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{{Infobox Video Game|{{PAGENAME}} | |||
|name = Killing Floor | |||
|picture = Killing Floor.jpg | |||
|caption = PC Boxart | |||
|date = May 14, 2009 | |||
|developer = Tripwire Interactive | |||
|platforms= PC<br>Mac OS X | |||
|publisher = Tripwire Interactive | |||
|genre = First-Person Shooter | |||
}} | |||
'''''Killing Floor''''' (also known as '''''KF''''') is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for ''Unreal Tournament 2004'', officially announced on March 2009, and was built on a heavily modified version of the ''Unreal Engine 2.5'' owned by ''Epic Games''. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X. | |||
'''The following weapons appear in the game ''Killing Floor'':''' | '''The following weapons appear in the game ''Killing Floor'':''' | ||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
= Handguns = | |||
== Beretta M9A1 == | == Beretta M9A1 == | ||
The [[Beretta M9A1]], fitted with a weaponlight and appears as the "9mm Tactical", is the standard and default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both ''[[Left 4 Dead]]'' and ''[[Left 4 Dead 2]]''). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols. | |||
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]] | [[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]] | ||
[[Image:Killing floor M9.jpg|none|thumb|400px| | |||
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none| | [[Image:Killing floor M9.jpg|none|thumb|400px|In-game Beretta M9A1. Note how the hammer is never cocked back.]] | ||
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none| | |||
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|In-game Beretta M9A1, looking down the sights.]] | |||
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|In-game dual-wielded Beretta M9A1, while aiming at a "Clot".]] | |||
== Heckler & Koch Mark 23 Mod 0 == | |||
The [[Heckler & Koch Mark 23|H&K Mk 23 Mod 0]], appears as the "MK23", was introduced during the Summer Sideshow 2012 event and a new weapon for the Sharpshooter perk. While shares the same price as the [[Desert Eagle Mark XIX]], it has a slower reload time than other pistols, particularly when dual-wielded. | |||
[[Image:Mk23.jpg|none|thumb|300px|Heckler & Koch Mark 23 Mod 0 - .45 ACP]] | |||
[[Image:KF-Mk23.jpg|thumb|none|350px|In-game Mk 23 Mod 0. Note that the hammer is actually cocked.]] | |||
[[Image:KF-Mk23Reload.jpg|thumb|none|400px|In-game Mk 23 Mod 0, while reloading.]] | |||
== IMI/Magnum Research Desert Eagle Mark XIX == | == IMI/Magnum Research Desert Eagle Mark XIX == | ||
The [[Desert Eagle Mark XIX]], appears as the "Handcannon", is a Sharpshooter-perk weapon. While features an 8-round magazine, it actually modeles after the .50 AE version which should hold only 7 rounds. It can be dual-wielded, and similar to the [[Beretta M9A1]], the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation. | |||
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]] | |||
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|In-game Desert Eagle XIX. Note how the hammer is never cocked back.]] | |||
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px| | |||
== Smith & Wesson Model 29 == | == Smith & Wesson Model 29 == | ||
The | The [[Smith & Wesson Model 29|S&W Model 29]], appears as the ".44 Magnum", was introduced during the 2011 Twisted Christmas event and a new weapon for the Sharpshooter perk. It is sort of a middle ground between the [[Beretta M9A1]] and the [[Desert Eagle Mark XIX]], cheaper and weighing less than the latter but with less ammo and a longer reload time than both. | ||
[[Image:Smith&WessonModel29.jpg|none|thumb|300px|Smith & Wesson Model 29 - .44 Magnum]] | [[Image:Smith&WessonModel29.jpg|none|thumb|300px|Smith & Wesson Model 29 - .44 Magnum]] | ||
[[Image:KF-M29.jpg|none|thumb|300px|In-game S&W Model 29 in-game.]] | |||
[[Image: | |||
= Submachine Guns = | |||
== Heckler & Koch MP5A4 == | == Heckler & Koch MP5A4 == | ||
A new weapon for the Medic perk is the [[Heckler & Koch MP5#Heckler & Koch MP5A4|Heckler & Koch MP5A4]], referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. | A new weapon for the Medic perk is the [[Heckler & Koch MP5#Heckler & Koch MP5A4|Heckler & Koch MP5A4]], referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. | ||
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== Heckler & Koch MP7 == | == Heckler & Koch MP7 == | ||
One of the Medic perk's primary weapon is the [[Heckler & Koch MP7]] (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. | One of the Medic perk's primary weapon is the [[Heckler & Koch MP7]] (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. | ||
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[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler & Koch MP7 in ''Killing Floor'']] | [[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler & Koch MP7 in ''Killing Floor'']] | ||
== MAC-10== | == MAC-10 == | ||
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot. | A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot. | ||
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[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]] | [[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]] | ||
= | = Shotguns = | ||
= | |||
== 12 Gauge Double Barreled Shotgun == | == 12 Gauge Double Barreled Shotgun == | ||
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended. | A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended. | ||
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== AA-12 CQB == | == AA-12 CQB == | ||
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines. | The main weapon of the Support Specialist perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines. | ||
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]] | [[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]] | ||
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']] | [[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']] | ||
== Benelli M3 Super 90 == | |||
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action. | |||
[[Image:Benelli_m3-1-.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock - 12 Gauge]] | |||
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']] | |||
== Benelli M4 Super 90 == | |||
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is a new shotgun for the Support class, appearing as the "Combat Shotgun". Like the M3, it also mounts a weaponlight along with a red dot sight on the top rail. | |||
[[Image:Benelli_m4_2.jpg|none|thumb|400px|Benelli M4 Super 90 with 4-round tube - 12 Gauge. The in-game model resembles this version, though it holds 6 shells at a time.]] | |||
== Kel-Tec KSG == | == Kel-Tec KSG == | ||
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[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|350px|thumb|none|Kel-Tec KSG - 12 Gauge]] | [[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|350px|thumb|none|Kel-Tec KSG - 12 Gauge]] | ||
= Rifles = | |||
== Winchester Model 1894 == | |||
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot. | |||
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]] | |||
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']] | |||
= Assault Rifles and Carbines = | |||
== Colt M4A1 Carbine == | |||
The [[M16_rifle_series#M4/M4A1_Carbine|M4A1 carbine]] in two configurations is one of the new 2011 Twisted Christmas weapons. The cheaper version, meant for the Commando class and referred to as simply the "M4", is equipped with an M68 Aimpoint CCO. It is otherwise nearly-identical statistically to the Draco AK carbine - same price, capacity, and weight, with slightly lower damage as a trade-off for slightly higher accuracy and firing/movement speed. The more expensive version, meant for Demolitions (but still affected by the Commando perk) and referred to as the "M4 203", equips, as its name indicates, an underbarrel [[M203 grenade launcher|M203A1 grenade launcher]]. Both versions load with Magpul PMAGs rather than STANAG magazines, and are also equipped with flip-up rear sights. | |||
[[Image:ColtM4.jpg|none|thumb|400px|M4A1 carbine with M68 CCO and vertical foregrip - 5.56x45mm]] | |||
[[Image:KF-M4.jpg|none|thumb|300px|M4 with red dot scope as it appears in-game]] | |||
[[Image:CM4-M203.jpg|thumb|none|350px|M4A1 carbine with M203A1 grenade launcher - 40x46mm]] | |||
[[Image:KF-M4M203.jpg|none|thumb|300px|"M4 203" in-game.]] | |||
== L22 Prototype == | == L22 Prototype == | ||
The first of the Commando-perk weapons is the [[Enfield L85 rifle series#L22 Prototype|L22 prototype]], dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. | The first of the Commando-perk weapons is the [[Enfield L85 rifle series#L22 Prototype|L22 prototype]], dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. | ||
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== Romanian Draco AK Carbine == | == Romanian Draco AK Carbine == | ||
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an "AK47" and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon. | A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an "AK47" and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon. | ||
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[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']] | [[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']] | ||
== | = Battle Rifles = | ||
== FN FAL 50.00 == | == FN FAL 50.00 == | ||
Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail. | Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail. | ||
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[[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]] | [[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]] | ||
== | == FN SCAR-H == | ||
One of the most powerful Commando perk weapons available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip. | |||
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]] | |||
[[Image: | [[Image:Killing floor SCAR H.jpg|none|thumb|400px|An FN SCAR-H in ''Killing Floor'']] | ||
[[Image: | |||
== Mark 14 Mod 0 Enhanced Battle Rifle == | |||
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'. | One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'. | ||
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[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']] | [[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']] | ||
== | = Sniper Rifles = | ||
== Barrett M99 == | |||
Appearing as the "M99 AMR", the [[Barrett M99]] is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it. | |||
[[File:Barett m99-1.jpg|450px|thumb|none|Barrett M99 - .50 BMG]] | |||
= Launchers = | |||
== M79 Grenade Launcher == | == M79 Grenade Launcher == | ||
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories. | An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories. | ||
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== Milkor MGL Mk 1L == | == Milkor MGL Mk 1L == | ||
An [[MGL-140|Milkor MGL Mk 1L]] with a Trijicon RX01 red dot sight can be used in the game. | An [[MGL-140|Milkor MGL Mk 1L]] with a Trijicon RX01 red dot sight can be used in the game. | ||
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== M203A1 Grenade Launcher == | == M203A1 Grenade Launcher == | ||
The [[M203 grenade launcher|M203A1 grenade launcher]] is mounted on the "M4 203" version of the M4A1 carbine. | The [[M203 grenade launcher|M203A1 grenade launcher]] is mounted on the "M4 203" version of the M4A1 carbine. | ||
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== LAW 80 == | == LAW 80 == | ||
A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a [[LAW 80]]. | A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a [[LAW 80]]. | ||
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[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The "LAW" in ''Killing Floor'']] | [[Image:Killing floor LAW 2.jpg|none|thumb|400px|The "LAW" in ''Killing Floor'']] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 18:54, 8 July 2012
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Killing Floor (also known as KF) is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for Unreal Tournament 2004, officially announced on March 2009, and was built on a heavily modified version of the Unreal Engine 2.5 owned by Epic Games. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.
The following weapons appear in the game Killing Floor:
Handguns
Beretta M9A1
The Beretta M9A1, fitted with a weaponlight and appears as the "9mm Tactical", is the standard and default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both Left 4 Dead and Left 4 Dead 2). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols.
Heckler & Koch Mark 23 Mod 0
The H&K Mk 23 Mod 0, appears as the "MK23", was introduced during the Summer Sideshow 2012 event and a new weapon for the Sharpshooter perk. While shares the same price as the Desert Eagle Mark XIX, it has a slower reload time than other pistols, particularly when dual-wielded.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX, appears as the "Handcannon", is a Sharpshooter-perk weapon. While features an 8-round magazine, it actually modeles after the .50 AE version which should hold only 7 rounds. It can be dual-wielded, and similar to the Beretta M9A1, the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation.
Smith & Wesson Model 29
The S&W Model 29, appears as the ".44 Magnum", was introduced during the 2011 Twisted Christmas event and a new weapon for the Sharpshooter perk. It is sort of a middle ground between the Beretta M9A1 and the Desert Eagle Mark XIX, cheaper and weighing less than the latter but with less ammo and a longer reload time than both.
Submachine Guns
Heckler & Koch MP5A4
A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64.
Heckler & Koch MP7
One of the Medic perk's primary weapon is the Heckler & Koch MP7 (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
MAC-10
A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.
Shotguns
12 Gauge Double Barreled Shotgun
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
AA-12 CQB
The main weapon of the Support Specialist perk is an AA-12 CQB automatic shotgun. It uses 20-round drum magazines.
Benelli M3 Super 90
The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is a new shotgun for the Support class, appearing as the "Combat Shotgun". Like the M3, it also mounts a weaponlight along with a red dot sight on the top rail.
Kel-Tec KSG
Appearing as the "HSG-1 Shotgun", a modified version of the Kel-Tec KSG appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads.
Rifles
Winchester Model 1894
One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.
Assault Rifles and Carbines
Colt M4A1 Carbine
The M4A1 carbine in two configurations is one of the new 2011 Twisted Christmas weapons. The cheaper version, meant for the Commando class and referred to as simply the "M4", is equipped with an M68 Aimpoint CCO. It is otherwise nearly-identical statistically to the Draco AK carbine - same price, capacity, and weight, with slightly lower damage as a trade-off for slightly higher accuracy and firing/movement speed. The more expensive version, meant for Demolitions (but still affected by the Commando perk) and referred to as the "M4 203", equips, as its name indicates, an underbarrel M203A1 grenade launcher. Both versions load with Magpul PMAGs rather than STANAG magazines, and are also equipped with flip-up rear sights.
L22 Prototype
The first of the Commando-perk weapons is the L22 prototype, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.
Romanian Draco AK Carbine
A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.
Battle Rifles
FN FAL 50.00
Added for the 2012 summer event, the FN FAL 50.00 is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail.
FN SCAR-H
One of the most powerful Commando perk weapons available in game is the FN SCAR-H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
Mark 14 Mod 0 Enhanced Battle Rifle
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.
Sniper Rifles
Barrett M99
Appearing as the "M99 AMR", the Barrett M99 is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it.
Launchers
M79 Grenade Launcher
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.
Milkor MGL Mk 1L
An Milkor MGL Mk 1L with a Trijicon RX01 red dot sight can be used in the game.
M203A1 Grenade Launcher
The M203A1 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.
LAW 80
A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a LAW 80.