(The SMGs category has been re-done. Progress is progress, I guess.)
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[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void of a cropped screenshot.]]
[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void of a cropped screenshot.]]
[[File:5K FiveSevenMk2 (1).jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:5K FiveSevenMk2 (1).jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:5K FiveSevenMk2 (2).jpg|600px|thumb|none|Aiming down the three dot sights.]]]
[[File:5K FiveSevenMk2 (2).jpg|600px|thumb|none|Aiming down the three dot sights.]]
[[File:5K FiveSevenMk2 (3).jpg|600px|thumb|none|Inspecting the pistol.]]
[[File:5K FiveSevenMk2 (3).jpg|600px|thumb|none|Inspecting the pistol.]]
[[File:5K FiveSevenMk2 (5).jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]]
[[File:5K FiveSevenMk2 (5).jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]]
[[File:5K FiveSevenMk2 (6).jpg|600px|thumb|none|Performing a standard reload. Note the unmarked rounds, they were originally blue-tipped SS197SR cartridges.]]
[[File:5K FiveSevenMk2 (6).jpg|600px|thumb|none|Performing a standard reload. Note the unmarked rounds, they were originally blue-tipped SS197SR cartridges.]]
[[File:5K FiveSevenMk2 (7).jpg|600px|thumb|none|Now running empty on [[Splinter Cell|Fisher's handgun]]]]
[[File:5K FiveSevenMk2 (7).jpg|600px|thumb|none|Now running empty on [[Splinter Cell|Fisher's handgun]].]]
[[File:5K FiveSevenMk2 (8).jpg|600px|thumb|none|Better replace that magazine.]]
[[File:5K FiveSevenMk2 (8).jpg|600px|thumb|none|Better replace that magazine.]]
[[File:5K FiveSevenMk2 (9).jpg|600px|thumb|none|And release the slide.]]
[[File:5K FiveSevenMk2 (9).jpg|600px|thumb|none|And release the slide.]]
==M1911A1 Variant==
==M1911A1 Variant==
An [[M1911A1]] variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
An [[M1911A1]] variant appears in the game, simply referred to as a "1911" in game. It can found in the Area 12 raid, most frequently found on SCP personnel early on, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
[[File:ColtXSE.jpg|350px|thumb|none|Colt XSE 1911 - .45 ACP seems to bear the most resemblance to the model in game.]]
[[File:ColtXSE.jpg|350px|thumb|none|Colt XSE 1911 - .45 ACP seems to bear the most resemblance to the model in game.]]
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==Smith & Wesson Model 360==
==Smith & Wesson Model 360==
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively fires it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively firing it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.]]
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[[File:5K ZF5K (8).jpg|600px|thumb|none|Topping off with a fresh 30 rounder.]]
[[File:5K ZF5K (8).jpg|600px|thumb|none|Topping off with a fresh 30 rounder.]]
[[File:5K ZF5K (9).jpg|600px|thumb|none|The good old HK slap into battery,]]
[[File:5K ZF5K (9).jpg|600px|thumb|none|The good old HK slap into battery,]]
==Heckler & Koch MP5SD3==
An [[MP5SD]] variant fitted with a Type F retractable stock has been added around the same time as the updated MP5 models, it also is seen with Zenith markings on both its receiver and trigger housing, it is functionally identical to the others, albeit being integrally suppressed. Zenith does not currently offer an MP5SD clone at this time.
[[File:5K MP5SD3 (8).jpg|600px|thumb|none|Performing a reload.]]
[[File:5K MP5SD3 (9).jpg|600px|thumb|none|Making sure the magazine is seated properly.]]
[[File:5K MP5SD3 (10).jpg|600px|thumb|none|Locking the bolt back...]]
[[File:5K MP5SD3 (11).jpg|600px|thumb|none|Inserting the fresh one.]]
[[File:5K MP5SD3 (12).jpg|600px|thumb|none|Instead of slapping the charging handle, he simply releases it and lets it drop forward.]]
==FN P90 Tactical==
==FN P90 Tactical==
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[[File:SCP P90-2.jpg|600px|thumb|none|So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.]]
[[File:SCP P90-2.jpg|600px|thumb|none|So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.]]
[[File:SCP P90s.jpg|600px|thumb|none|It might, no one knows. Behold the currently AI exclusive BLACK P90!]]
[[File:SCP P90s.jpg|600px|thumb|none|It might, no one knows. Behold the currently AI exclusive BLACK P90!]]
[[File:SCP P90 Irons.jpg|600px|thumb|none|You don't get it. You get this. Have fun aiming it, nerd.]]
[[File:SCP P90 MagCheck.jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.]]
[[File:5K P90 Tactical (3).jpg|600px|thumb|none|Standing idle with the P90 Tactical.]]
[[File:SCP P90 MagCheck2.jpg|600px|thumb|none|The game tracks the number of rounds left in the magazine as well, good to know with your FMJ 5.7.]]
[[File:5K P90 Tactical (4).jpg|600px|thumb|none|You don't get it. You get this. Have fun aiming it, nerd.]]
[[File:SCP P90 Empty.jpg|600px|thumb|none|The magazine is now empty. It brings you peace.]]
[[File:5K P90 Tactical (2).jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.]]
[[File:SCP P90 Reload.jpg|600px|thumb|none|But I do not want peace!]]
[[File:5K P90 Tactical (1).jpg|600px|thumb|none|Inspecting the P90, it also marked "AK Productions Charleroi, Belgium". Reference to one of the team's modelers.]]
[[File:SCP MP7 BoltRelease.jpg|600px|thumb|none|They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!]]
[[File:5K MP7A2 (7).jpg|600px|thumb|none|It's empty. It's hardly ideal for AP use.]]
[[File:5K MP7A2 (8).jpg|600px|thumb|none|Put it back in the gun! Quick!]]
[[File:5K MP7A2 (9).jpg|600px|thumb|none|They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!]]
==Heckler & Koch UMP45==
==Heckler & Koch UMP45==
The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
The [[Heckler & Koch UMP45]] bearing Tommy Built Tactical markings appears as a medium tier SMG, known as the "UMP-45" in game. In its stock configuration, the weapon has no rail sections, however they are added when you attach a grip, or laser/light attachment. It carries 25 rounds.
SCP: 5K , formerly known as SCP: Pandemic, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: 5K expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears available as one of the many sidearms available that can be found by FBI UIU operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears simply named as the "P320". More recently, it has become a weapon that can spawn scattered throughout the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant is also available for use now. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It can found in the Area 12 raid, most frequently found on SCP personnel early on, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. In the current build, both an FDE and black variant are available to the player.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively firing it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter, simply called the "Stealth Hunter" in game. It holds 6 rounds, like a standard revolver. As implied in the weapon above, this revolver was originally the only one where the operator uses it in Single-Action mode. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Zenith ZF-5
Originally a proper H&K MP5A4 in the previous build, an updated model in the form of a Zenith ZF-5 has succeeded it, known only as an "MP5". Unlike the previous A4 model, it has been changed to an MP5A2 style "0-1-30" selector. As such, it is also accurately reflected in game. As viewed in the modeler's art station page, there is an unused variant with a Type F retractable stock.
Zenith ZF-5P
Added around early 2023, a Zenith Firearms marked MP5K clone fitted with the foregrip was added to the game. As denoted with its marked trigger housing and the US flag can be seen on the magwell if one looks closely. When customized, it can be fitted with a Midwest Industries MLOK handguard when fitted with either a foregrip or a laser/light module. There is also an unused variant with a Choate Machine Tool side folding PDW stock.
Heckler & Koch MP5SD3
An MP5SD variant fitted with a Type F retractable stock has been added around the same time as the updated MP5 models, it also is seen with Zenith markings on both its receiver and trigger housing, it is functionally identical to the others, albeit being integrally suppressed. Zenith does not currently offer an MP5SD clone at this time.
FN P90 Tactical
The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.
Hecker & Koch MP7A2
An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other.
Heckler & Koch UMP45
The Heckler & Koch UMP45 bearing Tommy Built Tactical markings appears as a medium tier SMG, known as the "UMP-45" in game. In its stock configuration, the weapon has no rail sections, however they are added when you attach a grip, or laser/light attachment. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
IWI X95 XB16L
An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
FN SCAR-H CQC
AK-103
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
AK-104
The AK-104 can be found, it's virtually identical to the AK-103
AK-74M
The AK-74M is a late game rifle, much like its brothers. It features a higher rate of fire as opposed to its 7.62mm relative.
AK-105
An AK-105 is also found, virtually identical to the AK-74M at this time.
Galil ACE 21N
The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.
Galil ACE 22N
The Galil ACE 22N also appears. It shares the same "ACE SAR" markings on the 21N.
SR-3M Vikhr
The SR-3M was added on November 22, 2023. It seems to be similar enough to the AS Val, albeit a more compact counterpart without the suppressor.
AS Val
The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.
Shotguns
Mossberg 590
A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24 SWS
An M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.