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Talk:Killing Floor 2: Difference between revisions
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:And the gun lacks M9A1 checkered back strap too.--[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 19:46, 10 April 2015 (EDT) | :And the gun lacks M9A1 checkered back strap too.--[[User:Blondie|Blondie]] ([[User talk:Blondie|talk]]) 19:46, 10 April 2015 (EDT) | ||
:: First off | :: First off, I don't believe we allow the weapon's icon to enter into discussion of what the actual player-held weapon is (as many times in games they don't match up with each other), so whatever the icon is is irrelevant in this instance. Next, it should be noted that, even by this stage with HD graphics, video game weapons can't and likely won't be able to exactly precisely emulate a real world firearm 100%, for a number of reasons, and therefore it's possible we can't and won't ever get a 'exact' model' ID. We often don't get 'exact IDs' for films or TV shows that actually have real weapons and not renderings, again, for a number of reasons. Omission or switching of such minor features, like the lack of a backstrap checkering, trigger guard shape, etc, definitely shouldn't be so scrutinized in a video game, especially when we're talking pre-release. Such details might still remain to be finalized, and otherwise could likely be mere oversights and/or liberties taken on the weapon's look by the game's artists. Since we have such a mis-match of details - rail and front and rear slide serrations of M9A1, M9/92FS trigger guard, the one image seems to have a [[Beretta 92FS Brigadier|Brigadier]] slide while the other has an M9A1 slide, and flush barrel with the slide - we simply won't be able to make an exact ID since there's no Beretta that has all those features, not one that matches that exact configuration from the factory as far as I know.<BR><BR>Again, I wouldn't sweat such miniscule details so much for a video game weapon, there are variables in play that may forever provide a nebulous ID to an extent. If this were a real weapon, it might be worthy of speculating on its minor details, but on a video game? I think this is being over-thought a bit. Especially for a game that hasn't even released yet. I'd have to go with listing it as we would on film/TV pages - List it as what it matches best (in this case, an M9A1) and note all the features and their particular distinctions as part of the sections' writeup and leave it at that for the time being.[[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:26, 10 April 2015 (EDT) |
Revision as of 02:41, 11 April 2015
Exact model of Beretta 92?
Gameplay video is here: http://www.youtube.com/watch?v=6LeDvDdadxQ
Could somebody determine what Beretta is used there? Is it M9A1 like in the first game? At first I even thought that the trigger guard is rounded, indicating it's not F/FS, but then I realized that it was the flashlight that hid the guard's shape.
The presence of the rail indicates that it's not usual 92F/FS, but it lacks checkered back strap: https://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-09_00-58-18.jpg
UPD: probably it's 92 Compact With Rail, a shortened M9A1 version.
First off, please put your name on these, and second, I'm fairly sure it's a M9A1 with a Brigadier-style barrel. --PaperCake 00:42 10 April 2015 (EST).
- I got it. Are you sure it's a M9A1? It has got the usual trigger guard from 92FS/M9 and it looks short. --Blondie (talk) 14:26, 10 April 2015 (EDT)
Fairly certain it is a M9A1. The trigger guard is the same as a normal M9A1, just hard to see courtesy of the tac-light mounted on the front rail. As for it looking short, it's probably been modeled with a Brigadier-style barrel, which are usually flush with the front of the slide. --PaperCake 19:05, 10 April 2015 (EST).
- I respect your opinion, but. First, weapon icon shows M9-style trigger guard: http://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-11_02-32-30.png
- Second, I'm also fairly certain that it's thin M9 trigger guard on the actual in-game model: http://dl.dropboxusercontent.com/u/36389920/ShareX/2015-04/2015-04-11_02-36-43.jpg
- If you look closely, flashlight doesn't cover trigger guard that much to distort its shape.
- Anyway, it's not the proof that the gun is not M9A1, I also added it in article as M9A1 as the most possible variant. We'll have to wait for the release to tell for sure. :3
- And the gun lacks M9A1 checkered back strap too.--Blondie (talk) 19:46, 10 April 2015 (EDT)
- First off, I don't believe we allow the weapon's icon to enter into discussion of what the actual player-held weapon is (as many times in games they don't match up with each other), so whatever the icon is is irrelevant in this instance. Next, it should be noted that, even by this stage with HD graphics, video game weapons can't and likely won't be able to exactly precisely emulate a real world firearm 100%, for a number of reasons, and therefore it's possible we can't and won't ever get a 'exact' model' ID. We often don't get 'exact IDs' for films or TV shows that actually have real weapons and not renderings, again, for a number of reasons. Omission or switching of such minor features, like the lack of a backstrap checkering, trigger guard shape, etc, definitely shouldn't be so scrutinized in a video game, especially when we're talking pre-release. Such details might still remain to be finalized, and otherwise could likely be mere oversights and/or liberties taken on the weapon's look by the game's artists. Since we have such a mis-match of details - rail and front and rear slide serrations of M9A1, M9/92FS trigger guard, the one image seems to have a Brigadier slide while the other has an M9A1 slide, and flush barrel with the slide - we simply won't be able to make an exact ID since there's no Beretta that has all those features, not one that matches that exact configuration from the factory as far as I know.
Again, I wouldn't sweat such miniscule details so much for a video game weapon, there are variables in play that may forever provide a nebulous ID to an extent. If this were a real weapon, it might be worthy of speculating on its minor details, but on a video game? I think this is being over-thought a bit. Especially for a game that hasn't even released yet. I'd have to go with listing it as we would on film/TV pages - List it as what it matches best (in this case, an M9A1) and note all the features and their particular distinctions as part of the sections' writeup and leave it at that for the time being.StanTheMan (talk) 22:26, 10 April 2015 (EDT)
- First off, I don't believe we allow the weapon's icon to enter into discussion of what the actual player-held weapon is (as many times in games they don't match up with each other), so whatever the icon is is irrelevant in this instance. Next, it should be noted that, even by this stage with HD graphics, video game weapons can't and likely won't be able to exactly precisely emulate a real world firearm 100%, for a number of reasons, and therefore it's possible we can't and won't ever get a 'exact' model' ID. We often don't get 'exact IDs' for films or TV shows that actually have real weapons and not renderings, again, for a number of reasons. Omission or switching of such minor features, like the lack of a backstrap checkering, trigger guard shape, etc, definitely shouldn't be so scrutinized in a video game, especially when we're talking pre-release. Such details might still remain to be finalized, and otherwise could likely be mere oversights and/or liberties taken on the weapon's look by the game's artists. Since we have such a mis-match of details - rail and front and rear slide serrations of M9A1, M9/92FS trigger guard, the one image seems to have a Brigadier slide while the other has an M9A1 slide, and flush barrel with the slide - we simply won't be able to make an exact ID since there's no Beretta that has all those features, not one that matches that exact configuration from the factory as far as I know.