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Insurgency: Sandstorm: Difference between revisions
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'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come. | '''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come. The game released on December 12, 2018, following a free Open Beta weekend. As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side | ||
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. ''' | '''The following weapons appear in the video game ''Insurgency: Sandstorm''. ''' | ||
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=Pistols= | =Pistols= | ||
==Beretta M9== | ==Beretta M9== | ||
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not innaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). | A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not innaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply. | ||
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]] | ||
==Browning Hi-Power== | ==Browning Hi-Power== | ||
Making its way from [[Day of Infamy]], the [[Browning Hi-Power]] is another Insurgent sidearm. | Making its way from [[Day of Infamy]], the [[Browning Hi-Power]] is another Insurgent sidearm. It costs 1 Supply | ||
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]] | [[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]] | ||
==Colt M1911== | ==Colt M1911== | ||
The classic .45 [[M1911]] returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. | The classic .45 [[M1911]] returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol | ||
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | [[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | ||
==Colt M45A1== | ==Colt M45A1== | ||
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. | The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''. As with the M1911, it costs 2 Supply | ||
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]] | [[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]] | ||
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]] | [[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]] | ||
==Glock 17== | ==Glock 17== | ||
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In earlier footage the Glock had its original designation, but has been since re-indexed as the '''M005''', which maybe derived from the USMC '''M007''' designation of the [[Glock 19|Glock 19M]]. | A tan-framed [[Glock 17]] is one of the Security pistols in-game. In earlier footage the Glock had its original designation, but has been since re-indexed as the '''M005''', which maybe derived from the USMC '''M007''' designation of the [[Glock 19|Glock 19M]]. As of a pre-release beta patch, the Glock is unavailable in the final game, to be reworked and re-added sometime after launch | ||
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]] | [[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]] | ||
==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is another pistol available to the Insurgents. | The [[Makarov PM]] is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply | ||
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | [[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]] | ||
==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation as '''L106A1'''. | Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation as '''L106A1'''. It is the most expensive pistol currently available, costing 3 Supply. | ||
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]] | [[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]] | ||
==Tariq== | ==Tariq== | ||
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game. | The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply | ||
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]] | [[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers. | A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply | ||
[[Image:H&K MP71A1.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]] | [[Image:H&K MP71A1.jpg|400px|thumb|none|H&K MP7A1 - 4.6x30mm]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car. When mounting optics, a lower-profile charging handle is used, very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]''. | The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car. When mounting optics, a lower-profile charging handle is used, very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]''. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class | ||
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]] | [[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==AK-74N== | ==AK-74N== | ||
The [[AK-74|AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. | The [[AK-74|AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. The rifle costs 4 Supply and is usable by the Insurgents' Rifleman, Demolitions, Officer, and Observer classes | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | ||
==AKS-74U== | ==AKS-74U== | ||
The [[AKS-74U]] returns in the sequel. | The [[AKS-74U]] returns in the sequel. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 Supply | ||
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | ||
==AKMS== | ==AKMS== | ||
The [[AKMS]] is seen briefly in the gameplay in the hands of an Insurgent. | The [[AKMS]] is seen briefly in the gameplay trailers in the hands of an Insurgent. The rifle is one of the cheapest Insurgent weapons available, costing 3 Supply. It is usable by the Rifleman, Demolitions, Officer, and Observer classes | ||
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]] | [[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]] | ||
==M4A1== | ==M4A1== | ||
The [[M4A1]] makes its return in the sequel. | The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 Supply. It is usable by the Security Rifleman, Demolitions, Officer, and Observer classes | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | ||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game. | The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. As with the M4A1, it somewhat higher-cost than basic rifles for the Security forces, though costs only 4 Supply. It can only be used by the Security Breacher and Advisor classes | ||
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]] | [[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]] | ||
==M16A2== | ==M16A2== | ||
Pre-release footage of the loadout menu has shown the [[M16A2]] as a selectable assault rifle; it serves as the Insurgents' counterpart to the [[M16A4]]. | Pre-release footage of the loadout menu has shown the [[M16A2]] as a selectable assault rifle; it serves as the Insurgents' counterpart to the [[M16A4]]. The rifles are nearly indentical, save for the M16A2's inability to mount optics beyond a few scopes. It costs 3 Supply and is usable by the Insurgent Rifleman, Demolitions, Officer, and Observer. The M16A2 also gains a heat shield handguard when a launcher is mounted | ||
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]] | [[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]] | ||
==M16A4== | ==M16A4== | ||
The [[M16A4]] is seen being used in one of the alpha gameplay footage. | The [[M16A4]] is seen being used in one of the alpha gameplay footage. It is the cheapest rifle available to the Security forces, costing 3 Supply. It is usable by the Security Rifleman, Demolitions, Observer, and Officer classes | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | ||
==Enfield L85A2== | ==Enfield L85A2== | ||
The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. | The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 5 Supply | ||
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | [[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | ||
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | [[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | ||
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==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. | Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. It costs 4 Supply and is available to the Security Rifleman, Demolitions, Officer, and Observer classes. Notably, the G36K is prominently used during the tutorial map | ||
[[Image:HKG36KR.jpg|thumb|none|500px|H&K G36KV - 5.56x45mm NATO]] | [[Image:HKG36KR.jpg|thumb|none|500px|H&K G36KV - 5.56x45mm NATO]] | ||
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==FN FAL== | ==FN FAL== | ||
The [[FN FAL]] makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. | The [[FN FAL]] makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. In the final game, it is usable by the Insurgent Rifleman, Demolitions, Observer, and Officer. It costs 4 Supply and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class | ||
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | [[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | ||
==FN SCAR-H STD== | ==FN SCAR-H STD== | ||
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. | Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 Supply | ||
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]] | [[Image:FN SCAR-H STD.jpg|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]] | ||
==H&K G3A3== | ==H&K G3A3== | ||
The [[Heckler & Koch G3A3]] officially appears in the game. | The [[Heckler & Koch G3A3]] officially appears in the game. It is usable by the Security forces' Rifleman, Demolitions, Observer, and Officer classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 Supply | ||
[[Image:HKG3A3.jpg|thumb|none|500px|H&K G3A3 - 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|500px|H&K G3A3 - 7.62x51mm NATO]] | ||
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | [[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | ||
==Mk 14 Mod 1 Enhanced Battle Rifle== | ==Mk 14 Mod 1 Enhanced Battle Rifle== | ||
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security Marksman class and costs 5 Supply | ||
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | [[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
==Norinco SKS-D== | ==Norinco SKS-D== | ||
The [[SKS|Norinco SKS-D]] returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines, and the bolt still incorrectly locks open upon firing the last shot despite the lack of a bolt hold open on Chinese AK mag SKS models. | The [[SKS|Norinco SKS-D]] returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines, and the bolt still incorrectly locks open upon firing the last shot despite the lack of a bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class | ||
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | [[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | ||
=Machine Guns= | =Machine Guns= | ||
==M249-E2 SAW== | ==M249-E2 SAW== | ||
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent. | The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent. In the final game, it is the only primary weapon usable by the Security Gunner class, costing 3 Supply. Unlike most weapons, the M249 cannot perform a fast reload | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]] | ||
==PKM== | ==PKM== | ||
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' | The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is the Insurgent counterpart to the M249, usable only by the Gunner class. As with the M249, it costs 3 Supply and the player is unable to perform a fast reload while using it | ||
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62x54mm R]] | ||
=Shotguns= | =Shotguns= | ||
==Remington 870== | ==Remington 870== | ||
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. | The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security Breacher class and costs 2 Supply | ||
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge]] | [[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge]] | ||
==TOZ-194== | ==TOZ-194== | ||
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. | Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 Supply and is available to the Insurgent Breacher | ||
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]] | [[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==Remington M24== | ==Remington M24== | ||
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. | The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class | ||
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]] | [[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]] | ||
==Mosin Nagant 1891/30== | ==Mosin Nagant 1891/30== | ||
The [[Mosin Nagant]] is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. | The [[Mosin Nagant]] is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. It costs 2 Supply and is usable by the Insurgent Marksman class, along with the Rifleman, Demolitions, Officer, and Observer. If there is not a scope mounted, the rifle can be used with stripper clips for faster reloading while empty, at the cost of extra Supply | ||
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | [[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]] | ||
==Izhmash SVD Dragunov== | ==Izhmash SVD Dragunov== | ||
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen in alpha gameplay footage. | The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just ironsights | ||
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]] | ||
Revision as of 19:49, 19 December 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come. The game released on December 12, 2018, following a free Open Beta weekend. As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side
The following weapons appear in the video game Insurgency: Sandstorm.
Pistols
Beretta M9
A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not innaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 Supply.
Browning Hi-Power
Making its way from Day of Infamy, the Browning Hi-Power is another Insurgent sidearm. It costs 1 Supply
Colt M1911
The classic .45 M1911 returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols. It costs 2 Supply and is currently the hardest-hitting Insurgent pistol
Colt M45A1
The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911, it costs 2 Supply
Glock 17
A tan-framed Glock 17 is one of the Security pistols in-game. In earlier footage the Glock had its original designation, but has been since re-indexed as the M005, which maybe derived from the USMC M007 designation of the Glock 19M. As of a pre-release beta patch, the Glock is unavailable in the final game, to be reworked and re-added sometime after launch
Makarov PM
The Makarov PM is another pistol available to the Insurgents. It is the weakest Insurgent pistol, but also costs 0 Supply
SIG-Sauer P226R
Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation as L106A1. It is the most expensive pistol currently available, costing 3 Supply.
Tariq
The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 Supply
Submachine Guns
Heckler & Koch MP7A1
A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm, and has been seen in several teasers. It is usable by the Security forces' Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra Supply. The base gun costs 4 Supply
IMI Uzi
The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi) and is seen being held by an insurgent shooting from a moving car. When mounting optics, a lower-profile charging handle is used, very similar in appearance to the one used on the Uzi in Battlefield Hardline. The Uzi is one of the few open-bolt weapons in the game and costs 3 Supply, and is usable only by the Insurgents' Breacher class
Assault Rifles
AK-74N
The AK-74N is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. The rifle costs 4 Supply and is usable by the Insurgents' Rifleman, Demolitions, Officer, and Observer classes
AKS-74U
The AKS-74U returns in the sequel. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 Supply
AKMS
The AKMS is seen briefly in the gameplay trailers in the hands of an Insurgent. The rifle is one of the cheapest Insurgent weapons available, costing 3 Supply. It is usable by the Rifleman, Demolitions, Officer, and Observer classes
M4A1
The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 Supply. It is usable by the Security Rifleman, Demolitions, Officer, and Observer classes
Mk 18 Mod 1
The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. As with the M4A1, it somewhat higher-cost than basic rifles for the Security forces, though costs only 4 Supply. It can only be used by the Security Breacher and Advisor classes
M16A2
Pre-release footage of the loadout menu has shown the M16A2 as a selectable assault rifle; it serves as the Insurgents' counterpart to the M16A4. The rifles are nearly indentical, save for the M16A2's inability to mount optics beyond a few scopes. It costs 3 Supply and is usable by the Insurgent Rifleman, Demolitions, Officer, and Observer. The M16A2 also gains a heat shield handguard when a launcher is mounted
M16A4
The M16A4 is seen being used in one of the alpha gameplay footage. It is the cheapest rifle available to the Security forces, costing 3 Supply. It is usable by the Security Rifleman, Demolitions, Observer, and Officer classes
Enfield L85A2
The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 5 Supply
Heckler & Koch G36K
Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. It costs 4 Supply and is available to the Security Rifleman, Demolitions, Officer, and Observer classes. Notably, the G36K is prominently used during the tutorial map
Battle Rifles
FN FAL
The FN FAL makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. In the final game, it is usable by the Insurgent Rifleman, Demolitions, Observer, and Officer. It costs 4 Supply and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class
FN SCAR-H STD
Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 Supply
H&K G3A3
The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security forces' Rifleman, Demolitions, Observer, and Officer classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 Supply
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security Marksman class and costs 5 Supply
Norinco SKS-D
The Norinco SKS-D returns from the previous game. It still has a "paratrooper" barrel, but now it also has its bayonet. Like in the previous game, it uses 20-round magazines, and the bolt still incorrectly locks open upon firing the last shot despite the lack of a bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class
Machine Guns
M249-E2 SAW
The M249 is seen briefly being held by an insurgent. In the final game, it is the only primary weapon usable by the Security Gunner class, costing 3 Supply. Unlike most weapons, the M249 cannot perform a fast reload
PKM
The PKM makes its long-awaited arrival to the series in Sandstorm. It is the Insurgent counterpart to the M249, usable only by the Gunner class. As with the M249, it costs 3 Supply and the player is unable to perform a fast reload while using it
Shotguns
Remington 870
The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security Breacher class and costs 2 Supply
TOZ-194
Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 Supply and is available to the Insurgent Breacher
Sniper Rifles
Remington M24
The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 Supply and can be used with ironsights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security Marksman class
Mosin Nagant 1891/30
The Mosin Nagant is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. It costs 2 Supply and is usable by the Insurgent Marksman class, along with the Rifleman, Demolitions, Officer, and Observer. If there is not a scope mounted, the rifle can be used with stripper clips for faster reloading while empty, at the cost of extra Supply
Izhmash SVD Dragunov
The Izhmash SVD Dragunov is seen in alpha gameplay footage. In the final game, it is available to the Insurgent Marksman and Advisor classes. It can be used with a variety of optics, or even just ironsights
Launchers
Carl Gustav M3
The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.
M136 AT4
Another veteran from the previous game, the M136 AT4 is also available to the Security Demolition class.
Panzerfaust 3
The Panzerfaust 3 is available to the Insurgents as their analogue of the AT4, being a single-shot launcher.
RPG-7
The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.
Mounted Weapons
DShK heavy machine gun
The DShKM is mounted on the Insurgents' pickup truck.