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Resident Evil (1996 VG): Difference between revisions
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[[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]] | [[Image:Residentevilps1.jpg|right|thumb|300px|''Resident Evil'' (1996)]] | ||
'''The following weapons appear in the video game ''Resident Evil'':''' | |||
__TOC__<br clear="all"> | |||
== [[ | ==Beretta 92FS== | ||
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" ingame). | |||
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm]] | |||
[[Image:RE1 beretta.jpg|thumb|none|500px|]] | |||
[[Image:RE1 beretta1.jpg|thumb|none|500px|A Beretta 92FS as seen on the character selection screen.]] | |||
[[Image: | ==Beretta 92FS Inox== | ||
[[Image:RE1 | In the "Director's Cut" edition, the Beretta 92FS is replaced with a [[Beretta 92 pistol series#Beretta 92FS Inox]]. | ||
[[Image:RE1 | [[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm.]] | ||
[[Image:RE1 Beretta-custom.jpg|thumb|none|500px|The Beretta 92FS Inox as seen in the Director's Cut.]] | |||
[[Image:RE1 beretta-custom2.jpg|thumb|none|500px|]] | |||
== [[ | ==Beretta 92FS "Non-Gun"== | ||
In the live-action intro sequence, the S.T.A.R.S. officers use [[Non Guns#Beretta 92F|Beretta 92F Non-Gun]] props. | |||
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|400px|Beretta 92F Non Gun]] | |||
[[Image:Wesker's Report (frame 4790).jpg|thumb|none|500px|]] | |||
[[Image:Wesker's Report (frame 5119).jpg|thumb|none|500px]] | |||
[[Image: | ==[[Colt Python]]== | ||
Barry Burton's primary weapon throughout the game is a nickel-plated [[Colt Python]] revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further. | |||
[[Image:Colt-Python.jpg|400px|thumb|none|Colt Python - .357 Magnum]] | |||
[[Image:RE1 magnum.jpg|thumb|none|500px]] | |||
[[Image:Wesker's Report (frame 11242).jpg|thumb|500px|none|]] | |||
[[Image:RE1 magnum2ps1.jpg|thumb|none|500px|]] | |||
== [[ | == [[Remington 870 Shotgun]] == | ||
The [[Remington Model 870 Shotgun]] is the only shotgun available ingame. | |||
[[Image:Remington870PoliceStd.jpg|400px|thumb|none|Remington Model 870 - 12 gauge]] | |||
[[Image:RE1 shotgun.jpg|thumb|none|500px]] | |||
[[Image:RE1 shotgun2ps.jpg|thumb|none|500px]] | |||
[[Image: | ==Ingram MAC-10== | ||
In the PC version, eating the game with Jill under certain conditions unlocks a 9mm [[MAC-10]] submachine gun. | |||
[[Image:IngramMAC10.jpg|400px|thumb|none|Ingram MAC-10]] | |||
== [[ | ==FN Minimi== | ||
Like the Ingram MAC-10, a [[FN Minimi]] can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay. | |||
[[Image:M249_FN_MINIMI_DA-SC-85-11586_c1.jpg|400px|thumb|none|FN Minimi - 5.56x45mm]] | |||
==M202 FLASH== | |||
The most powerful weapon in the game is a [[M202 FLASH]] that is given to the player during the final boss battle. It can also be unlocked with infinite ammo for use during the rest of the game upon completing the game within specific conditions. | |||
[[Image:M202A2 FLASH.JPG|400px|thumb|none|M202 FLASH 66mm]] | [[Image:M202A2 FLASH.JPG|400px|thumb|none|M202 FLASH 66mm]] | ||
== | ==Flamethrower== | ||
[[Image:M240Flamethrower.jpg|thumb|400px|none | A flamethrower is modeled after the [[(Aliens) - M240 Flamethrower|M240 from ''Aliens'']] (sans M16 carry handle) is available ingame. | ||
[[Image:M240Flamethrower.jpg|thumb|400px|none|M240 Flamethrower prop from the movie ''[[Aliens]]'']] | |||
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen 37 37mm]] | == Arwen 37== | ||
[[Image:RE1 Bazooka.jpg|thumb|none| | The [[ARWEN 37]] grenade launcher is available to the player. It can use a variety of shells, but has poor range. | ||
[[Image:Arwen 37.JPG|thumb|none|400px|Arwen 37 - 37mm]] | |||
[[Image:RE1 Bazooka.jpg|thumb|none|500px|]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Science-Fiction]] | [[Category:Science-Fiction]] | ||
[[Category:Resident Evil]] | [[Category:Resident Evil]] |
Revision as of 03:47, 15 March 2011
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The following weapons appear in the video game Resident Evil:
Beretta 92FS
The Beretta 92FS is the standard S.T.A.R.S. sidearm (incorrectly referred to as the "M92" ingame).
Beretta 92FS Inox
In the "Director's Cut" edition, the Beretta 92FS is replaced with a Beretta 92 pistol series#Beretta 92FS Inox.
Beretta 92FS "Non-Gun"
In the live-action intro sequence, the S.T.A.R.S. officers use Beretta 92F Non-Gun props.
Colt Python
Barry Burton's primary weapon throughout the game is a nickel-plated Colt Python revolver. In some editions of the PC version, special rounds exist in the game's files called "Dum Dum's" (an antiquated term for soft-nose or hollow-point bullets) which increase the weapon's damage even further.
Remington 870 Shotgun
The Remington Model 870 Shotgun is the only shotgun available ingame.
Ingram MAC-10
In the PC version, eating the game with Jill under certain conditions unlocks a 9mm MAC-10 submachine gun.
FN Minimi
Like the Ingram MAC-10, a FN Minimi can be unlocked for the PC version by beating the game with Chris under certain conditions. It does surprisingly little damage - each shot equivalent to a basic handgun round- but is useful for keeping fast-moving enemies at bay.
M202 FLASH
The most powerful weapon in the game is a M202 FLASH that is given to the player during the final boss battle. It can also be unlocked with infinite ammo for use during the rest of the game upon completing the game within specific conditions.
Flamethrower
A flamethrower is modeled after the M240 from Aliens (sans M16 carry handle) is available ingame.
Arwen 37
The ARWEN 37 grenade launcher is available to the player. It can use a variety of shells, but has poor range.