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Doom (VG): Difference between revisions
Clonehunter (talk | contribs) (→Uzi: Apparently the HacX guy does have a name.) |
(This is probably rather cumbersome to read, but I'm not really a master of the ornate syllable. In any case, it would be an omission not to describe it. Hacx is also not part of the official Doom franchise (and this is TC in essence), so...) |
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[[Image:Doom Shotgun 2.jpg|thumb|none|500px|Doom Guy pumps the action fully in a different part of the same level.]] | [[Image:Doom Shotgun 2.jpg|thumb|none|500px|Doom Guy pumps the action fully in a different part of the same level.]] | ||
[[Image:Sgstairs.jpg|thumb|none|500px|The pickup sprite for the shotgun is very clearly not based on the "Dakota" cap gun, and seems to have been drawn by hand. Most notably it has a shorter tube under the barrel.]] | [[Image:Sgstairs.jpg|thumb|none|500px|The pickup sprite for the shotgun is very clearly not based on the "Dakota" cap gun, and seems to have been drawn by hand. Most notably it has a shorter tube under the barrel.]] | ||
[[Image:Doom Shotgun 4.jpg|thumb|none|500px|The splashscreen for ''The Ultimate Doom'' (A redux version of the original ''Doom'' that added nine new levels) shows the Doom Guy blasting away with a space gun while holding the Tootsie-Toy "Dakota" cap gun in his other hand. Although the subject of this image is a digital render of the game's box art, the shotgun was not originally present. Compared to the hand drawn elements, the shotgun is clearly a photograph, giving us the most uninterrupted in-game look at the weapon. However, it appears the trigger and trigger guard have been erased from the photo.]] | [[Image:Doom Shotgun 4.jpg|thumb|none|500px|The splashscreen for ''The Ultimate Doom'' (A redux version of the original ''Doom'' that added nine new levels) shows the Doom Guy blasting away with a space gun while holding the Tootsie-Toy "Dakota" cap gun in his other hand. Although the subject of this image is a digital render of the game's box art, the shotgun was not originally present. Compared to the hand drawn elements, the shotgun is clearly a photograph, giving us the most uninterrupted in-game look at the weapon. However, it appears the trigger and trigger guard have been erased from the photo. The buttstock is also sawn off here, which is the remainder of the Alpha Versions (see below).]] | ||
[[Image:Doom Shotgun 5.jpg|thumb|none|500px|A Shotgun Guy in ''Doom II'' totes a generic pump-action shotgun of his own.]] | [[Image:Doom Shotgun 5.jpg|thumb|none|500px|A Shotgun Guy in ''Doom II'' totes a generic pump-action shotgun of his own.]] | ||
[[Image:Doom 64 Shotgun 2.jpg|thumb|none|500px|The shotgun from ''Doom 64'' appears to be an entirely different weapon. However, due to memory limitations on the game cartridge, a pumping aniamtion was not included, offering no further angles. Note the pickup sprite, which in this game is the same for both the Shotgun and Super Shotgun. The pickup sprite appears to be a sawed off shotgun with exposed hammers, although there also seems to be a mag tube under the barrel.]] | [[Image:Doom 64 Shotgun 2.jpg|thumb|none|500px|The shotgun from ''Doom 64'' appears to be an entirely different weapon. However, due to memory limitations on the game cartridge, a pumping aniamtion was not included, offering no further angles. Note the pickup sprite, which in this game is the same for both the Shotgun and Super Shotgun. The pickup sprite appears to be a sawed off shotgun with exposed hammers, although there also seems to be a mag tube under the barrel.]] | ||
===12 Gauge Double Barreled Shotgun=== | ===12 Gauge Double Barreled Shotgun=== | ||
The only new weapon to appear in ''Doom II'' was the "Super Shotgun," a sawed-off break open [[12 Gauge Double Barreled Shotgun]] that proved to be extremely popular in multiplayer circles. The weapon has since appeared in every ''Doom'' title since, save for ''Doom 3'', which didn't introduce the weapon until its expansion pack ''Resurrection of Evil''. The gun always fires both barrels at the same time and is instantly reloaded upon doing so, making it the only weapon in the classic ''Doom'' game to do so up until ''Hacx'' introduced a reloading Uzi. A slightly more detailed looking sawed-off appears in ''Doom 64'', although due to a lack of memory space on the game cartridge, the gun's lengthy reload animation was cut. However, it still makes the necessary sounds. | The only new weapon to appear in ''Doom II'' was the "Super Shotgun," a sawed-off break open [[12 Gauge Double Barreled Shotgun]] that proved to be extremely popular in multiplayer circles. The weapon has since appeared in every ''Doom'' title since, save for ''Doom 3'', which didn't introduce the weapon until its expansion pack ''Resurrection of Evil''. The gun always fires both barrels at the same time and is instantly reloaded upon doing so, making it the only weapon in the classic ''Doom'' game to do so up until ''Hacx'' introduced a [[Talk:Doom_(VG)#Uzi|reloading Uzi]]. A slightly more detailed looking sawed-off appears in ''Doom 64'', although due to a lack of memory space on the game cartridge, the gun's lengthy reload animation was cut. However, it still makes the necessary sounds. | ||
[[Image:Outlaw.jpg|thumb|none|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]] | [[Image:Outlaw.jpg|thumb|none|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]] | ||
[[Image:Doom II Super Shotgun 2.jpg|thumb|none|500px|The "Super Shotgun" as seen in the final level of ''Doom II'': Icon of Sin. It's a pretty run-of-the-mill sawed-off double barreled shotgun.]] | [[Image:Doom II Super Shotgun 2.jpg|thumb|none|500px|The "Super Shotgun" as seen in the final level of ''Doom II'': Icon of Sin. It's a pretty run-of-the-mill sawed-off double barreled shotgun.]] | ||
[[Image:Doom II Super Shotgun 1.jpg|thumb|none|500px|The double barreled shotgun at the ready. It | [[Image:Doom II Super Shotgun 1.jpg|thumb|none|500px|The double barreled shotgun at the ready. It was actually skillfully redrawn from a pump-action shotgun.]] | ||
[[Image:Doom II Super Shotgun 3.jpg|thumb|none|500px|The gun in recoil, showing off a rather large wood handguard. The reflections on the barrel are notably duller than on the pump shotgun, which was rather obviously made of plastic | [[Image:Doom II Super Shotgun 3.jpg|thumb|none|500px|The gun in recoil, showing off a rather large wood handguard. The reflections on the barrel are notably duller than on the pump shotgun, which was rather obviously made of plastic. By the way, note that the hand visible is the left hand - this is a consequence of the fact that this sprite is actually a re-drawing of the reloading sprite of an ordinary shotgun, where Doom Guy pumping the forend.]] | ||
[[Image:Doom II Super Shotgun 4.jpg|thumb|none|500px|Doom Guy reloads the shotgun, also with his left hand. For some reason, though perhaps due to the angle of the barrels, the fact that Doom Guy uses his left hand to put shells in has led some fans to think that this animation was mistakenly rendered with two left hands, calling Doom Guy's biology into question. This confusion could also stem from the fact he fires the pistol with his left hand, whereas he seems to likely be using his right hand for the shotguns and Plasma Rifle.]] | [[Image:Doom II Super Shotgun 4.jpg|thumb|none|500px|Doom Guy reloads the shotgun, also with his left hand. For some reason, though perhaps due to the angle of the barrels, the fact that Doom Guy uses his left hand to put shells in has led some fans to think that this animation was mistakenly rendered with two left hands, calling Doom Guy's biology into question. This confusion could also stem from the fact he fires the pistol with his left hand, whereas he seems to likely be using his right hand for the shotguns and Plasma Rifle.]] | ||
[[Image:Doom 64 Double Shotgun 1.jpg|thumb|none|500px|The ''Doom 64'' Super Shotgun, which has no reload animation thanks to the space limitations of the Nintendo 64 game cartridge.]] | [[Image:Doom 64 Double Shotgun 1.jpg|thumb|none|500px|The ''Doom 64'' Super Shotgun, which has no reload animation thanks to the space limitations of the Nintendo 64 game cartridge.]] | ||
==Submachine Guns== | ==Submachine Guns== | ||
=== | ===Generic SMG=== | ||
Doom Guy is holding a futuristic SMG on some official artworks, but it, however, does not appear in the game itself. Perhaps this is the "remnant of influence" of the early Alpha versions, where the SMG (albeit of a more "usual" appearance) was originally used instead of the chaingun. | |||
[[Image:Doom Shotgun 4.jpg|thumb|none|500px|]] | |||
[[Image: | |||
==Machine Guns== | ==Machine Guns== | ||
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==Rifles== | ==Rifles== | ||
===Generic Rifle=== | ===Generic Rifle=== | ||
Zombiemen and the world graphics of the protagonist character (Referred to as Our Hero in ''Doom II'', and more colloquially known as Doom Guy by fans) both carry a rather generic looking rifle that looks to be something of a cross between an [[M16]] and a [[USAS-12]] shotgun. It's not actually a weapon that's available in the game. | Zombiemen and the world graphics of the protagonist character (Referred to as Our Hero in ''Doom II'', and more colloquially known as Doom Guy by fans) both carry a rather generic looking rifle that looks to be something of a cross between an [[M16]] and a [[USAS-12]] shotgun. This is actually the remainder of the Doom alpha versions (see below). It's not actually a weapon that's available in the final version of game (although you can get it with modifications, of course). | ||
[[Image:Doom Rifle.jpg|thumb|none|500px|Our Hero holds the generic USAS-12/M16 rifle thing in the end game screen for ''Doom II''.]] | [[Image:Doom Rifle.jpg|thumb|none|500px|Our Hero holds the generic USAS-12/M16 rifle thing in the end game screen for ''Doom II''.]] | ||
=Other= | |||
==Weapons of the Doom Alpha Versions== | |||
Alpha versions of Doom used different graphics for weapons. Version 0.2 has only a "Dakota" shotgun as actually aviable weapon. In the 0.3 and 0.4 Alpha versions, instead of the usual fist, a rifle with a attached bayonet was used, instead of a pistol was used the same rifle (but with bayonet disattached), the shotgun had an original unedited look, and instead of a Gatling-style chaingun it was used another weapon, looking more like as SMG (curious resemble the [[Star Z-45]]). Alpha version 0.5 changed the graphics of the rifle and machine gun to new ones (but the others remained the same from 0.4, including the version of the rifle with a bayonet), giving them a more futuristic look (and the "machine gun" now really looks like a machine gun). The Press Release version finally changed all this to the weapons that everyone knows from the final version. | |||
Another interesting detail is that the Alpha versions depicted a shotgun with a sawn-off buttstock (and in this form it can still be seen in the final version on the artworks), but later the original buttstock was returned to him. | |||
You also may find some interesting extra info there: [https://tcrf.net/Proto:Doom_(PC,_1993)]. | |||
[[Image:Doom Alpha Guns.jpg|thumb|none|501px|Weapon graphics of 0.3 & 0.4, and 0.5 alpha versions, for: (from left to right) melee attacks, the "basic" firearm, shotgun, and machine gun. Version 0.5 uses the "old" graphics for the bayonet rifle and shotgun, so they are not shown due to duplication. Another interesting detail is that it looks like the rifles and machine guns were drawn based on a "Dakota" shotgun. The 0.5's machine gun also seems to have a UAC logo on the back.]] | |||
[[Image:Doom Alpha Guns PickUps.jpg|thumb|none|300px|Pick-Ups of weapons from Alpha Versions. In fact, these are only those that got the finished look there (the rest remained at the sketch level, and therefore are not given here). At the top are shotgun and machine gun (where its cooling cover and compensator on the barrel are clearly visible) pickups from 0.4 Alpha. Below - a pick-up of a rocket launcher from 0.5 Alpha; despite the fact that the main graphics is ''missing'', this shows well that the initial idea of the Rocket Launcher was a revolving 4-barrel launcher (subsequently replaced by the usual single-barrel).]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 15:18, 4 April 2020
This article is about the video game series, and covers weapons appearing in the released titles Doom, Doom 2, The Ultimate Doom, Final Doom and Doom 64. For the 2005 live-action adaptation, see Doom.
Doom is a 1993 videogame released for the PC and later for a variety of other systems by id Software. A spiritual successor to the earlier Wolfenstein 3D, it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.
The following weapons appear in the video games of the classic Doom franchise:
Overview
Doom was followed by a series of sequels/modifications using the same set of weapons; Doom 2 in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the "Super Shotgun." This was followed by The Ultimate Doom in 1995 (a simple expansion of the original title) and Final Doom in 1996. In 1997 Doom 64 was released as the last entry in the original franchise as an exclusive title for the Nintendo 64 (Although it would later receive an official port in 2020 for the PlayStation 4, Xbox One, Nintendo Switch and PC), featuring an entirely new campaign, overhauled graphics and art assets, and both new and modified weapons and enemies. Finally, in that same year, Hacx was released as an officially licensed and commercially marketed addon that served as a total conversion for Doom II (as opposed to it being a stand-alone game).
Given that the majority of these titles feature the same graphics, and that the latter two feature little in the way of firearms in general this article will all such be all of the games that can be considered to be a part of the classic Doom library.
As a note, Doom used a process of photographic digitization to create the sprites used in the game itself; monsters were created from latex, while the weapons were toy guns and cap-firing replicas bought from the local Toys "R" Us. In many ways this is would be similar to later games using photographs of either real or replica firearms to texture 3D modeled weapons. If the toy or replica is known, then that will likely be referenced. However, given the number of weapons in the Doom games that aren't even meant to be firearms, this page will for the most part layout only the weapons tha are actually firearms in-universe. For weapons such as the Plasma Rifle or BFG9000 see the talk page for information.
Weapons
Pistols
Beretta 92FS
The "Pistol" in the first three Doom titles is a Beretta 92FS, as evident from the general shape of the top of the gun. According to game designer John Romero, the pistol was created from photographs of a bright orange water pistol that was modeled after a Beretta and that was then painted black before it was photographed. The pistol is one of the weakest of the game's weapons, and isn't very useful after obtaining virtually any other weapon.
Desert Eagle Mark I
Doom 64 swapped out the Beretta styled pistol for a Desert Eagle of some kind, likely a Mark I model, and is mostly identifiable from the shape of the back of the slide and the hammer, the shape of the rear sight, and the contours of the barrel. Although the digital pixelation makes it hard to pick out details for a specific make, most notably the safety, while visible, is not altogether identifiable, making an accurate classification difficult.
Shotguns
"Shotgun" (Tootsie-Toy "Dakota" cap gun)
One of the earliest available weapons in any Doom title is its famous pump-action shotgun. However, rather than being based on a real firearm design, the gun is made up of photographs of a Tootsie-Toy "Dakota" cap gun, a popular type of toy gun that was made from the 1980s to the 1990s and is not based on any particular real-world firearm. Doom 64 introduced new sprites for the shotgun, seemingly based on an entirely different gun. However, the exact model, if it is indeed based on anything specific, isn't very clear from the sprites themselves. Unfortunately, due to spacial limitations with the Nintendo 64's game cartridges, the shotgun does not feature a pump animation, leaving the player with no profile view of the weapon. The pickup sprite for the gun, however, still seems to resemble the "Dakota" cap gun.
12 Gauge Double Barreled Shotgun
The only new weapon to appear in Doom II was the "Super Shotgun," a sawed-off break open 12 Gauge Double Barreled Shotgun that proved to be extremely popular in multiplayer circles. The weapon has since appeared in every Doom title since, save for Doom 3, which didn't introduce the weapon until its expansion pack Resurrection of Evil. The gun always fires both barrels at the same time and is instantly reloaded upon doing so, making it the only weapon in the classic Doom game to do so up until Hacx introduced a reloading Uzi. A slightly more detailed looking sawed-off appears in Doom 64, although due to a lack of memory space on the game cartridge, the gun's lengthy reload animation was cut. However, it still makes the necessary sounds.
Submachine Guns
Generic SMG
Doom Guy is holding a futuristic SMG on some official artworks, but it, however, does not appear in the game itself. Perhaps this is the "remnant of influence" of the early Alpha versions, where the SMG (albeit of a more "usual" appearance) was originally used instead of the chaingun.
Machine Guns
"Chaingun" (Tootsie-Toy "Ol' Painless"/Hand Held M134 Minigun)
Found in Doom's second level, the "Chaingun" (actually a minigun) is a machine gun weapon that's useful for ventilating low level foes quickly. The graphics are photographed from a cap-firing toy minigun, a Tootsie-Toy "Ol' Painless," which appears to be partly inspired by the hand held M134 Minigun. Interestingly, the in-game pickup sprite ditches the real world inspiration of the toy for what appears to be a box fed minigun that appears as if it's supposed to be held like a conventional rifle. Interestingly, the Heavy Weapon Dude enemies in Doom II actually hold the gun with one hand while using their other arm to feed a cartridge belt that itself comes from a backpack the zombie soldier wears.
Rifles
Generic Rifle
Zombiemen and the world graphics of the protagonist character (Referred to as Our Hero in Doom II, and more colloquially known as Doom Guy by fans) both carry a rather generic looking rifle that looks to be something of a cross between an M16 and a USAS-12 shotgun. This is actually the remainder of the Doom alpha versions (see below). It's not actually a weapon that's available in the final version of game (although you can get it with modifications, of course).
Other
Weapons of the Doom Alpha Versions
Alpha versions of Doom used different graphics for weapons. Version 0.2 has only a "Dakota" shotgun as actually aviable weapon. In the 0.3 and 0.4 Alpha versions, instead of the usual fist, a rifle with a attached bayonet was used, instead of a pistol was used the same rifle (but with bayonet disattached), the shotgun had an original unedited look, and instead of a Gatling-style chaingun it was used another weapon, looking more like as SMG (curious resemble the Star Z-45). Alpha version 0.5 changed the graphics of the rifle and machine gun to new ones (but the others remained the same from 0.4, including the version of the rifle with a bayonet), giving them a more futuristic look (and the "machine gun" now really looks like a machine gun). The Press Release version finally changed all this to the weapons that everyone knows from the final version.
Another interesting detail is that the Alpha versions depicted a shotgun with a sawn-off buttstock (and in this form it can still be seen in the final version on the artworks), but later the original buttstock was returned to him.
You also may find some interesting extra info there: [1].