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'''''Joint Operations: Typhoon Rising''''' is a 2004 first-person shooter computer game from Novalogic. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests. | |||
'''The following weapons appear in the video game ''Joint Operations: Typhoon Rising'' and its expansion pack ''Joint Operations: Escalation'':''' | '''The following weapons appear in the video game ''Joint Operations: Typhoon Rising'' and its expansion pack ''Joint Operations: Escalation'':''' | ||
[[Image:JOTR.jpg|thumb|right|300px|''Joint Operations: Typhoon Rising'' (2004)]] | [[Image:JOTR.jpg|thumb|right|300px|''Joint Operations: Typhoon Rising'' (2004)]] | ||
[[Image:JO TRE.jpg|thumb|right|300px|''Joint Operations: Escalation'' (2004)]] | [[Image:JO TRE.jpg|thumb|right|300px|''Joint Operations: Escalation'' (2004)]] | ||
= Joint Ops and | =Handguns= | ||
== Beretta 92SB == | |||
Secondary weapon for all Joint Ops classes. It is a stand-in for the military M9. Called "M9 Baretta" ( note incorrect spelling, possibly a confusion between the American manufacturer Barrett and the Italian manufacturer Beretta ) ingame. This substitution also appears in Call of Duty's [[Call of Duty: Modern Warfare Remastered#Beretta 92SB|Modern]] [[Call of Duty: Modern Warfare 2#Beretta_92SB|Warfare]] series. | |||
[[Image:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]] | |||
[[Image:JOTR M9.jpg|thumb|600px|none|Note the rounded trigger guard, telltale of a [[Beretta 92SB|92SB]]. Also note the upside-down safety. The grip is correct of a M9.]] | |||
== Colt M1911A1 == | |||
Secondary weapon for all classes. Called "Colt 1911A1". Both sides can use it. | |||
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]] | |||
[[Image:JOTR 1911.jpg|thumb|600px|none|Aiming and reloading. Note the engravings on the side that match the M911A1.]] | |||
== Glock 17 == | |||
Secondary weapon for all Rebel classes. Added with the Escalation expansion pack. | |||
[[Image:Glock173rdGen.jpg|thumb|300px|none|Generation 3 Glock 17, 9x19mm]] | |||
[[Image:JO E - Glock.jpg|thumb|600px|none|Here the slide stop doesn't align with the notch in the slide.]] | |||
== Heckler & Koch Mark 23 == | |||
Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM. | |||
[[File:TM HK MK23 Gas gun model with LAM module.jpg|thumb|none|400px|Heckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.]] | |||
[[Image:JO E - MK32.jpg|thumb|600px|none|]] | |||
== | == Smith & Wesson Model 686 == | ||
Secondary weapon for all classes. | Called the "Smith & Wesson .357". Secondary weapon for all Rebel classes. | ||
[[ | [[Image:S&WModel686.jpg|thumb|300px|none|Smith & Wesson Model 686 4" Barrel - .357 Magnum]] | ||
[[Image:JOTR | [[Image:JOTR Python.jpg|thumb|600px|none|Exactly how the player reloads the revolver is unknown because it has neither a cylinder latch nor an ejector rod.]] | ||
= Submachine Guns = | |||
== FN P90 == | |||
Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon. | Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon for both sides. | ||
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]] | [[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]] | ||
[[Image:JO E - P90.jpg|thumb|600px|none|]] | [[Image:JO E - P90.jpg|thumb|600px|none|]] | ||
== Heckler & Koch MP5/10 == | |||
Primary weapon for Riflemen and Medic class of both sides. Is also available | Primary weapon for Riflemen and Medic class of both sides. Is also available suppressed. Appears as "MP5-10" and "MP5 Suppressed". Both MP5s have the curved 30rd magazines. | ||
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler & Koch MP5/10, 10mm]] | [[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler & Koch MP5/10, 10mm]] | ||
[[Image:JOTR MP5.jpg|thumb|600px|none|The MP5 without the | [[Image:JOTR MP5.jpg|thumb|600px|none|The MP5 without the suppressor.]] | ||
[[Image:JOTR MP5S.jpg|thumb|600px|none|The MP5 with the sound suppressor attached.]] | [[Image:JOTR MP5S.jpg|thumb|600px|none|The MP5 with the sound suppressor attached.]] | ||
[[Image:JOTR ARMORY4.jpg|thumb|600px|none|The MP5 is featured in multiple shelves in the armoury.]] | [[Image:JOTR ARMORY4.jpg|thumb|600px|none|The MP5 is featured in multiple shelves in the armoury.]] | ||
== | = Rifles = | ||
==Colt Model 727== | |||
The [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]] appears in the armory. It is probably a cut weapon in the final game,and is use the same model in [[Delta Force: Black Hawk Down]]. | |||
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]] | |||
[[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Model 654 on the right is found among the weapons in the armory. Note the elongated 20-round magazine.]] | |||
== | == FN FNC == | ||
Brought into the game with the Escalation expansion pack. Available to the Rebel Medic, Rifleman and Engineer classes. | |||
[[ | [[Image:Fn-fnc-1-.jpg|thumb|none|400px|FN FNC 5.56x45mm]] | ||
[[Image: | [[Image:JO E - FNC.jpg|thumb|600px|none|]] | ||
== Heckler & Koch G3 == | |||
Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides. | Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides. | ||
[[Image:G3a3.jpg|thumb|400px|none|Heckler & Koch G3A3 with wide handguard 7.62x51mm NATO]] | [[Image:G3a3.jpg|thumb|400px|none|Heckler & Koch G3A3 with wide handguard 7.62x51mm NATO]] | ||
[[Image:JO E - G3.jpg|thumb|600px|none|]] | [[Image:JO E - G3.jpg|thumb|600px|none|]] | ||
== | == Heckler & Koch G36E == | ||
Primary weapon for the Joint Ops Medic, Rifleman and Engineer classes. Available in the Escalation expansion pack. | |||
[[Image:G36.jpg|thumb|400px|none|Heckler & Koch G36E with export optical sight - 5.56x45mm]] | |||
[[Image:JO E - G36.jpg|thumb|600px|none|]] | |||
== M16A2 == | |||
Primary weapon for all Joint Ops classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M16" and "M16/M203" respectively. | |||
[[Image:M16A2.jpg|thumb|400px|none|M16A2 Rifle, 5.56x45mm]] | |||
[[Image:JOTR M16.jpg|thumb|600px|none|]] | |||
=== Remington 870 | == M4A1 == | ||
Secondary weapon for Riflemen, Gunner | Primary weapon for the Joint Ops Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M4" and "M4/M203" respectively. | ||
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | |||
[[Image:JOTR M4.jpg|thumb|600px|none|The M4A1 comes with standard red-dot sight, free floating handguard and an ANPEQ laser pointer.]] | |||
[[File:JOTR M4 WM.jpg|thumb|600px|none|The world model of the [[M4A1]] exhibits multiple inaccuracies such as the absence of a shell ejection port or the lack of a forward assist and the fact that it was modeled with a 16" barrel.]] | |||
== Norinco Type 56 == | |||
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-47" and "AK-47/GP-25" respectively Although it appears as the AK-47, the version in-game clearly has a hooded front sight. | |||
[[Image:Type 56 export model.jpg|thumb|400px|none|Type 56 assault rifle aka M22 - 7.62x39mm. Rather than having the under-folding pig-sticker Bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.]] | |||
[[Image:JOTR Ak47.jpg|thumb|600px|none|The front sight is waaaaaay to short on this rifle to be actually useful.]] | |||
== Norinco Type 84S == | |||
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-74" and "AK-74/GP-25" respectively. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74. | |||
[[Image:NorincoType84SRifle.jpg|thumb|none|400px|Norinco Type 84S - 5.56x45mm]] | |||
[[Image:JOTR Ak74.jpg|thumb|600px|none|The [[Norinco Type 84S]] is equipped with a non-removable Kobra red-dot sight by default. It also lacks the holes in the foreguard.]] | |||
= Shotguns = | |||
== Remington 870 == | |||
Secondary weapon for the Riflemen, Gunner and Engineer classes of both teams. | |||
[[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870, 12 Gauge]] | [[Image:Remington870PoliceStd.jpg |thumb|none|400px|Remington 870, 12 Gauge]] | ||
[[Image:JOTR Remington.jpg|thumb|400px|none|The Remington is, like many other weapons in the game, reloaded off-screen.]] | [[Image:JOTR Remington.jpg|thumb|400px|none|The Remington is, like many other weapons in the game, reloaded off-screen. Note the rifle sights and the misplaced rear sight.]] | ||
[[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Remington 870 next to a M4A1.]] | [[Image:JOTR ARMORY3.jpg|thumb|600px|none|The Remington 870 next to a [[M4A1#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]]. It has a pistol grip, folding stock, extended magazine tube and heat shield; none of those appear to be on the first-person model except for the magazine tube.]] | ||
= Sniper Rifles = | |||
== | == Accuracy International AWSM == | ||
Primary weapon for Sniper class. | Primary weapon for the Sniper class of both teams. Called "L115A1". | ||
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM, .338 Lapua]] | [[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM, .338 Lapua]] | ||
[[Image:JOTR L19.jpg|thumb|600px|none|]] | [[Image:JOTR L19.jpg|thumb|600px|none|]] | ||
== Barrett M82 == | |||
Primary weapon for Sniper class. | Primary weapon for the Sniper class of both teams. Simply called "Barett" ( note misspelling ). | ||
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1, .50 BMG]] | [[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1, .50 BMG]] | ||
[[Image:JOTR M82.jpg|thumb|600px|none|]] | [[Image:JOTR M82.jpg|thumb|600px|none|]] | ||
[[Image:JOTR ARMORY4.jpg|thumb|600px|none|Multiple | [[Image:JOTR ARMORY4.jpg|thumb|600px|none|Multiple M82s can be seen among the weapons in the armoury.]] | ||
== M21 == | |||
Primary weapon for the Rebel Sniper class. Called "M21". | |||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]] | |||
[[Image:JOTR M24.jpg |thumb|none|600px|]] | |||
[[Image:JOTR Crate.jpg|thumb|none|600px|The M21 is visible within the armament box at the very top.]] | |||
== | == M24 == | ||
Primary weapon for the Joint Ops Sniper class. Called "M24". | |||
[[Image:M24.jpg|thumb|none|400px|M24, 7.62x51mm NATO, .300 Winchester Magnum]] | |||
[[Image:JOTR M21.jpg|thumb|600px|none|]] | |||
[[Image:JOTR ARMORY2.jpg|thumb|none|350px|An M24 with green paint job is displayed in the armory.]] | |||
== | == Norinco NDM-86 == | ||
Primary weapon for the Rebel Sniper class. It is a stand-in for the Dragunov and called so ("Dragunov") ingame. | |||
[[Image:JOTR | [[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester / 7.62x51mm NATO]] | ||
[[Image:JOTR SVD.jpg|thumb|none|600px|]] | |||
== | == Knight's Armament SR-25 == | ||
Primary weapon for the Joint Ops Sniper class. Called "SR-25". | |||
[[ | [[File:SR-25 (Early).jpg|thumb|400px|none|Knight's Armament SR-25 (Early version) - 7.62x51mm NATO]] | ||
[[Image:JOTR SR25.jpg|thumb|600px|none|]] | |||
[[Image: | |||
= Machine Guns = | |||
== | == M240G == | ||
Primary weapon for the Joint Ops Gunner class. Called "M240". | |||
[[Image:Fn mag g.jpg|thumb|none|400px|M240G, 7.62x51mm NATO]] | |||
[[Image:JOTR M240.jpg|thumb|600px|none|]] | |||
== | == M249 SAW == | ||
Primary weapon for the Joint Ops Gunner class. Called "M249 SAW". | |||
[[Image: | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW, 5.56x45mm]] | ||
[[Image:JOTR | [[Image:JOTR M249.jpg|thumb|600px|none|]] | ||
[[Image:JOTR Crate.jpg|thumb|none|600px|The M249 is visible within the armament box as second from the top.]] | |||
[[Image:JOTR ARMORY2.jpg|thumb|none|350px|A M249 among other firearms in the armoury.]] | |||
== | == M60 == | ||
Primary weapon for the Joint Ops Gunner class. | |||
[[Image: | [[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]] | ||
[[Image:JOTR | [[Image:JOTR MP60.jpg|thumb|600px|none|]] | ||
== | == PKM == | ||
Primary weapon for the Rebel Gunner class. Called "PKM". | |||
[[Image: | [[Image:PKM-mg.jpg|thumb|450px|none|PKM, 7.62x54mm R]] | ||
[[Image:JOTR | [[Image:JOTR PKM.jpg|thumb|600px|none|]] | ||
== | == RPK-74 == | ||
Primary weapon for the Rebel Gunner class. Called "RPK-74". | |||
[[Image: | [[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] | ||
[[Image:JOTR | [[Image:JOTR RPK.jpg|thumb|600px|none|]] | ||
= Vehicle Mounted = | |||
== M134 Minigun == | |||
Mounted on Joint Ops | Mounted on Joint Ops Blackhawk,Chinook,Little Bird and the Indonesian Puma,BO105 | ||
[[Image:M134.JPG|thumb|none|400px|General Electric M134, 7.62x51mm]] | [[Image:M134.JPG|thumb|none|400px|General Electric M134, 7.62x51mm]] | ||
[[Image:JOTR GE1.jpg|thumb|600px|none|The M134, mounted on the Blackhawk (left) and the Puma (right).]] | [[Image:JOTR GE1.jpg|thumb|600px|none|The M134, mounted on the Blackhawk (left) and the Puma (right).]] | ||
[[Image:JOTR Mini.jpg|thumb|350px|none| The attack choppers, here a Littlebird, are equipped with Dillon Aero M134 with flash suppressors.]] | [[Image:JOTR Mini.jpg|thumb|350px|none| The attack choppers, here a Littlebird, are equipped with Dillon Aero M134 with flash suppressors.]] | ||
== M2HB == | |||
As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps. | As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps.B | ||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB, .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB, .50 BMG]] | ||
[[Image:JOTR MH2.jpg|thumb|600px|none|The M2, mounted on one of the vehicles on the Joint Op side of "Twin Islands".]] | [[Image:JOTR MH2.jpg|thumb|600px|none|The M2, mounted on one of the vehicles on the Joint Op side of "Twin Islands".]] | ||
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[[File:JOTR M23.jpg|thumb|600px|none|A M2HB mounted on a tripod.]] | [[File:JOTR M23.jpg|thumb|600px|none|A M2HB mounted on a tripod.]] | ||
== Mk 19 == | |||
As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps. | As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.B | ||
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]] | [[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm with ammo box on M3 tripod]] | ||
[[Image:JOTR MK19.jpg|thumb|600px|none|The Mk 19 grenade launcher mounted on a tripod in a guard tower.]] | [[Image:JOTR MK19.jpg|thumb|600px|none|The Mk 19 grenade launcher mounted on a tripod in a guard tower.]] | ||
= Launchers = | |||
= | == FGM-148 Javelin == | ||
Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in. | |||
[[Image:Javalin.jpg|thumb|none|300px|FGM-148 Javelin 142mm]] | |||
[[Image:JO E - Javelin.jpg|thumb|600px|none|]] | |||
== | == FIM-92A Stinger == | ||
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger". | |||
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92A Stinger, 70mm]] | |||
[[Image:JOTR FIM.jpg|thumb|400px|none|Interestingly, this and all the other shoulder-fired launchers use the same reticule. ]] | |||
== | == GP-30 == | ||
Available for the AK47 and AK74 as an attachment. Standing in for the GP-25. When it is equipped, the "/GP-25" name is added to the end of the gun. | |||
[[Image:Russian GP-30 40mm caseless grenade launcher & grenades.jpg|thumb|none|401px|GP-30, 40mm]] | |||
[[Image:JOTR GP25.jpg|thumb|none|200px|]] | |||
[[Image: | |||
[[Image: | |||
== M136 AT4 == | |||
Additional equipment for the Joint Ops Engineer class. Called "AT4". | |||
Additional equipment for the Engineer class. | |||
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4, 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4, 84mm]] | ||
[[Image:JOTR AT4.jpg|thumb|400px|none|]] | [[Image:JOTR AT4.jpg|thumb|400px|none|]] | ||
[[Image:JOTR ARMORY4.jpg|thumb|600px|none|Among the weapons in the armoury is a M136.]] | [[Image:JOTR ARMORY4.jpg|thumb|600px|none|Among the weapons in the armoury is a M136.]] | ||
== M203 == | |||
Available as an attachment for both the M4 and M16. When it is equipped, the "/M203" name is added to the end of the gun. | |||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]] | |||
[[Image:JOTR M203.jpg|thumb|600px|none|The M203 mounted underneath a M4 (left) and being reloaded under the M16 (middle) and the M4 (right)]] | |||
= | == M224 Mortar == | ||
Available to both sides as "Mortar". When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter. | |||
[[Image:JOTR M224.jpg|thumb|600px|none|]] | |||
== | == RPG-7 == | ||
Available as additional equipment for the Rebel Engineer class. Called "RPG-7". | |||
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7, 40mm]] | |||
[[Image:JOTR RPG7.jpg |thumb|600px|none|Unlike its Joint Op counterpart, the RPG-7 actually has an on-screen reload animation.]] | |||
=== | = Explosive Devices = | ||
== M18 Smoke Grenade == | |||
[[Image: | Available to all classes on both sides. | ||
[[Image:JOTR | [[Image:M18red.jpg|thumb|none|110px|M18 Smoke grenade]] | ||
[[Image:JOTR Smoke.jpg|thumb|600px|none|The top looks more orange than red.]] | |||
== | == M18A1 Claymore == | ||
Available to all classes on both sides except for the Medic classes. | |||
[[Image: | [[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]] | ||
[[Image: | [[Image:JOTR Clay.jpg|thumb|600px|none|A deployed [[M18A1 Claymore|Claymore]], hidden in the grass.]] | ||
== | == M67 Fragmentation Grenade == | ||
Available to all classes on both sides. | |||
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation grenade]] | |||
[[Image:JOTR FRAG.jpg|thumb|600px|none|]] | |||
== | == M84 Flashbang == | ||
Available to all classes on both sides. | |||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | |||
[[Image:JOTR FLASH.jpg|thumb|600px|none|]] | |||
[[ | |||
[[Image:JOTR | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Latest revision as of 13:50, 30 November 2023
Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration. Regional independence movements have acquired advanced weaponry as the nation's military splits into competing factions. Escalating violence threatens innocent civilians and Western economic interests.
The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:
Handguns
Beretta 92SB
Secondary weapon for all Joint Ops classes. It is a stand-in for the military M9. Called "M9 Baretta" ( note incorrect spelling, possibly a confusion between the American manufacturer Barrett and the Italian manufacturer Beretta ) ingame. This substitution also appears in Call of Duty's Modern Warfare series.
Colt M1911A1
Secondary weapon for all classes. Called "Colt 1911A1". Both sides can use it.
Glock 17
Secondary weapon for all Rebel classes. Added with the Escalation expansion pack.
Heckler & Koch Mark 23
Part of the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman and Medic classes. Comes with a non-useable LAM.
Smith & Wesson Model 686
Called the "Smith & Wesson .357". Secondary weapon for all Rebel classes.
Submachine Guns
FN P90
Part of the Escalation expansion pack. Available to the Medic, Rifleman and Engineer as a primary weapon for both sides.
Heckler & Koch MP5/10
Primary weapon for Riflemen and Medic class of both sides. Is also available suppressed. Appears as "MP5-10" and "MP5 Suppressed". Both MP5s have the curved 30rd magazines.
Rifles
Colt Model 727
The Colt Model 727 appears in the armory. It is probably a cut weapon in the final game,and is use the same model in Delta Force: Black Hawk Down.
FN FNC
Brought into the game with the Escalation expansion pack. Available to the Rebel Medic, Rifleman and Engineer classes.
Heckler & Koch G3
Part of the Escalation expansion pack. Primary weapon for the Riflemen of both sides.
Heckler & Koch G36E
Primary weapon for the Joint Ops Medic, Rifleman and Engineer classes. Available in the Escalation expansion pack.
M16A2
Primary weapon for all Joint Ops classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M16" and "M16/M203" respectively.
M4A1
Primary weapon for the Joint Ops Riflemen, Medic and Engineer classes. Available with and without the M203 grenade launcher to the Rifleman class. Called "M4" and "M4/M203" respectively.
Norinco Type 56
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-47" and "AK-47/GP-25" respectively Although it appears as the AK-47, the version in-game clearly has a hooded front sight.
Norinco Type 84S
Primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class. Called "AK-74" and "AK-74/GP-25" respectively. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be 5.45x39mm, which would be correct for the AK-74.
Shotguns
Remington 870
Secondary weapon for the Riflemen, Gunner and Engineer classes of both teams.
Sniper Rifles
Accuracy International AWSM
Primary weapon for the Sniper class of both teams. Called "L115A1".
Barrett M82
Primary weapon for the Sniper class of both teams. Simply called "Barett" ( note misspelling ).
M21
Primary weapon for the Rebel Sniper class. Called "M21".
M24
Primary weapon for the Joint Ops Sniper class. Called "M24".
Norinco NDM-86
Primary weapon for the Rebel Sniper class. It is a stand-in for the Dragunov and called so ("Dragunov") ingame.
Knight's Armament SR-25
Primary weapon for the Joint Ops Sniper class. Called "SR-25".
Machine Guns
M240G
Primary weapon for the Joint Ops Gunner class. Called "M240".
M249 SAW
Primary weapon for the Joint Ops Gunner class. Called "M249 SAW".
M60
Primary weapon for the Joint Ops Gunner class.
PKM
Primary weapon for the Rebel Gunner class. Called "PKM".
RPK-74
Primary weapon for the Rebel Gunner class. Called "RPK-74".
Vehicle Mounted
M134 Minigun
Mounted on Joint Ops Blackhawk,Chinook,Little Bird and the Indonesian Puma,BO105
M2HB
As the .50 cal. Mounted on jeeps, dune buggies, tripods and the Stryker APC. It can also be found on the patrol boat available on multiple maps.B
Mk 19
As the Grenade Launcher. Mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.B
Launchers
FGM-148 Javelin
Added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.
FIM-92A Stinger
The only anti-air weapon, available only to the Engineer classes of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called "Stinger".
GP-30
Available for the AK47 and AK74 as an attachment. Standing in for the GP-25. When it is equipped, the "/GP-25" name is added to the end of the gun.
M136 AT4
Additional equipment for the Joint Ops Engineer class. Called "AT4".
M203
Available as an attachment for both the M4 and M16. When it is equipped, the "/M203" name is added to the end of the gun.
M224 Mortar
Available to both sides as "Mortar". When the 60 mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. It´s size increases with greater distance from the shooter.
RPG-7
Available as additional equipment for the Rebel Engineer class. Called "RPG-7".
Explosive Devices
M18 Smoke Grenade
Available to all classes on both sides.
M18A1 Claymore
Available to all classes on both sides except for the Medic classes.
M67 Fragmentation Grenade
Available to all classes on both sides.
M84 Flashbang
Available to all classes on both sides.