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Soldier of Fortune (VG): Difference between revisions
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[[Image:MACSoF.jpg|thumb|500px|none|John holds the suppressed MAC-11.]] | [[Image:MACSoF.jpg|thumb|500px|none|John holds the suppressed MAC-11.]] | ||
[[Image:MACSoF2.jpg|thumb|500px|none|Reloading the MAC-11. The suppressor seems to shift slightly when doing this.]] | [[Image:MACSoF2.jpg|thumb|500px|none|Reloading the MAC-11. The suppressor seems to shift slightly when doing this.]] | ||
[[Image:Mac Guard.jpg|thumb|500px|none|A guard holds the MAC-11 while saluting.]] | |||
=Shotguns= | =Shotguns= |
Revision as of 04:14, 15 February 2013
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Soldier of Fortune (VG) for current discussions. Content is subject to change. |
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The following weapons are used in the video game Soldier of Fortune:
Handguns
Glock Hybrid
A Glock resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer and appears as the Black Panther 9mm. The weapon almost appears to have an extended barrel like a Glock 24 or similar. The weapon, despite being loaded with what appears to be a 33-round magazine, only fires 18 shots before reloading. The weapon appears to be John Mullin's weapon of choice, carrying it in all cutscenes. Additionally, he seems to have two different ways of holding it and firing it. Along with two different idle positions with the weapon, there are also two different reload animations, one for each idle position.
Desert Eagle Mark VII
A Desert Eagle Mark VII appears in the game as the Silver Talon .44. Interestingly, it holds 9 rounds like the Mark I, despite the weapon visually bearing more resemblance to the Mark VII. It is the strongest handgun in the game, if not one of the more powerful hitscan eapons, easily killing most human enemies with a single well placed shot. It is also very accurate, making it perfect for scoring headshots. In some early levels, the few enemies who hold handguns will have their weapon determined by the handgun the player uses. For example, if the player chooses the Talon, enemies will carry the Talon and not the 9mm. John Mullins is revealed to be ambidextrous when carrying this weapon, as he will occasionally switch hands with it.
SMGs
FAMAE SAF
The FAMAE SAF without a folding stock and with a foregrip instead appears as the Raptor SMG. It is one of the more common weapons in the game, being carried by a large number of enemies. John reloads the weapon by holding onto the grip with one hand and pulling out the magazine with the other. Like the handguns, John occasionally shifts the weapon's position, affecting the fire and reload animations.
MAC-11
A MAC-11 with several visual differences and suppressor appears as the Suppressed SMG. The weapon is commonly found in the hands of smarter AI generally. The weapon is also Hawk's weapon of choice, carrying it in all cutscenes, though the third person model is extremely low res.
Shotguns
SPAS-12
A SPAS-12 without a stock and a green jungle camouflage appears. The weapon appears to fire semi-automatically. It is common early in the game, though later the player may best acquire it by equipping it in the loadout screen before a mission.