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Yakuza: Dead Souls: Difference between revisions
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[[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]] | [[File:Minebea M-9 submachine gun (New).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]] | ||
[[Image:Kamiyama.JPG|thumb|600px|none|Goro inspects a wall of guns at the Kamiyama Gunworks, including an M16 and a Mineba M-9.]] | [[Image:Kamiyama.JPG|thumb|600px|none|Goro inspects a wall of guns at the Kamiyama Gunworks, including an M16 and a Mineba M-9.]] | ||
<gallery widths=300px heights=200px perrow=2>File:Ydeadsoulssmgupgrade1.jpg|<div align="center">SMG upgrade 1 | |||
File:Ydeadsoulssmgupgrade2.jpg|<div align="center">SMG upgrade 2 | |||
=Assault Rifles= | =Assault Rifles= |
Revision as of 20:51, 7 June 2019
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Yakuza: Dead Souls (龍が如く OF THE END lit. "Like a Dragon of the End") is a non-canon Zombie-themed spinoff of the Yakuza Series of videogames, developed and published by SEGA and released exclusively for the Sony PlayStation 3. Firearms take a far more prominent role in this game compared to the main Yakuza series. In most Yakuza games, guns very much take a secondary role compared to the hand-to-hand brawling style of fighting that goes on in the game. If guns are available for purchase at all, they are generally extremely expensive for both the guns and ammunition, in line with the extremely strict gun laws in real-life Japan leading to very high black-market prices for illegal weapons. Since this is clearly not intended to be anywhere nearly as true-to-life as the main Yakuza games, the prices of firearms are far cheaper. Also, the mechanics have been altered, replacing virtually all the unarmed combat moves with firearm-based controls, including both automatic and manual targeting, compared to the extremely crude "point-and-shoot" system of other Yakuza games.
The following weapons appear in the video game Yakuza: Dead Souls:
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
Handguns
Beretta 92FS
Known as the "Gangster's Pistol," a light-coloured Beretta 92FS is the first firearm used by Shun Akiyama, right at the beginning of the game. After the first part of the first chapter, Akiyama picks up a second one, creating a pair known as the Macedonian Twins in the menu, these being his signature weapons, appearing in his official artwork. These hold 13 rounds each, creating 26 shots in total, and as with all pistols on the game, overall ammo is unlimited. When shooting in auto-aiming mode, Akiyama may aim and fire at separate targets with each pistol; when manually aiming, he fires both pistols at a single target, and his firing rate increases considerably. The Macedonian Twins can be upgraded to a slightly more powerful variant with a 15-round magazine capacity, known as High & Low, so called because of the two-tone finish of chrome slide and black-coloured frame. Akiyama's ultimate pair of pistols are called the "Elise." A single Beretta 92 FS is used by all the partners during Gary's training.
Colt 1911 type pistol
Character Tomoaki Nagahama has this weapon. It most closely resembles a Para-Ordnance 7.45 with some differing features.
Desert Eagle XIX
The Desert Eagle is initially known on the game as "Large Automatic Pistol," "Automatic" in this case referring to the fact that it is self-loading. It is much more powerful than the 9mm pistols, with one shot being enough to kill most zombies outright without the requirement for a headshot. The firing rate is slow however due to the high recoil. This pistol initially starts out with a 6-round magazine capacity. This pistol can be upgraded twice, the first variant "Wk CP-35 Tiger" having an 8-round capacity as well as wooden handgrips, and the final form, "Tiger Pistol," having 10-rounds, which would not be possible without extended magazines.
Makarov PM
Stainless Makarov PM type pistols with extended barrels are used by Tojo Clan members.
Minebea P9
The Minebea P9 is a Sig Sauer P220 clone produced under licence by Minebea for the Japan Self-Defence Force. It is used by partner Marina, as well as being Goro Majima's sidearm, known as the "9mm automatic". It starts off with a 13-round magazine capacity, in a black finish. It can be upgraded to the "Wk-CP11 Gang" in 2-tone finish with a chrome slide and black frame and a 15-round magazine, and finally the "Wk CP21 Yakuza" with an 18-round capacity and a camouflage finish.
Nambu Model 60
Known as the "9.65mm handgun", this is the standard issue pistol for Japanese police officers. It can be seen in use by various characters during the game.
SIG Pro
This weapon is seen in various cutscenes but is not used in the game itself. This is a customized version with wood grips and a vented barrel at the front.
SIG-Sauer P230
A SIG-Sauer P230 is used by Tetsuo Nikaido to shoot Hashigawa and threaten Kiryu's de facto daughter Haruka.
Shotguns
Remington 870
An 18"-barrel Remington 870 with a black finish and wooden furniture is known as the "Hunting Shotgun" in game. It starts off with a rather unrealistic 12-round magazine capacity (the magazine tube would have to be nearly twice as long to hold 12 3" shells). It can be upgraded to the "Path Maker", the wooden furniture being replaced by camouflage, a chrome barrel, an increase in power, slightly less recoil and a 14-round magazine capacity. The ultimate version is called the "Flesh Ripper" in a chrome finish and an utterly incomprehensible 19-round magazine capacity. There are also two special versions known as the "Smoking Shotgun" and "Fireworks Gun" respectively, these being area-of-attack weapons. It has a metal piece linking the barrel and magazine, like the Remington Model 31.
Modified Franchi SPAS-12
An 18"-barrel SPAS 12 with the "hook-style" folding stock and modified to accept box magazines as well as a full-length tube magazine is Goro Majima's signature weapon. It may well be inspired by the SPAS-14 prototype, a box-magazine-fed version of the SPAS-12 that was once described in Jane's Infantry Weapons. The base model, called the "Mark IV EXP," has a 17-round magazine capacity which is just about conceivable for 2 3/4" shells if both the box and tube magazines were fully loaded. During gameplay, he uses it in semi-automatic mode, the pump action not being heard, although the firing rate is not much quicker than that of the pump-action Remington shotgun. Despite using the shotgun mostly in semi-auto mode, he does tend to rack the pumping handle during cutscenes and FMVs for effect.
It can be upgraded to the "Meat grinder," with wooden furniture and a 19-round magazine capacity, the "MJM56 Crazy Dog" with a 21-round capacity and 2-tone chrome and black metalwork with rubberized grips, "Crazy Dog" referring to Majima's Yakuza nickname of the "Mad Dog of the Shimano family". The final upgraded version is called the "MJM56-55 Exorcist," which features snakeskin grips. The name of the latter two models comes from Majima's name itself: The numbers 5 and 6 in Japanese are pronounced "go" and "roku," so 56 is pronounced similarly to "Goro-kun," "kun" being an honorific similar to "boy." Despite the Remington using 3" sells and the Franchi using 2 3/4" shells, both shotguns use the same ammunition, as with all the weapons of one particular category on the game.
Submachine guns
Minebea M-9
The Minebea M-9 is a select-fire submachine gun based on the Mini-UZI design but with an added foregrip and manufactured under licence by Minebea for the Japan Self-Defence Force. One is given to Akiyama at the beginning of the game at the DVD shop, even though it is not on display. It can also be purchased from Kamiyama gun works as the "New Balalaika" with a 40-round magazine capacity and all-black hardware. The upgrade is called the "Self-Defence Submachine gun" and has a 60-round capacity as well as wooden grips, as were used on the original model. The final upgrade is called the "Hornet" and has a 90-round magazine, increased damage, and a 2-tone chrome and black finish. The version in the game is fitted with a silencer, although the sound from the gun is not actually suppressed. Also, the game files call this an "M9 and MP5," but it is unclear where the elements from the latter are.
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SMG upgrade 1
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SMG upgrade 2
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Sniper upgrade 2
Accuracy International AS50
A rifle based on the Accuracy International AS50 is Kazuma Kiryū's signature weapon. It is given to Kiryu by the same gunsmith who created Ryūji Goda's Gatling gun arm. It is classified as an "Anti-Materiel Rifle" in-game, and uniquely uses "Anti-Materiel Ammo". The rifle starts off as the "XK.50 Anti-Material Rifle" in black with black rubberised grips. The first upgraded version is called the "Zombie Masher" in a green meisai camouflage finish. This is upgraded to the "Tank Killer," in a bright silver finish, the final upgrade being the "Dragon Rifle," in a chrome finish with cream leather grips.
Remington M24 SWS
The M24 Sniper Weapon System features briefly in a cutscene. Interestingly, the Model 700 makes a return in later Yakuza games in its standard wooden stocked form.
Other Man-Portable Weapons
General Electric M134 Minigun
The GE M134 Minigun is purchasable, and referred to as the "Portable Gatling Gun Prototype". Compared to an actual minigun, the firing rate is extremely slow, starting out at a paltry 300 rounds per minute. This might be to account for the fact that an actual hand-held minigun would have uncontrollable recoil at its normal rate, but it does call into question why one would not simply use an automatic 7.62x51mm rifle instead, as this would offer the same firepower but be far lighter and less cumbersome. Despite the fact that this Gatling gun probably uses the same ammunition as the Arctic Warfare sniper rifle (7.62x51mm NATO), it uses its own special "Gatling gun ammunition", possibly to account for the need for belt links with the M134's ammunition, but likely simply for game balance.
Bionic Gatling Gun
Ryūji Goda has a Gatling gun that extends out of his right arm. Like the other Gatling guns on the game, it has a rather slow firing rate compared to an actual modern Gatling gun.
Grenades
The game features various handheld grenades. The standard grenades resemble the MK3 offensive hand grenade, the "Heavy Grenades" are like the M26 hand grenade, the "Incendiary Grenades" resemble the AN/M14 incendiary grenade, and the "Stun Grenades" look like the Model 7290 flashbang grenade.
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MK3 Offensive Hand Grenade
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M26 hand grenade
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AN/M14 incendiary grenade in modern colour scheme
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Model 7290 Flash Bang
Standalone RM Equipment M203PI Grenade Launcher
An RM Equipment M203PI attached to a stand-alone grip and stock can be purchased as the "Grenade Launcher" from Kamiyama's shop. There are three versions available for fragmentation, incendiary, and stun grenades respectively, all of which detonate on impact.
FGM-148 Javelin
The FGM-148 Javelin missile launcher is used by Kiryu right at the end of the game to put an end to the final zombified version of Nikaido.
Tranquillizer Gun
The mysterious man known only as "DD" uses this gun to inject Nikaido with the virus that turns people into zombies.
Mounted Weapons
Browning M2HB
In a cutscene, there is a tank based on the Japanese Type 10 Main Battle Tank, whose secondary armament is a Browning M2 12.7mm machine gun.
Japan Steel Works 120mm Smoothbore Cannon
The main armament of the Type 10 is a 120mm smoothbore auto-loading gun made by Japan Steel Works. In the game it inadvertently goes off, destroying the top of a building, as the tank is swarmed by zombies.
L16 Mortar
Near the Kamuro Theatre, there is an L16 Mortar the player can use to bomb zombies.
Rail Gun
Akiyama stumbles across a rail gun in one dungeon, which is required to defeat a horde of zombies.
Satellite Laser
After defeating Rasestu Amon, Kiryu is given a satellite laser to blast zombies from outer space.
Sumitomo-FN Minimi
There is a Komatsu Light Armoured Vehicle in the game with a Sumitomo-manufactured FN Minimi mounted on top. The game version appears to be missing the armour plate.