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Bodycount: Difference between revisions
m (→FN M249 SPW) |
(We'll check if it actually is a P226 when I get pics.) |
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[[Image:BODYCOUNT-LOGO.jpg|thumb|right|400px|''Bodycount'' (2011)]] | [[Image:BODYCOUNT-LOGO.jpg|thumb|right|400px|''Bodycount'' (2011)]] | ||
''Bodycount'' is | ''Bodycount'' is a 2011 first-person shooter video game for the Xbox 360 and Playstation 3, developed by Ego and published by Codemasters. While touted as the spiritual successor to ''[[Black]]'', the lead designer of the latter game, Stuart Black, departed Codemasters partway through production. The plot concerns a soldier called Jackson recruited as an operative for an agency known as "The Network," as he goes on a series of missions in a war-torn African nation. | ||
'''The following weapons | '''The following weapons appear in the video game ''Bodycount'':''' | ||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
== | ==SIG-Sauer P226R== | ||
[[ | A suppressed [[Sig_Sauer_P226#SIG_P226|SIG-Sauer P226R]] is the third weapon available to the player and the only suppressed weapon in the game. | ||
[[Image: | [[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]] | ||
==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
One of the weapons initially given to the player, the [[Heckler & Koch MP7]] is shown as good for "shredding" cover, but has limited range and is not particularly powerful or accurate. | |||
[[Image:H&K MP71A1.jpg |thumb|none|450px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | [[Image:H&K MP71A1.jpg |thumb|none|450px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | ||
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==TDI Vector== | ==TDI Vector== | ||
The 3D render and screens of the [[TDI Vector]] can be seen on the official Bodycount Facebook page. | The 3D render and screens of the [[TDI Vector]] can be seen on the official Bodycount Facebook page. | ||
[[Image:KrissSuperV.jpg|thumb|none|450px|Transformational Defense Industries Vector - .45 ACP]] | [[Image:KrissSuperV.jpg|thumb|none|450px|Transformational Defense Industries Vector - .45 ACP]] | ||
[[Image:BODYCOUNT-VECTOR-1.jpg|600px|thumb|none|Vector with custom butt-stock.]] | [[Image:BODYCOUNT-VECTOR-1.jpg|600px|thumb|none|Vector with custom butt-stock.]] | ||
[[Image:BODYCOUNT-VECTOR-2.jpg|600px|thumb|none|FPS view.]] | [[Image:BODYCOUNT-VECTOR-2.jpg|600px|thumb|none|FPS view.]] | ||
==Benelli M4== | |||
The second starting weapon in the game, the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]] is called the "Super90" (with no space). The weapon is shown with the stock collapsed, and is correctly shown as semi-automatic. It does surprisingly little damage to scenery for a shotgun. | |||
[[image:Benelli_m4_1.jpg|thumb|none|400px|Benelli M4 Super 90 with collapsed stock - 12 Gauge]] | |||
==Heckler & Koch G36C== | |||
The [[G36C|G36C]] is available from the beginning of the second level. | |||
[[Image:Hkg36c.jpg|thumb|400px|thumb|none|Heckler & Koch G36C - 5.56x45mm]] | |||
[[Image:G36body count.jpg|600px|thumb|none|The G36C in the game.]] | |||
[[Image:BODYCOUNT-G36C.jpg|600px|thumb|none|Jackson fires his G36C at an enemy guard.]] | |||
==FN M249 SPW== | ==FN M249 SPW== |
Revision as of 22:09, 6 September 2011
Bodycount is a 2011 first-person shooter video game for the Xbox 360 and Playstation 3, developed by Ego and published by Codemasters. While touted as the spiritual successor to Black, the lead designer of the latter game, Stuart Black, departed Codemasters partway through production. The plot concerns a soldier called Jackson recruited as an operative for an agency known as "The Network," as he goes on a series of missions in a war-torn African nation.
The following weapons appear in the video game Bodycount:
SIG-Sauer P226R
A suppressed SIG-Sauer P226R is the third weapon available to the player and the only suppressed weapon in the game.
Heckler & Koch USP Tactical
A suppressed Heckler & Koch USP Tactical pistol icon appears on the HUD in one of the gameplay trailers, but in Jackson's hands still a G36C can be seen.
Heckler & Koch MP7A1
One of the weapons initially given to the player, the Heckler & Koch MP7 is shown as good for "shredding" cover, but has limited range and is not particularly powerful or accurate.
TDI Vector
The 3D render and screens of the TDI Vector can be seen on the official Bodycount Facebook page.
Benelli M4
The second starting weapon in the game, the Benelli M4 is called the "Super90" (with no space). The weapon is shown with the stock collapsed, and is correctly shown as semi-automatic. It does surprisingly little damage to scenery for a shotgun.
Heckler & Koch G36C
The G36C is available from the beginning of the second level.
FN M249 SPW
The FN M249 SPW, noted by the shorter barrel, retractable butt-stock, and missing carrying handle and STANAG adaptor, can be seen in the latest gameplay trailer.
Unknown/Fictional Heavy Machine Gun
In "The Psycho Boss Gets Fired" CGI trailer the Psycho Boss fires an HMG.