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Deadhunt: Difference between revisions

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[[Category:Video Game]]  
[[Image:deadhuntmainmenu.jpg|thumb|right|300px|''Deadhunt'' (2005)]]
''Deadhunt'' is a downloadable indie video game that came out way before the popular "zombie" first-person shooter trend seen in video games like ''[[Left 4 Dead]]'' or ''[[Killing Floor]]''. The player's only task was to stay alive as much as possible while the computer threw continuous waves of zombies at them. 


[[Category:Video Game]]




'''The following weapons make an appearance in the video game ''Deadhunt'':'''
__TOC__<br clear=all>


This rather simple indie game came out way before the 'zombie' first person shooter trend like Left4Dead or Killing Floor.Basically the levels it featured were enclosed.The player's task was to stay alive as much as possible while the computer threw continuous waves of zombies.
== IMI/Magnum Research Desert Eagle Mark XIX ==
Although (as in most FPS games) the [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle Mark XIX]] is not the default pistol in the game, the player can collect it via power-ups in most levels. It is chambered in .50AE and it destroys most zombies with a single shot. It incorrectly holds 10 rounds in the magazine, while the real Mark XIX can hold only 7.
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX - .50AE]]
[[Image:d eagle 50ae.jpg|thumb|none|500px|The Mark XIX in the game. The absence of the fluted barrel indicates that this can be only the .50AE variant.]]‎


[[Image:deadhuntmainmenu.jpg|thumb|right|200px|The main menu of the game.]]
== IMI Micro Uzi ==
The [[Micro Uzi]] is the standard sidearm of the game. The gun seems to have a barrel extension attached in front of the muzzle. The stock remains folded throughout the entire game (cannot be unfolded). It has a very high rate of fire and the magazine holds 50 rounds. While 50-round magazines do exist, in-game the weapon seems to have the more common 30-round magazine. The player fires this weapon sideways 'gangsta-style', which in real life would have questionable accuracy.
[[Image:MicroUziPistolStock.jpg|thumb|none|350px|Micro Uzi - 9x19mm]]
[[Image:micro uzi.jpg|thumb|none|500px|In-game Micro Uzi SMG.]]


== Pancor Jackhammer ==
The [[Pancor Jackhammer]] is a fully automatic combat shotgun in the game. It holds the same amount of ammo (10 rounds) as in the real model. The game portrays the function principles of the shotgun accurately by showing the barrel of the gun recoiling back and forth inside the weapon's receiver. In the game it seems to fire 00 buckshots. The Jackhammer is particularly effective against large crowds.
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer combat shotgun - 12 ga.]]
[[Image:jackhammer2.jpg|thumb|none|500px|The Jackhammer shotgun in the game.]]‎


==Mossberg 500 Cruiser ==
The [[Mossberg 500 Cruiser]] is the second 12-gauge shotgun in the game. This model has a heat shield and pistol grip. In-game it seems to fire 00 buckshots. Devastating in close quarters, holds 8 rounds. The gun has rifle sights. The shell ejection port is on the left side of the weapon.
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 ga.]]
[[Image:mossy500.jpg|thumb|none|500px|In-game Mossberg 500.]]‎


==M60 General Purpose Machine Gun==
While the [[M60]] holds 100 rounds of 7.62mm caliber and is capable of fully automatic fire, the player is slowed down by the bulk of the weapon. Also it takes a lot of time to reload. The bipod is permanently folded throughout the game.
[[Image:M60.jpg|thumb|none|400px|M60 GPMG - 7.62x51mm NATO]]‎
[[Image:m60II.jpg|thumb|none|500px|In-game M60 GPMG.]]‎


==IMI Desert Eagle .50 Action Express==
==Steyr IWS 2000 Sniper Rifle==
[[Image:d eagle 50ae.jpg|thumb|none|300px|Desert Eagle .50 AE.]]‎
The sniper rifle of the game. Contrary to common practice, the gun lacks a scope, instead it has a laser sight mounted in its place. This makes no sense since this is a very heavy sniping rifle, dedicated for long range neutralization of enemy material, not personnel. The weapon is still in prototype development. It holds 5 rounds, just like the real counterpart.
 
[[Image:Steyr Iws 2000.jpg|thumb|none|400px|Steyr IWS 2000 - 15.2×169 mm]]
Although as a sidearm this pistol is not the default equipment, the player collects it via powerups, especially in the first levels of the game.It seems to be a .50 caliber since it destroys most targets (zombies) with a single shot.It has 10 rounds on the magazine (2 more than the real weapon).
[[Image:steyr iws2000.jpg|thumb|none|500px|In-game IWS 2000 Sniper Rifle.]]‎
 
==Mossberg 500 Pump Action Shotgun==
[[Image:mossy500.jpg|thumb|none|300px|Mossberg 500.]]
 
The second 12-gauge shotgun in the game, this model has a barrel sleeve and a pistol grip.In game it seems to fire 00 buckshot.Devastating in close quarters, holds 8 rounds.The gun has rifle sights.
 
==M-60 Machine Gun==
[[Image:m60II.jpg|thumb|none|300px|M60 GPMG.]]‎


While this gun holds 100 7.62mm rounds of fully automatic fire, the player is slown down by the bulk of the weapon.Also it tends to take a lot of time to reload.  
== Heckler & Koch HK33 ==
The standard 5.56 rifle of the game is the not very common [[HK33]]. One burst is usually enough to dispatch a single zombie. The magazine holds 30 rounds. The gun itself seems to be an early variant, due to the also early MP5-style handguard, which was later abandoned on both guns. The 'S-E-F' fire selector markings can be clearly seen.
[[Image:HK33_A2.jpg|thumb|none|400px|Heckler & Koch HK33 - 5.56x45mm NATO]]
[[Image:hk 33.jpg|thumb|none|500px|In-game HK 33 Rifle.]]‎


[[Category:Video Game]]
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
==Steyr IWS 2000 Sniper Rifle==
[[Category:Zombie]]
[[Image:steyr iws2000.jpg|thumb|none|300px|IWS 2000 Sniper Rifle.]]‎
 
The sniper rifle of the game.Contrary to common practice, the gun lacks a scope, instead it has a red-dot laser designator mounted.This makes no sense since this is a very heavy sniping rifle, dedicated for the long range destruction of enemy material, not personnel.It holds 5 rounds, just like the real weapon.
 
==Pancor Jackhammer Automatic Shotgun==
[[Image:jackhammer2.jpg|thumb|none|300px|Jackhammer Automatic shotgun.]]
 
A 12-gauge shotgun that can fire automatically.It holds the same amount of ammo (10 rounds) as in the real model (Mk3A1).The game portrays the function principles of the shotgun accurately by showing the barrel of the gun recoling back and forth inside the weapons' main body.This gun is particularly effective with large crowds.
 
==IMI Micro Uzi==
[[Image:micro uzi.jpg|thumb|none|300px|Micro Uzi SMG.]]
 
This is the standard sidearm of the game.This SMG seems to have either a barrel extension or a silencer attatched in front of the muzzle.The stock remains folded throughout the entire game.It has a very high rate of fire (just like the normal weapon) and the magazine holds 50 rounds. While 50-round magazines exist, the weapon seems to have the more common 30-round magazine.The player fires this weapon sideways 'gangsta-style', which in real life would have questionable accuracy.
 
==Heckler & Koch HK 33 Rifle==
[[Image:hk 33.jpg|thumb|none|300px|HK 33 Rifle.]]‎
 
The standard 5.56 rifle of the game.A burst is usually enough to dispatch a single zombie.The magazine holds 30 rounds, just like the real weapon.The gun itself seems to be an early variant, due to the also early  MP-5 style foregrip, which was later abandoned on both guns.
:Actually if you want to get technical only 25 and 40 round magazines were made for the HK 33, the 30 round magazine is meant for the HK 93 though it is compatible with the HK 33. --[[User:AdAstra2009|AdAstra2009]] 21:34, 22 August 2009 (UTC)

Latest revision as of 03:02, 11 August 2021

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Deadhunt (2005)

Deadhunt is a downloadable indie video game that came out way before the popular "zombie" first-person shooter trend seen in video games like Left 4 Dead or Killing Floor. The player's only task was to stay alive as much as possible while the computer threw continuous waves of zombies at them.


The following weapons make an appearance in the video game Deadhunt:


IMI/Magnum Research Desert Eagle Mark XIX

Although (as in most FPS games) the Desert Eagle Mark XIX is not the default pistol in the game, the player can collect it via power-ups in most levels. It is chambered in .50AE and it destroys most zombies with a single shot. It incorrectly holds 10 rounds in the magazine, while the real Mark XIX can hold only 7.

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Desert Eagle Mark XIX - .50AE
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The Mark XIX in the game. The absence of the fluted barrel indicates that this can be only the .50AE variant.

IMI Micro Uzi

The Micro Uzi is the standard sidearm of the game. The gun seems to have a barrel extension attached in front of the muzzle. The stock remains folded throughout the entire game (cannot be unfolded). It has a very high rate of fire and the magazine holds 50 rounds. While 50-round magazines do exist, in-game the weapon seems to have the more common 30-round magazine. The player fires this weapon sideways 'gangsta-style', which in real life would have questionable accuracy.

Error creating thumbnail: File missing
Micro Uzi - 9x19mm
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In-game Micro Uzi SMG.

Pancor Jackhammer

The Pancor Jackhammer is a fully automatic combat shotgun in the game. It holds the same amount of ammo (10 rounds) as in the real model. The game portrays the function principles of the shotgun accurately by showing the barrel of the gun recoiling back and forth inside the weapon's receiver. In the game it seems to fire 00 buckshots. The Jackhammer is particularly effective against large crowds.

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Pancor Jackhammer combat shotgun - 12 ga.
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The Jackhammer shotgun in the game.

Mossberg 500 Cruiser

The Mossberg 500 Cruiser is the second 12-gauge shotgun in the game. This model has a heat shield and pistol grip. In-game it seems to fire 00 buckshots. Devastating in close quarters, holds 8 rounds. The gun has rifle sights. The shell ejection port is on the left side of the weapon.

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Mossberg 500 Cruiser - 12 ga.
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In-game Mossberg 500.

M60 General Purpose Machine Gun

While the M60 holds 100 rounds of 7.62mm caliber and is capable of fully automatic fire, the player is slowed down by the bulk of the weapon. Also it takes a lot of time to reload. The bipod is permanently folded throughout the game.

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M60 GPMG - 7.62x51mm NATO

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In-game M60 GPMG.

Steyr IWS 2000 Sniper Rifle

The sniper rifle of the game. Contrary to common practice, the gun lacks a scope, instead it has a laser sight mounted in its place. This makes no sense since this is a very heavy sniping rifle, dedicated for long range neutralization of enemy material, not personnel. The weapon is still in prototype development. It holds 5 rounds, just like the real counterpart.

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Steyr IWS 2000 - 15.2×169 mm
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In-game IWS 2000 Sniper Rifle.

Heckler & Koch HK33

The standard 5.56 rifle of the game is the not very common HK33. One burst is usually enough to dispatch a single zombie. The magazine holds 30 rounds. The gun itself seems to be an early variant, due to the also early MP5-style handguard, which was later abandoned on both guns. The 'S-E-F' fire selector markings can be clearly seen.

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Heckler & Koch HK33 - 5.56x45mm NATO
Error creating thumbnail: File missing
In-game HK 33 Rifle.