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Insurgency: Sandstorm: Difference between revisions
Commando552 (talk | contribs) m (→FAMAS F1) |
AgentHotel (talk | contribs) (Added new firearms & attachments in the latest update, added & edited some information (The broken models in underbarrel shotguns are known issues & will be fixed).) |
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'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is developed on the UE4 Engine, delivering | '''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is developed on the UE4 Engine, delivering several new things like larger maps, usable vehicles, staged reload system, simulated ballistic physics, etc. The game is fictionally set during insurgency in the Middle East based on contemporary conflicts. The Security is an amalgamation made up of indigenous military, local police, government allied militias, foreign special operations teams, etc, while the Insurgents consist of local rebels, clandestine operatives, foreign mercenaries / contractors with military experience, and rogue elements of Security forces. Each faction is divided into eight classes named: | ||
*Rifleman, who is the backbone of the team armed with assault rifles, and battle rifles. | *Rifleman, who is the backbone of the team armed with assault rifles, and battle rifles. | ||
*Breacher, who is specialized in CQB with shotguns, SMGs, SBRs, and some explosives. | *Breacher, who is specialized in CQB with shotguns, SMGs, SBRs, and some explosives. | ||
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*Commander, who is the team leader with binoculars to call in fire support when Observer is nearby. | *Commander, who is the team leader with binoculars to call in fire support when Observer is nearby. | ||
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI | As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI Co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments. | ||
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. ''' | '''The following weapons appear in the video game ''Insurgency: Sandstorm''. ''' | ||
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=Pistols= | =Pistols= | ||
==Beretta M9== | ==Beretta M9== | ||
A staple sidearm of the series, the [[Beretta M9]] is oddly available | A staple sidearm of the series, the [[Beretta M9]] is oddly available for the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points. | ||
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M9. Note the NWI logo on the grip in place of the Beretta logo.]] | ||
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]] | [[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]] | ||
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]] | [[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]] | ||
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Making its way from ''[[Day of Infamy]]'', the [[Browning Hi-Power]] is another Insurgents' sidearm. It costs 1 supply point. | Making its way from ''[[Day of Infamy]]'', the [[Browning Hi-Power]] is another Insurgents' sidearm. It costs 1 supply point. | ||
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]] | [[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]] | ||
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Hi-Power. Note the ring hammer.]] | ||
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]] | [[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]] | ||
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]] | [[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]] | ||
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The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol. | The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol. | ||
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M1911A1. Note the military markings are correctly depicted on both the slide & frame.]] | ||
[[File:Sandstorm1911 1.jpeg|thumb|none|600px|Holding another member of the John Moses Browning family at rest.]] | [[File:Sandstorm1911 1.jpeg|thumb|none|600px|Holding another member of the John Moses Browning family at rest.]] | ||
[[File:Sandstorm1911sights.jpeg|thumb|none|600px|The teeny tiny GI standard M1911 sights.]] | [[File:Sandstorm1911sights.jpeg|thumb|none|600px|The teeny tiny GI standard M1911 sights.]] | ||
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The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol. | The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol. | ||
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]] | [[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]] | ||
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M45A1.]] | ||
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]] | [[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]] | ||
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]] | [[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]] | ||
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[[File:Glock 17 PF940V2.jpg|thumb|none|350px|Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum]] | [[File:Glock 17 PF940V2.jpg|thumb|none|350px|Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum]] | ||
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]] | [[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]] | ||
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Internal Affairs Promo.jpg|thumb|none|450px|The Internal Affairs officer armed with Glock 17, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Glock 17. Note the in-game Glock 17 is built off of said custom frame with the addition of P80 slide with diagonal cocking serrations from Polymer80.]] | |||
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]] | [[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]] | ||
[[File:SandstormG17sights.jpeg|thumb|none|600px|A Glock made out of aftermarket parts, the sights are a simple 3 dot style.]] | [[File:SandstormG17sights.jpeg|thumb|none|600px|A Glock made out of aftermarket parts, the sights are a simple 3 dot style.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is another pistol available | The [[Makarov PM]] is another pistol available for the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point. | ||
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | [[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | ||
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of Makarov. Note the threaded barrel.]] | ||
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]] | [[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]] | ||
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]] | [[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]] | ||
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Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points. | Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points. | ||
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]] | [[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]] | ||
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of P226R. Note the threaded barrel.]] | ||
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]] | [[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]] | ||
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]] | [[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]] | ||
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The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point. | The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point. | ||
[[File:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum]] | [[File:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum]] | ||
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Tariq. Note the "TARIQ 9 m/m IRAQ - Licensed by BERETTA" markings on the slide.]] | ||
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]] | [[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]] | ||
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]] | [[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]] | ||
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==Welrod Mark II== | ==Welrod Mark II== | ||
Update 1.7 Nightfall adds Mark II [[Welrod]] from ''[[Day of Infamy]]''; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available | Update 1.7 Nightfall adds Mark II [[Welrod]] from ''[[Day of Infamy]]''; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available for Insurgents' forces for 0 supply point. It is also highly customizable by having access to unmagnified optics, underbarrel attachments, laser sight, greased bolt, and AP / AP tracer rounds. | ||
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]] | [[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]] | ||
[[File:Sandstorm Welrod Promo.jpg|thumb|none|600px|An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm Welrod Promo.jpg|thumb|none|600px|An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm Welrod Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Welrod Menu.jpg|thumb|none|600px|The weapon loadout menu image of Welrod. Note that it's stated to be chambered in 9x19mm.]] | ||
[[File:Sandstorm Welrod.jpg|thumb|none|600px|The operator shows off his covert Welrod Mark II.]] | [[File:Sandstorm Welrod.jpg|thumb|none|600px|The operator shows off his covert Welrod Mark II.]] | ||
[[File:Sandstorm Welrod Sights.jpg|thumb|none|600px|Aiming down the three dot night sights of Welrod.]] | [[File:Sandstorm Welrod Sights.jpg|thumb|none|600px|Aiming down the three dot night sights of Welrod.]] | ||
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[[Image:HK MP-5 A3.jpg|400px|thumb|none|Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm]] | [[Image:HK MP-5 A3.jpg|400px|thumb|none|Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm]] | ||
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]] | [[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.]] | ||
[[File:Sandstorm_MP5A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MP5A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of MP5A2.]] | ||
[[File:SandstormMP5A21.jpeg|thumb|none|600px|The operator holds his vintage MP5 at the ready.]] | [[File:SandstormMP5A21.jpeg|thumb|none|600px|The operator holds his vintage MP5 at the ready.]] | ||
[[File:SandstormMP5A2Sights.jpeg|thumb|none|600px|Aiming down the classic diopter sights.]] | [[File:SandstormMP5A2Sights.jpeg|thumb|none|600px|Aiming down the classic diopter sights.]] | ||
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The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points. | The First Major Content Update provided Security's Breacher class with the [[MP5A5]], costing 3 supply points. | ||
[[File:H&KMP5A5.jpg|400px|thumb|none|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | [[File:H&KMP5A5.jpg|400px|thumb|none|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | ||
[[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MP5A5_Menu.jpg|thumb|none|600px|The weapon loadout menu image of MP5A5.]] | ||
[[File:SandstormMP5A51.jpeg|thumb|none|600px|The operator holds his (comparatively) shiny and new MP5A5.]] | [[File:SandstormMP5A51.jpeg|thumb|none|600px|The operator holds his (comparatively) shiny and new MP5A5.]] | ||
[[File:SandstormMP5A5Sights.jpeg|thumb|none|600px|Aiming down the sights, which are pretty much identical to the MP5A2's.]] | [[File:SandstormMP5A5Sights.jpeg|thumb|none|600px|Aiming down the sights, which are pretty much identical to the MP5A2's.]] | ||
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When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]]. | When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]]. | ||
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 - 9x19mm Parabellum]] | [[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 - 9x19mm Parabellum]] | ||
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of MP5SD6.]] | ||
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]] | [[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]] | ||
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]] | [[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]] | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points. | A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points. Update 1.8 Operation: Breakaway, the foregrip can be replaced with other underbarrel attachments for additional supply points. | ||
[[File:H&K MP71A1.jpg|400px|thumb|none|Heckler & Koch MP7A1 - 4.6x30mm]] | [[File:H&K MP71A1.jpg|400px|thumb|none|Heckler & Koch MP7A1 - 4.6x30mm]] | ||
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of MP7A1.]] | ||
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]] | [[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]] | ||
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.]] | [[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.]] | ||
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The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points. | The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points. | ||
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]] | [[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]] | ||
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]] | ||
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]] | [[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]] | ||
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]] | [[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]] | ||
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==M3 Grease Gun== | ==M3 Grease Gun== | ||
The [[M3 Grease Gun]] makes its return from ''[[Day of Infamy]]'' in Update 1.7 Nightfall. It is available | The [[M3 Grease Gun]] makes its return from ''[[Day of Infamy]]'' in Update 1.7 Nightfall. It is available for Security's Breacher class, costing 2 supply points. The M3 Grease Gun has access to M9 flash hider, OSS suppressor, and a unique integral suppressor dubbed the "Advanced Suppressor" modeled after M3 Spec Ops Gen 2 used by Philippine Navy and Marine Corps which not only dampens the sound, but also reduces recoil as well. On the Update 1.8 Operation: Breakaway, it has access to underbarrel attachments when equipping a suppressor by adding a rail mount below it. | ||
[[Image:M3_Grease.jpg|thumb|none|500px|M3 "Grease Gun" - .45 ACP]] | [[Image:M3_Grease.jpg|thumb|none|500px|M3 "Grease Gun" - .45 ACP]] | ||
[[File:Sandstorm Grease Gun Promo.jpg|thumb|none|600px|An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page. Note the OSS integral suppressor at the top and unique integral suppressor at the bottom.]] | [[File:Sandstorm Grease Gun Promo.jpg|thumb|none|600px|An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page. Note the OSS integral suppressor at the top and unique integral suppressor at the bottom.]] | ||
[[File:Sandstorm M3 Grease Gun Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm M3 Grease Gun Menu.jpg|thumb|none|600px|The weapon loadout menu image of M3 Grease Gun.]] | ||
[[File:Sandstorm M3 Grease Gun.jpg|thumb|none|600px|The operator with his M3 Grease Gun, realizing his SMG is more than 70 years old.]] | [[File:Sandstorm M3 Grease Gun.jpg|thumb|none|600px|The operator with his M3 Grease Gun, realizing his SMG is more than 70 years old.]] | ||
[[File:Sandstorm M3 Grease Gun Sights.jpg|thumb|none|600px|Aiming the classic M3 Grease Gun sights towards bottles.]] | [[File:Sandstorm M3 Grease Gun Sights.jpg|thumb|none|600px|Aiming the classic M3 Grease Gun sights towards bottles.]] | ||
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The [[Sterling SMG|Sterling Mk. 4]] returns from the previous game in Update 1.7 Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points. | The [[Sterling SMG|Sterling Mk. 4]] returns from the previous game in Update 1.7 Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points. | ||
[[Image:SterlingSMG.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm]] | [[Image:SterlingSMG.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm]] | ||
[[File:Sandstorm Sterling Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Sterling Menu.jpg|thumb|none|600px|The weapon loadout menu image of Sterling Mk. 4.]] | ||
[[File:Sandstorm Sterling.jpg|thumb|none|600px|The insurgent prepares his Sterling Mk. 4. Unlike in the previous game, the shooter holds it at the heat shield instead at the magazine.]] | [[File:Sandstorm Sterling.jpg|thumb|none|600px|The insurgent prepares his Sterling Mk. 4. Unlike in the previous game, the shooter holds it at the heat shield instead at the magazine.]] | ||
[[File:Sandstorm Sterling Sights.jpg|thumb|none|600px|Aiming the iron sights with a clear view of markings with patent roll mark behind the magazine. When firing, the magazine will noticeably wobble.]] | [[File:Sandstorm Sterling Sights.jpg|thumb|none|600px|Aiming the iron sights with a clear view of markings with patent roll mark behind the magazine. When firing, the magazine will noticeably wobble.]] | ||
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[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]] | [[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]] | ||
[[File:Sandstorm Sterling Promo.jpg|thumb|none|600px|An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings on the folding stock, pistol grip, and magazine base.]] | [[File:Sandstorm Sterling Promo.jpg|thumb|none|600px|An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings on the folding stock, pistol grip, and magazine base.]] | ||
[[File:Sandstorm Sterling Suppressor Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Sterling Suppressor Menu.jpg|thumb|none|600px|The weapon loadout menu image of Sterling Mk. 5.]] | ||
[[File:Sandstorm Sterling Suppressor.jpg|thumb|none|600px|The insurgent brings the suppressed Sterling Mk. 5.]] | [[File:Sandstorm Sterling Suppressor.jpg|thumb|none|600px|The insurgent brings the suppressed Sterling Mk. 5.]] | ||
[[File:Sandstorm Sterling Suppressor 1.jpg|thumb|none|600px|Realizing that he's run out of ammo, he performs the speed reload by grabbing a fresh mag before swapping the old mag...]] | [[File:Sandstorm Sterling Suppressor 1.jpg|thumb|none|600px|Realizing that he's run out of ammo, he performs the speed reload by grabbing a fresh mag before swapping the old mag...]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
==AK-104 in Alpha AK Configuration== | ==AK-104 in Alpha AK Configuration== | ||
The [[AK-104]] in Alpha AK configuration used by the Russian Spetsnaz Alpha Group with Zenitco B-30 handguard, TWS railed dust cover, Magpul MOE AK pistol grip, Tromix extended charging handle, unusable Warsaw Pact rail, and steel AK magazine, was added in Beta Update - November 8th available | The [[AK-104]] in Alpha AK configuration used by the Russian Spetsnaz Alpha Group with Zenitco B-30 handguard, TWS railed dust cover, Magpul MOE AK pistol grip, Tromix extended charging handle, unusable Warsaw Pact rail, and steel AK magazine, was added in Beta Update - November 8th available for the Insurgents' Advisor class costing 4 supply points. | ||
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]] | [[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]] | ||
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]] | [[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]] | ||
[[File:Sandstorm_Alpha_AK_Promo.jpg|thumb|none|600px|An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page. Note the 5.45x39mm magazine before being replaced into steel 7.62x39mm AK magazine in Update 1.7 Nightfall.]] | [[File:Sandstorm_Alpha_AK_Promo.jpg|thumb|none|600px|An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page. Note the 5.45x39mm magazine before being replaced into steel 7.62x39mm AK magazine in Update 1.7 Nightfall.]] | ||
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Alpha AK.]] | ||
[[File:Sandstorm Alpha AK.jpg|thumb|none|600px|The insurgent prepares his Alpha AK on the range.]] | [[File:Sandstorm Alpha AK.jpg|thumb|none|600px|The insurgent prepares his Alpha AK on the range.]] | ||
[[File:Sandstorm Alpha AK Sights.jpg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]] | [[File:Sandstorm Alpha AK Sights.jpg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]] | ||
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==AK-74N== | ==AK-74N== | ||
The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes | The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | ||
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AK-74]] | ||
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]] | [[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]] | ||
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]] | [[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]] | ||
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==AKMN== | ==AKMN== | ||
The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes | The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. | ||
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]] | ||
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AKM.]] | ||
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]] | [[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]] | ||
[[File:SandstormAKMsights.jpeg|thumb|none|600px|Aiming down your standard AK sights.]] | [[File:SandstormAKMsights.jpeg|thumb|none|600px|Aiming down your standard AK sights.]] | ||
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The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points. | The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points. | ||
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | ||
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AKS-74U.]] | ||
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]] | [[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]] | ||
[[File:SandstormAKS74Usights.jpeg|thumb|none|600px|Sights, small U-notch and an AK front post.]] | [[File:SandstormAKS74Usights.jpeg|thumb|none|600px|Sights, small U-notch and an AK front post.]] | ||
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==Enfield L85A2== | ==Enfield L85A2== | ||
The [[L85A2]] is available | The [[L85A2]] is available for the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points. | ||
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | [[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | ||
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | [[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | ||
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]] | [[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]] | ||
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of L85A2.]] | ||
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]] | [[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]] | ||
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]] | [[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]] | ||
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==FAMAS F1== | ==FAMAS F1== | ||
The [[FAMAS F1]] | The [[FAMAS F1]] was added in Update 1.8 Operation: Breakaway for Insurgents' Rifleman, Demolitions, Commander, and Observer classes in 6 supply points, making it the most expensive Insurgents' 5.56x45mm assault rifle. It comes without its integral folding bipod on-default and can be equipped as optional underbarrel attachment for additional supply points. | ||
[[File:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]] | [[File:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]] | ||
[[File:FAMAS F1 M203PI.jpg|thumb|none|400px|FAMAS F1 with underslung RM Equipment M203PI - 5.56x45mm & 40mm]] | [[File:FAMAS F1 M203PI.jpg|thumb|none|400px|FAMAS F1 with underslung RM Equipment M203PI - 5.56x45mm & 40mm]] | ||
[[File:Sandstorm Operation Breakaway Promo.jpg|thumb|none|600px|The official artwork of Operation: Breakaway, courtesy of Sandstorm Steam August 2020 Community Update Blog page. Despite the hooded rogue | [[File:Sandstorm Operation Breakaway Promo.jpg|thumb|none|600px|The official artwork of Operation: Breakaway, courtesy of the Sandstorm Steam August 2020 Community Update Blog page. Despite the hooded rogue spec ops having visible shotshell holder, he is armed with FAMAS F1 while his masked comrade is armed with TOZ-194 instead.]] | ||
[[File:Sandstorm FAMAS F1 Promo.jpg|thumb|none|600px|An officially released render of the FAMAS F1 in-game model, courtesy of the official Operation: Breakaway website. Note the RM Equipement M203PI attached at the bottom.]] | [[File:Sandstorm FAMAS F1 Promo.jpg|thumb|none|600px|An officially released render of the FAMAS F1 in-game model, courtesy of the official Operation: Breakaway website. Note the RM Equipement M203PI attached at the bottom.]] | ||
[[File:Sandstorm Character FAMAS F1.jpg|thumb|none|300px|The operator with FAMAS F1, courtesy of the official Operation: Breakaway website. Note the removed bipod.]] | [[File:Sandstorm Character FAMAS F1.jpg|thumb|none|300px|The operator with FAMAS F1, courtesy of the official Operation: Breakaway website. Note the removed bipod.]] | ||
[[File:Sandstorm FAMAS F1 Promo 1.jpg|thumb|none|600px|The shaded insurgent wearing skull balaclava fires the FAMAS F1 with attached SU230, and compensator, courtesy of the Sandstorm Twitter page.]] | |||
[[File:Sandstorm FAMAS F1 Promo 2.jpg|thumb|none|600px|Another shot of the same FAMAS F1 on right side, courtesy of the Sandstorm Twitter page.]] | |||
[[File:Sandstorm Rogue Cop Promo.jpg|thumb|none|450px|The 'Rogue Cop' raises his FAMAS F1 fitted with MARS, courtesy of the Sandstorm Twitter page. The pixelated uniform is based off Iraqi Federal Police.]] | |||
[[File:Sandstorm Rogue Spec Ops Promo.jpg|thumb|none|450px|The menacing-looking 'Rogue Spec Ops' posing with suppressed FAMAS F1, courtesy of the Sandstorm Twitter page. The setup is based off Iraqi Special Operations Forces.]] | |||
[[File:Sandstorm FAMAS F1 Menu.jpg|thumb|none|600px|The weapon loadout menu image of FAMAS F1.]] | |||
[[File:Sandstorm FAMAS F1.jpg|thumb|none|600px|The rogue police brings recently captured FAMAS F1.]] | |||
[[File:Sandstorm FAMAS F1 Sights.jpg|thumb|none|600px|Aiming down the relatively narrow iron sights.]] | |||
[[File:Sandstorm FAMAS F1 1.jpg|thumb|none|600px|After accidentally shooting at nearby fire extinguisher in full-auto, he switches into more sensible 3-round burst with the rear selector. When reverting back from semi-auto into full-auto, the shooter only switches the safety near the trigger without switching the rear selector again for properly reverting into full-auto.]] | |||
[[File:Sandstorm FAMAS F1 2.jpg|thumb|none|600px|Running out of ammo, he loads another 25-round mag.]] | |||
[[File:Sandstorm FAMAS F1 3.jpg|thumb|none|600px|Then, he pulls out the charging handle.]] | |||
==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available | Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available for the Security forces. The ZF optical sight can be equipped on the G36K as the "ISM scope". It costs 3 supply points and is available for the Security's Rifleman, Demolitions, Commander, and Observer classes. On the Update 1.7.1 Operation: Clean Sweep, the G36K has transparent magazine with animated bullets and spring. | ||
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler & Koch G36KV - 5.56x45mm NATO]] | [[Image:HKG36KR.jpg|thumb|none|500px|Heckler & Koch G36KV - 5.56x45mm NATO]] | ||
[[File:G36K-Export.jpg|thumb|none|500px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] | [[File:G36K-Export.jpg|thumb|none|500px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]] | ||
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of G36K.]] | ||
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]] | [[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]] | ||
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]] | [[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]] | ||
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==HS Produkt VHS-D2== | ==HS Produkt VHS-D2== | ||
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available | The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available for the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. | ||
[[File:VHS2.JPG|thumb|none|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | [[File:VHS2.JPG|thumb|none|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the VHS-2 in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the VHS-2 in-game model, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of VHS-2.]] | ||
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]] | [[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]] | ||
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]] | [[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]] | ||
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[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]] | [[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]] | ||
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the MDG3 drum magazines on deployed Galils. Also note the "TacPoint" at the mounted red dot sights on Galil SAR, which is an obvious spoof of Aimpoint.]] | [[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the MDG3 drum magazines on deployed Galils. Also note the "TacPoint" at the mounted red dot sights on Galil SAR, which is an obvious spoof of Aimpoint.]] | ||
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Galil SAR. Note the bipod mounting holes on the gas block to mount the bipod and the polymer handguard.]] | ||
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]] | [[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]] | ||
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]] | [[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]] | ||
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==M16A2== | ==M16A2== | ||
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope called "A2 Scope". It costs 2 supply points, making it the cheapest Insurgents' assault rifle along with M16A4. It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes | The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope called "A2 Scope". It costs 2 supply points, making it the cheapest Insurgents' assault rifle along with M16A4. It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. | ||
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]] | [[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M16A2.]] | ||
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16A2.]] | [[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16A2.]] | ||
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]] | [[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]] | ||
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==M16A4== | ==M16A4== | ||
The [[M16A4]] returns from the previous game and is the cheapest rifle available | The [[M16A4]] returns from the previous game and is the cheapest rifle available for the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. On the Update 1.7.1 Operation: Clean Sweep, the M16A4 along with M4A1 can have the front sight post removed by choosing "Flat Top" attachment for clearer view when using unmagnified optics. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M16A4.]] | ||
[[File:Sandstorm_M16A4.jpg|thumb|none|600px|The operator with a more contemporary | [[File:Sandstorm_M16A4.jpg|thumb|none|600px|The operator with a more contemporary M16A4.]] | ||
[[File:Sandstorm M16A4 Sights.jpg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]] | [[File:Sandstorm M16A4 Sights.jpg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]] | ||
[[File:Sandstorm M16A4 1.jpg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]] | [[File:Sandstorm M16A4 1.jpg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]] | ||
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==M4A1== | ==M4A1== | ||
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available | The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available for the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial session. | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | ||
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M4A1.]] | ||
[[File:Sandstorm_M4.jpg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]] | [[File:Sandstorm_M4.jpg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]] | ||
[[File:Sandstorm_M4 Sights.jpg|thumb|none|600px|Aiming down the stock AR-15 style sights.]] | [[File:Sandstorm_M4 Sights.jpg|thumb|none|600px|Aiming down the stock AR-15 style sights.]] | ||
[[File:Sandstorm_M4 1.jpg|thumb|none|600px|After mag dumping, he performs speed | [[File:Sandstorm_M4 1.jpg|thumb|none|600px|After mag dumping, he performs speed reload in high speed, low drag.]] | ||
[[File:Sandstorm_M4 2.jpg|thumb|none|600px|Complete with a push on bolt release while watching the bolt | [[File:Sandstorm_M4 2.jpg|thumb|none|600px|Complete with a push on bolt release while watching the bolt moving forward.]] | ||
[[File:Sandstorm_M4 3.jpg|thumb|none|600px|The operator prepares his M4A1 with holographic sight, foregrip, and removed front sight post.]] | [[File:Sandstorm_M4 3.jpg|thumb|none|600px|The operator prepares his M4A1 with holographic sight, foregrip, and removed front sight post.]] | ||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR''' | The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. It can only be used by the Security's Advisor class for 4 supply points. | ||
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]] | [[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]] | ||
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Mk 18 Mod 1.]] | ||
[[File:Sandstorm Mk 18.jpg|thumb|none|600px|The operator with the M4's shorter cousin.]] | [[File:Sandstorm Mk 18.jpg|thumb|none|600px|The operator with the M4's shorter cousin.]] | ||
[[File:Sandstorm Mk 18 Sights.jpg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]] | [[File:Sandstorm Mk 18 Sights.jpg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]] | ||
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[[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]] | [[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]] | ||
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a [https://www.thefirearmblog.com/blog/2015/05/13/chinese-small-arms-7th-beijing-police-equipment-expo/ real piece of furniture], used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.]] | [[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a [https://www.thefirearmblog.com/blog/2015/05/13/chinese-small-arms-7th-beijing-police-equipment-expo/ real piece of furniture], used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.]] | ||
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of QBZ-03.]] | ||
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]] | [[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]] | ||
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]] | [[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]] | ||
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[[File:Q Honey Badger SD.jpg|thumb|none|450px|Q Honey Badger SD - .300 AAC Blackout]] | [[File:Q Honey Badger SD.jpg|thumb|none|450px|Q Honey Badger SD - .300 AAC Blackout]] | ||
[[File:Sandstorm Honey Badger Promo.jpg|thumb|none|600px|An officially released render of the SD variant, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm Honey Badger Promo.jpg|thumb|none|600px|An officially released render of the SD variant, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm Honey Badger Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Honey Badger Menu.jpg|thumb|none|600px|The weapon loadout menu image of unsuppressed Honey Badger. This specific configuration is depicted with a 12" barrel, which doesn't exist for the real Q Honey Badger, as it is only available with 7" and 16" barrels.]] | ||
[[File:Sandstorm Honey Badger.jpg|thumb|none|600px|The operator with his Honey Badger.]] | [[File:Sandstorm Honey Badger.jpg|thumb|none|600px|The operator with his Honey Badger.]] | ||
[[File:Sandstorm Honey Badger Sights.jpg|thumb|none|600px|Aiming down the aftermarket flip up sights, shared with Mk 18 Mod 1.]] | [[File:Sandstorm Honey Badger Sights.jpg|thumb|none|600px|Aiming down the aftermarket flip up sights, shared with Mk 18 Mod 1.]] | ||
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[[File:Sandstorm Honey Badger 2.jpg|thumb|none|600px|Complete with a push in bolt release before watching the bolt move forward.]] | [[File:Sandstorm Honey Badger 2.jpg|thumb|none|600px|Complete with a push in bolt release before watching the bolt move forward.]] | ||
[[File:Sandstorm Honey Badger Suppressor.jpg|thumb|none|600px|Another Honey Badger with suppressor stares against fire hydrants.]] | [[File:Sandstorm Honey Badger Suppressor.jpg|thumb|none|600px|Another Honey Badger with suppressor stares against fire hydrants.]] | ||
[[File:Sandstorm Honey Badger Suppressor 1.jpg|thumb|none|600px|After shooting the | [[File:Sandstorm Honey Badger Suppressor 1.jpg|thumb|none|600px|After shooting the extinguishers, he performs the speed reload shared by AR family rifles by swiftly dropping the empty mag...]] | ||
[[File:Sandstorm Honey Badger Suppressor 2.jpg|thumb|none|600px|...then inserting the new mag before pressing the bolt release.]] | [[File:Sandstorm Honey Badger Suppressor 2.jpg|thumb|none|600px|...then inserting the new mag before pressing the bolt release.]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
The [[Steyr AUG A3]] | The Update 1.8 Operation: Breakaway brought [[Steyr AUG A3]] as the counterpart of FAMAS F1 for Security's Rifleman, Demolitions, Commander, and Observer classes. It costs 3 supply points, and can be attached with 42-round extended magazines, and two unique scopes called "A1 Scope", and "A3 Scope" in 1.5x, and 3x magnification respectively for extra supply points. Along with G36K, it also uses transparent magazine with animated bullets and spring. | ||
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | [[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]] | ||
[[File:Sandstorm AUG A3 Promo.jpg|thumb|none|600px|An officially released render of the AUG A3 in-game model, courtesy of the official Operation: Breakaway website. Note the mounted scopes found in earlier AUG A1.]] | [[File:Sandstorm AUG A3 Promo.jpg|thumb|none|600px|An officially released render of the AUG A3 in-game model, courtesy of the official Operation: Breakaway website. Note the mounted scopes found in earlier AUG A1.]] | ||
[[File:Sandstorm Character AUG A3.jpg|thumb|none|300px|The operator with AUG A3, courtesy of the official Operation: Breakaway website.]] | [[File:Sandstorm Character AUG A3.jpg|thumb|none|300px|The operator with AUG A3, courtesy of the official Operation: Breakaway website.]] | ||
[[File:Sandstorm AUG A3 Promo 1.jpg|thumb|none|600px|The operator opens fire with his AUG A3 at an insurgent armed with Sterling, courtesy of the Sandstorm Twitter page.]] | |||
[[File:Sandstorm AUG A3 Promo 2.jpg|thumb|none|600px|Another AUG A3 with a clear view of the serial numbers, and caliber markings at the barrel, courtesy of the Sandstorm Twitter page.]] | |||
[[File:Sandstorm Urban Warden Promo.jpg|thumb|none|450px|The Urban Warden personnel stands by with AUG A3 which has its foregrip removed, courtesy of the Sandstorm Twitter page. The gears are inspired by German SEK, and Danish Special Forces.]] | |||
[[File:Sandstorm AUG A3 Menu.jpg|thumb|none|600px|The weapon loadout menu image of AUG A3.]] | |||
[[File:Sandstorm AUG A3.jpg|thumb|none|600px|The operator with Austrian bullpup ready to shoot a nearby steel target.]] | |||
[[File:Sandstorm AUG A3 Sights.jpg|thumb|none|600px|Aiming down the default AUG iron sights.]] | |||
[[File:Sandstorm AUG A3 1.jpg|thumb|none|600px|After firing a few rounds, he takes a look at the rear to check his remaining ammo.]] | |||
[[File:Sandstorm AUG A3 2.jpg|thumb|none|600px|Before pulling out the empty mag, he first pulls out and locks the charging handle like HK roller-delayed firearms.]] | |||
[[File:Sandstorm AUG A3 3.jpg|thumb|none|600px|Complete with a slap to the charging handle.]] | |||
[[File:Sandstorm AUG A3 Scope A.jpg|thumb|none|600px|Another AUG A3 with earlier A1 scope.]] | |||
[[File:Sandstorm AUG A3 Scope A Reticle.jpg|thumb|none|600px|Aiming the A1 scope, which shows a small circle between the crosshair.]] | |||
[[File:Sandstorm AUG A3 Scope B.jpg|thumb|none|600px|Realizing that it isn't enough yet, he fits an A3 scope for long range shooting.]] | |||
[[File:Sandstorm AUG A3 Scope B Reticle.jpg|thumb|none|600px|Aiming the A3 scope reveals fairly similar reticle.]] | |||
[[File:Sandstorm AUG A3 4.jpg|thumb|none|600px|The speed reload begins by pressing the mag release on behind...]] | |||
[[File:Sandstorm AUG A3 5.jpg|thumb|none|600px|...then ends with a swift pull in charging handle.]] | |||
=Battle Rifles= | =Battle Rifles= | ||
==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available | The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available for the Demolitions class. | ||
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]] | [[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]] | ||
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of FAL.]] | ||
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]] | [[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]] | ||
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]] | [[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]] | ||
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==FN SCAR-H CQC== | ==FN SCAR-H CQC== | ||
Available | Available for the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points. | ||
[[File:SCAR-H CQC.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | [[File:SCAR-H CQC.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | ||
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of SCAR-H.]] | ||
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]] | [[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]] | ||
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]] | [[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]] | ||
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==IWI Galil ACE 52 / GAR1651 Hybrid== | ==IWI Galil ACE 52 / GAR1651 Hybrid== | ||
A 7.62x51mm [[Galil ACE|IWI Galil ACE]] appears on the Update 1.6 as the "ACE 52", available | A 7.62x51mm [[Galil ACE|IWI Galil ACE]] appears on the Update 1.6 as the "ACE 52", available for the Insurgents' Advisor class for 5 supply points replacing SVD Dragunov. The pre-release version was modeled after the civilian variant, the ACE GAR1651. The release version gained a three-position selector switch like the military ACE 52, though it still has other features of the GAR1651, namely the magwell and the lack of a bayonet lug. | ||
[[File:IMI Galil ACE 52.jpg|thumb|none|400px|IWI Galil ACE 52 - 7.62x51mm NATO]] | [[File:IMI Galil ACE 52.jpg|thumb|none|400px|IWI Galil ACE 52 - 7.62x51mm NATO]] | ||
[[File:ACE GAR1651.jpg|thumb|none|400px|IWI Galil ACE GAR1651 - 7.62x51mm NATO]] | [[File:ACE GAR1651.jpg|thumb|none|400px|IWI Galil ACE GAR1651 - 7.62x51mm NATO]] | ||
[[File:Sandstorm Galil ACE 52 Promo.jpg|thumb|none|600px|An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.]] | [[File:Sandstorm Galil ACE 52 Promo.jpg|thumb|none|600px|An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.]] | ||
[[File:Sandstorm Galil ACE 52 Tavor 7 Promo.jpg|thumb|none|600px|Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.]] | [[File:Sandstorm Galil ACE 52 Tavor 7 Promo.jpg|thumb|none|600px|Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.]] | ||
[[File:Sandstorm Galil ACE 52 Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Galil ACE 52 Menu.jpg|thumb|none|600px|The weapon loadout menu image of Galil ACE 52. Note the safety, which has full-auto fire mode selection like military variant.]] | ||
[[File:Sandstorm Galil ACE 52.jpg|thumb|none|600px|The operator brandishes his modern Galil ACE.]] | [[File:Sandstorm Galil ACE 52.jpg|thumb|none|600px|The operator brandishes his modern Galil ACE.]] | ||
[[File:Sandstorm Galil ACE 52 Sights.jpg|thumb|none|600px|Aiming the Galil ACE sights towards old monitor and radio.]] | [[File:Sandstorm Galil ACE 52 Sights.jpg|thumb|none|600px|Aiming the Galil ACE sights towards old monitor and radio.]] | ||
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[[File:Tavor 7.jpg|thumb|none|500px|IWI Tavor 7 - 7.62x51mm NATO]] | [[File:Tavor 7.jpg|thumb|none|500px|IWI Tavor 7 - 7.62x51mm NATO]] | ||
[[File:Sandstorm Tavor 7 Promo.jpg|thumb|none|600px|An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.]] | [[File:Sandstorm Tavor 7 Promo.jpg|thumb|none|600px|An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.]] | ||
[[File:Sandstorm Tavor 7 Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm Tavor 7 Menu.jpg|thumb|none|600px|The weapon loadout menu image of Tavor 7.]] | ||
[[File:Sandstorm Tavor 7.jpg|thumb|none|600px|The operator with the bigger cousin of Tavor TAR-21 stares to the steel targets.]] | [[File:Sandstorm Tavor 7.jpg|thumb|none|600px|The operator with the bigger cousin of Tavor TAR-21 stares to the steel targets.]] | ||
[[File:Sandstorm Tavor 7 Sights.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the Tavor 7. Similar to the Alpha AK, M24, and M99.]] | [[File:Sandstorm Tavor 7 Sights.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the Tavor 7. Similar to the Alpha AK, M24, and M99.]] | ||
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==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
The [[Heckler & Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available | The [[Heckler & Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available for the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points. | ||
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]] | ||
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | [[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | ||
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of G3A3. Note the flipped fire selector markings.]] | ||
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]] | [[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]] | ||
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100 meters open notch.]] | [[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100 meters open notch.]] | ||
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==Norinco SKS-D== | ==Norinco SKS-D== | ||
The [[SKS|Norinco SKS-D]] returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available | The [[SKS|Norinco SKS-D]] returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available for the Insurgents' Advisor class and costs 2 supply points. | ||
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | [[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | ||
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of SKS-D.]] | ||
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]] | [[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]] | ||
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]] | [[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]] | ||
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The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter and cheaper alternative for Insurgents' Gunner class. It costs 2 supply points. | The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter and cheaper alternative for Insurgents' Gunner class. It costs 2 supply points. | ||
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]] | [[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]] | ||
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Galil ARM.]] | ||
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]] | [[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]] | ||
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]] | [[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]] | ||
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==M240B== | ==M240B== | ||
The [[M240B]] GPMG was added in | The [[M240B]] GPMG was added in First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight. On the Update 1.7.1 Operation: Clean Sweep, the M240B along with other belt-fed machine guns can be reloaded faster with speed reloading at the cost of discarding the current ammo box. | ||
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]] | [[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]] | ||
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]] | [[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]] | ||
[[File:Sandstorm_M240B_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M240B_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M240B.]] | ||
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]] | [[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]] | ||
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]] | [[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]] | ||
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The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights. | The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]] | ||
[[File:Sandstorm_M249_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M249_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M249.]] | ||
[[File:Sandstorm_M249_1.jpg|thumb|none|600px|The M249 held idle.]] | [[File:Sandstorm_M249_1.jpg|thumb|none|600px|The M249 held idle.]] | ||
[[File:Sandstorm_M249_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M249.]] | [[File:Sandstorm_M249_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M249.]] | ||
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[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]] | [[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]] | ||
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm_MG3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_MG3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of MG3.]] | ||
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]] | [[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]] | ||
[[File:Sandstorm_MG3_2.jpg|thumb|none|600px|Aiming down the default iron sights of the MG3.]] | [[File:Sandstorm_MG3_2.jpg|thumb|none|600px|Aiming down the default iron sights of the MG3.]] | ||
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The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight. The game incorrectly portrays the 7.62x54mm R belt as disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it. | The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight. The game incorrectly portrays the 7.62x54mm R belt as disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it. | ||
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]] | [[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]] | ||
[[File:Sandstorm_PKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_PKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of PKM.]] | ||
[[File:Sandstorm_PKM_1.jpg|thumb|none|600px|The PKM held idle.]] | [[File:Sandstorm_PKM_1.jpg|thumb|none|600px|The PKM held idle.]] | ||
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]] | [[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]] | ||
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]] | [[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]] | ||
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|... then loading a new box while replacing the belt from the right side of the weapon.]] | [[File:Sandstorm_PKM_4.jpg|thumb|none|600px|...then loading a new box while replacing the belt from the right side of the weapon.]] | ||
=Shotguns= | =Shotguns= | ||
==Knight's Armament Masterkey== | ==Knight's Armament Masterkey== | ||
The [[Knight's Armament Masterkey]] is | The [[Knight's Armament Masterkey]] is the underbarrel shotgun in Update 1.8 Operation: Breakaway available for M16A4, M4A1, AKM, AK-74, and FAMAS F1 in 4 supply points. It is notable to have faster cycling rate than M26 MASS. However, the Masterkey (Along with M26 MASS) is incompatible with drum magazine when equipped. | ||
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]] | [[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]] | ||
[[File:Sandstorm FAMAS F1 Masterkey Promo.jpg|thumb|none|600px|The hooded insurgent braces his FAMAS F1 with mounted Masterkey, courtesy of the Sandstorm Steam Update 1.8 Operation: Breakaway page. Note how the shooter noticeably using his middle finger to pull the trigger which only applies when being attached in FAMAS F1.]] | |||
[[File:Sandstorm M4 Masterkey Menu.jpg|thumb|none|600px|The weapon loadout menu image of M4A1 with Masterkey. Note the M16A4 uses identical mount like M4A1 while the M16A2 uses heat shield handguard for M203 UBGL.]] | |||
[[File:Sandstorm M4 Masterkey.jpg|thumb|none|600px|A Masterkey mounted in M4A1 stares at fruits on the table.]] | |||
[[File:Sandstorm M4 Masterkey Aim.jpg|thumb|none|600px|Aiming the Masterkey. Due to the lack of sights, the view is zoomed in.]] | |||
[[File:Sandstorm M4 Masterkey 1.jpg|thumb|none|600px|Feeling disappointed that he missed his shots, the operator quickly pumps the Masterkey after inserting a shell.]] | |||
[[File:Sandstorm M4 Masterkey 2.jpg|thumb|none|600px|Then, he proceeds to insert some more shells.]] | |||
[[File:Sandstorm AKM Masterkey Menu.jpg|thumb|none|600px|The weapon loadout menu image of AKM with Masterkey. Note the handguard is replaced with underbarrel mount which also applies for AK-74.]] | |||
[[File:Sandstorm AKM Masterkey.jpg|thumb|none|600px|The rogue police grabs his Masterkey mounted in AKM.]] | |||
[[File:Sandstorm AKM Masterkey Aim.jpg|thumb|none|600px|Aiming the Masterkey has the shooter pinpointing it at rough location.]] | |||
[[File:Sandstorm AKM Masterkey 1.jpg|thumb|none|600px|After emptying the entire shells, he loads a fresh shell first and then pumps the fore-end.]] | |||
[[File:Sandstorm AKM Masterkey 2.jpg|thumb|none|600px|Reloading it shows a spoofed markings that reads "Memeington 500 SecondKey".]] | |||
==M26 Modular Accessory Shotgun System== | |||
The [[M26 Modular Accessory Shotgun System]] is the underbarrel shotgun in Update 1.8 Operation: Breakaway available for M16A4, M4A1, and AUG A3 costing 3 supply points. Compare to Masterkey, it has higher effective range while being mag-fed. | |||
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS - 12 gauge]] | |||
[[File:Sandstorm AUG A3 M26 MASS Promo.jpg|thumb|none|600px|The goggled operator aims his M26 MASS mounted in AUG A3, courtesy of the Sandstorm Steam Update 1.8 Operation: Breakaway page.]] | |||
[[File:Sandstorm M16A4 M26 MASS Menu.jpg|thumb|none|600px|The weapon loadout menu image of AUG A3 with M26 MASS.]] | |||
[[File:Sandstorm M16A4 M26 MASS.jpg|thumb|none|600px|The operator holds his M26 MASS mounted in M26 MASS after spotting a wooden target.]] | |||
[[File:Sandstorm M16A4 M26 MASS Aim.jpg|thumb|none|600px|Aiming the M26 MASS. Just like Masterkey, the shooter will pinpoint at the rough location while the view is zoomed in.]] | |||
[[File:Sandstorm M16A4 M26 MASS 1.jpg|thumb|none|600px|Reloading starts by taking off the empty mag...]] | |||
[[File:Sandstorm M16A4 M26 MASS 2.jpg|thumb|none|600px|...which ends with yanking the bolt handle. The speed reload is similar, but faster.]] | |||
==Remington 870== | ==Remington 870== | ||
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[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]] | [[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]] | ||
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]] | [[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]] | ||
[[File:Sandstorm_M870_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M870_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M870.]] | ||
[[File:Sandstorm_M870_1.jpg|thumb|none|600px|The M870 held idle.]] | [[File:Sandstorm_M870_1.jpg|thumb|none|600px|The M870 held idle.]] | ||
[[File:Sandstorm_M870_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M870.]] | [[File:Sandstorm_M870_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M870.]] | ||
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==TOZ-194== | ==TOZ-194== | ||
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available | Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available for the Insurgents' Breacher class. | ||
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]] | [[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]] | ||
[[File:Sandstorm_TOZ-194_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_TOZ-194_Menu.jpg|thumb|none|600px|The weapon loadout menu image of TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]] | ||
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]] | [[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]] | ||
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]] | [[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]] | ||
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[[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]] | [[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]] | ||
[[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M107CQ.]] | ||
[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]] | [[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]] | ||
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]] | [[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]] | ||
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==Izhmash SVD Dragunov== | ==Izhmash SVD Dragunov== | ||
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available for the Insurgents' Marksman class in 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights. | ||
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | ||
[[File:Sandstorm_SVD_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_SVD_Menu.jpg|thumb|none|600px|The weapon loadout menu image of SVD Dragunov.]] | ||
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]] | [[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]] | ||
[[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]] | [[File:Sandstorm_SVD_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...]] | ||
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The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman class. It costs 5 supply points. | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman class. It costs 5 supply points. | ||
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | [[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Mk 14 Mod 1 EBR. Note the kill tally mark on handguard.]] | ||
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]] | [[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]] | ||
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.]] | [[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.]] | ||
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[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | [[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | ||
[[File:Sandstorm_Mosin_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Mosin_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Mosin Nagant.]] | ||
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]] | [[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]] | ||
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]] | [[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]] | ||
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The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class. | The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class. | ||
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]] | [[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]] | ||
[[File:Sandstorm_M24_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M24_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M24.]] | ||
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]] | [[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]] | ||
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK, the M99, and the Tavor 7.]] | [[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK, the M99, and the Tavor 7.]] | ||
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[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]] | [[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]] | ||
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | [[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]] | ||
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M99.]] | ||
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]] | [[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]] | ||
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]] | [[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]] | ||
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=Grenade Launchers= | =Grenade Launchers= | ||
==GP-25== | ==GP-25== | ||
The [[GP-25]] is the underbarrel grenade launcher attachment for | The [[GP-25]] is the underbarrel grenade launcher attachment for AK-74, and AKM. On the Update 1.8 Operation: Breakaway, it can be turned into makeshift underbarrel shotgun called "Buckshot Launcher" with improvised 40mm buckshot shells for 2 supply points. | ||
[[File:Sandstorm AKM UBGL Promo.jpg|thumb|none|600px|Close-up of the AKM with mounted GP-25 loaded with 40mm buckshot shells, courtesy of the Sandstorm Steam Update 1.8 Operation: Breakaway page.]] | |||
[[Image:Gp-25 1.jpg|thumb|none|500px|GP-25 grenade launcher - 40mm]] | [[Image:Gp-25 1.jpg|thumb|none|500px|GP-25 grenade launcher - 40mm]] | ||
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AK-74 with GP-25.]] | ||
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]] | [[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]] | ||
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | [[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | ||
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]] | [[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]] | ||
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AKM with GP-25.]] | ||
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]] | [[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]] | ||
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | [[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]] | ||
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==Heckler & Koch AG36== | ==Heckler & Koch AG36== | ||
The [[AG36]] is the underbarrel grenade launcher attachment for the | The [[AG36]] is the underbarrel grenade launcher attachment for G36K. Depending on their class, the user can choose smoke shells or HE shells. | ||
[[Image:ag36.jpg|thumb|none|400px|Heckler & Koch AG36 grenade launcher with handguard - 40x46mm]] | [[Image:ag36.jpg|thumb|none|400px|Heckler & Koch AG36 grenade launcher with handguard - 40x46mm]] | ||
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of G36K with the AG36.]] | ||
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]] | [[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]] | ||
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]] | [[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]] | ||
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==HS Produkt VHS-BG== | ==HS Produkt VHS-BG== | ||
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for | The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for VHS-D2. Depending on their class, the user can choose smoke shells or HE shells. | ||
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]] | [[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]] | ||
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of VHS-2 with the VHS-BG.]] | ||
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]] | [[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]] | ||
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]] | [[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]] | ||
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==M203 Grenade Launcher== | ==M203 Grenade Launcher== | ||
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the | The [[M203 grenade launcher]] is the underbarrel grenade launcher option for M16A2. Depending on their class, the user can choose smoke shells or HE shells. | ||
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]] | [[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]] | ||
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M16A2 with M203. Note the heat shield handguard.]] | ||
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his | [[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16A2 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]] | ||
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]] | [[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]] | ||
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]] | [[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]] | ||
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==M203A2 Grenade Launcher== | ==M203A2 Grenade Launcher== | ||
The [[M203 grenade launcher|M203A2 grenade launcher]] is the underbarrel grenade launcher option for | The [[M203 grenade launcher|M203A2 grenade launcher]] is the underbarrel grenade launcher option for M16A4, and M4A1. It was added in Patch 1.4.2 to replace the airsoft M203s. Depending on their class, the user can choose smoke shells or HE shells. | ||
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]] | [[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]] | ||
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M16A4 with M203A2. Note that it is mounted on the KAC M5 RAS with the visible built-in quick release barrel clamp. Also note the 'F90' markings on the stock.]] | ||
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203A2.]] | [[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203A2.]] | ||
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights which is identical to M203 sights on M16A2.]] | [[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights which is identical to M203 sights on M16A2.]] | ||
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]] | [[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]] | ||
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M4A1 with M203A2.]] | ||
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203A2.]] | [[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203A2.]] | ||
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights.]] | [[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights.]] | ||
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==RM Equipment M203PI== | ==RM Equipment M203PI== | ||
The [[RM Equipment M203PI]] is | The [[RM Equipment M203PI]] is the underbarrel grenade launcher option for FAMAS F1. Depending on their class, the user can choose smoke shells or HE shells. | ||
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]] | [[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]] | ||
[[File:Sandstorm FAMAS F1 UBGL Menu.jpg|thumb|none|600px|The weapon loadout menu image of FAMAS F1 with M203PI.]] | |||
[[File:Sandstorm FAMAS F1 UBGL.jpg|thumb|none|600px|The rogue police finds a tanker blocking his path while preparing his M203PI.]] | |||
[[File:Sandstorm FAMAS F1 UBGL Sights.jpg|thumb|none|600px|Aiming the M203PI sights.]] | |||
[[File:Sandstorm FAMAS F1 UBGL 1.jpg|thumb|none|600px|Realizing that the tanker is not blown up yet, he proceeds to eject the empty shell before loading another HE shell.]] | |||
==Steyr GL 40== | |||
The [[Steyr GL 40]] is the underbarrel grenade launcher option for AUG A3. Depending on their class, the user can choose smoke shells or HE shells. | |||
[[File:GL-40.jpg|thumb|none|450px|Steyr GL 40 - 40x46mm]] | |||
[[File:Sandstorm AUG A3 UGBL Menu.jpg|thumb|none|600px|The weapon loadout menu image of AUG A3 with GL 40.]] | |||
[[File:Sandstorm AUG A3 UBGL.jpg|thumb|none|600px|Going for flanking, the operator brings the GL 40.]] | |||
[[File:Sandstorm AUG A3 UBGL Sights.jpg|thumb|none|600px|Aiming the GL 40 sights with ladder sights.]] | |||
[[File:Sandstorm AUG A3 UBGL 1.jpg|thumb|none|600px|After landing the smoke, he loads another smoke shell into the pivoted barrel similar to AG36, and VHS-BG.]] | |||
=Rocket Launchers/Missile Launchers/Recoilless Guns= | =Rocket Launchers/Missile Launchers/Recoilless Guns= | ||
==Carl Gustav M3== | ==Carl Gustav M3== | ||
The [[Carl Gustav M3]] is the | The [[Carl Gustav M3]] is the reusable launcher for the Security's Demolitions class costing 4 supply points, and appears under its US Army designation as '''M3 MAAWS'''. | ||
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]] | [[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]] | ||
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M3 MAAWS.]] | ||
[[File:Sandstorm_M3_MAAWS.jpg|thumb|none|600px|A M3 MAAWS gazes upon a technical and its dead crewmen.]] | [[File:Sandstorm_M3_MAAWS.jpg|thumb|none|600px|A M3 MAAWS gazes upon a technical and its dead crewmen.]] | ||
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]] | [[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]] | ||
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==M136 AT4== | ==M136 AT4== | ||
Another veteran from the previous game, the [[M136 AT4]] is also available | Another veteran from the previous game, the [[M136 AT4]] is also available for the Security's Demolitions class as their single shot launcher of choice in 3 supply points. | ||
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]] | ||
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AT4.]] | ||
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]] | [[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]] | ||
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]] | [[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]] | ||
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==Panzerfaust 3== | ==Panzerfaust 3== | ||
The [[Panzerfaust 3]] is available | The [[Panzerfaust 3]] is available for the Insurgents' Demolitions class in 3 supply points as their analogue of the AT4, being a single-shot launcher oddly enough. | ||
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | [[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]] | ||
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Panzerfaust 3.]] | ||
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]] | [[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]] | ||
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]] | [[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]] | ||
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==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the | The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgents' Demolitions class costing 3 supply points. Unlike in the previous game, it is reloadable with extra warhead. | ||
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of RPG-7.]] | ||
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]] | [[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]] | ||
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]] | [[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]] | ||
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The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them. | The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them. | ||
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]] | [[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]] | ||
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AN-M14 incendiary grenade.]] | ||
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]] | [[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]] | ||
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The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points. | The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points. | ||
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]] | [[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]] | ||
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of F1 grenade.]] | ||
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]] | [[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]] | ||
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Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated. | Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated. | ||
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]] | [[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]] | ||
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of M112 C4 Demolitions pack.]] | ||
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]] | [[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]] | ||
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]] | [[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]] | ||
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[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with bundle of M112s in hand.]] | [[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with bundle of M112s in hand.]] | ||
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing its red button.]] | [[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing its red button.]] | ||
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|[[Counter-Strike|" | [[File:Sandstorm C-4 6.jpg|thumb|none|600px|[[Counter-Strike|"Bomb has been planted."]]]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] returns from the previous game for both teams which is incorrectly referred as '''M83 Smoke'''. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do. | The [[M18 smoke grenade]] returns from the previous game for both teams which is incorrectly referred as '''M83 Smoke'''. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do. | ||
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]] | [[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]] | ||
[[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M18.jpg|thumb|none|600px|The weapon loadout menu image of M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.]] | ||
[[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]] | [[File:Sandstorm_M83.jpg|thumb|none|600px|The operator prepares his M18 smoke grenade to cover the open bridge.]] | ||
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The [[M19 anti-tank mine]] is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate towards passing enemy vehicle. | The [[M19 anti-tank mine]] is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate towards passing enemy vehicle. | ||
[[File:M19 AT.jpg|thumb|none|350px|M19 anti-tank mine (inert)]] | [[File:M19 AT.jpg|thumb|none|350px|M19 anti-tank mine (inert)]] | ||
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M19 anti-tank mine.]] | ||
[[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]] | [[File:Sandstorm_M19.jpg|thumb|none|600px|The operator holding his M19.]] | ||
[[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]] | [[File:Sandstorm_M19_1A.jpg|thumb|none|600px|He proceeds to pull off the safety-clip cord...]] | ||
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The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points. | The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points. | ||
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | [[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | ||
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M67 grenade.]] | ||
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]] | [[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]] | ||
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The [[M84 stun grenade]] returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus. | The [[M84 stun grenade]] returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]] | ||
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M84 stun grenade.]] | ||
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]] | [[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]] | ||
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]] | [[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]] | ||
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The [[TM-62 anti-tank mine]] serving as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point. | The [[TM-62 anti-tank mine]] serving as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point. | ||
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]] | [[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]] | ||
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of | [[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of TM-62 anti-tank mine.]] | ||
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]] | [[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]] | ||
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]] | [[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]] | ||
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[[File:Sandstorm Wall Art 1.jpg|thumb|none|600px|Another graffiti in Precinct has the [[S.T.A.L.K.E.R.: Shadow of Chernobyl|mas]][[S.T.A.L.K.E.R.: Clear Sky|ked]] insurgent armed with [[AKM]]. Note the straight stock comb, slanted muzzle brake, and rifle sling.]] | [[File:Sandstorm Wall Art 1.jpg|thumb|none|600px|Another graffiti in Precinct has the [[S.T.A.L.K.E.R.: Shadow of Chernobyl|mas]][[S.T.A.L.K.E.R.: Clear Sky|ked]] insurgent armed with [[AKM]]. Note the straight stock comb, slanted muzzle brake, and rifle sling.]] | ||
[[File:Sandstorm Wall Art 2.jpg|thumb|none|600px|This particular Egyptian style graffiti in Hillside shows [[Bulgarian Arsenal AR]] and [[RPG-7]] with synthetic furniture.]] | [[File:Sandstorm Wall Art 2.jpg|thumb|none|600px|This particular Egyptian style graffiti in Hillside shows [[Bulgarian Arsenal AR]] and [[RPG-7]] with synthetic furniture.]] | ||
[[File:Sandstorm Wall Art 3.jpg|thumb|none|600px|The rogue police finds a graffiti of donkey cart with mounted DShK in Tell.]] | |||
==Weapon Cache== | ==Weapon Cache== |
Revision as of 17:45, 18 October 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change. |
|
Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is developed on the UE4 Engine, delivering several new things like larger maps, usable vehicles, staged reload system, simulated ballistic physics, etc. The game is fictionally set during insurgency in the Middle East based on contemporary conflicts. The Security is an amalgamation made up of indigenous military, local police, government allied militias, foreign special operations teams, etc, while the Insurgents consist of local rebels, clandestine operatives, foreign mercenaries / contractors with military experience, and rogue elements of Security forces. Each faction is divided into eight classes named:
- Rifleman, who is the backbone of the team armed with assault rifles, and battle rifles.
- Breacher, who is specialized in CQB with shotguns, SMGs, SBRs, and some explosives.
- Advisor, who has access to exotic guns, and optics from the opposing faction.
- Demolitions, who is explosives expert with access to various explosives including launchers, and UBGLs.
- Marksman, who takes targets on far distance with DMRs, bolt-action rifles, anti-materiel rifles, and high magnification scopes.
- Gunner, who provides suppressive fire with machine guns.
- Observer, who carries radio for allowing Commander to call in fire support.
- Commander, who is the team leader with binoculars to call in fire support when Observer is nearby.
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI Co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.
The following weapons appear in the video game Insurgency: Sandstorm.
Pistols
Beretta M9
A staple sidearm of the series, the Beretta M9 is oddly available for the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.
Browning Hi-Power
Making its way from Day of Infamy, the Browning Hi-Power is another Insurgents' sidearm. It costs 1 supply point.
Colt M1911A1
The classic .45 M1911A1 returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.
Colt M45A1
The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.
Glock 17
A tan-framed Glock 17 is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the Glock 19M. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80 (specifically the V2 model for the 3rd Generation Glock 17). It is currently the most expensive Security's pistol costing 3 supply points.
Makarov PM
The Makarov PM is another pistol available for the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.
SIG-Sauer P226R
Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation of L106A1. It costs 2 supply points.
Tariq
The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.
Welrod Mark II
Update 1.7 Nightfall adds Mark II Welrod from Day of Infamy; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available for Insurgents' forces for 0 supply point. It is also highly customizable by having access to unmagnified optics, underbarrel attachments, laser sight, greased bolt, and AP / AP tracer rounds.
Submachine Guns
Heckler & Koch MP5A2
The First Major Content Update added in two variants of the MP5 submachine gun. The Insurgents received the older MP5A2 variant for the Breacher class, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points.
Heckler & Koch MP5A5
The First Major Content Update provided Security's Breacher class with the MP5A5, costing 3 supply points.
Heckler & Koch MP5SD6
When fitted with a suppressor, the Security's MP5A5 turns into an MP5SD6.
Heckler & Koch MP7A1
A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points. Update 1.8 Operation: Breakaway, the foregrip can be replaced with other underbarrel attachments for additional supply points.
IMI Uzi
The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.
M3 Grease Gun
The M3 Grease Gun makes its return from Day of Infamy in Update 1.7 Nightfall. It is available for Security's Breacher class, costing 2 supply points. The M3 Grease Gun has access to M9 flash hider, OSS suppressor, and a unique integral suppressor dubbed the "Advanced Suppressor" modeled after M3 Spec Ops Gen 2 used by Philippine Navy and Marine Corps which not only dampens the sound, but also reduces recoil as well. On the Update 1.8 Operation: Breakaway, it has access to underbarrel attachments when equipping a suppressor by adding a rail mount below it.
Sterling Mk. 4
The Sterling Mk. 4 returns from the previous game in Update 1.7 Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points.
Sterling Mk. 5
When equipping a suppressor, the Sterling Mk. 4 will turn into Sterling Mk. 5 with Sterling-Hatchett integral suppressor.
Assault Rifles
AK-104 in Alpha AK Configuration
The AK-104 in Alpha AK configuration used by the Russian Spetsnaz Alpha Group with Zenitco B-30 handguard, TWS railed dust cover, Magpul MOE AK pistol grip, Tromix extended charging handle, unusable Warsaw Pact rail, and steel AK magazine, was added in Beta Update - November 8th available for the Insurgents' Advisor class costing 4 supply points.
AK-74N
The AK-74N returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
AKMN
The AKMN with a standard fixed stock replaces the folding stock AKMS from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes.
AKS-74UN
The AKS-74U returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points.
AS Val
The AS Val was added in Update 1.7 Nightfall as subsonic assault rifle. It is available for Insurgents' Breacher for 6 supply points replacing the AKS-74U, making it the most expensive assault rifle available. It can be fitted with 30-round extended magazines and a PSO-1 like the SVD Dragunov.
Enfield L85A2
The L85A2 is available for the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.
FAMAS F1
The FAMAS F1 was added in Update 1.8 Operation: Breakaway for Insurgents' Rifleman, Demolitions, Commander, and Observer classes in 6 supply points, making it the most expensive Insurgents' 5.56x45mm assault rifle. It comes without its integral folding bipod on-default and can be equipped as optional underbarrel attachment for additional supply points.
Heckler & Koch G36K
Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available for the Security forces. The ZF optical sight can be equipped on the G36K as the "ISM scope". It costs 3 supply points and is available for the Security's Rifleman, Demolitions, Commander, and Observer classes. On the Update 1.7.1 Operation: Clean Sweep, the G36K has transparent magazine with animated bullets and spring.
HS Produkt VHS-D2
The HS Produkt VHS-D2 appears on the Update 1.3 as the VHS-2 for the Security faction, available for the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points.
IMI Galil SAR
The Update 1.4 added IMI Galil SAR from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 2 supply points, making it the cheapest machine gun available.
M16A2
The M16A2 is a selectable assault rifle, serving as the Insurgents' counterpart to the M16A4; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope called "A2 Scope". It costs 2 supply points, making it the cheapest Insurgents' assault rifle along with M16A4. It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
M16A4
The M16A4 returns from the previous game and is the cheapest rifle available for the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. On the Update 1.7.1 Operation: Clean Sweep, the M16A4 along with M4A1 can have the front sight post removed by choosing "Flat Top" attachment for clearer view when using unmagnified optics.
M4A1
The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available for the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial session.
Mk 18 Mod 1
The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. It can only be used by the Security's Advisor class for 4 supply points.
Norinco QBZ-03
An interesting choice alongside Security's VHS-2, the Insurgents get access to the Norinco QBZ-03, specifically the 5.56 export version. The gun has its proprietary scope rail removed (for a clean and smooth top), while its rear sight is located at the rear end of the gun like the original domestic version (the normal foreign export version has the rear sight placed in front of the scope rail, above the magazine well). It costs 5 supply points. On the Update 1.4, it has its own unique scope called "Type 03 Scope".
Q Honey Badger
The Q Honey Badger is the subsonic assault rifle in the Update 1.7 Nightfall serving as the counterpart of AS Val. It is available for Security's Breacher class for 5 supply points replacing the Mk 18 Mod 1. It comes with 30-round magazines and can be fitted with a suppressor for extra supply points.
Steyr AUG A3
The Update 1.8 Operation: Breakaway brought Steyr AUG A3 as the counterpart of FAMAS F1 for Security's Rifleman, Demolitions, Commander, and Observer classes. It costs 3 supply points, and can be attached with 42-round extended magazines, and two unique scopes called "A1 Scope", and "A3 Scope" in 1.5x, and 3x magnification respectively for extra supply points. Along with G36K, it also uses transparent magazine with animated bullets and spring.
Battle Rifles
FN FAL
The FN FAL makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available for the Demolitions class.
FN SCAR-H CQC
Available for the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 supply points.
IWI Galil ACE 52 / GAR1651 Hybrid
A 7.62x51mm IWI Galil ACE appears on the Update 1.6 as the "ACE 52", available for the Insurgents' Advisor class for 5 supply points replacing SVD Dragunov. The pre-release version was modeled after the civilian variant, the ACE GAR1651. The release version gained a three-position selector switch like the military ACE 52, though it still has other features of the GAR1651, namely the magwell and the lack of a bayonet lug.
IWI Tavor 7
The update 1.6 added IWI Tavor 7 serving as the counterpart to the IWI Galil ACE 52 for Security's Advisor class replacing Mk 14 Mod 1 EBR. It costs 5 supply points.
Heckler & Koch G3A3
The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available for the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.
Norinco SKS-D
The Norinco SKS-D returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available for the Insurgents' Advisor class and costs 2 supply points.
Machine Guns
IMI Galil ARM
The IMI Galil ARM returns from the previous game on the Update 1.4. It is available as the lighter and cheaper alternative for Insurgents' Gunner class. It costs 2 supply points.
M240B
The M240B GPMG was added in First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight. On the Update 1.7.1 Operation: Clean Sweep, the M240B along with other belt-fed machine guns can be reloaded faster with speed reloading at the cost of discarding the current ammo box.
M249-E2 SAW
The M249 is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.
MG3
The MG3 was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.
PKM
The PKM makes its long-awaited arrival to the series in Sandstorm. It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight. The game incorrectly portrays the 7.62x54mm R belt as disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it.
Shotguns
Knight's Armament Masterkey
The Knight's Armament Masterkey is the underbarrel shotgun in Update 1.8 Operation: Breakaway available for M16A4, M4A1, AKM, AK-74, and FAMAS F1 in 4 supply points. It is notable to have faster cycling rate than M26 MASS. However, the Masterkey (Along with M26 MASS) is incompatible with drum magazine when equipped.
M26 Modular Accessory Shotgun System
The M26 Modular Accessory Shotgun System is the underbarrel shotgun in Update 1.8 Operation: Breakaway available for M16A4, M4A1, and AUG A3 costing 3 supply points. Compare to Masterkey, it has higher effective range while being mag-fed.
Remington 870
The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.
TOZ-194
Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available for the Insurgents' Breacher class.
Sniper Rifles/Anti-Materiel Rifles
Barrett M107CQ
The Barrett M107CQ first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov is available for the Insurgents' Marksman class in 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security's Marksman class. It costs 5 supply points.
Mosin Nagant 1891/30
The Mosin Nagant costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.
Remington M24
The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.
Zijiang M99
The Chinese M99 anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.
Grenade Launchers
GP-25
The GP-25 is the underbarrel grenade launcher attachment for AK-74, and AKM. On the Update 1.8 Operation: Breakaway, it can be turned into makeshift underbarrel shotgun called "Buckshot Launcher" with improvised 40mm buckshot shells for 2 supply points.
Heckler & Koch AG36
The AG36 is the underbarrel grenade launcher attachment for G36K. Depending on their class, the user can choose smoke shells or HE shells.
HS Produkt VHS-BG
The HS Produkt VHS-BG is the unique underbarrel grenade launcher option for VHS-D2. Depending on their class, the user can choose smoke shells or HE shells.
M203 Grenade Launcher
The M203 grenade launcher is the underbarrel grenade launcher option for M16A2. Depending on their class, the user can choose smoke shells or HE shells.
M203A2 Grenade Launcher
The M203A2 grenade launcher is the underbarrel grenade launcher option for M16A4, and M4A1. It was added in Patch 1.4.2 to replace the airsoft M203s. Depending on their class, the user can choose smoke shells or HE shells.
RM Equipment M203PI
The RM Equipment M203PI is the underbarrel grenade launcher option for FAMAS F1. Depending on their class, the user can choose smoke shells or HE shells.
Steyr GL 40
The Steyr GL 40 is the underbarrel grenade launcher option for AUG A3. Depending on their class, the user can choose smoke shells or HE shells.
Rocket Launchers/Missile Launchers/Recoilless Guns
Carl Gustav M3
The Carl Gustav M3 is the reusable launcher for the Security's Demolitions class costing 4 supply points, and appears under its US Army designation as M3 MAAWS.
M136 AT4
Another veteran from the previous game, the M136 AT4 is also available for the Security's Demolitions class as their single shot launcher of choice in 3 supply points.
Panzerfaust 3
The Panzerfaust 3 is available for the Insurgents' Demolitions class in 3 supply points as their analogue of the AT4, being a single-shot launcher oddly enough.
RPG-7
The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgents' Demolitions class costing 3 supply points. Unlike in the previous game, it is reloadable with extra warhead.
Grenades and Explosives
AN-M14 Incendiary Grenade
The AN-M14 Incendiary Grenade returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.
F1 Grenade
The F1 hand grenade returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.
M112 C4 Demolition Pack
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.
M18 Smoke Grenade
The M18 smoke grenade returns from the previous game for both teams which is incorrectly referred as M83 Smoke. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.
M19 anti-tank mine
The M19 anti-tank mine is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate towards passing enemy vehicle.
M67 Hand Grenade
The M67 hand grenade returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.
M84 Stun Grenade
The M84 stun grenade returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.
TM-62 anti-tank mine
The TM-62 anti-tank mine serving as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.
Mounted Weapons
AGM-114 Hellfire ATGM
The Security's AH-64 Apache (AKA "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.
Browning M2HB
The Browning M2HB appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.
DShK heavy machine gun
The DShKM is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the 30mm Cannon, instead of the accurate M230 Chain Gun.
General Dynamics GAU-19/A
The GAU-19/A is mounted on Security's UH-60 Blackhawk (AKA "Cleric"), where it is being used by the door gunners. The gun also ejects spent casings when firing.
General Electric GAU-8/A Avenger
The GAU-8/A Avenger is mounted on Security's A-10 Thunderbolt II (AKA "Warlock"). The Warlock will strafe into marked area perpendicular to Commander's line of sight.
Other
Ammo Crate
The ammo crate can be used to fully restore player's gears and health.
Graffiti
Weapon Cache
The weapon cache is an objective which must be protected or destroyed in certain game modes. Both Security and Insurgents have their own version of weapon cache.