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Killing Floor: Difference between revisions
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[[Image:Killing floor SCAR H.jpg|none|thumb|400px]] | [[Image:Killing floor SCAR H.jpg|none|thumb|400px]] | ||
== [[M14# | == [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] == | ||
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod 0 rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. | One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod 0 rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module. | ||
[[Image:KFM14icon.jpg|thumb|none|400px|The icon from the Trader's menu.]] | [[Image:KFM14icon.jpg|thumb|none|400px|The icon from the Trader's menu.]] |
Revision as of 14:28, 25 August 2010
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The following weapons appear in the game Killing Floor:
Beretta M9A1
A Beretta M9 pistol with a mounted flashlight is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a flashlight mounted.
IMI Desert Eagle
The IMI Desert Eagle is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.
MP7
The Medic perk's primary weapon is the Heckler & Koch MP7. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
Benelli M3
The basic shotgun in the game is a Benelli M3 with a flashlight mounted. In-game it is only pump-action.
Stoeger Coach Gun
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
AA12
The main weapon of the Support Specialist perk is an AA-12 automatic shotgun. It uses 20-round drum magazines.
L22A1
One of three Commando-perk weapons, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 bullets per mag.
Romanian Draco AK Pistol
A Romanian AK pistol, referred to as an "AK47", is the second Commando weapon.
FN SCAR H
The best Commando weapon is an FN SCAR-H, referred to ingame as "SCARMK17". At high Commando levels, it can hold up to 25 rounds per magazine.
Mk. 14 Mod. 0 EBR
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod 0 rifle, a less-common model with a shotgun-style stock. It is equipped with a laser aiming module.
Winchester Model 1894
One of the cheapest weapons in the game is a Winchester model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy.
Unidentified compound crossbow
A scoped compound crossbow is available in the game in a realtree camo pattern. It fires slower than most other weapons, but in return it has a much higher headshot damage bonus than other Sharpshooter weapons, capable of killing all but the Patriarch with a single bolt to the head.
M79
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.
M32 MGL
An M32 revolver grenade launcher with a red dot sight (probably a Trijicon Reflex) can be used in the game.
Fictional missile launcher
A fictional missile launcher called the "LAW" is obtainable in the game. The SAS motto, "Who dares wins" is printed on the side of it.