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Dino D-Day: Difference between revisions
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[[Image:Dino D-Day Promo Ad.jpg|right]] | [[Image:Dino D-Day Promo Ad.jpg|right]] | ||
'''Dino D-Day''' was originally a Half-Life 2 mod that was later released as a stand alone Multiplayer FPS game on Steam. The game is set in World War II with a twist: The Nazi's have somehow created Dinosaurs that they use to fight the war. Gameplay is similar to [[Team Fortress 2]]. | '''Dino D-Day''' was originally a Half-Life 2 mod that was later released as a stand alone Multiplayer FPS game on Steam. The game is set in World War II with a twist: The Nazi's have somehow created Dinosaurs that they use to fight the war. Gameplay is similar to [[Team Fortress 2]]. | ||
The game eventually received a visual update that added weapons and changed the look of existing weapons. It also added a "Last Stand" mode that's available as DLC. | |||
'''The following weapons appear in the game''': | '''The following weapons appear in the game''': | ||
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=Pistols/Revolvers= | =Pistols/Revolvers= | ||
==M1911A1== | ==M1911A1== | ||
The [[M1911A1]], called the Colt .45 in-game, is the sidearm for Hardgrave and Cpl. Joe Spencer. | The [[M1911A1]], called the Colt .45 in-game, is the sidearm for Capt. Jack Hardgrave and Cpl. Joe Spencer. Like most of the weapons it updated the model and fixed a transparent texture that was present in the gun's magazine. | ||
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] | [[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]] | ||
[[Image: | [[Image:ColtDinoDDayUpdate.jpg|thumb|none|600px|Hardgrave holding his updated Colt .45]] | ||
[[Image: | [[Image:ColtDinoDDayUpdate2.jpg|thumb|none|600px|The weapon's sights.]] | ||
[[Image:Colt Reload DinoDDay.jpg|thumb|none|600px| | [[Image:ColtDinoDDayUpdate3.jpg|thumb|none|600px|Hardgrave reloads his M1911A1 after he runs it dry, which caused maximum damage to the sand.]] | ||
[[Image:ColtDinoDDayUpdate4.jpg|thumb|none|600px|Hardgrave reloads his M1911A1 after firing two shots. As evident in the below screenshot, the slide would fly backwards during every reload (In-game the gun carries seven bullets).]] | |||
[[Image:Colt Reload DinoDDay.jpg|thumb|none|600px|The original model. Note the transparent textures on the inside of the magazine.]] | |||
==Nagant M1895== | ==Nagant M1895== | ||
Called the [[Nagant Revolver]], it is the sidearm of Ilona Vike. | Called the [[Nagant Revolver]], it is the sidearm of Ilona Vike. It fires rather slowly, but it is accurate. | ||
[[Image:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver]] | [[Image:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 Revolver]] | ||
[[Image: | [[Image:RevolveDinoDDayUpdate.jpg|thumb|none|600px|Vike holds her Nagant M1895 at the ready. There are few changes to this weapon when compared to the original model. Most notably, though, is that the texture is of a higher quality.]] | ||
[[Image: | [[Image:RevolveDinoDDayUpdate2.jpg|thumb|none|600px|Vike aims down the sights.]] | ||
[[Image:RevolveDinoDDayUpdate3.jpg|thumb|none|600px|Vike reloads each bullet individually. This means that if you are going to use this weapon, ''do not miss''.]] | |||
[[Image:Nagant DinoDDay.jpg|thumb|none|600px|The original in-game Nagant Revolver.]] | |||
==Walther P38== | ==Walther P38== | ||
The [[Walther P38]] is the sidearm | The [[Walther P38]] is the sidearm of Camille Brun, the Allied medic. In-game the name 'Walther' is dropped and it is simply referred to as the 'P38'. Oddly, despite being a weapon heavily used by the Germans during World War II, this weapon is used by an Allied character. The updated model now allows the slide to lock back when reloading the weapon after it's been emptied. | ||
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol]] | [[Image:P38.jpg|thumb|none|300px|Walther P38 pistol]] | ||
[[Image:P38 | [[Image:P38DinoDDayUp.jpg|thumb|none|600px|Brun with her apparently "borrowed" P38 at the ready.]] | ||
[[Image:P38 Reload DinoDDay.jpg|thumb|none|600px| | [[Image:P38DinoDDayUp2.jpg|thumb|none|600px|Brun aims down the sights.]] | ||
[[Image:P38DinoDDayUp3.jpg|thumb|none|600px|In this new reload animation, after the magazine has been emptied, the slide locks back when Brun reloads the P38. She also keeps her finger off of the trigger during this process.]] | |||
[[Image:P38DinoDDayUp4.jpg|thumb|none|600px|Brun reloads a slightly empty P38. Note that you can see bullets through the holes on the magazine, but unlike most of the weapons in-game, these bullets seem to be textured onto the model.]] | |||
[[Image:P38 Reload DinoDDay.jpg|thumb|none|600px|The original P38 being reloaded.]] | |||
==Luger P08== | ==Luger P08== | ||
Olt. Karl Hissman and HptFw. Wolfgang von Graff both carry a [[Luger P08]] (Simply called Luger in-game) as their sidearm. | Olt. Karl Hissman and HptFw. Wolfgang von Graff both carry a [[Luger P08]] (Simply called Luger in-game) as their sidearm. The updated model seems to be a complete redesign, complete with various new animations. | ||
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | [[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm]] | ||
[[Image:Luger | [[Image:LugerDinoDDayUp.jpg|thumb|none|600px|Hissman holds his Luger P08.]] | ||
[[Image:Luger | [[Image:LugerDinoDDayUp2.jpg|thumb|none|600px|When either Hissman or von Graff draw their Luger, they chamber the weapon. A bullet can be seen inside, even if the weapon is empty when it is drawn.]] | ||
[[Image:Luger Reload DinoDDay.jpg|thumb|none|600px| | [[Image:LugerDinoDDayUp3.jpg|thumb|none|600px|Hissman reloads an empty Luger after wasting a goat.]] | ||
[[Image:LugerDinoDDayUp4.jpg|thumb|none|600px|Hissman reloads a partly empty Luger after wasting another poor defenseless goat.]] | |||
[[Image:Luger Reload DinoDDay.jpg|thumb|none|600px|The original Luger.]] | |||
==Tokarev TT-33== | |||
Released in an update, the Allied sniper Ilona Vike can exchange her Nagant revolver for a [[Tokarev TT-33 Pistol]]. Although it deals less damage, it fires much faster than the Nagant, and can also be reloaded substantially quicker (since it uses a magazine). | |||
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]] | |||
[[Image:TTDinoDDay.jpg|thumb|none|600px|Vike holds her brand new TT-33.]] | |||
[[Image:TTDinoDDay2.jpg|thumb|none|600px|Vike aims down the sights.]] | |||
[[Image:TTDinoDDay3.jpg|thumb|none|600px|Vike loads what appears to be a very empty magazine into her TT-33. As seen below, the magazine has exactly one bullet modeled into it. Through what must be Russian magic, this bullet turns into seven.]] | |||
[[Image:TTDinoDDay4.jpg|thumb|none|600px|After dumping the previous magazine (done through a quick flick of the wrist), Vike loads a solitary bullet into her TT-33.]] | |||
=Rifles= | =Rifles= | ||
==M1 Garand== | ==M1 Garand== | ||
Jack Hardgrave can carry an [[M1 Garand]] as his primary weapon. As with most video game incarnations of this weapon, you can only reload when the weapon's current clip runs dry. The update has made it somewhat smaller. | |||
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand]] | [[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]] | ||
[[Image: | [[Image:M1GDinoDDayUp.jpg|thumb|none|600px|Hardgrave holds his M1 Garand while admiring a Nazi wanted poster with his face on it.]] | ||
[[Image: | [[Image:M1GDinoDDayUp2.jpg|thumb|none|600px|Ready to try out the Garand's updated sights, Hardgrave pulls the dangerous stunt of pointing a loaded gun towards his face.]] | ||
[[Image: | [[Image:M1GDinoDDayUp3.jpg|thumb|none|600px|Admiring the beautiful North African sky, Hardgrave reloads his rifle. Like most video games, the Garand can only reload once all ammo in the current clip has been depleted.]] | ||
[[Image:Garand DinoDDay.jpg|thumb|none|600px|The first version of Hardgrave's M1 Garand.]] | |||
==M1 Carbine== | ==M1 Carbine== | ||
Hardgrave can also carry a [[M1 Carbine]] as the primary weapon if the player chooses so. The weapon carries more ammo than the Garand and can reload mid-magazine, but deals less damage to enemy players. | Hardgrave can also carry a [[M1 Carbine]] as the primary weapon if the player chooses so. The weapon carries more ammo than the Garand and can reload mid-magazine, but deals less damage to enemy players. Like the Garand, the updated model seems to be smaller. | ||
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine]] | [[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine]] | ||
[[Image:Carbine | [[Image:M1CDinoDDayUp.jpg|thumb|none|600px|The updated M1 Carbine is notably different than the previous version.]] | ||
[[Image: | [[Image:M1CDinoDDayUp3.jpg|thumb|none|600px|Hardgrave aims down the carbine's iron sights.]] | ||
[[Image:Carbine | [[Image:M1CDinoDDayUp2.jpg|thumb|none|600px|Taking the magazine out of the gun, Hardgrave reloads his M1 Carbine.]] | ||
[[Image:Carbine DinoDDay.jpg|thumb|none|600px|The original M1 Carbine, in all of its chunky glory.]] | |||
==Mosin Nagant M91/30== | ==Mosin Nagant M91/30== |
Revision as of 17:44, 22 February 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Dino D-Day for current discussions. Content is subject to change. |
Dino D-Day was originally a Half-Life 2 mod that was later released as a stand alone Multiplayer FPS game on Steam. The game is set in World War II with a twist: The Nazi's have somehow created Dinosaurs that they use to fight the war. Gameplay is similar to Team Fortress 2.
The game eventually received a visual update that added weapons and changed the look of existing weapons. It also added a "Last Stand" mode that's available as DLC.
The following weapons appear in the game:
Pistols/Revolvers
M1911A1
The M1911A1, called the Colt .45 in-game, is the sidearm for Capt. Jack Hardgrave and Cpl. Joe Spencer. Like most of the weapons it updated the model and fixed a transparent texture that was present in the gun's magazine.
Nagant M1895
Called the Nagant Revolver, it is the sidearm of Ilona Vike. It fires rather slowly, but it is accurate.
Walther P38
The Walther P38 is the sidearm of Camille Brun, the Allied medic. In-game the name 'Walther' is dropped and it is simply referred to as the 'P38'. Oddly, despite being a weapon heavily used by the Germans during World War II, this weapon is used by an Allied character. The updated model now allows the slide to lock back when reloading the weapon after it's been emptied.
Luger P08
Olt. Karl Hissman and HptFw. Wolfgang von Graff both carry a Luger P08 (Simply called Luger in-game) as their sidearm. The updated model seems to be a complete redesign, complete with various new animations.
Tokarev TT-33
Released in an update, the Allied sniper Ilona Vike can exchange her Nagant revolver for a Tokarev TT-33 Pistol. Although it deals less damage, it fires much faster than the Nagant, and can also be reloaded substantially quicker (since it uses a magazine).
Rifles
M1 Garand
Jack Hardgrave can carry an M1 Garand as his primary weapon. As with most video game incarnations of this weapon, you can only reload when the weapon's current clip runs dry. The update has made it somewhat smaller.
M1 Carbine
Hardgrave can also carry a M1 Carbine as the primary weapon if the player chooses so. The weapon carries more ammo than the Garand and can reload mid-magazine, but deals less damage to enemy players. Like the Garand, the updated model seems to be smaller.
Mosin Nagant M91/30
The Mosin Nagant appears as the Mosin-Nagant, and has an attached sniper scope. It is the primary weapon of the Allied sniper Ilona Vike.
Karabiner 98k
The Karabiner 98k appears as the Mauser 98k. It is the primary weapon of both Hptm. Kurt Streicher and Hissman. Hissman, being the Axis sniper class, has a scoped variant. Additionally, unlike Streicher, Hissman loads his weapon one bullet at a time, probably due to the scope. Streicher uses a 5-shot stripper clip.
Sturmgewehr 44
The Sturmgewehr 44 appears as the MP-44. It is the primary weapon for von Graff.
SMGs/Machine Guns
M1A1 Thompson
The M1A1 Thompson appears as the Thompson SMG. It is one of two primary weapons for Spencer.
M3/M3A1 Grease Gun
The Grease Gun is the other selectable primary weapon for Spencer. It does more damage, but has a slower rate of fire and less accuracy.
Sten Mk II
The Sten Mk II appears as the Sten Gun and is the primary weapon of Camille Brun.
BAR
A BAR without a bipod is the primary weapon for Joseph Frank.
MP38
The MP38 appears as the MP-40, and is the secondary weapon for Streicher.
Browning M1919A4
The Browning M1919A4 appears as the .30 Cal MG, and is the weapon attached to the back of the cyber-Protoceratops, Trigger. The weapon cannot be reloaded, but can overheat, and if it fully overheats, the weapon must cool down completely before being used again. Once ammo is dry, Trigger must find ammo on the ground or resupply back at the base.
MG34
The MG34 is the weapon that is mounted on the back of the Axis Stygimoloch. It acts like Trigger's .30 Cal MG.
MG42
MG42s appear as mounted weapons near Allied spawn points on some maps. It has unlimited ammo but can overheat like the Browning and MG34.
Shotguns
Winchester Model 1912 Trench Gun
The Winchester Model 1912 "Trench Gun" appears as the Trench Gun. It has the slowest reload of all the weapons players can use. It is the primary weapon for Blithe-Crossley.
Flechette Gun
Frank's sidearm is a weapon called the Flechette Gun. It is a single-shot handgun that fires shotgun shells and appears to be a heavily modified double-barreled shotgun of sorts. The weapon has zip ties around it, which is anachronistic as they weren't invented until 1958 and the game takes place around 1944.
Rocket Launchers/Explosives
PIAT
One of two secondary weapons for Blithe-Crossley, the PIAT is the game's rocket launcher.
Mk 2 Hand Grenade
The Mk 2 hand grenade appears as the Mk 2 Frag Grenade, and is used by both Hardgrave and Frank as explosives.
Sticky Bomb
Called the Sticky Bomb, this is Spencer's explosive.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate, with a fragmentation sleeve, appears as the Stick Grenade, and is used by both Hissman and Streicher. Von Graff uses a healing pack in the grenade's place. Similarly, Brun also does not carry an explosive, a common trait between the medics. Model 24s are also used by the Axis Compsognathus (Compy) class, who wears one on their back. Compies act as suicide bombers.
Smoke Grenade
Blithe-Crossley also carries a Smoke Grenade.
Other
M2 Flamethrower
The M2 Flamethrower appears as the Flamethrower, and is the second option players can choose to use for Blithe-Crossley's secondary weapon.
20mm Gun
The weapon emplaced on the back of the Axis Desmatosuchus.
Non-Firearms
These weapons are not firearms, but are the other three weapons used throughout the game.
Jack Rabbit
Vike can dispense dead Jack Rabbits to distract Velociraptors and Microraptors. She can kill them while they're eating, while the other player looks on in shock and anger as his dino is gunned down in front of him. However, an achievement can be earned if the player controlling a Raptor both eats the rabbit and kills the Vike who dispensed it in one life.
Fists
All allied characters minus Trigger can use their Fists as a backup weapon. Hardgrave's fist has a damage/kill fill-bar for his pair of hands. When the bar fills up completely, based on how much damage or how many kills Hardgrave has dished with his bare hands, Hardgrave turns into the Doom marine and becomes a berserker packing man-and-a-half, being granted with super speed and the ability to kill enemies with a single punch. In addition, his hands glow blue. The effect only lasts a few seconds, however.
Knife
German Human classes use knives as a backup weapon. If they can get behind an enemy Human class, the knife can perform an instantly fatal backstab kill, not unlike Team Fortress 2's Spy character's knife.