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Escape from Tarkov: Difference between revisions

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==KS-23==
==KS-23==
The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), "Barricade" (powerful armor-piercing cartridge) and "Star" (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual "KS-23M".
The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), "Barricade" (powerful armor-piercing cartridge) and "Star" (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]]
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]]

Revision as of 18:30, 18 January 2022

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Escape from Tarkov for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Escape from Tarkov
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Logo
Release Date: First alpha test - 1Q 2016
Developer: BattleState Games
Publisher: BattleState Games
Series: Russia 2028
Platforms: PC
Genre: Online first-person shooter / MMOFPS


Escape from Tarkov is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).

The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the Russia 2028 universe (same as Contract Wars). Set in 2016, Escape from Tarkov follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.

The following weapons are used in the video game Escape from Tarkov:


Overview

In Escape from Tarkov, players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.

A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.

Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.

One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).

Handguns

Glock 17

Introduced in February 2018, the Glock 17 can be purchased from trader Sergey "Mechanic" Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.

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Glock 17 Gen 3 - 9x19mm Parabellum
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Left side of the Glock 17 in the weapon customization menu.
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Right side of the Glock 17 in the weapon customization menu.
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Disassembled model of the Glock 17 in the weapon customization menu.

Glock 18C

The Glock 18C is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights.

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Glock 18C (3rd Generation) - 9x19mm Parabellum
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Left side of the Glock 18 in the weapon customization menu.
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Right side of the Glock 18 in the weapon customization menu.
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Another view of the Glock 18. Note the holes in the barrel and slide.
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Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide
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Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.

Heckler & Koch USP

The Heckler & Koch USP .45 ACP and variants were added in 0.12.12.0.16029 patch.

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Heckler & Koch USP - .45 ACP.
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Heckler & Koch USP Elite - .45 ACP
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Heckler & Koch USP Tactical - .45 ACP
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Heckler & Koch USP Match - 9x19mm
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Heckler & Koch USP Expert - .40 S&W

Makarov PB

The suppressed Makarov PB is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare.

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Makarov PB - 9x18mm Makarov
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Left side of the PB in the weapon customization menu.
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Right side.
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PB without silencer.
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The Makarov PB in-game.
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Aiming the PB.
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Inspection of the Makarov PB...
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...and the other side
Makarov PM with 84 round drum magazine - 9x18mm Makarov
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Releasing the drum magazine.
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Sliding in a new one.

Makarov PM (MP-371)

The Makarov PM is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.

The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the PMM - the front end of the triggerguard is flatter compared to the "curlier" bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.

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MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base
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An actual Makarov PM, comparison - 9x18mm Makarov
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Left side of the Makarov in the weapon customization menu.
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Right side.
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The PM in-game.
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Aiming at the sky.
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Pulling out an empty magazine.
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Inserting a new mag.
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Pulling the slide.
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Inspecting the pistol.
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Ditto; other side.
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The special version of PM - PM(t).

MP-443 Grach

The MP-443 Grach fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail.

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MP-443 Grach - 9x19mm Parabellum
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Left side of the MP-443 in the weapon customization menu.
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Right side.
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The MP-443 Grach with a torch.
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Aiming the pistol.
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Removing an empty mag.
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Sliding in a new one.
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The slide, a few frames away from returning to battery.

SIG-Sauer P226R

The SIG-Sauer P226R is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts.

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SIG-Sauer P226R - 9x19mm Parabellum
File:P226 with wood grips.jpg
SIG-Sauer P226 with wood grips - 9x19mm Parabellum
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Left side of the P226R in the weapon customization menu.
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Right side.
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Disassembled model of the P226R in the weapon customization menu.
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The P226 with a torch and a (nice) MRE Meal 18.
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Reloading a tricked-out P226.
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Custom P226R in customization menu

Tokarev TT-33

The Tokarev TT-33 is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a "home-spun" threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.

A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss "Dealmaker" ("Reshala", which in Russian slang also means "executor"). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.

What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).

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Tokarev TT-33 - 7.62x25mm Tokarev
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Left side of the TT in the weapon customization menu.
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Right side.
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Left side of Reshala's TT in the weapon customization menu.
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Right side.

Stetchkin APS

The Stechkin APS and its silenced variant Stechkin APB were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss.

The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.

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Stechkin APS - 9x18mm Makarov
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Left side of the APS in the weapon customization menu.
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Right side.
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Disassembled model of the APS in the weapon customization menu.
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Performing a magazine check

Stechkin APB

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Stetchkin APB - 9x18mm Makarov
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APB fitted with wire stock in customization menu.
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APB without silencer in customization menu.

SR-1MP

The SR-1MP is Russian special forces pistol "kit" that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.

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SR-1M - 9x21mm Gyurza
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SR-1MP - 9x21mm Gyurza
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Left side of the SR1MP in the weapon customization menu.
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Right side.
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An SR-1M with some smoke trailing out of the pipe.
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Reloading.
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The fully kitted out SR-1MP, or "Shrimp" as it is nicknamed among English-speaking players.
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Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).

Beretta M9A3

The Beretta M9A3 was added in patch 0.12.0.4785.

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Beretta M9A3 - 9x19mm Parabellum
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The Beretta M9A3 in-game.
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M9A3 in hands of a player's character
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Loading a fresh magazine
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Taking a good look on the left side...
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...and the right side of the handgun

FN Five-seveN

The FN Five-seveN MK2 was added in patch 0.12.0.4785.

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FN Five-seveN Mark 2 - FN 5.7x28mm
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FN Five-seveN Mark 2 FDE - FN 5.7x28mm
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Holding a default Five-seveN in the hideout.
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Loading new magazine, full of SS190 rounds.

Colt M1911A1

The original Colt M1911A1 was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

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Colt M1911A1 - .45 ACP.
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Left side of the Colt M1911A1 in the weapon customization menu.
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Right side of the Colt M1911A1 in the weapon customization menu.
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Disassembled model of the Colt M1911A1 in the weapon customization menu.

Colt M45A1

The Colt M45A1 was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.

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Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
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Left side of the Colt M45A1 in the weapon customization menu.
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Right side of the Colt M45A1 in the weapon customization menu.
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M45A1 in player character's hands.
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Aiming down the sights. While it is not noticeable in this particular screenshot, iron sights have fully functional tritium inserts.
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Reloading. While it is compatible with M1911A1 magazines, M45A1 comes equipped with its Wilson Combat magazines by default instead.
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Inspecting the pistol.
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Ditto; the other side.

PL-15

The PL-15 was added in 0.12.10.0.11565 patch. This is by far the best pistol in the game. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available.

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PL-15 - 9x19mm Parabellum

Submachine Guns

Heckler & Koch MP5

The H&K MP5 is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader "Peacekeeper". The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.

Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.

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Heckler & Koch MP5A4 - 9x19mm Parabellum
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Left side of the MP5 in the weapon customization menu.
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Right side of the MP5 in the weapon customization menu.
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Disassembled model of the MP5 in the weapon customization menu.
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The MP5A4 inside of the Factory.
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Pinky-promising the charging handle that it'll be locked back.
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Inserting a fresh 9mm stick magazine.

Heckler & Koch MP5SD5

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Heckler & Koch MP5SD5 - 9x19mm Parabellum
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Loading an X-Products drum magazine into a MP5SD5.
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HK-slapping the MP5SD.

Heckler & Koch MP5K

The Heckler & Koch MP5K was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.

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Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm Parabellum
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Heckler & Koch MP7A1

The Heckler & Koch MP7 is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.

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Heckler & Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm
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The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm
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The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower
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Disassembled model of the MP7A1 in the weapon customization menu.
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Unleashing the swarm of 4.6x30 armor piercing bullets

Heckler & Koch MP7A2

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Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm
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Checking the 40 round magazine, loaded in a customized MP7A2

PP-19-01 Vityaz

The PP-19-01 Vityaz is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the "Prepare to Escape" and "Escape from Darkness" editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.

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PP-19-01 "Vityaz-SN" - 9x19mm Parabellum
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Left side of the PP-19-01 Vityaz in the weapon customization menu.
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Right side.
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Disassembled model of the PP-19-01 Vityaz in the weapon customization menu.
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Reloading a suppressed PP-19.
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Strong-arming the bolt to rechamber the SMG.
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PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm Parabellum
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PP-19-01 Vityaz-SN with Zenit accessories in customization menu.

Saiga 9

The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz.

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Saiga 9 - 9x19mm Parabellum
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Left side of the Saiga 9 in the weapon customization menu.
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Right side of the Saiga 9 in the weapon customization menu.
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Disassembled model of the Saiga 9 in the weapon customization menu.

PP-91 Kedr

There are two variants of the PP-91 Kedr in-game, the standard "Kedr" and the "Kedr-B". The "B" variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the "Kedr" is infrequently used by AI Scavs, and can be bought from the trader Prapor. The "Kedr-B" can be bartered from Prapor with various items.

The "Kedr" as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.

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Kedr PP-91 - 9x18mm Makarov
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Left side of the PP-91 Kedr in the weapon customization menu.
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Right side of the PP-91 Kedr in the weapon customization menu.
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Reloading a well-equipped PP-91. Note how the bolt locks back on empty.
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Releasing the bolt by tugging the charging handle.
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About to unfold the stock on a Kedr-B.

PP-91-01 "Kedr-B"

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PP-91-01 Kedr-B - 9x18mm Makarov
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Left side of the PP-91-01 "Kedr-B" in the weapon customization menu.
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Right side of the PP-91-01 "Kedr-B" in the weapon customization menu.
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Disassembled model of the PP-91-01 "Kedr-B" in the weapon customization menu. Note: the barrel is very different from the standard version.

PP-9 Klin

The PP-9 Klin is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.

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Klin PP-9 - 9x18mm Makarov
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Left side of the PP-9 Klin in the weapon customization menu.
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Right side of the PP-9 Klin in the weapon customization menu.
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Disassembled model of the PP-9 Klin in the weapon customization menu.

SIG-Sauer MPX

The SIG-Sauer MPX is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.

It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks.

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SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum
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SIG-Sauer MPX, prototype model - 9x19mm Parabellum. Image used to show the stock.
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Left side of the SIG-Sauer MPX in the weapon customization menu.
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Right side.
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Disassembled model of the SIG-Sauer MPX in the weapon customization menu.
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Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.

SIG-Sauer MPX-SD

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SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum
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Left side of the SIG-Sauer MPX-SD in the weapon customization menu.
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Inserting a fresh one into an MPX-SD.
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Thumbing in the bolt release paddle.

FN P90

The FN P90 was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16" extended barrel of the FN PS90 civilian carbine variant, as well as its green body.

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FN P90 - FN 5.7x28mm
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FN P90 TR - FN 5.7x28mm
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FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm
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Holding the former of these 3 variants in the Hideout's indoor range.
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Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.
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Looking through the integrated reflex sight.
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A customized P90TR. With the exception of the sight (a PK-06, that was replaced later with the EOTech sight of the original version), this version is identical to infamous "P90 DEVGRU" variant from Contract Wars (which is set in the same universe as EFT). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five GP coins (a barter item identical in appearance to Contract Wars' microtransaction-based currency).
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Reloading the modified P90TR.
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Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.
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FN PS90 - FN 5.7x28mm
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Mil-spec FN P90, customized with the PS90's 16" barrel and a green body in the customization menu

Brügger & Thomet MP9

The Brügger & Thomet MP9 was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.

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Brügger & Thomet MP9 - 9x19mm Parabellum
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Left side.
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Right side.
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Aiming down the sights.
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Reloading.

Brügger & Thomet MP9-N

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Brügger & Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm
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MP9-N in the weapon customization menu.
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MP9-N with its stock folded in the weapon customization menu.
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Racking the charging handle of MP9-N.
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Holding the MP9-N with its proprietary suppressor attached.
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Folding the stock.
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And unfolding it.

PPSh-41

The PPSh-41 was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round magazine, 71-round drum magazine are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.

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PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev
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Left side of the PPSh-41 in the weapon customization menu.
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Right side of the PPSh-41 in the weapon customization menu.
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Disassembled model of the PPSh-41 in the weapon customization menu.
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PPSh-41 - 7.62x25mm Tokarev.
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The PPSh-41 with drum mag in the weapon customization menu.

Heckler & Koch UMP45

The Heckler & Koch UMP45 was added in 0.12.9 patch.

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Heckler & Koch UMP45 with RIS rail - .45 ACP.

KRISS Vector

The KRISS Vector was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.

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KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum

Soyuz-TM STM-9

A STM-9, russian AR-9 by "Soyuz-TM", chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses Glock 17 magazines and also has a removable magwel for the first time in the game.

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Soyuz-TM STM-9 - 9x19mm Parabellum

Rifles & Carbines

AS Val

The AS Val is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.

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AS Val - 9x39mm
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Left side of the AS Val in the weapon customization menu.
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Right side of the AS Val in the weapon customization menu.
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Disassembled model of the AS Val in the weapon customization menu.
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The AS Val in first-person.
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Iron sights.
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The Val with its magazine removed.
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Placing in a new one.
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Rechambering the AS Val.
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Inspecting the right side.
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And the left.
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An AS Val without its dust cover.

M4A1

The M4A1 is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.

Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the "classic" M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the "standard" M4A1 became the rifle's default configuration, with the previous build being renamed the "M4A1 SOPMOD I".

Other customization options include the Mk 18 Mod 0 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.

The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.

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Colt M4A1 - 5.56x45mm NATO
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The "Standard" M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.
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Left side.
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Disassembled model of the M4A1 in the weapon customization menu..
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A customized M4A1 in a pre-release trailer.
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Loading a Surefire quad-stack 60-round magazine into the rifle.
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An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a "non-ready to fire" weapon. Low-profile gas blocks became a "must-have" modification for a many players.
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An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.
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The "LVOA" variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.
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Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO
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A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.
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Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image
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Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it
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The USEC operator is armed with an M4A1.

AK-74

The AK-74, specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few AK-74 with plum furniture are also seen on the official art of the Prapor trader.

The AKS-74 (AKS-74N variant) and a proper AK-74M were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the "N" prefix as a cheaper alternative.

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AK-74 - 5.45x39mm
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AK-74 with plum furniture - 5.45x39mm
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The AK-74 in customization menu.
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Right side.
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Disassembled model of the AK-74 in the weapon customization menu.
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The AK-74 in-game.
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Aiming down the sights.
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Pulling an empty 30-round magazine out.
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Rocking in a new one.
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Pulling the charging handle.
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Looking at one side of the rifle.
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And the other.
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AK-74N in the weapon customization menu..

AKS-74

Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.

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AKS-74 - 5.45x39mm
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Left side of the AKS-74 in the weapon customization menu.
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Right side of the AKS-74 in the weapon customization menu.
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AKS-74 with folded stock in the weapon customization menu.
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Left side of the AKS-74N in the weapon customization menu.

AK-74M

The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.

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AK-74M - 5.45x39mm
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Left side of the AK-74M in the weapon customization menu.
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Right side of the AK-74M in the weapon customization menu.

AK-100 Series

With exception to the counter-balanced AK-107/108 rifles, the AK-100 family of rifles was brought into Escape From Tarkov with the 0.8 patch. The AK-101 and its shorter AK-102 variant are the first, and so far only 5.56mm AK variants on offer. The AK-103 and AK-104 are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The AK-105 is an intermediary between the AKS-74U and AK-74, offering reduced barrel length without having the increased recoil of the AKS-74U.

AK-101

The AK-101 along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.

In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from AK-101 and AK-102.

The AK-101 with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 "Klassika" stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.

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AK-101 - 5.56x45mm NATO
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Left side of the AK-101 in the weapon customization menu.
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Right side.
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Disassembled model of the AK-101 in the weapon customization menu.
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Dealmaker's AK-101 in the weapon customization menu.

AK-102

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AK-102 - 5.56x45mm NATO
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Left side of the AK-102 in the weapon customization menu.
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Right side.
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Disassembled model of the AK-102 in the weapon customization menu.

AK-103

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AK-103 - 7.62x39mm
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Left side of the AK-103 in the weapon customization menu.
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Right side.
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Disassembled model of the AK-103 in the weapon customization menu.

AK-104

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AK-104 - 7.62x39mm
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Left side of the AK-104 in the weapon customization menu.
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Right side.
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Disassembled model of the AK-104 in the weapon customization menu.

AK-105

An AK-105 equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.

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AK-105 - 5.45x39mm
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Left side of the AK-105 in the weapon customization menu.
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Right side.
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Disassembled model of the AK-105 in the weapon customization menu.
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Shturman's official art.

AKM

Several flavors of the AKM are available in the game, the first and foremost being the original AKM with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an "AKMN" variant with the scope mount bracket on the left side of the receiver. It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.

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AKM - 7.62x39mm
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Left side of the AKM in the weapon customization menu.
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Right side.
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Disassembled model of the AKM in the weapon customization menu.
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A tacticool AKM in game.
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Setting the fire selector to full-auto, confirming it isn't one of the civilian models.
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Charging the AKM.
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The BEAR operator is armed with an AKM.
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AKMN - 7.62x39mm
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Left side of the AKMN in the weapon customization menu. Note bakelite 6L10 magazine.
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AKM with synthetic furniture - 7.62x39mm
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AKM with black plastic furniture in the weapon customization menu.

AKMS

The AKMS with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a "AKMSN" variant with the side rail for mounting optics or a sight rail. It is also seen on the official art of the Prapor trader.

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AKMS - 7.62x39mm
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Left side of the AKMS in the weapon customization menu.
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Right side.
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AKMS with folded stock in the weapon customization menu.
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Rocking a magazine into an AKMS, note the sling mount on the folding stock.
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Left side of the AKMSN in the weapon customization menu.

AKS-74U

The AKS-74U is one of the earliest and cheaper weapons that can purchased from the trader "Prapor" at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.

An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.

There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB, which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).

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AKS-74U - 5.45x39mm
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Left side of the AKS-74U in the weapon customization menu.
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Right side.
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Disassembled model of the AKS-74U in the weapon customization menu.
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Actuating the AKS-74U's fire selector.
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Reloading a quad-stack 60 rounder magazine.
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Charging the carbine.
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The Scav raider shown on an in-game loading screen carries a customized AKS-74U.
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Left side of the AKS-74UN in the weapon customization menu.

AKS-74UB

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AKS-74UB - 5.45x39mm with GSN-19 30mm grenade launcher.
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Left side of the AKS-74UB in the weapon customization menu.

CMMG Mk47 Banshee 200

The CMMG Mk47 Banshee 200 was added in 0.12.11.0.13074 patch. It is incorrectly referred to as the Mk47 Mutant variant.

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CMMG Mk47 Banshee 200 - 7.62x39mm
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Heckler & Koch G28

The Heckler & Koch G28 was added in 0.12.12.0.16029 patch.

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Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO

Heckler & Koch HK416F

The Heckler & Koch HK416F was added in patch v0.11.0.2448 as the "Heckler & Koch HK416 A5". In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration.

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Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO
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An actual Heckler & Koch HK416 A5, for comparison - 5.56x45mm NATO
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The HK416F in its default configuration in modification menu.
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Right side of the HK416 in the weapon customization menu.
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Disassembled model of the HK416 in the weapon customization menu.
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Default HK416F in the hands of a player character.
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HK416F "short" model with 11.5" barrel - 5.56x45mm NATO
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The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.
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Short barreled HK416F in the field.

Desert Tech Micro Dynamic Rifle

The 5.56 version of Desert Tech Micro Dynamic Rifle is added in patch 0.11.7. This is the first bullpup weapon featured in the game.

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Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO
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The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.
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Right side of the DT MDR in the weapon customization menu.
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Disassembled model of the DT MDR in the weapon customization menu.
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DT MDR in hands of a player's character
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Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat
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Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game
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Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine

Desert Tech Micro Dynamic Rifle .308

The 7.62x51mm version of the Desert Tech Micro Dynamic Rifle .308 was added in v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.

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Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO
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Promo photo of DT MDR 7.62.

FN SCAR-L

The FN SCAR-L was added in 0.12.12.0.16029 patch.

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FN SCAR-L - 5.56x45mm NATO.

FN SCAR-H

The FN SCAR-H was added in 0.12.12.0.16029 patch.

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FN SCAR-H - 7.62x51mm NATO.
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FN SSR - 7.62x51mm NATO

ShAK-12

The ShAK-12 was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots.

At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss "Glukhar's" signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup.

Notably, the weapon is referred to in-game as the "ASh-12", the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the "ShAK-12".

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ShAK-12 - 12.7x55mm
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ShAK-12 in game.
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Glukhar art.

DSA SA58 OSW

The DSA SA58 OSW chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.

Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21" barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an "Austrian" style muzzle brake and FN produced foregrip with a DSA produced polymer "humpback" fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11" barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock.

What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader.

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DSA SA58 OSW Carbine - 7.62x51mm NATO
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StG 58, for comparison - 7.62x51mm NATO
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FN FAL 50.00, for comparison - 7.62x51mm NATO
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Left side of the DSA-58 in the weapon customization menu.
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Right side.
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Disassembled model of the DSA-58 in the weapon customization menu.
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The SA-58 AUS variant in the customization menu. This variant is configured like an Austrian StG 58.
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The SA-58 BEL variant in the customization menu. This variant is configured like an original Belgian FN FAL Para.
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The SA-58 PBR variant, sold by the Mechanic at loyalty level 4.
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Inspecting the SA-58 BEL variant.
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Reloading a custom SA58 OSW.
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Checking the SA58's chamber.

Springfield Armory M1A SOCOM 16

Introduced in the 0.8 patch, the Springfield Armory M1A SOCOM 16 is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package.

The Reserve Scav Boss, named "Gluhkar" will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22" inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices.

It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.

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M1A SOCOM 16 - 7.62x51mm NATO
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The M1A in the customization menu.
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Right side.
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Disassembled model of the M1A in the weapon customization menu.
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Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO
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M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu
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M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO
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Long barreled M1A in a Troy MCS (dubbed in game as "SASS") with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.

SKS

The SKS is available in Escape from Tarkov in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential.

Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present.

Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.

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SKS without bayonet - 7.62x39mm
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The SKS in the customization menu.
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Right side of the SKS in the weapon customization menu.
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Disassembled model of the SKS in the weapon customization menu.
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Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.
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Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.
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Sending the bolt home.
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OP-SKS - 7.62x39mm
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The OP-SKS in the customization menu.
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The OP-SKS without a scope, in idle. Note the black bolt on this version.
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Inserting a new one, which appears to be empty.
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SKS with Tapco Intrafuse Stock System furniture - 7.62x39mm
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Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.
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SKS with FAB Defence UAS Stock - 7.62x39mm
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A Scav inspects his SKS with the FAB Defence UAS Stock.

VPO-101 "Vepr Hunter"

The VPO-101 "Vepr Hunter", a Russian AK-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger.

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VPO-101 Vepr HUNTER - 7.62x51mm NATO
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The VPO-101 Vepr Hunter in the customization menu.
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Right side of the VPO-101 in the weapon customization menu.
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Disassembled model of the VPO-101 in the weapon customization menu.
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Taking out a 5-round magazine for an ammo check.

VPO-136 "Vepr-KM"

A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts.

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Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm
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Left side of the Vepr-KM in the weapon customization menu.
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Right side.

VPO-209

The final variant of the AKM in Escape from Tarkov is the VPO-209 semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with "paradox rifling" on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage). Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil.

In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2.

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VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.
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Left side of the VPO-209 in the weapon customization menu.
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Right side.
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Variant of the VPO-209 in the customization menu. Such stripped down "two-o'-nines" are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.

VPO-215 "Gornostay"

The VPO-215 "Gornostay" was added in v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight.

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VPO-215 "Gornostay" with 23" barrel - .366 TKM
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VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scavs' VPO-215s are always fitted with a cheap Pilad 4x24 scope.

ADAR 2-15

The ADAR 2-15, a Russian AR-15 with SVD-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1.

Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor.


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ADAR 2-15 - 5.56x45mm NATO
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Left side of the ADAR 2-15 in the weapon customization menu.
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Right side of the ADAR 2-15 with Magpul MBUS rear sight in the weapon customization menu.
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Disassembled model of the ADAR 2-15 in the weapon customization menu.
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Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.

Kel-Tec RFB Carbine

The Kel-Tec RFB Carbine was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 "Hunter" having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic.

Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight.

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Kel-Tec RFB Carbine - 7.62x51mm NATO.
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Left side.
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Right side.

SIG-Sauer MCX

The SIG-Sauer MCX in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded.

Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight.

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SIG-Sauer MCX SBR with 9" barrel - 5.56x45mm NATO

Sniper Rifles

Remington R11 RSASS

The Remington RSASS is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the "Mini-SASS" by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs.

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Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO
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A suppressed Remington RSASS in idle.
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Inserting a new 7.62 NATO PMag.
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Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.

VSS Vintorez

The VSS Vintorez can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD.

Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, "Sanitar" regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss "Shturman" also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.

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VSS Vintorez - 9x39mm
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The VSS in-game.

SVDS

The SVDS, a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.

Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.

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SVDS - 7.62x54mmR
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SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu.
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Shturman's official art, with an SVDS on his back.

SR-25

The Knight's Armament SR-25 was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 "Hunter" and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility.

The SR-25 is seen carried by the Minions of the Woods Boss, "Shturman" often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor.

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Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO
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Left side.

SV-98

The Izhmash SV-98 becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader.

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SV-98 - 7.62x54mmR
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Image of the rifle from a gameplay trailer.
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Aiming and cycling the action.
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Ejecting a spent round out of the SV-98.
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Reloading the sniper rifle.

Lobaev DVL-10 M1

The Lobaev DVL-10 comes in two variants in the game, the standard version, and an integrally suppressed version known as the "SABOTEUR". It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.

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DVL-10 M1 "SABOTEUR" - 7.62×51mm NATO.
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Reloading.
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Opening the bolt, note the ejected case.

Lobaev DVL-10 M2

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DVL-10 M2 "URBANA" - 7.62×51mm NATO.
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The DVL-10 in-game.

Mosin-Nagant M91/30

The Mosin-Nagant M91/30 sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.

It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed Nagant M1895 revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.

The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors.

All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
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Mosin Nagant M38 Carbine - 7.62x54mm R
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Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R
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Mosin Nagant M91/30 "Obrez" - 7.62x54mm R
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Mosin Nagant "Archangel" with 10-round detachable magazine - 7.62x54mmR
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Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters
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Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.
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Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.

Remington Model 700

The Remington Model 700 was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines.

A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock.

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Remington Model 700 with Hogue "Overmolded ghillie" stock - 7.62x51mm NATO
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A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.
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A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.

ORSIS T-5000

The ORSIS T-5000 was added in v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price.

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ORSIS T-5000 - 7.62x51mm NATO
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Left side.

Lone Star Armory TX-15 DML

The TX-15 DML, a semi-automatic AR-15 variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.

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Lone Star Armory TX-15 DML with Ultra 5 Suppressor - 5.56x45mm NATO
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Left side of the TT in the weapon customization menu.

SWORD International Mk 18 Mod 1 Mjolnir

The SWORD International Mk 18 Mod 1 Mjolnir was added in 0.12.9 patch.

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SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum
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Model of Mk 18 Mod 1 Mjolnir in dev's video.

Machine Guns

RPK-16

The RPK-16 was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil.

An RPK-16 equipped with a 94-round drum mag and a Valday 1P87 holographic sight is one of weapons used by Killa, a dangerous Scav boss located on map Interchange.

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RPK-16 - 5.45x39mm
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A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.
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Right side.
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A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.
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Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine
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Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 Igolnik ("Needler") rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power
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Killa art.

Shotguns

Baikal MP-133

The Baikal MP-133 is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the "Pentalight" by players.

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Baikal MP-133 - 12 gauge
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Early footage of the Baikal.
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Acquiring a basic pattern MP-133 in early footage.
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The Baikal MP-133 with a PK-06 reflex sight, in-game.
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Chamberloading the shotgun.
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The character holds the receiver with his right hand while returning the pump forward.
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Topping off the magazine tube.

Baikal MP-153

The Baikal MP-153 is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153.

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Baikal MP-153 - 12 gauge
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MP-153 for practical shooting - 12 gauge
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The semi-automatic Baikal in-game.
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Dropping a 12-gauge shell into the chamber in an overhand manner.
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Reloading the rest of the shells into the tube mag.

Baikal MP-155

A Baikal MP-155 was added in 0.12.11.0.13074 patch.

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Baikal MP-155 - 12 gauge

Baikal MP-155 Ultima

A Baikal MP-155 Ultima was added in 0.12.11.0.13074 patch.

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Baikal MP-155 Ultima smart shotgun, first model - 12 gauge

Baikal MP-43

The Baikal MP-43 was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021.

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Baikal MP-43-1C shotgun - 12 Gauge.

MTs 225

The MTs255 was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game.

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MTs255 - 12 gauge.

Saiga 12K

The Saiga 12K is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.

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Saiga 12K - 12 gauge
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Reloading a dust-coverless Saiga.
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Rechambering the shotgun with an underhanded technique.

Remington 870

Another addition of the 0.8 update, the Remington 870 is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch.

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Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge
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Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
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Remington 870 with a sawed-off barrel and stock - 12 gauge
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Remington 870 Express Tactical - 12 gauge
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Default Remington 870, identical to its Police Magnum version
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Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with a Ghost Ring rear sight. This build is similar to the Express Tactical version
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Reloading the sawed-off Remington 870

TOZ-106

A fairly atypical shotgun design, the TOZ-106 is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.

It is another common Scav weapon, with players often nicknaming it the "Blunderbuss" for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size.

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TOZ-106 - 20 gauge
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MTs 20-01, for comparison - 20 gauge
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The handy TOZ-106 inside the Factory
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Aiming the shotgun.
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Working the action.
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Taking out a spent mag.
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And in with a loaded one.
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Closing the bolt.

Mossberg 590A1

The Mossberg 590 was was added in v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. The shotgun has a little bug: currently, the Mossberg 590A1 12ga shotgun does not work for "The Punisher - Part 4" quest, the main objective of which is to kill the Scavs with 12 gauge shotguns.

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Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge
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Left side of the Mossberg 590A1 in the weapon customization menu.
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Disassembled model.
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The Mossberg in-game.
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Aiming the shotgun.
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Inspecting the Mossberg...
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...and the right side

KS-23

The KS-23 was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), "Barricade" (powerful armor-piercing cartridge) and "Star" (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.

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KS-23 with a fixed wooden stock - 23x75mm R.
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Left side of the KS-23 in the weapon customization menu.
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Right side of the KS-23 in the weapon customization menu.
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Disassembled model of the KS-23 in the weapon customization menu.
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KS-23M - 23x75mm R.
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Left side of the KS-23M with wire stock in the weapon customization menu.
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Right side of the KS-23M with wire stock in the weapon customization menu.

Grenade Launchers

FN MK 13

The FN EGLM was was added in v0.12.7 patch.

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FN MK 13 (EGLM) in Standalone configuration - 40mm.
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An actual FN40GL Mk 2 for comparison - 40mm.

Grenades & Explosives

F-1 Hand Grenade

The F-1 hand grenade is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.

The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.

F-1 High-Explosive Fragmentation hand grenade

RDG-2 Smoke Grenade

The RDG-2 smoke grenade is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.

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RDG-2 smoke grenade
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Inspecting a RDG-2 smoke grenade in-game.
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Holding the RDG-2 grenade.
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The RDG-2 releases its smoke cloud.

RGD-5 Hand Grenade

The RGD-5 hand grenade is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs.

RGD-5 High-Explosive Fragmentation hand grenade
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Holding the RGD-5 hand grenade.
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Inspecting the grenade.
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Pulling the pin on the grenade.

RGN and RGO

The RGN and RGO were added in 0.12.12.0.16029 patch.

RGO frag grenade.
RGN frag grenade.

Model 7290 flashbang grenade

The Model 7290 flashbang grenade was added in 0.12.12.0.16029 patch.

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Model 7290 flashbang grenade

M18 smoke grenade

The M18 smoke grenade was added in 0.12.12.0.16029 patch.

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M18 smoke grenade - Green

M67 Hand Grenade

The M67 is available from trader Peacekeeper. It can be bartered from Peacekeeper for two "Zibbo Lighters", or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1.

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M67 Fragmentation Hand Grenade

Zarya-2 Stun Grenade

The Russian Zarya-2 stun grenade is added to the game in Patch 0.9.0.1580.

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Zarya-2 stun grenade

VOG-17 Khattabka grenade

The VOG-17 Khattabka grenade is a makeshift grenade made from AGS-17 grenades and UZRG fuze. It was added in 0.12.4 patch.

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VOG-17 Khattabka.

VOG-25 Khattabka grenade

The VOG-25 Khattabka grenade is a makeshift grenade made from GP-series grenade launcher grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.

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VOG-25 Khattabka.

Mounted weapons

AGS-30

The AGS-30 was included in patch 0.12 on the Reserve level, where two can be found inside the military base.

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AGS-30 on tripod - 30x29mm
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AGS-30 with PAG-17 scope on the Reserve map.

Kord

The Kord was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely.

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Kord heavy machine gun with ammo box - 12.7x108mm
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A Kord heavy machine gun on the Reserve map.
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Glukhar's follower is seen with Kord heavy machine gun.

Unusable Weapons

Korovin TK

A Korovin TK is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

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Korovin TK - .25 ACP

Colt 1851 Navy

A Colt 1851 Navy is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

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Colt 1851 Navy - .36 caliber

Howdah pistol

A Howdah pistol is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

Flintlock Pistol

A Flintlock Pistol is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

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British 1756 Light Dragoon Pistol - .68 caliber

Walther P38

A Walther P38 is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.

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Walther P38 - 9x19mm

M1A1 Thompson

A M1A1 Thompson is seen on "Military History Beyond Fear" book in KIBA firearms store on Interchange map.

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M1A1 Thompson with 20-round stick magazine - .45 ACP

AK-47

Official art with the Prapor trader contains an AK-47.

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AK-47 - 7.62x39mm
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Prapor trader art. The AK-47 with original bayonet is seen on the training poster.

AKS-47

Official art with the Prapor trader contains an AKS-47.

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Type III AKS-47 - 7.62x39mm
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Prapor trader art. The AKS-47 is seen on the training poster.

Heckler & Koch HK433

The Hideout contains a poster of the Heckler & Koch HK433. The rifle isn't usable in-game.

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Heckler & Koch HK433, second prototype - 5.56x45mm NATO
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Heckler & Koch HK433 on poster in Hideout.

Magpul Masada

The Hideout added in patch 0.12 features a poster of a Magpul Masada; the rifle isn't usable in-game.

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Magpul Masada (1st gen) - 5.56x45mm NATO
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Magpul Masada on poster in Hideout.

DRD Tactical Paratus

A DRD Tactical Paratus is seen on "Special Weapons for Military & Police" magazine in KIBA firearms store on Interchange map.

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DRD Tactical Paratus-16-LR-B - 7.62x51mm

Ruger Mini-14

Official art with the Mechanic trader contains an Ruger Mini-14 on the weapon stand. At the moment it is unknown whether this will appear in the game.

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Ruger Mini-14 GB - 5.56x45mm NATO
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Mechanic trader art. The Ruger Mini-14 is seen on the weapon stand.

SVD Dragunov

A classic variant of SVD rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.

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SVD Dragunov - 7.62x54mmR
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The SVD rifle is lying next to the ammunition crates.
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The SVD rifle lying on a workbench under a cloth and on weapon stand.

RPG-7

Official art with the Prapor trader contains an RPG-7 with PGO-7 scope. The RPG-7 is also officially confirmed by the developers and will be added in the future.

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RPG-7 - 40mm
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Prapor trader art. The RPG-7 with PGO-7 scope is seen on the ammo boxes.

RPG-26 "Aglen"

Main art with USEC and BEAR operators contains an RPG-26 anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.

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RPG-26 - 72.5mm
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The RPG-7 is seen in the BEAR operator's backpack.

PKP Pecheneg

Official art with the Mechanic trader contains an PKP Pecheneg LMG. The PKP Pecheneg is also officially confirmed by the developers and will be added in the future.

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PKP Pecheneg with ammo box - 7.62x54mmR
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Mechanic trader art. The PKP is seen right.

Beretta Tx4 Storm

What appears to be a Beretta Tx4 Storm is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.

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Beretta Tx4 Storm - 12 gauge
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Ragman trader art. The Beretta Tx4 Storm is seen left.

MTs-255

Official art with the Jaeger trader contains an MTs255 shotgun. The MTs255 is also officially confirmed by the developers and will be added in the future.

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MTs255 - 12 gauge
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Jaeger trader art.

2B14 Podnos Mortar

Several 2B14 Podnos Mortar are located in the repair station at the Reserve map.

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2B14 Podnos mortar - 82 mm
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Two unusable 2B14 Podnos in repair station.

AN/M14 incendiary grenade

The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable AN/M14 incendiary grenade.

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AN/M14 incendiary grenade.
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AN/M14 grenade in Bank Robber Chest Rig.

M242 Bushmaster

A unusable M242 Bushmaster chaingun is present on a LAV III in the Reserve map.

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M242 Bushmaster Chain Gun (Current Model) - 25x137mm
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The M242 on LAV III on the Reserve map.
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Another view.

2A38M

The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two 2A38M autocannons and eight 9M311 guided missiles.

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2A38M - 30x165mm
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A 2K22 Tunguska anti-aircraft weapon on the Reserve map.
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Close-up of weapons.

NSV

The NSV heavy machine gun is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.

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NSV HMG - 12.7x108mm
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NSV machine gun is seen on T-90 tank near the RUAF Roadblock at the Woods location..

Other

T-90

Several T-90 are located at Customs and Woods maps.

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T-90 near the RUAF Roadblock at the Woods location.
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T-90 near the RUAF Roadblock at the Customs location.

BMP-2

Several BMP-2 are located at Reserve map.

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T-90 near the CP fence at the Reserve location.

See Also