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Call of Duty (2003): Difference between revisions
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[[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]] | [[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]] | ||
[[Image:CoDMG42.JPG|thumb|none|600px|An MG42 in ''Call of Duty'']] | [[Image:CoDMG42.JPG|thumb|none|600px|An MG42 in ''Call of Duty''. Note that for some reason it lacks iron sights.]] | ||
== MG34 == | == MG34 == |
Revision as of 22:24, 29 August 2011
The following weapons are used in the video game Call of Duty:
United States
M1 Garand
The M1 Garand appears as the main service rifle of the U.S. Army forces in the game. The American Character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.
M1A1 Carbine
The M1A1 Carbine with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not recieve this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy, and is one of the weapons he trains with at Camp Toccoa.
M1A1 Thompson
The M1A1 Thompson appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight.
Browning Automatic Rifle
The Browning Automatic Rifle appears as the main support weapon for the U.S. Army forces, with the bipod removed as in Saving Private Ryan. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion.
M1903A4 Springfield Sniper Rifle
The M1903A4 Springfield appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles mentioned below, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin Trains with one at Camp Toccoa, and uses one to snipe at the German guards at the entrance to Dulag 183.
Colt M1911A1
The M1911A1 is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British Character, Sgt. Jack Evans, both use M1911A1 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.
Mk 2 Hand Grenade
The Mk 2 hand grenade appears as the main hand grenade for the U.S. Army forces.
U.S.S.R
PPSh-41
The PPSh-41 appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.
Mosin Nagant M91/30 Rifle
The Mosin Nagant M91/30 appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of Enemy at the Gates.
Luger P08
The Luger P08 appears as the sidearm for Soviet troops, presumably acquired in the field rather than issued, notably the Commissars who execute retreating Conscripts. They are also semi-correctly shown as the main sidearm for German forces.
PTRS-41
The PTRS-41 rifle appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where a Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-material rifle.
DT Machine Gun
In several Soviet levels, the player is aided by and even controls T-34 tanks which feature a bow-mounted DT machine gun, the vehicle-mounted version of the Degtyaryov machine gun as their secondary armament.
RGD-33 Stick Grenade
The RGD-33 stick grenade appears as the standard grenade for Soviet forces in the game.
United Kingdom
Short Magazine Lee-Enfield No.4 Mk.I
The Short Magazine Lee-Enfield No.4 Mk.I appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game. It is also the only bolt-action rifle in the game that does not have a sniper variant available. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.
Sten Mk II
The Sten Mk II appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.
Bren Gun
The Bren gun appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.
Mills Bomb
The Mills Bomb appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game.
Nazi Germany
MP40
The MP40 appears as the main SMG for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship Tirpitz, Price uses one until his death.
Sturmgewehr 44
The Sturmgewehr 44 appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the Tirpitz, but is never seen again.
Karabiner 98k
The Karabiner 98k appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF42 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site.
FG 42
The FG 42 is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional fullauto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in fullauto for any meaningful amount of time. It appears only in the earlier American levels and then is never seen again, except in the last level, in Berlin, used as sniper by a german soldier standing in an destroyed building. In the multiplayer mode, Players are unable to spawn with the FG 42. It is scattered across most maps for players to pick up.
Panzerfaust
The Panzerfaust appears as the only man-portable anti-armor weapon availiable in the game.
MG42
In some levels, the player can commandeer German MG42 machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG42 is fired over his head. While this should have been an American machine gun like the Browning M1919, it is possible that a captured MG42 was used to acclimate soldiers to the MG42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the Maxim M1910 used in the sequence in Enemy at the Gates that inspired it.
MG34
In several levels, the player is engaged by German Panzer IV and Tiger tanks which feature a bow-mounted MG34 machine gun as a secondary armament.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears as the standard hand grenade for German soldiers in the game, and can also be comandeered by the player.
See Also
Call of Duty franchise
- Call of Duty: United Offensive
- Call of Duty: Finest Hour
- Call of Duty 2
- Call of Duty 2: Big Red One
- Call of Duty 3
- Call of Duty 4: Modern Warfare
- Call of Duty 4: Modern Warfare (Nintendo DS Version)
- Call of Duty: World at War
- Call of Duty: World at War: Final Fronts
- Call of Duty: World at War (DS)
- Modern Warfare 2
- Call of Duty: Black Ops