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[[Image:Manhunt.jpg|right|300px]]
[[Image:Manhunt.jpg|right|thumb|300px|''Manhunt'' (2004)]]
'''Manhunt''' is the first game in Rockstar's most notorious game franchise. Banned in several countries and implicated by the British media in a UK murder shortly after it's release, it's no wonder why this game will go down in history as one of the most violent video games ever created.  
'''''Manhunt''''' is the first game in of Rockstar's more controversial franchises. James Earl Cash, a death row prisoner, is forced to participate in a series of snuff films for an underground director, former film producer Lionel Starkweather (voiced by [[Brian Cox]]).  


==Handguns==
''Manhunt'' has been banned in several countries and implicated by the British media in a UK murder shortly after its release (to be exact, implicated by the victim's mother; as it turned out, she was so familiar with the game because it was the ''victim'' who owned a copy of ''Manhunt'', not his killer).


===.38 Revolver===
The [[Manhunt 2|sequel]] was released in 2007.


The .38 revolver (make and model unclear) is used by many of the game's characters and is often the handgun of choice for most of the game. Holds 6 rounds and has a surprisingly fast reload rate.
'''The following weapons can be seen in the game:'''
__TOC__<br clear=all>


[[Image:Manhunt bg18.jpg|thumb|none|200px|The .38 Revolver]]
=Handguns=


[[Image:Manhunt weapons 4.jpg|thumb|none|200px|Another view of the .38 revolver]]
==Smith & Wesson Model 586==
The [[Smith & Wesson Model 586]] is used by many of the game's characters, and is referred to in-game simply as the "Revolver" (though it is named the ".38 Revolver" in the game's manual). It is often the only handgun available for much of the game. It holds 6 rounds and is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.
[[Image:S&W Mod586.jpg|thumb|none|300px|Smith & Wesson Model 586 - produced in .357 Magnum and .38 Special]]
[[Image:Manhunt bg18.jpg|thumb|none|500px|The ".38 Revolver"]]
[[Image:Manhunt weapons 4.jpg|thumb|none|500px|Another view of the ".38 Revolver"]]


===Glock 23===
==Glock 23==
Called a "Light Handgun" or "GS Model 23" in the game, the [[Glock 23]] is used in the game by a few gangs (most notably the "Smileys") and by Lionel Starkweather's (the "director" who tells you what to do and where to go in the game) personal henchmen. The gun itself is almost a carbon copy of the Glock, with only slight differences in the name and model. For example, the seven slide grooves are now at the front where as the real steel version has them at the back. It is even correctly referred to being chambered in .40 caliber.
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 - .40 S&W]]
[[Image:Manhunt 1033 3 .jpg|thumb|none|500px|The "GS Model 23".]]


Called a 'Light Handgun' or 'GS Model 23' in the game, the Glock 23 is used in the game by many law enforcement agencies and by Lionel Starkweather's (the 'director' who tells you what to do and where to go in the game) personal henchmen. The gun itself is almost a carbon copy of the Glock, with only slight differences in the name and model. For example, the seven slide grooves are now at the front where as the real steel version has them at the back. It is even chambered in .40.
==IMI/Magnum Desert Eagle Mark I==
The [[Desert Eagle]] appears as the 'Heavy Handgun' or the more decorative 'Avenger Force .50 AE GS' in the game. It is used in the latter stages of the game by Carcer City SWAT officers and the Cerberus assault team. Like the Glock, the gun is almost an exact replica of the .50 caliber monster. Subtle differences that can be spotted is that the gun, whilst being chambered in .50 Action Express, holds 9 rounds which is what the .357 version of the Desert Eagle holds.  
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum]]
[[Image:Manhunt924037w.jpg|thumb|none|500px|The Desert Eagle in-game]]
[[Image:Cash Desert Eagle Mark I.jpg|thumb|none|500px|Cash with his "Heavy Handgun".]]


[[Image:Manhunt 1033 3 .jpg|thumb|none|200px|The 'GS Model 23']]
=Shotguns=
==Double Barreled Sawed-Off Shotgun==
Powerful up close, the [[12 Gauge Double Barreled Shotgun|Double Barreled Sawed-Off Shotgun]] is used and seen in many areas of the game. The make and model are unclear. It fires two 12 gauge cartridges, although it is depicted in-game with huge barrels, implying that this is a very large-caliber gun.
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]
[[Image:SK 1878 shotgun.jpg|thumb|400px|none|For comparison: [[SK 1878 shotgun]] (non-firing version for loading scenes) from [[Appaloosa (2008)|''Appaloosa'']] - 8 Gauge]]
[[Image:Manhunt 08220w.jpg|thumb|none|500px|The sawed off shotgun in the hands of some dangerous people.]]
[[Image:Manhunt10200346.jpg|thumb|none|500px|More shotgun, more dangerous people.]]
[[Image:Cash Double Barrel Shotgun.jpg|thumb|none|500px|Cash with his "Sawed-Off Shotgun" in "Mouth of Madness".]]


[[Image:G23.jpg|thumb|none|300px|The real Glock 23]]
==Franchi SPAS-12==
The [[Franchi SPAS-12]] appears as "Sap 12" or "12-Gauge" in the game. Variants of this gun are carried by the CCPD/SWAT team as well as Cerberus with flashlights attached. This is the same model of SPAS-12 which was used in the early version of ''[[GTA: Vice City]]''.
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|SPAS-12 - 12 gauge]]
[[Image:Manhunt92403.jpg|thumb|none|500px|The SPAS-12 on Cash's back.]]


===IMI Desert Eagle===
=Sniper Rifles=
==Enfield Enforcer==
Used in only a few missions, the [[Enfield Enforcer]] fires 7.62mm ammunition with an incorrect six shot capacity, as opposed to the correct 10. The gun appears to be bolt-action and very accurate. Its in-game name is simply "Sniper Rifle", but the manual's name for it is "IDK Type 2 Sniper." It should be noted that its HUD icon displays the [[PSG-1]], which gives a hint that it was originally used instead of the Enfield.
[[File:Enfield Enforcer.jpg|thumb|none|400px|Enfield Enforcer with Harris bipod - 7.62x51mm NATO]]
[[Image:Manhunt111303.jpg|thumb|none|500px|The sniper rifle being aimed by Cash.]]


Called the 'Heavy Handgun' or the 'Avenger Force .50 AE GS' in the game. It is used in the latter stages of the game by Carcer City SWAT and the Cerberus assault team. Like the Glock, the gun is almost an exact replica of the .50 caliber monster. The gun, whilst being chambered in .50, holds 9 rounds which is what the .357 version of the Desert Eagle holds.  
=Automatic Weapons=
=="Submachine Gun"==
A mash-up of a [[Uzi]] and a [[MAC-10]] (although it looks more like the Uzi), this fictional weapon has good range and fair accuracy, as well as a high rate of fire and is fed by 30-round magazines. It is referred to simply as "Sub-Machine Gun" in-game, as well as the "Spaz Mark 1" in the game's manual. The in-game HUD icon for the SMG appears to be a proper Uzi however. This SMG is primarily carried by CCPD officers and SWAT personnel in the game.
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm Parabellum]]
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - 9x19mm Parabellum]]
[[File:Manhunt SWAT member shooting an IMI UZI.jpg|thumb|none|500px|The "Carcer City SWAT" fire their SMGs in "Wrong Side of the Tracks".]]


[[Image:DesertEagle50AE.jpg|thumb|none|300px|The Desert Eagle in-reality]]
==M16A2 (mockup)==
The [[M16A2]] rifle is called the "Defender Mark 1", and can be fired in semi or fully automatic. The original textures of the weapon are based on the [[Colt Model 933|M933]], and modified to resemble an M16A2. The carry handle texture is chopped in such a way as to have the thumb nuts removed, the collapsible stock reshaped into a fixed one and the handguard is elongated. The game manual also states that the weapon has 990mm total length and 533mm barrel length which is in line with M16 parameters. However, the shorter in game barrel appears to be due to recycling the barrel directly from the original texture which is actually an 11.5" barrel as can be seen in [[Manhunt 2]] where the unmodified original texture is used. The gun also holds 30 rounds, despite being fitted with a 20-round STANAG magazine. This gun is quite powerful; 2-3 shots to the body will kill, whereas a shot to the head will remove most of it entirely. It is only seen in the last few levels of the game in the hands of Cerberus agents.
[[File:M16A2.jpg|thumb|none|400px|Colt M16A2 - 5.56x45mm]]
[[File:ColtM4commando.jpg|thumb|none|400px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original unmodified textures.]]
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds a "Defender Mark 1".]]
[[Image:ManhuntCerberusAssaultRifle.jpg|thumb|none|500px|A "Cerberus Militia" member with the [[M16A2]].]]


[[Image:Manhunt924037w.jpg|thumb|none|200px|The Desert Eagle in-game]]
=Miscellaneous=
==Tranquillizer Gun==
A Tranquilizer Rifle, reminiscent of a [[Ruger 10/22]] fitted with a suppressor. While technically not a firearm, it is the most non-violent way to subdue an enemy. It is used in only a few missions. The gun fires .50 caliber Ketamine shots, enough of a dosage to make Mike Tyson fall asleep. Unrealistically, given this caliber, the tranquilizer rifle holds 10 rounds in a single magazine, which appears to be extremely thin on the in-game model.
[[File:22 suppressed.jpg|thumb|none|left|500px|A Ruger 10/22 suppressed - .22 LR]]
[[File:De Lisle Manhunt. 1.jpg|thumb|none|left|500px|The world model of the Ruger 10/22-based rifle.]]
[[File:De Lisle Manhunt 1 Cash.jpg|thumb|none|legt|500px|The rifle carried by Cash.]]
[[Image:WardogTranquilizerGun.jpg|thumb|none|500px|a "Wardogs Militia" aim his [[Ruger 10/22]].]]


==Shotguns==
=Cut Weapons=
==Heckler & Koch PSG-1==
The [[PSG-1]] was to appear as a second (or, more likely, the initial) sniper rifle, but was removed before the final release.
[[Image:H&KPSG01.jpg‎|thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[Image:MH Cut PSG-1.jpg‎|thumb|none|400px|The render of the removed PSG-1]]
[[Image:WardogsSniperArtwork_with_an_PSG-1.jpg|thumb|none|500px|a "Wardogs Militia" Artwork shows the cut [[Heckler & Koch PSG-1]] Model.]]


===Sawed Off Shotgun===
==Heckler & Koch MP5K==
 
The [[MP5K]] is an another cut weapon. As with several other ''Manhunt'' weapons, for some mysterious reason it can be found in the [[Talk:Grand_Theft_Auto:_San_Andreas#Other_unused_weapons|''GTA: San Andreas'']] game files. It may have been the original in-game submachine gun, later replaced by the mutant Uzi.
Powerful up close, the shotgun is used and seen in many areas of the game. Fires two 12 gauge cartridges. Again the make and model are unclear.
[[Image:MP5KA3 superimposed 15rds.jpg|thumb|none|300px|Heckler & Koch MP5K with 15-round magazine - 9x19mm]]
 
[[Image:Manhunt 08220w.jpg|thumb|none|200px|The Sawed Off shotgun in the hands of some dangerous people.]]
 
[[Image:Manhunt10200346.jpg|thumb|none|200px|More shotgun, more dangerous people.]]
 
===SPAS-12===
 
Called a 'Sap 12' or '12-Gauge' in the game. Variants of this gun are carried by law enforcement agencies with flashlights attached.
 
[[Image:Franchi-SPAS12.jpg|thumb|none|300px|The SPAS-12]]
 
[[Image:Manhunt92403.jpg|thumb|none|200px|The SPAS-12 on Cash's back.]]
 
==Rifles==
 
===Unknown Sniper Rifle===
 
Used in only a few missions, the sniper rifle fires 7.62mm ammunition with a six shot capacity. The gun appears to be bolt action and very accurate.
 
[[Image:Manhunt111303.jpg|thumb|none|200px|The sniper being aimed by Cash.]]
 
==Machine Guns==
 
===Sub Machine gun===
 
Similar to the Mac-10, the gun has a good range and accuracy, as well as a powerful rate of fire. Carried by CCPD and SWAT in the game.  
 
===M16A3===
 
Called the 'Defender Mark 1', the gun can be fired in semi or fully automatic. The gun also features a shortened barrel and high power. 2-3 shots to the body will kill, where as a shot to the head will remove most of it entirely. Also, the gun holds 30 rounds despite being fitted with a 20 round magazine.  
 
[[Image:M16-a2-1-.jpg|thumb|none|300px]]
 
[[Image:Manhunt1113033l.jpg|thumb|none|200px|A Cerberus team member holds an M16.]]
 
==Miscellaneous Weapons/Items==
 
===Bricks===
 
Bricks can only be used as 'lures'. Throwing a brick creates noise, which can then be used as part of an execution or diversion. Common in parts of Carcer City.
 
===Bottles===
 
Similar to the brick, bottles can be thrown to lure or distract an opponent. However, where as the brick can be reused, the bottle smashes on impact.
 
===Cans===
 
Cans of 'Sprunk' are used in the same way as bottles and bricks. Unlike the bottle, they can be reused.
 
===Heads===
 
Human, decapitated heads. In much the same way as cans and bottles and bricks, they can be used as lures and distractions. Understandably, the enemies treat the head as if it were a corpse.
 
===Plastic bag===
 
Simply used to suffocate an enemy.
 
===Wire===
 
Used to either strangle an opponent to death or to separate an enemies head .
 
===Glass shard/Wooden stake/Knife===
 
Used to stab an opponent.
 
===Crowbar===
 
Used to kill enemies and open locked and chained doors.
 
===Bats===
 
Available in all shapes, sizes and materials, the bat is used to clobber an enemy to death.
 
===Machete/Axe/Meat Cleaver===
 
Used to literally slice up an opponent.
 
===Sickle===
 
Possibly one of the most gruesome weapons to use. A Sickle can preform eye-watering executions that just reinforce the violent nature of the game.
 
===Nail gun===
 
Only useful at close range. Fires 4 inch nails in quick succession.
 
===Tranquillizer Gun===
 
While technically not a firearm, it is the most nonviolent way to subdue an enemy. It is used in only a few missions. The gun fires .50 caliber Ketamine shots, enough of a dosage to make Mike Tyson fall asleep.
 
===Hammer===
 
Similar to bats, a hammer can preform more gruesome executions in a smaller package.
 
===Chainsaw===
 
Used only on the last levels, the chainsaw can preform the most deadly and most gruesome deaths and executions.


[[Category: Video Game]]
[[Category: Video Game]]
[[Category: Third-Person Shooter]]
[[Category: Stealth]]
[[Category: Crime]]

Latest revision as of 06:00, 20 August 2023

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Manhunt (2004)

Manhunt is the first game in of Rockstar's more controversial franchises. James Earl Cash, a death row prisoner, is forced to participate in a series of snuff films for an underground director, former film producer Lionel Starkweather (voiced by Brian Cox).

Manhunt has been banned in several countries and implicated by the British media in a UK murder shortly after its release (to be exact, implicated by the victim's mother; as it turned out, she was so familiar with the game because it was the victim who owned a copy of Manhunt, not his killer).

The sequel was released in 2007.

The following weapons can be seen in the game:


Handguns

Smith & Wesson Model 586

The Smith & Wesson Model 586 is used by many of the game's characters, and is referred to in-game simply as the "Revolver" (though it is named the ".38 Revolver" in the game's manual). It is often the only handgun available for much of the game. It holds 6 rounds and is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.

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Smith & Wesson Model 586 - produced in .357 Magnum and .38 Special
The ".38 Revolver"
Another view of the ".38 Revolver"

Glock 23

Called a "Light Handgun" or "GS Model 23" in the game, the Glock 23 is used in the game by a few gangs (most notably the "Smileys") and by Lionel Starkweather's (the "director" who tells you what to do and where to go in the game) personal henchmen. The gun itself is almost a carbon copy of the Glock, with only slight differences in the name and model. For example, the seven slide grooves are now at the front where as the real steel version has them at the back. It is even correctly referred to being chambered in .40 caliber.

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Glock 23 - .40 S&W
The "GS Model 23".

IMI/Magnum Desert Eagle Mark I

The Desert Eagle appears as the 'Heavy Handgun' or the more decorative 'Avenger Force .50 AE GS' in the game. It is used in the latter stages of the game by Carcer City SWAT officers and the Cerberus assault team. Like the Glock, the gun is almost an exact replica of the .50 caliber monster. Subtle differences that can be spotted is that the gun, whilst being chambered in .50 Action Express, holds 9 rounds which is what the .357 version of the Desert Eagle holds.

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A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum
The Desert Eagle in-game
Cash with his "Heavy Handgun".

Shotguns

Double Barreled Sawed-Off Shotgun

Powerful up close, the Double Barreled Sawed-Off Shotgun is used and seen in many areas of the game. The make and model are unclear. It fires two 12 gauge cartridges, although it is depicted in-game with huge barrels, implying that this is a very large-caliber gun.

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Stevens 311R (sawed-off) - 12 gauge
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For comparison: SK 1878 shotgun (non-firing version for loading scenes) from Appaloosa - 8 Gauge
The sawed off shotgun in the hands of some dangerous people.
More shotgun, more dangerous people.
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Cash with his "Sawed-Off Shotgun" in "Mouth of Madness".

Franchi SPAS-12

The Franchi SPAS-12 appears as "Sap 12" or "12-Gauge" in the game. Variants of this gun are carried by the CCPD/SWAT team as well as Cerberus with flashlights attached. This is the same model of SPAS-12 which was used in the early version of GTA: Vice City.

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SPAS-12 - 12 gauge
The SPAS-12 on Cash's back.

Sniper Rifles

Enfield Enforcer

Used in only a few missions, the Enfield Enforcer fires 7.62mm ammunition with an incorrect six shot capacity, as opposed to the correct 10. The gun appears to be bolt-action and very accurate. Its in-game name is simply "Sniper Rifle", but the manual's name for it is "IDK Type 2 Sniper." It should be noted that its HUD icon displays the PSG-1, which gives a hint that it was originally used instead of the Enfield.

Error creating thumbnail: File missing
Enfield Enforcer with Harris bipod - 7.62x51mm NATO
The sniper rifle being aimed by Cash.

Automatic Weapons

"Submachine Gun"

A mash-up of a Uzi and a MAC-10 (although it looks more like the Uzi), this fictional weapon has good range and fair accuracy, as well as a high rate of fire and is fed by 30-round magazines. It is referred to simply as "Sub-Machine Gun" in-game, as well as the "Spaz Mark 1" in the game's manual. The in-game HUD icon for the SMG appears to be a proper Uzi however. This SMG is primarily carried by CCPD officers and SWAT personnel in the game.

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IMI Uzi with stock removed - 9x19mm Parabellum
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Ingram MAC-10 - 9x19mm Parabellum
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The "Carcer City SWAT" fire their SMGs in "Wrong Side of the Tracks".

M16A2 (mockup)

The M16A2 rifle is called the "Defender Mark 1", and can be fired in semi or fully automatic. The original textures of the weapon are based on the M933, and modified to resemble an M16A2. The carry handle texture is chopped in such a way as to have the thumb nuts removed, the collapsible stock reshaped into a fixed one and the handguard is elongated. The game manual also states that the weapon has 990mm total length and 533mm barrel length which is in line with M16 parameters. However, the shorter in game barrel appears to be due to recycling the barrel directly from the original texture which is actually an 11.5" barrel as can be seen in Manhunt 2 where the unmodified original texture is used. The gun also holds 30 rounds, despite being fitted with a 20-round STANAG magazine. This gun is quite powerful; 2-3 shots to the body will kill, whereas a shot to the head will remove most of it entirely. It is only seen in the last few levels of the game in the hands of Cerberus agents.

Error creating thumbnail: File missing
Colt M16A2 - 5.56x45mm
Error creating thumbnail: File missing
Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original unmodified textures.
A Cerberus team member holds a "Defender Mark 1".
A "Cerberus Militia" member with the M16A2.

Miscellaneous

Tranquillizer Gun

A Tranquilizer Rifle, reminiscent of a Ruger 10/22 fitted with a suppressor. While technically not a firearm, it is the most non-violent way to subdue an enemy. It is used in only a few missions. The gun fires .50 caliber Ketamine shots, enough of a dosage to make Mike Tyson fall asleep. Unrealistically, given this caliber, the tranquilizer rifle holds 10 rounds in a single magazine, which appears to be extremely thin on the in-game model.

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A Ruger 10/22 suppressed - .22 LR
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The world model of the Ruger 10/22-based rifle.
The rifle carried by Cash.
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a "Wardogs Militia" aim his Ruger 10/22.

Cut Weapons

Heckler & Koch PSG-1

The PSG-1 was to appear as a second (or, more likely, the initial) sniper rifle, but was removed before the final release.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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The render of the removed PSG-1
a "Wardogs Militia" Artwork shows the cut Heckler & Koch PSG-1 Model.

Heckler & Koch MP5K

The MP5K is an another cut weapon. As with several other Manhunt weapons, for some mysterious reason it can be found in the GTA: San Andreas game files. It may have been the original in-game submachine gun, later replaced by the mutant Uzi.

Error creating thumbnail: File missing
Heckler & Koch MP5K with 15-round magazine - 9x19mm