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Insurgency: Sandstorm: Difference between revisions
AgentGumby (talk | contribs) |
Pyr0m4n14c (talk | contribs) m (These belong here. Well, the SCAR does for sure; the SKS is somewhat debatable, but I think that this is the best place for it. Also, since PDW is a vaguely-defined class, we usually just stick with "Submachine Guns".) |
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==Tariq== | ==Tariq== | ||
The Iraqi clone of the [[Beretta M1951]] is another usable sidearm in the game. | The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game. | ||
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]] | [[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]] | ||
=Submachine Guns | =Submachine Guns= | ||
==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers. | A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers. | ||
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==IMI Uzi== | ==IMI Uzi== | ||
The [[ | The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car. When mounting optics, a lower-profile charging handle is used, very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]''. | ||
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]] | [[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==AK-74N== | ==AK-74N== | ||
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. | The [[AK-74|AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators. | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | ||
==AKS-74U== | ==AKS-74U== | ||
The [[ | The [[AKS-74U]] returns in the sequel. | ||
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]] | ||
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The [[AKMS]] is seen briefly in the gameplay in the hands of an Insurgent. | The [[AKMS]] is seen briefly in the gameplay in the hands of an Insurgent. | ||
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]] | [[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]] | ||
==M4A1== | ==M4A1== | ||
The [[ | The [[M4A1]] makes its return in the sequel. | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | ||
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==M16A2== | ==M16A2== | ||
Pre-release footage of the loadout menu has shown the [[M16A2]] as a selectable assault rifle | Pre-release footage of the loadout menu has shown the [[M16A2]] as a selectable assault rifle; it serves as the Insurgents' counterpart to the [[M16A4]]. | ||
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]] | [[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]] | ||
==M16A4== | ==M16A4== | ||
The [[ | The [[M16A4]] is seen being used in one of the alpha gameplay footage. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | ||
==Enfield L85A2== | ==Enfield L85A2== | ||
The [[ | The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment. | ||
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | [[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]] | ||
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | [[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]] | ||
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==Heckler & Koch G36K== | ==Heckler & Koch G36K== | ||
Another popular weapon mod from the previous game, the [[ | Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K. | ||
[[Image:HKG36KR.jpg|thumb|none|500px|H&K G36KV - 5.56x45mm NATO]] | [[Image:HKG36KR.jpg|thumb|none|500px|H&K G36KV - 5.56x45mm NATO]] | ||
== | =Battle Rifles= | ||
The | |||
[[Image: | ==FN FAL== | ||
The [[FN FAL]] makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent. | |||
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | |||
= | ==FN SCAR-H STD== | ||
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. | |||
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]] | |||
[[Image: | |||
==H&K G3A3== | ==H&K G3A3== | ||
The [[ | The [[Heckler & Koch G3A3]] officially appears in the game. | ||
[[Image:HKG3A3.jpg|thumb|none|500px|H&K G3A3 - 7.62x51mm NATO]] | [[Image:HKG3A3.jpg|thumb|none|500px|H&K G3A3 - 7.62x51mm NATO]] | ||
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | [[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]] | ||
== | ==Mk 14 Mod 1 Enhanced Battle Rifle== | ||
The [[ | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. | ||
[[Image: | [[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
==SKS== | |||
The iron sights of an [[SKS]] rifle are seen in the teaser trailer. It is likely the same Norinco SKS-D as in the case of the previous the game. | |||
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | |||
=Machine Guns= | =Machine Guns= |
Revision as of 03:28, 17 August 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.
The following weapons appear in the video game Insurgency: Sandstorm.
Pistols
Beretta M9
A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not innaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware).
Browning Hi-Power
Making its way from Day of Infamy, the Browning Hi-Power is another Insurgent sidearm.
Colt M1911
The classic .45 M1911 returns as the Insurgent's equivalent to the Security's more modern M1911-based pistols.
Colt M45A1
The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm.
Glock 17
A tan-framed Glock 17 is one of the Security pistols in-game. In earlier footage the Glock had its original designation, but has been since re-indexed as the "M005."
Makarov PM
The Makarov PM is another pistol available to the Insurgents.
SIG-Sauer P226R
Also usable by the Security forces is the SIG-Sauer P226R. It erroneously appears as the "L106A1" which was probably intended to be its UK military designation, L105A1.
Tariq
The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game.
Submachine Guns
Heckler & Koch MP7A1
A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm, and has been seen in several teasers.
IMI Uzi
The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi) and is seen being held by an insurgent shooting from a moving car. When mounting optics, a lower-profile charging handle is used, very similar in appearance to the one used on the Uzi in Battlefield Hardline.
Assault Rifles
AK-74N
The AK-74N is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators.
AKS-74U
The AKS-74U returns in the sequel.
AKMS
The AKMS is seen briefly in the gameplay in the hands of an Insurgent.
M4A1
The M4A1 makes its return in the sequel.
Mk 18 Mod 1
The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game.
M16A2
Pre-release footage of the loadout menu has shown the M16A2 as a selectable assault rifle; it serves as the Insurgents' counterpart to the M16A4.
M16A4
The M16A4 is seen being used in one of the alpha gameplay footage.
Enfield L85A2
The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a quite favourite workshop mod. The SUSAT scope can also be equipped on the L85 as a unique attachment.
Heckler & Koch G36K
Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K.
Battle Rifles
FN FAL
The FN FAL makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent.
FN SCAR-H STD
Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0.
H&K G3A3
The Heckler & Koch G3A3 officially appears in the game.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR makes its way back from the previous title.
SKS
The iron sights of an SKS rifle are seen in the teaser trailer. It is likely the same Norinco SKS-D as in the case of the previous the game.
Machine Guns
M249-E2 SAW
The M249 is seen briefly being held by an insurgent.
PKM
The PKM makes its long-awaited arrival to the series in Sandstorm.
Shotguns
Remington 870
The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend.
TOZ-194
Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun.
Sniper Rifles
Remington M24
The Remington M24 makes its way into the game, replacing the old M40A1.
Mosin Nagant 1891/30
The Mosin Nagant is seen being used in one of the Alpha gameplay footage. By default is the M91/30 rifle with a straight bolt handle, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov is seen in alpha gameplay footage.
Launchers
Carl Gustav M3
The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.
M136 AT4
Another veteran from the previous game, the M136 AT4 is also available to the Security Demolition class.
Panzerfaust 3
The Panzerfaust 3 is available to the Insurgents, a somewhat odd choice possibly explainable as having been captured from NATO supplies. It functions as an equivalent to the AT4, being a one-shot-use system and not-reloadable.
RPG-7
The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.
Mounted Weapons
DShK heavy machine gun
The DShKM is mounted on the Insurgents' pickup truck.