Doom (VG): Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Doom (VG): Difference between revisions
''Hacx'', an officially licensed and commercially released total conversion for ''Doom II'' features an [[Uzi]] submachine gun as an answer to the ''Doom''/''Doom II'' Chaingun weapon. Notably, whereas the Chaingun would fire two around at a click of the button, the Uzi fires four. Whenever the player stops firing, the player character will pause to reload the Uzi. However, as there is no real magazine/round count mechanic, this is more of an aesthetic choice. No matter how many rounds are fire, whether it's ten or an entire payload of six-hundred, the weapon only reloads when the players releases the trigger.
''Hacx'', an officially licensed and commercially released total conversion for ''Doom II'' features an [[Uzi]] submachine gun as an answer to the ''Doom''/''Doom II'' Chaingun weapon. Notably, whereas the Chaingun would fire two rounds at the click of a button, the Uzi fires four. Whenever the player stops firing, the player character will pause to reload the Uzi. However, as there is no real magazine/round count mechanic, this is more of an aesthetic choice. No matter how many rounds are fire, whether it's ten or an entire payload of six-hundred, the weapon only reloads when the players releases the trigger.
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
[[Image:Hacx Uzi 1.jpg|thumb|none|500px|The unnamed Hacx protagonist holds his Uzi "gangsta-style" in the game's first level. This is probably the most realistic looking real-world firearm in any ''Doom'' release.]]
[[Image:Hacx Uzi 1.jpg|thumb|none|500px|The unnamed Hacx protagonist holds his Uzi "gangsta-style" in the game's first level. This is probably the most realistic looking real-world firearm in any ''Doom'' release.]]
Revision as of 23:36, 3 April 2020
This article is about the video game series, and covers weapons appearing in the released titles Doom, Doom 2, The Ultimate Doom, Final Doom and Doom 64. For the 2005 live-action adaptation, see Doom.
Doom is a 1993 videogame released for the PC and later for a variety of other systems by id Software. A spiritual successor to the earlier Wolfenstein 3D, it represented a radical leap forward in technology, with an advanced engine which could handle non-orthagonal walls and pseudo-3D effects such as stairs and elevators.
The following weapons appear in the video games of the classic Doom franchise:
Doom was followed by a series of sequels/modifications using the same set of weapons; Doom 2 in 1994 was a major engine update and as well as featuring new monsters featured a new weapon, the "Super Shotgun." This was followed by The Ultimate Doom in 1995 (a simple expansion of the original title) and Final Doom in 1996. In 1997 Doom 64 was released as the last entry in the original franchise as an exclusive title for the Nintendo 64 (Although it would later receive an official port in 2020 for the PlayStation 4, Xbox One, Nintendo Switch and PC), featuring an entirely new campaign, overhauled graphics and art assets, and both new and modified weapons and enemies. Finally, in that same year, Hacx was released as an officially licensed and commercially marketed addon that served as a total conversion for Doom II (as opposed to it being a stand-alone game).
Given that the majority of these titles feature the same graphics, and that the latter two feature little in the way of firearms in general this article will all such be all of the games that can be considered to be a part of the classic Doom library.
As a note, Doom used a process of photographic digitization to create the sprites used in the game itself; monsters were created from latex, while the weapons were toy guns and cap-firing replicas bought from the local Toys "R" Us. In many ways this is would be similar to later games using photographs of either real or replica firearms to texture 3D modeled weapons. If the toy or replica is known, then that will likely be referenced. However, given the number of weapons in the Doom games that aren't even meant to be firearms, this page will for the most part layout only the weapons tha are actually firearms in-universe. For weapons such as the Plasma Rifle or BFG9000 see the talk page for information.
Weapons
Pistols
Beretta 92FS
The "Pistol" in the first three Doom titles is a Beretta 92FS, as evident from the general shape of the top of the gun. According to game designer John Romero, the pistol was created from photographs of a bright orange water pistol that was modeled after a Beretta and that was then painted black before it was photographed. The pistol is one of the weakest of the game's weapons, and isn't very useful after obtaining virtually any other weapon.
Desert Eagle Mark I
Doom 64 swapped out the Beretta styled pistol for a Desert Eagle of some kind, likely a Mark I model, and is mostly identifiable from the shape of the back of the slide and the hammer, the shape of the rear sight, and the contours of the barrel. Although the digital pixelation makes it hard to pick out details for a specific make, most notably the safety, while visible, is not altogether identifiable, making an accurate classification difficult.
Shotguns
"Shotgun" (Tootsie-Toy "Dakota" cap gun)
One of the earliest available weapons in any Doom title is its famous pump-action shotgun. However, rather than being based on a real firearm design, the gun is made up of photographs of a Tootsie-Toy "Dakota" cap gun, a popular type of toy gun that was made from the 1980s to the 1990s and is not based on any particular real-world firearm. Doom 64 introduced new sprites for the shotgun, seemingly based on an entirely different gun. However, the exact model, if it is indeed based on anything specific, isn't very clear from the sprites themselves. Unfortunately, due to spacial limitations with the Nintendo 64's game cartridges, the shotgun does not feature a pump animation, leaving the player with no profile view of the weapon. The pickup sprite for the gun, however, still seems to resemble the "Dakota" cap gun.
12 Gauge Double Barreled Shotgun
The only new weapon to appear in Doom II was the "Super Shotgun," a sawed-off break open 12 Gauge Double Barreled Shotgun that proved to be extremely popular in multiplayer circles. The weapon has since appeared in every Doom title since, save for Doom 3, which didn't introduce the weapon until its expansion pack Resurrection of Evil. The gun always fires both barrels at the same time and is instantly reloaded upon doing so, making it the only weapon in the classic Doom game to do so up until Hacx introduced a reloading Uzi. A slightly more detailed looking sawed-off appears in Doom 64, although due to a lack of memory space on the game cartridge, the gun's lengthy reload animation was cut. However, it still makes the necessary sounds.
Submachine Guns
Uzi
Hacx, an officially licensed and commercially released total conversion for Doom II features an Uzi submachine gun as an answer to the Doom/Doom II Chaingun weapon. Notably, whereas the Chaingun would fire two rounds at the click of a button, the Uzi fires four. Whenever the player stops firing, the player character will pause to reload the Uzi. However, as there is no real magazine/round count mechanic, this is more of an aesthetic choice. No matter how many rounds are fire, whether it's ten or an entire payload of six-hundred, the weapon only reloads when the players releases the trigger.
Machine Guns
"Chaingun" (Tootsie-Toy "Ol' Painless"/Hand Held M134 Minigun)
Found in Doom's second level, the "Chaingun" (actually a minigun) is a machine gun weapon that's useful for ventilating low level foes quickly. The graphics are photographed from a cap-firing toy minigun, a Tootsie-Toy "Ol' Painless," which appears to be partly inspired by the hand held M134 Minigun. Interestingly, the in-game pickup sprite ditches the real world inspiration of the toy for what appears to be a box fed minigun that appears as if it's supposed to be held like a conventional rifle. Interestingly, the Heavy Weapon Dude enemies in Doom II actually hold the gun with one hand while using their other arm to feed a cartridge belt that itself comes from a backpack the zombie soldier wears.
Rifles
Generic Rifle
Zombiemen and the world graphics of the protagonist character (Referred to as Our Hero in Doom II, and more colloquially known as Doom Guy by fans) both carry a rather generic looking rifle that looks to be something of a cross between an M16 and a USAS-12 shotgun. It's not actually a weapon that's available in the game.