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Talk:Combat Arms: Difference between revisions

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==Screenshots==
==Screenshots==
Are we going to leave it the way it is counting that it is most likely going to get bigger or should we also add in-game scrrenshots. I have the game so I'm just wondering.  --[[Special:Contributions/24.240.65.152|24.240.65.152]] 00:49, 26 May 2010 (UTC)(ThePotshot)
Are we going to leave it the way it is counting that it is most likely going to get bigger or should we also add in-game scrrenshots. I have the game so I'm just wondering.  --[[Special:Contributions/24.240.65.152|24.240.65.152]] 00:49, 26 May 2010 (UTC)(ThePotshot)
 
:I tried putting in a screenshot of the so-called "ACR" to identify it as a mocked-up SCAR-L, but the copy-and-paste isn't working so well for me. --[[User:Cld|Cld]] 08:33, 29 May 2011 (CDT)
I tried putting in a screenshot of the so-called "ACR" to identify it as a mocked-up SCAR-L, but the copy-and-paste isn't working so well for me. --[[User:Cld|Cld]] 08:33, 29 May 2011 (CDT)
::Due to the relative ease of previewing Primary weapons I was going to upload the Preview shots over  a period of time in order to show off the ingame models.  Action shots and First Person Shots may trickle in too.  It'd be nice for a full and complete list of images to to show off the game's weapons. Granted it'll take time, so of course if anyone is still interested anyone and everyone pitch in if you can. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 19:03, 25 February 2013 (EST)
:::How is the current consensus on ingame screenshots, especially for weapons with several cosmetic variants? Personally I would upload one combined image with all current versions of one weapon, probably scaled down, and one ingame screenshots of the most common variant. Any further ingame images, about model glitches or specialities of the animations may be mentioned in the explaining text or on the talk page before flooding the page with masses of screenshots for all 450+ Weapons and Variants. --[[User:Soulblydd|Soulblydd]] ([[User talk:Soulblydd|talk]]) 10:15, 21 October 2013 (EDT)


== "ACR" ==
== "ACR" ==
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You're correct: The "ACR" in-game looks NOTHING like Remington's ACR (Different buttstock, different reciever, STANAG Magazine instead of PMag, Different charging handle location, etc.) It has all the look of the SCAR, albeit it's been chopped up and such. So do we we still count it as and ACR, or do we put it under "SCAR-L (Chopped and Converted)", or something? [[User:GamerfreakB7|GamerfreakB7]]
You're correct: The "ACR" in-game looks NOTHING like Remington's ACR (Different buttstock, different reciever, STANAG Magazine instead of PMag, Different charging handle location, etc.) It has all the look of the SCAR, albeit it's been chopped up and such. So do we we still count it as and ACR, or do we put it under "SCAR-L (Chopped and Converted)", or something? [[User:GamerfreakB7|GamerfreakB7]]
:Just FYI, Stanag mags are perfectly usable with the ACR. [[User:Spartan198|Spartan198]] 05:04, 20 December 2011 (CST)


I'm assuming it should be counted as a "quote-ACR-unquote" (like the title of this section) when it comes to writing the section, and in the description, just mention that it's a modified SCAR. --[[User:Cld|Cld]] 08:24, 29 May 2011 (CDT)
I'm assuming it should be counted as a "quote-ACR-unquote" (like the title of this section) when it comes to writing the section, and in the description, just mention that it's a modified SCAR. --[[User:Cld|Cld]] 08:24, 29 May 2011 (CDT)
I say we just lump it into the SCAR-L entry and note that a fictional configuration of it appears in the game under the name ACR. If the users of the Combat Arms wiki want to call it by that name, they can go ahead. It has no bearing here as our purpose is to identify what the weapon ''actually'' is, not what the game ''says'' it is. [[User:Spartan198|Spartan198]] 05:04, 20 December 2011 (CST)


== Game Modes ==
== Game Modes ==
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Popularity decline? Or is it because it just isn't that interesting of a game to talk about? -- Long Fallen 01:29, 20 December 2011 (CST)
Popularity decline? Or is it because it just isn't that interesting of a game to talk about? -- Long Fallen 01:29, 20 December 2011 (CST)
*I think it's just that there is a lot to do. And there's a lot of guns to screen capture.  And you really can't have every gun at once to do so. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 21:01, 15 December 2013 (EST)
== HK416 description fail ==
Whoever wrote it needs to brush up on their firearms history. First, the HK416 was developed around the same time as the XM8 (2005), not after the latter was rejected. Second, it was developed to be an improved version of the M4 and that's still fundamentally what it is, it didn't "evolve into a completely different rifle altogether". [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:17, 29 November 2015 (EST)

Latest revision as of 05:17, 29 November 2015

I didn't think this page would take this long or be this big! - Gunmaster45

Glock 18c

Forgive me if If Im wrong here but doesnt the "C" in Glock 18c mean that its compensated? At least thats what its says in the wikipedia article. And judging by the picture there doesn't seem to be any compensators on it. If someone could just clarify that for me. Thanks

The Glock 18C has cuts in the barrel and slide making it internally compensated, therefore it has no need for an external comp. -Ranger01 03:59, 11 February 2010 (UTC)

m16s with 4 position selectors

There are m16s with a 4 position selector. Check retroblackrifle.com for more info on the models used it, mostly the CAR-15 family. Their use on an A3/A4 is dubious, but possible, since you can buy the parts from a number of places. The Chinese T91(m16 clone with short stroke piston upper) has a 4 position selector. The South Korean K series rifles also have this feature. So your desciption is inaccurate. --Zurak 47 20:21, 28 August 2009 (UTC)

Saiga 20K

In real life the Saiga shotguns are semi auto only, even the military models. Not full auto as you mention on this page. --Zurak 47 20:39, 28 August 2009 (UTC)

the saiga can be converted full auto in real life. the designers of this game know nothing about firearms at all.

tell me if im wrong


m16a1-vietnam era weapon: no forward assist, typically triangular handguard, full auto, different muzzle brake than current standard (maybe)

m16a2- the most iconic: cylindrical handguard, 3 rnd burst, forward assist, improved rear sights

m16a3 - same as a2, but with flatop upper and detachable carry handle

m16a4 - same as a3 but with Knights Armament battle rail system.

so....why is the m16a3 "mislabeled"?


Wrong.

M16- VN era, No forward assist, Triangular hand guard, Safe/Semi/Full, 3 prong flash hider.

M16A1- VN-1980s (up till early 2000 in some NG units), same as above with the addition of a forward assist, and birdcage flash hider.

M16A2- the one you are actually right about.

M16A3- Full auto version of the M16A2, adopted by the US Navy, effectively an A1 lower with an A2 upper.

M16A4- M16A2 with flat top receiver and removable carry handle.

And by design there is not and probably will never be an M16 that has a 4 position trigger group. Clones? yes, real M16? NO.

Also just because a weapon can be Jerryrigged to be full auto, does not mean that it comes that way from the factory. By your logic, we should also have the M1 Garand labeled as full auto as well because some people have modified them to be full auto and the military in the latter days of WWII made some full auto external magazine fed prototypes...

-Ranger01 03:59, 11 February 2010 (UTC)

Screenshots

Are we going to leave it the way it is counting that it is most likely going to get bigger or should we also add in-game scrrenshots. I have the game so I'm just wondering. --24.240.65.152 00:49, 26 May 2010 (UTC)(ThePotshot)

I tried putting in a screenshot of the so-called "ACR" to identify it as a mocked-up SCAR-L, but the copy-and-paste isn't working so well for me. --Cld 08:33, 29 May 2011 (CDT)
Due to the relative ease of previewing Primary weapons I was going to upload the Preview shots over a period of time in order to show off the ingame models. Action shots and First Person Shots may trickle in too. It'd be nice for a full and complete list of images to to show off the game's weapons. Granted it'll take time, so of course if anyone is still interested anyone and everyone pitch in if you can. --Clonehunter (talk) 19:03, 25 February 2013 (EST)
How is the current consensus on ingame screenshots, especially for weapons with several cosmetic variants? Personally I would upload one combined image with all current versions of one weapon, probably scaled down, and one ingame screenshots of the most common variant. Any further ingame images, about model glitches or specialities of the animations may be mentioned in the explaining text or on the talk page before flooding the page with masses of screenshots for all 450+ Weapons and Variants. --Soulblydd (talk) 10:15, 21 October 2013 (EDT)

"ACR"

I know that by general definition the ACR was supposed to be by Bushmaster (or rather, originally by Magpul), but when I checked closely at the markings in-game, it was pointing to FNH, so I had a hunch that Nexon just hacked up a SCAR to make it a "ACR", or that there is a supposed unknown "ACR" project. Any insight on this? --Cld 09:08, 8 January 2011 (UTC)

You're correct: The "ACR" in-game looks NOTHING like Remington's ACR (Different buttstock, different reciever, STANAG Magazine instead of PMag, Different charging handle location, etc.) It has all the look of the SCAR, albeit it's been chopped up and such. So do we we still count it as and ACR, or do we put it under "SCAR-L (Chopped and Converted)", or something? GamerfreakB7

Just FYI, Stanag mags are perfectly usable with the ACR. Spartan198 05:04, 20 December 2011 (CST)

I'm assuming it should be counted as a "quote-ACR-unquote" (like the title of this section) when it comes to writing the section, and in the description, just mention that it's a modified SCAR. --Cld 08:24, 29 May 2011 (CDT)

I say we just lump it into the SCAR-L entry and note that a fictional configuration of it appears in the game under the name ACR. If the users of the Combat Arms wiki want to call it by that name, they can go ahead. It has no bearing here as our purpose is to identify what the weapon actually is, not what the game says it is. Spartan198 05:04, 20 December 2011 (CST)

Game Modes

What the **** are the game modes doing on this page? When did IMFDb turn into a game-guide site??? bozitojugg3rn4ut 15:14, 26 March 2011 (CDT)

  • Added by someone called "Cld" in January, and yeah, pretty useless since none of it had anything to do with weapons. Evil Tim 09:39, 29 May 2011 (CDT)

I Wonder Why The Page Stopped Being Updated?

Popularity decline? Or is it because it just isn't that interesting of a game to talk about? -- Long Fallen 01:29, 20 December 2011 (CST)

  • I think it's just that there is a lot to do. And there's a lot of guns to screen capture. And you really can't have every gun at once to do so. --Clonehunter (talk) 21:01, 15 December 2013 (EST)

HK416 description fail

Whoever wrote it needs to brush up on their firearms history. First, the HK416 was developed around the same time as the XM8 (2005), not after the latter was rejected. Second, it was developed to be an improved version of the M4 and that's still fundamentally what it is, it didn't "evolve into a completely different rifle altogether". Spartan198 (talk) 00:17, 29 November 2015 (EST)