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Driver 3: Difference between revisions

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|picture = Driv3rartwork.jpg
|picture = Driv3rartwork.jpg
|caption = North American PS2 box art
|caption = North American PS2 box art
|series=  
|series= [[Driver (disambiguation)|Driver]]
|developer= Reflections Interactive
|developer= Reflections Interactive
|publisher= Atari
|publisher= Atari

Revision as of 15:55, 13 September 2022


Driver 3
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North American PS2 box art
Release Date: June 2004 (PlayStation 2, Xbox)
March 2005 (PC)
Developer: Reflections Interactive
Publisher: Atari
Series: Driver
Platforms: PlayStation 2, Xbox, PC
Genre: Action, Open World


Driver 3, stylized as DRIV3R, is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.

The following weapons appear in the video game Driver 3:


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Pistols

Beretta 92FS

The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.

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Beretta 92FS - 9x19mm
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Artwork showing Tanner with the Beretta
Beretta inventory icon
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The 3D model of the Beretta.
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The 3D model of the Beretta with a Suppressor.

SIG-Sauer P225

Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225.

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SIG-Sauer P225 - 9x19mm
pistol icon
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The 3D model of the Pistol.
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Tanner firing the Pistol during the intro
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The other side of the weapon
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The pistol on a table.

Shotguns

Double-Barrel Sawn-Off Shotgun

Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.

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Zabala short barrel shotgun - 12 gauge
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Jericho with the shotgun

Franchi SPAS-12

A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.

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Franchi SPAS-12 with stock removed - 12 gauge
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The SPAS-12 in game
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Tanner puts more shells in his SPAS-12

Submachine guns

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.

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H&K MP5A5 - 9x19mm
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A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.
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In-game model.
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Tanner reloads his MP5.

Heckler & Koch MP5SD

The inventory icon for the MP5 shows an MP5SD3 or SD6 model with a full-size magazine.

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Heckler & Koch MP5SD3 - 9x19mm
Inventory icon.


IMI Uzi

The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.

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IMI Uzi with buttstock collapsed - 9x19mm Parabellum
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Tanner with the Uzi in game.
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A close-up of the Uzi in Tanner's hands. Note that the grip has been given a rather severe slant, likely to allow it to re-use the pistols' animations.

Micro Uzi

In the GBA version, a Micro Uzi is seen when selecting the option to play Undercover mode.

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IMI Micro Uzi with 20-round magazine - 9x19mm
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The Micro Uzi in the menu.

Ingram MAC-10

The MAC-10 is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.

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Ingram MAC-10 with stock collapsed - 9x19mm
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MAC-10 in game.
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Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.


Assault Rifles

M16A4

The M16A4 appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. Remarkably, the in-game model is a slightly modified model from the beta version of Driver: Parallel Lines.

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M16A4 - 5.56x45mm
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Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.
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M16 in game.
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Tanner reloads his M16. The in-game model has quite skewed proportions and seems unusually small, being about the size of a Colt carbine like the Colt XM177.

Beretta AR-70/223

A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.

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Beretta AR-70/223 - 5.56x45mm
Firearms warning sign.

Other

M79 Grenade Launcher

The M79 Grenade Launcher is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.

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M79 Grenade Launcher - 40x46mm
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Tanner with Grenade Launcher in game
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A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.