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Day of Infamy: Difference between revisions

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[[Image:PPKReloadEmpty1.1DOI.jpg|thumb|none|450px|Having run dry on 11 rounds the engineer reloads again, taking care to release the slide manually since there is no slide release]]
[[Image:PPKReloadEmpty1.1DOI.jpg|thumb|none|450px|Having run dry on 11 rounds the engineer reloads again, taking care to release the slide manually since there is no slide release]]
[[Image:PPKWorldDOI.jpg|thumb|none|450px|PPK in the hands of the 1st Infanterie-Division]]
[[Image:PPKWorldDOI.jpg|thumb|none|450px|PPK in the hands of the 1st Infanterie-Division]]
[[Image:PPKBashDOI.jpg|thumb|none|450px|Melee bashing with the PPK]]


===Luger P08===
===Luger P08===

Revision as of 08:56, 29 December 2016

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Day of Infamy for current discussions. Content is subject to change.


Day of Infamy
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Release Date: 26 June 2016
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Day of Infamy is the standalone version of the Insurgency 2 Mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:

  • Officers, who can call in radio support
  • Riflemen, who have a sway reduction after sprinting
  • Assaults, who have faster movement speed
  • Supports, who have resistance to suppression
  • Engineers, who have a reload speed increase
  • Communications, who can capture points faster with his radio
  • Flamethrowers, who have increased weight threshold
  • Machine gunners, who can carry more ammunition
  • Snipers, who can hold their breath longer

Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.

Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to "First Wave" units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).

The following weapons appear in the video game Day of Infamy:


Weapons of the Wehrmacht

Handguns

Walther P38

The Walther P38 is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.

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Walther P38 - 9x19mm
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Walther P38 in the customization menu
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A Wehrmacht soldier draws his P38 for the first time, taking care to rack the slide to chamber a round
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Ready to ruin a Yank's day, he wields his pistol in both hands. Note the gloves, which are only present on snowy maps.
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Aiming down the sights
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Reloading the P38
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Reloading an emptied P38
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P38 in the hands of the 1st Infanterie-Division Note that the 1st-Infanterie-Division never served in the Western Front.
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Melee bashing with the P38

Walther PPK

The Walther PPK is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the PPK, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.

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Walther PPK - 9mm Kurz
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The Walther PPK in the customization menu
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A Wehrmacht engineer draws his PPK for the first time, taking care to rack the slide to chamber a round
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He holds the PPK in both hands just as for the P38
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Aiming down the sights
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Reloading the PPK
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Having run dry on 11 rounds the engineer reloads again, taking care to release the slide manually since there is no slide release
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PPK in the hands of the 1st Infanterie-Division
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Melee bashing with the PPK

Luger P08

The Luger P08 is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.

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Luger P08 - 9x19mm
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The Luger P08 in the customization menu
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A Wehrmacht machine gunner draws his Luger for the first time, taking care to chamber a round
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He holds the P08 in one hand
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Aiming the P08
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Firing the P08
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Reloading the P08
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P08 in the hands of the 1st Infanterie-Division
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The machine gunner reloades a dry P08
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Chambering a new round
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Melee bashing with the P08

Mauser C96

The Mauser C96 is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a "first draw" animation.

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C96 - 7.63x25mm
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The Mauser C96 in the customization menu
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He holds the C96 with 2 hands
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Aiming the C96
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Reloading the C96
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The officer removes the clip
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P08 in the hands of the 1st Infanterie-Division

Rifles

Karabiner 98K

The Karabiner 98K appears in game as the "Karabiner 98K" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades. It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for.

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Karabiner 98K - 7.92x57mm
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Karabiner 98K in the customisation menu with sling, stripper clips and bayonet attachments equipped
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Karabiner 98K with bayonet and sling attachments
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Aiming the Karabiner 98K
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Working the bolt
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Loading single rounds into the magazine
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Reloading the Karabiner 98K with a stripper clip
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Thrusting the trusty bayonet forward
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Melee bashing with the Karabiner 98K. Starting with the first build of Beta, most weapons are capable of melee bashing
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World model of the Karabiner 98K

Karabiner 98K with ZF39 scope

The ZF39 is available only to the sniper, and its magnification has been increased to 7x for gameplay reasons along with its counterparts in the Allied arsenal. With the scope attached, it is not possible to reload via stripper clips.

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Scoped Karabiner 98K in the customization menu
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Wielding a scoped Karabiner 98K
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Looking through the scope