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Survarium: Difference between revisions

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(→‎Handguns: I have updated all Pistols to the latest version of the game.)
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The [[Beretta_93R#Beretta_93R|Beretta 93R]].
The [[Beretta_93R#Beretta_93R|Beretta 93R]].
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]
[[file:Survarium -0.51- beretta 93r menu.jpg|thumb|none|600px|Menu entry of the Beretta 93R.]]
[[file:Survarium final Beretta 93R menu.jpg|thumb|none|600px|Beretta 93R in the menu.]]
[[file:Survarium -0.51- beretta 93r holding.jpg|thumb|none|600px|The weapon being held.]]
[[file:Survarium final Beretta 93R hold.jpg|thumb|none|600px|Beretta 93R in the hands.]]
[[file:Survarium -0.51- beretta 93r aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final Beretta 93R aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.51- beretta 93r reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]
[[file:Survarium final Beretta 93R rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.51- beretta 93r reloading 2.jpg|thumb|none|600px|Inserting a fresh mag during an empty reload.]]
[[file:Survarium final Beretta 93R mod 1.jpg|thumb|none|600px|Modified Beretta 93R in the menu.]]
[[file:Survarium -0.51- beretta 93r mele.jpg|thumb|none|600px|Melee attack.]]
[[file:Survarium final Beretta 93R mod 2.jpg|thumb|none|600px|Modified Beretta 93R in the hands.]]
[[file:Survarium -0.51- beretta 93r mod 1.jpg|thumb|none|600px|Customized version in the menu.]]
[[file:Survarium -0.51- beretta 93r mod 2.jpg|thumb|none|600px|The aforementioned setup in use.]]


==Colt M1911A1==
==Colt M1911A1==
The [[Colt M1911A1]].
The [[Colt M1911A1]].
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[file:M1911A1USAF.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[file:Survarium -0.51- colt m1911 menu.jpg|thumb|none|600px|Menu entry of the M1911A1.]]
[[file:Survarium final Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in the menu.]]
[[file:Survarium -0.51- colt m1911 holding.jpg|thumb|none|600px|The M1911 in idle.]]
[[file:Survarium final Colt M1911A1 hold.jpg|thumb|none|600px|Colt M1911A1 in the hands.]]
[[file:Survarium -0.51- colt m1911 aim.jpg|thumb|none|600px|Aiming down the sights.]]
[[file:Survarium final Colt M1911A1 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.51- colt m1911 reloading 1.jpg|thumb|none|600px|Reloading the weapon.]]
[[file:Survarium final Colt M1911A1 rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.51- colt m1911 reloading 2.jpg|thumb|none|600px|Empty reload.]]
[[file:Survarium final Colt M1911A1 mod 1.jpg|thumb|none|600px|Modified Colt M1911A1 in the menu.]]
[[file:Survarium -0.51- colt m1911 mele.jpg|thumb|none|600px|Pistol-whipping.]]
[[file:Survarium final Colt M1911A1 mod 2.jpg|thumb|none|600px|Modified Colt M1911A1 in the hands.]]
[[file:Survarium -0.51- colt m1911 mod 1.jpg|thumb|none|600px|Customized version in the menu.]]
[[file:Survarium -0.51- colt m1911 mod 2.jpg|thumb|none|600px|First-person view of the modified M1911.]]


==Colt Python==
==Colt Python==
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 "Foreman". While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight.  
The [[Colt Python]] is available in Survarium for the Black Market faction where it is unlocked at Level 3 "Foreman". While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight.  
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]
[[file:Pythstainless6.jpg|thumb|none|350px|Colt Python - .357 Magnum]]
[[file:Survarium -0.51- colt python menu.jpg|thumb|none|600px|The Colt Python in the menu.]]
[[file:Survarium final Colt Python menu.jpg|thumb|none|600px|Colt Python in the menu.]]
[[file:Survarium -0.51- colt python holding.jpg|thumb|none|600px|The revolver being held.]]
[[file:Survarium final Colt Python hold.jpg|thumb|none|600px|Colt Python in the hands.]]
[[file:Survarium -0.51- colt python aim.jpg|thumb|none|600px|Aiming.]]
[[file:Survarium final Colt Python aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.51- colt python reloading 1.jpg|thumb|none|600px|Ejecting the contents of the cylinder.]]
[[file:Survarium final Colt Python rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.51- colt python reloading 2.jpg|thumb|none|600px|Loading fresh rounds.]]
[[file:Survarium final Colt Python mod 1.jpg|thumb|none|600px|Modified Colt Python in the menu.]]
[[file:Survarium -0.51- colt python mele.jpg|thumb|none|600px|Melee attack.]]
[[file:Survarium final Colt Python mod 2.jpg|thumb|none|600px|Modified Colt Python in the hands.]]
[[file:Survarium -0.51- colt python mod1.jpg|thumb|none|600px|A customized version.]]
[[file:Survarium -0.51- colt python mod2.jpg|thumb|none|600px|The modified Colt Python in idle.]]


==CZ 75B==
==CZ 75B==
The [[CZ 75B]].
The [[CZ 75B]].
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]
[[file:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm]]
[[file:Survarium -0.51- cz-75 menu.jpg|thumb|none|600px|Menu view of the CZ 75 B.]]
[[file:Survarium final CZ 75B menu.jpg|thumb|none|600px|CZ 75B in the menu.]]
[[file:Survarium -0.44- CZ 75 B holding.jpg|thumb|none|600px|Holding the pistol.]]
[[file:Survarium final CZ 75B hold.jpg|thumb|none|600px|CZ 75B in the hands.]]
[[file:Survarium -0.44- CZ 75 B aim.jpg|thumb|none|600px|ADS view.]]
[[file:Survarium final CZ 75B aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.44- CZ 75 B reloading 1.jpg|thumb|none|600px|Reloading.]]
[[file:Survarium final CZ 75B rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.44- CZ 75 B reloading 2.jpg|thumb|none|600px|Inserting a new mag during an empty reload.]]
[[file:Survarium final CZ 75B mod 1.jpg|thumb|none|600px|Modified CZ 75B in the menu.]]
[[file:Survarium -0.44- CZ 75 B mele.jpg|thumb|none|600px|Pistol-whipping.]]
[[file:Survarium final CZ 75B mod 2.jpg|thumb|none|600px|Modified CZ 75B in the hands.]]
[[file:Survarium -0.44- CZ 75 B mod lobby.jpg|thumb|none|600px|Customized version in the menu.]]
[[file:Survarium -0.44- CZ 75 B mod ingame.jpg|thumb|none|600px|The aforementioned setup in use.]]


==Fort-17==
==Fort-17==
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 "Lance Corporal". Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds.  
The [[Fort-17]] is a sidearm available for the Reniassance Army unlocked at Level 2 "Lance Corporal". Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds.  
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]
[[file:FORT-17.jpg|thumb|none|350px|Fort-17 - 9x18 Makarov.]]
[[file:Survarium -0.51- fort 17 menu.jpg|thumb|none|600px|Menu entry of the Fort-17.]]
[[file:Survarium final Fort-17 menu.jpg|thumb|none|600px|Fort-17 in the menu.]]
[[file:Survarium -0.30- Fort-17 holding.jpg|thumb|none|600px|The weapon in first person.]]
[[file:Survarium final Fort-17 hold.jpg|thumb|none|600px|Fort-17 in the hands.]]
[[file:Survarium -0.30- Fort-17 aim.jpg|thumb|none|600px|Aiming down the sights.]]
[[file:Survarium final Fort-17 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.30- Fort-17 reloading 1.jpg|thumb|none|600px|Ejecting the magazine.]]
[[file:Survarium final Fort-17 rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.30- Fort-17 reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]
[[file:Survarium final Fort-17 mod 1.jpg|thumb|none|600px|Modified Fort-17 in the menu.]]
[[file:Survarium -0.30- Fort-17 mele.jpg|thumb|none|600px|Note the rather poor trigger discipline.]]
[[file:Survarium final Fort-17 mod 2.jpg|thumb|none|600px|Modified Fort-17 in the hands.]]
[[file:Survarium -0.44- Fort-17 mod lobby.jpg|thumb|none|600px|Modified version in the menu.]]
[[file:Survarium -0.44- Fort-17 mod ingame.jpg|thumb|none|600px|Reloading the custom Fort-17..]]


==Glock 17==
==Glock 17==
The [[Glock 17]].
The [[Glock 17]].
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]
[[file:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]
[[file:Survarium -0.51- glock 17 menu.jpg|thumb|none|600px|Glock 17 (3rd generation) in Lobby.]]
[[file:Survarium final Glock 17 menu.jpg|thumb|none|600px|Glock 17 in the menu.]]
[[file:Survarium -0.45- glock 17 holding.jpg|thumb|none|600px|Weapons in the hands.]]
[[file:Survarium final Glock 17 hold.jpg|thumb|none|600px|Glock 17 in the hands.]]
[[file:Survarium -0.45- glock 17 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final Glock 17 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.45- glock 17 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Glock 17 rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.45- glock 17 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Glock 17 mod 1.jpg|thumb|none|600px|Modified Glock 17 in the menu.]]
[[file:Survarium -0.45- glock 17 mele.jpg|thumb|none|600px|Additional attack.]]
[[file:Survarium final Glock 17 mod 2.jpg|thumb|none|600px|Modified Glock 17 in the hands.]]
'''A modified version.'''
[[file:Survarium -0.45- glock 17 mod lobby.jpg|thumb|none|600px|A modified version.]]
[[file:Survarium -0.45- glock 17 mod ingame.jpg|thumb|none|600px|A modified version.]]


==Makarov PM==
==Makarov PM==
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 "Survivor". While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition.  
The [[Makarov_PM#Makarov_PM|Makarov PM]] is a sidearm available for the Scavengers Faction unlocked at level 2 "Survivor". While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition.  
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
[[file:Survarium -0.51- pm menu.jpg|thumb|none|600px|Makarov PM in Lobby.]]
[[file:Survarium final Makarov PM menu.jpg|thumb|none|600px|Makarov PM in the menu.]]
[[file:Survarium -0.30- PM holding.jpg|thumb|none|600px|Weapons in the hands.]]
[[file:Survarium final Makarov PM hold.jpg|thumb|none|600px|Makarov PM in the hands.]]
[[file:Survarium -0.30- PM aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final Makarov PM aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.30- PM reloading 1.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Makarov PM rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.30- PM reloading 2.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Makarov PM mod 1.jpg|thumb|none|600px|Modified Makarov PM in the menu.]]
[[file:Survarium -0.30- PM mele.jpg|thumb|none|600px|Additional attack.]]
[[file:Survarium final Makarov PM mod 2.jpg|thumb|none|600px|Modified Makarov PM in the hands.]]
'''A modified version.'''
[[file:Survarium -0.44- Makarov PM mod lobby.jpg|thumb|none|600px|A modified version.]]
[[file:Survarium -0.44- Makarov PM mod ingame.jpg|thumb|none|600px|A modified version.]]


==Mauser M712 Schnellfeuer==
==Mauser M712 Schnellfeuer==
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.
The [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] is an available weapon in ''Survarium''.
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]
[[file:Survarium -0.51- mauser m712 menu.jpg|thumb|none|600px|The Mauser M712 Schnellfeuer in the Lobby.]]
[[file:Survarium final Mauser M712 Schnellfeuer menu.jpg|thumb|none|600px|Mauser M712 Schnellfeuer in the menu.]]
[[file:Survarium -0.47- Mauser M712 holding.jpg|thumb|none|600px|The M712 in first-person.]]
[[file:Survarium final Mauser M712 Schnellfeuer hold.jpg|thumb|none|600px|Mauser M712 Schnellfeuer in the hands.]]
[[file:Survarium -0.47- Mauser M712 aim.jpg|thumb|none|600px|The M712's iron sights.]]
[[file:Survarium final Mauser M712 Schnellfeuer aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.47- Mauser M712 reloading 1.jpg|thumb|none|600px|Loading in a new magazine. Note how the rounds in the magazine are straight-walled; this is incorrect, as 7.63x25mm rounds are bottlenecked.]]
[[file:Survarium final Mauser M712 Schnellfeuer rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.47- Mauser M712 reloading 2.jpg|thumb|none|600px|Releasing the bolt.]]
[[file:Survarium -0.47- Mauser M712 mele.jpg|thumb|none|600px|Pistol-whipping with the Schnellfeuer.]]
===PASAM===
===PASAM===
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a "Modification One" PASAM machine pistol.
Applying certain modifications to the [[Mauser C96#Mauser M172 Schnellfeuer|Mauser M712 Schnellfeuer]] will effectively turn it into a "Modification One" PASAM machine pistol.
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]
[[file:PASAM machine pistol.jpg|thumb|none|350px|PASAM Mod 1 machine pistol  - 7.63x25mm Mauser]]
[[file:Survarium -0.47- Mauser M712 mod lobby.jpg|thumb|none|600px|The PASAM in the lobby. An odd choice for sure, being a prototype version of a rather obscure Brazilian machine pistol.]]
[[file:Survarium final Mauser M712 Schnellfeuer mod 1.jpg|thumb|none|600px|Modified PASAM Mod 1 in the menu.]]
[[file:Survarium -0.47- Mauser M712 mod ingame.jpg|thumb|none|600px|Reloading the PASAM.]]
[[file:Survarium final Mauser M712 Schnellfeuer mod 2.jpg|thumb|none|600px|Modified PASAM Mod 1 in the hands.]]


==MP-443 Grach==
==MP-443 Grach==
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]].
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]
[[file:Survarium -0.51- mp443 menu.jpg|thumb|none|600px|MP-443 Grach in Lobby.]]
[[file:Survarium final MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in the menu.]]
[[file:Survarium -0.44- MP-443 Grach holding.jpg|thumb|none|600px|Weapons in the hands.]]
[[file:Survarium final MP-443 Grach hold.jpg|thumb|none|600px|MP-443 Grach in the hands.]]
[[file:Survarium -0.44- MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final MP-443 Grach aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.44- MP-443 Grach reloading 1.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final MP-443 Grach rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.44- MP-443 Grach reloading 2.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final MP-443 Grach mod 1.jpg|thumb|none|600px|Modified MP-443 Grach in the menu.]]
[[file:Survarium -0.44- MP-443 Grach mele.jpg|thumb|none|600px|Additional attack.]]
[[file:Survarium final MP-443 Grach mod 2.jpg|thumb|none|600px|Modified MP-443 Grach in the hands.]]
'''A modified version.'''
[[file:Survarium -0.44- MP-443 Grach mod lobby.jpg|thumb|none|600px|A modified version.]]
[[file:Survarium -0.44- MP-443 Grach mod ingame.jpg|thumb|none|600px|A modified version.]]


==Stechkin APS==
==Stechkin APS==
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 "Pathfinder". It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached.  
The [[Stechkin_APS#Stetchkin_APS|Stechkin APS]] is a select fire machine pistol available for the Fringe Settlers faction at Level 4 "Pathfinder". It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the [[Stechkin APB]] when a suppressor is attached.  
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]
[[file:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov.]]
[[file:Survarium -0.51- aps menu.jpg|thumb|none|600px|Stechkin APS in Lobby.]]
[[file:Survarium final Stechkin APS menu.jpg|thumb|none|600px|Stechkin APS in the menu.]]
[[file:Survarium -0.30- APS holding.jpg|thumb|none|600px|Weapons in the hands.]]
[[file:Survarium final Stechkin APS hold.jpg|thumb|none|600px|Stechkin APS in the hands.]]
[[file:Survarium -0.30- APS aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final Stechkin APS aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.30- APS reloading 1.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Stechkin APS rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.30- APS reloading 2.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Stechkin APS mod 1.jpg|thumb|none|600px|Modified Stechkin APS in the menu.]]
[[file:Survarium -0.30- APS mele.jpg|thumb|none|600px|Additional attack.]]
[[file:Survarium final Stechkin APS mod 2.jpg|thumb|none|600px|Modified Stechkin APS in the hands.]]
'''A modified version.'''
[[file:Survarium -0.44- Stechkin APS mod lobby.jpg|thumb|none|600px|A modified version.]]
[[file:Survarium -0.44- Stechkin APS mod ingame.jpg|thumb|none|600px|A modified version.]]


==Tokarev TT-33==
==Tokarev TT-33==
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of "Independent". While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.
The [[Tokarev TT-33]] is the default starting sidearm for all players that join Survarium under the class of "Independent". While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips]]
[[file:Survarium -0.51- tt-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in Lobby.]]
[[file:Survarium final Tokarev TT-33 MENU.jpg|thumb|none|600px|Tokarev TT-33 in the menu.]]
[[file:Survarium -0.30- TT-33 holding.jpg|thumb|none|600px|Weapons in the hands.]]
[[file:Survarium final Tokarev TT-33 hold.jpg|thumb|none|600px|Tokarev TT-33 in the hands.]]
[[file:Survarium -0.30- TT-33 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium final Tokarev TT-33 aim.jpg|thumb|none|600px|Iron sights.]]
[[file:Survarium -0.30- TT-33 reloading 1.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Tokarev TT-33 rel.jpg|thumb|none|600px|Reload animation.]]
[[file:Survarium -0.30- TT-33 reloading 2.jpg|thumb|none|600px|Reloading weapons.]]
[[file:Survarium final Tokarev TT-33 mod 1.jpg|thumb|none|600px|Modified Tokarev TT-33 in the menu.]]
[[file:Survarium -0.30- TT-33 mele.jpg|thumb|none|600px|Additional attack.]]
[[file:Survarium final Tokarev TT-33 mod 2.jpg|thumb|none|600px|Modified Tokarev TT-33 in the hands.]]


=Submachine Guns=
=Submachine Guns=

Revision as of 07:54, 16 February 2022


Survarium
Error creating thumbnail: File missing
PC Boxart
Release Date: 2013 - 2022. May 31 the game servers have been shut down.
Developer: VOSTOK GAMES
Publisher: VOSTOK GAMES
Series: Survarium
Platforms: PC
Genre: Online first-person shooter


Overview

Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.

In Survarium Players start as Independants, a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:

  • Scavengers - It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves.

Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles.

  • Black Market - It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death.

The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.

  • Renaissance Army - Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.

The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines.

  • Fringe Settlers - The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently.

The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a "Survivalist" Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns.

NOTE: To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.

The following weapons are used in the video game Survarium:


Handguns

Beretta 93R

The Beretta 93R.

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Beretta 93R with wood grips - 9x19mm
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Beretta 93R in the menu.
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Beretta 93R in the hands.
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Iron sights.
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Reload animation.
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Modified Beretta 93R in the menu.
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Modified Beretta 93R in the hands.

Colt M1911A1

The Colt M1911A1.

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Colt M1911A1 - .45 ACP
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Colt M1911A1 in the menu.
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Colt M1911A1 in the hands.
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Iron sights.
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Reload animation.
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Modified Colt M1911A1 in the menu.
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Modified Colt M1911A1 in the hands.

Colt Python

The Colt Python is available in Survarium for the Black Market faction where it is unlocked at Level 3 "Foreman". While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight.

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Colt Python - .357 Magnum
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Colt Python in the menu.
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Colt Python in the hands.
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Iron sights.
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Reload animation.
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Modified Colt Python in the menu.
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Modified Colt Python in the hands.

CZ 75B

The CZ 75B.

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CZ 75B - 9x19mm
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CZ 75B in the menu.
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CZ 75B in the hands.
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Iron sights.
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Reload animation.
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Modified CZ 75B in the menu.
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Modified CZ 75B in the hands.

Fort-17

The Fort-17 is a sidearm available for the Reniassance Army unlocked at Level 2 "Lance Corporal". Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds.

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Fort-17 - 9x18 Makarov.
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Fort-17 in the menu.
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Fort-17 in the hands.
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Iron sights.
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Reload animation.
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Modified Fort-17 in the menu.
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Modified Fort-17 in the hands.

Glock 17

The Glock 17.

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Glock 17 (3rd generation) - 9x19mm
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Glock 17 in the menu.
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Glock 17 in the hands.
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Iron sights.
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Reload animation.
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Modified Glock 17 in the menu.
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Modified Glock 17 in the hands.

Makarov PM

The Makarov PM is a sidearm available for the Scavengers Faction unlocked at level 2 "Survivor". While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition.

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Makarov PM - 9x18mm Makarov
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Makarov PM in the menu.
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Makarov PM in the hands.
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Iron sights.
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Reload animation.
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Modified Makarov PM in the menu.
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Modified Makarov PM in the hands.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer is an available weapon in Survarium.

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Mauser M712 Schnellfeuer - 7.63x25mm Mauser
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Mauser M712 Schnellfeuer in the menu.
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Mauser M712 Schnellfeuer in the hands.
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Iron sights.
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Reload animation.

PASAM

Applying certain modifications to the Mauser M712 Schnellfeuer will effectively turn it into a "Modification One" PASAM machine pistol.

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PASAM Mod 1 machine pistol - 7.63x25mm Mauser
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Modified PASAM Mod 1 in the menu.
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Modified PASAM Mod 1 in the hands.

MP-443 Grach

The MP-443 Grach.

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MP-443 Grach - 9x19mm
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MP-443 Grach in the menu.
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MP-443 Grach in the hands.
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Iron sights.
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Reload animation.
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Modified MP-443 Grach in the menu.
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Modified MP-443 Grach in the hands.

Stechkin APS

The Stechkin APS is a select fire machine pistol available for the Fringe Settlers faction at Level 4 "Pathfinder". It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the Stechkin APB when a suppressor is attached.

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Stechkin APS - 9x18mm Makarov.
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Stechkin APS in the menu.
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Stechkin APS in the hands.
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Iron sights.
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Reload animation.
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Modified Stechkin APS in the menu.
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Modified Stechkin APS in the hands.

Tokarev TT-33

The Tokarev TT-33 is the default starting sidearm for all players that join Survarium under the class of "Independent". While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.

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Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips
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Tokarev TT-33 in the menu.
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Tokarev TT-33 in the hands.
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Iron sights.
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Reload animation.
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Modified Tokarev TT-33 in the menu.
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Modified Tokarev TT-33 in the hands.

Submachine Guns

AEK-919K “Kashtan”

The AEK-919K “Kashtan” is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, "Lance Corporal". Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition.

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AEK-919K “Kashtan” - 9x18mm Makarov
File:Survarium -0.40- AEK-919k kashtan lobby.jpg
ZiD AEK-919K “Kashtan” in Lobby.
File:Survarium -0.30- AEK-919k kashtan holding.jpg
The player holds the "ZiD AEK-919K “Kashtan”".
File:Survarium -0.30- AEK-919k kashtan aim.jpg
The player aims to "ZiD AEK-919K “Kashtan”".
File:Survarium -0.30- AEK-919k kashtan reloading 1.jpg
The player reloads "ZiD AEK-919K “Kashtan”".
File:Survarium -0.30- AEK-919k kashtan reloading 2.jpg
The player reloads "ZiD AEK-919K “Kashtan”".
File:Survarium -0.30- AEK-919k kashtan mele.jpg
Stock attack of the "ZiD AEK-919K “Kashtan”".

A modified version.

File:Survarium -0.44- AEK-919k kashtan mod lobby.jpg
A modified version.
File:Survarium -0.44- AEK-919k kashtan mod ingame.jpg
A modified version.

FN P90 TR

The FN P90 TR is a PDW available for the Black Market faction at Level 9, "Esaul". It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns.

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FN P90 TR - 5.7x28mm
File:Survarium -0.40- P90 lobby.jpg
FN P90 TR in Lobby.
File:Survarium -0.40- P90 holding.jpg
The player holds the "FN P90 TR".
File:Survarium -0.40- P90 aim.jpg
The player aims to "FN P90 TR".
File:Survarium -0.40- P90 reloading 1.jpg
The player reloads "FN P90 TR".
File:Survarium -0.40- P90 reloading 2.jpg
The player reloads "FN P90 TR".
File:Survarium -0.40- P90 mele.jpg
Stock attack of the "FN P90 TR".

A modified version.

File:Survarium -0.44- P90 mod lobby.jpg
A modified version.
File:Survarium -0.44- P90 mod ingame.jpg
A modified version.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds.

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Heckler & Koch MP5A3 - 9x19mm
File:Survarium -0.42- Heckler & Koch MP5A3 lobby.jpg
Heckler & Koch MP5A3 in Lobby.
File:Survarium -0.42- Heckler & Koch MP5A3 holding.jpg
The player holds the "Heckler & Koch MP5A3".
File:Survarium -0.42- Heckler & Koch MP5A3 aim.jpg
The player aims to "Heckler & Koch MP5A3".
File:Survarium -0.42- Heckler & Koch MP5A3 reloading 1.jpg
The player reloads "Heckler & Koch MP5A3".
File:Survarium -0.42- Heckler & Koch MP5A3 reloading 2.jpg
The player reloads "Heckler & Koch MP5A3".
File:Survarium -0.42- Heckler & Koch MP5A3 mele.jpg
Stock attack of the "Heckler & Koch MP5A3".

A modified version.

File:Survarium -0.44- Heckler & Koch MP5A3 mod lobby.jpg
A modified version.
File:Survarium -0.44- Heckler & Koch MP5A3 mod ingame.jpg
A modified version.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is a PDW available for the Black Market faction at Level 8, "Centurion". The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 "Legend" is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 "Legend" do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments.

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Heckler & Koch MP7A1 - 4.6x30mm
File:Survarium -0.44- MP7A1 lobby.jpg
Heckler & Koch MP7A1 in Lobby.
File:Survarium -0.44- MP7A1 holding.jpg
The player holds the "Heckler & Koch MP7A1".
File:Survarium -0.44- MP7A1 aim.jpg
The player aims to "Heckler & Koch MP7A1".
File:Survarium -0.44- MP7A1 reloading 1.jpg
The player reloads "Heckler & Koch MP7A1".
File:Survarium -0.44- MP7A1 reloading 2.jpg
The player reloads "Heckler & Koch MP7A1".
File:Survarium -0.44- MP7A1 mele.jpg
Stock attack of the "Heckler & Koch MP7A1".

A modified version.

File:Survarium -0.44- MP7A1 mod lobby.jpg
A modified version.
File:Survarium -0.44- MP7A1 mod ingame.jpg
A modified version.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is available for the Black Market Faction at Level 4, "Centurion" (This was likely a typographical error as both Level 4 and Level 8 are described as "Centurion"). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi.

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Heckler & Koch UMP45 - .45 ACP
File:Survarium -0.40- UMP45 lobby.jpg
Heckler & Koch UMP45 in Lobby.
File:Survarium -0.30- UMP45 holding.jpg
The player holds the "Heckler & Koch UMP45".
File:Survarium -0.30- UMP45 aim.jpg
The player aims to "Heckler & Koch UMP45".
File:Survarium -0.30- UMP45 reloading 1.jpg
The player reloads "Heckler & Koch UMP45".
File:Survarium -0.30- UMP45 reloading 2.jpg
The player reloads "Heckler & Koch UMP45".
File:Survarium -0.30- UMP45 mele.jpg
Stock attack of the "Heckler & Koch UMP45".

A modified version.

File:Survarium -0.44- UMP45 mod lobby.jpg
A modified version.
File:Survarium -0.44- UMP45 mod ingame.jpg
A modified version.

IMI Uzi

The IMI Uzi is a sub-machine gun available for the Black Market Faction at Level 2, "Fighter". It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition.

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IMI Uzi - 9x19mm
File:Survarium -0.40- UZI lobby.jpg
IMI Uzi in Lobby.
File:Survarium -0.41- IMI Uzi holding.jpg
The player holds the "IMI Uzi".
File:Survarium -0.41- IMI Uzi aim.jpg
The player aims to "IMI Uzi".
File:Survarium -0.41- IMI Uzi reloading 1.jpg
The player reloads "IMI Uzi".
File:Survarium -0.41- IMI Uzi reloading 2.jpg
The player reloads "IMI Uzi".
File:Survarium -0.41- IMI Uzi mele.jpg
Stock attack of the "IMI Uzi".

A modified version.

File:Survarium -0.44- IMI Uzi mod lobby.jpg
A modified version.
File:Survarium -0.44- IMI Uzi mod ingame.jpg
A modified version.

KRISS Vector

The KRISS Vector is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, "Hero". It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight.

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TDI / KRISS USA Vector - .45 ACP
File:Survarium -0.40- Kriss Vector lobby.jpg
TDI / KRISS USA Vector SMG in Lobby.
File:Survarium -0.40- Kriss Vector holding.jpg
The player holds the "TDI / KRISS USA Vector SMG".
File:Survarium -0.40- Kriss Vector aim.jpg
The player aims to "TDI / KRISS USA Vector SMG".
File:Survarium -0.40- Kriss Vector reloading 1.jpg
The player reloads "TDI / KRISS USA Vector SMG".
File:Survarium -0.40- Kriss Vector reloading 2.jpg
The player reloads "TDI / KRISS USA Vector SMG".
File:Survarium -0.40- Kriss Vector mele.jpg
Stock attack of the "TDI / KRISS USA Vector SMG".

A modified version.

File:Survarium -0.44- Kriss Vector mod lobby.jpg
A modified version.
File:Survarium -0.44- Kriss Vector mod ingame.jpg
A modified version.

OTs-02 Kiparis

The OTs-02 Kiparis is a available for the Scavengers Faction, unlocked at Level 2, "Survivor". It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition.

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OTs-02 Kiparis - 9x18mm Makarov
File:Survarium -0.40- OTs-02 kiparis lobby.jpg
KBP OTs-02 Kiparis in Lobby.
File:Survarium -0.30- OTs-02 kiparis holding.jpg
The player holds the "KBP OTs-02 Kiparis".
File:Survarium -0.30- OTs-02 kiparis aim.jpg
The player aims to "KBP OTs-02 Kiparis".
File:Survarium -0.30- OTs-02 kiparis reloading 1.jpg
The player reloads "KBP OTs-02 Kiparis".
File:Survarium -0.30- OTs-02 kiparis reloading 2.jpg
The player reloads "KBP OTs-02 Kiparis".
File:Survarium -0.30- OTs-02 kiparis mele.jpg
Stock attack of the "KBP OTs-02 Kiparis".

A modified version.

File:Survarium -0.44- OTs-02 kiparis mod lobby.jpg
A modified version.
File:Survarium -0.44- OTs-02 kiparis mod ingame.jpg
A modified version.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN is available for the Scavenger Faction unlocked at Level 4, "Fighter". It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition.

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PP-19-01 Vityaz-SN - 9x19mm
File:Survarium -0.40- PP-19-01 Vityaz lobby.jpg
The PP-19-01 Vityaz-SN in the lobby.
File:Survarium -0.30- PP-19-01 Vityaz holding.jpg
The Vityaz in first person.
File:Survarium -0.30- PP-19-01 Vityaz aim.jpg
Aiming down the sights.
File:Survarium -0.30- PP-19-01 Vityaz reloading 1.jpg
Reloading.
File:Survarium -0.30- PP-19-01 Vityaz reloading 2.jpg
Racking the charging handle.
File:Survarium -0.30- PP-19-01 Vityaz mele.jpg
Stock attack of the Vityaz.
File:Survarium -0.44- PP-19-01 Vityaz mod lobby.jpg
The weapon modified with various attachments.
File:Survarium -0.44- PP-19-01 Vityaz mod ingame.jpg
First-person view of the aforementioned setup.

PP-91 "Kedr"

The Izhmash PP-91 "Kedr" is available for the Fringe Settlers Faction unlocked at Level 2, "Huntsman". Compared to the Scavengers Faction's Kiparis, the PP-91 "Kedr" has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight.

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Izhmash PP-91 "Kedr" - 9x18mm Makarov
File:Survarium -0.40- PP-91 kedr lobby.jpg
Izhmash PP-91 "Kedr" in Lobby.
File:Survarium -0.30- PP-91 kedr holding.jpg
The player holds the "Izhmash PP-91 "Kedr"".
File:Survarium -0.30- PP-91 kedr aim.jpg
The player aims to "Izhmash PP-91 "Kedr"".
File:Survarium -0.30- PP-91 kedr reloading 1.jpg
The player reloads "Izhmash PP-91 "Kedr"".
File:Survarium -0.30- PP-91 kedr reloading 2.jpg
The player reloads "Izhmash PP-91 "Kedr"".
File:Survarium -0.30- PP-91 kedr mele.jpg
Stock attack of the "Izhmash PP-91 "Kedr"".

A modified version.

File:Survarium -0.44- PP-91 kedr mod lobby.jpg
A modified version.
File:Survarium -0.44- PP-91 kedr mod ingame.jpg
A modified version.

PP-2000

The PP-2000 is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, "Devoted". It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip.

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PP-2000 - 9x19mm
File:Survarium -0.40- PP-2000 lobby.jpg
KBP PP-2000 in Lobby.
File:Survarium -0.30- PP-2000 holding.jpg
The player holds the "KBP PP-2000".
File:Survarium -0.30- PP-2000 aim.jpg
The player aims to "KBP PP-2000".
File:Survarium -0.30- PP-2000 reloading 1.jpg
The player reloads "KBP PP-2000".
File:Survarium -0.30- PP-2000 reloading 2.jpg
The player reloads "KBP PP-2000".
File:Survarium -0.30- PP-2000 mele.jpg
Stock attack of the "KBP PP-2000".

A modified version.

File:Survarium -0.44- PP-2000 mod lobby.jpg
A modified version.
File:Survarium -0.44- PP-2000 mod ingame.jpg
A modified version.

PPSh-41

The PPSh-41 is one of the four default starting weapons available for "Independants". The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas.

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PPSh-41 - 7.62x25mm Tokarev
File:Survarium -0.40- PPSh-41 lobby.jpg
PPSh-41 in Lobby.
File:Survarium -0.30- PPSh-41 holding.jpg
The player holds the "PPSh-41".
File:Survarium -0.30- PPSh-41 aim.jpg
The player aims to "PPSh-41".
File:Survarium -0.30- PPSh-41 reloading 1.jpg
The player reloads "PPSh-41".
File:Survarium -0.30- PPSh-41 reloading 2.jpg
The player reloads "PPSh-41".
File:Survarium -0.30- PPSh-41 mele.jpg
Stock attack of the "PPSh-41".

PPSh-41 with drum magazine

The PPSh-41.

Error creating thumbnail: File missing
PPSh-41 - 7.62x25mm Tokarev
File:Survarium -0.47- PPSh-41 drum lobby.jpg
PPSh-41 in Lobby.
File:Survarium -0.47- PPSh-41 drum holding.jpg
The player holds the "PPSh-41".
File:Survarium -0.47- PPSh-41 drum aim.jpg
The player aims to "PPSh-41".
File:Survarium -0.47- PPSh-41 drum reloading 1.jpg
The player reloads "PPSh-41".
File:Survarium -0.47- PPSh-41 drum reloading 2.jpg
The player reloads "PPSh-41".
File:Survarium -0.47- PPSh-41 drum mele.jpg
Stock attack of the "PPSh-41".

SR-2M Veresk

The SR-2M Veresk is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 "Warrant Officer". It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked.

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SR-2M Veresk - 9x21mm
File:Survarium -0.44- SR-2M Veresk lobby.jpg
TsNIITochMash SR-2M Veresk in Lobby.
File:Survarium -0.44- SR-2M Veresk holding.jpg
The player holds the "TsNIITochMash SR-2M Veresk".
File:Survarium -0.44- SR-2M Veresk aim.jpg
The player aims to "TsNIITochMash SR-2M Veresk".
File:Survarium -0.44- SR-2M Veresk reloading 1.jpg
The player reloads "TsNIITochMash SR-2M Veresk".
File:Survarium -0.44- SR-2M Veresk reloading 2.jpg
The player reloads "TsNIITochMash SR-2M Veresk".
File:Survarium -0.44- SR-2M Veresk mele.jpg
Stock attack of the "TsNIITochMash SR-2M Veresk".

A modified version.

File:Survarium -0.44- SR-2M Veresk mod lobby.jpg
A modified version.
File:Survarium -0.44- SR-2M Veresk mod ingame.jpg
A modified version.

Assault Rifles

9A-91

The 9A-91 is available for the Fringe Settlers Faction at Level 9, "Keeper". It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition.

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9A-91 - 9x39mm.
File:Survarium -0.44- KBP 9A-91 lobby.jpg
KBP 9A-91 in Lobby.
File:Survarium -0.44- KBP 9A-91 holding.jpg
The player holds the "KBP 9A-91".
File:Survarium -0.44- KBP 9A-91 aim.jpg
The player aims to "KBP 9A-91".
File:Survarium -0.44- KBP 9A-91 reloading 1.jpg
The player reloads "KBP 9A-91".
File:Survarium -0.44- KBP 9A-91 reloading 2.jpg
The player reloads "KBP 9A-91".
File:Survarium -0.44- KBP 9A-91 mele.jpg
Stock attack of the "KBP 9A-91".

A modified version.

File:Survarium -0.44- KBP 9A-91 mod lobby.jpg
A modified version.
File:Survarium -0.44- KBP 9A-91 mod ingame.jpg
A modified version.

A-545

The A-545 is available for the Renaissance Army faction unlocked at Level 9, "Lieutenant Colonel". Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition.

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A-545 - 5.45x39mm
File:Survarium -0.40- A-545lobby.jpg
A-545 in Lobby.
File:Survarium -0.30- A-545 holding.jpg
The player holds the A-545.
File:Survarium -0.30- A-545 aim.jpg
The player aims the A-545.
File:Survarium -0.30- A-545 reloading 1.jpg
The player reloads A-545.
File:Survarium -0.30- A-545 reloading 2.jpg
The player reloads A-545.
File:Survarium -0.30- A-545 mele.jpg
Stock attack of the A-545.

A modified version.

File:Survarium -0.44- A-545 mod lobby.jpg
A modified version.
File:Survarium -0.44- A-545 mod ingame.jpg
A modified version.

AK-12

The AK-12 is available for the Renaissance Army faction at Level 10, "Colonel". The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements.

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AK-12 - 5.45x39mm, 2012 prototype
File:Survarium -0.40- AK-12 lobby.jpg
AK-12 in Lobby.
File:Survarium -0.30- AK-12 holding.jpg
The player holds the "AK-12".
File:Survarium -0.30- AK-12 aim.jpg
The player aims to "AK-12".
File:Survarium -0.30- AK-12 reloading 1.jpg
The player reloads "AK-12".
File:Survarium -0.30- AK-12 reloading 2.jpg
The player reloads "AK-12".
File:Survarium -0.30- AK-12 mele.jpg
Stock attack of the "AK-12".

A modified version.

File:Survarium -0.44- AK-12 mod lobby.jpg
A modified version.
File:Survarium -0.44- AK-12 mod ingame.jpg
A modified version.

AK-74

The AK-74 with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, "Captain". Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively.

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AK-74 with plastic furniture - 5.45x39mm
File:Survarium -0.40- AK-74M lobby.jpg
"Izhmash AK-74M" in Lobby.
File:Survarium -0.30- AK-74M holding.jpg
The player holds the "Izhmash AK-74M".
File:Survarium -0.30- AK-74M aim.jpg
The player aims to "Izhmash AK-74M".
File:Survarium -0.30- AK-74M reloading 1.jpg
The player reloads "Izhmash AK-74M".
File:Survarium -0.30- AK-74M reloading 2.jpg
The player reloads "Izhmash AK-74M".
File:Survarium -0.30- AK-74M mele.jpg
Stock attack of the "Izhmash AK-74M".

A modified version.

File:Survarium -0.44- AK-74M mod lobby.jpg
A modified version.
File:Survarium -0.44- AK-74M mod ingame.jpg
A modified version.

AK-74N

The AK-74 is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the "AK-74M", being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of "Rare" weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP.

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AK-74 - 5.45x39mm
File:Survarium -0.40- AK-74N lobby.jpg
The AK-74 in the lobby.
File:Survarium -0.30- AK-74N holding.jpg
The AK-74 in first person.
File:Survarium -0.30- AK-74N aim.jpg
Aiming down the sights.
File:Survarium -0.30- AK-74N reloading 1.jpg
Reloading.
File:Survarium -0.30- AK-74N reloading 2.jpg
Performing an underhand tug of the charging handle.
File:Survarium -0.30- AK-74N mele.jpg
Stock attack of the AK-74.
File:Survarium -0.44- AK-74N mod lobby.jpg
The weapon modified with various attachments.
File:Survarium -0.44- AK-74N mod ingame.jpg
First-person view of the aforementioned setup.

AKM

The AKM is available for the Renaissance Army unlocked at Level 4, "First Sergeant". It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition.

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AKM - 7.62x39mm
File:Survarium -0.40- AKM lobby.jpg
Izhmash AKM in Lobby.
File:Survarium -0.30- AKM holding.jpg
The player holds the "Izhmash AKM".
File:Survarium -0.30- AKM aim.jpg
The player aims to "Izhmash AKM".
File:Survarium -0.30- AKM reloading 1.jpg
The player reloads "Izhmash AKM".
File:Survarium -0.30- AKM reloading 2.jpg
The player reloads "Izhmash AKM".
File:Survarium -0.30- AKM mele.jpg
Stock attack of the "Izhmash AKM".

A modified version.

File:Survarium -0.44- AKM mod lobby.jpg
A modified version.
File:Survarium -0.44- AKM mod ingame.jpg
A modified version.

AKMSU

The AKMSU is available for the Renaissance Army, unlocked at Level 4, "First Sergeant". It feeds from a standard 30-round magazine and fires 7.62x39mm Soviet, so it can utilise standard or 7N23 Armor-Piercing ammunition. It can be upgraded to take a 40-round magazine, a silencer, a collapsible AR-15-type buttstock, an accessory-rail forend with optional vertical foregrip, and an optical scope.

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AKMSU - 7.62x39mm
File:Survarium -0.59- AKMSU lobby.jpg
AKMSU in Lobby.

AKS-74U

The AKS-74U is available for the Scavengers Faction, unlocked at Level 7, "Veteran". Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
File:Survarium -0.40- ASK-74U lobby.jpg
Izhmash AKS-74U in Lobby.
File:Survarium -0.30- ASK-74U holding.jpg
The player holds the "Izhmash AKS-74U".
File:Survarium -0.30- ASK-74U aim.jpg
The player aims to "Izhmash AKS-74U".
File:Survarium -0.30- ASK-74U reloading 1.jpg
The player reloads "Izhmash AKS-74U".
File:Survarium -0.30- ASK-74U reloading 2.jpg
The player reloads "Izhmash AKS-74U".
File:Survarium -0.30- ASK-74U mele.jpg
Stock attack of the "Izhmash AKS-74U".

A modified version.

File:Survarium -0.44- ASK-74U mod lobby.jpg
A modified version.
File:Survarium -0.44- ASK-74U mod ingame.jpg
A modified version.

AS Val

The AS Val is available for the Renaissance Army faction unlocked at Level 9, "Lieutenant Colonel". As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition.

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AS Val - 9x39mm.
File:Survarium -0.40- AS Val lobby.jpg
TsNIITochMash AS Val in Lobby.
File:Survarium -0.30- AS Val holding.jpg
The player holds the "TsNIITochMash AS Val".
File:Survarium -0.30- AS Val aim.jpg
The player aims to "TsNIITochMash AS Val".
File:Survarium -0.30- AS Val reloading 1.jpg
The player reloads "TsNIITochMash AS Val".
File:Survarium -0.30- AS Val reloading 2.jpg
The player reloads "TsNIITochMash AS Val".
File:Survarium -0.30- AS Val mele.jpg
Stock attack of the "TsNIITochMash AS Val".

A modified version.

File:Survarium -0.44- AS Val mod lobby.jpg
A modified version.
File:Survarium -0.44- AS Val mod ingame.jpg
A modified version.

FB MSBS-5.56K Radon

The FB MSBS-5.56K Radon is available for the Scavenger Faction unlocked at Level 8, "Expert". It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms.

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MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm
File:Survarium -0.40- MSBS Radon lobby.jpg
FB MSBS-5.56 GROT in Lobby.
File:Survarium -0.41- FB MSBS-5.56 Radon holding.jpg
The player holds the "FB MSBS-5.56 GROT".
File:Survarium -0.41- FB MSBS-5.56 Radon aim.jpg
The player aims the "FB MSBS-5.56 GROT".
File:Survarium -0.41- FB MSBS-5.56 Radon reloading 1.jpg
The player reloads "FB MSBS-5.56 Radon".
File:Survarium -0.41- FB MSBS-5.56 Radon reloading 2.jpg
The player reloads "FB MSBS-5.56 GROT".
File:Survarium -0.41- FB MSBS-5.56 Radon mele.jpg
Stock attack of the "FB MSBS-5.56 GROT".

A modified version.

File:Survarium -0.44- FB MSBS-5.56 Radon mod lobby.jpg
A modified version.
File:Survarium -0.44- FB MSBS-5.56 Radon mod ingame.jpg
A modified version.

FN FNC

The FN FNC is available for the Black Market Faction, unlocked at at Level 7, "Cornet". In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds.

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FN FNC - 5.56x45mm NATO
File:Survarium -0.40- FN FNC lobby.jpg
FN FNC in Lobby.
File:Survarium -0.30- FN FNC holding.jpg
The player holds the "FN FNC".
File:Survarium -0.30- FN FNC aim.jpg
The player aims to "FN FNC".
File:Survarium -0.30- FN FNC reloading 1.jpg
The player reloads "FN FNC".
File:Survarium -0.30- FN FNC reloading 2.jpg
The player reloads "FN FNC".
File:Survarium -0.30- FN FNC mele.jpg
Stock attack of the "FN FNC".

A modified version.

File:Survarium -0.44- FN FNC mod lobby.jpg
A modified version.
File:Survarium -0.44- FN FNC mod ingame.jpg
A modified version.

Heckler & Koch HK416 A5

The Heckler & Koch HK416 A5 is available for the Black Market Faction, unlocked at Level 9, "Esaul". It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition.

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Heckler & Koch HK416 A5 - 5.56x45mm
File:Survarium -0.40- H&K 416A5 lobby.jpg
Heckler & Koch HK416 A5 in Lobby.
File:Survarium -0.41- Heckler & Koch HK416 A5 holding.jpg
The player holds the "Heckler & Koch HK416 A5".
File:Survarium -0.41- Heckler & Koch HK416 A5 aim.jpg
The player aims to "Heckler & Koch HK416 A5".
File:Survarium -0.41- Heckler & Koch HK416 A5 reloading 1.jpg
The player reloads "Heckler & Koch HK416 A5".
File:Survarium -0.41- Heckler & Koch HK416 A5 reloading 2.jpg
The player reloads "Heckler & Koch HK416 A5".
File:Survarium -0.41- Heckler & Koch HK416 A5 mele.jpg
Stock attack of the "Heckler & Koch HK416 A5".

A modified version.

File:Survarium -0.45- Heckler & Koch HK416 A5 mod lobby.jpg
A modified version.
File:Survarium -0.45- Heckler & Koch HK416 A5 mod ingame.jpg
A modified version.

HS Produkt VHS-K2

The HS Produkt VHS-K2 is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, "Legend". It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber.

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HS Produkt VHS-K2 - 5.56x45mm NATO
File:Survarium -0.40- VHS-2 lobby.jpg
HS Produkt VHS-K2 in Lobby.
File:Survarium -0.30- VHS-2 holding.jpg
The player holds the "HS Produkt VHS-K2".
File:Survarium -0.30- VHS-2 aim.jpg
The player aims to "HS Produkt VHS-K2".
File:Survarium -0.30- VHS-2 reloading 1.jpg
The player reloads "HS Produkt VHS-K2".
File:Survarium -0.30- VHS-2 reloading 2.jpg
The player reloads "HS Produkt VHS-K2".
File:Survarium -0.30- VHS-2 mele.jpg
Stock attack of the "HS Produkt VHS-K2".

A modified version.

File:Survarium -0.44- VHS-2 mod lobby.jpg
A modified version.
File:Survarium -0.44- VHS-2 mod ingame.jpg
A modified version.

L85A2

The L85A2.

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L85A2 - 5.56x45mm
File:Survarium -0.47- Enfield L85A2 lobby.jpg
Enfield L85A2 in Lobby.
File:Survarium -0.47- Enfield L85A2 holding.jpg
The player holds the "Enfield L85A2".
File:Survarium -0.47- Enfield L85A2 aim.jpg
The player aims to "Enfield L85A2".
File:Survarium -0.47- Enfield L85A2 reloading 1.jpg
The player reloads "Enfield L85A2".
File:Survarium -0.47- Enfield L85A2 reloading 2.jpg
The player reloads "Enfield L85A2".
File:Survarium -0.47- Enfield L85A2 mele.jpg
Stock attack of the "Enfield L85A2".

A modified version.

File:Survarium -0.47- Enfield L85A2 mod lobby.jpg
A modified version.
File:Survarium -0.47- Enfield L85A2 mod ingame.jpg
A modified version.

M4A1

The M4A1 is available for the Black Market Faction, unlocked at Level 8, "Centurion". At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown.

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M4A1 - 5.56x45mm NATO
File:Survarium -0.40- M4A1 lobby.jpg
Colt M4A1 in Lobby.
File:Survarium -0.30- M4A1 holding.jpg
The player holds the "Colt M4A1".
File:Survarium -0.30- M4A1 aim.jpg
The player aims to "Colt M4A1".
File:Survarium -0.30- M4A1 reloading 1.jpg
The player reloads "Colt M4A1".
File:Survarium -0.30- M4A1 reloading 2.jpg
The player reloads "Colt M4A1".
File:Survarium -0.30- M4A1 mele.jpg
Stock attack of the "Colt M4A1".

A modified version.

File:Survarium -0.44- M4A1 mod lobby.jpg
A modified version.
File:Survarium -0.44- M4A1 mod ingame.jpg
A modified version.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza is available for the Scavenger Faction, unlocked at Level 9 "Hero". At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition.

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OTs-14-4A-01 Groza - 9x39mm
File:Survarium -0.44- OTs-14-4A-01 Groza lobby.jpg
KBP OTs-14-4A-01 Groza in Lobby.
File:Survarium -0.44- OTs-14-4A-01 Groza holding.jpg
The player holds the "KBP OTs-14-4A-01 Groza".
File:Survarium -0.4- OTs-14-4A-01 Groza aim.jpg
The player aims to "KBP OTs-14-4A-01 Groza".
File:Survarium -0.44- OTs-14-4A-01 Groza reloading 1.jpg
The player reloads "KBP OTs-14-4A-01 Groza".
File:Survarium -0.44- OTs-14-4A-01 Groza reloading 2.jpg
The player reloads "KBP OTs-14-4A-01 Groza".
File:Survarium -0.44- OTs-14-4A-01 Groza mele.jpg
Stock attack of the "KBP OTs-14-4A-01 Groza".

A modified version.

File:Survarium -0.44- OTs-14-4A-01 Groza mod lobby.jpg
A modified version.
File:Survarium -0.44- OTs-14-4A-01 Groza mod ingame.jpg
A modified version.

SA vz. 58P

The SA vz. 58P was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, "Die Hard". Compared to the Renaissance Armies AKM, the Vz.58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition.

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SA vz. 58P - 7.62x39mm
File:Survarium -0.40- Vz.58 P lobby.jpg
CZ SA vz. 58P in Lobby.
File:Survarium -0.30- Vz.58 P holding.jpg
The player holds the "CZ SA vz. 58P".
File:Survarium -0.30- Vz.58 P aim.jpg
The player aims to "CZ SA vz. 58P".
File:Survarium -0.30- Vz.58 P reloading 1.jpg
The player reloads "CZ SA vz. 58P".
File:Survarium -0.30- Vz.58 P reloading 2.jpg
The player reloads "CZ SA vz. 58P".
File:Survarium -0.30- Vz.58 P mele.jpg
Stock attack of the "CZ SA vz. 58P".

A modified version.

File:Survarium -0.44- Vz.58 P mod lobby.jpg
A modified version.
File:Survarium -0.44- Vz.58 P mod ingame.jpg
A modified version.

SR-3M Vikhr

The SR-3M Vikhr is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed.

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SR-3M Vikhr - 9x39mm
File:Survarium -0.44- SR-3M Vikhr lobby.jpg
TsNIITochMash SR-3M Vikhr in Lobby.
File:Survarium -0.44- SR-3M Vikhr holding.jpg
The player holds the "TsNIITochMash SR-3M Vikhr".
File:Survarium -0.44- SR-3M Vikhr aim.jpg
The player aims to "TsNIITochMash SR-3M Vikhr".
File:Survarium -0.44- SR-3M Vikhr reloading 1.jpg
The player reloads "TsNIITochMash SR-3M Vikhr".
File:Survarium -0.44- SR-3M Vikhr reloading 2.jpg
The player reloads "TsNIITochMash SR-3M Vikhr".
File:Survarium -0.44- SR-3M Vikhr mele.jpg
Stock attack of the "TsNIITochMash SR-3M Vikhr".

A modified version.

File:Survarium -0.44- SR-3M Vikhr mod lobby.jpg
A modified version.
File:Survarium -0.44- SR-3M Vikhr mod ingame.jpg
A modified version.

Valmet M62

The Valmet M62 was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, "Elite". Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition.

Error creating thumbnail: File missing
Valmet M62 - 7.62x39mm
File:Survarium -0.40- Valmer Rk.61 lobby.jpg
Valmet M62 in Lobby.
File:Survarium -0.30- Valmer Rk.62 holding.jpg
The player holds the "Valmet M62".
File:Survarium -0.30- Valmer Rk.62 aim.jpg
The player aims to "Valmet M62".
File:Survarium -0.30- Valmer Rk.62 reloading 1.jpg
The player reloads "Valmet M62".
File:Survarium -0.30- Valmer Rk.62 reloading 2.jpg
The player reloads "Valmet M62".
File:Survarium -0.30- Valmer Rk.62 mele.jpg
Stock attack of the "Valmet M62".

A modified version.

File:Survarium -0.44- Valmer Rk.62 mod lobby.jpg
A modified version.
File:Survarium -0.44- Valmer Rk.62 mod ingame.jpg
A modified version.

Vepr

The Vepr is available for the Fringe Settlers faction at level 7, "Master". A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively.

Error creating thumbnail: File missing
Vepr - 5.45x39mm
File:Survarium -0.40- vepr lobby.jpg
NSAU Vepr in Lobby.
File:Survarium -0.30- vepr holding.jpg
The player holds the "NSAU Vepr".
File:Survarium -0.30- vepr aim.jpg
The player aims to "NSAU Vepr".
File:Survarium -0.30- vepr reloading 1.jpg
The player reloads "NSAU Vepr".
File:Survarium -0.30- vepr reloading 2.jpg
The player reloads "NSAU Vepr".
File:Survarium -0.30- vepr mele.jpg
Stock attack of the "NSAU Vepr".

A modified version.

File:Survarium -0.44- NSAU Vepr mod lobby.jpg
A modified version.
File:Survarium -0.44- NSAU Vepr mod ingame.jpg
A modified version.

Battle Rifles

ASh-12.7

The ASh-12.7 is available for the Fringe Settlers unlocked at Level 10, "Magister". While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game.

Error creating thumbnail: File missing
ASh-12.7 - 12.7x55mm
File:Survarium -0.40- ASh-12 lobby.jpg
ASh-12.7 in Lobby.
File:Survarium -0.30- ASh-12 holding.jpg
The player holds the "KBP ASh-12.7".
File:Survarium -0.30- ASh-12 aim.jpg
The player aims to "KBP ASh-12.7".
File:Survarium -0.30- ASh-12 reloading 1.jpg
The player reloads "KBP ASh-12.7".
File:Survarium -0.30- ASh-12 reloading 2.jpg
The player reloads "KBP ASh-12.7".
File:Survarium -0.30- ASh-12 mele.jpg
Stock attack of the "KBP ASh-12.7".

A modified version.

File:Survarium -0.44- ASh-12 mod lobby.jpg
A modified version.
File:Survarium -0.44- ASh-12 mod ingame.jpg
A modified version.

FN SCAR-H STD

The FN SCAR-H STD was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, "Chieftain". While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition.

Error creating thumbnail: File missing
FN SCAR-H STD - 7.62x51mm NATO
File:Survarium -0.44- FN SCAR-H lobby.jpg
FN SCAR-H STD in Lobby.
File:Survarium -0.30- FN SCAR-H holding.jpg
The player holds the "FN SCAR-H STD".
File:Survarium -0.30- FN SCAR-H aim.jpg
The player aims to "FN SCAR-H STD".
File:Survarium -0.30- FN SCAR-H reloading 1.jpg
The player reloads "FN SCAR-H STD".
File:Survarium -0.30- FN SCAR-H reloading 2.jpg
The player reloads "FN SCAR-H STD".
File:Survarium -0.30- FN SCAR-H mele.jpg
Stock attack of the "FN SCAR-H STD".

A modified version.

File:Survarium -0.44- FN SCAR-H mod lobby.jpg
A modified version.
File:Survarium -0.44- FN SCAR-H mod ingame.jpg
A modified version.

Molot Vepr SOK-94 "Boar"

The Molot Vepr SOK-94 "Boar" is available for the Renaissance Army at Level 3, "Sergeant". It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds.

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Vepr SOK-94 "Boar" - 7.62x39mm
File:Survarium -0.40- SOK-94 lobby.jpg
Molot Vepr SOK-94 "Boar" in Lobby.
File:Survarium -0.44- SOK-94 holding.jpg
The player holds the "Molot Vepr SOK-94 "Boar"".
File:Survarium -0.44- SOK-94 aim.jpg
The player aims to "Molot Vepr SOK-94 "Boar"".
File:Survarium -0.44- SOK-94 reloading 1.jpg
The player reloads "Molot Vepr SOK-94 "Boar"".
File:Survarium -0.44- SOK-94 reloading 2.jpg
The player reloads "Molot Vepr SOK-94 "Boar"".
File:Survarium -0.44- SOK-94 mele.jpg
Stock attack of the "Molot Vepr SOK-94 "Boar"".

A modified version.

File:Survarium -0.44- SOK-94 mod lobby.jpg
A modified version.
File:Survarium -0.44- SOK-94 mod ingame.jpg
A modified version.

SKS

The SKS rifle is available for the Fringe Settlers faction, unlocked at Level 3, "Wanderer". The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition.

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SKS - 7.62x39mm
File:Survarium -0.44- SKS lobby.jpg
SKS in Lobby.
File:Survarium -0.44- SKS holding.jpg
The player holds the "Izhmash SKS".
File:Survarium -0.44- SKS aim.jpg
The player aims to "Izhmash SKS".
File:Survarium -0.44- SKS reloading 1.jpg
The player reloads "Izhmash SKS".
File:Survarium -0.44- SKS reloading 2.jpg
The player reloads "Izhmash SKS".
File:Survarium -0.44- SKS mele.jpg
Stock attack of the "Izhmash SKS".

A modified version.

File:Survarium -0.44- SKS mod lobby.jpg
A modified version.
File:Survarium -0.44- SKS mod ingame.jpg
A modified version.

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 is available to the Black Market Faction unlocked at Level 6, "Watchmeister". While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles.

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M1A SOCOM 16 - 7.62x51mm NATO
File:Survarium -0.40- socom 16 lobby.jpg
Springfield Armory M1A SOCOM 16 in Lobby.
File:Survarium -0.30- socom 16 holding.jpg
The player holds the "Springfield Armory M1A SOCOM 16".
File:Survarium -0.30- socom 16 aim.jpg
The player aims to "Springfield Armory M1A SOCOM 16".
File:Survarium -0.30- socom 16 reloading 1.jpg
The player reloads "Springfield Armory M1A SOCOM 16".
File:Survarium -0.30- socom 16 reloading 2.jpg
The player reloads "Springfield Armory M1A SOCOM 16".
File:Survarium -0.30- socom 16 mele.jpg
Stock attack of the "Springfield Armory M1A SOCOM 16".

A modified version.

File:Survarium -0.44- socom 16 mod lobby.jpg
A modified version.
File:Survarium -0.44- socom 16 mod ingame.jpg
A modified version.

TOZ-122

The TOZ-122 is available for the Scavengers Faction unlocked at Level 3, "Trusted". Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition.

Error creating thumbnail: File missing
TOZ-122 - 7.62x51mm NATO
File:Survarium -0.40- TOZ-122 lobby.jpg
TOZ-122 in Lobby.
File:Survarium -0.30- TOZ-122 holding.jpg
The player holds the "TOZ-122".
File:Survarium -0.30- TOZ-122 aim.jpg
The player aims to "TOZ-122".
File:Survarium -0.30- TOZ-122 reloading 1.jpg
The player reloads "TOZ-122".
File:Survarium -0.30- TOZ-122 reloading 2.jpg
The player reloads "TOZ-122".
File:Survarium -0.30- TOZ-122 mele.jpg
Stock attack of the "TOZ-122".

A modified version.

File:Survarium -0.44- TOZ-122 mod lobby.jpg
A modified version.
File:Survarium -0.44- TOZ-122 mod ingame.jpg
A modified version.

Winchester Model 1894

The Winchester Model 1894 is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon.

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Winchester Model 1894 - .30-30.
File:Survarium -0.40- Winchester 1894 lobby.jpg
Winchester Model 1894 in Lobby.
File:Survarium -0.30- Winchester 1894 holding.jpg
The player holds the "Winchester Model 1894".
File:Survarium -0.30- Winchester 1894 aim.jpg
The player aims to "Winchester Model 1894".
File:Survarium -0.30- Winchester 1894 reloading 1.jpg
The player reloads "Winchester Model 1894".
File:Survarium -0.30- Winchester 1894 reloading 2.jpg
The player reloads "Winchester Model 1894".
File:Survarium -0.30- Winchester 1894 mele.jpg
Stock attack of the "Winchester Model 1894".

Shotguns

Baikal MP-27M

The Baikal MP-27M is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers.

Error creating thumbnail: File missing
Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)
File:Survarium -0.40- MP-27M lobby.jpg
Baikal MP-27M in Lobby.
File:Survarium -0.44- MP-27M holding.jpg
The player holds the "Baikal MP-27M".
File:Survarium -0.44- MP-27M aim.jpg
The player aims to "Baikal MP-27M".
File:Survarium -0.44- MP-27M reloading 1.jpg
The player reloads "Baikal MP-27M".
File:Survarium -0.44- MP-27M reloading 2.jpg
The player reloads "Baikal MP-27M".
File:Survarium -0.44- MP-27M mele.jpg
Stock attack of the "Baikal MP-27M".

A modified version.

File:Survarium -0.44- MP-27M mod lobby.jpg
A modified version.
File:Survarium -0.44- MP-27M mod ingame.jpg
A modified version.

Baikal MP-153

The Baikal MP-153 is available for the Scavengers Faction, unlocked at Level 3, "Trusted". Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of "Smallshot" and Slugs.

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Baikal MP-153 - 12 gauge
File:Survarium -0.40- MP-153 lobby.jpg
Baikal MP-153 in Lobby.
File:Survarium -0.44- MP-153 holding.jpg
The player holds the "Baikal MP-153".
File:Survarium -0.44- MP-153 aim.jpg
The player aims to "Baikal MP-153".
File:Survarium -0.44- MP-153 reloading 1.jpg
The player reloads "Baikal MP-153".
File:Survarium -0.44- MP-153 reloading 2.jpg
The player reloads "Baikal MP-153".
File:Survarium -0.44- MP-153 mele.jpg
Stock attack of the "Baikal MP-153".

A modified version.

File:Survarium -0.44- MP-153 mod lobby.jpg
A modified version.
File:Survarium -0.44- MP-153 mod ingame.jpg
A modified version.

Benelli M4 Super 90

The Benelli M4 Super 90 is available for the Fringe Settlers at Level 4, "Pathfinder". It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use "SmallShot" or Slugs.

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Benelli M4 Super 90 - 12 gauge
File:Survarium -0.40- Benelli M4 Super 90 lobby.jpg
Benelli M4 Super 90 in Lobby.
File:Survarium -0.45- Benelli M4 Super 90 holding.jpg
The player holds the "Benelli M4 Super 90".
File:Survarium -0.45- Benelli M4 Super 90 aim.jpg
The player aims to "Benelli M4 Super 90".
File:Survarium -0.45- Benelli M4 Super 90 reloading 1.jpg
The player reloads "Benelli M4 Super 90".
File:Survarium -0.45- Benelli M4 Super 90 reloading 2.jpg
The player reloads "Benelli M4 Super 90".
File:Survarium -0.45- Benelli M4 Super 90 mele.jpg
Stock attack of the "Benelli M4 Super 90".

A modified version.

File:Survarium -0.45- Benelli M4 Super 90 mod lobby.jpg
A modified version.
File:Survarium -0.45- Benelli M4 Super 90 mod ingame.jpg
A modified version.

Franchi SPAS-12

The Franchi SPAS-12 is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise "Smallshot" or Slugs.

Error creating thumbnail: File missing
Franchi SPAS-12 - 12 Gauge
File:Survarium -0.40- spas-12 lobby.jpg
Franchi SPAS-12 in Lobby.
File:Survarium -0.45- spas-12 holding.jpg
The player holds the "Franchi SPAS-12".
File:Survarium -0.45- spas-12 aim.jpg
The player aims to "Franchi SPAS-12".
File:Survarium -0.45- spas-12 reloading 1.jpg
The player reloads "Franchi SPAS-12".
File:Survarium -0.45- spas-12 reloading 2.jpg
The player reloads "Franchi SPAS-12".
File:Survarium -0.45- spas-12 mele.jpg
Stock attack of the "Franchi SPAS-12".

A modified version.

File:Survarium -0.45- spas-12 mod lobby.jpg
A modified version.
File:Survarium -0.45- spas-12 mod ingame.jpg
A modified version.

KS-23M

The KS-23M.

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KS-23M - 23mm
File:Survarium -0.47- KS-23M lobby.jpg
The KS-23M in the lobby.
File:Survarium -0.47- KS-23M holding.jpg
First-person view of the KS-23M.
File:Survarium -0.47- KS-23M aim.jpg
Aiming down the sights.
File:Survarium -0.47- KS-23M reloading 1.jpg
Inserting a shell in the chamber.
File:Survarium -0.47- KS-23M reloading 2.jpg
Loading the successive shells.
File:Survarium -0.47- KS-23M mele.jpg
Stock attack of the KS-23M.

KS-23

The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.

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KS-23 - 23mm
File:Survarium -0.52- KS-23 lobby.jpg
The KS-23 in the lobby.
File:Survarium -0.52- KS-23 holding.jpg
First-person view of the KS-23.
File:Survarium -0.52- KS-23 aim.jpg
Aiming down the sights.
File:Survarium -0.52- KS-23 reloading 1.jpg
Inserting a shell in the chamber.
File:Survarium -0.52- KS-23 reloading 2.jpg
Loading the successive shells.
File:Survarium -0.52- KS-23 mele.jpg
Stock attack of the KS-23.

NeoStead 2000

The NeoStead 2000 is considered a level 2 unlock. However it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic. This is a feature of the game where players can acquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possesses the highest capacity at 12 rounds. It is left with some major disadvantages: it actually does slightly less damage than all other shotguns and its spread is slightly larger. It is one of the heavier shotguns, meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both "SmallShot" and Slugs.

Error creating thumbnail: File missing
NeoStead 2000 - 12 Gauge
File:Survarium -0.47- NeoStead 2000 lobby.jpg
Weapons held by the player in the game lobby.
File:Survarium -0.47- NeoStead 2000 holding.jpg
View of weapons in the game.
File:Survarium -0.47- NeoStead 2000 aim.jpg
The player is aiming with gun.
File:Survarium -0.47- NeoStead 2000 reloading 1.jpg
Animation without overloading the cartridge in the chamber.
File:Survarium -0.47- NeoStead 2000 reloading 2.jpg
Animation overloading of the cartridge in the chamber.
File:Survarium -0.47- NeoStead 2000 mele.jpg
The player hits from the flask weapons.

A modified version.

File:Survarium -0.47- NeoStead 2000 mod lobby.jpg
A modified version.
File:Survarium -0.47- NeoStead 2000 mod ingame.jpg
A modified version.

Pancor Jackhammer

The Pancor Jackhammer appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.

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Last remaining prototype Pancor Jackhammer - 12 gauge
File:Survarium -0.44- Pancor Jackhammer lobby.jpg
Pancor Jackhammer in Lobby.
File:Survarium -0.44- Pancor Jackhammer holding.jpg
The player holds the "Pancor Jackhammer".
File:Survarium -0.44- Pancor Jackhammer aim.jpg
The player aims to "Pancor Jackhammer".
File:Survarium -0.44- Pancor Jackhammer reloading 1.jpg
The player reloads "Pancor Jackhammer".
File:Survarium -0.44- Pancor Jackhammer reloading 2.jpg
The player reloads "Pancor Jackhammer".
File:Survarium -0.44- Pancor Jackhammer mele.jpg
Stock attack of the "Pancor Jackhammer".

A modified version.

File:Survarium -0.45- Pancor Jackhammer mod lobby.jpg
A modified version.
File:Survarium -0.45- Pancor Jackhammer mod ingame.jpg
A modified version.

Remington 870

A Remington 870 with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, "Foreman". Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize "SmallShot" and Slugs.

Error creating thumbnail: File missing
Remington 870 with sawed off barrel and stock - 12 gauge
File:Survarium -0.40- Remington 870 lobby.jpg
Remington 870 in Lobby.
File:Survarium -0.30- Remington 870 holding.jpg
The player holds the "Remington 870".
File:Survarium -0.30- Remington 870 aim.jpg
The player aims to "Remington 870".
File:Survarium -0.30- Remington 870 reloading 1.jpg
The player reloads "Remington 870".
File:Survarium -0.30- Remington 870 reloading 2.jpg
The player reloads "Remington 870".
File:Survarium -0.30- Remington 870 mele.jpg
Stock attack of the "Remington 870".

A modified version.

File:Survarium -0.45- Remington 870 mod lobby.jpg
A modified version.
File:Survarium -0.45- Remington 870 mod ingame.jpg
A modified version.

Saiga 12S

The Saiga 12S is available for the Fringe Settlers are level 8, "Soothsayer". Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using "smallshot" with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own "smallshot" and slug ammunition.

Error creating thumbnail: File missing
Saiga 12S - 12 Gauge
File:Survarium -0.40- Saiga-12S lobby.jpg
Izhmash Saiga 12S in Lobby.
File:Survarium -0.30- Saiga-12S holding.jpg
The player holds the "Izhmash Saiga 12S".
File:Survarium -0.30- Saiga-12S aim.jpg
The player aims to "Izhmash Saiga 12S".
File:Survarium -0.30- Saiga-12S reloading 1.jpg
The player reloads "Izhmash Saiga 12S".
File:Survarium -0.30- Saiga-12S reloading 2.jpg
The player reloads "Izhmash Saiga 12S".
File:Survarium -0.30- Saiga-12S mele.jpg
Stock attack of the "Izhmash Saiga 12S".

A modified version.

File:Survarium -0.45- Saiga-12S mod lobby.jpg
A modified version.
File:Survarium -0.45- Saiga-12S mod ingame.jpg
A modified version.

TOZ-34

The TOZ-34 is available for the Fringe Settlers faction unlocked at Level 2, "Huntsman". As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use "Smallshot" or Slugs.

Error creating thumbnail: File missing
TOZ-34 - 12 Gauge
File:Survarium -0.40- TOZ-34 lobby.jpg
TOZ-34 in Lobby.
File:Survarium -0.45- TOZ-34 holding.jpg
The player holds the "TOZ-34".
File:Survarium -0.45- TOZ-34 aim.jpg
The player aims to "TOZ-34".
File:Survarium -0.45- TOZ-34 reloading 1.jpg
The player reloads "TOZ-34".
File:Survarium -0.45- TOZ-34 reloading 2.jpg
The player reloads "TOZ-34".
File:Survarium -0.45- TOZ-34 mele.jpg
Stock attack of the "TOZ-34".

A modified version.

File:Survarium -0.45- TOZ-34 mod lobby.jpg
A modified version.
File:Survarium -0.45- TOZ-34 mod ingame.jpg
A modified version.

TOZ-66

The TOZ-66 is available for the Black Market Faction unlocked at Level 2, "Fighter". It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use "Smallshot" or Slugs.

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TOZ-66 - 12 Gauge
File:Survarium -0.40- TOZ-66 lobby.jpg
TOZ-66 in Lobby.
File:Survarium -0.30- TOZ-66 holding.jpg
The player holds the "TOZ-66".
File:Survarium -0.30- TOZ-66 aim.jpg
The player aims to "TOZ-66".
File:Survarium -0.30- TOZ-66 reloading 1.jpg
The player reloads "TOZ-66".
File:Survarium -0.30- TOZ-66 reloading 2.jpg
The player reloads "TOZ-66".
File:Survarium -0.30- TOZ-66 mele.jpg
Stock attack of the "TOZ-66".

A modified version.

File:Survarium -0.45- TOZ-66 mod lobby.jpg
A modified version.
File:Survarium -0.45- TOZ-66 mod ingame.jpg
A modified version.

Vepr-12

The Vepr-12 is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use "smallshot" or slugs.

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Vepr-12 - 12 gauge
File:Survarium -0.40- Vepr-12 lobby.jpg
Vepr-12 in Lobby.
File:Survarium -0.30- Vepr-12 holding.jpg
The player holds the "Vepr-12".
File:Survarium -0.30- Vepr-12 aim.jpg
The player aims to "Vepr-12".
File:Survarium -0.30- Vepr-12 reloading 1.jpg
The player reloads "Vepr-12".
File:Survarium -0.30- Vepr-12 reloading 2.jpg
The player reloads "Vepr-12".
File:Survarium -0.30- Vepr-12 mele.jpg
Stock attack of the "Vepr-12".

A modified version.

File:Survarium -0.45- Vepr-12 mod lobby.jpg
A modified version.
File:Survarium -0.45- Vepr-12 mod ingame.jpg
A modified version.

Sniper Rifles

Barrett M82A1M

The Barrett M82A1M is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, "Legend" however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition.

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Barrett M82A1M - .50 BMG
File:Survarium -0.45- Barrett M82 lobby.jpg
Barrett M82A1M in Lobby.
File:Survarium -0.45- Barrett M82 holding.jpg
The player holds the "Barrett M82A1M".
File:Survarium -0.45- Barrett M82 reloading 1.jpg
The player reloads "Barrett M82A1M".
File:Survarium -0.45- Barrett M82 reloading 2.jpg
The player reloads "Barrett M82A1M".
File:Survarium -0.45- Barrett M82 mele.jpg
Stock attack of the "Barrett M82A1M".

A modified version.

File:Survarium -0.45- Barrett M82 mod lobby.jpg
A modified version.
File:Survarium -0.45- Barrett M82 mod ingame.jpg
A modified version.

KSVK 12.7

The KSVK 12.7 is available for the Scavenger Faction at Level 10 "Legend" called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it.

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KSVK 12.7 - 12.7x108mm
File:Survarium -0.42- ZiD KSVK 12.7 lobby.jpg
KSVK 12.7 in Lobby.
File:Survarium -0.42- ZiD KSVK 12.7 holding.jpg
The player holds the "KSVK 12.7".
File:Survarium -0.42- ZiD KSVK 12.7 reloading 1.jpg
The player reloads "KSVK 12.7".
File:Survarium -0.42- ZiD KSVK 12.7 reloading 2.jpg
The player reloads "KSVK 12.7".
File:Survarium -0.42- ZiD KSVK 12.7 mele.jpg
Stock attack of the "KSVK 12.7".

A modified version.

File:Survarium -0.45- ZiD KSVK 12.7 mod lobby.jpg
A modified version.
File:Survarium -0.45- ZiD KSVK 12.7 mod ingame.jpg
A modified version.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is one of the four starting firearms that is available to the group known as "Independants". While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players.

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Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R
File:Survarium -0.47- Mosin Nagant M38 Carbine lobby.jpg
Mosin Nagant M38 Carbine in Lobby.
File:Survarium -0.47- Mosin Nagant M38 Carbine holding.jpg
The player holds the "Mosin Nagant M38 Carbine".
File:Survarium -0.47- Mosin Nagant M38 Carbine reloading 1.jpg
The player reloads "Mosin Nagant M38 Carbine".
File:Survarium -0.47- Mosin Nagant M38 Carbine reloading 2.jpg
The player reloads "Mosin Nagant M38 Carbine".
File:Survarium -0.47- Mosin Nagant M38 Carbine mele.jpg
Stock attack of the "Mosin Nagant M38 Carbine".

Remington 700PSS

The Remington 700PSS is available for the Scavenger Faction unlocked at level 5, "Experienced". It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition.

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Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag
File:Survarium -0.45- Remington 700 lobby.jpg
Remington 700PSS in Lobby.
File:Survarium -0.45- Remington 700 holding.jpg
The player holds the "Remington 700PSS".
File:Survarium -0.45- Remington 700 reloading 1.jpg
The player reloads "Remington 700PSS".
File:Survarium -0.45- Remington 700 reloading 2.jpg
The player reloads "Remington 700PSS".
File:Survarium -0.45- Remington 700 mele.jpg
Stock attack of the "Remington 700PSS".

A modified version.

File:Survarium -0.45- Remington 700 mod lobby.jpg
A modified version.
File:Survarium -0.45- Remington 700 mod ingame.jpg
A modified version.

SV-98

The Izhmash SV-98 is available for the Fringe Settlers faction unlocked at Level 6, "Elder". Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine.

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SV-98 - 7.62x54mmR
File:Survarium -0.45- SV-98 lobby.jpg
SV-98 in Lobby.
File:Survarium -0.45- SV-98 holding.jpg
The player holds the "SV-98".
File:Survarium -0.45- SV-98 reloading 1.jpg
The player reloads "SV-98".
File:Survarium -0.45- SV-98 reloading 2.jpg
The player reloads "SV-98".
File:Survarium -0.45- SV-98 mele.jpg
Stock attack of the "SV-98".

A modified version.

File:Survarium -0.45- SV-98 mod lobby.jpg
A modified version.
File:Survarium -0.45- SV-98 mod ingame.jpg
A modified version.

SVD Dragunov

The SVD Dragunov is available for the Renaissance Army Faction, unlocked at Level 7, "Captain". Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge.

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SVD Dragunov - 7.62x54mmR
File:Survarium -0.40- SVD lobby.jpg
SVD Dragunov in Lobby.
File:Survarium -0.30- SVD holding.jpg
The player holds the "SVD Dragunov".
File:Survarium -0.30- SVD reloading 1.jpg
The player reloads "SVD Dragunov.
File:Survarium -0.30- SVD reloading 2.jpg
The player reloads "SVD Dragunov".
File:Survarium -0.30- SVD mele.jpg
Stock attack of the "SVD Dragunov".

A modified version.

File:Survarium -0.45- SVD mod lobby.jpg
A modified version.
File:Survarium -0.45- SVD mod ingame.jpg
A modified version.

SVU Dragunov

The SVU Dragunov.

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SVU Dragunov - 7.62x54mmR
File:Survarium -0.41- KBP OTs-03 SVU Dragunov lobby.jpg
SVU Dragunov in Lobby.
File:Survarium -0.41- KBP OTs-03 SVU Dragunov holding.jpg
The player holds the "SVU Dragunov".
File:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 1.jpg
The player reloads "SVU Dragunov".
File:Survarium -0.41- KBP OTs-03 SVU Dragunov reloading 2.jpg
The player reloads "SVU Dragunov".
File:Survarium -0.41- KBP OTs-03 SVU Dragunov mele.jpg
Stock attack of the "SVU Dragunov".

A modified version.

File:Survarium -0.45- KBP OTs-03 SVU Dragunov mod lobby.jpg
A modified version.
File:Survarium -0.45- KBP OTs-03 SVU Dragunov mod ingame.jpg
A modified version.

VSK-94

The VSK-94 is available for the Fringe Settlers unlocked at Level 9, "Keeper". It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition.

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VSK-94 - 9x39mm.
File:Survarium -0.45- VSK-94 lobby.jpg
VSK-94 in Lobby.
File:Survarium -0.45- VSK-94 holding.jpg
The player holds the "VSK-94".
File:Survarium -0.45- VSK-94 reloading 1.jpg
The player reloads "VSK-94".
File:Survarium -0.45- VSK-94 reloading 2.jpg
The player reloads "VSK-94".
File:Survarium -0.45- VSK-94 mele.jpg
Stock attack of the "VSK-94".

A modified version.

File:Survarium -0.45- VSK-94 mod lobby.jpg
A modified version.
File:Survarium -0.45- VSK-94 mod ingame.jpg
A modified version.

VSS Vintorez

The VSS Vintorez is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.

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VSS Vintorez - 9x39mm
File:Survarium -0.45- VSS Vintorez lobby.jpg
VSS Vintorez in Lobby.
File:Survarium -0.45- VSS Vintorez holding.jpg
The player holds the "VSS Vintorez".
File:Survarium -0.45- VSS Vintorez reloading 1.jpg
The player reloads "VSS Vintorez".
File:Survarium -0.45- VSS Vintorez reloading 2.jpg
The player reloads "VSS Vintorez".
File:Survarium -0.45- VSS Vintorez mele.jpg
Stock attack of the "VSS Vintorez".

A modified version.

File:Survarium -0.45- VSS Vintorez mod lobby.jpg
A modified version.
File:Survarium -0.45- VSS Vintorez mod ingame.jpg
A modified version.

VSSK Vykhlop

The VSSK Vykhlop is available for the Fringe Settlers; it is unlocked at level 10, "Magister", and is incorrectly called VSSK "Vychlop". Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition.

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VSSK Vykhlop - 12.7x55mm.
File:Survarium -0.40- VSSK lobby.jpg
VSSK Vykhlop in Lobby.
File:Survarium -0.30- VSSK holding.jpg
The player holds the "VSSK Vykhlop".
File:Survarium -0.30- VSSK reloading 1.jpg
The player reloads "VVSSK Vykhlop".
File:Survarium -0.30- VSSK reloading 2.jpg
The player reloads "VSSK Vykhlop".
File:Survarium -0.30- VSSK mele.jpg
Stock attack of the "VSSK Vykhlop".

A modified version.

File:Survarium -0.45- VSSK mod lobby.jpg
A modified version.
File:Survarium -0.45- VSSK mod ingame.jpg
A modified version.

Machine Guns

FN Minimi Para

The FN Minimi Para is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, "Chieftain". It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition.

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FN Minimi Para - 5.56x45mm
File:Survarium -0.40- FN Minimi lobby.jpg
FN Minimi Para in Lobby.
File:Survarium -0.30- FN Minimi holding.jpg
The player holds the "FN Minimi Para".
File:Survarium -0.30- FN Minimi aim.jpg
The player aims to "FN Minimi Para".
File:Survarium -0.30- FN Minimi reloading 1.jpg
The player reloads "FN Minimi Para".
File:Survarium -0.30- FN Minimi reloading 2.jpg
The player reloads "FN Minimi Para".
File:Survarium -0.30- FN Minimi mele.jpg
Stock attack of the "FN Minimi Para".

A modified version.

File:Survarium -0.45- FN Minimi mod lobby.jpg
A modified version.
File:Survarium -0.45- FN Minimi mod ingame.jpg
A modified version.

FORT-401

The Fort-401.

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Fort-401 - 7.62х51mm
File:Survarium -0.43- FORT-401 lobby.jpg
Fort-401 in Lobby.
File:Survarium -0.43- FORT-401 holding.jpg
The player holds the "Fort-401".
File:Survarium -0.43- FORT-401 aim.jpg
The player aims to "Fort-401".
File:Survarium -0.43- FORT-401 reloading 1.jpg
The player reloads "Fort-401".
File:Survarium -0.43- FORT-401 reloading 2.jpg
The player reloads "Fort-401".
File:Survarium -0.43- FORT-401 mele.jpg
Stock attack of the "Fort-401".

A modified version.

File:Survarium -0.45- FORT-401 mod lobby.jpg
A modified version.
File:Survarium -0.45- FORT-401 mod ingame.jpg
A modified version.

PKP Pecheneg

The PKP Pecheneg is available for the Renaissance Army faction unlocked at Level 10, "Colonel". It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each.

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PKP Pecheneg - 7.62x54mm R
File:Survarium -0.40- PKP lobby.jpg
PKP Pecheneg in Lobby.
File:Survarium -0.30- PKP holding.jpg
The player holds the "PKP Pecheneg".
File:Survarium -0.30- PKP aim.jpg
The player aims to "PKP Pecheneg".
File:Survarium -0.30- PKP reloading 1.jpg
The player reloads "PKP Pecheneg".
File:Survarium -0.30- PKP reloading 2.jpg
The player reloads "PKP Pecheneg".
File:Survarium -0.30- PKP mele.jpg
Stock attack of the "PKP Pecheneg".

A modified version.

File:Survarium -0.45- PKP mod lobby.jpg
A modified version.
File:Survarium -0.45- PKP mod ingame.jpg
A modified version.

RPD

The RPD is available for the Renaissance Army faction unlocked at Level 6, "Lieutenant". It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms.

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RPD - 7.62x39mm
File:Survarium -0.40- RPD lobby.jpg
RPD in Lobby.
File:Survarium -0.30- RPD holding.jpg
The player holds the "RPD".
File:Survarium -0.30- RPD aim.jpg
The player aims to "RPD".
File:Survarium -0.30- RPD reloading 1.jpg
The player reloads "RPD".
File:Survarium -0.30- RPD reloading 2.jpg
The player reloads "RPD".
File:Survarium -0.30- RPD mele.jpg
Stock attack of the "RPD".

A modified version.

File:Survarium -0.45- RPD mod lobby.jpg
A modified version.
File:Survarium -0.45- RPD mod ingame.jpg
A modified version.

RPK-74M

The RPK-74M is available for the Fringe Settlers faction unlocked at Level 8, "Soothsayer". It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition.

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RPK-74M - 5.45x39mm
File:Survarium -0.40- RPK-74M lobby.jpg
RPK-74M in Lobby.
File:Survarium -0.30- RPK-74M holding.jpg
The player holds the "RPK-74M".
File:Survarium -0.30- RPK-74M aim.jpg
The player aims to "RPK-74M".
File:Survarium -0.30- RPK-74M reloading 1.jpg
The player reloads "RPK-74M".
File:Survarium -0.30- RPK-74M reloading 2.jpg
The player reloads "RPK-74M".
File:Survarium -0.30- RPK-74M mele.jpg
Stock attack of the "RPK-74M".

A modified version.

File:Survarium -0.45- RPK-74M mod lobby.jpg
A modified version.
File:Survarium -0.45- RPK-74M mod ingame.jpg
A modified version.

Grenades & Explosives

C4

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C4 in game.
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C4 in game.

MON-50 anti-personnel mine

The MON-50 anti-personnel mine.

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MON-50 anti-personnel mine
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MON-50 anti-personnel mine in game.
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MON-50 anti-personnel mine in game.

PMN-2 Mine

The PMN-2.

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PMN-2 Mine
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PMN-2 Mine in game.
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PMN-2 Mine in game.

RDG-M smoke grenade

The RDG-M smoke grenade.

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RDG-M smoke grenade
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RDG-M smoke grenade in game.
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RDG-M smoke grenade in game.

RGD-5 hand grenade

The RGD-5 hand grenade.

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RGD-5 High-Explosive Fragmentation hand grenade
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RGD-5 hand grenade in game.
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RGD-5 hand grenade in game.

RGO fragmentation grenade

The RGO fragmentation grenade.

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RGO fragmentation grenade
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RGO fragmentation grenade in game.
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RGO fragmentation grenade in game.