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SWAT 3: Close Quarters Battle: Difference between revisions
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[[Image:Swat3box.jpg|thumb|right|300px|''S.W.A.T. 3: Close Quarters Battle'' (1999)]] | |||
''S.W.A.T. 3: Close Quarters Battle'' is the third entry in the ''S.W.A.T'' series of spin-offs for the Police Quest Franchise, moving the series to a first person shooter genre. (After the first was an infamously strict FMV point and click that ''would game over you for skipping cutscenes'' as that was intrepreted as you trying to leave a mission briefing prematurely and the second was a basic RTS.) | ''S.W.A.T. 3: Close Quarters Battle'' is the third entry in the ''S.W.A.T'' series of spin-offs for the Police Quest Franchise, moving the series to a first person shooter genre. (After the first was an infamously strict FMV point and click that ''would game over you for skipping cutscenes'' as that was intrepreted as you trying to leave a mission briefing prematurely and the second was a basic RTS.) | ||
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'''The Following weapons appear in the video game ''S.W.A.T. 3: Close Quarters Battle'':''' | '''The Following weapons appear in the video game ''S.W.A.T. 3: Close Quarters Battle'':''' | ||
=Player-Usable Weapons= | =Player-Usable Weapons= | ||
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==Handguns== | ==Handguns== | ||
===Heckler & Koch Mark 23 | ===Heckler & Koch Mark 23=== | ||
The only non-M1911 handgun available to SWAT officers in the unmodified game is the [[Heckler & Koch Mark 23]] pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor. | The only non-M1911 handgun available to SWAT officers in the unmodified game is the [[Heckler & Koch Mark 23]] pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor. | ||
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The [[Heckler & Koch UMP45]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint. | The [[Heckler & Koch UMP45]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint. | ||
[[Image:UMP 45.jpg|thumb|none|500px|Heckler & Koch UMP - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|500px|Heckler & Koch UMP - .45 ACP]] | ||
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===M4A1=== | ===M4A1=== | ||
The standard-issue assault rifle used by SWAT officers ingame, the [[M4A1]] is available in a variety of configurations. The basic model can fire | The standard-issue assault rifle used by SWAT officers ingame, the [[M4A1]] is available in a variety of configurations. The basic model can fire Hollow-Point 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope. | ||
Only the basic model is available in 5-Man campaign, while being locked to only Hollow-Point and Less Lethal Rounds may sound like an issue, in practice the Hollow-Point 5.56X45mm NATO rounds still take down armored Tangos quickly. | |||
The Less Than Lethal Rounds are fictional "Atlantis Arms Punch" rounds, in-game this is explained as an "specially integrated secondary barrel" that is accessed via a switch on the left side of the M4A1's Handguard, this left-less-lethal barrel can be seen on the weapon's model but due to engine limitations, in-game this secondary barrel isn't used and when switching to the Less Lethal rounds, the player merely swaps magazines like with other firearms that have armor piercing rounds as their secondary ammo type, down to loading and dropping 30-round STANAG Magazines when reloading instead of the 5-round Less Lethal magazines, for the game's slightly futuristic setting (Developed in 1999 and set in 2005), this is the only "advanced" weapon that didn't exist at either the time of the game's creation or now. (Infact this futuristic setting is used to explain the game's HUD as being part of the Motorcycle-like Helmet that is present on all default SWAT models.) | |||
Notably, unlike it's successor [[S.W.A.T. 4]], aiming for the face (Though body shots will never kill or require an absurd amount of shots,) with Less than Lethal Ammo ''will'' be instantly lethal to the target, though this is less of an issue than it sounds as SWAT 3's campaign doesn't actually penalize unauthorized use of deadly force like 4 does as it only leads to a loss of the Leadership score instead of preventing access to the next mission. (Which effects how much AI SWAT trusts the player, most notably their tolerance for friendly fire.) | |||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | [[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]] | ||
[[Image:Swat3M4A1MenuLTL.jpg|thumb|none|600px|The M4A1 in the 5-man equipment menu with the Less Than Lethal rounds selected.]] | |||
[[Image:Swat3M4A1Firstperson.jpg|thumb|none|600px|The basic M4A1 in first person, you can see the "integrated secondary barrel" on the left side of the gun.]] | |||
[[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.]] | [[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.]] | ||
[[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.]] | [[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.]] | ||
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This semi-automatic .308 rifle based on the [[M14 rifle]] is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds. | This semi-automatic .308 rifle based on the [[M14 rifle]] is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds. | ||
[[Image:SFA M1A.jpg|thumb|none| | This full-size version included in the multiplayer updates is mistakenly fully-auto like an M14 instead of semi-automatic, the later added M14/M1A Scout Rifles correct this. | ||
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]] | |||
[[Image:M1all1.JPG|thumb|none|600px|SWAT officers armed with all three variants of the M1A rifle.]] | [[Image:M1all1.JPG|thumb|none|600px|SWAT officers armed with all three variants of the M1A rifle.]] | ||
[[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut-stock variant of the M1A rifle in the ''Hostage Rescue, DBN TV World'' mission.]] | [[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut-stock variant of the M1A rifle in the ''Hostage Rescue, DBN TV World'' mission.]] | ||
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[[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares to execute an officer with his Glock pistol.]] | [[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares to execute an officer with his Glock pistol.]] | ||
[[Image:Glovkbrenner.JPG|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]] | [[Image:Glovkbrenner.JPG|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]] | ||
[[Image:SWAT3briefingGlock.JPG|thumb|none|600px|The Glock 17 in a mission briefing.]] | |||
===Makarov PM=== | ===Makarov PM=== | ||
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[[Image:Suspectuzi2.JPG|thumb|none|600px|Suspect armed with a Mini Uzi.]] | [[Image:Suspectuzi2.JPG|thumb|none|600px|Suspect armed with a Mini Uzi.]] | ||
[[Image:Uzisuspect.JPG|thumb|none|600px|A suspect in hiding drops his Mini Uzi after he is neutralized by SWAT forces.]] | [[Image:Uzisuspect.JPG|thumb|none|600px|A suspect in hiding drops his Mini Uzi after he is neutralized by SWAT forces.]] | ||
[[Image:Swat3miniuzisuppressed.jpg|thumb|none|600px|A SWAT officer holds his suppressed Mini Uzi.]] | |||
===Steyr AUG Para=== | ===Steyr AUG Para=== | ||
The 9mm submachine gun version of the [[Steyr AUG]] with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it. | The 9mm submachine gun version of the [[Steyr AUG]] with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it. | ||
Some Suspects will use the weapon one-handed despite it's large size and foregrip, sometimes from their left-hand. | |||
This is the only official weapon ''not'' to have been made available to the player in official mods. (The only other semi-exception is the specific model of AR-15 used by the terrorists.) | |||
[[Image:AUG 9mm 03.jpg|thumb|none|600px|Steyr AUG Para - 9x19mm]] | [[Image:AUG 9mm 03.jpg|thumb|none|600px|Steyr AUG Para - 9x19mm]] | ||
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[[Image:Suspectaug.JPG|thumb|none|600px|A suspect turns to engage SWAT with an AUG Para.]] | [[Image:Suspectaug.JPG|thumb|none|600px|A suspect turns to engage SWAT with an AUG Para.]] | ||
[[Image:Suspectaugshot.JPG|thumb|none|600px|A masked suspect drops his AUG Para at his feet as he is wounded by SWAT gunfire.]] | [[Image:Suspectaugshot.JPG|thumb|none|600px|A masked suspect drops his AUG Para at his feet as he is wounded by SWAT gunfire.]] | ||
[[Image:SWAT3BriefingAUGAR15.jpg|thumb|none|600px|A AUG Para and AR-15 from a mission briefing.]] | |||
==Shotguns== | ==Shotguns== | ||
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[[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.]] | [[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.]] | ||
[[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his Type 56 rifle.]] | [[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his Type 56 rifle.]] | ||
[[Image:Swat3CustomizedAK47.jpg|thumb|600px|none|SWAT Officers hold their customized Type 56 rifles with suppressors and drum magazines.]] | |||
[[Image:Swat3CustomizedAK47-2.jpg|thumb|600px|none|SWAT Officers hold their customized Type 56 rifles with Kobra red dot sights, suppressors and drum magazines.]] | |||
===AR-15=== | ===AR-15=== | ||
One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire. | One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire, while the M4/some versions of the M16 are available to the player, this specific unmodified AR-15 isn't available to the player. | ||
[[Image:Suspectar153.JPG|thumb|600px|none| A suspect prepares to fire on an advancing SWAT Officer with an AR-15.]] | [[Image:Suspectar153.JPG|thumb|600px|none| A suspect prepares to fire on an advancing SWAT Officer with an AR-15.]] | ||
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[[Image:Winchestersuspect.JPG|thumb|none|600px|Martin Brenner fires his Model 70 from the hip as SWAT breaches his attic.]] | [[Image:Winchestersuspect.JPG|thumb|none|600px|Martin Brenner fires his Model 70 from the hip as SWAT breaches his attic.]] | ||
[[Image:Winchestersniper2.JPG|thumb|none|600px|Brenner's Model 70 falls on top of a box in his attic as he is neutralized by SWAT.]] | [[Image:Winchestersniper2.JPG|thumb|none|600px|Brenner's Model 70 falls on top of a box in his attic as he is neutralized by SWAT.]] | ||
[[Image:Swat3m70olivedrab.jpg|thumb|none|600px|A SWAT Officer holds an olive drab Winchester Model M70.]] | |||
[[Image:Swat3m70Black.jpg|thumb|none|600px|A SWAT Officer holds an black Winchester Model M70.]] | |||
==Other== | ==Other== | ||
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[[Image:Missile.JPG|thumb|none|600px|SWAT encounters one of the mounted AT4s.]] | [[Image:Missile.JPG|thumb|none|600px|SWAT encounters one of the mounted AT4s.]] | ||
[[Image:Missile2.JPG|thumb|none|600px|Another view of the AT4 on the LAX tower.]] | [[Image:Missile2.JPG|thumb|none|600px|Another view of the AT4 on the LAX tower.]] | ||
[[Image:SWAT3Missilebriefing.JPG|thumb|none|600px|The AT4 in a mission briefing.]] | |||
=Official Sierra-Mod Weapons= | =Official Sierra-Mod Weapons= | ||
These are the weapon added by official Sierra mods that must be toggled on via the game's mod manager. | |||
==Pistol== | |||
===Glock 19=== | |||
The [[Glock 19]] is added in the official mods. | |||
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19, 9mm]] | |||
[[Image:Swat3Glock19.jpg|thumb|none|600px|A SWAT member holds his Glock 19]] | |||
===Glock 21=== | |||
The [[Glock 21]] appears as an official Sierra mod weapon. | |||
[[file:Glock21gen2.jpg|thumb|none|350px|Glock 21 - .45 ACP]] | |||
[[file:Swat3Glock21.jpg|thumb|none|600px|A SWAT member holds her Glock 21]] | |||
===Heckler & Koch P7M8=== | |||
The [[Heckler & Koch P7#Heckler & Koch P7M8|Heckler & Koch P7M8]] is added in the offically included weapon mods. | |||
[[Image:P7M8Pistol.jpg|thumb|none|300px|Heckler & Koch P7M8 - 9x19mm]] | |||
[[Image:SWAT3P7M8Menu.jpg|thumb|none|600px|The P7M8 in gear selection.]] | |||
[[Image:SWAT3P7M8.jpg|thumb|none|600px|A SWAT member holds her P7M8.]] | |||
[[Image:SWAT3P7M8firstperson.jpg|thumb|none|600px|The P7M8 in first person.]] | |||
==Submachine Guns== | ==Submachine Guns== | ||
===Colt 9mm Submachine Gun (RO635)=== | |||
The [[M16 rifle series#Colt 9mm Submachine Gun|Colt 9mm Submachine Gun (R0991)]] appears as inaccurately as the "CAR15" chambered in 9mm, it and the M1A are added in the final "TD Weapon pack" official mod by Sierra, like the later released offical skins/maps, it's not included by default in digital versions due to them being based on the GOTY edition as it comes out the box. (Including the previously released weapon pack mods "Commander", "Tier 1" and the M79 mod.) | |||
[[File:Colt R0991.jpg|thumb|none|400px|Colt 9mm Submachine Gun (R0991) - 9x19mm Parabellum]] | |||
[[File:Swat3Colt9mmmenu.jpg|thumb|none|600px|The "CAR15" in the gear selection menu.]] | |||
[[File:Swat3Colt9mm.jpg|thumb|none|600px|A SWAT member holds his "CAR15" with an Aimpoint Sight]] | |||
[[File:Swat3Colt9mm2.jpg|thumb|none|600px|Another "CAR15" in-game with a Reflex Sight.]] | |||
[[File:Swat3Colt9mm3.jpg|thumb|none|600px|The "CAR15" with an ACOG.]] | |||
===Heckler & Koch SMG II=== | ===Heckler & Koch SMG II=== | ||
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[[File:Swat3SMGS2.jpg|thumb|none|600px|A Female SWAT Member holds her Heckler & Koch SMG II.]] | [[File:Swat3SMGS2.jpg|thumb|none|600px|A Female SWAT Member holds her Heckler & Koch SMG II.]] | ||
==Rifles== | |||
== | ===AK-74=== | ||
The [[AK-74]] appears as an offical Sierra mod weapon. | |||
[[file:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | |||
[[ | [[file:SWAT3AK74.jpg|thumb|none|600px|An multiplayer (Playable Suspect-sided SWAT) Tango holds his AK-74.]] | ||
[[ | [[file:SWAT3AK74Kobrasight.jpg|thumb|none|600px|An AK-74 equipped with a Kobra sight.]] | ||
[[ | |||
== | ===AKS-74U=== | ||
The [[AKS-74U]] is also added by official Sierra mod weapons. | |||
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm.]] | |||
[[file:SWAT3AKS74U.jpg|thumb|none|600px|The AKS-74U held by a MP Female Tango.]] | |||
[[file:SWAT3AKS74UKobra.jpg|thumb|none|600px|The AKS-74U with a Kobra sight.]] | |||
==Barrett M95== | ===Barrett M95=== | ||
The [[Barrett M95]] is added in the official mods. | The [[Barrett M95]] is added in the official mods. | ||
[[file:Barrett M95 original.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | [[file:Barrett M95 original.jpg|thumb|none|350px|Barrett M95 - .50 BMG]] | ||
[[file:Swat3M95Barrettmenu.jpg|thumb|none|600px|The Barrett M95 in the pre-mission menu.]] | [[file:Swat3M95Barrettmenu.jpg|thumb|none|600px|The Barrett M95 in the pre-mission menu.]] | ||
[[file:Swat3M95Barrett.jpg|thumb|none|600px|An official mod "Agent" SWAT member holds his Barrett M95.]] | [[file:Swat3M95Barrett.jpg|thumb|none|600px|An official mod "Agent" SWAT member holds his Barrett M95.]] | ||
===Heckler & Koch G36C=== | |||
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler & Koch G36C]] is added in the official mods. | |||
[[file:Hkg36c.jpg|thumb|350px|none|Heckler & Koch G36C - 5.56x45mm NATO]] | |||
[[file:Swat3G36C.jpg|thumb|none|600px|A SWAT member holds his G36C.]] | |||
[[file:Swat3G36CDrum.jpg|thumb|none|600px|An MP Tango holds his G36C with a Beta C Drum Magazine.]] | |||
=== Springfield M1A === | |||
The M1A Scout civilian version of the [[M14 Rifle]] appears in the same weapon pack as the Colt 9MM Submachine gun as the "M1A Scout", also added is a "Scout" version of the M14, which is physically identical to the M1A (both in-game and in the gear selection men) just with fully automatic fire instead of single shot only. | |||
[[Image:Springfield Armory M1A Black.jpg|thumb|none|600px|Springfield Armory M1A with synthetic stock - 7.62x51mm]] | |||
[[Image:Swat3M1AMenu.jpg|thumb|none|600px|M1A in the gear selection menu]] | |||
[[Image:Swat3M1A.jpg|thumb|none|600px|A SWAT Officer holds an Aimpoint equipped M1A Scout]] | |||
[[Image:Swat3M1AACOG.jpg|thumb|none|600px|Two SWAT Officers hold ACOG-equipped Scout Rifles, the one further from the screen holds the M1A Scout while the closer officer holds the visually identical M14 Scout.]] | |||
==Light Machine Guns== | |||
===Ares Shrike EXP-1=== | |||
The EXP-1 prototype variant of the [[Ares Shrike]] appears as one of the official mod weapons, under the somewhat generic name "M-16 Belt-Fed LMG"; options include an ACOG, a reflex sight, or an RDS. | |||
[[File:Ares Shrike EXP-1.jpg|thumb|none|450px|Ares Shrike EXP-1 - 5.56x45mm NATO]] | |||
[[File:Swat3BeltFedM16menu.jpg|thumb|none|600px|The "M-16 Belt-Fed LMG" in the pre-mission menu.]] | |||
[[File:Swat3BeltFedM16.jpg|thumb|none|600px|The Shrike in-game, here somewhat strangely lacking a belt box.]] | |||
[[File:Swat3BeltFedM16-2.jpg|thumb|none|600px|Ah, there it is.]] | |||
===M60=== | |||
An [[M60]] is available. | |||
[[Image:M60GPMG.jpg|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | |||
[[Image:Swat3M60.jpg|thumb|600px|none|An MP Tango holds his M60.]] | |||
===M249 SAW=== | |||
The [[M249 SAW|M249 Squad Automatic Weapon]] machine gun appears as an official mod weapon. | |||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum - 5.56x45mm]] | |||
[[Image:Swat3M249.jpg|thumb|none|600px|A SWAT Officer holds her M249]] | |||
==Launchers== | ==Launchers== |
Latest revision as of 23:44, 7 December 2023
S.W.A.T. 3: Close Quarters Battle is the third entry in the S.W.A.T series of spin-offs for the Police Quest Franchise, moving the series to a first person shooter genre. (After the first was an infamously strict FMV point and click that would game over you for skipping cutscenes as that was intrepreted as you trying to leave a mission briefing prematurely and the second was a basic RTS.)
Unless stated otherwise, a firearm is not available to the player in the original "5-Man Campaign" that the game shipped with, as that uses it's own special loadout menu with limited fitting weapons for your SWAT Team, patches would add a Multiplayer mode with a small amount of additional weapons and official mods by Sierra would add more weapons/make Suspect-only weapons available to the player, the later added "10-Man Campaign" uses the multiplayer interface for a series of missions set in patched-in maps, resulting in the player being able to use modded (By Sierra or unofficially) weapons in that campaign as well.
These "offically modded" weapons will be included as they came on-disc on later versions of SWAT 3 and also included on modern digital versions of the game, the player just needs to enable them via the mod manager included in the game.
By default, the player cannot see their weapon, similar to the older Rainbow Six titles but the "handsup" console command will allow a basic first person view, by making the player's third person model visible to them.
The Following weapons appear in the video game S.W.A.T. 3: Close Quarters Battle:
Player-Usable Weapons
Handguns
Heckler & Koch Mark 23
The only non-M1911 handgun available to SWAT officers in the unmodified game is the Heckler & Koch Mark 23 pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor.
Springfield Armory M1911-A1
The Springfield Armoury M1911-A1 appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.
In the original "5-Man" campaign mode, this is the only handgun available.
Submachine Guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is the most common submachine gun seen in the hands of SWAT officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.
In 5-man Campaign, only the version without an aimpoint is available.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.
Heckler & Koch MP5SD2
The basic model of the Heckler & Koch MP5SD in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not. In 5-man Campaign, only the version without an aimpoint is available.
Heckler & Koch MP5SD3
This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission, it is not available in 5-Man Campaign.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 is the sole shotgun in the game available in 5-Man campaign mode, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.
Rifles
Heckler & Koch G36K
The Heckler & Koch G36K appears in the game with the dual sights of the German Army version. It can be equipped with a 100 round drum magazine.
M4A1
The standard-issue assault rifle used by SWAT officers ingame, the M4A1 is available in a variety of configurations. The basic model can fire Hollow-Point 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.
Only the basic model is available in 5-Man campaign, while being locked to only Hollow-Point and Less Lethal Rounds may sound like an issue, in practice the Hollow-Point 5.56X45mm NATO rounds still take down armored Tangos quickly.
The Less Than Lethal Rounds are fictional "Atlantis Arms Punch" rounds, in-game this is explained as an "specially integrated secondary barrel" that is accessed via a switch on the left side of the M4A1's Handguard, this left-less-lethal barrel can be seen on the weapon's model but due to engine limitations, in-game this secondary barrel isn't used and when switching to the Less Lethal rounds, the player merely swaps magazines like with other firearms that have armor piercing rounds as their secondary ammo type, down to loading and dropping 30-round STANAG Magazines when reloading instead of the 5-round Less Lethal magazines, for the game's slightly futuristic setting (Developed in 1999 and set in 2005), this is the only "advanced" weapon that didn't exist at either the time of the game's creation or now. (Infact this futuristic setting is used to explain the game's HUD as being part of the Motorcycle-like Helmet that is present on all default SWAT models.)
Notably, unlike it's successor S.W.A.T. 4, aiming for the face (Though body shots will never kill or require an absurd amount of shots,) with Less than Lethal Ammo will be instantly lethal to the target, though this is less of an issue than it sounds as SWAT 3's campaign doesn't actually penalize unauthorized use of deadly force like 4 does as it only leads to a loss of the Leadership score instead of preventing access to the next mission. (Which effects how much AI SWAT trusts the player, most notably their tolerance for friendly fire.)
Springfield Armory M1A
This semi-automatic .308 rifle based on the M14 rifle is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.
This full-size version included in the multiplayer updates is mistakenly fully-auto like an M14 instead of semi-automatic, the later added M14/M1A Scout Rifles correct this.
Other
C2 Explosive
A compact explosive used to explosively unlock doors.
CS Gas
This grenade type can be used to disorient suspects behind cover before SWAT enters a room.
Flashbang Grenade
This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.
NPC-Only Weapons
Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons, they aren't usable in the original campaign but in the new 10-man campaign and multiplayer.
Handguns
CZ 75B
The 9mm chambered CZ 75B pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.
Glock 17
If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd-generation Glock 17 which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.
Makarov PM
Seen frequently in suspect hands throughout the game; the 9x18mm chambered Makarov PM is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.
Submachine Guns
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later vz. 82 in 9x18mm Makarov.
IMI Mini Uzi
A common submachine gun you will find in the hands of suspects and terrorists ingame is the IMI Mini Uzi. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.
Steyr AUG Para
The 9mm submachine gun version of the Steyr AUG with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.
Some Suspects will use the weapon one-handed despite it's large size and foregrip, sometimes from their left-hand.
This is the only official weapon not to have been made available to the player in official mods. (The only other semi-exception is the specific model of AR-15 used by the terrorists.)
Shotguns
Remington Model 11-87
The Remington Model 11-87 loaded with 00 buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A terrorist suspect in the Hostage Rescue, Import Store tends to be armed with one. The "Commander" addon allows the player to use this weapon.
Rifles
Norinco Type 56
Seen in the hands of various terrorists and other suspects the Norinco Type 56 assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and RPK drum magazine; the model is also modified to add the AK-74 and AKS-74U to the player's arsenal.
AR-15
One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire, while the M4/some versions of the M16 are available to the player, this specific unmodified AR-15 isn't available to the player.
Winchester Model 70
The Winchester Model 70 is predominantly seen in the Barricaded Suspect, East LA mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it, though it can also be found left in the attic with him on another floor. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.
Other
M136 AT4 Anti-Tank Missile Launcher
SWAT can encounter what seems to be an M136 AT4 mounted on a tripod in a couple missions, such as Hostage Siege, LAX Tower, where they must prevent the destruction of certain aircraft by disarming these missile launchers. The briefing for at least one mission misidentifies it as an FGM-148 Javelin.
Official Sierra-Mod Weapons
These are the weapon added by official Sierra mods that must be toggled on via the game's mod manager.
Pistol
Glock 19
The Glock 19 is added in the official mods.
Glock 21
The Glock 21 appears as an official Sierra mod weapon.
Heckler & Koch P7M8
The Heckler & Koch P7M8 is added in the offically included weapon mods.
Submachine Guns
Colt 9mm Submachine Gun (RO635)
The Colt 9mm Submachine Gun (R0991) appears as inaccurately as the "CAR15" chambered in 9mm, it and the M1A are added in the final "TD Weapon pack" official mod by Sierra, like the later released offical skins/maps, it's not included by default in digital versions due to them being based on the GOTY edition as it comes out the box. (Including the previously released weapon pack mods "Commander", "Tier 1" and the M79 mod.)
Heckler & Koch SMG II
The Heckler & Koch SMG II appears in-game as one of the available submachine guns.
Rifles
AK-74
The AK-74 appears as an offical Sierra mod weapon.
AKS-74U
The AKS-74U is also added by official Sierra mod weapons.
Barrett M95
The Barrett M95 is added in the official mods.
Heckler & Koch G36C
The Heckler & Koch G36C is added in the official mods.
Springfield M1A
The M1A Scout civilian version of the M14 Rifle appears in the same weapon pack as the Colt 9MM Submachine gun as the "M1A Scout", also added is a "Scout" version of the M14, which is physically identical to the M1A (both in-game and in the gear selection men) just with fully automatic fire instead of single shot only.
Light Machine Guns
Ares Shrike EXP-1
The EXP-1 prototype variant of the Ares Shrike appears as one of the official mod weapons, under the somewhat generic name "M-16 Belt-Fed LMG"; options include an ACOG, a reflex sight, or an RDS.
M60
An M60 is available.
M249 SAW
The M249 Squad Automatic Weapon machine gun appears as an official mod weapon.
Launchers
ARWEN 37
The ARWEN 37 grenade launcher appears in official mods, it can fire Flashbang or Tear Gas Grenades
M79 grenade launcher
The M79 grenade launcher was added in the Game of the Year edition of the game in it's own seperate mod, like the ARWEN 37, it fires either Tear Gas or Flashbang Grenades, it is only available with a Jungle Camo.