing
Loading in a new mag.
Error creating thumbnail: File missing
Giving the slide a tug to rechamber the H&K.

MP-443 Grach

The MP-443 Grach is in ISMCmod, as an exclusive to the "REDFOR" (Insurgents) faction.

Error creating thumbnail: File missing
MP-443 "Grach" - 9x19mm
Error creating thumbnail: File missing
A closeup of a gravity-defying Grach.
Error creating thumbnail: File missing
The MP-443 in the hands of a regular insurgent.
Error creating thumbnail: File missing
Aiming the pistol.
Error creating thumbnail: File missing
Loading up the Grach.

SIG-Sauer P230

A two-tone SIG-Sauer P320 is also available, costing 4 points.

Error creating thumbnail: File missing
SIG-Sauer P320 Full Size with two tone slide - 9x19mm
Error creating thumbnail: File missing
The P320 in the inventory loadout.
Error creating thumbnail: File missing
Wielding the SIG P320.
Error creating thumbnail: File missing
ADS view.
Error creating thumbnail: File missing
Reloading.
Error creating thumbnail: File missing
Thumbing the slide stop - although in actuality, the P320's slide automatically chambers on a loaded mag.

Smith & Wesson M&P9

A customized Smith & Wesson M&P9 is another 4-point pistol, grouped with the P230 and P226.

Error creating thumbnail: File missing
Smith & Wesson M&P 2.0 - 9x19mm
Error creating thumbnail: File missing
The S&W M&P9 in the loadout - note the added front slide serrations.
Error creating thumbnail: File missing
The Smith & Wesson in the hands of a Security operative.
Error creating thumbnail: File missing
Sighting in the pistol.
Error creating thumbnail: File missing
Loading up the M&P9.

Submachine Guns

Brügger & Thomet MP9

A Brügger & Thomet MP9 is available exclusively to the REDFOR faction. There are two variants, a default unsuppressed version in the Secondary slot, and a "MP9SD" Primary slot variant with B&T's suppressor affixed. Both cost 5 supply.

Error creating thumbnail: File missing
Brügger & Thomet MP9 with stock extended - 9x19mm
Error creating thumbnail: File missing
Previewing the Secondary MP9...
Error creating thumbnail: File missing
...and the Primary variant.
Error creating thumbnail: File missing
World model of the MP9 with the suppressor affixed.
Error creating thumbnail: File missing
Holding the MP9.
Error creating thumbnail: File missing
Aiming - the front sight sits a bit low.
Error creating thumbnail: File missing
The reloads are from the MP7.
Error creating thumbnail: File missing
Actuating the bolt release from the speed reload, although it is actually the tab under the ejection port.

Heckler & Koch MP5A5

The base game's Heckler & Koch MP5A5 has a replacement handguard. It can also be equipped with the MP5A2 fixed stock.

Error creating thumbnail: File missing
Heckler & Koch MP5A5 - 9x19mm
Error creating thumbnail: File missing
The mod's normal MP5A5 in the armory.
Error creating thumbnail: File missing
As seen with the A2 stock.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is a new SMG introduced in the mod. It shares animations from the original MP5.

Error creating thumbnail: File missing
Heckler & Koch UMP45 - .45 ACP
Error creating thumbnail: File missing
Loadout preview of the UMP.
Error creating thumbnail: File missing
The UMP45 in-game. It comes with a foregrip by default.
Error creating thumbnail: File missing
ADS view of the sights.
Error creating thumbnail: File missing
It does have an animated four-position selector with all firemodes usable.
Error creating thumbnail: File missing
Locking the bolt back MP5-style.
Error creating thumbnail: File missing
Setting in a new magazine and about to HK-slap the UMP into battery.

SIG-Sauer MPX

The SIG-Sauer MPX is an added SMG of ISMCmod.

Error creating thumbnail: File missing
SIG-Sauer MPX with M-LOK handguard - 9x19mm
Error creating thumbnail: File missing
Preview of the MPX. It sports a brace rather than a stock.
Error creating thumbnail: File missing
The MPX held in-game.
Error creating thumbnail: File missing
Aiming through the somewhat low-detailed sights.
Error creating thumbnail: File missing
Reloading. Note that the upper receiver lacks the steel inserts seen on the production version of the MPX.
Error creating thumbnail: File missing
The fast bolt-release animation reveals the inside of the chamber and magwell aren't fully modeled, revealing the character's left hand.

Shotguns

Armscor VR80

An AR-15-style shotgun, the Armscor VR80 is an added shotgun in the mod. It reuses animations from the QBZ-03.

Error creating thumbnail: File missing
Getting a look at the right side of the VR80 shotgun.
Error creating thumbnail: File missing
Holding the VR80.
Error creating thumbnail: File missing
Using the flip-up sights.
Error creating thumbnail: File missing
The standard box mag reload.
Error creating thumbnail: File missing
Flicking out an empty mag on the fast reload.
Error creating thumbnail: File missing
Rechambering the VR80.

Mossberg 590A1

The Mossberg 590A1 from the previous game returns with ISMCmod. It is treated as a 5-point secondary weapon.

Error creating thumbnail: File missing
Mossberg 590A1 - 12 gauge
Error creating thumbnail: File missing
The Mossberg 590A1 in the loadout screen on the "Macedonia" custom map.
Error creating thumbnail: File missing
Holding the M590A1 back out on the base game's Farm level.
Error creating thumbnail: File missing
Aiming with the large ghost ring dog-eared sights.
Error creating thumbnail: File missing
About to rechamber the 590A1 from empty - note the part of the magazine tube normally covered by the pump is a black void here.
Error creating thumbnail: File missing
Reloading in the same manner as the other pump shotguns.

Saiga-12

A Hatcher Gun Company-style tactical Saiga 12 is part of the mod, available to the "REDFOR" faction. It uses 8-round magazines and has the folding stock from a Vepr-12.

Error creating thumbnail: File missing
Hatcher Gun Company Saiga-12 - 12 gauge
Error creating thumbnail: File missing
The tacticool Saiga-12 against a moody red background.
Error creating thumbnail: File missing
Wielding the Saiga.
Error creating thumbnail: File missing
Aiming with the same sights from the MPX.
Error creating thumbnail: File missing
Reloading the shotgun.
Error creating thumbnail: File missing
Working the action.
Error creating thumbnail: File missing
And the speed reload, again with animations shared from the AKs.
Error creating thumbnail: File missing
Underhand charging with the left hand.
Error creating thumbnail: File missing
Loading a customized S-12 up with a 20-round drum magazine.
Error creating thumbnail: File missing
The speed reload is overhand style, showing the 12 gauge shell chambering.

Assault Rifles

AK-74M

The AK-74M is included in the mod, alongside some of the updated AK-100 series.

Error creating thumbnail: File missing
AK-74M - 5.45x39mm
Error creating thumbnail: File missing
The AK-74M in the loadout. Earlier versions of the mod featured the original handguards, but the updated versions use Zenit handguards by default.
Error creating thumbnail: File missing
Loading up the AK-74M.
Error creating thumbnail: File missing
Inspecting the modernized 74.
Error creating thumbnail: File missing
Again, with a further customized variant with an Aimpoint CompM2, Zenit rail extension and foregrip, and a 6L31 quadstacked mag.

AKS-74U

A variant of the base AKS-74U appears as the "AKS-74UM" in the mod, intended for use with all of the added accessories.

Error creating thumbnail: File missing
AKS-74U with RIS handguard - 5.45x39mm
Error creating thumbnail: File missing
The AKS-74U with Zenit handguards in the armory.

AK-103

The AK-103 is the first of the AK-100 series in the mod.

Error creating thumbnail: File missing
AK-103 - 7.62x39mm
Error creating thumbnail: File missing
Previewing the AK-103.
Error creating thumbnail: File missing
The AK-103 in idle.
Error creating thumbnail: File missing
Inspecting the 103.
Error creating thumbnail: File missing
Reloading a black resin magazine.

AK-104

The AK-104 is also a part of the mod.

Error creating thumbnail: File missing
AK-104 - 7.62x39mm
Error creating thumbnail: File missing
The AK-104 with an AK PMag 30. Although not part of the customization menu, it is possible to scavenge and load original metal 7.62x39 magazines from a dropped AKM into the newer AK variants.
Error creating thumbnail: File missing
Ammo-checking an AK-104 modified with an Armalite buffer stock and RMR on a RS Regulate mount.

AK-105

Lastly, the AK-105 wraps up ISMCmod's AK-100 series.

Error creating thumbnail: File missing
AK-105 - 5.45x39mm
Error creating thumbnail: File missing
The AK-105 with a 6L31 quadstacked mag.
Error creating thumbnail: File missing
Inserting a magazine into an AK-105 modified with the Zenit rails, RK-0 foregrip, MAWL C1 light combo, and an EOtech HHS.

AK-12

The AK-12 is a part of the mod. It doesn't have a usable rear sight; an optic must be used.

Error creating thumbnail: File missing
AK-12 2018 - 2020 version - 5.45x39mm
Error creating thumbnail: File missing
The AK-12 in the loadout menu - the rear sight shows up when removing a sight, but this will not apply in gameplay, likely due to an animation limitation of the AK animation set.
Error creating thumbnail: File missing
Holding the AK-12 outfitted with a CompM5 red dot sight.
Error creating thumbnail: File missing
Changing the AK-12's fire selector - when in an ADS state and up on a wall or piece of cover, the animation can seen a little more clearly.
Error creating thumbnail: File missing
Knocking out a spent AK-12 mag with another one.
Error creating thumbnail: File missing
Inspecting a customized AK-12 with "Norwegian Spray" paint and a GP-25 launcher.

AK-15

The AK-12's 7.62x39mm counterpart, the AK-15 is also usable.

Error creating thumbnail: File missing
AK-15 2018 - 2020 version - 7.62x39mm
Error creating thumbnail: File missing
Loadout view of the AK-15.
Error creating thumbnail: File missing
The AK-15 in-game, with a Leupold LCO sight.
Error creating thumbnail: File missing
Reloading the AK-15.
Error creating thumbnail: File missing
Charging the rifle.
Error creating thumbnail: File missing
An AK-15 modified with "Snakeskin Spray" and several attachments.

Colt CAR-15/Model 653

Two old-school Colt carbines labeled as "CAR-15s" appear in the mod, one as a 10" and the other as a 14.5". They most closely resemble the Colt Model 653; the longer variant just has a stepped barrel and the shorter variant uses an XM177-style flash hider by default. Both cost 3 supply points.

Error creating thumbnail: File missing
Colt Model 653 - 5.56x45mm
Error creating thumbnail: File missing
The "CAR-15" in the inventory screen - note the forward assist but no brass deflector, and stepped barrel.
Error creating thumbnail: File missing
The classic Colt Commando carbine in hand.
Error creating thumbnail: File missing
Aiming with the A1-style sights.
Error creating thumbnail: File missing
Flicking the fire selector.
Error creating thumbnail: File missing
Reloading with a STANAG.
Error creating thumbnail: File missing
The shorty Commando, it features the iconic Black Hawk Down/Blood Diamond camouflage finish.
Error creating thumbnail: File missing
Equipped with the desert CAR-15.
Error creating thumbnail: File missing
The view through the same iron sights, just with a painted carry handle.
Error creating thumbnail: File missing
Removing a magazine on a reload.
Error creating thumbnail: File missing
Actuating the bolt release.
Error creating thumbnail: File missing
Ammo-checking with the Colt Carbine fully kitted out in 90s style.
Error creating thumbnail: File missing
Looking through the high Aimpoint.

Colt Canada C7A2

The Colt Canada C7A2 is another semi-oldschool Armalite variant, grouped alongside the above carbines as 3-point item. It uses the ELCan C79 by default.

Error creating thumbnail: File missing
Colt Canada C7A2 with ELCAN scope - 5.56x45mm
Error creating thumbnail: File missing
Previewing the C7A2. The stock does lack the Diemaco style recoil pad.
Error creating thumbnail: File missing
The C7A2 out on the nighttime Refinery. The first-person view reveals that the upper receiver is reused from the base game ARs; real C7A2 flat top receivers have the Picatinny rail slightly stepped higher than the charging handle.
Error creating thumbnail: File missing
Fortunately, the backlit sky provides some nice contrast to see the ELCan reticle.
Error creating thumbnail: File missing
Reloading the C7, just like all the other ARs. It is missing the correct Canadian style sling mounting plate.

Daniel Defense M4V7/M4A1 Block II

A form of the M4A1 Block II made with a Daniel Defense M4V7 upper - it appears simply as the "M4A1 Block II." It costs 10 loadout points.

Error creating thumbnail: File missing
M4A1 Block II - 5.56x45mm NATO
Error creating thumbnail: File missing
Daniel Defense M4A1 - 5.56x45mm NATO
Error creating thumbnail: File missing
The M4A1 Block II in the armory.
Error creating thumbnail: File missing
Ammo-checking reveals a good look at the rifle, showing the M4V7 inscription.

Daniel Defense MK18

The Daniel Defense MK18 is included in the mod. By default it uses the same B5 stock and A2 grip like the original Mk18 and the Block II above, although the appropriate DD furniture can be equipped.

Error creating thumbnail: File missing
Daniel Defense MK18 SBR with DD magazine - 5.56x45mm
Error creating thumbnail: File missing
Previewing the DD MK18, with the stock and grip equipped.
Error creating thumbnail: File missing
An operative armed with the MK18, the distinct sling mount here is visible.
Error creating thumbnail: File missing
The sights are basically the same as the base game.
Error creating thumbnail: File missing
Reloading...
Error creating thumbnail: File missing
...and releasing the bolt.

FN SCAR-L Mk16

A FN SCAR-L is part of the mod, under the "Mk16 SCAR-L" name. It has a slightly-longer than CQC length barrel.

Error creating thumbnail: File missing
FN SCAR-L CQC - 5.56x45mm NATO
Error creating thumbnail: File missing
The SCAR-L in the loadout menu.
Error creating thumbnail: File missing
In usage, not looking too different from the official SCAR-H.
Error creating thumbnail: File missing
Aiming, again not really different from the -H.
Error creating thumbnail: File missing
The reload animations do carry over quite well, though.
Error creating thumbnail: File missing
Chambering the Mk16.

Heckler & Koch G36C

In addition to the base game's G36K, the Heckler & Koch G36C is also an available option.

Error creating thumbnail: File missing
Heckler & Koch G36C - 5.56x45mm NATO
Error creating thumbnail: File missing
The G36C in the loadout menu.

Heckler & Koch HK416

The Heckler & Koch HK416 is another available carbine in the mod, costing 9 supply points. It comes in 10.5" and 14.5" configurations; both cost 9 points.

Error creating thumbnail: File missing
Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO
Error creating thumbnail: File missing
Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO
Error creating thumbnail: File missing
The compact carbine HK416 in the loadout.
Error creating thumbnail: File missing
The HK in-game. Notably, it is an older variant despite the newer A5/A7 variations.
Error creating thumbnail: File missing
Aiming with the rail-mounted diopter sights, a staple of the earlier HK piston series.
Error creating thumbnail: File missing
Chucking out an empty STANAG.
Error creating thumbnail: File missing
Clacking the bolt into battery.
Error creating thumbnail: File missing
The standard-length 416 carbine.

Knight's Armament Company PDW

The KAC PDW is introduced in the mod, as a low cost (5 points) compact carbine.

Error creating thumbnail: File missing
KAC PDW with 10" barrel - 6x35mm
Error creating thumbnail: File missing
The KAC PDW in the armory.
Error creating thumbnail: File missing
A Security op holds his unique 6x35mm PDW.
Error creating thumbnail: File missing
Looking through the generic flip-ups.
Error creating thumbnail: File missing
Reloading is also shares the usual Armalite animations.
Error creating thumbnail: File missing
Getting a view of the chambering animation.

Mk 18 Mod 0

A variation of the base game's M4A1 that appears as the "M4A1 SBR." It appears to be a bog-standard Mk 18 Mod 0 compact carbine.

Error creating thumbnail: File missing
Mk 18 Mod 0 with round handguards and LE stock - 5.56x45mm NATO
Error creating thumbnail: File missing
The Mark 18 Mod 0 in the armory, with its round handguards and LE stock.

Noveske N4/VLTOR MUR AR-15

A custom built select-fire AR-15 (appearing as such, with 5.56, .300 BLK, and 10.5" and 14.5" variations) that is part of ISMCmod. It appears to be a mix of a Noveske N4 flared magwell lower, with a VLTOR MUR upper receiver, and a BCM handguard. It is one of the more expensive items, costing 20 points.

Error creating thumbnail: File missing
Noveske N4 CQB - 5.56x45mm NATO
Error creating thumbnail: File missing
Previewing the "AR-15" in the 10.5" .300 BLK flavor. It is equipped here with a BCM Gunfighter stock to match the forend.
Error creating thumbnail: File missing
Wielding the custom AR build.
Error creating thumbnail: File missing
Ammo-checking reveals a good look at most the carbine.
Error creating thumbnail: File missing
Reloading a magazine.
Error creating thumbnail: File missing
The 14.5" with numerous customizations.
Error creating thumbnail: File missing
Inspecting the longer variant.
Error creating thumbnail: File missing
Reloading another PMAG 40.

Remington ACR

The Remington ACR with a 10.5" barrel is introduced with the mod.

Error creating thumbnail: File missing
Remington ACR with 16.5" barrel, tan finish, 5-sided handguard, and STANAG magazine - 5.56x45mm NATO
Remington ACR PDW - 5.56x45mm NATO
Error creating thumbnail: File missing
A loadout look at the ACR.
Error creating thumbnail: File missing
The ACR in-game.
Error creating thumbnail: File missing
Aiming with the detailed Magpul MBUS.
Error creating thumbnail: File missing
Working the fire selector.
Error creating thumbnail: File missing
The transparent magazine also feeds correctly, as seen when ammo-checking.
Error creating thumbnail: File missing
Reloading the ACR - the reload animations all seem to come from the G36, with the trigger finger actuating the bolt release when empty.

SIG SG 552

A SG 552 is part of the mod, appearing as the "SG552 Commando" and costs 7 supply points.

Error creating thumbnail: File missing
SIG SG 552 with scope rail attached - 5.56x45mm
Error creating thumbnail: File missing
The SG 552 in the selection screen.
Error creating thumbnail: File missing
And in hand here. Both SG variants mount AFGs by default.
Error creating thumbnail: File missing
Aiming with the standard 552 sights.
Error creating thumbnail: File missing
Pulling out the magazine - the reload animations come from the Galil; the users thumb can be seen clipping into the larger triggerguard here.
Error creating thumbnail: File missing
The bolt also doesn't lock back, again as the mod is limited to using the Galil animations.
Error creating thumbnail: File missing
Speed-reloading the 552 Commando.

SIG SG 553R

The SG 553R is also included, as the "SG553R" and has the same price as the 552 Commando above. It is available to both the BLUFOR and REDFOR factions.

Error creating thumbnail: File missing
SIG SG 553 Russian - 7.62x39mm
Error creating thumbnail: File missing
The SG 553 Russian in the armory. It uses a railed handguard by default.
Error creating thumbnail: File missing
The 553R in hand.
Error creating thumbnail: File missing
Aiming with the familiar RIS sights.
Error creating thumbnail: File missing
Reloading with the 7.62x39 PMAG.
Error creating thumbnail: File missing
Charging the 553R. The Galil animations work a bit better here as the bolt won't lock open with these styles of mags.
Error creating thumbnail: File missing
Kicking out another mag with the emergency reload.
Error creating thumbnail: File missing
Rechambering underhanded style.

SIG-Sauer MCX VIRTUS

The SIG-Sauer MCX VIRTUS appears in the mod as the "MCX .300 BLK." It is another expensive loadout option at 20 points, but is extremely modular. By default it features the SUR300 integral upper receiver, but equipping any other muzzle device changes the upper to the 11.5" VIRTUS variant.

Error creating thumbnail: File missing
SIG-Sauer MCX VIRTUS SBR with 11.5" barrel - 5.56x45mm NATO
Error creating thumbnail: File missing
The mod's standard MCX configuration seen in the loadout.
Error creating thumbnail: File missing
The MCX out in gameplay.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Thumbing the fire selector.
Error creating thumbnail: File missing
Reloading a black PMAG.
Error creating thumbnail: File missing
Chambering the MCX.
Error creating thumbnail: File missing
The MCX VIRTUS with the 5-position telescoping/folding stock and a Surefire muzzle brake.
Error creating thumbnail: File missing
Another custom variant with the visor-compatible stock.
Error creating thumbnail: File missing
Lastly, with the Thin Profile side-folding stock.
Error creating thumbnail: File missing
Checking the customized MCX VIRTUS.

Battle Rifles and Sniper Rifles

Desert Tech MDR

The Desert Tech MDR in 7.62x51mm NATO is included in ISMCmod. It is select-fire and mounts a grip by default.

Error creating thumbnail: File missing
Desert Tech Micro Dynamic Rifle - .308 Winchester
Error creating thumbnail: File missing
The black MDR in the loadout screen.
Error creating thumbnail: File missing
As seen in the hand. The selector switch is animated.
Error creating thumbnail: File missing
Aiming with the distinct KAC sights.
Error creating thumbnail: File missing
The shell casings can also be seen forward-ejecting visibly when firing while ADS.
Error creating thumbnail: File missing
Pulling the charging handle on the regular reload.
Error creating thumbnail: File missing
Dumping out a magazine on the speed-reload from empty.
Error creating thumbnail: File missing
And in with a new one - the mag swap is more visible in this animation. The bolt release is then pressed.

DSA SA58 OSW

The tactical counterpart of the base game's FAL, the DSA SA58 OSW is introduced with the mod.

Error creating thumbnail: File missing
DSA SA58 OSW - 7.62x51mm NATO
Error creating thumbnail: File missing
The SA58 OSW in the loadout menu. It uses AR-buffer stocks by default.
Error creating thumbnail: File missing
Holding the SA58 with the same mag-grip technique from the original FAL.
Error creating thumbnail: File missing
Aiming with the low-profile iron sights.
Error creating thumbnail: File missing
Reloading a Moses Machine Works polymer magazine.
Error creating thumbnail: File missing
Pulling the para style folding charging handle.
Error creating thumbnail: File missing
Speed-reloading the OSW customized with 30-round magazines and a SIG BRAVO4 scope.
Error creating thumbnail: File missing
Using the bolt release, just like the same quick-empty reload from the original FAL.

Heckler & Koch HK417A2

The Heckler & Koch HK417A2 is a new battle rifle included in the mod. It comes with both 13" and 20" configurations, and is semi-auto only. It costs 20 supply points.

Error creating thumbnail: File missing
Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO
Error creating thumbnail: File missing
Heckler & Koch MR 762 A1 with 14.7” Modular Rail System handguard - 7.62x51mm NATO.
Error creating thumbnail: File missing
Previewing the stubby HK417A2, which has the original RIS forend.
Error creating thumbnail: File missing
The 417A2 13" outfitted with a Leupold HAMR stacked optic.
Error creating thumbnail: File missing
Performing the regular reload with the transparent 20-round magazines.
Error creating thumbnail: File missing
Rechambering the 417.
Error creating thumbnail: File missing
The longer HK417A2 in the loadout screen. This one uses the HKey handguard.
Error creating thumbnail: File missing
And as seen ingame with a Nightforce scope and bipod.
Error creating thumbnail: File missing
Looking through the optic.
Error creating thumbnail: File missing
Dumping out an empty mag.
Error creating thumbnail: File missing
Smacking the bolt release.

Knight's Armament Company M110A2/K2

The Knight's Armament Company M110A2 and M110K2 variants are included as sniper rifles in ISMCmod, both costing 20 supply.

Error creating thumbnail: File missing
Knight's Armament M110K5 - 7.62x51mm
Error creating thumbnail: File missing
A look at the M110A2's model in the loadout.
Error creating thumbnail: File missing
The M110A2 equipped with the Leupold Mark 4 scope.
Error creating thumbnail: File missing
The view through the Mark 4.
Error creating thumbnail: File missing
Removing a used magazine.
Error creating thumbnail: File missing
Sliding in a new one.
Error creating thumbnail: File missing
Trigger-fingering the bolt release.
Error creating thumbnail: File missing
The shorter-barreled M110K2 in the armory.
Error creating thumbnail: File missing
Holding a customized M110K2 with a SpectreDR scope and a Leupold red dot on top.
Error creating thumbnail: File missing
Reloading another PMag.

Remington 700P MLR

A .338 variant of the original M24 rifle appears as the "M24 .338 Lapua" in the mod.

Error creating thumbnail: File missing
M24A3 - .338 Lapua Magnum, similar to the mod's variant.
Error creating thumbnail: File missing
The M24 .338 Lapua" in the inventory preview.