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Driver 3: Difference between revisions
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|developer= Reflections Interactive | |developer= Reflections Interactive | ||
|publisher= Atari | |publisher= Atari | ||
|date= June 2004 ( | |date= June 2004 (PlayStation 2, Xbox) <br> March 2005 (PC) | ||
|platforms= | |platforms= PlayStation 2, Xbox, PC | ||
|genre= Action, Open World | |genre= Action, Open World | ||
}} | }} | ||
'''Driver 3''', stylized as ''DRIV3R'', is a 2004 game by Reflections | '''''Driver 3''''', stylized as ''DRIV3R'', is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe. | ||
{{Game Title}} | {{Game Title}} | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition. | The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition. | ||
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]] | |||
[[File:BerettaM92FS.jpg|thumb|none| | |||
[[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]] | [[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]] | ||
[[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]] | [[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]] | ||
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==SIG-Sauer P225== | ==SIG-Sauer P225== | ||
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[SIG-Sauer P225]]. | |||
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[ | [[File:SIG-Sauer-P225.jpg|thumb|none|300px|SIG-Sauer P225 - 9x19mm]] | ||
[[File:SIG-Sauer-P225.jpg|thumb|none| | |||
[[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]] | [[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]] | ||
[[File:SIG-SauerP225Driv3r.jpg|thumb|none|600px|The 3D model of the Pistol.]] | [[File:SIG-SauerP225Driv3r.jpg|thumb|none|600px|The 3D model of the Pistol.]] | ||
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=Shotguns= | =Shotguns= | ||
==Double- | ==Double-Barrel Sawn-Off Shotgun== | ||
Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]]. | Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]]. | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity. | A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity. | ||
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed - 12 gauge]] | ||
[[File:Driv3rspas12.jpg|thumb|none|450px|SPAS 12 in game]] | [[File:Driv3rspas12.jpg|thumb|none|450px|The SPAS-12 in game]] | ||
[[File:Driv3rSPAS12.JPG|thumb|none|600px|Tanner puts more shells in his SPAS-12]] | [[File:Driv3rSPAS12.JPG|thumb|none|600px|Tanner puts more shells in his SPAS-12]] | ||
=Submachine guns= | =Submachine guns= | ||
==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds. | |||
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds. | [[File:H&KMP5A5.jpg|thumb|none|450px|H&K MP5A5 - 9x19mm]] | ||
[[File:Driv3rmp5a5.jpg|thumb|none|450px|A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]] | |||
[[File:H&KMP5A5.jpg|thumb|none|450px|H&K | [[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model.]] | ||
[[File:Driv3rmp5a5.jpg|thumb|none|450px| | [[File:Driv3rMP5.jpg|thumb|none|600px|Tanner reloads his MP5.]] | ||
[[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model]] | |||
[[File:Driv3rMP5.jpg|thumb|none|600px|Tanner reloads his MP5]] | |||
==Heckler & Koch MP5SD== | ==Heckler & Koch MP5SD== | ||
The inventory icon for the MP5 shows an [[ | The inventory icon for the MP5 shows an [[MP5SD3]] or [[MP5SD6|SD6 model]] with a full-size magazine. | ||
[[Image:HK MP5SD.png|thumb|none|450px|Heckler & Koch MP5SD3 - 9x19mm]] | [[Image:HK MP5SD.png|thumb|none|450px|Heckler & Koch MP5SD3 - 9x19mm]] | ||
[[File:Driv3rmp5inventory.jpg|thumb|none|393px|Inventory icon]] | [[File:Driv3rmp5inventory.jpg|thumb|none|393px|Inventory icon.]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine. | The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine. | ||
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]] | [[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]] | ||
[[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game]] | [[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game.]] | ||
[[File:Driv3rUzi.jpg|thumb|none|450px|A close-up of the Uzi in Tanner's hands]] | [[File:Driv3rUzi.jpg|thumb|none|450px|A close-up of the Uzi in Tanner's hands. For some reason, the grip has been given a severe slant.]] | ||
==Micro Uzi== | ==Micro Uzi== | ||
In the GBA version, a Micro Uzi is | In the GBA version, a [[Micro Uzi]] is seen when selecting the option to play Undercover mode. | ||
[[File:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi with 20-round magazine - 9x19mm]] | |||
[[File:MicroUziPistol.jpg|thumb|none| | |||
[[File:Driv3rGBAUzi.jpg|thumb|none|450px|The Micro Uzi in the menu.]] | [[File:Driv3rGBAUzi.jpg|thumb|none|450px|The Micro Uzi in the menu.]] | ||
==Ingram MAC-10== | ==Ingram MAC-10== | ||
The [[MAC-10]] is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range. | |||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 with stock collapsed - 9x19mm]] | |||
[[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game.]] | |||
[[File:IngramMAC10.jpg|thumb|none| | [[File:Driv3rIngram.jpg|thumb|none|600px|Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.]] | ||
[[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game]] | |||
[[File:Driv3rIngram.jpg|thumb|none|600px|Tanner fires the Ingram]] | |||
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==M16A4== | ==M16A4== | ||
The [[M16A4]] appears as the assault rifle in game as well as | The [[M16A4]] appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. Remarkably, the in-game model is a slightly modified model from the beta version of ''[[Driver: Parallel Lines]]''. | ||
[[File:M16A4Standard.jpg|thumb|none|450px| | [[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]] | ||
[[File:Driv3rm16a4.jpg|thumb|none|450px|Vauban with | [[File:Driv3rm16a4.jpg|thumb|none|450px|Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]] | ||
[[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game]] | [[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game.]] | ||
[[File:Driv3rM16.jpg|thumb|none|600px|Tanner reloads his M16]] | [[File:Driv3rM16.jpg|thumb|none|600px|Tanner reloads his M16. The in-game model has quite skewed proportions and seems unusually small, being about the size of a Colt carbine like the [[Colt XM177]].]] | ||
==Beretta AR-70/223== | ==Beretta AR-70/223== | ||
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A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range. | A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range. | ||
[[File:AR70223.jpg|thumb|none|450px|Beretta AR-70/223 - 5. | [[File:AR70223.jpg|thumb|none|450px|Beretta AR-70/223 - 5.56x45mm]] | ||
[[File:Driv3r.jpg|thumb|none|370px| | [[File:Driv3r.jpg|thumb|none|370px|Firearms warning sign.]] | ||
=Other= | =Other= | ||
==M79 Grenade Launcher== | ==M79 Grenade Launcher== | ||
The [[M79 Grenade Launcher]] is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds. | |||
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | [[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | ||
[[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]] | [[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]] | ||
[[File:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79.]] | [[File:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Third-Person Shooter]] | [[Category:Third-Person Shooter]] |
Revision as of 17:17, 11 July 2022
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Driver 3, stylized as DRIV3R, is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.
The following weapons appear in the video game Driver 3:
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
Pistols
Beretta 92FS
The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.
SIG-Sauer P225
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225.
Shotguns
Double-Barrel Sawn-Off Shotgun
Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.
Franchi SPAS-12
A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.
Submachine guns
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.
Heckler & Koch MP5SD
The inventory icon for the MP5 shows an MP5SD3 or SD6 model with a full-size magazine.
IMI Uzi
The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.
Micro Uzi
In the GBA version, a Micro Uzi is seen when selecting the option to play Undercover mode.
Ingram MAC-10
The MAC-10 is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.
Assault Rifles
M16A4
The M16A4 appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. Remarkably, the in-game model is a slightly modified model from the beta version of Driver: Parallel Lines.
Beretta AR-70/223
A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.
Other
M79 Grenade Launcher
The M79 Grenade Launcher is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.