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Insurgency: Sandstorm: Difference between revisions
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AgentHotel (talk | contribs) (Added landmines & UBGLs & corrected some stuffs.) |
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=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5A2== | ==Heckler & Koch MP5A2== | ||
The First Major Content Update added in two variants of the [[MP5]] submachine gun. The Insurgents received the older [[MP5A2]] variant, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points. | The First Major Content Update added in two variants of the [[MP5]] submachine gun. The Insurgents received the older [[MP5A2]] variant for the Breacher class, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points. | ||
[[Image:HK MP-5 A3.jpg|400px|thumb|none|Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm]] | [[Image:HK MP-5 A3.jpg|400px|thumb|none|Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm]] | ||
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]] | [[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]] | ||
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==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The First Major Content Update provided Security | The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points. | ||
[[File:H&KMP5A5.jpg|400px|thumb|none|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | [[File:H&KMP5A5.jpg|400px|thumb|none|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | ||
[[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A5.]] | [[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5A5.]] | ||
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[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]] | [[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]] | ||
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]] | [[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]] | ||
[[File:SandstormUzireload1.jpeg|thumb|none|600px|Reloading gives the operator an opportunity to show off | [[File:SandstormUzireload1.jpeg|thumb|none|600px|Reloading gives the operator an opportunity to show off the fully extended stock and the markings that reads: "UZI semi-auto MODEL B 9mm PARA-ISRAEL".]] | ||
[[File:SandstormUziEmpty.jpeg|thumb|none|600px|Pulling the custom charging handle during an empty reload.]] | [[File:SandstormUziEmpty.jpeg|thumb|none|600px|Pulling the custom charging handle during an empty reload.]] | ||
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[[File:SandstormAK74reload1.jpeg|thumb|none|600px|Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.]] | [[File:SandstormAK74reload1.jpeg|thumb|none|600px|Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.]] | ||
[[File:SandstormAK74empty.jpeg|thumb|none|600px|Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.]] | [[File:SandstormAK74empty.jpeg|thumb|none|600px|Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.]] | ||
The AK-74 can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[Image:Gp-25 1.jpg|thumb|none|500px|GP-25 grenade launcher - 40mm]] | |||
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74 with GP-25.]] | |||
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]] | |||
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | |||
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]] | |||
==AKMN== | ==AKMN== | ||
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[[File:SandstormAKMreload1.jpeg|thumb|none|600px|Loading a fresh magazine and showing off the simple slanted muzzle brake.]] | [[File:SandstormAKMreload1.jpeg|thumb|none|600px|Loading a fresh magazine and showing off the simple slanted muzzle brake.]] | ||
[[File:SandstormAKMreloadempty.jpeg|thumb|none|600px|Preparing to pull the charging handle.]] | [[File:SandstormAKMreloadempty.jpeg|thumb|none|600px|Preparing to pull the charging handle.]] | ||
The AKM can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[Image:Gp-25 1.jpg|thumb|none|500px|GP-25 grenade launcher - 40mm]] | |||
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with GP-25.]] | |||
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]] | |||
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | |||
[[File:Sandstorm_AKM_UBGL_1.jpg|thumb|none|600px|Realizing that a shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.]] | |||
==AKS-74UN== | ==AKS-74UN== | ||
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[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]] | [[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]] | ||
==HS Produkt VHS== | The G36K can be wielded with the [[AG36]]. Depending on their class, the user can choose smoke shells or HE shells. | ||
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as | [[Image:ag36.jpg|thumb|none|400px|Heckler & Koch AG36 grenade launcher with handguard - 40x46mm]] | ||
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K with the AG36.]] | |||
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]] | |||
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36. Note the ladder sights is set on 150 meters.]] | |||
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]] | |||
==HS Produkt VHS-D2== | |||
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. | |||
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | [[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | ||
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[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]] | [[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]] | ||
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]] | [[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]] | ||
The VHS-2 can be wielded with the [[HS Produkt VHS-BG]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]] | |||
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2 with the VHS-BG.]] | |||
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]] | |||
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG which shares similarities with AG36.]] | |||
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]] | |||
==IMI Galil SAR== | ==IMI Galil SAR== | ||
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==M16A2== | ==M16A2== | ||
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed "A2 Scope". It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes | The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed "A2 Scope". It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. | ||
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]] | [[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]] | [[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]] | ||
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[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]] | [[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]] | ||
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]] | [[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]] | ||
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator | [[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles.]] | ||
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]] | [[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]] | ||
The M16A2 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]] | |||
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.]] | |||
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]] | |||
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203.]] | |||
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]] | |||
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]] | |||
==M16A4== | ==M16A4== | ||
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[[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]] | [[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]] | ||
[[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]] | [[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]] | ||
The M16A4 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[File:G&P M203.jpg|thumb|none|500px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]] | |||
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4 with M203. Note that it is mounted to the 6 o-clock rails with big and visible RIS screws, an indication that it is modeled after an airsoft M203.]] | |||
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203.]] | |||
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203.]] | |||
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]] | |||
==M4A1== | ==M4A1== | ||
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[[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]] | [[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]] | ||
[[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]] | [[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]] | ||
The M4A1 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[File:G&P M203.jpg|thumb|none|500px|'''Airsoft''' M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]] | |||
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1 with M203.]] | |||
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203.]] | |||
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203.]] | |||
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]] | |||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
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[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]] | [[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]] | ||
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]] | [[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]] | ||
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px| | [[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]] | ||
==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
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[[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | [[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | ||
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3.]] | [[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]] | ||
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]] | [[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]] | ||
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100m open notch.]] | [[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100m open notch.]] | ||
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag.]] | [[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]] | ||
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px| | [[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting the new mag and palming the charging handle down. The fast reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.]] | ||
==Norinco SKS-D== | ==Norinco SKS-D== | ||
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[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]] | [[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]] | ||
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]] | [[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]] | ||
[[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand.]] | [[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]] | ||
[[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px| | [[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk.]] | ||
==Izhmash SVD Dragunov== | ==Izhmash SVD Dragunov== | ||
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman and Advisor classes. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights. | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman and Advisor classes for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights. | ||
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | ||
[[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon | [[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]] | ||
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The | [[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic merc takes pride in the scenery and his SVD.]] | ||
[[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]] | [[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]] | ||
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|This! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]] | [[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|This! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]] | ||
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[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]] | [[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]] | ||
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]] | [[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]] | ||
[[File:Sandstorm_M99_1.jpg|thumb|none|600px|Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand.]] | [[File:Sandstorm_M99_1.jpg|thumb|none|600px|Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...]] | ||
[[File:Sandstorm_M99_2.jpg|thumb|none|600px| | [[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]] | ||
=Launchers= | =Launchers= | ||
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==M112 C4 Demolition Pack== | ==M112 C4 Demolition Pack== | ||
Serving as the Security's counterpart to the Insurgents' IEDs, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. | Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolition classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to walls and floors. | ||
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]] | [[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]] | ||
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px| | [[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|he weapon loadout menu image of the M112 C4 demolition pack.]] | ||
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly | [[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]] | ||
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|"[[Counter-Strike|The bomb has been planted.]]"]] | [[File:Sandstorm C-4 1.jpg|thumb|none|600px|"[[Counter-Strike|The bomb has been planted.]]"]] | ||
[[File:Sandstorm C-4 2.jpg|thumb|none|600px|Blowing the place to kingdom come.]] | [[File:Sandstorm C-4 2.jpg|thumb|none|600px|Blowing the place to kingdom come.]] | ||
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[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]] | [[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]] | ||
[[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]] | [[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]] | ||
[[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares | [[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]] | ||
==M19 anti-tank mine== | |||
The [[M19 anti-tank mine]] is available for the Security's Breacher and Demolition classes, costing 1 supply point. After planting the mine, it will only explode towards passing enemy vehicle. | |||
[[File:M19 AT.jpg|thumb|none|450px|M19 anti-tank mine (inert)]] | |||
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]] | |||
[[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]] | |||
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]] | |||
[[File:Sandstorm_M19_2.jpg|thumb|none|600px|...then turns the safety knob from (S)afe into (A)rmed.]] | |||
==M67 Hand Grenade== | ==M67 Hand Grenade== | ||
Line 504: | Line 562: | ||
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | [[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | ||
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]] | [[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]] | ||
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct | [[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]] | ||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
Line 512: | Line 570: | ||
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]] | [[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]] | ||
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]] | [[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]] | ||
==TM-62 anti-tank mine== | |||
The [[TM-62 anti-tank mine]] serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point. | |||
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]] | |||
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]] | |||
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]] | |||
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]] | |||
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeds to arm and plant the mine.]] | |||
=Mounted Weapons= | =Mounted Weapons= | ||
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[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]] | [[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]] | ||
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]] | [[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]] | ||
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in the Hideout | [[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in the Hideout.]] | ||
==DShK heavy machine gun== | ==DShK heavy machine gun== |
Revision as of 07:41, 18 September 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change. |
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Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come.
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.
The following weapons appear in the video game Insurgency: Sandstorm.
Pistols
Beretta M9
A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.
Browning Hi-Power
Making its way from Day of Infamy, the Browning Hi-Power is another Insurgents' sidearm. It costs 1 supply point.
Colt M1911A1
The classic .45 M1911A1 returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.
Colt M45A1
The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.
Glock 17
A tan-framed Glock 17 is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the Glock 19M. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80, the pistol in-game is built off of said parts kit (specifically the V2 model), its the addition of an aftermarket slide with diagonal cocking serrations. It is currently the most expensive Security's pistol costing 3 supply points.
Makarov PM
The Makarov PM is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.
SIG-Sauer P226R
Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation of L106A1. It costs 2 supply points.
Tariq
The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.
Submachine Guns
Heckler & Koch MP5A2
The First Major Content Update added in two variants of the MP5 submachine gun. The Insurgents received the older MP5A2 variant for the Breacher class, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points.
Heckler & Koch MP5A5
The First Major Content Update provided Security's Breacher class with the MP5A5, costing 3 supply points.
Heckler & Koch MP5SD6
When fitted with a suppressor, the Security's MP5A5 turns into an MP5SD6.
Heckler & Koch MP7A1
A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.
IMI Uzi
The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.
Assault Rifles
AK-74N
The AK-74N returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
The AK-74 can be wielded with the GP-25. Depending on their class, the user can choose smoke shells or HE shells.
AKMN
The AKMN with a standard fixed stock replaces the folding stock AKMS from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle is one of the cheapest Insurgents' weapons available, costing 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes.
The AKM can be wielded with the GP-25. Depending on their class, the user can choose smoke shells or HE shells.
AKS-74UN
The AKS-74U returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 supply points.
Alpha AK
The Alpha AK, a customized AK used by the Russian Spetsnaz Alpha Group and featuring a Zenit RIS handguard, a railed dust cover, and a Tromix extended charging handle, is a new Insurgents' weapon in Sandstorm available to the Advisor class which costs 4 supply points.
Enfield L85A2
The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.
Heckler & Koch G36K
Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the "ISM scope". It costs 4 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map.
The G36K can be wielded with the AG36. Depending on their class, the user can choose smoke shells or HE shells.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears on the Update 1.3 as the VHS-2 for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points.
The VHS-2 can be wielded with the HS Produkt VHS-BG. Depending on their class, the user can choose smoke shells or HE shells.
IMI Galil SAR
The update 1.4 added IMI Galil SAR from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.
M16A2
The M16A2 is a selectable assault rifle, serving as the Insurgents' counterpart to the M16A4; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique scope, dubbed "A2 Scope". It costs 3 supply points, and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
The M16A2 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.
M16A4
The M16A4 returns from the previous game and is the cheapest rifle available to the Security forces, costing 3 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes.
The M16A4 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.
M4A1
The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes.
The M4A1 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.
Mk 18 Mod 1
The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Breacher and Advisor classes.
Norinco QBZ-03
An interesting choice alongside Security's VHS-2, the Insurgents get access to the Norinco QBZ-03, specifically the 5.56 export version. It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope dubbed "Type 03 Scope".
Battle Rifles
FN FAL
The FN FAL makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.
FN SCAR-H STD
Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 supply points.
Heckler & Koch G3A3
The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.
Norinco SKS-D
The Norinco SKS-D returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.
Machine Guns
IMI Galil ARM
The IMI Galil ARM returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.
M240B
The M240B GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.
M249-E2 SAW
The M249 is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.
MG3
The MG3 was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.
PKM
The PKM makes its long-awaited arrival to the series in Sandstorm. It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight.
Shotguns
Remington 870
The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.
TOZ-194
Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.
Sniper Rifles/Anti-Materiel Rifles
Barrett M107CQ
The Barrett M107CQ first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov is available to the Insurgents' Marksman and Advisor classes for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security's Marksman and Advisor classes. It costs 5 supply points.
Mosin Nagant 1891/30
The Mosin Nagant costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. If there is not a scope mounted, the rifle can be used with stripper clips for faster reloading while empty, at the cost of extra supply points.
Remington M24
The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.
Zijiang M99
The Chinese M99 anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.
Launchers
Carl Gustav M3
The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.
M136 AT4
Another veteran from the previous game, the M136 AT4 is also available to the Security's Demolition class as their single shot launcher of choice.
Panzerfaust 3
The Panzerfaust 3 is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.
RPG-7
The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.
Grenades and Explosives
AN-M14 Incendiary Grenade
The AN-M14 Incendiary Grenade returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.
F1 Grenade
The F1 hand grenade returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.
M112 C4 Demolition Pack
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolition classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to walls and floors.
M18 Smoke Grenade
The M18 smoke grenade returns from the previous game for both teams which is incorrectly referred as M83 Smoke. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.
M19 anti-tank mine
The M19 anti-tank mine is available for the Security's Breacher and Demolition classes, costing 1 supply point. After planting the mine, it will only explode towards passing enemy vehicle.
M67 Hand Grenade
The M67 hand grenade returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.
M84 Stun Grenade
The M84 stun grenade returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.
TM-62 anti-tank mine
The TM-62 anti-tank mine serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.
Mounted Weapons
AGM-114 Hellfire ATGM
The Security's AH-64 Apache (AKA "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.
Browning M2HB
The Browning M2HB appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.
DShK heavy machine gun
The DShKM is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the 30mm Cannon, instead of the accurate M230 Chain Gun.
General Dynamics GAU-19/A
The GAU-19/A is mounted on Security's UH-60 Blackhawk (AKA "Cleric"), where it is being used by the door gunners. The gun also ejects spent casings when firing.
General Electric GAU-8/A Avenger
The GAU-8/A Avenger is mounted on Security's A-10 Thunderbolt II (AKA "Warlock").