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Talk:Rainbow Six: Vegas 2: Difference between revisions
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== For those who want more realistic weaponry in this game == | |||
There is a mod (for the PC version only) that makes the weapons more realistic. With it, the 7.62x51mm firearms have capacities of 20 and much more realistic stopping power, the submachine guns and PDWs are iffy choices (barring headshots) against opponents wearing rifle-grade body armour, and some other weapons have been rebalanced so they are more useful. The Taurus Raging Bull, for instance, is now treated as the 5-shot Model 500 version, so it beats out the Desert Eagle for sheer damage-per-bullet ratio. You can give the mod a try here: | |||
http://www.moddb.com/mods/ideasman | |||
Here is a composite screenshot that shows two guns with fixed ironsights through this mod: | |||
[[Image:R6Vegas2_-_PC_-_FPV_-_Fixed_Ironsights.jpg|thumb|none|600px|M11 on the left, MP9 on the right.]] | |||
Other problematic firing animations (such as the SA Vz.83 Skorpion's misaligned iron sights) in this game have been fixed as well, so this mod is well worth checking out for those looking for more realism in this game. --[[User:Mazryonh|Mazryonh]] 03:17, 16 January 2011 (UTC) | |||
:Someone might want to ask the modder why he altered mag capacities for the guns that didn't have such issues in the first place? One of the screens show the MP7 with a 20-round mag cap despite the CLEARLY VISIBLE FORTY-ROUND MAG. --[[User:HashiriyaR32|HashiriyaR32]] 07:34, 6 February 2011 (UTC) | |||
The modder did that to differentiate the MP7A1 from the FN P90, which are otherwise too similar in the main game. You can always use the "extended magazine" mod to get the original 40-round magazine back. Also, did you check out the 7.62x51mm firearms? Their damage and magazine capacities have been fixed so they are much more satisfying to use if you make each shot count. --[[User:Mazryonh|Mazryonh]] 16:44, 6 February 2011 (UTC) | |||
:If realistic weaponry was the point of the mod, the creator should have been more concerned with the MP7 having its correct magazine capacity than differentiating two guns in-game that are actually quite similar in performance in reality. [[User:Spartan198|Spartan198]] 10:51, 11 February 2011 (UTC) | |||
If you have feedback for the mod you should really sign up for the moddb.com website and leave your reactions on this mod's page. You still have the option of carrying a 40-round magazine for the MP7A1 in this mod, just not in combination with another accessory for it. --[[User:Mazryonh|Mazryonh]] 05:29, 12 February 2011 (UTC) | |||
All you have to do is to rewrite that 20 to 40 in the proper file. I dont remember the name, but you can find out by checking the file names that come woth the mod. | |||
Is there a version of this mod available for the first Vegas? - [[User:Mr. Wolf|Mr. Wolf]] 19:33, 17 May 2011 (CDT) | |||
== SCAR-H sucks in this game! == | |||
I normally use the REC7, but tonight decided to switch to the SCAR-H for a while. But quite frankly it ''sucks''! Stopping power is horrendously low for the 7.62 NATO chambering and the range totally blows, even for it being in CQB configuration. Hell, even the ''shotguns'' in the game have better range! [[User:Spartan198|Spartan198]] 08:56, 22 August 2010 (UTC) | |||
==Cut Weapons== | |||
I've been using UModel (Unreal model viewer, look it up, it's awesome) to check out the files for Vegas 2, and I found some cut weapon models that might interest you guys. From what I have seen, it appears that Vegas 2 would have contained the following additional weapons. | |||
* P226 | |||
* H&K UCP | |||
* SG550 Sniper | |||
* AS50 | |||
* SR-2M | |||
* Saiga 12K | |||
* USAS-12 | |||
* Stockless Mossberg 500 | |||
Just thought you might have been interested. | |||
:Damn man, the USAS would have been some fun times! [[User:M14fanboy|M14fanboy]] | |||
They should have kept all of these and added some sort of M4. I love this game but it was so annoying not to have an M4!I Think They Should Have Kept The Sig, But What Is The H&K UCP? [[User:Simmons 8492|Simmons 8492]] | |||
:You can find out about the [[Heckler & Koch UCP|HK UCP]] here on this wiki. It was a pistol form of the [[MP7]] firing the same round, but was cancelled by Heckler & Koch because "it did not provide adequate ballistics in a pistol format," whatever that means. --[[User:Mazryonh|Mazryonh]] 18:14, 15 May 2011 (CDT) | |||
==M1911== | ==M1911== | ||
:Whoever decided to not include an good ole 1911 in the game should be smacked with a 2x4. Also, why do so many of the guns perform exactly the same? Having a huge list of guns to choose from is useless if they have the same stats-[[User:S&Wshooter|S&Wshooter]] 03:47, 7 December 2009 (UTC) | :Whoever decided to not include an good ole 1911 in the game should be smacked with a 2x4. Also, why do so many of the guns perform exactly the same? Having a huge list of guns to choose from is useless if they have the same stats-[[User:S&Wshooter|S&Wshooter]] 03:47, 7 December 2009 (UTC) | ||
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-whats wrong with the MK.23? their a special operations unit. The Mark 23 was designed as a special operation sidearms. i agree the desert eagle shouldn't have gone in. i would have much preferred the P226 or the 5.7. The M4 would have been much better then the M468. I also would have liked the G36K with a rail system as opposed to the G36C, but i guess in compact quarters, it makes more sense. | -whats wrong with the MK.23? their a special operations unit. The Mark 23 was designed as a special operation sidearms. i agree the desert eagle shouldn't have gone in. i would have much preferred the P226 or the 5.7. The M4 would have been much better then the M468. I also would have liked the G36K with a rail system as opposed to the G36C, but i guess in compact quarters, it makes more sense. | ||
:The Special Operations community despises the Mark 23 because it's so huge. No one outside of TV and video games uses it. [[User:Spartan198|Spartan198]] 15:18, 18 January 2010 (UTC) | :The Special Operations community despises the Mark 23 because it's so huge. No one outside of TV and video games uses it. [[User:Spartan198|Spartan198]] 15:18, 18 January 2010 (UTC) | ||
::Hehehe. An anon user deleted their own comment. Thought that no one using the Mk23 was ''your opinion''. Like the abysmal sales and general sorry reception don't mean anything. Hey, VG spec-ops always use Desert Eagles, too.--[[User:PistolJunkie|PistolJunkie]] 05:22, 21 January 2010 (UTC) | |||
:::Not to mention the repeated purchase and use (and often ''standardization'', in the case of the MEU(SOC) pistol) of 1911-type pistols in spite of the readily-available status of hi-cap .45s like the USP, HK45, and aforementioned Mark 23. [[User:Spartan198|Spartan198]] 16:26, 27 January 2010 (UTC) | |||
:::Why not have the Beretta Cougar .45 like Rainbow used in TOM CLANCY'S ORIGINAL NOVEL? [[User:M14fanboy|M14fanboy]] | |||
::::Because that would make sense. But the M8000 isn't tactacool, apparently.--[[User:PistolJunkie|PistolJunkie]] 01:44, 29 January 2010 (UTC) | |||
:::::I guess not, but having a P99 and USP that have IDENTICAL STATS IS?!? I dunno what happened, but Rainbow Six has been torn so far away from the Original Novel, which is still better then all the games. [[User:M14fanboy|M14fanboy]] | |||
:The bastards could have at least given us a Sig P228 or a Browning High Power-[[User:S&Wshooter|S&Wshooter]] 21:52, 30 March 2010 (UTC) | |||
Worse still, ''Splinter Cell: Conviction'' is going to turn out exactly like ''Rainbow Six: Vegas 2'' because it's got the same creative director and development team. [[Special:Contributions/203.206.5.121|203.206.5.121]] 13:25, 31 March 2010 (UTC) | |||
== AK-47? == | == AK-47? == | ||
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:A video game frankengun. [[User:Spartan198|Spartan198]] 09:41, 15 January 2010 (UTC) | :A video game frankengun. [[User:Spartan198|Spartan198]] 09:41, 15 January 2010 (UTC) | ||
::Keep in mind that this is the same game where every single 92FS is equipped with a skeleton hammer and has the safety perpetually on. (Just noticed that, adding a note in the article). Is it just me, or is this franchise getting more lax with the details as time goes on?--[[User:PistolJunkie|PistolJunkie]] 23:22, 18 January 2010 (UTC) | ::Keep in mind that this is the same game where every single 92FS is equipped with a skeleton hammer and has the safety perpetually on. (Just noticed that, adding a note in the article). Is it just me, or is this franchise getting more lax with the details as time goes on?--[[User:PistolJunkie|PistolJunkie]] 23:22, 18 January 2010 (UTC) | ||
::: I have updated the page. The AK-47 is now down as an 'Unknown AK Variant' By the way, I just noticed that the alleged AK-47 in-game uses the same magazines as the AKS-74U in-game. It may be one of the early prototypes of the AK-74 without the flash hider. [[Image:http://world.guns.ru/assault/ak74proto.jpg]] | |||
::::Could be, as I believe the AKS-74 in game isn't meant to be an AKMSU. [[User:M14fanboy|M14fanboy]] | |||
Correct me if I'm wrong, but it could be the WASR-3 with a single stack magazine, explaining the oddly-shaped mag. | |||
:It has an odd mix of magazines. It has the shape of a bakelite AK-74 mag, and yet the steel construction of a WASR-3 mag, and yet it's supposed to hold 30 rounds of 7.62x39? Honestly, I'm just going to call this gun an AK-74 and be done with it! [[User:M14fanboy|M14fanboy]] | |||
Maybe it is a 5.56 AK variant, and can anyone get a clear picture of the mag? I had this game and remember hazily what the mag looked like, but i've since lost or lended out and forgot R6V2. [[User:BeardedHoplite|BeardedHoplite]] 22:33, 27 July 2010 (UTC) | |||
Look like a commercial 5,56mm AK-47 variant.--[[Special:Contributions/93.153.163.142|93.153.163.142]] 13:02, 12 September 2010 (UTC) | |||
==AI L96A1== | ==AI L96A1== | ||
Correction: It *is* in the PC version. It kicks ass. Why it was listed as not being in the PC version is beyond me. | Correction: It *is* in the PC version. It kicks ass. Why it was listed as not being in the PC version is beyond me. | ||
== Pistols == | |||
Since Desert Eagle and Raging Bull are the strongest handguns in this game, which one do you prefer? | |||
And what gun did that backstabbing asshole Gabriel used at the end of the game? | |||
:If I recall, and mind you, it's been awhile since I've played, Gabriel had a DE at the end of the game. --[[User:Funkychinaman|Funkychinaman]] 04:55, 16 March 2010 (UTC) | |||
Oh come on, why isn't anyone answering my questions? and aren't there any Counter Strike Source fans who play this game? | |||
I think he used a g18 | |||
:I Deagle the shit out of people playing Team Leader all the time. Kids come around the corner with their shotguns n shit expecting easy kills, and they get a face full of .50 Action Express! [[User:M14fanboy|M14fanboy]] | |||
I don't use either of them. I prefer the few actual ''combat'' handguns in the game, like the USP and the Beretta. [[User:Spartan198|Spartan198]] 08:23, 22 August 2010 (UTC) | |||
Deagle's a bit better (game-wise) than the Raging Bull since you get a few more shots and less recoil. And Gabriel did have a DE at the end [[User:BeardedHoplite|BeardedHoplite]] 15:20, 12 September 2010 (UTC) | |||
I don't use either. I prefer the Beretta, USP, and P99. [[User:Spartan198|Spartan198]] 06:18, 6 February 2011 (UTC) | |||
Let me guess, you prefer the USP over the Beretta and P99. .40 is more powerful than 9mm. | |||
:In reality, yes, the .40 is more powerful than 9mm. But since both the USP and P99 have identical stats in-game despite being different calibers, I switch back and forth between them. And I just realized I answered the OP's question twice... DX [[User:Spartan198|Spartan198]] 13:46, 24 February 2011 (UTC) | |||
Neither, larger mag size and less recoil are always something i look for, i've never picked up a DEagle in any FPS i've played (online or off) and when it's given to me from the start, i switch it with something else ASAP, as for this game, like Spartan i stick with the USP40 or the Beretta, this, and any pistol that can equip a suppressor is automatically better than any magnum revolver or automatic as far as i'm concerned, internet ego be damned![[User:Kornflakes89|Kornflakes89]] 23:53, 14 August 2012 (CDT) | |||
== Counter Strike Source == | |||
Anyone noticed that you can use nearly every gun from Counter Strike Source in this game? | |||
Because they're what most people think of when they hear the term counter terrorist. Not to mention, they aren't exactly poor weapon choices. Game wise anyways, I can't comment on actual performance. Also, nobody in the world is obligated to answer a question, so calm down a bit. --[[User:Crazycrankle|Crazycrankle]] 06:52, 16 March 2010 (UTC) | |||
Is the answer really a yes or a no??? | |||
I fail to understand the reason for mentioning this. They're real guns. They're not "from" anything but real life and the people who created them. So of course you'll probably see some guns that have appeared in CS:S in this game, because they're real guns. | |||
== rifle scope == | |||
what the hell you can have a rifle scope on a shot gun in this that would be so useless --[[User:Armyguy277|Armyguy277]] 14:00, 13 March 2010 (UTC) | |||
:Because contrary to your seemingly COD-based mentality, shot can easily go 50+ meters, albeit with a lot of spread, and a scope would help you see, identify, and aim at potential threats which could be potentially killed by a load of shot. --Chris 23:52, 13 March 2010 (UCT) | |||
:Which leads me on to one of my favorite things about this game, shotguns with RANGE. Thank god someone got it right. [[Special:Contributions/142.167.207.28|142.167.207.28]] | |||
would've been better to have slugs aswell in this game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:13, 16 March 2010 (UTC) | |||
Yes, that would have been nice. Sometimes when I am messing around I will take the 870 and put an ACOG on it, making it a strangely accurate "sniper rifle". It's like by adding the scope the range increases or the spread decreases. Also, has anyone noticed how scrawny the M3 looks? --[[User:FirearmFanatic|FirearmFanatic]] 13:15, 18 March 2010 (UTC) | |||
would a scope on a shot gun help with non lethal round? Rex095 | |||
*Bean bag ammo haves really CRAPPY aerodinamics, so no --[[User:Yocapo32|Yocapo32]] 18:32, 22 May 2010 (UTC) | |||
`` | |||
:My bet's that they put it in there to give some variety to the shotgun attachments, though I'd have preferred solid slugs... [[User:M14fanboy|M14fanboy]] | |||
== No fire rate selection for HK21E/MG36 and no proper one for the vz83. What gives? == | |||
The first thing I noticed when I tried the MG36 back in Vegas 1 was that it was stuck on full-auto only. Very disconcerting seeing as I've used the MG36 in Ghost Recon 2 and GRAW2 quite a few times and noted that it had fire-selection. Likewise with the 21E, where you can clearly see the selector and the markings. Also, what's with the Skorpion vz83 being select-fire only on the PC version, and a half-assed semi-auto at best? --[[User:HashiriyaR32|HashiriyaR32]] 05:15, 24 May 2010 (UTC) | |||
My only guess is that they wanted to give something "special" for PC due to the delayed release, but they hurried up, and fucked it sideways [[User:Yocapo32|Yocapo32]] 23:11, 24 May 2010 (UTC) | |||
On the subject of fire selects from the sig 552 texture it looks like it has a fire select block to keep it in semi only like certain European nations issue them. | |||
:Well, video games will be video games, and so you can expect them to model a gun's safety or fire selector one way without realizing where it's positioned, and then just not bother to fix it. [[User:M14fanboy|M14fanboy]] | |||
::What does the block look like? It would be good to know for future referance.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 14:09, 22 August 2010 (UTC) | |||
::Found the block on wiki. Here it is as it appears on the SIG 550 http://upload.wikimedia.org/wikipedia/commons/8/88/Caroline-pontet-p1000527.jpg --[[User:HashiriyaR32|HashiriyaR32]] 19:20, 27 August 2010 (UTC) | |||
I don't know about the HK21, but the MG36 ''does'' have a semi-auto option (at least in the PS3 version). [[User:Spartan198|Spartan198]] 08:26, 22 August 2010 (UTC) | |||
== CZ 805 posing as SCAR H == | |||
I haven't edited articles before and so I won't until someone else can confirm this, but, the SCAR-H in the game really REALLY looks like a CZ 805 (and the stats would compare better to 5.56/7.62 soviet than .308). It still does have the SCAR-style mag catch and bolt stop though, and the CZ 805 does not have venting ports there, but it otherwise looks as if they modelled the weapon after a CZ 805 by accident. [http://world.guns.ru/assault/as105-e.htm] | |||
:I doubt that, Just because it does not have venting ports, does not mean they modeled the SCAR-H after the CZ 805. The SPAS 12 is missing a lot of it's venting ports on the heat shield and A lot of gun are missing the slots in their Weaver rails (the G36C to name one), it's just some laziness in the modeling. | |||
:Not possible. The CZ 805 wasn't introduced to the public until 2009. ''Vegas 2'' was released in 2008, while the actual model for the SCAR-H goes back to 2006 for the first ''Vegas''. [[User:Kadorhal|Kadorhal]] 01:06, 5 August 2012 (CDT) | |||
== L85A2 Captions == | |||
I removed the caption about the gun not used by anyone, and the iron sights commentary. I personally don't mind, but seriously. KNOCK IT OFF! --[[User:Yocapo32|yocapo32]] 17:14, 27 August 2010 (UTC) | |||
:The caption is correct, nobody in the game (the player excluded) uses it, at least not that I've ever seen and I've played through the SP campaign more times than I can count. [[User:Spartan198|Spartan198]] 06:21, 6 February 2011 (UTC) | |||
==Outfitting icons & cut content== | |||
I have added some screenshots of the weapon 'icons' in R6V2. They also feature the cut weapons from the game. Feel free to delete them if you think that they should not be there. (Oh and could someone confirm that the very 1st sniper on the pic is an AS-50?) --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:46, 5 February 2011 (UTC) | |||
:Hmm, some nice work here. I would have finished this page myself but I never had the time. Still, your work's appreciated. You should also try out the "more realistic weapons" mod on this talk page if you don't like stuff such as the misaligned iron sights. I get the feeling that the guns in this game were somewhat slapped together in the modelling and animations, or else there wouldn't be bugs like the Skorpion's off-axis firing, or the Raging Bull's missing sight dots, or the TAR-21's missing MARS sight textures, etc. That and the "arcade-like" gameplay is one reason why Vegas 2 is not one of my favourite shooter games. --[[User:Mazryonh|Mazryonh]] 01:03, 6 February 2011 (UTC) | |||
== Question == | |||
Can anyone tell me what is the name of the thing that is attached to the top of the MAC-11 to enable mounting of sights. Scope bridge? | |||
[[Image:RSV2m11reload.jpg|thumb|none|600px|Reloading the M11 in the game.]] | |||
Thanks a lot. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:04, 30 December 2011 (CST) | |||
:Maybe "Scope Mount" ??? C'mon, someone please respond. Since English is not my native language, I don't know how to call that or how to translate it correctly from my language. Plus, that thing extends the bolt handle (obviously). Could that be a ''specific'' model for the MAC series of guns? Thx - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:15, 30 December 2011 (CST) | |||
::I would just call it a scope mount. A similar mount is made by G&P for airsoft guns and they call it a "Tactical Rail Module". --[[User:Commando552|commando552]] 15:01, 30 December 2011 (CST) | |||
::[[File:GP221-L.jpg|thumb|400px|none|Airsoft Mac 11 with G&P scope mount]] | |||
:Yes, this is indeed similar if not the same. Thanks for the quick response. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:35, 30 December 2011 (CST) | |||
== unknown helicopter == | |||
[[Image:R6V2-Heli.jpg|thumb|none|600px|???]]--[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:05, 2 January 2012 (CST) | |||
Looks like a Cobra/Apache hybrid with some elements of a Tiger thrown in. [[User:Spartan198|Spartan198]] 07:22, 2 January 2012 (CST) | |||
== AKS-74U == | |||
I don't really know what to call this thing, but it is not based on a genuine AKS-74U. It looks like the receiver is from an RPK variant, as it has the horizontal bulge (although it is modelled as flat it is still there) at the top of the lower receiver for the heavier front trunion. It also lacks the dimple above the magazine well that would be on an AKS-74U, but was absent from some RPK/RPK-74s depending on the date and country of manufacture (I think the later models had steel plates on the inside of the magazine well to stop the mag from wobbling, which is the purpose of the dimple). The sights are wrong as well, with the hinge from the trunion mounted AK-74 style sights still being present. Being mounted further forward on the different trunioun, the rear sight is further forward than on a genuine AKS-74U. Hand guards are standard AK-47 as well, with the top half being significantly shorter than the bottom (on an AKS-74U the top half is slightly shorter, but extends farther back as there is no rear sight on the front trunion). Finally, the front sight is wrong as well, having a cut out in the centre whereas the AKS-74U one is solid. My guess is that the weapon this is based on is a custom made mock up of an AKS-74U as I can't think of anything that is an exact match. --[[User:Commando552|commando552]] 13:38, 19 March 2012 (CDT) | |||
:Interesting, but then, the AKS-74Us in MoH and BF3 have milled receivers, which is also incorrect. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:19, 19 March 2012 (CDT) | |||
::Do you know if those two games made by the same people, as the model for those AKS-74Us appears to be the same (with the exception of the vertical grip stuck on the bottom). They are both actually stamped receiver guns, but with the lightening cut of a milled receiver in front of the stamped receiver dimple. Upper is definitely stamped and all the rivets on the side of the lower receiver are characteristic of a stamped one. Regardless, these guns appear to have actually been based on an AKS-74U albeit with the modelling quirk of having a milled lightening groove on a stamped receiver. However the gun in this game is not based on an AKS-74U as it has a different receiver, handguard, front and rear sights, as well as what appears to be a longer barrel (assuming the scaling on the 3rd person model in the last cap is correct). In fact, the only parts that are common to an AKS-74U are the folding stock and the muzzle device. --[[User:Commando552|commando552]] 14:40, 19 March 2012 (CDT) | |||
:So how would you call this gun then? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:01, 19 March 2012 (CDT) | |||
::The MOH/BF3 gun is simply an AKS-74U with an incorrect lightening groove, but as I said before I don't really know what to call this gun. I would probably call it an "AKS-74U" but note that it is a mock up based on an RPK-74 receiver with AK-47 hand guards, longer barrel and an incorrect front sight. --[[User:Commando552|commando552]] 15:10, 19 March 2012 (CDT) | |||
:Well, go ahead. The purpose of this site is to note and reveal the inaccuracies shown in films or games or anime. :) But what's wrong with tha handguard? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:34, 19 March 2012 (CDT) | |||
::On an AKS-74u the upper and lower parts of the handguard are almost the same length (upper is slightly shorter but only by a centimetre or two). An full length rifle like the AK-47, the top part of the handguard is a good couple of inches shorter. The reason for this is that AK-47's rear sight is mounted in front of the receiver so the top part of the handguard can't extend back to the receiver. Also, although there are some handguards for the AKS-74U that have two vents like the AK-47 handguard, the handguard on this weapon is flat sided, as opposed to on the AKS-74U where it is contoured for a better grip. Compare the handguards used on the "AKS-74U" and the "AK-47" below and you will see that they are identical. Just realised though while looking at the AK-47 pic that it isn't an RPK receiver, it is the Type 1 AK-47 stamped receiver. My guess is that they just took the AK-47 model and fudged the barrel and sights to make a sort of AKS-47U, rather than basing it on a real gun. --[[User:Commando552|commando552]] 16:02, 19 March 2012 (CDT) | |||
::[[File:R6V2-74U-2.jpg|thumb|500px|none|]] | |||
::[[File:R6V2-AK47-2.jpg|thumb|500px|none|]] | |||
Right, I never noticed the difference in the upper and lower parts of the handguard. My mistake. *facepalm* But your theory about copying the AK parts is definitely right. Lazy basterds... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:12, 19 March 2012 (CDT) |
Latest revision as of 04:53, 15 August 2012
For those who want more realistic weaponry in this game
There is a mod (for the PC version only) that makes the weapons more realistic. With it, the 7.62x51mm firearms have capacities of 20 and much more realistic stopping power, the submachine guns and PDWs are iffy choices (barring headshots) against opponents wearing rifle-grade body armour, and some other weapons have been rebalanced so they are more useful. The Taurus Raging Bull, for instance, is now treated as the 5-shot Model 500 version, so it beats out the Desert Eagle for sheer damage-per-bullet ratio. You can give the mod a try here:
http://www.moddb.com/mods/ideasman
Here is a composite screenshot that shows two guns with fixed ironsights through this mod:
Other problematic firing animations (such as the SA Vz.83 Skorpion's misaligned iron sights) in this game have been fixed as well, so this mod is well worth checking out for those looking for more realism in this game. --Mazryonh 03:17, 16 January 2011 (UTC)
- Someone might want to ask the modder why he altered mag capacities for the guns that didn't have such issues in the first place? One of the screens show the MP7 with a 20-round mag cap despite the CLEARLY VISIBLE FORTY-ROUND MAG. --HashiriyaR32 07:34, 6 February 2011 (UTC)
The modder did that to differentiate the MP7A1 from the FN P90, which are otherwise too similar in the main game. You can always use the "extended magazine" mod to get the original 40-round magazine back. Also, did you check out the 7.62x51mm firearms? Their damage and magazine capacities have been fixed so they are much more satisfying to use if you make each shot count. --Mazryonh 16:44, 6 February 2011 (UTC)
- If realistic weaponry was the point of the mod, the creator should have been more concerned with the MP7 having its correct magazine capacity than differentiating two guns in-game that are actually quite similar in performance in reality. Spartan198 10:51, 11 February 2011 (UTC)
If you have feedback for the mod you should really sign up for the moddb.com website and leave your reactions on this mod's page. You still have the option of carrying a 40-round magazine for the MP7A1 in this mod, just not in combination with another accessory for it. --Mazryonh 05:29, 12 February 2011 (UTC) All you have to do is to rewrite that 20 to 40 in the proper file. I dont remember the name, but you can find out by checking the file names that come woth the mod.
Is there a version of this mod available for the first Vegas? - Mr. Wolf 19:33, 17 May 2011 (CDT)
SCAR-H sucks in this game!
I normally use the REC7, but tonight decided to switch to the SCAR-H for a while. But quite frankly it sucks! Stopping power is horrendously low for the 7.62 NATO chambering and the range totally blows, even for it being in CQB configuration. Hell, even the shotguns in the game have better range! Spartan198 08:56, 22 August 2010 (UTC)
Cut Weapons
I've been using UModel (Unreal model viewer, look it up, it's awesome) to check out the files for Vegas 2, and I found some cut weapon models that might interest you guys. From what I have seen, it appears that Vegas 2 would have contained the following additional weapons.
- P226
- H&K UCP
- SG550 Sniper
- AS50
- SR-2M
- Saiga 12K
- USAS-12
- Stockless Mossberg 500
Just thought you might have been interested.
- Damn man, the USAS would have been some fun times! M14fanboy
They should have kept all of these and added some sort of M4. I love this game but it was so annoying not to have an M4!I Think They Should Have Kept The Sig, But What Is The H&K UCP? Simmons 8492
- You can find out about the HK UCP here on this wiki. It was a pistol form of the MP7 firing the same round, but was cancelled by Heckler & Koch because "it did not provide adequate ballistics in a pistol format," whatever that means. --Mazryonh 18:14, 15 May 2011 (CDT)
M1911
- Whoever decided to not include an good ole 1911 in the game should be smacked with a 2x4. Also, why do so many of the guns perform exactly the same? Having a huge list of guns to choose from is useless if they have the same stats-S&Wshooter 03:47, 7 December 2009 (UTC)
-Yeah, the selection of handguns in the Rainbow Six games were pretty weaksauce. No, you can't have combat pistols like the M1911A1 or SIG P226, but you can have a Desert Eagle and Mk. 23! Sheesh. And I really missed the M4/M16 in R6V1. That was one of my favorite weapons in the older games; the Barrett M468/REC-7 was nice to have in R6V2.
- Yeah, doom on them for putting in Desert Eagles, Mark 23s, and XM8s in place of 1911s, P226s, and M4s. As far as the REC7 (which they could have at least made the carbine version instead of the full-length rifle version...) goes, I wanted the M4A1 specifically, not a REC7 or HK416. No matter how many fancy-smancy gas piston AR carbines or "SCARs" the firearms manufacturer community makes, there will always be M4s on the nearest rack in every SOF armory. Spartan198 09:57, 15 January 2010 (UTC)
-Apparently there was going to be a P226 and a FN 5.7 handgun in R6 Vegas (according to pre-release renders) but they were cut from the final product.
-whats wrong with the MK.23? their a special operations unit. The Mark 23 was designed as a special operation sidearms. i agree the desert eagle shouldn't have gone in. i would have much preferred the P226 or the 5.7. The M4 would have been much better then the M468. I also would have liked the G36K with a rail system as opposed to the G36C, but i guess in compact quarters, it makes more sense.
- The Special Operations community despises the Mark 23 because it's so huge. No one outside of TV and video games uses it. Spartan198 15:18, 18 January 2010 (UTC)
- Hehehe. An anon user deleted their own comment. Thought that no one using the Mk23 was your opinion. Like the abysmal sales and general sorry reception don't mean anything. Hey, VG spec-ops always use Desert Eagles, too.--PistolJunkie 05:22, 21 January 2010 (UTC)
- Not to mention the repeated purchase and use (and often standardization, in the case of the MEU(SOC) pistol) of 1911-type pistols in spite of the readily-available status of hi-cap .45s like the USP, HK45, and aforementioned Mark 23. Spartan198 16:26, 27 January 2010 (UTC)
- Hehehe. An anon user deleted their own comment. Thought that no one using the Mk23 was your opinion. Like the abysmal sales and general sorry reception don't mean anything. Hey, VG spec-ops always use Desert Eagles, too.--PistolJunkie 05:22, 21 January 2010 (UTC)
- Why not have the Beretta Cougar .45 like Rainbow used in TOM CLANCY'S ORIGINAL NOVEL? M14fanboy
- Because that would make sense. But the M8000 isn't tactacool, apparently.--PistolJunkie 01:44, 29 January 2010 (UTC)
- Why not have the Beretta Cougar .45 like Rainbow used in TOM CLANCY'S ORIGINAL NOVEL? M14fanboy
- I guess not, but having a P99 and USP that have IDENTICAL STATS IS?!? I dunno what happened, but Rainbow Six has been torn so far away from the Original Novel, which is still better then all the games. M14fanboy
- The bastards could have at least given us a Sig P228 or a Browning High Power-S&Wshooter 21:52, 30 March 2010 (UTC)
Worse still, Splinter Cell: Conviction is going to turn out exactly like Rainbow Six: Vegas 2 because it's got the same creative director and development team. 203.206.5.121 13:25, 31 March 2010 (UTC)
AK-47?
Has anyone noticed that the in-game model of the AK-47 is not using a 7.62x39mm magazine? My first thought was that it was an AK-74 (which would explain the similar stopping power to the AKS-74U) but it lacks the 74's flash hider. My next theory was a Norinco Type 84S, but the mag doesn't look curved enough to be the one used in the 84S. Also it lacks the circular front sights that are on the Chinese AK derivatives. It's not an AKM judging from the lack of ribs on the top of the receiver. What is this gun?
- A video game frankengun. Spartan198 09:41, 15 January 2010 (UTC)
- Keep in mind that this is the same game where every single 92FS is equipped with a skeleton hammer and has the safety perpetually on. (Just noticed that, adding a note in the article). Is it just me, or is this franchise getting more lax with the details as time goes on?--PistolJunkie 23:22, 18 January 2010 (UTC)
- I have updated the page. The AK-47 is now down as an 'Unknown AK Variant' By the way, I just noticed that the alleged AK-47 in-game uses the same magazines as the AKS-74U in-game. It may be one of the early prototypes of the AK-74 without the flash hider. File:Http://world.guns.ru/assault/ak74proto.jpg
- Keep in mind that this is the same game where every single 92FS is equipped with a skeleton hammer and has the safety perpetually on. (Just noticed that, adding a note in the article). Is it just me, or is this franchise getting more lax with the details as time goes on?--PistolJunkie 23:22, 18 January 2010 (UTC)
- Could be, as I believe the AKS-74 in game isn't meant to be an AKMSU. M14fanboy
Correct me if I'm wrong, but it could be the WASR-3 with a single stack magazine, explaining the oddly-shaped mag.
- It has an odd mix of magazines. It has the shape of a bakelite AK-74 mag, and yet the steel construction of a WASR-3 mag, and yet it's supposed to hold 30 rounds of 7.62x39? Honestly, I'm just going to call this gun an AK-74 and be done with it! M14fanboy
Maybe it is a 5.56 AK variant, and can anyone get a clear picture of the mag? I had this game and remember hazily what the mag looked like, but i've since lost or lended out and forgot R6V2. BeardedHoplite 22:33, 27 July 2010 (UTC)
Look like a commercial 5,56mm AK-47 variant.--93.153.163.142 13:02, 12 September 2010 (UTC)
AI L96A1
Correction: It *is* in the PC version. It kicks ass. Why it was listed as not being in the PC version is beyond me.
Pistols
Since Desert Eagle and Raging Bull are the strongest handguns in this game, which one do you prefer? And what gun did that backstabbing asshole Gabriel used at the end of the game?
- If I recall, and mind you, it's been awhile since I've played, Gabriel had a DE at the end of the game. --Funkychinaman 04:55, 16 March 2010 (UTC)
Oh come on, why isn't anyone answering my questions? and aren't there any Counter Strike Source fans who play this game?
I think he used a g18
- I Deagle the shit out of people playing Team Leader all the time. Kids come around the corner with their shotguns n shit expecting easy kills, and they get a face full of .50 Action Express! M14fanboy
I don't use either of them. I prefer the few actual combat handguns in the game, like the USP and the Beretta. Spartan198 08:23, 22 August 2010 (UTC)
Deagle's a bit better (game-wise) than the Raging Bull since you get a few more shots and less recoil. And Gabriel did have a DE at the end BeardedHoplite 15:20, 12 September 2010 (UTC)
I don't use either. I prefer the Beretta, USP, and P99. Spartan198 06:18, 6 February 2011 (UTC)
Let me guess, you prefer the USP over the Beretta and P99. .40 is more powerful than 9mm.
- In reality, yes, the .40 is more powerful than 9mm. But since both the USP and P99 have identical stats in-game despite being different calibers, I switch back and forth between them. And I just realized I answered the OP's question twice... DX Spartan198 13:46, 24 February 2011 (UTC)
Neither, larger mag size and less recoil are always something i look for, i've never picked up a DEagle in any FPS i've played (online or off) and when it's given to me from the start, i switch it with something else ASAP, as for this game, like Spartan i stick with the USP40 or the Beretta, this, and any pistol that can equip a suppressor is automatically better than any magnum revolver or automatic as far as i'm concerned, internet ego be damned!Kornflakes89 23:53, 14 August 2012 (CDT)
Counter Strike Source
Anyone noticed that you can use nearly every gun from Counter Strike Source in this game?
Because they're what most people think of when they hear the term counter terrorist. Not to mention, they aren't exactly poor weapon choices. Game wise anyways, I can't comment on actual performance. Also, nobody in the world is obligated to answer a question, so calm down a bit. --Crazycrankle 06:52, 16 March 2010 (UTC)
Is the answer really a yes or a no???
I fail to understand the reason for mentioning this. They're real guns. They're not "from" anything but real life and the people who created them. So of course you'll probably see some guns that have appeared in CS:S in this game, because they're real guns.
rifle scope
what the hell you can have a rifle scope on a shot gun in this that would be so useless --Armyguy277 14:00, 13 March 2010 (UTC)
- Because contrary to your seemingly COD-based mentality, shot can easily go 50+ meters, albeit with a lot of spread, and a scope would help you see, identify, and aim at potential threats which could be potentially killed by a load of shot. --Chris 23:52, 13 March 2010 (UCT)
- Which leads me on to one of my favorite things about this game, shotguns with RANGE. Thank god someone got it right. 142.167.207.28
would've been better to have slugs aswell in this game. --FIVETWOSEVEN 22:13, 16 March 2010 (UTC)
Yes, that would have been nice. Sometimes when I am messing around I will take the 870 and put an ACOG on it, making it a strangely accurate "sniper rifle". It's like by adding the scope the range increases or the spread decreases. Also, has anyone noticed how scrawny the M3 looks? --FirearmFanatic 13:15, 18 March 2010 (UTC)
would a scope on a shot gun help with non lethal round? Rex095
- Bean bag ammo haves really CRAPPY aerodinamics, so no --Yocapo32 18:32, 22 May 2010 (UTC)
``
- My bet's that they put it in there to give some variety to the shotgun attachments, though I'd have preferred solid slugs... M14fanboy
No fire rate selection for HK21E/MG36 and no proper one for the vz83. What gives?
The first thing I noticed when I tried the MG36 back in Vegas 1 was that it was stuck on full-auto only. Very disconcerting seeing as I've used the MG36 in Ghost Recon 2 and GRAW2 quite a few times and noted that it had fire-selection. Likewise with the 21E, where you can clearly see the selector and the markings. Also, what's with the Skorpion vz83 being select-fire only on the PC version, and a half-assed semi-auto at best? --HashiriyaR32 05:15, 24 May 2010 (UTC)
My only guess is that they wanted to give something "special" for PC due to the delayed release, but they hurried up, and fucked it sideways Yocapo32 23:11, 24 May 2010 (UTC)
On the subject of fire selects from the sig 552 texture it looks like it has a fire select block to keep it in semi only like certain European nations issue them.
- Well, video games will be video games, and so you can expect them to model a gun's safety or fire selector one way without realizing where it's positioned, and then just not bother to fix it. M14fanboy
- What does the block look like? It would be good to know for future referance.--FIVETWOSEVEN 14:09, 22 August 2010 (UTC)
- Found the block on wiki. Here it is as it appears on the SIG 550 http://upload.wikimedia.org/wikipedia/commons/8/88/Caroline-pontet-p1000527.jpg --HashiriyaR32 19:20, 27 August 2010 (UTC)
I don't know about the HK21, but the MG36 does have a semi-auto option (at least in the PS3 version). Spartan198 08:26, 22 August 2010 (UTC)
CZ 805 posing as SCAR H
I haven't edited articles before and so I won't until someone else can confirm this, but, the SCAR-H in the game really REALLY looks like a CZ 805 (and the stats would compare better to 5.56/7.62 soviet than .308). It still does have the SCAR-style mag catch and bolt stop though, and the CZ 805 does not have venting ports there, but it otherwise looks as if they modelled the weapon after a CZ 805 by accident. [1]
- I doubt that, Just because it does not have venting ports, does not mean they modeled the SCAR-H after the CZ 805. The SPAS 12 is missing a lot of it's venting ports on the heat shield and A lot of gun are missing the slots in their Weaver rails (the G36C to name one), it's just some laziness in the modeling.
- Not possible. The CZ 805 wasn't introduced to the public until 2009. Vegas 2 was released in 2008, while the actual model for the SCAR-H goes back to 2006 for the first Vegas. Kadorhal 01:06, 5 August 2012 (CDT)
L85A2 Captions
I removed the caption about the gun not used by anyone, and the iron sights commentary. I personally don't mind, but seriously. KNOCK IT OFF! --yocapo32 17:14, 27 August 2010 (UTC)
- The caption is correct, nobody in the game (the player excluded) uses it, at least not that I've ever seen and I've played through the SP campaign more times than I can count. Spartan198 06:21, 6 February 2011 (UTC)
Outfitting icons & cut content
I have added some screenshots of the weapon 'icons' in R6V2. They also feature the cut weapons from the game. Feel free to delete them if you think that they should not be there. (Oh and could someone confirm that the very 1st sniper on the pic is an AS-50?) --bozitojugg3rn4ut 20:46, 5 February 2011 (UTC)
- Hmm, some nice work here. I would have finished this page myself but I never had the time. Still, your work's appreciated. You should also try out the "more realistic weapons" mod on this talk page if you don't like stuff such as the misaligned iron sights. I get the feeling that the guns in this game were somewhat slapped together in the modelling and animations, or else there wouldn't be bugs like the Skorpion's off-axis firing, or the Raging Bull's missing sight dots, or the TAR-21's missing MARS sight textures, etc. That and the "arcade-like" gameplay is one reason why Vegas 2 is not one of my favourite shooter games. --Mazryonh 01:03, 6 February 2011 (UTC)
Question
Can anyone tell me what is the name of the thing that is attached to the top of the MAC-11 to enable mounting of sights. Scope bridge?
Thanks a lot. bozitojugg3rn4ut 07:04, 30 December 2011 (CST)
- Maybe "Scope Mount" ??? C'mon, someone please respond. Since English is not my native language, I don't know how to call that or how to translate it correctly from my language. Plus, that thing extends the bolt handle (obviously). Could that be a specific model for the MAC series of guns? Thx - bozitojugg3rn4ut 14:15, 30 December 2011 (CST)
- I would just call it a scope mount. A similar mount is made by G&P for airsoft guns and they call it a "Tactical Rail Module". --commando552 15:01, 30 December 2011 (CST)
- Yes, this is indeed similar if not the same. Thanks for the quick response. - bozitojugg3rn4ut 15:35, 30 December 2011 (CST)
unknown helicopter
--bozitojugg3rn4ut 06:05, 2 January 2012 (CST)
Looks like a Cobra/Apache hybrid with some elements of a Tiger thrown in. Spartan198 07:22, 2 January 2012 (CST)
AKS-74U
I don't really know what to call this thing, but it is not based on a genuine AKS-74U. It looks like the receiver is from an RPK variant, as it has the horizontal bulge (although it is modelled as flat it is still there) at the top of the lower receiver for the heavier front trunion. It also lacks the dimple above the magazine well that would be on an AKS-74U, but was absent from some RPK/RPK-74s depending on the date and country of manufacture (I think the later models had steel plates on the inside of the magazine well to stop the mag from wobbling, which is the purpose of the dimple). The sights are wrong as well, with the hinge from the trunion mounted AK-74 style sights still being present. Being mounted further forward on the different trunioun, the rear sight is further forward than on a genuine AKS-74U. Hand guards are standard AK-47 as well, with the top half being significantly shorter than the bottom (on an AKS-74U the top half is slightly shorter, but extends farther back as there is no rear sight on the front trunion). Finally, the front sight is wrong as well, having a cut out in the centre whereas the AKS-74U one is solid. My guess is that the weapon this is based on is a custom made mock up of an AKS-74U as I can't think of anything that is an exact match. --commando552 13:38, 19 March 2012 (CDT)
- Interesting, but then, the AKS-74Us in MoH and BF3 have milled receivers, which is also incorrect. bozitojugg3rn4ut 14:19, 19 March 2012 (CDT)
- Do you know if those two games made by the same people, as the model for those AKS-74Us appears to be the same (with the exception of the vertical grip stuck on the bottom). They are both actually stamped receiver guns, but with the lightening cut of a milled receiver in front of the stamped receiver dimple. Upper is definitely stamped and all the rivets on the side of the lower receiver are characteristic of a stamped one. Regardless, these guns appear to have actually been based on an AKS-74U albeit with the modelling quirk of having a milled lightening groove on a stamped receiver. However the gun in this game is not based on an AKS-74U as it has a different receiver, handguard, front and rear sights, as well as what appears to be a longer barrel (assuming the scaling on the 3rd person model in the last cap is correct). In fact, the only parts that are common to an AKS-74U are the folding stock and the muzzle device. --commando552 14:40, 19 March 2012 (CDT)
- So how would you call this gun then? - bozitojugg3rn4ut 15:01, 19 March 2012 (CDT)
- The MOH/BF3 gun is simply an AKS-74U with an incorrect lightening groove, but as I said before I don't really know what to call this gun. I would probably call it an "AKS-74U" but note that it is a mock up based on an RPK-74 receiver with AK-47 hand guards, longer barrel and an incorrect front sight. --commando552 15:10, 19 March 2012 (CDT)
- Well, go ahead. The purpose of this site is to note and reveal the inaccuracies shown in films or games or anime. :) But what's wrong with tha handguard? - bozitojugg3rn4ut 15:34, 19 March 2012 (CDT)
- On an AKS-74u the upper and lower parts of the handguard are almost the same length (upper is slightly shorter but only by a centimetre or two). An full length rifle like the AK-47, the top part of the handguard is a good couple of inches shorter. The reason for this is that AK-47's rear sight is mounted in front of the receiver so the top part of the handguard can't extend back to the receiver. Also, although there are some handguards for the AKS-74U that have two vents like the AK-47 handguard, the handguard on this weapon is flat sided, as opposed to on the AKS-74U where it is contoured for a better grip. Compare the handguards used on the "AKS-74U" and the "AK-47" below and you will see that they are identical. Just realised though while looking at the AK-47 pic that it isn't an RPK receiver, it is the Type 1 AK-47 stamped receiver. My guess is that they just took the AK-47 model and fudged the barrel and sights to make a sort of AKS-47U, rather than basing it on a real gun. --commando552 16:02, 19 March 2012 (CDT)
Right, I never noticed the difference in the upper and lower parts of the handguard. My mistake. *facepalm* But your theory about copying the AK parts is definitely right. Lazy basterds... - bozitojugg3rn4ut 16:12, 19 March 2012 (CDT)