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Insurgency: Sandstorm: Difference between revisions

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(Starting to put up pictures of weapons. Will do more tomorrow- my index finger is starting to feel numb.)
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=Pistols=
=Pistols=
==Beretta M9==  
==Beretta M9==  
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not innaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply.
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply.
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[File:SandstormM9.jpeg|thumb|none|650px|The M9, idle.]]
[[File:SandstormM9sights.jpeg|thumb|none|650px|Aiming down the sights.]]
[[File:SandstormM9reload1.jpeg|thumb|none|650px|Inserting a fresh magazine.]]
[[File:SandstormM9empty.jpeg|thumb|none|650px|Preparing to hit the slide release.]]


==Browning Hi-Power==
==Browning Hi-Power==
Making its way from [[Day of Infamy]], the [[Browning Hi-Power]] is another Insurgent sidearm. It costs 1 Supply.
Making its way from [[Day of Infamy]], the [[Browning Hi-Power]] is another Insurgent sidearm. It costs 1 Supply.
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]
[[File:SandstormHP.jpeg|thumb|none|650px|The Hi-Power idles at the range.]]
[[File:SandstormHPsights.jpeg|thumb|none|650px|Sighting up.]]
[[File:SandstormHPreload1.jpeg|thumb|none|650px|Loading up with a fresh 13 round magazine.]]
[[File:SandstormHPempty.jpeg|thumb|none|650px|The operator feeds his Hi-Power a new magazine from empty.]]


==Colt M1911==
==Colt M1911==
The classic .45 [[M1911]] returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol.
The classic .45 [[M1911]] returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol.
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]
[[File:Sandstorm1911 1.jpeg|thumb|none|650px|Holding another member of the John Moses Browning family at rest.]]
[[File:Sandstorm1911sights.jpeg|thumb|none|650px|Sights.]]
[[File:Sandstorm1911reload.jpeg|thumb|none|650px|Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.]]
[[File:Sandstorm1911empty.jpeg|thumb|none|650px|Preparing to hit the slide release on an empty M1911.]]


==Colt M45A1==
==Colt M45A1==
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911, it costs 2 Supply.
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911, it costs 2 Supply and acts as Security's .45 pistol.
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]]
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]]
[[File:SandstormM45 1.jpeg|thumb|none|650px|Holding the M1911's younger brother at the range.]]
[[File:SandstormM45sights.jpeg|thumb|none|650px|Iron sights.]]
[[File:SandstormM45reload1.jpeg|thumb|none|650px|Loading up a fresh 7-rounder.]]
[[File:SandstormM45empty.jpeg|thumb|none|650px|The M45A1 about to be locked and loaded.]]


==Glock 17==
==Glock 17==
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In earlier footage the Glock had its original designation, but has been since re-indexed as the '''M005''', which maybe derived from the USMC '''M007''' designation of the [[Glock 19|Glock 19M]]. As of a pre-release beta patch, the Glock is unavailable in the final game, to be reworked and re-added sometime after launch.
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In earlier footage, the Glock had its original designation, but was re-indexed as the '''M005''', which maybe derived from the USMC '''M007''' designation of the [[Glock 19|Glock 19M]]. The Glock was removed from the launch version, reworked, and later patched in as the "PF940."
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]]
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]]
[[File:SandstormG17.jpeg|thumb|none|650px|The operator takes his Glock out to the range to celebrate their reunion after Content Update 1.]]
[[File:SandstormG17sights.jpeg|thumb|none|650px|Iron sights.]]
[[File:SandstormG17reload1.jpeg|thumb|none|650px|''Loading!'']]
[[File:SandstormG17empty.jpeg|thumb|none|650px|The operator turns his Glock over to give its slide a quick pull back.]]


==Makarov PM==
==Makarov PM==
The [[Makarov PM]] is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply.
The [[Makarov PM]] is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply.
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
[[File:MakarovSandstorm1.jpeg|thumb|none|650px|An idle Makarov waits patiently.]]
[[File:SandstormPMsights.jpeg|thumb|none|650px|The Makarov's sights.]]
[[File:SandstormPMreload1.jpeg|thumb|none|650px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]
[[File:SandstormPMempty.jpeg|thumb|none|650px|An empty Makarov recieves a fresh magazine.]]


==SIG-Sauer P226R==
==SIG-Sauer P226R==
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation as '''L106A1'''. It is the most expensive pistol currently available, costing 3 Supply.
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation as '''L106A1'''. It is the most expensive pistol currently available, costing 3 Supply.
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]
[[File:SandstormSIG1.jpeg|thumb|none|650px|The operator with his P226.]]
[[File:SandstormSIGsights.jpeg|thumb|none|650px|Iron sights.]]
[[File:SandstormSIGreload1.jpeg|thumb|none|650px|After some blasting, the operator presses in a new magazine.]]
[[File:SandstormSIGempty.jpeg|thumb|none|650px|The operator's thumb clips through the slide as he chambers a fresh round.]]


==Tariq==
==Tariq==
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply.
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply.
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]
[[File:SandstormTariq1.jpeg|thumb|none|650px|On the range with the M9's single-stack Iraqi older cousin.]]
[[File:SandstormTariqsights.jpeg|thumb|none|650px|Iron sights.]]
[[File:SandstormTariqReload1.jpeg|thumb|none|650px|Feeding the Tariq an 8 round magazine.]]
[[File:SandstormTariqempty.jpeg|thumb|none|650px|Giving the slide release a good push.]]


=Submachine Guns=
=Submachine Guns=
==Heckler & Koch MP7A1==
==Heckler & Koch MP7A1==
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply.
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply.
[[Image:H&K MP71A1.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]]
[[Image:H&K MP71A1.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]]
[[File:SandstormMP7.jpeg|thumb|none|650px|A stock MP7 patiently waiting to operate.]]
[[File:SandstormMP7sights.jpeg|thumb|none|650px|The operator checks his sight alignment.]]
[[File:SandstormMP7reload1.jpeg|thumb|none|650px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload.]]


==IMI Uzi==
==IMI Uzi==
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car. A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra Supply points.
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra Supply points.
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]]
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]]
[[File:SandstormUzi1.jpeg|thumb|none|650px|The operator on the range with a standard  Uzi. Note custom charging handle.]]
[[File:SandstormUzisights.jpeg|thumb|none|650px|Aiming. Unlike many first-person shooters that feature the Uzi, the player character uses the front and rear sights to aim.]]
[[File:SandstormUzireload1.jpeg|thumb|none|650px|Reloading gives the operator an opportunity to show off the details on his Uzi, as well as the fully extended stock.]]
[[File:SandstormUziEmpty.jpeg|thumb|none|650px|Pulling the custom charging handle during an empty reload.]]


=Assault Rifles=
=Assault Rifles=

Revision as of 04:47, 4 March 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Insurgency: Sandstorm
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Release Date: September 2018
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC & Consoles
Genre: First-Person Shooter


Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come. The game released on December 12, 2018, following a free Open Beta weekend. As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side has no such luxury.

The following weapons appear in the video game Insurgency: Sandstorm.


Pistols

Beretta M9

A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply.

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Beretta M9 - 9x19mm
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The M9, idle.
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Aiming down the sights.
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Inserting a fresh magazine.
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Preparing to hit the slide release.

Browning Hi-Power

Making its way from Day of Infamy, the Browning Hi-Power is another Insurgent sidearm. It costs 1 Supply.

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Browning Hi-Power - 9x19mm
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The Hi-Power idles at the range.
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Sighting up.
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Loading up with a fresh 13 round magazine.
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The operator feeds his Hi-Power a new magazine from empty.

Colt M1911

The classic .45 M1911 returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol.

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Colt M1911 - .45 ACP
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Holding another member of the John Moses Browning family at rest.
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Sights.
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Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.
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Preparing to hit the slide release on an empty M1911.

Colt M45A1

The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911, it costs 2 Supply and acts as Security's .45 pistol.

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Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
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M45 MEU(SOC) Pistol - .45 ACP
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Holding the M1911's younger brother at the range.
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Iron sights.
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Loading up a fresh 7-rounder.
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The M45A1 about to be locked and loaded.

Glock 17

A tan-framed Glock 17 is one of the Security pistols in-game. In earlier footage, the Glock had its original designation, but was re-indexed as the M005, which maybe derived from the USMC M007 designation of the Glock 19M. The Glock was removed from the launch version, reworked, and later patched in as the "PF940."

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Glock 17 Gen 4 - 9x19mm
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The operator takes his Glock out to the range to celebrate their reunion after Content Update 1.
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Iron sights.
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Loading!
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The operator turns his Glock over to give its slide a quick pull back.

Makarov PM

The Makarov PM is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply.

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Makarov PM - 9x18mm Makarov
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An idle Makarov waits patiently.
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The Makarov's sights.
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Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.
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An empty Makarov recieves a fresh magazine.

SIG-Sauer P226R

Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation as L106A1. It is the most expensive pistol currently available, costing 3 Supply.

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SIG-Sauer P226R - 9x19mm
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The operator with his P226.
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Iron sights.
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After some blasting, the operator presses in a new magazine.
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The operator's thumb clips through the slide as he chambers a fresh round.

Tariq

The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply.

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Tariq (Iraqi copy of the Beretta M1951) - 9x19mm
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On the range with the M9's single-stack Iraqi older cousin.
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Iron sights.
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Feeding the Tariq an 8 round magazine.
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Giving the slide release a good push.

Submachine Guns

Heckler & Koch MP7A1

A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply.

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H&K MP7A1 - 4.6x30mm
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A stock MP7 patiently waiting to operate.
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The operator checks his sight alignment.
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Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload.

IMI Uzi

The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra Supply points.

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IMI UZI - 9x19mm
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The operator on the range with a standard Uzi. Note custom charging handle.
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Aiming. Unlike many first-person shooters that feature the Uzi, the player character uses the front and rear sights to aim.
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Reloading gives the operator an opportunity to show off the details on his Uzi, as well as the fully extended stock.
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Pulling the custom charging handle during an empty reload.

Assault Rifles

AK-105

A new weapon in Sandstorm, the AK-105 with a Zenit RIS handguard and a railed dust cover appears under the name "Alpha AK".

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AK-105 - 5.45x39mm

AK-74N

The AK-74N is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. The rifle costs 4 Supply and is usable by the Insurgents' Rifleman, Demolitions, Officer, and Observer classes.

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AK-74 - 5.45x39mm

AKS-74U

The AKS-74U returns in the sequel. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 Supply.

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Izhmash AKS-74U - 5.45x39mm

AKMS

The AKMS is seen briefly in the gameplay trailers in the hands of an Insurgent. The rifle is one of the cheapest Insurgent weapons available, costing 3 Supply. It is usable by the Rifleman, Demolitions, Officer, and Observer classes.

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Izhmash AKM - 7.62x39mm

M4A1

The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 Supply. It is usable by the Security Rifleman, Demolitions, Officer, and Observer classes.

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Colt M4A1 - 5.56x45mm NATO

Mk 18 Mod 1

The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. As with the M4A1, it somewhat higher-cost than basic rifles for the Security forces, though costs only 4 Supply. It can only be used by the Security Breacher and Advisor classes.

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Mk 18 Mod 1 - 5.56x45mm

M16A2

Pre-release footage of the loadout menu has shown the M16A2 as a selectable assault rifle; it serves as the Insurgents' counterpart to the M16A4. The rifles are nearly indentical, save for the M16A2's inability to mount optics beyond a few scopes. It costs 3 Supply and is usable by the Insurgent Rifleman, Demolitions, Officer, and Observer. The M16A2 also gains a heat shield handguard when a launcher is mounted.

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Colt M16A2 - 5.56x45mm

M16A4

The M16A4 is seen being used in one of the alpha gameplay footage. It is the cheapest rifle available to the Security forces, costing 3 Supply. It is usable by the Security Rifleman, Demolitions, Observer, and Officer classes.

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Colt M16A4 - 5.56x45mm NATO

Enfield L85A2

The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 5 Supply.

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L85A2 - 5.56x45mm
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L85A2 with SUSAT scope - 5.56x45mm NATO
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L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm

Heckler & Koch G36K

Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. It costs 4 Supply and is available to the Security Rifleman, Demolitions, Officer, and Observer classes. Notably, the G36K is prominently used during the tutorial map.

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H&K G36KV - 5.56x45mm NATO

Battle Rifles

FN FAL

The FN FAL makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. In the final game, it is usable by the Insurgent Rifleman, Demolitions, Observer, and Officer. It costs 4 Supply and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.

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FN FAL 50.00 - 7.62x51mm NATO

FN SCAR-H STD

Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 Supply.

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Third Generation FN SCAR-H STD - 7.62x51mm NATO

H&K G3A3

The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security forces' Rifleman, Demolitions, Observer, and Officer classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 Supply.

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H&K G3A3 - 7.62x51mm NATO
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Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.

Mk 14 Mod 1 Enhanced Battle Rifle

The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security Marksman class and costs 5 Supply.

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Mk 14 Mod 1 EBR - 7.62x51mm NATO

Norinco SKS-D

The Norinco SKS-D returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines, and the bolt still incorrectly locks open upon firing the last shot despite the lack of a bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Adviser class.

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Norinco SKS-D - 7.62x39mm

Machine Guns

M249-E2 SAW

The M249 is seen briefly being held by an insurgent. In the final game, it is the only primary weapon usable by the Security Gunner class, costing 3 Supply. Unlike most weapons, the M249 cannot perform a fast reload.

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FN M249-E2 SAW - 5.56x45mm NATO

PKM

The PKM makes its long-awaited arrival to the series in Sandstorm. It is the Insurgent counterpart to the M249, usable only by the Gunner class. As with the M249, it costs 3 Supply and the player is unable to perform a fast reload while using it.

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PKM - 7.62x54mm R

Shotguns

Remington 870

The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security Breacher class and costs 2 Supply.

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Remington 870 Express Tactical - 12 Gauge

TOZ-194

Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 Supply and is available to the Insurgent Breacher.

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TOZ-194 - 12 Gauge

Sniper Rifles

Remington M24

The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class.

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M24 sniper rifle - .300 Winchester Magnum

Mosin Nagant 1891/30

The Mosin Nagant is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. It costs 2 Supply and is usable by the Insurgent Marksman and Advisor classes. If there is not a scope mounted, the rifle can be used with stripper clips for faster reloading while empty, at the cost of extra Supply.

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Mosin Nagant 1891/30 - 7.62x54mmR
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Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R

Izhmash SVD Dragunov

The Izhmash SVD Dragunov is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just iron sights.

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Izhmash SVD Dragunov - 7.62x54mmR

Launchers

Carl Gustav M3

The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.

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Carl Gustav M3 - 84x246mm R

M136 AT4

Another veteran from the previous game, the M136 AT4 is also available to the Security Demolition class.

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M136 AT4 - 84mm

Panzerfaust 3

The Panzerfaust 3 is available to the Insurgents as their analogue of the AT4, being a single-shot launcher.

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Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

RPG-7

The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.

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RPG-7 - 40mm

Mounted Weapons

DShK heavy machine gun

The DShKM is mounted on the Insurgents' pickup truck.

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DShKM - 12.7x108mm