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Insurgency: Sandstorm: Difference between revisions
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The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class. | The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class. | ||
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]] | [[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]] | ||
[[File:Sandstorm_M24_menu.jpg|thumb|none|600px|The weapon select menu image of the M24.]] | |||
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]] | |||
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M24.]] | |||
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]] | |||
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]] | |||
==Mosin Nagant 1891/30== | ==Mosin Nagant 1891/30== | ||
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[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | [[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | ||
[[File:Sandstorm_Mosin_menu.jpg|thumb|none|600px|The weapon select menu image of the Mosin Nagant.]] | |||
[[File:Sandstorm_Mosin_1.jpg|thumb|none|600px|The Mosin Nagant held idle, far from it's home on the Eastern Front.]] | |||
[[File:Sandstorm_Mosin_2.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]] | |||
[[File:Sandstorm_Mosin_3.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]] | |||
[[File:Sandstorm_Mosin_4.jpg|thumb|none|600px|Reloading the Mosin Nagant with a stripper clip.]] | |||
[[File:Sandstorm_Mosin_5.jpg|thumb|none|600px|A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the operator cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the Holographic seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.]] | |||
==Izhmash SVD Dragunov== | ==Izhmash SVD Dragunov== | ||
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just iron sights. | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just iron sights. | ||
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | ||
[[File:Sandstorm_SVD_menu.jpg|thumb|none|600px|The weapon select menu image of the SVD Dragunov.]] | |||
[[File:Sandstorm_SVD_1.jpg|thumb|none|600px|The SVD held idle.]] | |||
[[File:Sandstorm_SVD_2.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD.]] | |||
[[File:Sandstorm_SVD_3.jpg|thumb|none|600px|Performing a fast reloading on a SVD, by kicking the old magazine out via mag release lever and inserting the new one.]] | |||
[[File:Sandstorm_SVD_4.jpg|thumb|none|600px|On an empty mag, the operator additionally pulls the charging handle with his right hand.]] | |||
=Launchers= | =Launchers= |
Revision as of 10:46, 20 March 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change. |
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Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come. The game released on December 12, 2018, following a free Open Beta weekend.
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side has no such luxury.
The following weapons appear in the video game Insurgency: Sandstorm.
Pistols
Beretta M9
A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply.
Browning Hi-Power
Making its way from Day of Infamy, the Browning Hi-Power is another Insurgent sidearm. It costs 1 Supply.
Colt M1911
The classic .45 M1911 returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol.
Colt M45A1
The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911, it costs 2 Supply and acts as Security's .45 pistol.
Glock 17
A tan-framed Glock 17 is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17." In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the Glock 19M. It appears that that was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80, the pistol in-game is built off of said parts kit (specifically the V2 model), its the addition of an aftermarket slide with diagonal cocking serrations.
Makarov PM
The Makarov PM is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply.
SIG-Sauer P226R
Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation as L106A1. It is the most expensive pistol currently available, costing 3 Supply.
Tariq
The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply.
Submachine Guns
Heckler & Koch MP7A1
A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply.
IMI Uzi
The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra Supply points.
Heckler & Koch MP5A2
The March 2019 Content Update added in two variants of the MP5 submachine gun. The Insurgents received the older MP5A2 variant, which features the early "slimline" handguard and "waffle" magazine.
Heckler & Koch MP5A5
The March 2019 Content Update provided Security forces with the MP5A5.
Heckler & Koch MP5SD6
When fitted with a suppressor, the Security's MP5A5 turns into an MP5SD6.
Assault Rifles
Alpha AK
The Alpha AK, a customized AK used by the Russian Spetsnaz Alpha Group and featuring a Zenit RIS handguard and a railed dust cover, is a new Insurgent weapon in Sandstorm available to the Insurgent Adviser class. It is fitted with a Tromix extended charging handle, and is stated to be chambered in 7.62x39mm via in-game stats, despite being clearly modeled with a 5.45x39mm magazine.
AK-74N
The AK-74N returns from the previous game. The rifle costs 4 Supply and is usable by the Insurgents' Rifleman, Demolitions, Officer, and Observer classes.
AKS-74U
The AKS-74U returns in the sequel. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 Supply.
AKM
The AKM with a standard fixed stock replaces the folding stock AKMS from the previous game. The rifle is one of the cheapest Insurgent weapons available, costing 3 Supply. It is usable by the Rifleman, Demolitions, Officer, and Observer classes.
M4A1
The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 Supply. It is usable by the Security Rifleman, Demolitions, Officer, and Observer classes.
Mk 18 Mod 1
The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. As with the M4A1, it somewhat higher-cost than basic rifles for the Security forces, though costs only 4 Supply. It can only be used by the Security Breacher and Advisor classes.
M16A2
Pre-release footage of the loadout menu has shown the M16A2 as a selectable assault rifle; it serves as the Insurgents' counterpart to the M16A4. The rifles are nearly indentical, save for the M16A2's inability to mount optics beyond a few scopes. It costs 3 Supply and is usable by the Insurgent Rifleman, Demolitions, Officer, and Observer. The M16A2 also gains a heat shield handguard when a launcher is mounted.
M16A4
The M16A4 is seen being used in one of the alpha gameplay footage. It is the cheapest rifle available to the Security forces, costing 3 Supply. It is usable by the Security Rifleman, Demolitions, Observer, and Officer classes.
Enfield L85A2
The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 5 Supply.
Heckler & Koch G36K
Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. It costs 4 Supply and is available to the Security Rifleman, Demolitions, Officer, and Observer classes. Notably, the G36K is prominently used during the tutorial map.
Battle Rifles
FN FAL
The FN FAL makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. In the final game, it is usable by the Insurgent Rifleman, Demolitions, Observer, and Officer. It costs 4 Supply and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.
FN SCAR-H STD
Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 Supply.
H&K G3A3
The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security forces' Rifleman, Demolitions, Observer, and Officer classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 Supply.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security Marksman class and costs 5 Supply.
Norinco SKS-D
The Norinco SKS-D returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines, and the bolt still incorrectly locks open upon firing the last shot despite the lack of a bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Adviser class.
Machine Guns
M240B
The M240B GPMG was added in the March 2019 Content Update as the Security Gunner class' second option for LMGs, costing 4 Supply. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.
M249-E2 SAW
The M249 is a primary weapon usable by the Security Gunner class, costing 3 Supply. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.
MG3
The MG3 was added to the game during the March 2019 Content Update as another Insurgent primary weapon for the Gunner class costing 4 Supply. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.
PKM
The PKM makes its long-awaited arrival to the series in Sandstorm. It is the Insurgent counterpart to the M240B, usable only by the Gunner class. It costs 3 Supply and comes only with a 100-round belt with options for optics, barrel attachments and laser sight.
Shotguns
Remington 870
The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security Breacher class and costs 2 Supply.
TOZ-194
Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 Supply and is available to the Insurgent Breacher.
Sniper Rifles
Remington M24
The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class.
Mosin Nagant 1891/30
The Mosin Nagant is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. It costs 2 Supply and is usable by the Insurgent Marksman and Advisor classes. If there is not a scope mounted, the rifle can be used with stripper clips for faster reloading while empty, at the cost of extra Supply.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just iron sights.
Launchers
Carl Gustav M3
The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.
M136 AT4
Another veteran from the previous game, the M136 AT4 is also available to the Security Demolition class.
Panzerfaust 3
The Panzerfaust 3 is available to the Insurgents as their analogue of the AT4, being a single-shot launcher.
RPG-7
The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.
Mounted Weapons
DShK heavy machine gun
The DShKM is mounted on the Insurgents' pickup truck.