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Battlefield: Bad Company 2: Difference between revisions
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Can be used by any class once unlocked. | Can be used by any class once unlocked. | ||
==Beretta M9== | ==[[Beretta 92FS|Beretta M9]]== | ||
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is a .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that). | |||
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]] | ||
[[Image:BFBC2-M9.jpg|thumb|none|700px]] | [[Image:BFBC2-M9.jpg|thumb|none|700px]] | ||
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==MP-412 REX== | ==MP-412 REX== | ||
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game. | |||
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]] | [[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]] | ||
[[Image:BFBC2-MP412.jpg|thumb|none|700px]] | [[Image:BFBC2-MP412.jpg|thumb|none|700px]] | ||
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==Colt M1911A1== | ==Colt M1911A1== | ||
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer. | [[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer. | ||
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]] | [[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]] | ||
[[Image:BFBC2-M1911.jpg|thumb|none|700px]] | [[Image:BFBC2-M1911.jpg|thumb|none|700px]] | ||
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==M1 Garand== | ==M1 Garand== | ||
[[M1 Garand]] can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot. | |||
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]] | [[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]] | ||
[[Image:BFBC2-M1G.jpg|thumb|none|700px]] | [[Image:BFBC2-M1G.jpg|thumb|none|700px]] | ||
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]] | [[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]] | ||
==Heckler & Koch | ==[[Heckler & Koch G3]]A3== | ||
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. | Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank. | ||
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3, 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|400px|Heckler & Koch G3A3, 7.62x51mm NATO]] | ||
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==MK 14 Mod 0 EBR== | ==MK 14 Mod 0 EBR== | ||
Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. | [[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. | ||
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]] | [[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]] | ||
[[Image:BFBC2-MK14.jpg|thumb|none|600px]] | [[Image:BFBC2-MK14.jpg|thumb|none|600px]] | ||
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The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. | The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds. | ||
==9A-91== | ==[[9A-91]]== | ||
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor. | Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor. | ||
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]] | [[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]] | ||
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[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]] | ||
==Heckler & Koch XM8 Compact== | ==[[Heckler & Koch XM8]] Compact== | ||
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer. | ||
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine, 5.56x45mm]] | [[Image:xm8ccbutt.jpg|thumb|none|400px|H&K XM8 Compact Carbine, 5.56x45mm]] | ||
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[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | [[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]] | ||
==AKS-74U== | ==[[AKS-74U]]== | ||
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the AKS-74U Krinkov in-game. | It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]] | ||
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]] | [[Image:BFBC2-AKS74U.jpg|thumb|none|700px]] | ||
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==FN SCAR-L== | ==FN SCAR-L== | ||
An early prototype of SCAR-L assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length it is CQC version. | An early prototype of [[FN SCAR|SCAR-L]] assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length it is CQC version. | ||
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]] | [[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]] | ||
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]] | [[Image:BFBC2-SCARL.jpg|thumb|none|700px]] | ||
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==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there. | [[Heckler & Koch XM8]] is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there. | ||
[[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8, 5.56x45mm]] | [[Image:XM8.JPG|thumb|none|400px|Heckler & Koch XM8, 5.56x45mm]] | ||
[[Image:BFBC2-XM8.jpg|thumb|none|700px]] | [[Image:BFBC2-XM8.jpg|thumb|none|700px]] | ||
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[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | [[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]] | ||
==Heckler & Koch HK416== | ==Heckler & Koch [[HK416]]== | ||
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. | Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation. | ||
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416, 5.56x45mm NATO]] | [[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416, 5.56x45mm NATO]] | ||
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[[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]] | [[Image:M416.JPG|thumb|none|700px|Heckler & Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]] | ||
==Colt M4A1== | ==Colt [[M4A1]]== | ||
Seen being held by the soldier on the box art, but is not in the game. | Seen being held by the soldier on the box art, but is not in the game. | ||
[[Image:BFBC2.jpg|thumb|none]] | [[Image:BFBC2.jpg|thumb|none]] | ||
==AEK-971== | ==[[AEK-971]]== | ||
Called "AEK-971 Vintovka" in the weapons screen. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher. | Called "AEK-971 Vintovka" in the weapons screen. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher. | ||
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]] | [[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]] | ||
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[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]] | ||
==AN-94== | ==[[AN-94]]== | ||
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. | ||
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]] | [[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]] | ||
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==M16A4== | ==M16A4== | ||
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit. | [[M16A4]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit. | ||
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]] | [[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]] | ||
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[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]] | [[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]] | ||
==Steyr AUG A3== | ==[[Steyr AUG A3]]== | ||
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher. | Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher. | ||
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]] | [[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]] | ||
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[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | [[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]] | ||
==FN F2000 Tactical== | ==[[FN F2000]] Tactical== | ||
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. | Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203. | ||
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]] | [[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
==QBU-88== | ==[[QBU-88]]== | ||
Called Type 88 Sniper in-game. | Called "Type 88 Sniper" in-game. | ||
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]] | ||
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]] | [[Image:BFBC2-QBU88.jpg|thumb|none|700px]] | ||
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[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]] | [[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]] | ||
==SV-98== | ==[[SV-98]]== | ||
Called SV-98 Snaiperskaya in the game. It has a matte black finish instead of normal green color, with the bipod folded in. | Called "SV-98 Snaiperskaya" in the game. It has a matte black finish instead of normal green color, with the bipod folded in. | ||
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]] | [[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]] | ||
[[Image:BFBC2-SV98.jpg|thumb|none|700px]] | [[Image:BFBC2-SV98.jpg|thumb|none|700px]] | ||
[[Image:BC2_GOL.jpg|thumb|none|600px]] | [[Image:BC2_GOL.jpg|thumb|none|600px]] | ||
==VSS Vintorez== | ==[[VSS Vintorez]]== | ||
In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only, when real VSS cannot. | In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only, when real VSS cannot. | ||
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]] | [[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]] | ||
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[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]] | ||
==Barrett M95== | ==[[Barrett M95]]== | ||
Called the "M95 Sniper" in the game. | Called the "M95 Sniper" in the game. | ||
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]] | [[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]] | ||
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[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | [[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]] | ||
==GOL== | ==[[GOL]]== | ||
Called the "GOL Sniper Magnum" in the game. | Called the "GOL Sniper Magnum" in the game. | ||
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]] | [[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]] | ||
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[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]] | ||
==SVU== | ==[[SVU]]== | ||
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope. | ||
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]] | [[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]] | ||
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Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked. | Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked. | ||
==Remington | ==[[Remington 870]]MCS== | ||
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun. | Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun. | ||
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | [[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]] | ||
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[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]] | [[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]] | ||
==Franchi SPAS-12== | ==[[Franchi SPAS-12]]== | ||
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. | Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode. | ||
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]] | [[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]] | ||
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[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | [[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]] | ||
==NeoStead 2000== | ==[[NeoStead 2000 Shotgun|NeoStead 2000]]== | ||
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags. | Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags. | ||
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]] | [[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]] | ||
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[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]] | [[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]] | ||
==Saiga-20== | ==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]== | ||
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags. | Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags. | ||
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]] | [[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]] | ||
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[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]] | [[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]] | ||
==USAS-12== | ==[[USAS-12]]== | ||
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K. | Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K. | ||
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]] | [[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]] | ||
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[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]] | [[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player. This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]] | ||
==TOZ-194== | ==[[TOZ-194]]== | ||
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player. | Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player. | ||
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]] | [[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]] | ||
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Available to the Medic class. | Available to the Medic class. | ||
==M249 SAW Paratrooper== | ==[[M249 SAW]] Paratrooper== | ||
Called "M249 SAW" in the game. Has a 200 round belt. | Called "M249 SAW" in the game. Has a 200 round belt. | ||
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]] | [[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]] | ||
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[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | [[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]] | ||
==PKM== | ==[[PKM]]== | ||
Called "PKM LMG" in the game. Has a 100 round belt. | Called "PKM LMG" in the game. Has a 100 round belt. | ||
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]] | ||
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[[Image:BC2_PKM.jpg|thumb|600px|none|]] | [[Image:BC2_PKM.jpg|thumb|600px|none|]] | ||
==Heckler & Koch MG36== | ==Heckler & Koch [[MG36]]== | ||
Called the "MG36" in the game. Has a 100 round Beta-C Mag. | Called the "MG36" in the game. Has a 100 round Beta-C Mag. | ||
[[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36, 5.56x45mm]] | [[Image:MG36.jpg|thumb|none|600px|Heckler & Koch MG36, 5.56x45mm]] | ||
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[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | [[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]] | ||
==XM8 LMG== | ==[[XM8]] LMG== | ||
Called "XM8 LMG" in the game. Has the same magazine as the MG36. | Called "XM8 LMG" in the game. Has the same magazine as the MG36. | ||
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG, 5.56x45mm]] | [[Image:XM8LMG.PNG|thumb|none|350px|Heckler & Koch XM8 LMG, 5.56x45mm]] | ||
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]] | [[Image:BFBC2-XM8MG.jpg|thumb|none|700px]] | ||
==QJY-88== | ==[[QJY-88]]== | ||
Called "Type-88 LMG" in the game. Has a 200 round belt. | Called "Type-88 LMG" in the game. Has a 200 round belt. | ||
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]] | [[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]] | ||
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[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | [[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]] | ||
==M60== | ==[[M60]]== | ||
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249. | ||
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]] | [[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]] | ||
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[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]] | [[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]] | ||
==MG3== | ==[[MG42#MG3|MG3]]== | ||
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs. | A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs. | ||
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]] | [[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]] | ||
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=Launchers= | =Launchers= | ||
==M203== | ==[[M203]]== | ||
Mounted on the HK416, M16A4, and AUG. | Mounted on the HK416, M16A4, and AUG. | ||
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]] | [[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]] | ||
==GP-30== | ==[[GP-30]]== | ||
Mounted on the AEK-971 and the AN-94. | Mounted on the AEK-971 and the AN-94. | ||
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]] | [[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]] | ||
==Heckler & Koch | ==Heckler & Koch [[AG36]]== | ||
Mounted on the XM8. | Mounted on the XM8. | ||
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler & Koch AG-36, 40mm]] | [[Image:BC_XM8.jpg|thumb|none|600px|Heckler & Koch AG-36, 40mm]] | ||
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]] | [[Image:AG36BC2Reloading.JPG|thumb|none|700px|AG-36 Reloading, Bad Company 2 Single Player]] | ||
==RPG-7== | ==[[RPG-7]]== | ||
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope. | RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
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[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]] | [[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]] | ||
==M136 AT4== | ==M136 [[AT4]]== | ||
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen. | ||
[[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4, 84mm]] | [[Image:AT-4Launcher.jpg |thumb|none|400px|M136 AT4, 84mm]] | ||
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[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]] | [[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight. The sight is a laser targeting system, with the orange square being where the rocket will impact. If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]] | ||
==Carl Gustav M3== | ==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]== | ||
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle. | Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle. | ||
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]] | [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]] | ||
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[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.]] | [[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay. The sheild is impervious to everything except explosives. Even a .50 Cal sniper round is unable to get through the viewing port.]] | ||
==Kord | ==[[Kord heavy machine gun]] | ||
Mounted on stationary turrets and Vodniks. | Mounted on stationary turrets and Vodniks. | ||
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | [[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]] | ||
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | [[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]] | ||
==Browning | ==Browning M1919== | ||
Browning | [[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese. | ||
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | [[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]] | ||
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | [[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]] | ||
== Browning M2 == | == Browning M2 == | ||
The Browning M2 is mounted on top of the american M1A2 tank | The [[Browning M2]] is mounted on top of the american M1A2 tank | ||
[[Image:BrowningM2.jpg|thumb|none|600px|]] | [[Image:BrowningM2.jpg|thumb|none|600px|]] | ||
[[Image:Tank BFBC2.png|thumb|none|700px]] | [[Image:Tank BFBC2.png|thumb|none|700px]] | ||
==M134 Minigun== | ==[[M134]] Minigun== | ||
Mounted on MH-60 Black Hawks. | Mounted on MH-60 Black Hawks. | ||
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | [[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]] | ||
==QLZ-87== | ==[[QLZ-87]]== | ||
The emplaced version of the [[QLZ-87]] is found only in the single player game. In an update on the 8th of June it has been added to the multiplayer stats section, so it will probably be added to multiplayer soon. | The emplaced version of the [[QLZ-87]] is found only in the single player game. In an update on the 8th of June it has been added to the multiplayer stats section, so it will probably be added to multiplayer soon. | ||
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]] | [[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]] |
Revision as of 12:09, 18 June 2010
Battlefield: Bad Company 2 is the sequel to the original "Battlefield: Bad Company". B:BC 2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.
The following guns can be seen in the video game:
Handguns
Can be used by any class once unlocked.
Beretta M9
Beretta M9 is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is a .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).
MP-412 REX
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.
Colt M1911A1
Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled "WWII M1911 .45" in-game. It is incorrectly portrayed as firing from an uncocked hammer.
MP-443 Grach
The MP-443 Grach appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest. In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission "Upriver", and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own. Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.
Beretta 92FS Inox (mocked up as M93R)
The Beretta 93R in the game is actually a modified Beretta 92FS Inox with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an M9 that fires in 3-round burst.
Tracer Dart Gun
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers. Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order. Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point. After it locks on, a distance will be given. The Engineer is then free to fire in any direction, and the rocket will home in on the target. It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.
Submachine Guns
IMI Uzi
The IMI Uzi appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.
M1928 Thompson
The M1928 Thompson appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It is incorrectly identified as "WWII M1A1 Thompson" in-game when in-fact it is the M1928 model.
PP-2000
The older version of the PP-2000 appears in the game equipped with a suppressor and is incorrectly referred as the "PP-2000 Avtomat" ("Avtomat" is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.
Type 100
The Type 100 submachine gun is found in the first level of single-player, Operation Aurora.
Battle Rifles
Can be used by any class once unlocked.
M1 Garand
M1 Garand can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.
Heckler & Koch G3A3
Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.
MK 14 Mod 0 EBR
Mk 14 Mod 0 EBR (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.
Type 5 Garand Copy
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with stripper clips. Note that the Japanese only produced this weapon in 1945 and very few were made, none however, saw any service.
Assault Rifles
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds.
9A-91
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.
Heckler & Koch XM8 Compact
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.
AKS-74U
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. Does less damage than the SCAR or the 9A-91, but has a higher rate of fire and less recoil. Equipped with a suppressor. Refered to as the "AKS-74U Krinkov" in-game.
FN SCAR-L
An early prototype of SCAR-L assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length it is CQC version.
Heckler & Koch XM8
Heckler & Koch XM8 is unlockable Assault Rifle. It is used with the AG-36 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.
Heckler & Koch HK416
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the M416 designation.
Colt M4A1
Seen being held by the soldier on the box art, but is not in the game.
AEK-971
Called "AEK-971 Vintovka" in the weapons screen. Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.
AN-94
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player.
M16A4
M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.
Steyr AUG A3
Called the "STG.77 AUG" in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.
FN F2000 Tactical
Called the "F2000 Assault" in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.
Sniper Rifles
QBU-88
Called "Type 88 Sniper" in-game.
SV-98
Called "SV-98 Snaiperskaya" in the game. It has a matte black finish instead of normal green color, with the bipod folded in.
VSS Vintorez
In-game identified as "VSS Snaiperskaya Special". Modeled with 10-round magazine, but somehow packs 20 cartridges. Fires full auto only, when real VSS cannot.
M24 Sniper Rifle
The M24 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine.
Barrett M95
Called the "M95 Sniper" in the game.
GOL
Called the "GOL Sniper Magnum" in the game.
SVU
Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor and PSO-1 scope.
Shotguns
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.
Remington 870MCS
Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.
Franchi SPAS-12
Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.
NeoStead 2000
Called the "Neostead 2000 Combat" in the game. Has a four shot mag tube as standard, increased to eight with extended mags.
Saiga-20
Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.
USAS-12
Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.
TOZ-194
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.
Machine Guns
Available to the Medic class.
M249 SAW Paratrooper
Called "M249 SAW" in the game. Has a 200 round belt.
PKM
Called "PKM LMG" in the game. Has a 100 round belt.
Heckler & Koch MG36
Called the "MG36" in the game. Has a 100 round Beta-C Mag.
XM8 LMG
Called "XM8 LMG" in the game. Has the same magazine as the MG36.
QJY-88
Called "Type-88 LMG" in the game. Has a 200 round belt.
M60
Called "M60 LMG" in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.
MG3
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.
Launchers
M203
Mounted on the HK416, M16A4, and AUG.
GP-30
Mounted on the AEK-971 and the AN-94.
Heckler & Koch AG36
Mounted on the XM8.
RPG-7
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.
M136 AT4
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun. The reload animation is the player throwing away the launcher and grabbing a new one from his back. This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.
Carl Gustav M3
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.
Emplaced Weapons
XM307 and XM312
Mounted on Humvees and stationary turrets. In an update on the 8th of June the XM307 has been added to the multiplayer stats section, so it will probably be added to multiplayer soon.
==Kord heavy machine gun Mounted on stationary turrets and Vodniks.
Browning M1919
Browning M1919 only appears in the first level as a mounted machine gun used by the Japanese.
Browning M2
The Browning M2 is mounted on top of the american M1A2 tank
M134 Minigun
Mounted on MH-60 Black Hawks.
QLZ-87
The emplaced version of the QLZ-87 is found only in the single player game. In an update on the 8th of June it has been added to the multiplayer stats section, so it will probably be added to multiplayer soon.
BGM-71 TOW
Mounted on stationary turrets and some Humvees.
AT-14 Kornet
Mounted on stationary turrets.
Zu-23-2
Mounted alone and sometimes on the BMD-3
M167 VADS
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, so it will probably be added to multiplayer soon.