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Resonance of Fate: Difference between revisions

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(Got as much of the page done as possible. I hope it's something useful. There's more guns in this game, but they can't be obtained till much further into the game than I am.)
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{{WIP}}
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{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = Resonance of Fate
|name = Resonance of Fate
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[[Image:LugerP08Artillery.jpg|thumb|500px|none|Luger LP08 long barreled "Artillery" model - 9x19mm]]
[[Image:LugerP08Artillery.jpg|thumb|500px|none|Luger LP08 long barreled "Artillery" model - 9x19mm]]
[[Image:Rofatelugers.jpg|thumb|500px|none|A display stand of Lugers.]]
[[Image:Rofatelugers.jpg|thumb|500px|none|A display stand of Lugers.]]
==Nagant Revolver==
Many early enemies wield [[Nagant Revolver]]s. They can't be obtained by the player.
[[Image:Nagant-1895.jpg|thumb|500px|none|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.]]
[[Image:rofaterevolverbandit.jpg|thumb|500px|none|A bandit in the bestiary.]]
[[Image:rofaterevolverreturnfire.jpg|thumb|500px|none|A rogue gunman returns fire with his trusty magnum.]]


=Submachine Guns=
=Submachine Guns=
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[[Image:IngramMAC10.jpg|thumb|500px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎
[[Image:IngramMAC10.jpg|thumb|500px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎
[[Image:Rofatebanditmac10bestiary.jpg|thumb|500px|none|Unlike the main characters, generic enemies exercise trigger discipline. This is mainly achieved by their inability to actually grasp anything.]]
[[Image:Rofatebanditmac10bestiary.jpg|thumb|500px|none|Unlike the main characters, generic enemies exercise trigger discipline. This is mainly achieved by their inability to actually grasp anything.]]
=Long Guns=
==Unknown Rifles==
The main characters base has a small target shooting setup. Given they aren't secured and there are no holes in the wall, they are likely air rifles.
[[Image:rofatetargets.jpg|thumb|500px|none|"At least it's better than shooting a paper target."]]‎
==Unknown Shotgun==
Some bandits wield oddly small shotguns. Like all stocked firearms, they can't be obtained by the player (tri-ACE has stated this was a result of animation limits).
[[Image:rofatebanditshotgun.jpg|thumb|500px|none|A bandit in the bestiary wields a shotgun.]]‎
[[Category:Video Game]][[Category:Post Apocalyptic]][[Category:Japanese Produced/Filmed]]
[[Category:Video Game]][[Category:Post Apocalyptic]][[Category:Japanese Produced/Filmed]]

Revision as of 22:17, 4 January 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resonance of Fate for current discussions. Content is subject to change.

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Resonance of Fate
[[image:|300px|center|]]
Release Date: January 28, 2010
October 18, 2018
Developer: tri-ACE
Publisher: Sega, Ubisoft
Series: Resonance of Fate
Platforms: PS3
Xbox 360
Windows PC
PS4
Genre: jRPG


Resonance of Fate (originally released as End of Eternity in Japan) is an original IP by tri-ACE. The original PS3/360 release in 2010 was published by Sega, but tri-ACE self-published the 2018 PS4/PC port. It features a battle system as esoteric as its plot. It stars a trio of mercenaries, Zashyron (Ken Narita/Nolan North), Zephyr (Hiro Shimono/Scott Menville) and Leanne (Aya Endō/Jessica DiCicco).


The following weapons appear in the video game Resonance of Fate:


Pistols

Beretta 84

Leanne uses a Beretta 84 named "B-N84" as her default weapon. It has low power and charges slowly past point-blank distance, but charges quite quickly within it. It's also quite light, which is good since Leanne starts with terrible carry weight.

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Beretta 84 (earlier version with round trigger guard) - .380 ACP
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Leanne waves the Beretta 84 around on a victory screen. She's so tiny any other gun in the game looks huge in her hands.
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The "B-N84" on the game's customize screen.

1911

This two-tone 1911 variant named "1191.45-Auto" is the default equipment of Zephyr and used prominently in the openly cutscene. Zashyron also carries one, but you only start with one. Every character is forcibly equipped with one during the optional tutorial.

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The gun Zashyron has holstered outside of battle never changes, regardless of what you equip to him.
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Zashyron poses after winning a battle, slightly confused at how none of the bandits in the game carry money.
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This poor 1911 has no idea what horrors await it.
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This isn't even its final form. Thankfully none of the "customizations" show on the 3D model.

Luger

A display at the arena shows multiple variants of the Luger P08. "P-08" can barely be made out on the display. These can't be obtained by the player.

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Luger P08 with black grips - 9x19mm
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Luger LP08 long barreled "Artillery" model - 9x19mm
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A display stand of Lugers.

Nagant Revolver

Many early enemies wield Nagant Revolvers. They can't be obtained by the player.

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Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.
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A bandit in the bestiary.
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A rogue gunman returns fire with his trusty magnum.

Submachine Guns

MP5K

An MP5K known as "SMG-05" is Zashyron's default weapon. Since a character's level is the sum of their pistol, SMG and grenade proficiency levels, and these proficiency levels can only be raised by dealing damage with that weapon type, all three player characters will use it extensively.

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Heckler & Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm. This is a very well worn motion picture weapon
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The selector lever is briefly seen in a victory animation.
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Somehow, the MP5k has a lower weight than the 1911.

MAC-10

Many generic enemies near the start of the game use a MAC-10. It can not be obtained by the player.

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Ingram MAC-10 open bolt submachine gun - 9x19mm

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Unlike the main characters, generic enemies exercise trigger discipline. This is mainly achieved by their inability to actually grasp anything.

Long Guns

Unknown Rifles

The main characters base has a small target shooting setup. Given they aren't secured and there are no holes in the wall, they are likely air rifles.

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"At least it's better than shooting a paper target."

Unknown Shotgun

Some bandits wield oddly small shotguns. Like all stocked firearms, they can't be obtained by the player (tri-ACE has stated this was a result of animation limits).

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A bandit in the bestiary wields a shotgun.