Heroes & Generals: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Heroes & Generals: Difference between revisions
A mighty [Hispano-Suiza HS.404] 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.
A mighty [[Hispano-Suiza HS.404]] 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.
[[file:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]
[[file:Hispano Suiza HS404.jpg|thumb|none|350px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]
[[file:HG Hispano P-38.jpg|thumb|none|600px|Hispano-Suiza HS.404 mounted in the Lockheed P-38 Lightning]]
[[file:HG Hispano P-38.jpg|thumb|none|600px|Hispano-Suiza HS.404 mounted in the Lockheed P-38 Lightning]]
The Colt M1903 Hammerless is the US pocket pistol. It is similar to the pocket pistols of the other nations and also fires a rather small round being .32 ACP. Despite this, it can still be very deadly when performing headshots.
The Germans can get a Mauser 1934 Taschenpistole as an early unlock. In real life this was the standard sidearm of the German Kriegsmarine (Navy) but as it was a very common pistol at the time, German high ranking officers and even lower ranks got this pistol as their sidearm. As it fires the rather small 7.65x17mmSR/.32 ACP it has a rather low recoil thus follow up shots can be fired very fast. This is also reflected ingame. The developers even got the reload procedure right, which is very impressive as the actual reloading sequence of this weapon is somewhat special. The pistol locks the slide back when the last round has been fired, you pull the old magazine out, insert a new one and at that time the pistol automatically unlocks the slide chambering a new round.
The famous Walther P38 is the fourth pistol unlocked for the German side. It has a similar behavior as the Luger P08 ingame, so it is more a matter of personal preference which one you choose.
The Soviet Korovin TK is one of the smallest guns ingame. It fires the 6.35x16SR Browning / .25ACP which allows fast follow up shots due to the low muzzle climb. Although this weapon was never officially adopted into Red Army use, lots of them were issued anyway to any person who didn't really need a weapon but wanted to carry one for self defence like high ranking officers, medics etc. It is a very special weapon in the game as it has been rarely seen in media so far.
The Soviet Nagant M1895 is a very powerful revolver ingame. It has a very interesting reloading animation, which correctly shows how each bullet is inserted into the cylinder one by one.
The Thompson M1A1 is the second unlockable submachine gun for the United States. It is a very powerful weapon ingame with a rather high rate of fire while still being controllable.
The German Forces can first unlock the MP34. Ingame it uses the smaller 20 round magazine but it is still quite effective. This weapon is rarely seen in video games, this fact makes this weapon very interesting and unique.
The well known MP40 can be unlocked by the German Forces. It features a 32 round magazine and has a pretty controllable recoil. It is a great all around weapon ingame.
A rarely seen weapon in video games is the PPD-40. It is the first available submachine gun for the Soviet Faction, has a large drum magazine and is nice to clear out buildings.
The second unlockable SMG for the Soviet Union is the very famous PPSh-41. It has a large 71 round drum mag and a high rate of fire. In close quarters combat this weapon is very effective.
The PPS-43 is the third unlockable SMG for the Soviet Union. It uses normal 35-round magazines but other than that it feels similar to the German MP40 ingame.
US soldiers can first unlock the Springfield M1903A1 with M84. Although technically not impossible, this combination is rather uncommon. A more historical combination would be the M1903A4 with M84 scope as shown in the photo below but as changing the model from an 1903A1 to A4 would create more work for the game developers, I guess this was avoided. The scope has a 2.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.
US Snipers can unlock the Springfield M1903A1 with Unertl 8X. The scope has a powerful 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.
The M1 Garand is the US semi automatic rifle. It works very well in most situations, makes the usual "PING" sound when it is empty and is loaded with an 8 round en-bloc clip.
US Infantry, Recon and Paratrooper classes can unlock the M1D Garand with M84. The scope has a magnification of 2.2x. You can still reload the rifle with the usual 8 round en-bloc clip as the sight is offset to the left to allow this.
One of the most produced rifles of WW2 being the M1 Carbine can be acquired by the US paratrooper. It is a fast firing semi-automatic weapon with a rather weak ammo which means that it loses power over distance rather fast.
US soldiers can unlock the M1 Carbine with M84. The scope has a magnification of 2.2x. Although this is a real combination in real life, it would be nearly impossible to see this in World War 2 (and even more in the European Theater of Operations) as scope mounts for the Carbine variants were mostly available after the war. The earliest variant was the M3 Carbine with the IR scope (which used the same scope mount) which was first used in the Battle of Okinawa.
The player can unlock the M1A1 Carbine for the US paratrooper class and tanker. The M1A1 is the folding stock version of the standard M1 thus making it a ligher version. This is also reflected in the game as the M1A1 takes fewer equipment points.
A late war version called the M1/M2 Carbine is featured in the game. It is a select fire version which can switch between semi and full automatic fire. In the closing months of WW2 in Europe US Ordnance issued conversion part-kits to the US Forces fighting in Europe to counter the widespread use of German assault rifles. Those converted M1 Carbines were called M1/M2 Carbines.
US soldiers can unlock the M1/M2 Carbine with M84. The scope has a magnification of 2.2x. This is the same case as the M1 Carbine with M84, in fact chances to see an M1/M2 Carbine with a M84 scope in WW2 is even more unlike, probably impossible.
German soldiers can grab the powerful Karabiner 98k. The model ingame is a later version as it features the front sight hood. Reloaded with 5 round stripper clips.
German infantry and sniper classes can get the Karabiner 98 Kurz with ZF39. The scope has a 4.2x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.
The powerful Karabiner 98 Kurz with ZS Zielacht can only be unlocked by German snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.
The Gewehr 43 is the semi automatic rifle for the German faction ingame. As the Tokarev SVT-40 for the Soviet Union, this rifle also reloads from a 10 round box magazine.
German Fallschirmjäger troops can unlock the rare Fallschirmjäger Gewehr 42. As in real life it has heavy recoil when fired in full auto mode; if you switch it to semi-auto or shoot in short, controlled bursts, this weapon is very deadly due to the rifle cartridge. The model in game is the early model FG42.
The Mosin Nagant M91/30 with PU can be unlocked by Soviet Union infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips.
Error creating thumbnail: File missingFull-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and down turned bolt handle - 7.62x54mm R.Error creating thumbnail: File missingThe player holding a Mosin Nagant M91/30 with PU.Error creating thumbnail: File missingThe player reloading a Mosin Nagant M91/30 with PU.
Mosin Nagant M91/30 with ZS Zielacht
The powerful Mosin Nagant M91/30 with ZS Zielacht can only be unlocked by Soviet snipers. The scope has a 8.0x magnification. When attaching the scope, the rifle can only be reloaded round by round, no stripper clips. Although the combination of a German scope with a Soviet rifle might sound strange, it is believed that this could have happened during WW2 as the Soviets did not have their own high powered scope available.
The standard semi automatic rifle for the Soviet Union is the Tokarev SVT-40. It is fed from a 10 round detachable box magazine. It is a great all-around weapon ingame.
The semi automatic Tokarev SVT-40 with PU can be unlocked by Soviet infantry and sniper classes. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with box magazines.
The Simonov AVS-36 is featured in the game as the Soviet Union's last unlock. It is a full-auto rifle and fires a heavy rifle bullet. It has a high recoil, but if fired in short bursts it is a very effective weapon.
The Simonov AVS-36 with PU can be unlocked by Soviet Union infantry. The scope has a 3.5x magnification. When attaching the scope, the rifle can still be reloaded with the usual box magazines. It is unknown if this combination existed in real life, a more usual choice would have been with a PEM scope, an earlier sniper scope which generally had the same specifications as the PU but was more complex to manufacture. By the time the PU scope arrived at the front lines, most AVS-36 rifles were already lost or captured by the German Forces but it is still possible that some AVS-36 rifles received the PU scope.
The Soviet faction can unlock the PTRD-41, a very powerful anti-tank rifle. Ingame it is very powerful against soft-skinned vehicles and light tanks, but it struggles against the heavier armored vehicles. It is a single shot, bolt action rifle which loads a massive 14.5x114mm round.
The Browning Automatic Rifle M1918A2, also called "BAR", is the first light machine gun for the United States. It is a very powerful weapon in close ranges, but also for medium ranges if you fire short bursts.
The United States infantry soldiers can also unlock the Browning M1919A4. The variant ingame looks like it was directly dismounted from a pedestal mount from a vehicle as it still has the mounting fitted at the bottom of the MG. The ladder sights are folded up and it uses a 50 round belt.
A very interesting and unique weapon in the game is the Johnson M1941 Light Machine Gun, which is rarely seen in any video games. It looks and sounds very well-done for such a rare weapon.
The MG34 is the first unlockable machinegun for the German faction. Ingame it mounts the 50 round belt drum called Gurttrommel 34. It has a good rate of fire and is best used in prone position firing bursts, otherwise the recoil will be rather high.
The MG42 is the second LMG which the German faction can unlock. As in real life, it has a very high rate of fire and is rather difficult to control except if you use it in prone position. It is fed via 50 round belts.
Soviet soldiers can get the well known Degtyaryov DP-28. It has a very unique magazine design which holds 47 rounds and feeds from the top. This gave it it's nickname "Record Player".
The Bazooka M1A1 can be unlocked by US Forces. The penetration of the Bazooka is a bit lower than the Panzerschreck also featured in the game (as was in real life), but it is still a good ranged anti tank weapon.
There are Panzerfaust 60 weapon crates placed in different locations on the maps. All players can pick them up for use. It is a powerful anti-tank weapon ingame and works exactly like in real life, a shaped charge, single shot, disposable weapon.
The Panzerschreck RPzB 54 is available for the Germans. Officially called the Raketenpanzerbüchse 54, it soon got the nickname Panzerschreck. It has enormous firepower and can take on almost any tank. It is the model 54 ingame, as it has the blast shield available and also the long tube.
The US Faction can unlock the M2A3 Anti-Personel Mine. This is the correct variant which was used in real life in WW2 by the US Forces. Those can come in handy if you cap a point far behind enemy lines and want to make sure that nobody interrupts you.
The Hafthohlladung H3 can be acquired by German soldiers. It is a magnetic mine which uses the hollow charge principle. It is a very powerful anti tank weapon which can defeat even the heaviest tanks.
German players can get the Panzerwurfmine Lang which is a hollow charge anti-tank device with an impact fuze. It is best used if thrown onto the weaker spots of tanks. When thrown it will unfold the cloth fins which will stabilize it during flight. An interesting and very unique item which is rarely seen in media.
The Tellermine 42 is the anti-tank mine for the German Faction. It can be placed on the ground by the players and will detonate upon contact with a vehicle.
The S-Mine 35 anti-personel mine can be acquired by German soldiers.
S-Mine 35. Note the fuze is in the centre of the mine body; the later S-Mine 44's fuze was instead offset.Render in the loadout screen.Error creating thumbnail: File missingThe player holding a S-Mine 35 Anti-Personel Mine.Error creating thumbnail: File missingA S-Mine 35 Anti-Personel Mine placed on the ground.
RGD-33 Stick Grenade
The RGD-33 Stick Grenade is the standard Soviet Union fragmentation hand grenade.
The Browning M2HB M51 Quad Mounted System AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. US players can also unlock a M16MGMC with a Browning M2HB M51 Quad Mounted System which functions as SPAA.
The Browning M2 Heavy Barrel is mounted into and onto several vehicles including the M18 Hellcat Tank Destroyer, the M2A2 Light Tank and M3A1 Half-Track.
The United States Browning M1919A4 is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame.
The M5A1 Stuart Light Tank mounts the Browning M1919A5 in the turret (coaxial). For the M3 and M5 tank series the M1919A5 was invented, which was a slightly modified version of the M1919A4, because the available space in the turret was too small to reach the cocking handle.
The Browning AN/M2 is mounted in the Curtiss O-52 Owl at the front behind the propellers in a fixed mount and in the tailgunner position in a flexible mount.
A mighty Hispano-Suiza HS.404 20mm cannon is mounted in the center of the nose of the Lockheed P-38 Lightning. It has a rather low rate of fire but it fires a very powerful round.
The 2cm Flakvierling 38 AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. German players can also unlock a Sonderkraftfahrzeug 7/1 with a mounted 2cm Flakvierling 38 which functions as SPAA.
The Henschel HS 126 B-1 and Messerschmitt Bf 109E-4 mount MG17s in different configurations. In case of the Henschel HS 126 B-1 there is a single mount in the nose, the Messerschmitt Bf 109E-4 has two guns in the nose firing through the propeller.
The German MG34 is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including tank hunters (in case of the Jagdpanzer 38(t) Hetzer it is remote controlled), cars, motorcycles, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame. The mounted version of the MG34 uses the Patronentrommel 34 which is actually a magazine and does not use any belts. This was an early issue equipment for the MG34 in WW2 and was mainly used in AA mounts of the MG34. To use the Patronentrommel 34, the standard feed cover had to be replaced with a special magazine holder.
The famous Messerschmitt Bf 109E-4 has two MG FFs wing mounted. Ingame they are a very powerful weapon bringing down any enemy airplane in just a few bursts.
The Messerschmitt ME 410 B-2 has a total of four MG131s. Two are mounted at the front of the plane, while the other two are mounted in remote controlled blister mounts on each side of the plane to defend against enemy attackers.
German tankers can get the Panzerkampfwagen 38(t) Ausf. E which mounts a ZB-53 / Vz.37 in the turret and in the hull. This machinegun was called MG37(t) in German service.
The Maxim M1910/30 in M-4 AA gun mount is placed on different locations on the maps for players to defend against enemy aircraft. Soviet Union players can also unlock a GAZ-AAA truck with a mounted Maxim M1910/30 in M-4 which functions as SPAAA.
The Pulemyot Vozdushny PV-1 is mounted in the Soviet Polikarpov R-Z behind the propeller. The PV-1 is an early war Soviet machine gun based on the Russian M1910 Maxim. It was available in various configurations like on the Sokolov carriage for infantry use, triple mounted for AA use or its primary use as air cooled version mounted on aircraft.
The Soviet Degtyaryov DT is the standard vehicle mounted machine gun. Ingame it is mounted on and in a huge amount of vehicles, all of which the player can aquire and control including light, medium and heavy tanks, armored scout cars, infantry fighting vehicles etc. Below are just a few example of many more vehicles ingame.