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'''''Phantom Forces''''' is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and August 31st, 2015 for PC. It is a modern shooter heavily inspired by the ''[[Battlefield]]'' franchise, specifically ''[[Battlefield 3|3]]'' and ''[[Battlefield 4|4]]'', with some of the maps and weapons of ''4'' and the heads-up display of ''3'' making a near-identical appearance in ''Phantom Forces''. The 4-class system of the ''Battlefield'' games is also present, but without the unique gadgets and abilities of those classes. | '''''Phantom Forces''''' is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and August 31st, 2015 for PC. It is a modern shooter heavily inspired by the ''[[Battlefield]]'' franchise, specifically ''[[Battlefield 3|3]]'' and ''[[Battlefield 4|4]]'', with some of the maps and weapons of ''4'' and the heads-up display of ''3'' making a near-identical appearance in ''Phantom Forces''. The 4-class system of the ''Battlefield'' games is also present, but without the unique gadgets and abilities of those classes. | ||
''Phantom Forces'' sets itself apart with an extremely diverse selection of over 180 firearms ranging from | ''Phantom Forces'' sets itself apart with an extremely diverse selection of over 180 firearms ranging from black powder revolvers to the most modern military rifles. Each and every weapon may also be extensively modified to suit a player's needs, with available attachments including optical sights, suppressors, foregrips, extended magazines, caliber conversions, alternate ammunition, and lengthened/shortened barrels. | ||
{{VG Title}} | {{VG Title}} | ||
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=Pistols= | =Pistols= | ||
Pistols in ''Phantom Forces'' are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes. | Pistols in ''Phantom Forces'' are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes. | ||
==AMT Automag III== | ==AMT Automag III== | ||
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[[File:PhantomForces AutomagIII dryreload.jpg|600px|thumb|none|When reloaded from an empty magazine, the player character pulls back on the Automag III's slide to chamber a round.]] | [[File:PhantomForces AutomagIII dryreload.jpg|600px|thumb|none|When reloaded from an empty magazine, the player character pulls back on the Automag III's slide to chamber a round.]] | ||
===AMT Automag IV=== | ===AMT Automag IV=== | ||
Equipping the ".45 WinMag" ammo conversion mod for the Automag III transforms it into the [[AMT Automag IV]]. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier. | Equipping the ".45 WinMag" ammo conversion mod for the Automag III transforms it into the [[AMT Automag IV]]. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier. | ||
[[File:AMTAutoMagIV.jpg|350px|thumb|none|AMT Automag IV - .45 Win Mag.]] | [[File:AMTAutoMagIV.jpg|350px|thumb|none|AMT Automag IV - .45 Win Mag.]] | ||
[[File:PhantomForces AMagIV.jpg|600px|thumb|none| ''Load your Automag with .45 Winchester Magnum. This makes your Automag III into the .45 caliber Automag IV. A more traditionally performing handgun cartridge with a lot of power still by comparison.'']] | [[File:PhantomForces AMagIV.jpg|600px|thumb|none| ''Load your Automag with .45 Winchester Magnum. This makes your Automag III into the .45 caliber Automag IV. A more traditionally performing handgun cartridge with a lot of power still by comparison.'']] | ||
===AMT Automag V=== | ===AMT Automag V=== | ||
Equipping the ".50 AE" ammo conversion mod for the Automag III transforms it into the [[AMT Automag V]]. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly). | Equipping the ".50 AE" ammo conversion mod for the Automag III transforms it into the [[AMT Automag V]]. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly). | ||
[[File:AMTAutoMagV.jpg|350px|thumb|none|AMT Automag V - .50 AE.]] | [[File:AMTAutoMagV.jpg|350px|thumb|none|AMT Automag V - .50 AE.]] | ||
[[File:PhantomForces AMagV.jpg|600px|thumb|none|''Load your Automag with .50 Action Express. This makes your Automag III into the .50 caliber Automag V. There were only 3000 of these models produced using a 5-round magazine. Featuring stopping power similar to other .50 caliber handguns.'']] | [[File:PhantomForces AMagV.jpg|600px|thumb|none|''Load your Automag with .50 Action Express. This makes your Automag III into the .50 caliber Automag V. There were only 3000 of these models produced using a 5-round magazine. Featuring stopping power similar to other .50 caliber handguns.'']] | ||
==AMT Javelina Longslide== | ==AMT Javelina Longslide== | ||
The AMT Javelina Longslide, a variant of the 1911-pattern [[AMT Hardballer]] chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the "Hardballer" in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the "Short Barrel" mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional "AMT Terminator" optic, which, along with the weapon's in-game description, is an obvious reference to 1984's ''[[The Terminator]]''. | The AMT Javelina Longslide, a variant of the 1911-pattern [[AMT Hardballer]] chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the "Hardballer" in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the "Short Barrel" mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional "AMT Terminator" optic, which, along with the weapon's in-game description, is an obvious reference to 1984's ''[[The Terminator]]''. | ||
[[File:AMTJavelinaLongslide.jpg|350px|thumb|none|AMT Javelina Longslide - 10mm Auto]] | [[File:AMTJavelinaLongslide.jpg|350px|thumb|none|AMT Javelina Longslide - 10mm Auto]] | ||
[[File:PhantomForces JavelinaLongslide model.jpg|600px|thumb|none|''Strong ranged performance at the cost of somewhat high recoil - It may not be a phased plasma rifle in the 40-watt range, but this pistol still packs quite a lot of punch with every shot.'']] | [[File:PhantomForces JavelinaLongslide model.jpg|600px|thumb|none|''Strong ranged performance at the cost of somewhat high recoil - It may not be a phased plasma rifle in the 40-watt range, but this pistol still packs quite a lot of punch with every shot.'']] | ||
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==Arsenal Firearms AF2011-A1== | ==Arsenal Firearms AF2011-A1== | ||
The [[Arsenal Firearms AF2011-A1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to ''Phantom Forces.'' It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms "Rifle-ette" stock and a ".45 Super" ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil. | The [[Arsenal Firearms AF2011-A1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to ''Phantom Forces.'' It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms "Rifle-ette" stock and a ".45 Super" ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil. | ||
[[File:AF2011.jpg|thumb|none|350px|Arsenal Firearms AF2011-A1 - .45 ACP]] | [[File:AF2011.jpg|thumb|none|350px|Arsenal Firearms AF2011-A1 - .45 ACP]] | ||
[[File:PhantomForces AF2011A1 model.jpg|600px|thumb|none|''A double barrel design based off the M1911. Features two of... well, everything! Features great damage in close range as you are firing two rounds at once but suffers range performance due to recoil and a slow reload.'']] | [[File:PhantomForces AF2011A1 model.jpg|600px|thumb|none|''A double barrel design based off the M1911. Features two of... well, everything! Features great damage in close range as you are firing two rounds at once but suffers range performance due to recoil and a slow reload.'']] | ||
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==AWS 1911== | ==AWS 1911== | ||
The [[AWS 1911]] was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the "MP1911" and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later "AWS Model-2" prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and controllable recoil due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 > 15 rounds) and firerate (1300 > 1000 RPM) while decreasing its damage. | The [[AWS 1911]] was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the "MP1911" and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later "AWS Model-2" prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and controllable recoil due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 > 15 rounds) and firerate (1300 > 1000 RPM) while decreasing its damage. | ||
[[Image:aws191138super.jpg|thumb|none|350px|AWS 1911 - .38 Super]] | [[Image:aws191138super.jpg|thumb|none|350px|AWS 1911 - .38 Super]] | ||
[[File:M1911 .38 Machine Pistol.jpg|350px|thumb|none|Colt M1911A1 machine pistol conversion - .38 Super. The stock of the "MP1911" appears to be modeled after this machine pistol's stock.]] | [[File:M1911 .38 Machine Pistol.jpg|350px|thumb|none|Colt M1911A1 machine pistol conversion - .38 Super. The stock of the "MP1911" appears to be modeled after this machine pistol's stock.]] | ||
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==Beretta 93R== | ==Beretta 93R== | ||
A [[Beretta 93R]] with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the "Raffica Stock". | A [[Beretta 93R]] with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the "Raffica Stock". | ||
[[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]] | [[Image:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]] | ||
[[File:PhantomForces 93R model.jpg|600px|thumb|none|''An Italian machine pistol that fires rapid 3-round bursts. Strong vertical recoil with high close-in damage.'']] | [[File:PhantomForces 93R model.jpg|600px|thumb|none|''An Italian machine pistol that fires rapid 3-round bursts. Strong vertical recoil with high close-in damage.'']] | ||
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==Beretta M9== | ==Beretta M9== | ||
A [[Beretta M9]] with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a "jack-of-all-trades" pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's "Raffica Stock" in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the "Osprey Suppressor" is equipped, which is a reference to the "Luison" pistol from ''[[Rainbow Six Siege]]''. | A [[Beretta M9]] with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a "jack-of-all-trades" pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's "Raffica Stock" in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the "Osprey Suppressor" is equipped, which is a reference to the "Luison" pistol from ''[[Rainbow Six Siege]]''. | ||
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]] | [[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]] | ||
[[File:PhantomForces M9 model.jpg|600px|thumb|none|''A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.'']] | [[File:PhantomForces M9 model.jpg|600px|thumb|none|''A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.'']] | ||
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[[File:PhantomForces M9 reload1.jpg|600px|thumb|none|Removing an empty magazine...]] | [[File:PhantomForces M9 reload1.jpg|600px|thumb|none|Removing an empty magazine...]] | ||
[[File:PhantomForces M9 reload2.jpg|600px|thumb|none|...and inserting a fresh one, followed by pressing the magazine release. These animations are shared by many of the game's pistols.]] | [[File:PhantomForces M9 reload2.jpg|600px|thumb|none|...and inserting a fresh one, followed by pressing the magazine release. These animations are shared by many of the game's pistols.]] | ||
[[File:PhantomForces M9Luison model.jpg|600px|thumb|none|The M9 with the "Osprey" suppressor equipped. [[:File:R6S-luison.jpg|Hey, I've seen this one before...]]]] | |||
[[File:PhantomForces M9Luison model.jpg|600px|thumb|none|The M9 with the "Osprey" suppressor equipped. Hey, I've seen this one before...]] | [[File:PhantomForces M9Luison viewmodel.jpg|600px|thumb|none|The handgun's unique first-person viewmodel. This Beretta is definitely not loaded with less-lethal rounds, however.]] | ||
[[File:PhantomForces M9Luison viewmodel.jpg|600px|thumb|none|The handgun's unique first-person viewmodel. This Beretta is definitely not loaded with less-lethal rounds, however. ]] | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
A two-toned [[Colt M1911A1]] was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic "Engravings" attachment. | A two-toned [[Colt M1911A1]] was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic "Engravings" attachment. | ||
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel-plated M1911A1 with brown plastic grips - .45 ACP]] | [[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel-plated M1911A1 with brown plastic grips - .45 ACP]] | ||
[[File:PhantomForces M1911A1 model.jpg|600px|thumb|none|''A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size.'']] | [[File:PhantomForces M1911A1 model.jpg|600px|thumb|none|''A classic American pistol brought into the modern age. Very high damage up close, with poor velocity and small magazine size.'']] | ||
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[[File:PhantomForces M1911A1 ADS2.jpg|600px|thumb|none|Alternate ADS view.]] | [[File:PhantomForces M1911A1 ADS2.jpg|600px|thumb|none|Alternate ADS view.]] | ||
[[File:PhantomForces M1911A1 reload.jpg|600px|thumb|none|Removing an empty magazine. The remainder of the reload is identical to other automatic pistols.]] | [[File:PhantomForces M1911A1 reload.jpg|600px|thumb|none|Removing an empty magazine. The remainder of the reload is identical to other automatic pistols.]] | ||
===M1911 .22 LR=== | ===M1911 .22 LR=== | ||
Equipping the M1911A1 with the "Ratshot" ammo conversion transforms it into the "M1911 .22LR". This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1. | Equipping the M1911A1 with the "Ratshot" ammo conversion transforms it into the "M1911 .22LR". This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1. | ||
[[File:Colt1911A1 22.jpg|350px|thumb|none|M1911A1 produced by Walther Arms - .22 LR]] | [[File:Colt1911A1 22.jpg|350px|thumb|none|M1911A1 produced by Walther Arms - .22 LR]] | ||
[[File:PhantomForces M1911A1 22 model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 into .22 Rat Shot. Why would you do this to yourself? You basically have a mini shotgun...'']] | [[File:PhantomForces M1911A1 22 model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 into .22 Rat Shot. Why would you do this to yourself? You basically have a mini shotgun...'']] | ||
[[File:PhantomForces M1911A1 22 firing.jpg|600px|thumb|none|The M1911 .22's shot pattern. Note the black tracers.]] | [[File:PhantomForces M1911A1 22 firing.jpg|600px|thumb|none|The M1911 .22's shot pattern. Note the black tracers.]] | ||
===OSS "Bigot" M1911A1=== | ===OSS "Bigot" M1911A1=== | ||
Equipping the "Dart" ammo conversion transforms the weapon into the experimental clandestine [[OSS "Bigot" M1911]]. A high-risk, high-reward weapon, the "Bigot" launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the "Bigot" is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured. | Equipping the "Dart" ammo conversion transforms the weapon into the experimental clandestine [[OSS "Bigot" M1911]]. A high-risk, high-reward weapon, the "Bigot" launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the "Bigot" is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured. | ||
[[File:Bigot_1911_pistol.jpg|thumb|none|350px|OSS "Bigot" M1911A1]] | [[File:Bigot_1911_pistol.jpg|thumb|none|350px|OSS "Bigot" M1911A1]] | ||
[[File:PhantomForces M1911A1dart model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 to a single dart. Deals more damage, but with worse recoil, low bullet velocity and less ammunition carried.'']] | [[File:PhantomForces M1911A1dart model.jpg|600px|thumb|none|''Change the ammunition fired from your M1911 to a single dart. Deals more damage, but with worse recoil, low bullet velocity and less ammunition carried.'']] | ||
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==Colt M45A1== | ==Colt M45A1== | ||
The [[Colt M45A1 CQBP]] was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a [[Colt Rail Gun]]. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same "Dart" conversion as the M1911A1. | The [[Colt M45A1 CQBP]] was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a [[Colt Rail Gun]]. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same "Dart" conversion as the M1911A1. | ||
[[File:M45A1.jpg|thumb|none|350px|Colt M45A1 - .45 ACP]] | [[File:M45A1.jpg|thumb|none|350px|Colt M45A1 - .45 ACP]] | ||
[[File:PhantomForces M45A1 model.jpg|600px|thumb|none|''A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.'']] | [[File:PhantomForces M45A1 model.jpg|600px|thumb|none|''A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.'']] | ||
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==FN Five-seveN== | ==FN Five-seveN== | ||
An [[FN Five-seveN]] Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed. | An [[FN Five-seveN]] Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed. | ||
[[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - 5.7x28mm]] | [[File:FN Five-seveN Mark 2 FDE.jpg|thumb|none|350px|FN Five-seveN Mark 2 FDE - 5.7x28mm]] | ||
[[File:PhantomForces FiveSeven model.jpg|600px|thumb|none|''A modern Belgian pistol firing a unique caliber. Poor close-in performance, with great ranged performance, high velocity, large magazine, wall penetration and deep reserves.'']] | [[File:PhantomForces FiveSeven model.jpg|600px|thumb|none|''A modern Belgian pistol firing a unique caliber. Poor close-in performance, with great ranged performance, high velocity, large magazine, wall penetration and deep reserves.'']] | ||
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==Glock 17== | ==Glock 17== | ||
A 3rd Generation [[Glock 17]] with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and "Long Barrel" (which transforms the pistol into the Glock 17L). | A 3rd Generation [[Glock 17]] with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and "Long Barrel" (which transforms the pistol into the Glock 17L). | ||
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]] | [[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]] | ||
[[File:PhantomForces Glock17 model.jpg|600px|thumb|none|''A 9mm Austrian pistol renowned for its simplicity and ruggedness. Compared to the M9, it has a higher capacity, but less muzzle velocity.'']] | [[File:PhantomForces Glock17 model.jpg|600px|thumb|none|''A 9mm Austrian pistol renowned for its simplicity and ruggedness. Compared to the M9, it has a higher capacity, but less muzzle velocity.'']] | ||
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[[File:PhantomForces Glock17 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]] | [[File:PhantomForces Glock17 reload2.jpg|600px|thumb|none|Inserting a fresh magazine.]] | ||
[[File:PhantomForces Glock17 reload3.jpg|600px|thumb|none|Pressing the slide release.]] | [[File:PhantomForces Glock17 reload3.jpg|600px|thumb|none|Pressing the slide release.]] | ||
===Glock 17L=== | ===Glock 17L=== | ||
Equipping the "Long Barrel" attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights. | Equipping the "Long Barrel" attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights. | ||
[[File:G17L Gen3.jpg|350px|thumb|none|Glock 17L (3rd Generation) - 9x19mm]] | [[File:G17L Gen3.jpg|350px|thumb|none|Glock 17L (3rd Generation) - 9x19mm]] | ||
[[File:PhantomForces Glock17L model.jpg|600px|thumb|none|The Glock 17L as it appears in-game.]] | [[File:PhantomForces Glock17L model.jpg|600px|thumb|none|The Glock 17L as it appears in-game.]] | ||
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[[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]] | [[File:Glock Cobra stock.jpg|350px|thumb|none|5th Generation Glock 19 with FAB Defense Cobra folding stock - 9x19mm Parabellum]] | ||
[[File:PhantomForces Glock18C modelmods.jpg|600px|thumb|none|The Glock 18C with a FAB Defense Cobra folding stock, 33-round extended magazine, and fictional long slide and barrel.]] | [[File:PhantomForces Glock18C modelmods.jpg|600px|thumb|none|The Glock 18C with a FAB Defense Cobra folding stock, 33-round extended magazine, and fictional long slide and barrel.]] | ||
[[File:PhantomForces Glock18C modelstockfolded.jpg|600px|thumb|none|The Glock 18C with its FAB Defense Cobra stock folded, which the player uses an impromptu foregrip. ]] | [[File:PhantomForces Glock18C modelstockfolded.jpg|600px|thumb|none|The Glock 18C with its FAB Defense Cobra stock folded, which the player uses an impromptu foregrip.]] | ||
[[File:PhantomForces Glock18C hiphold.jpg|600px|thumb|none|Holding the select-fire Glock at the hip.]] | [[File:PhantomForces Glock18C hiphold.jpg|600px|thumb|none|Holding the select-fire Glock at the hip.]] | ||
[[File:PhantomForces Glock18C leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol, which provides a clearer view of the fire selector. ]] | [[File:PhantomForces Glock18C leftside.jpg|600px|thumb|none|Inspecting the left side of the pistol, which provides a clearer view of the fire selector.]] | ||
[[File:PhantomForces Glock18C rightside.jpg|600px|thumb|none|Checking the top of the Glock 18C. ]] | [[File:PhantomForces Glock18C rightside.jpg|600px|thumb|none|Checking the top of the Glock 18C.]] | ||
[[File:PhantomForces Glock18C brasscheck.jpg|600px|thumb|none|Performing a brass check on the handgun. The cuts in the top of the barrel can be clearly seen. ]] | [[File:PhantomForces Glock18C brasscheck.jpg|600px|thumb|none|Performing a brass check on the handgun. The cuts in the top of the barrel can be clearly seen.]] | ||
[[File:PhantomForces Glock18C ADS.jpg|600px|thumb|none|Aiming down the Glock 18C's iron sights. ]] | [[File:PhantomForces Glock18C ADS.jpg|600px|thumb|none|Aiming down the Glock 18C's iron sights.]] | ||
[[File:PhantomForces Glock18C ADS2.jpg|600px|thumb|none|Although gangsta-aiming a pistol is never a good idea, doing so with this handgun is especially stupid. Please, don't do this! ]] | [[File:PhantomForces Glock18C ADS2.jpg|600px|thumb|none|Although gangsta-aiming a pistol is never a good idea, doing so with this handgun is especially stupid. Please, don't do this!]] | ||
[[File:PhantomForces Glock18C firing.jpg|600px|thumb|none|''Why, yes, I do enjoy wasting ammunition. Why do you ask?'' ]] | [[File:PhantomForces Glock18C firing.jpg|600px|thumb|none|''Why, yes, I do enjoy wasting ammunition. Why do you ask?'']] | ||
[[File:PhantomForces Glock18C reload.jpg|600px|thumb|none|Inserting a fresh magazine. The 18C uses the same animations as the rest of the Glock-series pistols, so the entire reload won't be shown here. ]] | [[File:PhantomForces Glock18C reload.jpg|600px|thumb|none|Inserting a fresh magazine. The 18C uses the same animations as the rest of the Glock-series pistols, so the entire reload won't be shown here.]] | ||
[[File:PhantomForces Glock18C changefiremode.jpg|600px|thumb|none|Switching firemodes. The actual fire selector doesn't move, despite the fact that an audible click accompanies the animation. ]] | [[File:PhantomForces Glock18C changefiremode.jpg|600px|thumb|none|Switching firemodes. The actual fire selector doesn't move, despite the fact that an audible click accompanies the animation.]] | ||
===" | ==="G18L"=== | ||
Equipping the Glock 18C with the "Long Barrel" attachment transforms it into the fictional " | Equipping the Glock 18C with the "Long Barrel" attachment transforms it into the fictional "G18L". A longslide version of the Glock 18C, the cuts in the top of the slide have been extended and the handgun appears similar to other (real) longslide Glocks, such as the Glock 40, albeit with a fire selector. | ||
[[File:Glock 40.jpg|350px|thumb|none|Glock 40, for comparison - 10x25mm Auto ]] | [[File:Glock 40.jpg|350px|thumb|none|Glock 40, for comparison - 10x25mm Auto]] | ||
[[File:PhantomForces Glock18L.jpg|600px|thumb|none|The fictional "Glock 18L" as it appears in-game. ]] | [[File:PhantomForces Glock18L.jpg|600px|thumb|none|The fictional "Glock 18L" as it appears in-game.]] | ||
==Glock 21== | ==Glock 21== | ||
A [[Glock 21]] was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in ''Phantom Forces,'' was once available only through an ammunition conversion for the Glock 17. With 2022's "Return to Spring" update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock. | A [[Glock 21]] was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in ''Phantom Forces,'' was once available only through an ammunition conversion for the Glock 17. With 2022's "Return to Spring" update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock. | ||
[[File:Glock21.jpg|thumb|none|350px|3rd Generation Glock 21 - .45 ACP]] | [[File:Glock21.jpg|thumb|none|350px|3rd Generation Glock 21 - .45 ACP]] | ||
[[File:PhantomForces Glock21 model.jpg|600px|thumb|none|''A G-Series pistol which chambers .45 ACP. This pistol features great close range damage and snappy recoil, however your performance will dwindle in range compared to other pistols'']] | [[File:PhantomForces Glock21 model.jpg|600px|thumb|none|''A G-Series pistol which chambers .45 ACP. This pistol features great close range damage and snappy recoil, however your performance will dwindle in range compared to other pistols'']] | ||
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[[File:PhantomForces Glock21 reload.jpg|600px|thumb|none|Reloading the Glock 21.]] | [[File:PhantomForces Glock21 reload.jpg|600px|thumb|none|Reloading the Glock 21.]] | ||
===" | ==="G21L"=== | ||
Equipping the Glock 21 with the "Long Barrel" attachment transforms it into the fictional " | Equipping the Glock 21 with the "Long Barrel" attachment transforms it into the fictional "G21L". The pistol's closest real counterpart is the Glock 41, which is also a longslide (albeit not as long as the 21L) Glock chambered in .45 ACP. | ||
[[File:Glock41.jpg|350px|thumb|none|Glock 41 - .45 ACP]] | [[File:Glock41.jpg|350px|thumb|none|Glock 41 - .45 ACP]] | ||
[[File:PhantomForces Glock21L model.jpg|600px|thumb|none|The "G21L" as it appears in-game.]] | [[File:PhantomForces Glock21L model.jpg|600px|thumb|none|The "G21L" as it appears in-game.]] | ||
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==Glock 21 (with .50 GI conversion)== | ==Glock 21 (with .50 GI conversion)== | ||
A [[Glock 21]] with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the "G50" in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR. | A [[Glock 21]] with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the "G50" in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR. | ||
It can be modified to add an FAB Defense Cobra folding stock and an extended "Heavy Barrel", which changes the pistol's name to "G50L", a fictional designation. The "G50" is also the only Glock-series pistol that can be fitted with the "G-switch" attachment (a callback to how the Glock 18C was able to equip a ".50 GI Conversion" attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto. | It can be modified to add an FAB Defense Cobra folding stock and an extended "Heavy Barrel", which changes the pistol's name to "G50L", a fictional designation. The "G50" is also the only Glock-series pistol that can be fitted with the "G-switch" attachment (a callback to how the Glock 18C was able to equip a ".50 GI Conversion" attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto. | ||
[[File:Glock50 GI conversion.jpg|350px|thumb|none|Glock 21 with Guncrafter Industries conversion kit - .50 GI]] | [[File:Glock50 GI conversion.jpg|350px|thumb|none|Glock 21 with Guncrafter Industries conversion kit - .50 GI]] | ||
[[File:PhantomForces Glock50 model.jpg|600px|thumb|none|''An American modification to an Austrian Classic. Reduced magazine capacity compared to the others, but has more stopping power. Has more than enough power to go through fruits, vegetables, water jugs, and whatever else you have at your range.'']] | [[File:PhantomForces Glock50 model.jpg|600px|thumb|none|''An American modification to an Austrian Classic. Reduced magazine capacity compared to the others, but has more stopping power. Has more than enough power to go through fruits, vegetables, water jugs, and whatever else you have at your range.'']] | ||
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==Glock 23== | ==Glock 23== | ||
A [[Glock 23]] with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A "jack-of-all-trades, master of none" pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to " | A [[Glock 23]] with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A "jack-of-all-trades, master of none" pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to "G23L"). | ||
[[File:Glock23.jpg|thumb|none|350px|3rd Generation Glock 23 - .40 S&W]] | [[File:Glock23.jpg|thumb|none|350px|3rd Generation Glock 23 - .40 S&W]] | ||
[[File:PhantomForces Glock23 model.jpg|600px|thumb|none|''A .40 S&W G-Series pistol. Featuring characteristics similar to its original 9mm variant, with a swift reload alongside it.'']] | [[File:PhantomForces Glock23 model.jpg|600px|thumb|none|''A .40 S&W G-Series pistol. Featuring characteristics similar to its original 9mm variant, with a swift reload alongside it.'']] | ||
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==Glock 40== | ==Glock 40== | ||
A [[Glock 40]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the "Short Barrel" attachment, which transforms the pistol into the [[Glock 20]]. | A [[Glock 40]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the "Short Barrel" attachment, which transforms the pistol into the [[Glock 20]]. | ||
[[File:Glock_40.jpg|thumb|none|350px|4th Generation Glock 40 - 10x25mm Auto]] | [[File:Glock_40.jpg|thumb|none|350px|4th Generation Glock 40 - 10x25mm Auto]] | ||
[[File:PhantomForces Glock40 model.jpg|600px|thumb|none|''A G-series pistol chambered in the 10mm Auto round. Compared to other G-series guns, it trades a bit of accuracy and close range performance for more power at longer ranges.'']] | [[File:PhantomForces Glock40 model.jpg|600px|thumb|none|''A G-series pistol chambered in the 10mm Auto round. Compared to other G-series guns, it trades a bit of accuracy and close range performance for more power at longer ranges.'']] | ||
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[[File:PhantomForces Glock40 ADS2.jpg|600px|thumb|none|No more Glocks... please.]] | [[File:PhantomForces Glock40 ADS2.jpg|600px|thumb|none|No more Glocks... please.]] | ||
[[File:PhantomForces Glock40 reload.jpg|600px|thumb|none|ReGlocking the Glock 40.]] | [[File:PhantomForces Glock40 reload.jpg|600px|thumb|none|ReGlocking the Glock 40.]] | ||
===Glock 20=== | ===Glock 20=== | ||
A [[Glock 20]] can be created by equipping the "Short Barrel" attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the "Short Barrel" attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical). | A [[Glock 20]] can be created by equipping the "Short Barrel" attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the "Short Barrel" attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical). | ||
[[File:Glock20.jpg|350px|thumb|none|Glock 20 (3rd Generation) - 10x25mm Auto]] | [[File:Glock20.jpg|350px|thumb|none|Glock 20 (3rd Generation) - 10x25mm Auto]] | ||
[[File:PhantomForces Glock20 model.jpg|600px|thumb|none|The Glock 20 as it appears in-game.]] | [[File:PhantomForces Glock20 model.jpg|600px|thumb|none|The Glock 20 as it appears in-game.]] | ||
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==Guncrafter Industries Model 1== | ==Guncrafter Industries Model 1== | ||
The [[Guncrafter Industries Model 1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the "GI M1" (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock. | The [[Guncrafter Industries Model 1]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the "GI M1" (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock. | ||
[[File:GIM1.jpg|thumb|none|350px|Guncrafter Industries Model 1 - .50 GI]] | [[File:GIM1.jpg|thumb|none|350px|Guncrafter Industries Model 1 - .50 GI]] | ||
[[File:PhantomForces GI M1 model.jpg|600px|thumb|none|''A M1911 modified to chamber .50GI - a powerful ammunition that packs a lot of punch up close, but also comes with reduced accuracy and performance at range.'']] | [[File:PhantomForces GI M1 model.jpg|600px|thumb|none|''A M1911 modified to chamber .50GI - a powerful ammunition that packs a lot of punch up close, but also comes with reduced accuracy and performance at range.'']] | ||
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==IMI/Magnum Research Desert Eagle Mark XIX== | ==IMI/Magnum Research Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback "teardrop" safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a "second primary" of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10" extended barrel and converted to fire (exceedingly rare) .440 Cor-Bon ammunition. | The [[Desert Eagle Mark XIX]] chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback "teardrop" safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a "second primary" of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10" extended barrel and converted to fire (exceedingly rare) .440 Cor-Bon ammunition. | ||
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | [[Image:DesertEagle50AE.jpg|thumb|350px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | ||
[[File:PhantomForces DEagleXIX model.jpg|600px|thumb|none|''Finally, a gun that lets you make a statement. This semi-automatic hand cannon is chambered in .50 Action Express. It'll probably pulverize your wrists with its recoil, but hey, you can't argue with the stopping power. [[Death_Sentence#Magnum_Research_Inc._Desert_Eagle_Mark_VII|And you've got the king of mayhem...]]'']] | [[File:PhantomForces DEagleXIX model.jpg|600px|thumb|none|''Finally, a gun that lets you make a statement. This semi-automatic hand cannon is chambered in .50 Action Express. It'll probably pulverize your wrists with its recoil, but hey, you can't argue with the stopping power. [[Death_Sentence#Magnum_Research_Inc._Desert_Eagle_Mark_VII|And you've got the king of mayhem...]]'']] | ||
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[[File:PhantomForces DEagleXIX modelxtendbarrel.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the "Extended Barrel" mod equipped.]] | [[File:PhantomForces DEagleXIX modelxtendbarrel.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the "Extended Barrel" mod equipped.]] | ||
[[File:440cbdeserteagleIWI.jpg|350px|thumb|none|Desert Eagle Mark XIX - .440 Cor-Bon]] | [[File:440cbdeserteagleIWI.jpg|350px|thumb|none|Desert Eagle Mark XIX - .440 Cor-Bon]] | ||
[[File:PhantomForces DEagleXIX CorBon.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the .440 Cor-Bon conversion, which replaced the XIX's otherwise uninteresting .357 Magnum conversion, equipped. More ammunition, better long-range damage, worse close-range damage. ]] | [[File:PhantomForces DEagleXIX CorBon.jpg|600px|thumb|none|The Desert Eagle Mark XIX with the .440 Cor-Bon conversion, which replaced the XIX's otherwise uninteresting .357 Magnum conversion, equipped. More ammunition, better long-range damage, worse close-range damage.]] | ||
[[File:PhantomForces DEagleXIX hiphold.jpg|600px|thumb|none|Grasping their Desert Eagle and looking into the approaching dusk, the player feels like a true action hero.]] | [[File:PhantomForces DEagleXIX hiphold.jpg|600px|thumb|none|Grasping their Desert Eagle and looking into the approaching dusk, the player feels like a true action hero.]] | ||
[[File:PhantomForces DEagleXIX inspect1.jpg|600px|thumb|none|Inspecting the Mark XIX is a rather exciting process. It begins, as usual, with a cursory glance at the left side of the handcannon.]] | [[File:PhantomForces DEagleXIX inspect1.jpg|600px|thumb|none|Inspecting the Mark XIX is a rather exciting process. It begins, as usual, with a cursory glance at the left side of the handcannon.]] | ||
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==Intratec TEC-DC9== | ==Intratec TEC-DC9== | ||
The [[Intratec TEC-DC9]] appears both as the fully-automatic "TEC-9", which was added during the game's Alpha, and as the semi-auto only "KG-99", which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver. | The [[Intratec TEC-DC9]] appears both as the fully-automatic "TEC-9", which was added during the game's Alpha, and as the semi-auto only "KG-99", which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver. | ||
The "TEC-9" holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the "TEC-9" has very high recoil, with the weapon's point of aim "walking" uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the [[Interdynamic KG-9]]. | The "TEC-9" holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the "TEC-9" has very high recoil, with the weapon's point of aim "walking" uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the [[Interdynamic KG-9]]. | ||
[[File:Tec-DC9.jpg|350px|thumb|none|Intratec TEC-DC9 - 9x19mm Parabellum]] | [[File:Tec-DC9.jpg|350px|thumb|none|Intratec TEC-DC9 - 9x19mm Parabellum]] | ||
[[File:PhantomForces TEC9 modelview.jpg|600px|thumb|none|''A Swedish pistol with an incredibly high automatic rate of fire stemming from an illegal modification. Lacks of stopping power and has highly unstable handling. Brother to the KG-99.'']] | [[File:PhantomForces TEC9 modelview.jpg|600px|thumb|none|''A Swedish pistol with an incredibly high automatic rate of fire stemming from an illegal modification. Lacks of stopping power and has highly unstable handling. Brother to the KG-99.'']] | ||
[[File:Interdynamic MP-9.jpg|350px|thumb|none|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]] | [[File:Interdynamic MP-9.jpg|350px|thumb|none|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm]] | ||
[[File:PhantomForces TEC9 modelmods.jpg|600px|thumb|none|The TEC-DC9 (as the "TEC-9") fitted with a very long extended barrel, the MP-9's telescoping stock, and a 32-round extended magazine. ]] | [[File:PhantomForces TEC9 modelmods.jpg|600px|thumb|none|The TEC-DC9 (as the "TEC-9") fitted with a very long extended barrel, the MP-9's telescoping stock, and a 32-round extended magazine.]] | ||
[[File:PhantomForces TEC9 hipfire.jpg|600px|thumb|none|Brandishing the highly illegal machine pistol, the player stands atop an industrial building on the Ravod 911 map. ]] | [[File:PhantomForces TEC9 hipfire.jpg|600px|thumb|none|Brandishing the highly illegal machine pistol, the player stands atop an industrial building on the Ravod 911 map.]] | ||
[[File:PhantomForces TEC9 leftside.jpg|600px|thumb|none|Inspecting the left side of the DC9. Its submachine gun legacy is apparent, despite Intratec's numerous attempts to alter the weapon for the civilian market. ]] | [[File:PhantomForces TEC9 leftside.jpg|600px|thumb|none|Inspecting the left side of the DC9. Its submachine gun legacy is apparent, despite Intratec's numerous attempts to alter the weapon for the civilian market.]] | ||
[[File:PhantomForces TEC9 rightside.jpg|600px|thumb|none|The right side of the weapon. Note also that the pattern of holes in the barrel shroud is slightly different than the real thing, with the in-game shroud having oval-shaped holes as opposed to the actual DC9's circular holes. ]] | [[File:PhantomForces TEC9 rightside.jpg|600px|thumb|none|The right side of the weapon. Note also that the pattern of holes in the barrel shroud is slightly different than the real thing, with the in-game shroud having oval-shaped holes as opposed to the actual DC9's circular holes.]] | ||
[[File:PhantomForces TEC9 ADS.jpg|600px|thumb|none|Aiming down the DC9's simple iron sights. ]] | [[File:PhantomForces TEC9 ADS.jpg|600px|thumb|none|Aiming down the DC9's simple iron sights.]] | ||
[[File:PhantomForces TEC9 ADS2.jpg|600px|thumb|none|The alternate aim mode of the "TEC-9". ]] | [[File:PhantomForces TEC9 ADS2.jpg|600px|thumb|none|The alternate aim mode of the "TEC-9".]] | ||
[[File:PhantomForces TEC9 firing.jpg|600px|thumb|none|Firing the fully-automatic machine pistol. As one could expect, the recoil is intense | [[File:PhantomForces TEC9 firing.jpg|600px|thumb|none|Firing the fully-automatic machine pistol. As one could expect, the recoil is intense.]] | ||
===Intratec TEC-9 Mini=== | ===Intratec TEC-9 Mini=== | ||
The | The TEC-9 can be turned into an [[Intratec TEC-9 Mini]] via the "Short Barrel" attachment. | ||
[[File:TEC-9Mini.jpg|350px|thumb|none|Intratec TEC-9 Mini - 9x19mm Parabellum ]] | [[File:TEC-9Mini.jpg|350px|thumb|none|Intratec TEC-9 Mini - 9x19mm Parabellum]] | ||
[[File:PhantomForces TEC9 mini.jpg|600px|thumb|none|The "TEC-9" with the "Short Barrel" attachment, which resembles the TEC-9 Mini. ]] | [[File:PhantomForces TEC9 mini.jpg|600px|thumb|none|The "TEC-9" with the "Short Barrel" attachment, which resembles the TEC-9 Mini.]] | ||
==="KG-99"=== | |||
The "KG-99" is a semi-automatic version of the "TEC-9". Although considered a separate weapon from the TEC-9, the model is identical, except for using a different texture and the TEC-9 Mini "Short Barrel" being default. It deals more damage than its full-auto brother to balance the fact that it is semi-automatic only. The "KG-99" is accurate, fast-firing, and high-capacity, although it is held back by its abnormally low headshot multiplier. Like the "TEC-9", it can be fitted with a "Long Barrel" mod (which reattaches the regular-length DC9 barrel), a 32-round extended magazine, and the KG-9's stock. | |||
[[File:PhantomForces KG99 model.jpg|600px|thumb|none|''A Swedish semi-automatic pistol with an incredibly generous rate of fire, large magazine, and good accuracy. Lacks stopping the stopping power especially at range when compared to other pistols. Sister to the TEC-9.'']] | [[File:PhantomForces KG99 model.jpg|600px|thumb|none|''A Swedish semi-automatic pistol with an incredibly generous rate of fire, large magazine, and good accuracy. Lacks stopping the stopping power especially at range when compared to other pistols. Sister to the TEC-9.'']] | ||
[[File:PhantomForces KG99 hipfire.jpg|600px|thumb|none|Holding the | [[File:PhantomForces KG99 modelmods.jpg|600px|thumb|none|The "KG-99" as it appears in-game with the standard-length barrel, 32-round extended magazine, and KG-9 stock.]] | ||
[[File:PhantomForces KG99 leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun. ]] | [[File:PhantomForces KG99 hipfire.jpg|600px|thumb|none|Holding the "KG-99" at the hip.]] | ||
[[File:PhantomForces KG99 rightside.jpg|600px|thumb|none|The other side. ]] | [[File:PhantomForces KG99 leftside.jpg|600px|thumb|none|Inspecting the left side of the handgun.]] | ||
[[File:PhantomForces KG99 ADS2.jpg|600px|thumb|none|The | [[File:PhantomForces KG99 rightside.jpg|600px|thumb|none|The other side.]] | ||
[[File:PhantomForces KG99 reload1.jpg|600px|thumb|none|Removing an empty magazine from the | [[File:PhantomForces KG99 ADS2.jpg|600px|thumb|none|The KG-99 in its natural habitat.]] | ||
[[File:PhantomForces KG99 reload2.jpg|600px|thumb|none|Inserting a new magazine. ]] | [[File:PhantomForces KG99 reload1.jpg|600px|thumb|none|Removing an empty magazine from the KG-99.]] | ||
[[File:PhantomForces KG99 reload3.jpg|600px|thumb|none|Releasing the bolt. ]] | [[File:PhantomForces KG99 reload2.jpg|600px|thumb|none|Inserting a new magazine.]] | ||
[[File:PhantomForces KG99 reload3.jpg|600px|thumb|none|Releasing the bolt.]] | |||
==LAR Grizzly Mark V== | ==LAR Grizzly Mark V== | ||
The [[LAR Grizzly Pistol|LAR Grizzly Mark V Pistol]] in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the "Grizzly", this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon "LAR" slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions. | The [[LAR Grizzly Pistol|LAR Grizzly Mark V Pistol]] in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the "Grizzly", this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon "LAR" slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions. | ||
[[File:Grizzly_MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]] | [[File:Grizzly_MkV.jpg|thumb|none|350px|LAR Grizzly Mark V - .50 AE]] | ||
[[File:PhantomForces Grizzly model.jpg|600px|thumb|none|''A high-caliber pistol chambered in the .50 Action Express cartridge. While the recoil leaves something to be desired, the extremely powerful damage profile of the gun will have you saying 'haha, bear gun go boom.''']] | [[File:PhantomForces Grizzly model.jpg|600px|thumb|none|''A high-caliber pistol chambered in the .50 Action Express cartridge. While the recoil leaves something to be desired, the extremely powerful damage profile of the gun will have you saying 'haha, bear gun go boom.''']] | ||
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==Laugo Alien== | ==Laugo Alien== | ||
The [[Laugo Alien]] was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with "RIPLEY" supplanting the "ALIEN" writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's ''[[Alien]]''. As with other competition or target-shooting weapons in ''Phantom Forces'', the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique "Olympic Target Sight" low-magnification optic as a free modification. | The [[Laugo Alien]] was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with "RIPLEY" supplanting the "ALIEN" writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's ''[[Alien]]''. As with other competition or target-shooting weapons in ''Phantom Forces'', the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique "Olympic Target Sight" low-magnification optic as a free modification. | ||
[[File:Laugo_Alien_Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]] | [[File:Laugo_Alien_Pistol.jpg|thumb|none|350px|Laugo Alien - 9x19mm Parabellum]] | ||
[[File:PhantomForces Alien model.jpg|600px|thumb|none|''A unique and innovative Czech pistol. Unlike other pistols, the Alien is a competition pistol that has been designed to have reduced muzzle flip and does not follow typical pistol design with sights not reciprocating with the slide.'']] | [[File:PhantomForces Alien model.jpg|600px|thumb|none|''A unique and innovative Czech pistol. Unlike other pistols, the Alien is a competition pistol that has been designed to have reduced muzzle flip and does not follow typical pistol design with sights not reciprocating with the slide.'']] | ||
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==Makarov PB== | ==Makarov PB== | ||
The [[Makarov PB]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or "Izhevsk PB", as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in ''Phantom Forces''. The PB's safety is always in the "safe" position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters. | The [[Makarov PB]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or "Izhevsk PB", as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in ''Phantom Forces''. The PB's safety is always in the "safe" position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters. | ||
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed. | Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed. | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long "Extended Barrel" modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range. | The [[Makarov PM]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long "Extended Barrel" modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range. | ||
[[File:Baikal-442.jpg|thumb|none|350px|Baikal-442 (Canadian import version) - 9x18mm Makarov]] | [[File:Baikal-442.jpg|thumb|none|350px|Baikal-442 (Canadian import version) - 9x18mm Makarov]] | ||
[[File:PhantomForces PM model.jpg|600px|thumb|none|''A small Soviet-era pistol with an iconic design that still sees service even in the modern age. Two alternate aim modes. Both allow you to fire faster than regular but at the cost of accuracy.'']] | [[File:PhantomForces PM model.jpg|600px|thumb|none|''A small Soviet-era pistol with an iconic design that still sees service even in the modern age. Two alternate aim modes. Both allow you to fire faster than regular but at the cost of accuracy.'']] | ||
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===MBA Gyrojet Pistol Mark II=== | ===MBA Gyrojet Pistol Mark II=== | ||
Equipping the Gyrojet Mark I pistol with the "12mm Rockets" attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage. | Equipping the Gyrojet Mark I pistol with the "12mm Rockets" attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage. | ||
[[File:MBAGyrojetMarkII.jpg|350px|thumb|none|Gyrojet Pistol Mark II - 12mm]] | [[File:MBAGyrojetMarkII.jpg|350px|thumb|none|Gyrojet Pistol Mark II - 12mm]] | ||
[[File:PhantomForces GyrojetPistol markII.jpg|600px|thumb|none|The MBA Gyrojet Pistol Mark II as it appears in-game (and converted to fire in full-auto).]] | [[File:PhantomForces GyrojetPistol markII.jpg|600px|thumb|none|The MBA Gyrojet Pistol Mark II as it appears in-game (and converted to fire in full-auto).]] | ||
==RARAN 1130== | ==RARAN 1130== | ||
The one-off [[RARAN 1130]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the "RAMA 1130", a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds. | The one-off [[RARAN 1130]] was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the "RAMA 1130", a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds. | ||
[[File:Makarov1130.jpg|thumb|none|350px|RARAN 1130 - 9x18mm Makarov]] | [[File:Makarov1130.jpg|thumb|none|350px|RARAN 1130 - 9x18mm Makarov]] | ||
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]] | [[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]] | ||
[[File:PhantomForces RARAN model.jpg|600px|thumb|none|''A modified version of the Makarov to serve as a prototype machine pistol. Fires at a blisteringly high RPM, but has very low damage. The recoil is low but slowly climbs the longer you fire the weapon.'']] | [[File:PhantomForces RARAN model.jpg|600px|thumb|none|''A modified version of the Makarov to serve as a prototype machine pistol. Fires at a blisteringly high RPM, but has very low damage. The recoil is low but slowly climbs the longer you fire the weapon.'']] | ||
[[File:PhantomForces RARAN modelmods.jpg|600px|thumb|none|The RARAN 1130 with a ''very'' long extended barrel and converted to fire .380 ACP. ]] | [[File:PhantomForces RARAN modelmods.jpg|600px|thumb|none|The RARAN 1130 with a ''very'' long extended barrel and converted to fire .380 ACP.]] | ||
[[File:PhantomForces RARAN hiphold.jpg|600px|thumb|none|Holding the RARAN 1130 on Ravod 911. ]] | [[File:PhantomForces RARAN hiphold.jpg|600px|thumb|none|Holding the RARAN 1130 on Ravod 911.]] | ||
[[File:PhantomForces RARAN leftside.jpg|600px|thumb|none|Inspecting the left side of the brick-shaped Makarov. ]] | [[File:PhantomForces RARAN leftside.jpg|600px|thumb|none|Inspecting the left side of the brick-shaped Makarov.]] | ||
[[File:PhantomForces RARAN rightside.jpg|600px|thumb|none|The right side of the weapon. Some of the machine pistol's parts, such as the recoil spring, bolt, and the upper part of the weapon's frame, can be seen through its obnoxiously large ejection port.]] | [[File:PhantomForces RARAN rightside.jpg|600px|thumb|none|The right side of the weapon. Some of the machine pistol's parts, such as the recoil spring, bolt, and the upper part of the weapon's frame, can be seen through its obnoxiously large ejection port.]] | ||
[[File:PhantomForces RARAN ADS.jpg|600px|thumb|none|Aiming down the RARAN's iron sights, which are simple yet functional. ]] | [[File:PhantomForces RARAN ADS.jpg|600px|thumb|none|Aiming down the RARAN's iron sights, which are simple yet functional.]] | ||
[[File:PhantomForces RARAN ADS2.jpg|600px|thumb|none|One-handing the one-off prototype.]] | [[File:PhantomForces RARAN ADS2.jpg|600px|thumb|none|One-handing the one-off prototype.]] | ||
[[File:PhantomForces RARAN firing.jpg|600px|thumb|none|Firing a spray of 9x18mm Makarov. ]] | [[File:PhantomForces RARAN firing.jpg|600px|thumb|none|Firing a spray of 9x18mm Makarov.]] | ||
[[File:PhantomForces RARAN reload1.jpg|600px|thumb|none|Removing an empty drum magazine. ]] | [[File:PhantomForces RARAN reload1.jpg|600px|thumb|none|Removing an empty drum magazine.]] | ||
[[File:PhantomForces RARAN reload2.jpg|600px|thumb|none|Inserting a fresh drum. ]] | [[File:PhantomForces RARAN reload2.jpg|600px|thumb|none|Inserting a fresh drum.]] | ||
[[File:PhantomForces RARAN reload3.jpg|600px|thumb|none|Pressing an imaginary slide release, an unfortunate side effect of the RARAN 1130 reusing animations from the standard PM. ]] | [[File:PhantomForces RARAN reload3.jpg|600px|thumb|none|Pressing an imaginary slide release, an unfortunate side effect of the RARAN 1130 reusing animations from the standard PM.]] | ||
==Serbu GB-22== | ==Serbu GB-22== | ||
The [[Serbu GB-22]] was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's ''other'' .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon. | The [[Serbu GB-22]] was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's ''other'' .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon. | ||
The GB-22's unique modifications include a "Cut-down Barrel" and lengthened "Sporting Barrel" as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the "blaster" in "ghetto blaster" by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge "minishells", which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon. | The GB-22's unique modifications include a "Cut-down Barrel" and lengthened "Sporting Barrel" as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the "blaster" in "ghetto blaster" by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge "minishells", which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon. | ||
[[File:Serbugb22.jpg|thumb|none|350px|Serbu GB-22 with red dot sight and grips - .22 LR]] | [[File:Serbugb22.jpg|thumb|none|350px|Serbu GB-22 with red dot sight and grips - .22 LR]] | ||
[[File:PhantomForces GB-22 model.jpg|600px|thumb|none|''A homemade pistol whose original design derives from Serbu. This version is larger than the original, and can accept multiple different calibers. Always kills to the head.'']] | [[File:PhantomForces GB-22 model.jpg|600px|thumb|none|''A homemade pistol whose original design derives from Serbu. This version is larger than the original, and can accept multiple different calibers. Always kills to the head.'']] | ||
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==SIG-Sauer M17 MHS== | ==SIG-Sauer M17 MHS== | ||
A [[SIG-Sauer M17 MHS]] (or just "M17") was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder. It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment. | A [[SIG-Sauer M17 MHS]] (or just "M17") was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder. It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment. | ||
[[File:P320-M17.jpg|350px|thumb|none|SIG-Sauer P320-M17 with 21-round magazine - 9x19mm]] | [[File:P320-M17.jpg|350px|thumb|none|SIG-Sauer P320-M17 with 21-round magazine - 9x19mm]] | ||
[[File:PhantomForces M17 model.jpg|600px|thumb|none|''A modern Swiss-American Handgun. A service pistol fit for the modern age of American foreign interests. Built with focus on ergonomics and modularity, this variant of the P320 sports lightweight construction, stable recoil and a generous magazine capacity. [[Call of Duty: Modern Warfare (2019)|We get dirty, and the world stays clean. That's the mission.]]'']] | [[File:PhantomForces M17 model.jpg|600px|thumb|none|''A modern Swiss-American Handgun. A service pistol fit for the modern age of American foreign interests. Built with focus on ergonomics and modularity, this variant of the P320 sports lightweight construction, stable recoil and a generous magazine capacity. [[Call of Duty: Modern Warfare (2019)|We get dirty, and the world stays clean. That's the mission.]]'']] | ||
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==Springfield Armory M1911-A2 SASS== | ==Springfield Armory M1911-A2 SASS== | ||
The [[Springfield Armory M1911-A2 SASS]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an "Other" secondary weapon and known as the "SASS 308" in-game, it is chambered in .308 Winchester and is fitted with a 14.9" barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75" barrel. The M1911-A2 SASS is a powerful "pocket sniper", with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads. | The [[Springfield Armory M1911-A2 SASS]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an "Other" secondary weapon and known as the "SASS 308" in-game, it is chambered in .308 Winchester and is fitted with a 14.9" barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75" barrel. The M1911-A2 SASS is a powerful "pocket sniper", with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads. | ||
[[File:Springfieldsass.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS - .308 Winchester]] | [[File:Springfieldsass.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS with 14.9" barrel - .308 Winchester]] | ||
[[File:PhantomForces SASS model.jpg|600px|thumb|none|''A single-shot pistol based on the M1911 developed in the 1980s. Chambered in the .308 Winchester cartridge, among many other offerings.'']] | [[File:PhantomForces SASS model.jpg|600px|thumb|none|''A single-shot pistol based on the M1911 developed in the 1980s. Chambered in the .308 Winchester cartridge, among many other offerings.'']] | ||
[[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|350px| | [[File:LEON-M1911A1SCREENUSED.jpg|thumb|none|350px|Springfield Armory M1911-A2 SASS with 10.75" barrel]] | ||
[[File:PhantomForces SASS modelmods.jpg|600px|thumb|none|The M1911-A2 SASS with the 10.75" "Light Barrel" mod equipped. ]] | [[File:PhantomForces SASS modelmods.jpg|600px|thumb|none|The M1911-A2 SASS with the 10.75" "Light Barrel" mod equipped.]] | ||
[[File:PhantomForces SASS hiphold.jpg|600px|thumb|none|Holding the Springfield Armory Single-Shot at the hip atop an abandoned industrial building. ]] | [[File:PhantomForces SASS hiphold.jpg|600px|thumb|none|Holding the Springfield Armory Single-Shot at the hip atop an abandoned industrial building.]] | ||
[[File:PhantomForces SASS leftside.jpg|600px|thumb|none|Inspecting the weapon. The left side of the frame is adorned with a white StyLiS Studios logo. ]] | [[File:PhantomForces SASS leftside.jpg|600px|thumb|none|Inspecting the weapon. The left side of the frame is adorned with a white StyLiS Studios logo.]] | ||
[[File:PhantomForces SASS rightside.jpg|600px|thumb|none|The right side. The weapon bears a prominent "Stylis Armory USA" marking. ]] | [[File:PhantomForces SASS rightside.jpg|600px|thumb|none|The right side. The weapon bears a prominent "Stylis Armory USA" marking.]] | ||
[[File:PhantomForces SASS ADS.jpg|600px|thumb|none|Aiming down the single-shot handgun's target sights. ]] | [[File:PhantomForces SASS ADS.jpg|600px|thumb|none|Aiming down the single-shot handgun's target sights.]] | ||
[[File:PhantomForces SASS ADS2.jpg|600px|thumb|none|Foregoing the SASS' accurate irons in favor of a more relaxed "point towards enemy" approach. What could go wrong? ]] | [[File:PhantomForces SASS ADS2.jpg|600px|thumb|none|Foregoing the SASS' accurate irons in favor of a more relaxed "point towards enemy" approach. What could go wrong?]] | ||
[[File:PhantomForces SASS reload1.jpg|600px|thumb|none|Ejecting an empty casing from the handgun after firing a shot. The player seems to break the weapon open using pure force of will alone, as the lever to open the barrel (seen protruding from the magazine well) remains untouched during the animation.]] | [[File:PhantomForces SASS reload1.jpg|600px|thumb|none|Ejecting an empty casing from the handgun after firing a shot. The player seems to break the weapon open using pure force of will alone, as the lever to open the barrel (seen protruding from the magazine well) remains untouched during the animation.]] | ||
[[File:PhantomForces SASS reload2.jpg|600px|thumb|none|Inserting a fresh round of .308 Winchester. ]] | [[File:PhantomForces SASS reload2.jpg|600px|thumb|none|Inserting a fresh round of .308 Winchester.]] | ||
[[File:PhantomForces SASS reload3.jpg|600px|thumb|none|Snapping the gun closed. ]] | [[File:PhantomForces SASS reload3.jpg|600px|thumb|none|Snapping the gun closed.]] | ||
==STI DVC Tactical 2011== | ==STI DVC Tactical 2011== | ||
The [[STI 1911 Series|STI DVC Tactical 2011]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the "M2011" in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms "Rifle-ette" stock, which can also be fitted to the AF2011-A1. | The [[STI 1911 Series|STI DVC Tactical 2011]] was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the "M2011" in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms "Rifle-ette" stock, which can also be fitted to the AF2011-A1. | ||
[[File:DVC-Tactical-2.jpg|thumb|none|350px|STI DVC Tactical 2011 - .45 ACP]] | [[File:DVC-Tactical-2.jpg|thumb|none|350px|STI DVC Tactical 2011 - .45 ACP]] | ||
[[File:PhantomForces M2011 model.jpg|600px|thumb|none|''A colourful race gun chambered in 9x19mm with a large double-stack magazine. While the damage up front is poor compared to other pistols, it packs a very high headshot multiplier and the accuracy to make use of it.'']] | [[File:PhantomForces M2011 model.jpg|600px|thumb|none|''A colourful race gun chambered in 9x19mm with a large double-stack magazine. While the damage up front is poor compared to other pistols, it packs a very high headshot multiplier and the accuracy to make use of it.'']] | ||
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==USFA ZiP .22== | ==USFA ZiP .22== | ||
The [[USFA ZiP .22]] was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the "ZIP 22", it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as "Pro Mags" in-game), which provide a welcome increase in magazine size, and ".22 Ratshot" ammunition, which transforms the pistol into a compact "shotgun" of questionable utility. | The [[USFA ZiP .22]] was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the "ZIP 22", it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as "Pro Mags" in-game), which provide a welcome increase in magazine size, and ".22 Ratshot" ammunition, which transforms the pistol into a compact "shotgun" of questionable utility. | ||
[[File:USFA Zip Gun No Magazine.jpg|thumb|350px|none|USFA ZiP .22 with magazine removed - .22 LR]] | [[File:USFA Zip Gun No Magazine.jpg|thumb|350px|none|USFA ZiP .22 with magazine removed - .22 LR]] | ||
[[File:PhantomForces ZiP22 modelview.jpg|600px|thumb|none|''A modern American 'pistol' with questionable quality. Abysmal damage, but with deep reserves and a high headshot multiplier. A weapon so bad it killed a million dollar company.'']] | [[File:PhantomForces ZiP22 modelview.jpg|600px|thumb|none|''A modern American 'pistol' with questionable quality. Abysmal damage, but with deep reserves and a high headshot multiplier. A weapon so bad it killed a million dollar company.'']] | ||
[[File:USFA ZiP22 Stock.jpg|350px|thumb|none|USFA ZiP .22 with BattleZiP Survival SBR stock - .22 LR]] | [[File:USFA ZiP22 Stock.jpg|350px|thumb|none|USFA ZiP .22 with BattleZiP Survival SBR stock - .22 LR]] | ||
[[File:PhantomForces ZiP22 stock.jpg|600px|thumb|none|The ZiP .22 with the BattleZiP Survival SBR stock, seen here with the generic "Full Ring Sight" iron sights equipped.]] | [[File:PhantomForces ZiP22 stock.jpg|600px|thumb|none|The ZiP .22 with the BattleZiP Survival SBR stock, seen here with the generic "Full Ring Sight" iron sights equipped.]] | ||
[[File:PhantomForces ZiP22 drummag.jpg|600px|thumb|none|The ZiP .22 with the 50-round ProMag Ruger 10/22 drum magazine equipped. ]] | [[File:PhantomForces ZiP22 drummag.jpg|600px|thumb|none|The ZiP .22 with the 50-round ProMag Ruger 10/22 drum magazine equipped.]] | ||
[[File:PhantomForces ZiP22 hiphold.jpg|600px|thumb|none|Holding the ZiP .22 at the hip. The weapon's infamously poor ergonomics pose little issue when your hands are cuboids, apparently. ]] | [[File:PhantomForces ZiP22 hiphold.jpg|600px|thumb|none|Holding the ZiP .22 at the hip. The weapon's infamously poor ergonomics pose little issue when your hands are cuboids, apparently.]] | ||
[[File:PhantomForces ZiP22 leftside.jpg|600px|thumb|none|Inspecting the left side of the boxy pistol. ]] | [[File:PhantomForces ZiP22 leftside.jpg|600px|thumb|none|Inspecting the left side of the boxy pistol.]] | ||
[[File:PhantomForces ZiP22 rightside.jpg|600px|thumb|none|The right side, which gives a good view of the weapon's ejection port. ]] | [[File:PhantomForces ZiP22 rightside.jpg|600px|thumb|none|The right side, which gives a good view of the weapon's ejection port.]] | ||
[[File:PhantomForces ZiP22 ADS.jpg|600px|thumb|none|Aiming down the ZiP .22's iron sights. ]] | [[File:PhantomForces ZiP22 ADS.jpg|600px|thumb|none|Aiming down the ZiP .22's iron sights.]] | ||
[[File:PhantomForces ZiP22 ADS2.jpg|600px|thumb|none|One-handing the pistol. ]] | [[File:PhantomForces ZiP22 ADS2.jpg|600px|thumb|none|One-handing the pistol.]] | ||
[[File:PhantomForces ZiP22 firing .jpg|600px|thumb|none|Firing the ZiP .22. ]] | [[File:PhantomForces ZiP22 firing .jpg|600px|thumb|none|Firing the ZiP .22.]] | ||
[[File:PhantomForces ZiP22 reload1.jpg|600px|thumb|none|Removing an (untextured) empty magazine from the ZiP .22. ]] | [[File:PhantomForces ZiP22 reload1.jpg|600px|thumb|none|Removing an (untextured) empty magazine from the ZiP .22.]] | ||
[[File:PhantomForces ZiP22 reload2.jpg|600px|thumb|none|Inserting a new 10-round box. ]] | [[File:PhantomForces ZiP22 reload2.jpg|600px|thumb|none|Inserting a new 10-round box.]] | ||
[[File:PhantomForces ZiP22 reload3.jpg|600px|thumb|none|Charging the weapon. This is done, as in real life, by sticking one's fingers in front of the barrel of the loaded firearm to pull a plunger. Safety! ]] | [[File:PhantomForces ZiP22 reload3.jpg|600px|thumb|none|Charging the weapon. This is done, as in real life, by sticking one's fingers in front of the barrel of the loaded firearm to pull a plunger. Safety!]] | ||
[[File:PhantomForces ZiP22 ratshot.jpg|600px|thumb|none|Firing the ZiP .22 with the "Ratshot" mod equipped. Note the black tracers. ]] | [[File:PhantomForces ZiP22 ratshot.jpg|600px|thumb|none|Firing the ZiP .22 with the "Ratshot" mod equipped. Note the black tracers.]] | ||
==Walther GSP Expert== | ==Walther GSP Expert== | ||
The [[Walther GSP Expert]] was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith & Wesson Long conversion, and a .22 Ratshot conversion. | The [[Walther GSP Expert]] was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith & Wesson Long conversion, and a .22 Ratshot conversion. | ||
[[File: | [[File:Walther_gsp_expert_32sw.jpg|thumb|none|350px|Walther GSP Expert - .32 S&W]] | ||
[[File:PhantomForces GSP model.jpg|600px|thumb|none|''A single-action, precision targetshooting pistol made in Germany. It was introduced on the world market in 1968 and was chambered for .22 Long Rifle.'']] | [[File:PhantomForces GSP model.jpg|600px|thumb|none|''A single-action, precision targetshooting pistol made in Germany. It was introduced on the world market in 1968 and was chambered for .22 Long Rifle.'']] | ||
[[File:PhantomForces GSP barrelweightmod.jpg|600px|thumb|none|The Walther GSP Expert with the "Barrel Weight" mod equipped. ]] | [[File:PhantomForces GSP barrelweightmod.jpg|600px|thumb|none|The Walther GSP Expert with the "Barrel Weight" mod equipped.]] | ||
[[File:PhantomForces GSPC.jpg|600px|thumb|none|The GSP converted to fire .32 S&W Long, complete with a 10-round magazine. ]] | [[File:PhantomForces GSPC.jpg|600px|thumb|none|The GSP converted to fire .32 S&W Long, complete with a 10-round magazine.]] | ||
[[File:PhantomForces GSP hiphold.jpg|600px|thumb|none|The player holds the Walther GSP at the hip. ]] | [[File:PhantomForces GSP hiphold.jpg|600px|thumb|none|The player holds the Walther GSP at the hip.]] | ||
[[File:PhantomForces GSP leftside.jpg|600px|thumb|none|The left side of the target pistol. ]] | [[File:PhantomForces GSP leftside.jpg|600px|thumb|none|The left side of the target pistol.]] | ||
[[File:PhantomForces GSP rightside.jpg|600px|thumb|none|The right side. ]] | [[File:PhantomForces GSP rightside.jpg|600px|thumb|none|The right side.]] | ||
[[File:PhantomForces GSP ADS.jpg|600px|thumb|none|Aiming down the GSP's iron sights. ]] | [[File:PhantomForces GSP ADS.jpg|600px|thumb|none|Aiming down the GSP's iron sights.]] | ||
[[File:PhantomForces GSP ADS2.jpg|600px|thumb|none|The GSP's alternate aim mode, which is (refreshingly) ''not'' a gangsta-hold! ]] | [[File:PhantomForces GSP ADS2.jpg|600px|thumb|none|The GSP's alternate aim mode, which is (refreshingly) ''not'' a gangsta-hold!]] | ||
[[File:PhantomForces GSP reload1.jpg|600px|thumb|none|Swapping magazines. Unlike almost every other weapon in the game, the GSP's empty magazine is retained by the player. ]] | [[File:PhantomForces GSP reload1.jpg|600px|thumb|none|Swapping magazines. Unlike almost every other weapon in the game, the GSP's empty magazine is retained by the player.]] | ||
[[File:PhantomForces GSP reload2.jpg|600px|thumb|none|Chambering a round. Note the ejected cartridge case, as the GSP (for whatever reason) does not appear to automatically eject the final bullet in the magazine. ]] | [[File:PhantomForces GSP reload2.jpg|600px|thumb|none|Chambering a round. Note the ejected cartridge case, as the GSP (for whatever reason) does not appear to automatically eject the final bullet in the magazine.]] | ||
[[File:PhantomForces GSP ratshot1.jpg|600px|thumb|none|Firing a round from the GSP with the "GSP Ratshot" mod equipped. ]] | [[File:PhantomForces GSP ratshot1.jpg|600px|thumb|none|Firing a round from the GSP with the "GSP Ratshot" mod equipped.]] | ||
[[File:PhantomForces GSP ratshot2.jpg|600px|thumb|none|Ratshot's low chamber pressure turns the GSP into the world's most unwieldy bolt-action shotgun. Hooray? ]] | [[File:PhantomForces GSP ratshot2.jpg|600px|thumb|none|Ratshot's low chamber pressure turns the GSP into the world's most unwieldy bolt-action shotgun. Hooray?]] | ||
=Revolvers= | =Revolvers= | ||
Revolvers make up their own category of secondary weapons in ''Phantom Forces'' and are available to all classes. Most revolvers have access to a "speedloader" modification, which speeds up reload times when reloading from an empty cylinder at the cost of slowing down partial reloads. | Revolvers make up their own category of secondary weapons in ''Phantom Forces'' and are available to all classes. Most revolvers have access to a "speedloader" modification, which speeds up reload times when reloading from an empty cylinder at the cost of slowing down partial reloads. | ||
==Mateba Model 6 Unica== | ==Mateba Model 6 Unica== | ||
The [[Mateba Model 6 Unica]] was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the "Mateba 6", it is chambered in .44 Magnum and equipped with a 5" barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3" "snubnose" barrel, an 8" "cowboy" barrel, and .44 Special ammunition. | The [[Mateba Model 6 Unica]] was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the "Mateba 6", it is chambered in .44 Magnum and equipped with a 5" barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3" "snubnose" barrel, an 8" "cowboy" barrel, and .44 Special ammunition. | ||
[[File:matebamodel6_5inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 5" barrel - .357 Magnum]] | [[File:matebamodel6_5inch.jpg|thumb|none|350px|Mateba Model 6 Unica, 5" barrel - .357 Magnum]] | ||
[[File:Mateba PhantomForces loadout.jpg|601px|thumb|none|''An Italian semi-automatic revolver. High close-in damage with better ranged performance, fast drop-off, fast rate of fire and unusual recoil. | [[File:Mateba PhantomForces loadout.jpg|601px|thumb|none|''An Italian semi-automatic revolver. High close-in damage with better ranged performance, fast drop-off, fast rate of fire and unusual recoil. | ||
'']] | '']] | ||
[[File:PhantomForces Mateba 3in.jpg|601px|thumb|none|The Model 6 Unica with the "Snubnose" attachment equipped, which gives the revolver a puny 3" barrel. More agile, but less effective at range. ]] | [[File:PhantomForces Mateba 3in.jpg|601px|thumb|none|The Model 6 Unica with the "Snubnose" attachment equipped, which gives the revolver a puny 3" barrel. More agile, but less effective at range.]] | ||
[[File:PhantomForces Mateba 8in.jpg|600px|thumb|none|The Model 6 Unica with the 8" "Cowboy Barrel" modification attached. More damage at range, worse handling. ]] | [[File:PhantomForces Mateba 8in.jpg|600px|thumb|none|The Model 6 Unica with the 8" "Cowboy Barrel" modification attached. More damage at range, worse handling.]] | ||
[[File:Mateba PhantomForces hip.jpg|601px|thumb|none|Holding the "Mateba 6" on the vertigo-inducing Elevation map.]] | [[File:Mateba PhantomForces hip.jpg|601px|thumb|none|Holding the "Mateba 6" on the vertigo-inducing Elevation map.]] | ||
[[File:Mateba PhantomForces inspect1.jpg|601px|thumb|none|Inspecting the left side of the Italian semi-automatic revolver.]] | [[File:Mateba PhantomForces inspect1.jpg|601px|thumb|none|Inspecting the left side of the Italian semi-automatic revolver.]] | ||
[[File:Mateba PhantomForces inspect2.jpg|601px|thumb|none|No, that wasn't a typo. The Model 6 Unica's upper frame actually recoils slightly after firing, cocking the hammer and indexing the cylinder. The result? Semi-automatic fire! ]] | [[File:Mateba PhantomForces inspect2.jpg|601px|thumb|none|No, that wasn't a typo. The Model 6 Unica's upper frame actually recoils slightly after firing, cocking the hammer and indexing the cylinder. The result? Semi-automatic fire!]] | ||
[[File:Mateba PhantomForces ADS.jpg|601px|thumb|none|Aiming down the Unica's simple glow sights. ]] | [[File:Mateba PhantomForces ADS.jpg|601px|thumb|none|Aiming down the Unica's simple glow sights.]] | ||
[[File:PhantomForces Mateba firing.jpg|600px|thumb|none|Firing the revolver. Note that the muzzle flash appears near the bottom of the weapon's frame, which is actually not an error; to reduce muzzle climb, the Mateba Model 6 fires from the bottom chamber in the cylinder as opposed to the top cylinder like most other revolvers. ]] | [[File:PhantomForces Mateba firing.jpg|600px|thumb|none|Firing the revolver. Note that the muzzle flash appears near the bottom of the weapon's frame, which is actually not an error; to reduce muzzle climb, the Mateba Model 6 fires from the bottom chamber in the cylinder as opposed to the top cylinder like most other revolvers.]] | ||
[[File:Mateba PhantomForces reload1.jpg|601px|thumb|none|Grabbing the cylinder of the revolver to swing it out for reloading.]] | [[File:Mateba PhantomForces reload1.jpg|601px|thumb|none|Grabbing the cylinder of the revolver to swing it out for reloading.]] | ||
[[File:Mateba PhantomForces reload2.jpg|601px|thumb|none|Smacking the Model 6's ejector.]] | [[File:Mateba PhantomForces reload2.jpg|601px|thumb|none|Smacking the Model 6's ejector.]] | ||
[[File:PhantomForces Mateba reload3.jpg|600px|thumb|none|Inserting an invisible speedloader worth of .44 Magnum. ]] | [[File:PhantomForces Mateba reload3.jpg|600px|thumb|none|Inserting an invisible speedloader worth of .44 Magnum.]] | ||
[[File:PhantomForces Mateba reload3alt.jpg|600px|thumb|none|Equipping the "Speedloader" attachment causes the player to actually use a speedloader when reloading the Mateba, although the animation is otherwise unchanged. ]] | [[File:PhantomForces Mateba reload3alt.jpg|600px|thumb|none|Equipping the "Speedloader" attachment causes the player to actually use a speedloader when reloading the Mateba, although the animation is otherwise unchanged.]] | ||
[[File:PhantomForces Mateba reload4.jpg|600px|thumb|none|Closing the cylinder with a snap of the wrist. Considering the rarity (and price) of Mateba revolvers, this is a dubious decision at best. ]] | [[File:PhantomForces Mateba reload4.jpg|600px|thumb|none|Closing the cylinder with a snap of the wrist. Considering the rarity (and price) of Mateba revolvers, this is a dubious decision at best.]] | ||
==MP-412 REX== | ==MP-412 REX== | ||
The [[MP-412 REX]] was added during the game's Alpha and is unlocked at rank 4. The REX features a 6" barrel in its default configuration, which is most likely a reference to the revolver's depiction in ''[[Battlefield: Bad Company 2]]'', and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a "jack-of-all-trades" revolver with a high firerate and low minimum range. The REX has a few unique modifications, including "Snubnose" and "Cowboy" barrels and .38 Special ammunition. | The [[MP-412 REX]] was added during the game's Alpha and is unlocked at rank 4. The REX features a 6" barrel in its default configuration, which is most likely a reference to the revolver's depiction in ''[[Battlefield: Bad Company 2]]'', and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a "jack-of-all-trades" revolver with a high firerate and low minimum range. The REX has a few unique modifications, including "Snubnose" and "Cowboy" barrels and .38 Special ammunition. | ||
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | [[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | ||
[[File:PhantomForces REX model.jpg|600px|thumb|none|''A break-open revolver prototype from Russia intended for export. High close-in damage and headshot multiplier with low ranged damage and a fast rate of fire.'']] | [[File:PhantomForces REX model.jpg|600px|thumb|none|''A break-open revolver prototype from Russia intended for export. High close-in damage and headshot multiplier with low ranged damage and a fast rate of fire.'']] | ||
[[File:PhantomForces REX modelshort.jpg|600px|thumb|none|The REX with the 4" "Snubnose" barrel attachment, which emulates the revolver's real-life appearance. ]] | [[File:PhantomForces REX modelshort.jpg|600px|thumb|none|The REX with the 4" "Snubnose" barrel attachment, which emulates the revolver's real-life appearance.]] | ||
[[File:PhantomForces REX modellong.jpg|600px|thumb|none|The MP-412's long barrel made ''even longer'' with the 8" "Cowboy Barrel" attachment. ]] | [[File:PhantomForces REX modellong.jpg|600px|thumb|none|The MP-412's long barrel made ''even longer'' with the 8" "Cowboy Barrel" attachment.]] | ||
[[File:PhantomForces REX hiphold.jpg|600px|thumb|none|Brandishing the REX while looking out towards the horizon. ]] | [[File:PhantomForces REX hiphold.jpg|600px|thumb|none|Brandishing the REX while looking out towards the horizon.]] | ||
[[File:PhantomForces REX leftside.jpg|600px|thumb|none|The left side of the Russian revolver. ]] | [[File:PhantomForces REX leftside.jpg|600px|thumb|none|The left side of the Russian revolver.]] | ||
[[File:PhantomForces REX rightside.jpg|600px|thumb|none|The right side. The weapon's long barrel is made very apparent. ]] | [[File:PhantomForces REX rightside.jpg|600px|thumb|none|The right side. The weapon's long barrel is made very apparent.]] | ||
[[File:PhantomForces REX ADS.jpg|600px|thumb|none|Aiming down the REX's iron sights, which have been made luminous with the addition of some red paint. ]] | [[File:PhantomForces REX ADS.jpg|600px|thumb|none|Aiming down the REX's iron sights, which have been made luminous with the addition of some red paint.]] | ||
[[File:PhantomForces REX firing.jpg|600px|thumb|none|Firing the revolver. Although it has high recoil, its recovery is actually pretty good (as long as you don't fire it too fast). ]] | [[File:PhantomForces REX firing.jpg|600px|thumb|none|Firing the revolver. Although it has high recoil, its recovery is actually pretty good (as long as you don't fire it too fast).]] | ||
[[File:PhantomForces REX reload1.jpg|600px|thumb|none|Breaking open the REX for reloading. All 6 rounds always appear unfired, and the automatic ejector does not appear to move when the gun is opened. ]] | [[File:PhantomForces REX reload1.jpg|600px|thumb|none|Breaking open the REX for reloading. All 6 rounds always appear unfired, and the automatic ejector does not appear to move when the gun is opened.]] | ||
[[File:PhantomForces REX reload2.jpg|600px|thumb|none|Inserting an imaginary speedloader of .357 Magnum. ]] | [[File:PhantomForces REX reload2.jpg|600px|thumb|none|Inserting an imaginary speedloader of .357 Magnum.]] | ||
[[File:PhantomForces REX reload2alt.jpg|600px|thumb|none|When the "Speedloader" attachment is equipped, the player will utilize speedloaders, which (despite leaving the actual animation unchanged) drastically speed up reloading when all six rounds in the cylinder have been fired.]] | [[File:PhantomForces REX reload2alt.jpg|600px|thumb|none|When the "Speedloader" attachment is equipped, the player will utilize speedloaders, which (despite leaving the actual animation unchanged) drastically speed up reloading when all six rounds in the cylinder have been fired.]] | ||
[[File:PhantomForces REX reload3.jpg|600px|thumb|none|Closing the gun with the offhand, a departure from the action-movie wrist flick sometimes seen in other pieces of media. ]] | [[File:PhantomForces REX reload3.jpg|600px|thumb|none|Closing the gun with the offhand, a departure from the action-movie wrist flick sometimes seen in other pieces of media.]] | ||
==Remington 1858 New Army== | ==Remington 1858 New Army== | ||
The [[Remington 1858 New Army]] was added in January 2018 (update 3.4.0) and is unlocked at rank 58. It has a brass frame and is reloaded by swapping cylinders, giving the New Army a surprisingly fast reload (for a revolver). The 1858 New Army can neutralize an enemy with a single headshot out to a surprisingly long range and has rather controllable recoil, but it also has lots of drawbacks. These include a slow firerate, low muzzle velocity, and hard-to-use iron sights. The 1858 New Army can be modified to use either an extremely short 3" barrel or an extended 12" barrel. It also features a ".36 Caliber" conversion, which transforms the pistol into the Remington 1858 Navy, and "Snakeshot" ammunition, which allows the 1858 to function as a compact scattergun. | The [[Remington 1858 New Army]] was added in January 2018 (update 3.4.0) and is unlocked at rank 58. It has a brass frame and is reloaded by swapping cylinders, giving the New Army a surprisingly fast reload (for a revolver). The 1858 New Army can neutralize an enemy with a single headshot out to a surprisingly long range and has rather controllable recoil, but it also has lots of drawbacks. These include a slow firerate, low muzzle velocity, and hard-to-use iron sights. The 1858 New Army can be modified to use either an extremely short 3" barrel or an extended 12" barrel. It also features a ".36 Caliber" conversion, which transforms the pistol into the Remington 1858 Navy, and "Snakeshot" ammunition, which allows the 1858 to function as a compact scattergun. | ||
[[File:Remington1858brassframe.jpeg|thumb|none|350px|Remington 1858 New Army with brass frame - .44]] | [[File:Remington1858brassframe.jpeg|thumb|none|350px|Remington 1858 New Army with brass frame - .44 ball]] | ||
[[File:PhantomForces 1858 model.jpg|600px|thumb|none|''A vintage American ball-and-cap revolver with black powder rounds, fires in single-action with a slow rate of fire, excellent ranged performance, and the ability to fan-fire at high speed.'']] | [[File:PhantomForces 1858 model.jpg|600px|thumb|none|''A vintage American ball-and-cap revolver with black powder rounds, fires in single-action with a slow rate of fire, excellent ranged performance, and the ability to fan-fire at high speed.'']] | ||
[[File:1858 3 inch.jpg|350px|thumb|none|Remington 1858 New Army with 3" barrel - .44]] | [[File:1858 3 inch.jpg|350px|thumb|none|Remington 1858 New Army with 3" barrel - .44 ball]] | ||
[[File:PhantomForces 1858 3inch.jpg|600px|thumb|none|The 1858 New Army with an almost comically short 3" barrel. Much faster to draw and aim but harder to use at range.]] | [[File:PhantomForces 1858 3inch.jpg|600px|thumb|none|The 1858 New Army with an almost comically short 3" barrel. Much faster to draw and aim but harder to use at range.]] | ||
[[File:1858 12 inch.jpg|350px|thumb|none|Remington 1858 New Army with 12" barrel - .44]] | [[File:1858 12 inch.jpg|350px|thumb|none|Remington 1858 New Army with 12" barrel - .44 ball]] | ||
[[File:PhantomForces 1858 12inch.jpg|600px|thumb|none|The 1858 New Army with an extremely long 12" barrel. Better damage at range and improved muzzle velocity but worse handling.]] | [[File:PhantomForces 1858 12inch.jpg|600px|thumb|none|The 1858 New Army with an extremely long 12" barrel. Better damage at range and improved muzzle velocity but worse handling.]] | ||
[[File:PhantomForces 1858 hip.jpg|600px|thumb|none|Holding the vintage revolver at the hip. The New Army is technically the oldest gun in-game, although the in-game weapon appears to be a modern reproduction.]] | [[File:PhantomForces 1858 hip.jpg|600px|thumb|none|Holding the vintage revolver at the hip. The New Army is technically the oldest gun in-game, although the in-game weapon appears to be a modern reproduction.]] | ||
[[File:PhantomForces 1858 leftside.jpg|600px|thumb|none|Taking a look at the left side of the black powder revolver.]] | [[File:PhantomForces 1858 leftside.jpg|600px|thumb|none|Taking a look at the left side of the black powder revolver.]] | ||
[[File:PhantomForces 1858 rightside.jpg|600px|thumb|none|The other side.]] | [[File:PhantomForces 1858 rightside.jpg|600px|thumb|none|The other side.]] | ||
[[File:PhantomForces 1858 ADS.jpg|600px|thumb|none|One-handing the 1858 while aiming down its iron sights. This was, after all, the style of the time. ]] | [[File:PhantomForces 1858 ADS.jpg|600px|thumb|none|One-handing the 1858 while aiming down its iron sights. This was, after all, the style of the time.]] | ||
[[File:PhantomForces 1858 ADS2.jpg|600px|thumb|none|The 1858's alternate aim mode is, of course, a fan-fire. This increases its firerate from an OK 190 RPM to an impressive 350 RPM.]] | [[File:PhantomForces 1858 ADS2.jpg|600px|thumb|none|The 1858's alternate aim mode is, of course, a fan-fire. This increases its firerate from an OK 190 RPM to an impressive 350 RPM.]] | ||
[[File:PhantomForces 1858 cockhammer.jpg|600px|thumb|none|Pulling back on the New Army's hammer after firing a shot. It is done, in an incredible feat of dexterity, with one hand, although it's hard to judge seeing as the player lacks thumbs.]] | [[File:PhantomForces 1858 cockhammer.jpg|600px|thumb|none|Pulling back on the New Army's hammer after firing a shot. It is done, in an incredible feat of dexterity, with one hand, although it's hard to judge seeing as the player lacks thumbs.]] | ||
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[[File:PhantomForces 1858 reload4.jpg|600px|thumb|none|...and the reloading lever is returned to its rightful home. This is followed by a quick pull of the hammer. Notably absent is any interaction with the cylinder axis pin; on the real revolver, this has to be pulled forward to allow removal of the cylinder (and pushed back in to lock a new one in place).]] | [[File:PhantomForces 1858 reload4.jpg|600px|thumb|none|...and the reloading lever is returned to its rightful home. This is followed by a quick pull of the hammer. Notably absent is any interaction with the cylinder axis pin; on the real revolver, this has to be pulled forward to allow removal of the cylinder (and pushed back in to lock a new one in place).]] | ||
===Remington 1858 Navy=== | ===Remington 1858 Navy=== | ||
Equipping the 1858 New Army with the ".36 Caliber" ammunition conversion transforms it into the Remington 1858 Navy. This improves its firerate and muzzle velocity but reduces its damage. | Equipping the 1858 New Army with the ".36 Caliber" ammunition conversion transforms it into the Remington 1858 Navy. This improves its firerate and muzzle velocity but reduces its damage. | ||
[[File:1858 Navy.jpg|350px|thumb|none|Remington 1858 Navy - .36]] | [[File:1858 Navy.jpg|350px|thumb|none|Remington 1858 Navy - .36 ball]] | ||
[[File:PhantomForces 1858 Navy.jpg|600px|thumb|none|The Remington 1858 Navy as it appears in-game.]] | [[File:PhantomForces 1858 Navy.jpg|600px|thumb|none|The Remington 1858 Navy as it appears in-game.]] | ||
==Ruger Redhawk== | ==Ruger Redhawk== | ||
The [[Ruger Redhawk]] was added in June 2019 (update 4.5b) and is unlocked at rank 83. Firing .44 Magnum, the Redhawk deals high damage per shot (especially on headshot) but has high recoil, incentivizing single, accurate shots. The Redhawk has several unique modifications. Two of these modify the revolver's barrel, those being a 2.7" "snubnose" barrel and a very long "cowboy barrel" modeled after the [[Smith & Wesson Model 629 Stealth Hunter]]'s barrel. The Redhawk also has access to the so-called KAC shoulder stock, which is taken from the game's [[Knight's Armament Revolver Rifle]] model (which is itself based on an airsoft reimagining of the revolver carbine with custom wooden furniture), and a .45 Long Colt conversion, which vastly increases the revolver's damage at the cost of restricting it to single-action only. | The [[Ruger Redhawk]] was added in June 2019 (update 4.5b) and is unlocked at rank 83. Firing .44 Magnum, the Redhawk deals high damage per shot (especially on headshot) but has high recoil, incentivizing single, accurate shots. The Redhawk has several unique modifications. Two of these modify the revolver's barrel, those being a 2.7" "snubnose" barrel and a very long "cowboy barrel" modeled after the [[Smith & Wesson Model 629 Stealth Hunter]]'s barrel. The Redhawk also has access to the so-called KAC shoulder stock, which is taken from the game's [[Knight's Armament Revolver Rifle]] model (which is itself based on an airsoft reimagining of the revolver carbine with custom wooden furniture), and a .45 Long Colt conversion, which vastly increases the revolver's damage at the cost of restricting it to single-action only. | ||
[[Image: | [[Image:Redhawkhunter7.5.jpg|thumb|none|350px|Ruger Redhawk Hunter with scope ring cuts and a 7.5" barrel - .44 Magnum]] | ||
[[File:PhantomForces Redhawk model.jpg|600px|thumb|none|''A traditional American revolver. Very high damage overall with a slow rate of fire and strong muzzle flip.'']] | [[File:PhantomForces Redhawk model.jpg|600px|thumb|none|''A traditional American revolver. Very high damage overall with a slow rate of fire and strong muzzle flip.'']] | ||
[[File:Redhawksnub.jpg|350px|thumb|none|Ruger Redhawk with stainless steel finish, unfluted 8-shot cylinder and snub-nose 2.7" barrel - .357 Magnum]] | [[File:Redhawksnub.jpg|350px|thumb|none|Ruger Redhawk with stainless steel finish, unfluted 8-shot cylinder and snub-nose 2.7" barrel - .357 Magnum]] | ||
[[File:PhantomForces Redhawk modelsnub.jpg|600px|thumb|none|The snubnosed Redhawk as it appears in-game. ]] | [[File:PhantomForces Redhawk modelsnub.jpg|600px|thumb|none|The snubnosed Redhawk as it appears in-game.]] | ||
[[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|Smith & Wesson Model 629 Stealth Hunter, for comparison - .44 Magnum]] | [[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|Smith & Wesson Model 629 Stealth Hunter, for comparison - .44 Magnum]] | ||
[[File:PhantomForces Redhawk longbarrel.jpg|600px|thumb|none|The Redhawk fitted with the 629 Stealth Hunter-inspired "cowboy barrel". ]] | [[File:PhantomForces Redhawk longbarrel.jpg|600px|thumb|none|The Redhawk fitted with the 629 Stealth Hunter-inspired "cowboy barrel".]] | ||
[[File:KACSRR Airsoft.jpg| | [[File:KACSRR Airsoft.jpg|450px|thumb|none|Knight's Armament Revolver Rifle Airsoft replica with custom wooden foreend and stock]] | ||
[[File:PhantomForces Redhawk stock.jpg|600px|thumb|none|The Redhawk with the "KAC Stock" and aforementioned long barrel equipped. ]] | [[File:PhantomForces Redhawk stock.jpg|600px|thumb|none|The Redhawk with the "KAC Stock" and aforementioned long barrel equipped.]] | ||
[[File:PhantomForces Redhawk hip.jpg|600px|thumb|none|First-person view of a player using the Redhawk. ]] | [[File:PhantomForces Redhawk hip.jpg|600px|thumb|none|First-person view of a player using the Redhawk.]] | ||
[[File:PhantomForces Redhawk leftside.jpg|600px|thumb|none|Taking a look at the left side of the magnum revolver... ]] | [[File:PhantomForces Redhawk leftside.jpg|600px|thumb|none|Taking a look at the left side of the magnum revolver... ]] | ||
[[File:PhantomForces Redhawk rightside.jpg|600px|thumb|none|...and the right side. ''Powerful enough to blow your head clean off...'' ]] | [[File:PhantomForces Redhawk rightside.jpg|600px|thumb|none|...and the right side. ''Powerful enough to blow your head clean off...'']] | ||
[[File:PhantomForces Redhawk ADS.jpg|600px|thumb|none|Aiming down the Redhawk's iron sights, which are rather clear. ]] | [[File:PhantomForces Redhawk ADS.jpg|600px|thumb|none|Aiming down the Redhawk's iron sights, which are rather clear.]] | ||
[[File:PhantomForces Redhawk firing.jpg|600px|thumb|none|Putting a .44 caliber hole in the concrete across the way with the Redhawk. ]] | [[File:PhantomForces Redhawk firing.jpg|600px|thumb|none|Putting a .44 caliber hole in the concrete across the way with the Redhawk.]] | ||
[[File:PhantomForces Redhawk reload1.jpg|600px|thumb|none|After firing six shots (or was it five?) the Redhawk has to be reloaded, no surprises there. This begins with the player grabbing the cylinder to swing it out. The animation does not appear to show the player operating the cylinder release, meaning that this is done with pure brute strength (and most likely breaks the revolver). ]] | [[File:PhantomForces Redhawk reload1.jpg|600px|thumb|none|After firing six shots (or was it five?) the Redhawk has to be reloaded, no surprises there. This begins with the player grabbing the cylinder to swing it out. The animation does not appear to show the player operating the cylinder release, meaning that this is done with pure brute strength (and most likely breaks the revolver).]] | ||
[[File:PhantomForces Redhawk reload2.jpg|600px|thumb|none|Smacking the ejector to free the spent casings. ]] | [[File:PhantomForces Redhawk reload2.jpg|600px|thumb|none|Smacking the ejector to free the spent casings.]] | ||
[[File:PhantomForces Redhawk reload3.jpg|600px|thumb|none|Inserting a not-speedloader of fresh rounds. ]] | [[File:PhantomForces Redhawk reload3.jpg|600px|thumb|none|Inserting a not-speedloader of fresh rounds.]] | ||
[[File:PhantomForces Redhawk speedloader.jpg|600px|thumb|none|The speedloader reappears, courtesy of the "Speedloader" modification. ]] | [[File:PhantomForces Redhawk speedloader.jpg|600px|thumb|none|The speedloader reappears, courtesy of the "Speedloader" modification.]] | ||
[[File:PhantomForces Redhawk reload4.jpg|600px|thumb|none|Flicking the cylinder closed. ]] | [[File:PhantomForces Redhawk reload4.jpg|600px|thumb|none|Flicking the cylinder closed.]] | ||
[[File:PhantomForces Redhawk 45lc.jpg|600px|thumb|none|With the .45 Long Colt conversion equipped, the Redhawk must be manually re-cocked after every shot. As with the 1858 New Army, the animation is somewhat scuffed, although this can be | [[File:PhantomForces Redhawk 45lc.jpg|600px|thumb|none|With the .45 Long Colt conversion equipped, the Redhawk must be manually re-cocked after every shot. As with the 1858 New Army, the animation is somewhat scuffed, although this can be excused by the player's lack of thumbs.]] | ||
==="Toy Gun"=== | ==="Toy Gun"=== | ||
The Redhawk model is also the basis for the "Toy Gun", a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver. | The Redhawk model is also the basis for the "Toy Gun", a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver. | ||
[[File:PhantomForces ToyGun.jpg|350px|thumb|none|Official render of the Toy Gun as it appears in-game. ]] | [[File:PhantomForces ToyGun.jpg|350px|thumb|none|Official render of the Toy Gun as it appears in-game.]] | ||
==Taurus Judge== | ==Taurus Judge== | ||
The [[Taurus Judge]] is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition. | The [[Taurus Judge]] is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition. | ||
[[Image:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]] | [[Image:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45 Long Colt/.410 Bore]] | ||
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==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
The [[Heckler & Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult. | The [[Heckler & Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult. | ||
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K - 9x19mm Parabellum]] | [[File:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K - 9x19mm Parabellum]] | ||
[[File:Pfmp5k-1.jpg|thumb|none|600px|The MP5K in the loadout menu.]] | [[File:Pfmp5k-1.jpg|thumb|none|600px|The MP5K in the loadout menu.]] | ||
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==MAC-10== | ==MAC-10== | ||
The [[MAC-10]] is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the [[TEC-9]] extended barrel, which makes the weapon appear as if it has come from ''[[Talk:Call_of_Duty:_Black_Ops_Cold_War#TEC-9_barrel_.26_shroud|BOCW]]''. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger. | The [[MAC-10]] is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the [[TEC-9]] extended barrel, which makes the weapon appear as if it has come from ''[[Talk:Call_of_Duty:_Black_Ops_Cold_War#TEC-9_barrel_.26_shroud|BOCW]]''. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger. | ||
The reload sounds are the same as the Uzis above, which were partially taken from ''[[Call of Duty 4: Modern Warfare]]''. | The reload sounds are the same as the Uzis above, which were partially taken from ''[[Call of Duty 4: Modern Warfare]]''. | ||
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==MP40== | ==MP40== | ||
The [[MP40]] is unlocked at rank 108. | The [[MP40]] is unlocked at rank 108. | ||
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | [[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | ||
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==Steyr AUG A3 9mm XS== | ==Steyr AUG A3 9mm XS== | ||
The [[Steyr AUG A3 9mm XS]] is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder. | The [[Steyr AUG A3 9mm XS]] is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder. | ||
[[Image:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm Parabellum]] | [[Image:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm Parabellum]] | ||
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==Beretta DT11== | ==Beretta DT11== | ||
The [[Over/Under Shotgun|Beretta DT11]] is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2" shell, which significantly increases pellet velocity, and a bolo round, which has unique "damage rampup", causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player. | The [[Over/Under Shotgun|Beretta DT11]] is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2" shell, which significantly increases pellet velocity, and a bolo round, which has unique "damage rampup", causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player. | ||
[[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]] | [[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]] | ||
[[File:DT11 PhantomForces loadout.jpg|600px|thumb|none|The DT11 as it appears in Phantom Forces. Hey, this doesn't look like an Olympic target shooting match...]] | [[File:DT11 PhantomForces loadout.jpg|600px|thumb|none|The DT11 as it appears in Phantom Forces. Hey, this doesn't look like an Olympic target shooting match...]] | ||
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=="DBV12"== | =="DBV12"== | ||
The "DBV12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype [[AK-12]] and is unlocked at rank 24. The "DBV12" in game is specifically based on the ''[[Battlefield 4]]'' weapon of the same name. Like the ''BF4'' weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the "DBV12" in-game. | The "DBV12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype [[AK-12]] and is unlocked at rank 24. The "DBV12" in game is specifically based on the ''[[Battlefield 4]]'' weapon of the same name. Like the ''BF4'' weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the "DBV12" in-game. | ||
Aside from the same 4 ammo types all shotguns have access to, the "DBV12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine. | Aside from the same 4 ammo types all shotguns have access to, the "DBV12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine. | ||
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==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
A green [[Kel-Tec KSG]] is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube. | A green [[Kel-Tec KSG]] is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube. | ||
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | [[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | ||
[[File:Pfksg-1.jpg|thumb|none|600px|The KSG in the loadout menu.]] | [[File:Pfksg-1.jpg|thumb|none|600px|The KSG in the loadout menu.]] | ||
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==Sawed-Off Double Barrel Shotgun== | ==Sawed-Off Double Barrel Shotgun== | ||
Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side [[Sawed-Off Double Barrel Shotgun]]. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. | Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side [[Sawed-Off Double Barrel Shotgun]]. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other. | ||
The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the ''DOOM'' logo. This is another reference to the Super Shotgun from ''DOOM II''. | The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the ''DOOM'' logo. This is another reference to the Super Shotgun from ''DOOM II''. | ||
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The [[AK-74]]N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version. | The [[AK-74]]N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version. | ||
The "Collapsible Stock" attachment gives it the stock of the East German [[MPi-KM-72]]. | The "Collapsible Stock" attachment gives it the stock of the East German [[MPi-KM-72]]. | ||
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]] | [[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]] | ||
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]] | [[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]] | ||
==AK-103== | ==AK-103== | ||
The [[AK-103]] is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M. | The [[AK-103]] is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M. | ||
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]] | [[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]] | ||
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==AKM== | ==AKM== | ||
The [[AKM]] is unlocked at rank 94. The "Collapsible Stock" uses the same stock as the East German [[MPi-KM-72]]. | The [[AKM]] is unlocked at rank 94. The "Collapsible Stock" uses the same stock as the East German [[MPi-KM-72]]. | ||
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]] | [[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|450px|MPi-KMS-72 - 7.62x39mm]] | ||
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The G36 makes another appearance, masquerading as the [[Heckler & Koch MG36]]. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33. | The G36 makes another appearance, masquerading as the [[Heckler & Koch MG36]]. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33. | ||
As a LSW, it is in the LMG section. | As a LSW, it is in the LMG section. | ||
[[File:G36 CMag.jpg|thumb|450px|none|Heckler & Koch G36 with bipod handguard and C-Mag, visually identical to the real MG36 - 5.56x45mm NATO]] | [[File:G36 CMag.jpg|thumb|450px|none|Heckler & Koch G36 with bipod handguard and C-Mag, visually identical to the real MG36 - 5.56x45mm NATO]] | ||
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler & Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show export variant of the rail top carry handle]] | [[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler & Koch G36C with a STANAG mag adaptor - 5.56x45mm. Image used to show export variant of the rail top carry handle]] | ||
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==Heckler & Koch HK416A5== | ==Heckler & Koch HK416A5== | ||
The [[Heckler & Koch HK416A5]] is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right. | The [[Heckler & Koch HK416A5]] is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right. | ||
It has access to a .300 Blackout conversion, along with a "Full Stock" and "Long Barrel (AR)" attachment. | It has access to a .300 Blackout conversion, along with a "Full Stock" and "Long Barrel (AR)" attachment. | ||
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The [[M16A4]] is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset. | The [[M16A4]] is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset. | ||
A 7.62x39mm conversion is available, along with various barrel and stock attachments. | A 7.62x39mm conversion is available, along with various barrel and stock attachments. | ||
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | [[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | ||
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]] | [[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod - 5.56x45mm NATO]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
The [[StG-44]] is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached. | The [[StG-44]] is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached. The weapon has an odd 5.56x45mm conversion. | ||
The weapon has an odd 5.56x45mm conversion. | |||
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
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==Ohio Ordnance HCAR== | ==Ohio Ordnance HCAR== | ||
The [[Ohio Ordnance HCAR]] was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181. | The [[Ohio Ordnance HCAR]] was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181. | ||
[[File:HCAR.jpg|350px|thumb|none|Ohio Ordnance HCAR - .30-06 Springfield]] | [[File:HCAR.jpg|350px|thumb|none|Ohio Ordnance HCAR - .30-06 Springfield]] | ||
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The [[Mosin Nagant "Obrez"]] version, a sawn-off Mosin, is available in the "Other" secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper. | The [[Mosin Nagant "Obrez"]] version, a sawn-off Mosin, is available in the "Other" secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper. | ||
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called "Front Post" remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The "Obrez Stock" and "Long Barrel" make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way. | By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called "Front Post" remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The "Obrez Stock" and "Long Barrel" make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way. | ||
The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle. | The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle. | ||
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=Machine Guns= | =Machine Guns= | ||
==Browning Automatic Rifle M1918A2== | ==Browning Automatic Rifle M1918A2== | ||
The [[Browning Automatic Rifle M1918A2]] was added in October 2023 as part of update 9.0.3. | The [[Browning Automatic Rifle M1918A2]] was added in October 2023 as part of update 9.0.3. | ||
[[File:BAR.jpg|350px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]] | [[File:BAR.jpg|350px|thumb|none|M1918A2 Browning Automatic Rifle without carry handle - .30-06]] | ||
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==M60E6== | ==M60E6== | ||
The [[M60 machine gun|M60E6]], under the generic "M60" name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the [[Mk 43 Mod 1]]. | The [[M60 machine gun|M60E6]], under the generic "M60" name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the [[Mk 43 Mod 1]]. | ||
[[File:M60E6.jpg|thumb|none|450px|M60E6 with ELCAN scope - 7.62x51mm NATO]] | [[File:M60E6.jpg|thumb|none|450px|M60E6 with ELCAN scope - 7.62x51mm NATO]] | ||
[[File:Pfm60-1.jpg|thumb|none|600px|The M60 in the loadout menu.]] | [[File:Pfm60-1.jpg|thumb|none|600px|The M60 in the loadout menu.]] |
Latest revision as of 00:00, 29 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Phantom Forces for current discussions. Content is subject to change. |
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Phantom Forces is a multiplayer first-person shooter developed by StyLiS Studios. The game, which is available on the Roblox platform, was first made available on June 2nd, 2015 for consoles and August 31st, 2015 for PC. It is a modern shooter heavily inspired by the Battlefield franchise, specifically 3 and 4, with some of the maps and weapons of 4 and the heads-up display of 3 making a near-identical appearance in Phantom Forces. The 4-class system of the Battlefield games is also present, but without the unique gadgets and abilities of those classes.
Phantom Forces sets itself apart with an extremely diverse selection of over 180 firearms ranging from black powder revolvers to the most modern military rifles. Each and every weapon may also be extensively modified to suit a player's needs, with available attachments including optical sights, suppressors, foregrips, extended magazines, caliber conversions, alternate ammunition, and lengthened/shortened barrels.
The following weapons appear in the video game Phantom Forces:
Overview
There are 4 classes in Phantom Forces, which, due to the lack of Battlefield-inspired gadgets, differ only by the types of primary weapons that they have access to. The first class, Assault, can equip Assault Rifles, Carbines, Battle Rifles, and Shotguns. Support, the second class, has similar weapon offerings, except they use Light Machine Guns instead of Assault Rifles. The Scout class has access to Personal Defense Weapons, Carbines, Shotguns and Designated Marksman Rifles. The final class, Recon, has access to Sniper Rifles, DMRs, Battle Rifles, and Carbines.
Each class can equip one primary weapon, one secondary weapon, one grenade, and one melee weapon. Primary weapons are split into several categories, which are Assault Rifles, Battle Rifles, Carbines, DMRs (intermediate and full-power semi-automatic rifles), LMGs (and GPMGs), PDWs (submachine guns and a few carbines), Shotguns, and Sniper Rifles. Secondary weapons, which are shared across all classes, are categorized into Pistols, Revolvers, Machine Pistols, and a catch-all "Other" category. Grenades are divided among three categories, those being Fragmentation, High Explosive, and Impact. Weapons can be unlocked by increasing one's personal "rank", which is done by gathering XP awarded by eliminating other players or completing objectives, or pre-bought with Credits, an in-game currency that is acquired by ranking up, selling in-game skins, or spending real money.
Every gun in the game can be modified in the loadout menu to add (or remove) various parts, which are unlocked on a per-weapon basis by accumulating kills or spending credits. Most weapons can use one "optic" attachment (includes iron sights, holographic sights, and scopes), one "barrel" attachment (suppressors, muzzle devices, changing barrel length, shotgun chokes), one "underbarrel" attachment (grips, flashlights, lasers), one "other" attachment (side-mounted lasers and flashlights, alternate/remove stocks, extended magazines, canted sights), and one "ammo" attachment (hollow point, armor piercing, overpressure, slugs, flechette, conversions). Although many attachments are available to all weapons (with some exceptions), many guns feature modifications that are unique to that weapon or weapon class. Some unique modifications change the weapon in such a way that it becomes another firearm entirely; for example, the Kel-Tec KSG has access to the unique "KSG-25 barrel" modification, which transforms the shotgun into the KSG-25 both functionally, by extending its barrel and magazine tubes, and literally, by changing the weapon's name to "KSG-25" in the loadout menu and killfeed. This will be taken into account when considering if a weapon appears in Phantom Forces.
Pistols
Pistols in Phantom Forces are split between automatic pistols (and some single-shot pistols) and machine pistols. They can be equipped in the secondary slot and are available to all classes.
AMT Automag III
The AMT Automag III was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 109. Chambered in .30 Carbine, it has a very high base damage (68 at point blank) and good torso/headshot multiplier at the cost of a low magazine capacity (8+1) and very high recoil. The Automag III features two unique modifications, those being a .45 Winchester Magnum conversion and .50 Action Express conversion, which convert the pistol into the Automag IV and Automag V respectively.
AMT Automag IV
Equipping the ".45 WinMag" ammo conversion mod for the Automag III transforms it into the AMT Automag IV. This allows the pistol to fire much faster and increases the maximum total ammo the player can carry, but reduces its damage and headshot multiplier.
AMT Automag V
Equipping the ".50 AE" ammo conversion mod for the Automag III transforms it into the AMT Automag V. This vastly increases its damage, allowing for a one-shot kill to the body at close range. The Automag V's immense firepower is offset by its reduced magazine capacity of just 5 rounds, however, and its heavy recoil makes quick follow-up shots very difficult (not that one is needed, if you're using it correctly).
AMT Javelina Longslide
The AMT Javelina Longslide, a variant of the 1911-pattern AMT Hardballer chambered in 10mm Auto and with an extended barrel, was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 84. The pistol is known as the "Hardballer" in-game and is capable of dealing above-average damage per shot, with its main strength being its ability to three-shot an enemy player to any part of the body at any range. This long-ranged power is counterbalanced by a low magazine size of only 8+1 rounds, mediocre close-range performance, and somewhat high vertical recoil. The Javelina Longslide has access to the "Short Barrel" mod, which shortens the handgun's barrel and slide to that of a standard 1911, and a US Marine Corps. folding shoulder stock. The Javelina is also unique in that it is the only firearm in the game to lack a kill requirement for the fictional "AMT Terminator" optic, which, along with the weapon's in-game description, is an obvious reference to 1984's The Terminator.
Arsenal Firearms AF2011-A1
The Arsenal Firearms AF2011-A1 was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 201. Holding the (dubious) honor of being the secondary weapon with the highest unlock rank in the game, the AF2011-A1 was the first double-barreled non-shotgun firearm added to Phantom Forces. It features very high damage at close range (due to it firing two .45 ACP rounds per trigger-pull), high recoil, a low magazine size, and a long reload. Unique modifications for the AF2011-A1 include a Monarch Arms "Rifle-ette" stock and a ".45 Super" ammo conversion which significantly improves penetration and muzzle velocity at the expense of long-range damage and recoil.
AWS 1911
The AWS 1911 was added on Christmas 2018 as part of update 4.0.0 (2018 Winter Update 1) as the "MP1911" and is unlocked at rank 106. The version depicted in-game is select-fire and feeds from double-stack magazines, meaning that it is based on the later "AWS Model-2" prototypes. It comes pre-equipped with the shoulder stock from the Colt 1911 machine pistol prototype. The AWS 1911 is classified as a machine pistol and fires .45 ACP at an astounding 1000 RPM in full-auto, offering a potent close-range self-defense tool for a player in a pinch, featuring high damage and controllable recoil due to its foregrip and stock. Its 15-round magazine, however, is one of the smallest in its class. It can be modified to remove its pre-fitted stock and shorten the barrel, which increases the weapon's responsiveness in CQC at the expense of worse recoil and range. The AWS 1911 also features a 9x19mm conversion which increases its magazine size (20 > 15 rounds) and firerate (1300 > 1000 RPM) while decreasing its damage.
Beretta 93R
A Beretta 93R with wood grips was added during the game's Alpha and is unlocked at rank 26. It feeds from a 20 round magazine, is classified as a machine pistol, and is the only secondary weapon in the game to feature a burst-fire. The 93R is capable of killing a full-health player with one three-round burst at close range, but its high vertical recoil can make the weapon hard to use effectively beyond close range. The machine pistol can also be fired sem-automatically, which can also be useful when single, more accurate shots are desired. The Beretta 93R's only unique modification is a recoil-decreasing shoulder stock known as the "Raffica Stock".
Beretta M9
A Beretta M9 with brown StyLiS-branded grips was added during the game's Alpha and is one of the two sidearms unlocked by default. The M9 is a "jack-of-all-trades" pistol that is exceptionally average in almost every characteristic. It can be fitted with an extended 20-round magazine, an extended barrel/slide, and the 93R's "Raffica Stock" in addition to the standard suite of weapon attachments. The Beretta M9 features a unique texture, name, and viewmodel when the "Osprey Suppressor" is equipped, which is a reference to the "Luison" pistol from Rainbow Six Siege.
Colt M1911A1
A two-toned Colt M1911A1 was added during the game's Alpha and is unlocked at rank 8. The pistol is seemingly a custom model as it has an 8-round magazine, wooden grips embossed with a golden StyLiS logo, full-length guide rod, a M1911-style main spring housing, and an oversized hammer. The M1911A1 is accurate, quick to reload, and has impressive stopping power, making it a deadly sidearm at any range. At the same time, the classic handgun's jumpy recoil, low muzzle velocity, and low magazine size heavily discourage firing too quickly. The M1911A1 can be equipped with a folding shoulder stock to aid in recoil management and has access to a unique cosmetic "Engravings" attachment.
M1911 .22 LR
Equipping the M1911A1 with the "Ratshot" ammo conversion transforms it into the "M1911 .22LR". This turns the weapon into a pseudo-shotgun, allowing it to fire four extremely weak pellets up to 10 times before reloading. A joke attachment first and foremost, Ratshot has some dubious utility in point-blank engagements as it is technically capable of a one-hit kill if all four pellets score a headshot (4 pellets x 9 damage x 3.0 headshot multiplier = 108 damage), but the shotgun-pistol's somewhat wide spread, low pellet count, and miserable damage to the body add up to a weapon that is a straight downgrade in almost any situation compared to the .45 ACP M1911A1.
OSS "Bigot" M1911A1
Equipping the "Dart" ammo conversion transforms the weapon into the experimental clandestine OSS "Bigot" M1911. A high-risk, high-reward weapon, the "Bigot" launches a large, slow dart projectile that deals heavy damage to the body and kills instantly to the head at any range. It is incapable of scoring a one-shot against a full-health opponent without a headshot, however, so the "Bigot" is best used as an instant, silent eliminator of distracted/stationary enemies (provided one becomes familiar with its arcing trajectory) or as a finisher against opponents that are already injured.
Colt M45A1
The Colt M45A1 CQBP was added in January 2018 as part of update 3.5.1 and is unlocked at rank 34. Before update 5.7.0, the weapon lacked the distinctive grip panels, tan finish, and ambidextrous grip safety of the M45A1, which made it a Colt Rail Gun. It has a threaded barrel, feeds from a 10-round extended magazine in its default configuration, and is otherwise similar performance-wise to the M1911A1. The M45A1 features a few unique mods, including a 15-round extended magazine, a generic polymer shoulder stock, and the same "Dart" conversion as the M1911A1.
FN Five-seveN
An FN Five-seveN Mk2 with a flat dark earth (FDE) frame was added in May 2019 as part of update 4.4.0 and is unlocked at rank 57 (go figure). The Five-seveN has a lot of positive qualities, including incredibly good long-range performance, low recoil, very high penetration, and the highest magazine size in-class (20 rounds). Unfortunately, the Five-seveN deals relatively low damage per shot and has a mediocre headshot multiplier, meaning that anywhere from 3 to 5 shots are required to eliminate a full-health opponent, which can be a death sentence in a hectic CQC battle. Its only unique modification is an extended 30-round magazine, which further increases the pistol's already impressive ammunition capacity at the expense of total rounds carried and reload speed.
Glock 17
A 3rd Generation Glock 17 with a tan frame was added during the game's Alpha and is one of the two sidearms unlocked by default. Compared to the M9, the Glock 17 has a larger magazine size (17 rounds) and is more controllable but has worse ranged performance. The Glock 17 can equip a FAB Defense GLR-440 stock, 33-round extended magazine, and "Long Barrel" (which transforms the pistol into the Glock 17L).
Glock 17L
Equipping the "Long Barrel" attachment on the Glock 17 transforms it into the Glock 17L. This improves the pistol's ranged performance and muzzle velocity while increasing the time required to aim down sights.
Glock 18C
A 4th Generation Glock 18C was added during the game's Alpha and is unlocked at rank 17. It has low vertical recoil (for a machine pistol) and a very high rate of fire, which allows the Glock 18C to be used to great effect in close-quarters. It has some of the worst damage falloff in the game, however, so the 18C is best used only at an arm's length. The Glock 18C can be modified to add a 33-round extended magazine, extended slide/barrel, and an FAB Defense Cobra folding stock, which can be used either unfolded or folded (as an ersatz foregrip). Prior to update 5.7.0, it lacked a fire selector, which made it a Glock 17C.
"G18L"
Equipping the Glock 18C with the "Long Barrel" attachment transforms it into the fictional "G18L". A longslide version of the Glock 18C, the cuts in the top of the slide have been extended and the handgun appears similar to other (real) longslide Glocks, such as the Glock 40, albeit with a fire selector.
Glock 21
A Glock 21 was added in April 2022 as part of update 5.7.0 and is unlocked at rank 21. It features an OD green frame and a threaded barrel. The Glock 21, alongside the many other Glock-series pistols featured in Phantom Forces, was once available only through an ammunition conversion for the Glock 17. With 2022's "Return to Spring" update, however, the great Glock split transformed these conversions into their own unique pistols. Firing .45 ACP, the Glock 21 deals high close-range damage and features an impressive 13-round magazine. It deals less damage than other .45 handguns, however, and is not very effective at range. It can be modified to add a 26-round extended magazine and a FAB Defense GLR-440 Tactical Stock.
"G21L"
Equipping the Glock 21 with the "Long Barrel" attachment transforms it into the fictional "G21L". The pistol's closest real counterpart is the Glock 41, which is also a longslide (albeit not as long as the 21L) Glock chambered in .45 ACP.
Glock 21 (with .50 GI conversion)
A Glock 21 with an aftermarket .50 GI conversion kit was added in April 2022 as part of update 5.7.0 and is unlocked at rank 50. Designated as the "G50" in-game, this pistol has the lowest capacity of the Glock series (8+1 rounds) but the highest damage per shot and a very healthy x2.0 headshot multiplier. Although unable to score a one shot kill (1SK) against a full health player, the G50 maintains a 2SK to the body or head at close range, making it the perfect sidearm for a player with a traditionally long-range primary weapon such as a sniper rifle or DMR.
It can be modified to add an FAB Defense Cobra folding stock and an extended "Heavy Barrel", which changes the pistol's name to "G50L", a fictional designation. The "G50" is also the only Glock-series pistol that can be fitted with the "G-switch" attachment (a callback to how the Glock 18C was able to equip a ".50 GI Conversion" attachment in earlier versions of the game), converting the pistol to fire exclusively in full-auto.
Glock 23
A Glock 23 with an FDE frame and threaded barrel was added April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 23. Chambered in .40 S&W, the Glock 23 is a servicable all-rounder sidearm. It can deal decent damage at range or up close, and its 13-round magazine somewhat compensates for missed shots. A "jack-of-all-trades, master of none" pistol, the Glock 23 can do well in any situation but loses out to more specialized secondaries in specific areas. It can be fitted with a 22-round extended magazine, FAB Defense GLR-440 Tactical Stock, and aftermarket extended barrel (which inexplicably changes the weapon's name to "G23L").
Glock 40
A Glock 40 was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 40. It is much more long-range focused than the other Glock pistols, with a high headshot multiplier, punchy cartridge, and very high muzzle velocity. Although it can dish out large amounts of damage in close-quarters, the Glock 40's somewhat high recoil and below-average firerate make it slightly harder to manage compared to other handguns. The Glock 40 can be modified to add a FAB Defense GLR-440 Tactical Stock and a 30-round extended magazine. It also has access to the "Short Barrel" attachment, which transforms the pistol into the Glock 20.
Glock 20
A Glock 20 can be created by equipping the "Short Barrel" attachment on the Glock 40. It has a dark grey frame. The Glock 20 is notable for having one of the fastest walkspeeds in the game, allowing a player wielding the sidearm to move very quickly. This is most likely an oversight caused by the weight reduction given by the "Short Barrel" attachment (which is typically only available for long-barreled primary weapons, where the weight reduction is less radical).
Guncrafter Industries Model 1
The Guncrafter Industries Model 1 was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 73. As one could expect from this souped-up 1911 derivative, the "GI M1" (as it is known in-game) hits extremely hard in close quarters but has high vertical recoil and poor ranged performance. Unique modifications for the Model 1 include a longslide conversion (which improves the handgun's poor ranged performance) and a recoil-reducing Sarco. Inc lightweight stock.
IMI/Magnum Research Desert Eagle L5
A Desert Eagle L5 chambered in .44 Magnum was added during the game's Alpha and is unlocked at rank 18. The L5 is a powerful magnum pistol and one of the earliest available sidearms that can kill a player with a single headshot at close range. Its in-game role can be compared to that of revolvers, with the Desert Eagle having a superior capacity (8+1 rounds) and firerate (400 RPM) than most. The L5 has very high recoil and is much less effective than most revolvers at range, however, with it becoming unable to 1-shot-kill to the head at 50 'studs' (approx. 46 ft). The Desert Eagle L5 can equip a unique "Extended Barrel" mod, which increases its damage at range at the expense of the time required to aim-down-sights. It can also equip either a .44 Special or .357 Magnum conversion, the former decreasing recoil while lowering the damage dealt at range, and the latter increasing the handgun's controllability, reload speed, and magazine size while decreasing overall damage. Some of its reload sound effects are borrowed from Call of Duty 4: Modern Warfare.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX chambered in .50 AE was added in December 2019 as a part of update 4.11.0 (Israeli Weapons) and is unlocked at rank 102. Although the version depicted in-game is an older production model with a chromed finish and lacking rails on the barrel, it features the throwback "teardrop" safety design of the newer production models. The weapon's grips have been stamped with the StyLiS Studios logo. The Desert Eagle Mark XIX is, not unexpectedly, a weapon of extremes. It can score a one-shot kill to the body at an impressive range, but its low capacity (7+1), dismal reserve ammunition (21 rounds), lethargic firerate (200 RPM), horrible muzzle velocity, and monstrous recoil leave a lot to be desired. Overall, the one and only Desert Eagle Mark XIX is best suited as a "second primary" of sorts rather than a more traditional all-rounder backup pistol. The Mark XIX can be modified to add a 10" extended barrel and converted to fire (exceedingly rare) .440 Cor-Bon ammunition.
Desert Eagle Police Carbine
Equipping the Desert Eagle Mark XIX with the "Police Barrel" and "Police Stock" mods transforms the magnum handgun into the rare Desert Eagle Police Carbine. The real Police Carbine was only available in the Mark I model of the Desert Eagle, making its appearance here in .50 AE a strictly "what-if" affair.
Intratec TEC-DC9
The Intratec TEC-DC9 appears both as the fully-automatic "TEC-9", which was added during the game's Alpha, and as the semi-auto only "KG-99", which was added in July 2021 as part of update 5.6.0 (Independence Update 2021). Both weapons are unlocked at rank 50. They can be distinguished from the actual TEC-9 and KG-99 due to their lack of sling mounts on the side of the barrel shroud and receiver.
The "TEC-9" holds the honor of having the highest sustained firerate in the game, spitting an astounding 1500 rounds per minute in full-auto only. This offsets its low base damage, allowing the machine pistol to rack up kills very quickly in close-quarters. Unsurprisingly, the "TEC-9" has very high recoil, with the weapon's point of aim "walking" uncontrollably when firing. It can be fitted with an extended barrel/barrel shroud or the short barrel of the TEC-9 Mini, a 32-round extended magazine, and the wire stock from the Interdynamic KG-9.
Intratec TEC-9 Mini
The TEC-9 can be turned into an Intratec TEC-9 Mini via the "Short Barrel" attachment.
"KG-99"
The "KG-99" is a semi-automatic version of the "TEC-9". Although considered a separate weapon from the TEC-9, the model is identical, except for using a different texture and the TEC-9 Mini "Short Barrel" being default. It deals more damage than its full-auto brother to balance the fact that it is semi-automatic only. The "KG-99" is accurate, fast-firing, and high-capacity, although it is held back by its abnormally low headshot multiplier. Like the "TEC-9", it can be fitted with a "Long Barrel" mod (which reattaches the regular-length DC9 barrel), a 32-round extended magazine, and the KG-9's stock.
LAR Grizzly Mark V
The LAR Grizzly Mark V Pistol in .50 AE was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 144. Known as the "Grizzly", this oversized 1911-pattern handcannon is similar to the Desert Eagle Mark XIX in both form and function, with the former possessing more reserve ammunition (28 vs. 21 rounds) and a higher firerate (350 RPM vs. 200 RPM) at the cost of worse mid-range damage. The Grizzly's three-hexagon "LAR" slide marking has been replaced by a three-tiled StyLiS Studios marking, presumably for copyright reasons. The LAR Grizzly Mark V's only unique modification is a so-called heavy barrel, which attaches the barrel of the Grizzly Mark I Long Slide to the weapon; this would not work in real life, as one could not simply fit the barrel and slide of the .45 Winchester Magnum Grizzly Mark I to the frame of a .50 Action Express Mark V without... serious repercussions.
Laugo Alien
The Laugo Alien was added in May 2022 as part of update 5.7.3 (May Update) and is unlocked at rank 179. As with most other weapons (except the Glock-series pistols, for some reason), the handgun's markings have been genericized, with "RIPLEY" supplanting the "ALIEN" writing on the left side of the slide. This, alongside the weapon's unlock rank, are a clear reference to 1979's Alien. As with other competition or target-shooting weapons in Phantom Forces, the Alien rewards well-aimed shots with a very high headshot multiplier, great ballistics, and strong close-range performance. It lags behind other sidearms, however, with its sharp damage drop-off and low minimum damage. It features a unique "Olympic Target Sight" low-magnification optic as a free modification.
Makarov PB
The Makarov PB was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 91. The PB (or "Izhevsk PB", as it is known in-game) is the first and, at the time of writing, only integrally-suppressed pistol in Phantom Forces. The PB's safety is always in the "safe" position, which should prevent the weapon from firing; however, this is not the case. It feeds from an 8-round magazine, but 12-round extended and 84-round drum magazines (underloaded to 80 rounds) are also available. The PB is somewhat unique as it deals very high damage (to the point that it kills a full-health enemy with a single headshot) up to 20 studs (~18 feet) but has very sharp damage drop-off, with the pistol dealing only 40% of its base damage after 50 studs (~46 feet). This makes it a very effective backup weapon in close-quarters.
Interestingly, the PB, although being integrally suppressed, has a higher muzzle velocity compared to its unsuppressed counterpart (1800 studs/s vs 1700 studs/s). This actually (sort of) makes sense, since in real life, some suppressors act like longer barrels if the bullet doesn’t come into contact with the suppressor, while suppressors that make contact with a bullet do reduce bullet speed.
Makarov PM
The Makarov PM was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 92. The in-game weapon has a slightly longer barrel than standard military-issue Makarov pistols, a feature seen on Canadian import models of the PM and PMM. Like the its suppressed brother, the PM feeds from an 8-round magazine and can use either aftermarket 12-round extended or 84-round (underfilled to 80 rounds in-game) drum magazines. The PM also features an obnoxiously long "Extended Barrel" modification, which roughly doubles the pistol's barrel length. In-game, the Makarov is a very agile pistol with an emphasis on CQC, featuring very little recoil, a fast aim-down-sights time, and a quick reload. Its largest weakness is its low magazine size, however, and it deals subpar damage at range.
MBA Gyrojet Pistol Mark I
The MBA Gyrojet Mark I rocket pistol was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 122. Although its projectiles do not gain speed as they fly, puttering along at a constant, apathetic 1000 studs/sec (919 ft/sec), they do gain damage, dealing only 30 damage at 10 studs (9 ft) before eventually reaching a respectable 48 damage at 175 studs (161 ft). The Gyrojet pistol has a high base torso and headshot multiplier as well, scoring a one-shot headshot at any range and a one-shot bodyshot towards the end of its damage curve. It can be frustrating to use the Gyrojet in its intended long-range role, however, as the rockets deviate slightly from where the player is aiming. The Gyrojet Mark I features a number of unique modifications, which is somewhat unsurprising considering the weapon's unique nature. These include both a snubnose and extended barrel as well as a fictional full-auto modification.
MBA Gyrojet Pistol Mark II
Equipping the Gyrojet Mark I pistol with the "12mm Rockets" attachment transforms it into the Gyrojet Mark II, whose smaller-diameter rockets (as the Mark I's rockets are approximately 13mm, or .51 caliber) were designed to skirt American laws regarding handguns larger than .50 caliber. They are more accurate and fly faster than the Mark I's 13mm rockets, but deal less damage.
RARAN 1130
The one-off RARAN 1130 was added in July 2021 as part of update 5.6.0 (Independence Update 2021) and is unlocked at rank 126. The curious machine pistol, which the loadout menu classifies as a PDW, is designated in-game as the "RAMA 1130", a misnomer derived from a mistranslation of the Russian academy where the weapon was designed. The RARAN 1130 feeds from 84-round drum magazines (underloaded to 80 rounds in-game) and incorrectly has a slightly longer barrel than the real weapon, a feature seen on Canadian import Makarov PMs. Despite the fact that it fires 9x18mm Makarov at 950 RPM from a rather short barrel, the RARAN has low recoil and decent damage range but low overall damage per shot. Unique modifications for the RARAN include an impossibly long barrel (a modification it shares with the Makarov PM) and a .380 ACP conversion, which increases the pistol's damage but reduces the magazine capacity to a paltry 12 rounds.
Serbu GB-22
The Serbu GB-22 was added in January 2021 as part of update 5.5.0 (New Years Update 2021) and is unlocked at rank 99. The GB-22 depicted in-game is slightly larger than the real weapon, fires from an open bolt and, true to its nature as a homemade weapon, features a crude wire-wrapped grip and custom extended barrel. The GB-22, although nowhere near as infamous as the game's other .22-caliber pistol, is mostly a joke weapon, as it deals very low damage and has nigh-unusable iron sights. Despite this, it instantly kills to the head at any range and possesses above average ballistics, making the single-shot pistol an extremely risky yet powerful weapon.
The GB-22's unique modifications include a "Cut-down Barrel" and lengthened "Sporting Barrel" as well as three ammunition conversions. The first, 10mm Auto, substantially increases the pistol's muzzle velocity and torso damage while lowering the rate of fire, while the second, .50 AE, puts the "blaster" in "ghetto blaster" by turning the GB-22 into a potent single-shot handcannon. The final conversion is 12 gauge "minishells", which turns the pistol into a powerful breech-loading shotgun capable of launching 9 pellets of buckshot per trigger pull. None of these conversions, however, change the physical model of the cartridge loaded into the weapon.
SIG-Sauer M17 MHS
A SIG-Sauer M17 MHS (or just "M17") was added in July 2023 as part of update 8.0.4 (Independence Day update) and is unlocked at rank 13. As with other military-issue pistols, the M17 is an all-rounder. It has good accuracy, low recoil, and moderate damage, allowing it to function well in close-quarters or at range. It has a 17-round magazine by default, but an extended 21-round magazine is available as a unique attachment.
Springfield Armory M1911-A2 SASS
The Springfield Armory M1911-A2 SASS was added in April 2022 as part of update 5.7.0 (Return to Spring Update) and is unlocked at rank 132. Classified as an "Other" secondary weapon and known as the "SASS 308" in-game, it is chambered in .308 Winchester and is fitted with a 14.9" barrel by default. Unique modifications for the single-shot pistol include a .358 Winchester conversion and a shortened 10.75" barrel. The M1911-A2 SASS is a powerful "pocket sniper", with great ballistics and high damage. Of course, this comes at the cost of frequent, lengthy reloads.
STI DVC Tactical 2011
The STI DVC Tactical 2011 was added in April 2022 as part of update 5.7.0 (Return to Spring Update) is unlocked at rank 150. It is known as the "M2011" in-game and features a garish color scheme and many custom parts, including what appears to be a titanium nitride-coated barrel and a blue-finished slide-mounted charging handle handle. Firing 9x19mm, the 2011 is a versatile handgun that can perform well at both long range, thanks to its above-average headshot multiplier, and when up close, due to its spam-friendly 20-round magazine. However, it deals below average damage to the torso and limbs and has somewhat rapid damage falloff, which both can limit its effectiveness when poorly-aimed. The DVC Tactical 2011 can be modified to add an extended barrel and a Monarch Arms "Rifle-ette" stock, which can also be fitted to the AF2011-A1.
USFA ZiP .22
The USFA ZiP .22 was added in October 2017 as part of update 3.1.0 (Halloween 2017 Update) and is unlocked at rank 61. Designated as the "ZIP 22", it is a joke weapon, dealing extremely poor damage and feeding from a tiny 10-round Ruger 10/22 box magazine. The BattleZiP Survival SBR stock is automatically fitted to the pistol whenever an optic is attached, but it provides no stability benefits (as it exists only to provide a believable mounting point for attachments). In addition, the ZiP .22 can use 50-round ProMag Ruger 10/22 drum magazines (referred to as "Pro Mags" in-game), which provide a welcome increase in magazine size, and ".22 Ratshot" ammunition, which transforms the pistol into a compact "shotgun" of questionable utility.
Walther GSP Expert
The Walther GSP Expert was added in June 2021 as part of update 5.6.3 (Pacific Cold Front Update Part 1) and is unlocked at rank 131. Despite being chambered in .22 LR, it incorrectly has the larger charging handle of the .32 S&W Long version of the GSP (also sometimes known as the GSP-C, for 'centerfire'). The GSP performs similarly to a magazine-fed version of the Serbu GB-22, providing a one-shot kill on headshot at the cost of very poor bodyshot damage. The GSP's 5-round magazine offers much more flexibility against multiple targets (or when one misses a shot or two) than the GB-22, but the GSP can only score a 1SK to the head up to 65 studs (60 feet) while the GB-22 can do it at any range. A number of unique modifications are available for the GSP Expert, including a barrel weight, which decreases felt recoil at the expense of walkspeed, a .32 Smith & Wesson Long conversion, and a .22 Ratshot conversion.
Revolvers
Revolvers make up their own category of secondary weapons in Phantom Forces and are available to all classes. Most revolvers have access to a "speedloader" modification, which speeds up reload times when reloading from an empty cylinder at the cost of slowing down partial reloads.
Mateba Model 6 Unica
The Mateba Model 6 Unica was added in September 2018 (update 3.13.0) and is unlocked at rank 29. Appearing as the "Mateba 6", it is chambered in .44 Magnum and equipped with a 5" barrel. The Model 6 Unica has the joint highest firerate (600 RPM) but shortest effective range in-class, which allows for very quick follow-up shots, especially in close-quarters. Unique modifications for this revolver include a 3" "snubnose" barrel, an 8" "cowboy" barrel, and .44 Special ammunition.
MP-412 REX
The MP-412 REX was added during the game's Alpha and is unlocked at rank 4. The REX features a 6" barrel in its default configuration, which is most likely a reference to the revolver's depiction in Battlefield: Bad Company 2, and it incorrectly has the ability to mount a flash hider attachment, which not work in real life due to the cylinder gap. The MP-412 REX performs similarly to the Unica, serving as a "jack-of-all-trades" revolver with a high firerate and low minimum range. The REX has a few unique modifications, including "Snubnose" and "Cowboy" barrels and .38 Special ammunition.
Remington 1858 New Army
The Remington 1858 New Army was added in January 2018 (update 3.4.0) and is unlocked at rank 58. It has a brass frame and is reloaded by swapping cylinders, giving the New Army a surprisingly fast reload (for a revolver). The 1858 New Army can neutralize an enemy with a single headshot out to a surprisingly long range and has rather controllable recoil, but it also has lots of drawbacks. These include a slow firerate, low muzzle velocity, and hard-to-use iron sights. The 1858 New Army can be modified to use either an extremely short 3" barrel or an extended 12" barrel. It also features a ".36 Caliber" conversion, which transforms the pistol into the Remington 1858 Navy, and "Snakeshot" ammunition, which allows the 1858 to function as a compact scattergun.
Equipping the 1858 New Army with the ".36 Caliber" ammunition conversion transforms it into the Remington 1858 Navy. This improves its firerate and muzzle velocity but reduces its damage.
Ruger Redhawk
The Ruger Redhawk was added in June 2019 (update 4.5b) and is unlocked at rank 83. Firing .44 Magnum, the Redhawk deals high damage per shot (especially on headshot) but has high recoil, incentivizing single, accurate shots. The Redhawk has several unique modifications. Two of these modify the revolver's barrel, those being a 2.7" "snubnose" barrel and a very long "cowboy barrel" modeled after the Smith & Wesson Model 629 Stealth Hunter's barrel. The Redhawk also has access to the so-called KAC shoulder stock, which is taken from the game's Knight's Armament Revolver Rifle model (which is itself based on an airsoft reimagining of the revolver carbine with custom wooden furniture), and a .45 Long Colt conversion, which vastly increases the revolver's damage at the cost of restricting it to single-action only.
"Toy Gun"
The Redhawk model is also the basis for the "Toy Gun", a melee weapon that can be obtained by rolling a Legendary on a case. Although a melee weapon, it can fire darts, which are fired after swinging the weapon to attack, inspecting it, or spotting enemies with it; these do not interact with the world, passing through walls, dealing no damage to players, and are deleted shortly after leaving the barrel. The weapon can fire an infinite number of darts. Aside from the texture, the only difference the Toy Gun has from the regular Redhawk is the barrel. The design of the Toy Gun is more akin to a cap gun than a dart blaster, as it has no room for an air compressor or spring-loaded priming mechanism, and its barrel is completely solid; this is most likely the result of it being made out of the model for a real revolver.
Taurus Judge
The Taurus Judge is unlocked at rank 113 and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.
Taurus Raging Judge
The Taurus Raging Judge is unlocked at rank 137 and is called the "Executioner". It has access to a longer barrel and a stock.
Submachine Guns
ASMI
The ASMI is unlocked at rank 97.
Coharie Arms MP-10
The Coharie Arms MP-10 is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the "Other" category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The "Flashlight Off" attachment disables the flashlight, but it counts as an attachment in the "Other" category, so turning it off means you cannot equip anything else in the "Other" category.
Colt Model 633
The Colt Model 633 appears as the "Colt SMG 633". Before the June 4th 2020 update, it was incorrectly called the "Colt SMG 635". It is unlocked at rank 49.
Colt Model 635
The Colt Model 635 can be made by equipping the Long Barrel attachment to the "Colt SMG 633".
Daewoo K7
The Daewoo K7 is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.
FN P90 TR
The FN P90 TR is unlocked at rank 24. Its firing sound is taken from Call of Duty 4: Modern Warfare, and its reload sounds are from COD4 and Counter-Strike: Global Offensive.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is unlocked at rank 40 and is simply called "MP5". Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5K
The Heckler & Koch MP5K is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD is unlocked at rank 60, simply called "MP5SD". It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.
Heckler & Koch MP5/10
The Heckler & Koch MP5/10 is unlocked at rank 74. The magazine is slightly longer than it should be.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is unlocked at rank 9, simply called "MP7". Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke "Loudener" attachment, the sound is similar to the Half-Life 2 MP7.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is unlocked at rank 5, making it the second "PDW" players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. Its reload sounds are from Call of Duty: Modern Warfare 2 and Counter-Strike: Global Offensive.
Heckler & Koch UMP40
The .40 S&W conversion turns the gun into the Heckler & Koch UMP40.
IMI Micro Uzi
The IMI Micro Uzi is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. By default, it has no stock, but it can be put on with the "Extended Stock" attachment. Some of its reload sounds are taken from Call of Duty 4: Modern Warfare's Mini Uzi.
IMI Uzi
The IMI Uzi is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the M3A1 "Grease Gun". The M3 magazine is compatible with the Uzi in real life by using a conversion kit by Vector Arms. It uses the same reload sounds as the Micro Uzi.
IWI X95
The IWI X95 is called the "X95 SMG" and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.
KRISS Vector
The Gen I KRISS Vector is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.
M1928 Thompson
An M1928 Thompson is unlocked at rank 121, referred to as "Tommy Gun", with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to "Thompson"), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the "Annihilator" prototype, which makes the weapon fire at 1500 RPM. This conversion is called the "M1919 Conversion", which is incorrect, as the M1919 did not fire this quickly. The "Typewriter" admin-only M1928 has the 100 round drum.
M3A1 "Grease Gun"
A black M3A1 "Grease Gun" is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.
MAC-10
The MAC-10 is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor, as well as the TEC-9 extended barrel, which makes the weapon appear as if it has come from BOCW. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt, and the angled grip attachment clips into the trigger.
The reload sounds are the same as the Uzis above, which were partially taken from Call of Duty 4: Modern Warfare.
MP40
The MP40 is unlocked at rank 108.
PP-19 Bizon-2
The PP-19 Bizon-2 chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. The weapon has a 64 round 9x18mm conversion.
The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series Metal Gear. It is also a nod to the long wait players had before this weapon was finally added to the game.
PP-2000
The PP-2000 is unlocked at rank 42.
PPSh-41
The PPSh-41 with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the reloading sounds from the MW2 and CS:GO UMP-45, with the charging handle sound of the AK-12.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the "Other" category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, and any optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to "vz.61-E". Weirdly, there is also a 50 round rubber pellets conversion.
Sa vz. 82 Skorpion
The 9x18mm Makarov conversion turns the weapon into the Sa. Vz. 82 Skorpion, but it still has the wood pistol grip.
Sterling L2A3
The Sterling L2A3 is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder.
Shotguns
All shotguns have access to alternate ammo types. 8-pellet buckshot is the default, while 8-dart flechette ammo, 6-pellet rubber pellet ammo, 16-pellet "birdshot" (16-pellet shotgun shells would actually be considered buckshot in reality) and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.
AA-12 CQB
The AA-12 CQB is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a long rail mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped. Due to this game's fairly realistic shotgun ranges (i.e. more than 3 feet), the 20 round full-auto AA-12 is one of the most overpowered weapons in the game. For whatever reason, you can nerf it yourself by making it semi-auto only with the correct attachment.
AA-12
The "Long Barrel" attachment turns the CQB into a regular-length AA-12.
Beretta DT11
The Beretta DT11 is unlocked at rank 133. As a competition shotgun focused almost exclusively on long-range engagements, the Beretta DT11 is one of the more unique shotguns available in-game due to its extremely tight choke and abnormally low damage per pellet. The player has access to a variety of modifications for the DT11, including sawn-off barrels of multiple lengths (which increase damage and spread while decreasing reload time), multiple types of stock to help manage recoil, and a few unique 12 gauge ammunition types available only to the DT11, including #000 Buckshot, which drastically increases damage and recoil while decreasing pellet count, a 3 1/2" shell, which significantly increases pellet velocity, and a bolo round, which has unique "damage rampup", causing it to deal more damage the further it travels. Despite these advantages, the DT11, as a double-barreled shotgun, only has access to two rounds before it must be reloaded, which, coupled with its tight spread, demands precision from the player.
Daewoo USAS-12
The Daewoo USAS-12 is unlocked at rank 189.
"DBV12"
The "DBV12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype AK-12 and is unlocked at rank 24. The "DBV12" in game is specifically based on the Battlefield 4 weapon of the same name. Like the BF4 weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longer barrel than the "DBV12" in-game.
Aside from the same 4 ammo types all shotguns have access to, the "DBV12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.
Double Barrel Shotgun
The "Stevens DB" is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless double barreled shotguns and fires 10 gauge shells. It has the ability to fire each barrel seperately, or both at the same time, just like the "Sawed Off", and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock them, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The stock has the word "BOOM" engraved into it in the same font as the DOOM logo, and the description states "It spells doom for whatever's in front of it". These are both references to the Super Shotgun from DOOM II, which was a sawed-off double barrel shotgun.
Franchi SPAS-12
The SPAS-12 is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the "Pump-action" attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no actual advantage unless the "Extended Stock" attachment is equipped. The "Full Stock" attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells. Like most videogames, the stock has a hole in it in order to use the sights when folded.
Kel-Tec KSG
A green Kel-Tec KSG is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube.
Kel-Tec KSG-25
The KSG can be converted to the KSG-25 with the "KSG-25 Conversion", giving the weapon a 24+1 capacity and a longer barrel.
KS-23M
The KS-23M is unlocked at rank 56. Firing massive 23x75mmR shotgun shells and featuring a tight choke with high damage at range, the KS-23M can vanquish enemies further out than most other shotguns at the cost of a low magazine size (3+1) and slow handling in close-quarters. In typical Phantom Forces fashion, the shotgun's wire stock can be removed and a longer barrel can be fitted. The KS-23M also features an abnormally large assortment of unique ammunition modifications, including
- Shrapnel-25 shells, which increase pellet velocity and decrease both spread and individual pellet damage
- Volna-R, which fires a single large rubber slug that instantly kills at close range but has high drop-off
- Barrikada, a dense metal slug with high velocity and penetration
- A single-shot harpoon conversion, which offers a one-hit kill at any range at the cost of a long reload after each shot
- A 4 gauge conversion, which vastly increases the weapon's damage but slows its reload time (and changes the weapon's name to TOZ-123)
The pumping sound used in-game is the same as Black Mesa's SPAS-12.
KS-23
The "Full Stock" attachment turns the weapon into a KS-23.
Remington Model 870 Express Tactical Magpul
The Remington 870 is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey.
Saiga-12K
The Saiga-12K, simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:
- Saiga-223 (.223 Remington), fires in full-auto,
- Saiga-308 (.308 Winchester/7.62x51mm NATO), fires in full-auto,
- Saiga-762 (7.62x39mm), fires in full-auto,
- Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,
- Saiga-9 (9x19mm Parabellum), fires in full-auto.
"Saiga-12U"
The "Saiga-12U" is a custom secondary shotgun in the "Other" category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.
The Saiga-12U greatly resembles the modified Saiga-12K seen in Gamer, The Expendables, and Drive Angry, though with a 2-round box magazine instead of a 20-round drum for obvious reasons.
Sawed-Off Double Barrel Shotgun
Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side Sawed-Off Double Barrel Shotgun. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the DOOM logo. This is another reference to the Super Shotgun from DOOM II.
Serbu Super Shorty
The Serbu Super Shorty is unlocked at rank 36 as the first "Other" category sidearm, referred to as the "Super Shorty"; however, it was originally referred to as the "Serbu Shotgun". It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.
Assault Rifles
AK-12
The 2012 prototype AK-12 is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.
AK-74N
The AK-74N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.
The "Collapsible Stock" attachment gives it the stock of the East German MPi-KM-72.
AK-103
The AK-103 is unlocked at rank 103. It has the 3-round-burst mode of the AK-103-2 and the railed dust cover of the AK-103M.
AK-101
The 5.56 Conversion converts the weapon and changes its name to the AK-101.
AK-109
The "BARS Barrel" converts the weapon and changes its name to the AK-109.
AK-108
The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108.
AKM
The AKM is unlocked at rank 94. The "Collapsible Stock" uses the same stock as the East German MPi-KM-72.
"AK47"
The "AK47" is unlocked at rank 47. It is not an actual AK-47, as it has the AKM's stamped receiver, with its only AK-47-like characteristics being the handguard, pistol grip, dust cover, and the lack of a muzzle brake. Additionally, it has the AK-74N's dovetail mount, as opposed to the earlier style used with the AKN.
AKMS
Equipping the "Collapsible Stock" attachment on the "AK47" turns it into an AKMS, although still retaining the various AK-47 elements.
VPO-209
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. This is available on both the AKM and "AK47". This allows usage of slugs and birdshot ammo types.
AN-94
The AN-94 is unlocked at rank 10. The barrel correctly reciprocates backwards when firing, but equipping any barrel attachments stops this animation from occurring. Like most guns in the game, it has the correct firerate - 1,800 RPM in hyperburst mode and 600 RPM in full-auto; the first two shots on full-auto are also fired at the same rate as the burst.
AS Val
The AS Val is unlocked at rank 15. It used to (incorrectly) be classed as a PDW, but update 0.9.0 moved it to the Assault Rifles category.
The weapon has a 20 round magazine by default, but a 30 rounder is available, as well as the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.
Daewoo K2
The Daewoo K2 is unlocked at rank 42.
Diemaco/Colt Canada C7A2
The Diemaco/Colt Canada C7A2 is unlocked at rank 128, with an ambi charging handle, which comes as standard on the real weapon. It was originally in the Alpha, but was removed and added into the full game much later. The description reflects this ("This gun reminds you of a simpler time"), but it also incorrectly states that the C7A2 has an integrated optic, referring to the C79. It is not integrated, and can be removed, which it is in-game, the rifle using its back-up iron sights instead.
Two ammo conversions are available, the "CNC .45 Conversion" and the "AR 7.62x39mm Conversion", the latter of which reduces ammo capacity to 20+1.
When using the "Long Barrel" attachment, it uses the handguard and barrel from the Diemaco/Colt Canada C7/C7A1 LSW, though it does not have the built-in grip. When this barrel is equipped, the whizz and crack sounds play for enemies you are firing at, which is usually a trait reserved for a few machine guns and sniper rifles.
FAMAS G1
The FAMAS G1 is unlocked at rank 45, incorrectly called the F1. The previous model used a STANAG magazine and was called the G2, but this was still incorrect as it had the F1-style magazine well. This rifle has the correct 25 round magazine of the F1 and G1.
The bipod is functionally useless, however it deploys when the "Long Barrel (AR)" attachment is used.
FAMAS G2
The weapon can be turned into a FAMAS G2 with the "G2 Conversion", which gives the rifle the ability to use STANAG magazines.
FAMAS Valorisé
Attaching any scope turns the model into a FAMAS Valorisé, apart from the trigger guard of the G-series rifles.
FN SCAR-L
The FN SCAR-L is unlocked at rank 16. It features a 9mm conversion, which uses a 32 round Uzi magazine.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch G11 K2
The German wonder weapon, the Heckler & Koch G11, is unlocked at rank 211, which reflects the name of the weapon, combining and rearranging the 2 from K2 and the 11 from G11. The weapon is the only caseless weapon in-game and appropriately does not eject spent casings when firing. It has back-up ironsights instead of the integral scope by default, although the scope is an attachment option. The irons are AAC flip up ironsights that are also used on the AAC Honey Badger. It correctly fires at 2,100 RPM in burst, and 460 RPM in auto.
The description ("Wait a minute, this is the future. Where are all the phaser guns?") references the movie Demolition Man.
The weapon uses the same reload sounds as the P90 above. It also has two magazines as part of the model either side of the magazine that is currently being used, but these are just part of the model and are unusable. The magazine does not reciprocate when firing, which is incorrect.
Heckler & Koch G36
The Heckler & Koch G36 is unlocked at rank 25. It has the export version of the rail top carry handle, rather then the G36C version, which is more common in videogames. The "Hendsoldt 3x Optic" adds back the ZF 3x4° sight, although it is missing the top 1x reflex. As long as some sort of optic is present on the weapon, the 3x will appear, and you can use it by pressing the alternate aim button.
"MG36"
The G36 makes another appearance, masquerading as the Heckler & Koch MG36. The weapon has the Beta-C drums and bipod of the MG36, but the bipod is unusable, like other weapons with a bipod by default. Like all G36 variants in the game, it has the export variant of the rail top carry handle. The weapon is unlocked at rank 33.
As a LSW, it is in the LMG section.
Heckler & Koch G36K
The Heckler & Koch G36K is unlocked at rank 6 and is incorrectly classed as a carbine - while it does have a shorter barrel than the standard G36, it is not short enough to be considered a carbine. Like all G36 variants in the game, it has the export variant of the rail top carry handle.
It has access to a .300 Blackout conversion, which is fictional.
Heckler & Koch HK416A5
The Heckler & Koch HK416A5 is unlocked at rank 62 and is known simply as the HK416. It has a different reload compared to the rest of the AR-15 family, with the magazine knocked out by flicking the rifle to the right.
It has access to a .300 Blackout conversion, along with a "Full Stock" and "Long Barrel (AR)" attachment.
Howa Type 20
The Howa Type 20 is unlocked at rank 37.
L85A2
The L85A2 is unlocked at rank 55. It has access to the L123A2 grenade launcher, which is a unique trait of this rifle.
M16A4
The M16A4 is unlocked at rank 22, depicted with a KAC handguard without rail covers. Its bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.
A 7.62x39mm conversion is available, along with various barrel and stock attachments.
"M16A3"
The "M16A3" is unlocked at rank 33, using the exact same model as the A4 (hence why it is listed as a variant of the A4). In gameplay however, it is a separate weapon, firing in full-auto instead of 3 round bursts. The "M16A3" uses all the same attachments and modelling errors as the A4.
Steyr AUG A1
The Steyr AUG A1 is unlocked at rank 20, with the lowest firerate of all AUG rifles. It has the Swarvoski scope by default, which is also an attachment option, meaning two Swarvoski scopes can be used at once on the AUG A1. Toggling the aim type changes from the Swarvoski optic and either the back-up iron sights atop the optic, or the optical attachment mounted on top of the default optic. When optics are used, they are placed above the scope on a Picatinny rail (which resembles the Clawgear AUG Modular Scope Mount). Underbarrel grips replace the folding grip with a tri-rail setup.
Steyr AUG Para
Equipping the 9mm conversion renames the weapon to "AUG A1 Para" and makes it resemble the weapon of the same name, minus the shorter barrel, which can be approximated in appearance with the "Short Barrel" attachment.
Steyr AUG A2
The Steyr AUG A2 is unlocked at rank 39, with the rail of the Special Receiver version. Despite all AUG variants being the same in real life, the A2 in in-game is in-between the firerate of the A1 and A3.
Steyr AUG A3
The Steyr AUG A3, with a Coyote Brown finish, is unlocked at rank 52. It has the highest firerate of the AUG rifles. It is missing the bolt release on the model.
Sturmgewehr 44
The StG-44 is unlocked at rank 144. The floorplate of the magazine is missing, and optics will wobble when attached. The weapon has an odd 5.56x45mm conversion.
Tavor TAR-21
The TAR-21 is unlocked at rank 111. It can be modified to fire "Duplex" rounds, which shoot two bullets in one casing.
Tavor CTAR-21
The "CTAR Barrel" attachment renames the weapon to the CTAR-21.
Type 88-2
The super-rare North Korean Type 88-2 is unlocked at rank 122. The default configuration of the rifle has it equipped with its infamous helical magazine, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody really knows how many rounds it holds, or if it is even a functional magazine. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine. The helical magazine can be swapped out for a 30-round magazine with the "Regular Mag" attachment.
Type 88
The combination of the "Regular Mag" and "Full Stock" attachment turns the weapon into the Type 88.
Type 58
Equipping the 7.62x39mm conversion turns the weapon into the Type 58.
Battle Rifles
AG-3F2
The AG-3F2, a modernised version of Norway's AG-3 rifle, is unlocked at rank 76. It incorrectly uses the AG-3 name.
"AK12BR"
The fictional "AK12BR" is unlocked at rank 44. It's an odd weapon, chambered in 7.62x54mmR and utilising the same Balanced Recoil system from the AEK-971 and other weapons, which is what the "BR" in the name stands for (not "Battle Rifle" as you might assume). The Balanced Recoil system is housed in a fictional housing that matches the colour and material of the main receiver, and it also comes with a Picatinny rail on top. It has a 20 round curved magazine, although before an update it used a 30 round 5.45x39mm magazine like the regular AK-12, which somehow held 7.62x39mm. This made the weapon technically an assault rifle, but following feedback the developers changed the weapon to the bigger cartridge and smaller magazine. The developers state they included it as a battle rifle despite being an assault rifle in its original form because there were not enough battle rifles in the game.
Alexander Arms .50 Beowulf EBR
The Alexander Arms .50 Beowulf Entry Complete Rifle (abbreviated as "Beowulf ECR") is a battle rifle unlocked at rank 21. It features a flat-top receiver, a 16.5" (42cm) barrel, and a standard Picatinny railed gas block. The rifle is sold standard with black furniture. Additionally, the weapon in-game is modified with Mangonel Flip-Up Sights. It can be modified to fire in three round bursts, which means it fires 3 bursts of 3, then a burst of either 1 or 2, depending if there is a round in the chamber or not, due to its 10 round magazine.
Alexander Arms .50 Beowulf TCR
The Alexander Arms .50 Beowulf Tactical Complete Rifle (abbreviated to "Beowulf TCR" in-game) is listed as a designated marksman rifle in-game, unlocked at rank 70. This variant of Alexander Arms' Beowulf rifles features a flat-top receiver, 16.5" (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This muzzle brake is never removed and any muzzle attachment is mounted inside of it, like similar weapons with default muzzle brakes, like the Serbu BFG-50. It also has the same Diamondhead sights as a few other weapons in the game, notably the KRISS Vector. Finally, a 5.56x45mm conversion is available, which makes the rifle weaker but triples ammo capacity from 10 to 30 and fires twice as fast, 800 RPM instead of 400.
DSA SA58 SPR
A heavily customised FAL rifle most closely resembling the SA58 SPR is unlocked at rank 78. It features a full sized, 21-inch barrel FAL with a blue handguard without the top rail, an M16 pistol grip, a different customised stock and standard FAL iron sights compared to the real SA58 SPR. It also has standard FAL 20 round magazines instead of the 10 round magazines seen on the reference photo below. It is classed as a DMR in-game.
FN FAL 50.00
The FN FAL 50.00 is unlocked at rank 107, as a select-fire battle rifle with a 20 round magazine. It can be converted to fire .45 ACP for some odd reason, which uses a 50 round drum.
"FAL Para Shorty"
A custom short FAL rifle called the "FAL Para Shorty" is unlocked at rank 98, classed as a PDW/SMG. It is an odd weapon, with a folded FAL paratrooper stock, an MP5K grip and handguard and an extremely short barrel. The MP5K grip is a different colour to the rest of the weapon, implying it was taken from an MP5K and attached to the weapon. The end result bears a resemblance to the compact FAL from the movie The Wild Geese, which might have been the inspiration for this weapon. It is select-fire in-game.
The sprinting animation uses the same animations as the pistols and the MAC-10. During its time in the Test Place, it was classed as a carbine instead of a PDW/SMG.
FN SCAR-H
A grey SCAR-H is unlocked at rank 30. It has a 30 round 7.62x39mm conversion and the same firing sounds as the lower caliber SCAR-L.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch G3A3
The G3A3 is unlocked at rank 59, simply called the "G3".
Heckler & Koch HK417
The HK417 is unlocked at rank 78, correctly depicted as select-fire and classed as a battle rifle.
IMBEL M964 A1 ParaFAL
The IMBEL M964 A1 ParaFAL is unlocked at rank 89, incorrectly referred to as the "FAL 50.63 Para"; it has neither the correct barrel length, charging handle, or stock of that version. It is incorrectly classed as a carbine, although it was correctly classed as a battle rifle before an update; it also used to be correctly called the "PARA FAL". It features the same 50 round .45 ACP conversion, as well as a 5.56x45mm conversion, which makes the weapon resemble the FN FNC, albeit with a standard FAL handguard.
M14
The M14 is unlocked at rank 2, depicted (rarely, for a video-game) as select-fire, boasting a firerate of 750 RPM. The weapon features a 6.5mm Creedmoor conversion, which increases the magazine size from 20 to 30.
MC51SD
An integrally suppressed version of the HK51, the MC51SD is unlocked at rank 86 and is incorrectly classed as a carbine instead of a battle rifle. It has a longer barrel than the real MC51SD, akin to the Heckler & Koch G3KA4. The stock can be used with the "Retractable Stock" attachment, which, confusingly, extends the stock.
Ohio Ordnance HCAR
The Ohio Ordnance HCAR was added in October 2023 as part of update 9.0.3 and is unlocked at rank 181.
Springfield Armory M1A
The Springfield Armory M1A is unlocked at rank 68 and is incorrectly referred to as the "M21"; it is not a real M21 as it lacks the fire selector.
Rifles & Carbines
AAC Honey Badger
The AAC Honey Badger is unlocked at rank 62 and is classified as a carbine. Oddly, muzzle attachments can be used at the same time as the integral suppressor, which is obviously impossible in real life, but does have a basis in reality, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. The suppressor is also removable, which does not have as much of an impact on the ballistics as you might think, given the weapon only has a 6" barrel.
AK-12 Carbine
The AK-12 Carbine, an originally planned variant of the 2012 prototype of the AK-12, appears as the "AK-12C", and is chambered in 7.62x39mm. In reality, this prototype carbine only existed in early photoshopped images and didn't enter development stage, though the post-2016 production version of the AK-12 series eventually included a 7.62x39mm carbine variant called the AK-15K (which has various differences from the planned prototype).
AK-12 (7.62x39mm)
The Long Barrel attachment converts the weapon into a full-sized AK-12 prototype in 7.62x39mm.
AK-105
The AK-105 carbine is unlocked at rank 105. It has the railed dust cover of the AK-103M.
AK-102
The 5.56 Conversion converts the weapon and changes its name to the AK-102.
AK-107
The "BARS Barrel" converts the weapon into the AK-107.
AK-108
The combination of the "BARS Barrel" and the 5.56 Conversion converts the weapon and changes its name to the AK-108. The AK-103 can also be made into the 108 (although the name does not change for the 105), so this weapon appears in the game twice.
AK-101
The 5.56 Conversion and the Long Barrel make the weapon the AK-101. The AK-103 can also be made into the 101 (although the name does not change for the 105), so this weapon appears in the game twice.
AK-74M
The Long Barrel attachment converts the weapon into the AK-74M.
AKS-74U
The AKS-74U is unlocked at rank 88, and is incorrectly classed as a PDW/SMG instead of a carbine and is called the "Krinkov". It has a 9x19mm conversion, along with the other conversions listed below.
AKS-74UB
Equpping the PBS-4 Suppressor effectively makes the weapon an AKS-74UB.
AKMSU
The 7.62x39mm ammo conversion turns the weapon into the AKMSU.
AK-12U
The AK-12U, a planned (but not developed) sub-carbine version of the 2012 prototype AK-12, appears under the misnomer "AKU12". It is unlocked at rank 35.
"PPK-12"
The 9mm Conversion converts the weapon into the "PPK-12" (which is the name of an early submachine gun concept of the AK-12 prototype), complete with name change and the addition of a 100 RPM 3 round burst mode. The PPK-12 was originally added as a PDW, then removed and replaced with the conversion for the "AKU-12". The original PPK-12 is now a developer-only weapon. The old model is able to be seen in the main menu. There was also a stockless version categorised as an "Other" sidearm.
Visually the weapon resembled the PP-19-01 Vityaz SMG, but with 2012 prototype AK-12 externals.
Daewoo K1A
The Daewoo K1A is unlocked at rank 63.
Diemaco/Colt Canada C8A3
A Colt Canada C8A3 with the barrel of a C8A2 is unlocked at rank 128.
FN SCAR PDW
The FN SCAR PDW is unlocked at rank 32.
Gwinn/Bushmaster Arm Pistol
The Gwinn/Bushmaster Arm Pistol, which is actually a subcompact bullpup carbine legally defined as a pistol under certain US states' laws, is unlocked at rank 110 as the "Arm Pistol". It comes with a 20 round STANAG magazine and a illegal conversion to full-auto fire at 800 RPM, which places it into the machine pistol category. The extended magazine attachment gives it a standard 30 round STANAG magazine. Due to the 5.56mm ammo used, it deals the same sort of damage as 5.56mm assault rifles, but due to the compact size, it also shares the same recoil values from the M231 listed below.
The weapon is modelled after the earlier Gwinn version of the Arm Pistol, and it has the trigger group permanently at a 38 degree tilt. Weirdly, when the "Ballistics Tracker" attachment is used, two appear instead of one. This is the first appearance of the weapon in a videogame.
Heckler & Koch G36C
The Heckler & Koch G36C is unlocked at rank 7.
Heckler & Koch SL8-1
The Heckler & Koch SL8-1 is unlocked at rank 34. It incorrectly uses a double-stack 30-round G36 magazine.
Henry 45-70 All-Weather Lever Action
The Henry 45-70 All-Weather is a modern (2016) reproduction of the original Henry 1860 lever-action rifle. As the name suggests, it fires .45-70 Government instead of .44 Henry. While being a modern weapon, it retains the loading system of the 1860, modified slightly to allow for a handguard to be fitted to the rifle. A magazine tube is removed from the weapon and individual rounds are loaded into it, then it is pushed back into the tube under the barrel. This reloading procedure is replicated in-game, and the magazine tube only holds 5 rounds. The model in-game has a marginally longer barrel than the image below.
The Henry is classed as a battle rifle, although it functions more like a low-velocity sniper rifle, with a faster firerate than all snipers, but still much slower than the semi-auto battle rifles. This problem can be circumvented with Plus P ammunition, which makes the weapon fire rounds much faster, and also gives the weapon higher penetration. .410 shotshells can also be used, which changes the name to "Henry 410" and makes the weapon fire 4 pellets instead of one bullet. Oddly, these pellets are almost directly over each other, with strong vertical spread instead of horizontal, as one might have expected. A 30-30 conversion is also available, as well as the "Malcolm 3x Scope". It can also use the same scope as the PGM Hecate II sniper rifle, the "Sidewinder ED", which makes it the only non-sniper rifle to have access to this scope.
IWI X95R
The IWI X95R is unlocked at rank 130.
Knight's Armament Company Revolver Rifle
A slightly visually altered Knight's Armament Revolver Rifle appears as the "KAC SRR" (Silenced Revolver Rifle), is classed as a carbine and is unlocked at rank 125.
L22 Hybrid
A hybrid between the L22A2 and the SA80 AFV prototype (referred to as just the "L22" in-game) is unlocked at rank 28. It is mostly based off the AFV prototype, but it has the receiver of the L22A2.
M4
The M4 carbine is unlocked at rank 14.
M4A1
The M4A1 is unlocked by default, making it the first carbine players have access to.
M231 Firing Port Weapon
The M231 Firing Port Weapon is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no iron sights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 "Grease Gun" and is not the correct stock for the M231.
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in a combat scenario outside of extreme emergencies. The game reflects this with the description stating "the M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything..."
The weapon's description ("... You're going to use it anyways, Boss?") has a reference to Metal Gear Solid 3, where "The Boss" uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon can be created by equipping the "Short Barrel" attachment and the "M855 Specialty Conversion", the latter replaces the 30 round magazine with a C-Mag.
MBA Gyrojet Carbine
The carbine variant of the Gyrojet is unlocked at rank 127. Like the pistol, it has reverse damage, which increases with range. It also has the fictional full-auto upgrade, like the pistol.
OTs-126
The OTs-126, a semi-auto carbine variant of the PP-2000, is unlocked at rank 48. It is depicted as select-fire in-game.
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza appears as the "Groza-1", unlocked at rank 42.
OTs-14-4A-03 Groza
The OTs-14-4A-03 Groza is unlocked at rank 79, referred to as the "Groza-4".
Remington 1858 "Cattleman's Carbine"
The Remington 1858 "Cattleman's Carbine" is unlocked at rank 93.
Rossi Circuit Judge
The Rossi Circuit Judge is unlocked at rank 114 and is referred to as the "Jury".
SKS
The SKS in a Tapco Intrafuse stock is unlocked at rank 13.
SR-3M
The SR-3M is unlocked at rank 69.
Sniper Rifles
Accuracy International Arctic Warfare Suppressed
The Accuracy International Arctic Warfare Suppressed is unlocked at rank 41 and is known as the "AWS". It has a 10 round magazine and is stated to be firing .308 Winchester. It is the only integrally-suppressed sniper rifle in the game, which gives it the lowest muzzle velocity in its class. The PM II scope it uses is a unique variant with an illuminated reticle.
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum is unlocked at rank 82 and is known as the "AWM". Prior to update 4.7.0, it had a white chassis and was known as the L115A3, which the model did not accurately represent. The new AWM has a much more accurate model. It was also available in the Alpha of the game.
The AWM comes with ironsights by default, the same as the KRISS Vector and Beowulf TCR. They are modelled after the Diamondhead flip-up sights, but the AWM has a unique front sight compared to the two other weapons that use Diamondhead sights.
Barrett M107A1
The Barrett M107A1 is unlocked at rank 170, with a tan frame and a five round magazine, for balancing reasons. It previously appeared in the Alpha build of the game, where it was an M82A1 model.
Two interesting things to note about this weapon: attaching a suppressor allows the player to hear the action cycling as well as the spring pushing the bolt back into battery, despite the M107 being one of the loudest guns in the whole game. Secondly (and strangely), the bolt does not cycle at the end of the last shot; the player instead ejects the last round during the reload animation.
Like the game's other .50 BMG weapons, it has access to .416 Barrett and "Dust Shot" conversions, the former increasing penetration and velocity while sacrificing range and damage, and the latter making absolutely no sense at all, turning an anti-materiel rifle into the world's most unwieldy semi-automatic shotgun.
Cheyenne Tactical M200 Intervention
The Cheyenne Tactical M200 Intervention is the default sniper rifle, unlocked at rank 0. Foregrips are mounted in front of the upside-down carry handle; before update 4.0.0, the carry handle was removed when grips were used.
It has access to a straight-pull bolt and a .375 Cheytac conversion. The stock can also be removed.
Daewoo K14
The Daewoo K14 is unlocked at rank 138, making its first appearance in any media. It has an exclusive scope, the KOM 10x42, which cannot be unlocked for use on other sniper rifles.
Denel NTW-20
The Denel NTW-20 is unlocked at rank 220. It features both 14.5x114mm and 20x110mm conversions, the latter of which turns the weapon into a single-shot breech loader. The weapon is incredibly heavy, denying the player the ability to walk while aiming or aim at all unless they are crouched, prone or near waist-high cover, as the weapon features a usable bipod system.
The description incorrectly states that the weapon was designed to take down tanks.
Dragunov SVDS
The SVDS Dragunov is unlocked at rank 104. The bolt does not lock back when empty and the ironsights more closely resemble a Gewehr 43 rather than the Mosin Nagant-style sights of the SVDS in reality.
Prior to Update 4.0.0, the weapon had a 5 round capacity in a 10 round magazine model. It also used to be classed as a DMR, but it has now been changed to a sniper rifle and a 10 round capacity.
Dragunov SVD
Equipping the "Full Stock" converts the weapon into a Dragunov SVD, with a wood stock and handguard instead of the SVDS' polymer. The name also changes to reflect the conversion.
Dragunov SVU
A green SVU Dragunov is unlocked at rank 38. It has a PSO-1 which has much more magnification than a real PSO-1 - 7.5x compared to the real scope's 4.0x. The SVU also has access to iron sights. The bolt does not lock back when empty.
Before Update 4.0.0, the SVU was classed as a DMR, had 5 rounds in a 10 round magazine and had an integral suppressor, due to the unique, cylindrical appearance of the muzzle brake on the SVU. After this update, the developers realised the error, re-classed it as a sniper rifle and removed the suppressor effect from the built-in muzzle brake, although it is non-functional like other guns with muzzle brakes by default. The magazine capacity has also been increased to 10.
FN SSR
The FN SSR, called the "SCAR SSR", is unlocked at rank 85. It is classed as a DMR in-game. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 20 round SCAR-H magazine loaded with 10 rounds and a 6.5mm Creedmoor conversion.
Like every SCAR variant, it has the PM II scope unlocked by default.
Grünig & Elmiger FT300
The Grünig & Elmiger FT300 is a Swiss sniper rifle, unlocked at rank 160 and chambered in .243 Winchester by default. It features a lot of customisation, with caliber conversions to .22 LR, .308 Winchester, 7.5x55mm and 6XC Norma, a modified .250 Savage round designed for competition shooting. Other options include a "Marksman Kit", adding a 10 round detachable magazine and a straight-pull bolt (not compatible with the .22 LR conversion), an integral suppressor, the "Olympian Target Sight" and "Olympian Grip" and finally, the Wood Furniture modification, which has very little stat changes.
The G&E logo is replaced with the Stylis Studios logo.
Heckler & Koch MSG90
The Heckler & Koch MSG90 is unlocked at rank 59. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. It has a 5 round magazine implausibly loaded with 10 rounds.
Knight's Armament SR-25
The Knight's Armament SR-25 is unlocked at rank 3, under its SOCOM designation of Mk 11. It has the back up irons of the real weapon as the default ironsights. It is classed as a DMR. Despite having one fire mode, semi-auto, it has an animation to switch fire modes. Weirdly, the animations for reloading include both pressing the bolt release and pulling the charging handle.
It has a conversion to .500 Phantom rounds.
M1903 Springfield
The M1903 Springfield is unlocked at rank 136. It can be converted to the rare Air Service version, or have a Pedersen Device installed.
Mosin Nagant M1891/30
The Mosin Nagant M1891/30, known simply as the "Mosin Nagant", is unlocked at rank 91, a nod to the original rifle's designation of M1891. The description states it is from the 1800s, which is incorrect for the specific model of rifle in the game, which was produced from 1930 onwards. However, the original rifle was made in 1891.
The reload animations are always wrong unless reloading from an empty magazine - the player character will always push a full stripper clip into the rifle, regardless of remaining rounds. The bolt has to be opened to reload, which would cause a round to be lost, but no such mechanism is present in-game. Additionally, the top round is not pulled upward to avoid rims locking together, which could cause misfeeds, and the "clip" part of the stripper clip is removed incorrectly.
The rifle always has the bent bolt regardless of attachments, and can attach a PU-1 scope. Additionally, it has access to an "8mm" conversion, which increases body damage at close range and decreases headshot damage at long range; this is presumably either meant to represent one of the interwar Polish conversions to 8x57mm Mauser, or one of the WWI-era Austro-Hungarian conversions to 8x50mmR Mannlicher. The ironsights have a higher zoom than almost every ironsight in the game, including ones on other sniper rifles like the AWM, which has irons by default. Interestingly, it has access to an extended magazine attachment; this is modeled off of the Howling Raven 10-round extended magazine, and is (like the real deal) detachable.
Mosin Nagant "Obrez"
The Mosin Nagant "Obrez" version, a sawn-off Mosin, is available in the "Other" secondary category and is unlocked at rank 117. It shares all the reload inaccuracies from the M1891/30 listed above. The Obrez, as you would expect, has a lot of recoil, spread and bulet drop, but it can be effectively used as a pocket sniper.
By default, it lacks a front sight, making aiming rather difficult. However, a barrel attachment called "Front Post" remedies the issue, extending the barrel just far enough in order to attach a front sight onto the barrel. The "Obrez Stock" and "Long Barrel" make the weapon approximate the M1891/30 listed above, in appearance, barrel length and performance, though it will still have more bullet spread than the proper rifle. Additionally, the extended barrel has no wood - it is just bare metal all the way.
The weapon also has access to the 8mm conversion and the extended magazine, like the full-length rifle.
As a bit of trivia, the appearance of the Obrez in Phantom Forces predates the appearance of the Obrez in Battlefield 1 by a few months, making Phantom Forces the first game to feature one as a standalone weapon (though one could be created in DayZ by sawing down a full-length Mosin prior to this).
PGM Hecate II
The PGM Hecate II is unlocked at rank 150, with a Scrome LTE J10 F1 scope. Despite the Hecate's recoil compensation measures in real life such as the muzzle brake and its weight, which is supposed to reduce recoil to a level comparable to that of a .308 Winchester, the in-game depiction of the gun has very high recoil, most likely due to balancing purposes.
Remington Model 700 Magpul
The Remington Model 700, fitted with a Magpul chassis, is unlocked at rank 14 and is known as the "Remington 700". It has a 6 round magazine, which does not exist, meaning a 7 round magazine has been loaded with 6 rounds. However, the model is that of a 5 round magazine. It has access to an extended magazine and a straight-pull bolt.
Sako TRG-42
The Sako TRG-42 is unlocked at rank 84. It has a white chassis and MBUS back up ironsights, despite the rifle already having built-in irons. In-game, it is chambered in .338 Lapua Magnum.
Serbu BFG-50
The Serbu BFG-50 makes its inaugural appearance in a form of media, identified as "BFG 50", being the most powerful sniper rifle in the game until the addition of the Hecate II and M107. It is well-known by the community due to its insane one-shot-kill potential and the fact that many low-level players would unlock it with credits before they reached rank 65. It is a single-shot, breech-loading .50 BMG rifle.
The rifle has a few unique attachments - .17 Wildcat rounds are super-bottlenecked .50 BMG rounds which increase the bullet velocity of the BFG 50. It can also use .416 Barrett ammo and M903 SLAP rounds. It is equipped with the NXS 8-32 scope by default.
All muzzle attachments are mounted inside the default muzzle brake, which is just part of the model and provides no statistical advantage.
"SFG 50"
A fictional super short-barrelled version of the Serbu BFG-50, known as the "SFG 50", is unlocked at rank 75 and it is part of the "Other" secondary weapon category. As you would expect from a short-barrelled .50 BMG rifle, it has insane recoil and low accuracy at range. The default muzzle brake is just part of the model and provides no statistical advantage.
Like the BFG-50, it has access to .17 Wildcat, M903 SLAP and .416 Barrett ammo, along with the NXS 8-32 scope. It also has access to "Dust Shot", which turns the weapon into a bolt-action, single-shot shotgun.
The name "SFG 50" is never explained, nor was the name BFG for the BFG 50. As Serbu never gave any explanation for the name, many people have interpreted the acronym as "Big Fucking Gun", along the same line as the BFG 9000 from the DOOM franchise. This would make SFG stand for "Small Fucking Gun", which was reflected by the weapon's name in the killfeed being in lower-case until the Crimson Update.
Steyr Scout
An early-model Steyr Scout is unlocked at rank 195, equipped with a Leupold M8-6x scope. It is chambered in .376 Steyr and has an 8 round magazine. The straight-pull bolt is an attachment option for this weapon. It was previously chambered in 7.62x51mm NATO, with an underloaded 9 round magazine (should be 10), but it was changed in an unknown update. Instead of a Steyr logo on the stock, there is a Stylis Studios logo.
VSS Vintorez
The VSS Vintorez is unlocked at rank 46. By default, it has no scope and a 10 round magazine, but a PSO-1 scope can be attached to the weapon. It is classed as a Designated Marksman Rifle in-game and it is the only select-fire DMR in-game.
Like the AS Val, the Vintorez has access to the "Suppressor.. ?" attachment, which is the only barrel attachment. In-game, it doesn't do anything apart from pitch up the noise of your shots, and it is nonsensically attached to the end of the integral suppressor. It is modelled after the PBS-1.
The AS Val can also be made into a VSS with the "Full Stock" attachment.
Walther WA 2000
The Walther WA 2000 is unlocked at rank 200. It correctly has a 6 round capacity. The scope model seems to be the same as the one on the Scout, the Leupold M8-6x, however the reticle is different. Oddly, a red laser attachment emits a pink beam instead. The top-mounted bipod is deployed when the "Long Barrel" attachment is used, like the FAMAS. Also like the FAMAS, the bipod is functionally useless.
The description of the rifle states "Section 26, paragraph 5 - need to know. I'm sure you understand", which is a reference to The Living Daylights, a Bond film in which Timothy Dalton uses the WA2000.
Machine Guns
Browning Automatic Rifle M1918A2
The Browning Automatic Rifle M1918A2 was added in October 2023 as part of update 9.0.3.
Diemaco C7 LSW/Colt Model 750 LMG
The Diemaco/Colt Canada C7 LSW appears as the first LMG players unlock, under the name "Colt LMG". It does not have the built-in foregrip and it uses a 60 round quad-stack magazine. Despite the fact that it has a fixed carry handle (being based on the M16A2), the carry handle is removed when used with optics.
FN HAMR IAR
The FN HAMR IAR is unlocked at rank 72, loaded with a 50 round X-Products drum. It does not feature the closed/open-bolt switching mechanism, being permanently stuck in closed-bolt. It is called the "SCAR HAMR" in-game. It has a fictional 9mm conversion, which uses a 100-round Beta-C drum magazine. Weirdly, the "Short Barrel" increases the effective range of the weapon.
Like every SCAR variant, it has the PM II scope unlocked by default.
Heckler & Koch HK21E
The Heckler & Koch HK21E is unlocked at rank 67. Like the Vollmer HK51-B, it has a unique belt box that only G3 LMG variants use.
L86A2
The L86A2 LSW is unlocked at rank 43, under the name "L86 LSW".
M60E6
The M60E6, under the generic "M60" name, is unlocked at rank 19. It is fitted with a clubfoot stock and has the top rail from the Mk 43 Mod 1.
MG3KWS
The MG3KWS is the improved version of the MG3, unlocked at rank 101. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. The MG3 has heavy bolt versions so it can be more easily fired from the shoulder.
MG42
The MG42 is unlocked at rank 142. It can be modified with the "Light Bolt" and "Heavy Bolt" attachments, which in/decrease ROF. Despite not being for MG42s, this has a basis in reality - the MG3 has heavy bolt versions so it can be more easily fired from the shoulder.
RPK
The RPK with a 40-round magazine is unlocked at rank 54.
RPK-12
The RPK-12, an early LMG concept of the AK-12 prototype, appears in the game. It is unlocked at rank 37, and has a 45 round magazine. It is based on the gun of the same name in Battlefield 4.
RPK-74
The RPK-74 is unlocked at rank 88. It uses the same rear sight as the AK74, when it should have a rear sight with windage adjustment.
Steyr AUG HBAR
The Steyr AUG HBAR is unlocked at rank 27. It has the same rail system as the AUG A2 and A3, as well as a 42 round magazine, which incorrectly visually resembles a brown 30 round STANAG magazine. It used to be closed-bolt, but an update changed it so that the weapon was open-bolt, however the charging handle still moves as if it were closed-bolt.
Vollmer HK51-B
The super-rare Vollmer HK51-B, a short-barrelled HK21 conversion, is unlocked at rank 160. It is an unofficial belt-fed short-barrelled G3 rifle, adapted to use the M13 link designed for the M60. Despite this, it has a unique belt box model that all G3 LMG variants use. The reload animation is the same as the HK21. The weapon has the 3 round burst mode from the MP5A5.
Oddly, it is classed as a carbine, despite being a machine gun. This means it is the only belt-fed carbine in the game.
Launchers
M79
The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.
The weapon does not fire HE 40x46mm grenades, as one might expect - instead, it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethal; instead of killing, it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".
X Products Can Cannon
The X Products Can Cannon is rather bizarrely the last firearm unlocked, at rank 222.
Explosives
For gameplay purposes, all grenades glow green or red when thrown, depending on if the team that threw the grenade is friendly or not.
M26 Hand Grenade
The M26 hand grenade is unlocked at rank 26.
M560 Mini Grenade
The M560 mini grenade is unlocked at rank 56.
M67 Hand Grenade
The M67 hand grenade is the default grenade in Phantom Forces.
Mk. 2 Hand Grenade
The Mk 2 hand grenade is unlocked at rank 2.
Model 24 Stielhandgranate
Three versions of the Model 24 Stielhandgranate appear in-game. The first is the basic "M24 Stick", which is unlocked at rank 24. The second is the Geballte Ladung variant, unlocked at rank 168 (which is 7 times 24). The third is actually a melee weapon, and can only be unlocked by getting a Legendary on a case.
RGD-5 Hand Grenade
The RGD-5 hand grenade is unlocked at rank 54.
RGN Hand Grenade
The RGN is unlocked at rank 113.
RGO Hand Grenade
The RGO hand grenade is unlocked at rank 114.
T13 Beano Grenade
The T13 Beano grenade is unlocked at rank 80.
V40 Mini Grenade
The V40 Mini Grenade is unlocked at rank 140.
Other
e-Shotgun
The "E Gun" is the world's first commercial coilgun, called the e-Shotgun in real life and unlocked at rank 87. The weapon fires small discs, which the game affectionately calls "Angry Pancakes". A caliber conversion is available to the equally silly-sounding "Pennies" ammo type. Using the "Pennies" doubles the size of capacity up to 100 rounds. It features the real weapon's automatic and "shotgun" (actually a very fast 5-round burst) modes, and a semi-auto mode, with the burst firing at 2,800 RPM, 400 higher than the real weapon. Automatic fire is also faster, firing at 850 RPM instead of 600. The weapon also features a unique sight, the Kousaku OLED, unlocked by default.
"Coilgun"
The "Coilgun" is a fictional secondary version of the e-Shotgun, also unlocked at rank 87, painted white instead of black. As a shotgun secondary, it is classed as an "Other" secondary. It features the same unique sight as the primary, and has only minor changes compared to the primary version.
Nerf Boxy Buster
The "Boxy Buster" is a pistol based on the USFA ZiP .22, added as part of a tie-in with Nerf, as Hasbro partnered with Roblox to make toy blasters based on various popular Roblox games. The ZiP .22 was selected due to its simplicity and popularity within the community as a joke weapon. The Boxy Buster is a real toy, which is functionally similar to the "Jolt" blasters. The in-game weapon is unlocked by redeeming a code that comes with the real blaster.
The weapon has incredibly unrealistic performance for a foam dart toy blaster. It has a muzzle velocity of 500m/s, which is the lowest in the game but still far higher than the real toy. The foam dart cannot penetrate walls and makes no noise when firing, so players using this blaster do not show up on the minimap. The darts have a preposterous range compared to the real blaster, able to hit enemies across the map and even result in a kill if a headshot is achieved, due to the low damage of 25 being boosted with a 3x torso multiplier and a 50x headshot multiplier, meaning the weapon does 1,250 damage to the head, the joint highest in the game with the 1911 pistol's dart conversion. The darts are green, like the ones that come with the real-life Boxy Buster.
The reload is incorrect, as the player never pulls the plunger underneath the grip, which is needed for the blaster to fire.
Unusable Weapons
Heckler & Koch XM29 OICW
The 1999 prototype of the Heckler & Koch XM29 OICW is featured on a poster in the map "Metro".