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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Driver: Parallel Lines | |name = Driver: Parallel Lines | ||
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__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Handguns= | |||
==Beretta 92FS== | |||
Available while playing in 2006. The "Pistol", a [[Beretta 92FS]], is the standard weapon in the 2006 section of the game. It also has unlimited ammo. | |||
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9mm]] | |||
[[File:DriverParallelLines Beretta 92FS 1.jpg|thumb|none|600px|Beretta 92FS in game.]] | |||
[[File:DriverParallelLines Beretta 92FS 2.jpg|thumb|none|600px|Beretta 92FS in game.]] | |||
= | ==Desert Eagle MK I== | ||
Available while playing in 2006. An upgrade of the pistol, the [[Desert Eagle#Desert Eagle Mark I|Desert Eagle Mark I]] is called the "Gangster". | |||
[[file:DesertEagleMarkIstainless.jpg|thumb|none|350px|Magnum Research Desert Eagle MK I - .357 Magnum.]] | |||
[[File:DriverParallelLines Desert Eagle MK I 1.jpg|thumb|none|600px|Desert Eagle MK I in game.]] | |||
[[File:DriverParallelLines Desert Eagle MK I 2.jpg|thumb|none|600px|Desert Eagle MK I in game.]] | |||
==Smith & Wesson Model 686== | |||
Available while playing in 1978. The anachronistic to a pair of years [[Smith & Wesson Model 686]] appears as the "44H" and is much stronger then the regular "Revolver", but has a limited range. It has the unique ability of being able to knock people over as well as killing them in one shot. Although this can hardly be seen directly in the game, its texture clearly shows the 7-shot cylinder, which makes it possible to distinguish it from the similar [[Smith & Wesson Model 686|Model 500]] and identify it as Model 686. | |||
[[file:Smith&Wesson686 8inchbarrel.jpg|thumb|none|350px|Smith & Wesson Model 686 8" Barrel, Pachmayr grips - .357 Magnum]] | |||
[[File:DriverParallelLines Smith & Wesson Model 686 1.jpg|thumb|none|600px|Smith & Wesson Model 686 in game.]] | |||
[[File:DriverParallelLines Smith & Wesson Model 686 2.jpg|thumb|none|600px|Smith & Wesson Model 686 in game.]] | |||
==Smith & Wesson Victory Model== | ==Smith & Wesson Victory Model== | ||
The starting weapon in the game, the [[Smith & Wesson Victory Model]] appears as the "Revolver" and has unlimited ammunition. | Available while playing in 1978. The starting weapon in the game, the [[Smith & Wesson Victory Model]] appears as the "Revolver" and has unlimited ammunition. | ||
[[file:S&W-Victory-Model.jpg|thumb|none|350px|Smith & Wesson Victory Model - .38 S&W]] | |||
[[File:DriverParallelLines Smith & Wesson Victory Model 1.jpg|thumb|none|600px|Smith & Wesson Victory Model in game.]] | |||
[[File:DriverParallelLines Smith & Wesson Victory Model 2.jpg|thumb|none|600px|Smith & Wesson Victory Model in game.]] | |||
[[ | =Shotguns= | ||
[[File: | ==Mossberg 500 Bullpup== | ||
[[File: | Available while playing in 2006. The [[Mossberg_500#Mossberg_500.2F590_Bullpup|Mossberg Bullpup]] appears as the "Shotgun'06" and, like its predecessor, has a short range but is full auto (even though the real thing is pump-action). | ||
[[File:Mossberg Bullpup.JPG|thumb|none|450px|Mossberg 500 Bullpup - 12 Gauge]] | |||
[[File:DriverParallelLines Mossberg 500 Bullpup 1.jpg|thumb|none|600px|Mossberg 500 Bullpup in game.]] | |||
[[File:DriverParallelLines Mossberg 500 Bullpup 2.jpg|thumb|none|600px|Mossberg 500 Bullpup in game.]] | |||
== | ==Remington 1100== | ||
Available while playing in 1978. Simply called the "Shotgun", the [[Remington 1100]] has a short range, but is very powerful. In the game, it is shown with a wooden furniture, pistol grip and an extended magazine tube. In order to completely confuse the situation, it also has the [[Remington Model 870]]'s pump forend. | |||
[[ | [[File:1100 classicfield-1-.jpg|thumb|none|450px|Remington 1100 - 12 gauge]] | ||
[[File: | [[File:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge]] | ||
[[File: | [[File:DriverParallelLines Remington 1100 1.jpg|thumb|none|600px|Remington 1100 in game.]] | ||
[[File:DriverParallelLines Remington 1100 2.jpg|thumb|none|600px|Remington 1100 in game.]] | |||
== | =Submachine Guns= | ||
==FN P90== | |||
[[File: | Available while playing in 2006. The [[FN P90]] appears as the "F 70" and has a higher rate of fire than the SF 10, but is less powerful. It is very incorrectly modeled in the game (and, as an exception, it corresponds to its HUD icon), without few elements, and it seems to be smaller than its real size. | ||
[[File: | [[File:FNP90.jpg|thumb|none|450px|FN P90 - 5.7x28mm]] | ||
[[File: | [[File:DriverParallelLines FN P90 1.jpg|thumb|none|600px|FN P90 in game.]] | ||
[[File:DriverParallelLines FN P90 2.jpg|thumb|none|600px|FN P90 in game.]] | |||
== | ==Heckler & Koch MP7== | ||
Available while playing in 2006. The [[Heckler & Koch MP7|MP7]] appears as the "SF 10" and has a large range. | |||
[[File: | [[File:Original MP7.jpg|thumb|none|450px|Heckler & Koch MP7 - 4.6x30mm]] | ||
[[File: | [[File:DriverParallelLines Heckler & Koch MP7 1.jpg|thumb|none|600px|Heckler & Koch MP7 in game.]] | ||
[[File: | [[File:DriverParallelLines Heckler & Koch MP7 2.jpg|thumb|none|600px|Heckler & Koch MP7 in game.]] | ||
== | ==Mini Uzi== | ||
Available while playing in 1978. As the "Service 9", the [[Mini Uzi]] is the first automatic weapon encountered in the game. The wire stock is removed on the in-game model. | |||
[[File: | [[File:MiniUzi 01.jpg|thumb|none|450px|Mini Uzi - 9x19mm Parabellum]] | ||
[[File: | [[File:DriverParallelLines Mini Uzi 1.jpg|thumb|none|600px|Mini Uzi in game.]] | ||
[[File: | [[File:DriverParallelLines Mini Uzi 2.jpg|thumb|none|600px|Mini Uzi in game.]] | ||
=Assault Rifles= | |||
==AKM== | ==AKM== | ||
In the PC version, "LI-15" is changed to the [[AKM]]. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as [[Saiga-12K]]. | Available while playing in 1978. In the PC version, "LI-15" is changed to the [[AKM]]. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as [[Saiga-12K]]. | ||
[[File:AKMRifle.jpg|thumb|none| | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File: | [[File:DriverParallelLines AKM 1.jpg|thumb|none|600px|AKM in game.]] | ||
[[File: | [[File:DriverParallelLines AKM 2.jpg|thumb|none|600px|AKM in game.]] | ||
==Steyr AUG== | |||
Available while playing in 2006. As the "Aust Pup", the [[Steyr AUG]] is almost the same as the SF 10, with the slower rate of fire but good accuracy. Interestingly, despite being portrayed as a "modern" firearm, the AUG was actually introduced in 1978. | |||
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]] | |||
[[File:DriverParallelLines Steyr AUG 1.jpg|thumb|none|600px|Steyr AUG in game.]] | |||
[[File:DriverParallelLines Steyr AUG 2.jpg|thumb|none|600px|Steyr AUG in game.]] | |||
== | =Machine Guns= | ||
==M134 Minigun== | |||
[[File: | Available while playing in 2006. A hand-held [[Minigun]] is called the "Blaine" (a reference to ''[[Predator]]'') is the most powerful weapon in the 2006 section of the game, and has a high magazine capacity. | ||
[[File: | [[File:Minigun 2.JPG|thumb|none|350px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
[[File: | [[File:DriverParallelLines Minigun M134 1.jpg|thumb|none|600px|M134 Minigun in game.]] | ||
[[File:DriverParallelLines Minigun M134 2.jpg|thumb|none|600px|M134 Minigun in game.]] | |||
= | =Grenade Launchers= | ||
== | ==Heckler & Koch HK69A1== | ||
Available while playing in 2006. Incorrectly called the "RPG", the [[Heckler & Koch HK69A1 grenade launcher|Heckler & Koch HK69A1]] functions more like a rocket launcher. The projectiles however advance very slowly, at a speed of less than 140 mph (as it is possible to drive into the back of one at this speed). | |||
[[File: | [[File:HK69A1.jpg|thumb|none|450px|Heckler & Koch HK69A1 - 40mm]] | ||
[[File: | [[File:DriverParallelLines Heckler & Koch HK69A1 1.jpg|thumb|none|600px|Heckler & Koch HK69A1 in game.]] | ||
[[File: | [[File:DriverParallelLines Heckler & Koch HK69A1 2.jpg|thumb|none|600px|Heckler & Koch HK69A1 in game.]] | ||
= | ==M79 Grenade Launcher == | ||
Available while playing in 1978. The [[M79 Grenade Launcher]] returned from previous game, and appears as "Grenade Launcher", and it is the strongest weapon in the 1978 section of the game, but has a very slow reload time. The model looks oddly damaged this time, missing parts of the forearm and barrel, and front sight; whether this is intentional or a conversion error, is unknown. | |||
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | |||
[[File:DriverParallelLines M79 Grenade Launcher 1.jpg|thumb|none|600px|M79 Grenade Launcher in game.]] | |||
[[File:DriverParallelLines M79 Grenade Launcher 2.jpg|thumb|none|600px|M79 Grenade Launcher in game.]] | |||
== | =Others= | ||
[[File: | ==Armalite AR-10== | ||
[[File: | The [[Armalite AR-10]] appears as the "LI-15". It is favoured for its range and power. | ||
[[File:Ar10-1.jpg|thumb|none|400px|Armalite AR-10, "Sudanese" model - 7.62x51mm NATO]] | |||
[[File:Li15 dpl.jpg|thumb|none|500px|"LI-15" icon]] | |||
[[File:DPL LI15 WII.jpg|thumb|none|600px|A good view on "LI-15" in Wii version.]] | |||
== | ==Glock 18C== | ||
The 3rd gen [[Glock 18C]] was used by police in the pre-release version of the game, as could be seen in the PS2 demo. The texture file for 1978's weapons still contains the texture, including the features of the Glock 18c. However, it does not appear in the final version of the game. It would in any case be an anachronism, as even the original Glock 17 was not available until 1982. | |||
[[file:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]] | |||
[[File:DPL Demo Glock.jpg|thumb|none|600px|The Glock is seen in the policeman's hands on the right.]] | |||
==M16A2== | |||
The anachronistic [[M16A2]] with 20-round magazine is seen on the few pre-release screenshots. Subsequently, it was replaced by a more authentic AR-10, it appears to be the same weapon from ''[[Driver 3]]''. | |||
[[file:M16A2.jpg|thumb|450px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]] | |||
== | [[File:DPL M16A2.jpg|thumb|none|600px|]] | ||
The [[ | |||
[[ | |||
[[File:DPL | |||
==SIG-Sauer P225== | ==SIG-Sauer P225== | ||
The same mismash SIG from ''[[Driver 3]]'' can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder. | The same mismash SIG from ''[[Driver 3]]'' can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder. | ||
[[File:SIG-Sauer-P225.jpg|thumb|none|350px|SIG-Sauer P225 - 9x19mm]] | |||
[[File:SIG-Sauer-P225.jpg|thumb|none| | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 13:29, 24 October 2022
|
Driver: Parallel Lines is a 2006 video game by Reflections Interactive and published by Atari (PS2, XBOX) and Ubisoft (PC, Nintendo Wii). It follows the events of protagonist "TK", both before and after serving 28 years in New York's Sing Sing prison. The game is considered to be an improvement on its predecessor Driver 3.
The following weapons appear in the video game Driver: Parallel Lines:
Handguns
Beretta 92FS
Available while playing in 2006. The "Pistol", a Beretta 92FS, is the standard weapon in the 2006 section of the game. It also has unlimited ammo.
Desert Eagle MK I
Available while playing in 2006. An upgrade of the pistol, the Desert Eagle Mark I is called the "Gangster".
Smith & Wesson Model 686
Available while playing in 1978. The anachronistic to a pair of years Smith & Wesson Model 686 appears as the "44H" and is much stronger then the regular "Revolver", but has a limited range. It has the unique ability of being able to knock people over as well as killing them in one shot. Although this can hardly be seen directly in the game, its texture clearly shows the 7-shot cylinder, which makes it possible to distinguish it from the similar Model 500 and identify it as Model 686.
Smith & Wesson Victory Model
Available while playing in 1978. The starting weapon in the game, the Smith & Wesson Victory Model appears as the "Revolver" and has unlimited ammunition.
Shotguns
Mossberg 500 Bullpup
Available while playing in 2006. The Mossberg Bullpup appears as the "Shotgun'06" and, like its predecessor, has a short range but is full auto (even though the real thing is pump-action).
Remington 1100
Available while playing in 1978. Simply called the "Shotgun", the Remington 1100 has a short range, but is very powerful. In the game, it is shown with a wooden furniture, pistol grip and an extended magazine tube. In order to completely confuse the situation, it also has the Remington Model 870's pump forend.
Submachine Guns
FN P90
Available while playing in 2006. The FN P90 appears as the "F 70" and has a higher rate of fire than the SF 10, but is less powerful. It is very incorrectly modeled in the game (and, as an exception, it corresponds to its HUD icon), without few elements, and it seems to be smaller than its real size.
Heckler & Koch MP7
Available while playing in 2006. The MP7 appears as the "SF 10" and has a large range.
Mini Uzi
Available while playing in 1978. As the "Service 9", the Mini Uzi is the first automatic weapon encountered in the game. The wire stock is removed on the in-game model.
Assault Rifles
AKM
Available while playing in 1978. In the PC version, "LI-15" is changed to the AKM. Howewer, in the game it is inaccurately modeled without a gas tube, rear sight, and with solid forearm without holes, what makes it look more like as Saiga-12K.
Steyr AUG
Available while playing in 2006. As the "Aust Pup", the Steyr AUG is almost the same as the SF 10, with the slower rate of fire but good accuracy. Interestingly, despite being portrayed as a "modern" firearm, the AUG was actually introduced in 1978.
Machine Guns
M134 Minigun
Available while playing in 2006. A hand-held Minigun is called the "Blaine" (a reference to Predator) is the most powerful weapon in the 2006 section of the game, and has a high magazine capacity.
Grenade Launchers
Heckler & Koch HK69A1
Available while playing in 2006. Incorrectly called the "RPG", the Heckler & Koch HK69A1 functions more like a rocket launcher. The projectiles however advance very slowly, at a speed of less than 140 mph (as it is possible to drive into the back of one at this speed).
M79 Grenade Launcher
Available while playing in 1978. The M79 Grenade Launcher returned from previous game, and appears as "Grenade Launcher", and it is the strongest weapon in the 1978 section of the game, but has a very slow reload time. The model looks oddly damaged this time, missing parts of the forearm and barrel, and front sight; whether this is intentional or a conversion error, is unknown.
Others
Armalite AR-10
The Armalite AR-10 appears as the "LI-15". It is favoured for its range and power.
Glock 18C
The 3rd gen Glock 18C was used by police in the pre-release version of the game, as could be seen in the PS2 demo. The texture file for 1978's weapons still contains the texture, including the features of the Glock 18c. However, it does not appear in the final version of the game. It would in any case be an anachronism, as even the original Glock 17 was not available until 1982.
M16A2
The anachronistic M16A2 with 20-round magazine is seen on the few pre-release screenshots. Subsequently, it was replaced by a more authentic AR-10, it appears to be the same weapon from Driver 3.
SIG-Sauer P225
The same mismash SIG from Driver 3 can be seen in certain pre-rendered mission briefings/early screenshots for the '78 section of the game, considering how out of place it would be, it was likely just a placeholder.