(The SMGs category has been re-done. Progress is progress, I guess.)
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{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name = SCP: Pandemic
|name = SCP: 5K
|picture =SCP-P.jpg
|picture =Scp-5k.jpg
|caption = ''Official Artwork''
|caption = ''Official Artwork''
|series= SCP
|series= SCP
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}}
}}
'''''SCP: Pandemic''''' , also known as '''''SCP:5K''''', is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the [https://scp-wiki.wikidot.com/ SCP Foundation] online collaborative writing project, specifically the story of "[https://scp-wiki.wikidot.com/scp-5000 SCP-5000]" by Tanhony.
'''''SCP: 5K''''' , formerly known as '''''SCP: Pandemic''''', is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the [https://scp-wiki.wikidot.com/ SCP Foundation] online collaborative writing project, specifically the story of "[https://scp-wiki.wikidot.com/scp-5000 SCP-5000]" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. ''SCP: Pandemic'' expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. ''SCP: 5K'' expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
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==Glock 19X==
==Glock 19X==
A [[Glock 19X]] under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
A [[Glock 19X]] under the name of "M19X" appears available as one of the many sidearms available that can be found by FBI UIU operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
[[File:SCP G19X.jpg|600px|thumb|none|The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".]]
[[File:SCP G19X.jpg|600px|thumb|none|The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".]]
[[File:SCP G19X-2.jpg|600px|thumb|none|The other side. A tiny "Radian Armory" logo is present near the rear serrations.]]
[[File:SCP G19X-2.jpg|600px|thumb|none|The other side. A tiny "Radian Armory" logo is present near the rear serrations.]]
[[File:SCP G19X Idle.jpg|600px|thumb|none|An AFA operator realizing that this is, in fact, a Glock.]]
[[File:5K G19X (1).jpg|600px|thumb|none|An SCP MTF operator realizing that this is, in fact, a Glock.]]
[[File:SCP G19X Irons.jpg|600px|thumb|none|Aiming down the Glock Patridge style sights.]]
[[File:5K G19X (2).jpg|600px|thumb|none|Inspecting the Glock, with its standard black finish.]]
[[File:SCP G19X Mag Check.jpg|600px|thumb|none|Checking the standard Glock magazine.]]
[[File:5K G19X (11).jpg|600px|thumb|none|Fortunately, the FDE version is still present in the game.]]
[[File:SCP G19X inspect.jpg|600px|thumb|none|Inspecting the Glock, with its standard Glock FDE finish, indicative of the 19X.]]
[[File:5K G19X (3).jpg|600px|thumb|none|Giving it a brass check.]]
[[File:SCP G19X BrassCheck.jpg|600px|thumb|none|Giving the Glock a brass check.]]
[[File:5K G19X (4).jpg|600px|thumb|none|After performing a brass check, the operator bumps the rear of the slide to make sure it seats.]]
[[File:SCP G19X Inspect2.jpg|600px|thumb|none|After performing a brass check, the operator bumps the rear of the slide to make sure it seats.]]
[[File:5K G19X (5).jpg|600px|thumb|none|Checking the standard Glock magazine.]]
[[File:SCP G19X Empty.jpg|600px|thumb|none|And after dumping his handgun wildly into shale rock, he discovers Pandemic renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.]]
[[File:5K G19X (7).jpg|600px|thumb|none|Aiming down the Glock Patridge style sights.]]
[[File:5K G19X (8).jpg|600px|thumb|none|Performing a retention reload.]]
[[File:5K G19X (9).jpg|600px|thumb|none|And after dumping his handgun wildly into shale rock, he discovers 5K renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.]]
[[File:5K G19X (10).jpg|600px|thumb|none|About to release the slide with his thumb.]]
==SIG-Sauer P320-M18==
==SIG-Sauer P320-M18==
A [[SIG-Sauer P320-M18]] appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
A [[SIG-Sauer P320-M18]] appears simply named as the "P320". More recently, it has become a weapon that can spawn scattered throughout the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.]]
[[File:SIG P320-M18.jpg|thumb|none|350px|SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.]]
[[File:SCP M18.jpg|600px|thumb|none|The M18 in all its glory. For better or worse, the M18 features authentic SIG Sauer brandings on the slide and frame (though the former is barely visible here).]]
[[File:5K M18 P320 (12).jpg|600px|thumb|none|The M18 in all its glory. For better or worse, the M18 features authentic SIG Sauer brandings on the slide and frame (though the former is barely visible here)]]
[[File:SCP M18-2.jpg|600px|thumb|none|Right side of the M18.]]
[[File:5K M18 P320 (13).jpg|600px|thumb|none|Right side of the M18.]]
[[File:SCP SIG M18 Idle.jpg|600px|thumb|none|The AFA agent enjoys range time with his FDE firearm.]]
[[File:5K M18 P320 (1).jpg|600px|thumb|none|The SCP operator enjoys range time with his FDE firearm]]
[[File:SCP SIG M18 Irons.jpg|600px|thumb|none|And its overly wide sights. The RMR plate does mean you can give it a nice RMR.]]
[[File:5K M18 P320 (2).jpg|600px|thumb|none|Inspecting the M18. It is definitely appropriate for an operator in white to wield a bright FDE firearm.]]
[[File:SCP SIG Sauer M18 MagCheck.jpg|600px|thumb|none|"Yep that's a bullet."]]
[[File:5K M18 P320 (3).jpg|600px|thumb|none|Tugging the slide back just enough to see the bullet in the chamber.]]
[[File:SCP M18 Inspect.jpg|600px|thumb|none|Inspecting the M18. It is definitely appropriate for an operator in black to wield a bright FDE firearm.]]
[[File:5K M18 P320 (4).jpg|600px|thumb|none|And whacking it back into battery.]]
[[File:SCP SIG M18 Brass.jpg|600px|thumb|none|Tugging the slide back just enough to see the bullet in the chamber.]]
[[File:5K M18 P320 (5).jpg|600px|thumb|none|Checking out his sole, rendered double stack magazine left in his rig.]]
[[File:SCP M18 Inspect2.jpg|600px|thumb|none|And whacking it back into battery.]]
[[File:SCP M18 Empty.jpg|600px|thumb|none|Revealing the empty mag. Note the "SIG SAUER P320 M18" markings, indicating that it is the commercial version.]]
[[File:5K M18 P320 (8).jpg|600px|thumb|none|Revealing the empty mag. Note the "SIG SAUER P320 M18" markings, indicating that it is the commercial version.]]
[[File:SCP M18 Reload.jpg|600px|thumb|none|Releasing the slide, slide releases are for nerds.]]
[[File:5K M18 P320 (10).jpg|600px|thumb|none|Inserting the new mag.]]
[[File:5K M18 P320 (11).jpg|600px|thumb|none|Releasing the slide via power stroke, because slide releases are for nerds.]]
==FN Five-seveN Mark 2==
==FN Five-seveN Mark 2==
An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
An [[FN Five-seveN]] appears sporting an FDE finish on the frame, a standard black framed variant is also available for use now. It carries 20 round in a magazine.
[[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]]
[[File:FN Five-seveN Mark 2 FDE.jpg|350px|thumb|none|FN Five-seveN Mark 2 FDE - 5.7x28mm]]
[[File:SCP FiveSeven Mk2-2.jpg|600px|thumb|none|Aside from the serial number, the pistol's features exactly match the Mk 2 FDE reference image above.]]
[[File:SCP FiveSeven Mk2-2.jpg|600px|thumb|none|Aside from the serial number, the pistol's features exactly match the Mk 2 FDE reference image above.]]
[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void of a cropped screenshot.]]
[[File:SCP FiveSevens.jpg|600px|thumb|none|The FDE and all-black model in the Nebulous Void of a cropped screenshot.]]
[[File:SCP FiveSeven Idle.jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:5K FiveSevenMk2 (1).jpg|600px|thumb|none|Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.]]
[[File:SCP FiveSeven Irons.jpg|600px|thumb|none|Aiming down the three dot sights.]]
[[File:5K FiveSevenMk2 (2).jpg|600px|thumb|none|Aiming down the three dot sights.]]
[[File:SCP FiveSeven Inspect.jpg|600px|thumb|none|Inspecting the pistol.]]
[[File:5K FiveSevenMk2 (3).jpg|600px|thumb|none|Inspecting the pistol.]]
[[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]]
[[File:5K FiveSevenMk2 (5).jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]]
[[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|Checking the magazine. The rounds loaded are the blue-tipped SS197SR, which are standard FMJs for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.]]
[[File:5K FiveSevenMk2 (6).jpg|600px|thumb|none|Performing a standard reload. Note the unmarked rounds, they were originally blue-tipped SS197SR cartridges.]]
[[File:SCP FiveSeven Empty.jpg|600px|thumb|none|While they might not be the fancy SS190, they're certainly better than running empty. Which we've now done.]]
[[File:5K FiveSevenMk2 (7).jpg|600px|thumb|none|Now running empty on [[Splinter Cell|Fisher's handgun]].]]
[[File:SCP FiveSeven Reload.jpg|600px|thumb|none|Better replace that magazine.]]
[[File:5K FiveSevenMk2 (8).jpg|600px|thumb|none|Better replace that magazine.]]
[[File:SCP FiveSeven SlideRelease.jpg|600px|thumb|none|And release the slide.]]
[[File:5K FiveSevenMk2 (9).jpg|600px|thumb|none|And release the slide.]]
==M1911A1 Variant==
==M1911A1 Variant==
An [[M1911A1]] variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
An [[M1911A1]] variant appears in the game, simply referred to as a "1911" in game. It can found in the Area 12 raid, most frequently found on SCP personnel early on, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
[[File:The Veteran Colt 1991A1 Series 80.jpg|350px|thumb|none|Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.]]
[[File:ColtXSE.jpg|350px|thumb|none|Colt XSE 1911 - .45 ACP seems to bear the most resemblance to the model in game.]]
[[File:SCP M1911.jpg|600px|thumb|none|The amalgam 1911, half Colt, half Kimber, all confusing. And before you ask, The "Wilson Arms" on the slide is not IRL 1911 manufacturer Wilson Combat, nor do they have a model like this.]]
[[File:5K M1911 (10).jpg|600px|thumb|none|A much better model that's at least reminscent of the two above.]]
[[File:SCP M1911-2.jpg|600px|thumb|none|Ambi safety, curved mainspring housing, no front grip stippling/checkering. Nothing that shows its exact identity, just questions after questions.]]
[[File:5K M1911 (11).jpg|600px|thumb|none|The opposite side of this amalgam 1911.]]
[[File:SCP M1911 Idle.jpg|600px|thumb|none|The operator wields his highly questionable M1911. Least it matches his outfit]]
[[File:5K M1911 (1).jpg|600px|thumb|none|The operator wields his highly questionable M1911. Least it matches his outfit.]]
[[File:SCP M1911 Irons.jpg|600px|thumb|none|The sights, which look like a Novak sight setup after a few sips of NyQuil.]]
[[File:5K M1911 (2).jpg|600px|thumb|none|Inspecting the newly modeled 1911 variant.]]
[[File:SCP M1911 Reload.jpg|600px|thumb|none|We just need to swap mags...]]
[[File:SCP M1911 Reload2.jpg|600px|thumb|none|Look at the big .45 in the chamber...]]
[[File:5K M1911 (4).jpg|600px|thumb|none|Checking the single stack magazine.]]
[[File:SCP M1911 Slide Release.jpg|600px|thumb|none|Drop the slide and move on before it raises more questions.]]
[[File:5K M1911 (5).jpg|600px|thumb|none|Doing a retention reload.]]
[[File:5K M1911 (9).jpg|600px|thumb|none|Checking the empty magazine, and slide's locked back too.]]
[[File:5K M1911 (7).jpg|600px|thumb|none|Reloading the two world wars, or something. ]]
[[File:5K M1911 (8).jpg|600px|thumb|none|About to drop the slide release with his thumb.]]
==Beretta M9A3==
==Beretta M9A3==
A [[Beretta M9A3]] that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
A [[Beretta M9A3]] that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. In the current build, both an FDE and black variant are available to the player.
[[File:BerettaM9A3.jpg|350px|thumb|none|Beretta M9A3 in FDE - 9x19mm]]
[[File:BerettaM9A3.jpg|350px|thumb|none|Beretta M9A3 in FDE - 9x19mm]]
[[File:M9A3 black.jpg|350px|thumb|none|Beretta M9A3 with its black finish - 9x19]]
[[File:M9A3 black.jpg|350px|thumb|none|Beretta M9A3 with its black finish - 9x19]]
[[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]]
[[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]]
[[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]]
[[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]]
[[File:SCP M9A3 Idle.jpg|600px|thumb|none|The AFA operator enjoying the lovely Nevada sun with his FDE Beretta.]]
[[File:5K M9A3 (1).jpg|600px|thumb|none|The SCP operator enjoying the lovely Nevada sun with his standard black Beretta.]]
[[File:SCP M9A3 Irons.jpg|600px|thumb|none|Aiming down the M9A3 sights, the night sight Vertec slide allowing him more than the standard Beretta 3 dot..]]
[[File:5K M9A3 (2).jpg|600px|thumb|none|Aiming down the M9A3 sights, the night sight Vertec slide allowing him more than the standard Beretta 3 dot.]]
[[File:SCP M9A3 Inspect.jpg|600px|thumb|none|Inspecting the M9A3, with its FDE finish and actually cocked back trigger.]]
[[File:5K M9A3 (3).jpg|600px|thumb|none|Inspecting the M9A3, note it actually cocked back trigger.]]
[[File:SCP M9A3 Brass.jpg|600px|thumb|none|A brass check reveals we do have a bullet.]]
[[File:5K M9A3 (4).jpg|600px|thumb|none|A brass check reveals we do have a bullet.]]
[[File:SCP M9A3 MagCheck.jpg|600px|thumb|none|And one in the magazine, too.]]
[[File:5K M9A3 (5).jpg|600px|thumb|none|And one in the magazine, too.]]
[[File:SCP M9A3 Empty.jpg|600px|thumb|none|And even followers for our mags.]]
[[File:5K M9A3 (8).jpg|600px|thumb|none|And even followers for our mags.]]
[[File:SCP M9A3 Reload.jpg|600px|thumb|none|Back to business with a quick reload...]]
[[File:5K M9A3 (9).jpg|600px|thumb|none|Back to business with a quick reload...]]
[[File:SCP M9A3 SlideRelease.jpg|600px|thumb|none|And releasing the slide.]]
[[File:5K M9A3 (10).jpg|600px|thumb|none|And releasing the slide.]]
[[File:SPC M9A3 Black.jpg|600px|thumb|none|In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.]]
==Smith & Wesson Model 360==
==Smith & Wesson Model 360==
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
A [[Smith & Wesson Model 360]] appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively firing it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:S&W 360.jpg|300px|thumb|none|S&W Model 360 - .357 Magnum]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.]]
[[File:SCP SW-360.jpg|600px|thumb|none|Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.]]
[[File:SCP SW-360-2.jpg|600px|thumb|none|And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.]]
[[File:SCP SW-360-2.jpg|600px|thumb|none|And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.]]
[[File:SCP SW-360 Idle.jpg|600px|thumb|none|The AFA agent wields the 360, mildly regretting his decision.]]
[[File:5K SW360 (1).jpg|600px|thumb|none|The SCP operator wields the 360, mildly regretting his decision.]]
[[File:SCP SW-360 Irons.jpg|600px|thumb|none|The low profile carry sights of a J-Frame aren't helping the matter.]]
[[File:5K SW360 (2).jpg|600px|thumb|none|The low profile carry sights of a J-Frame aren't helping the matter.]]
[[File:SCP SW-360 Cylinder.jpg|600px|thumb|none|Checking the five-round cylinder of the S&W 360, praying it's at least .357 JHP's in here.]]
[[File:5K SW360 (3).jpg|600px|thumb|none|Thumbing the hammer back after expending a round. I guess the SCP Foundation finally authorized their personnel to operate these in SAO now. Thanks higher, very cool!]]
[[File:SCP SW-360 Reload.jpg|600px|thumb|none|Currently, the reload is bugged, but it does give us a good look at the actual modeled rounds going into the cylinder.]]
[[File:5K SW360 (4).jpg|600px|thumb|none|Checking the five-round cylinder. Note the spent rounds having carbon around the primers.]]
[[File:SCP SW-360 CylinderClose.jpg|600px|thumb|none|The operator gently shuts the cylinder, as opposed to flicking it shut like most games do.]]
[[File:5K SW360 (5).jpg|600px|thumb|none|Emptying the cylinder. Sad to see unexpended rounds go waste.]]
[[File:5K SW360 (6).jpg|600px|thumb|none|After loading every round individually, he gently closes the cylinder, as opposed to flicking it shut like most games do.]]
[[File:5K SW360 (7).jpg|600px|thumb|none|He then finishes it by cocking the hammer back into single action mode.]]
==Smith & Wesson Model 629 Stealth Hunter==
==Smith & Wesson Model 629 Stealth Hunter==
A [[Smith & Wesson Model 629 Stealth Hunter]] is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
A [[Smith & Wesson Model 629 Stealth Hunter]], simply called the "Stealth Hunter" in game. It holds 6 rounds, like a standard revolver. As implied in the weapon above, this revolver was originally the only one where the operator uses it in Single-Action mode. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
[[File:SCP SW629.jpg|600px|thumb|none|All of the revolvers of Pandemic are currently having to tell their sears and hammers to get along and it's not working.]]
[[File:5K SW629 (1).jpg|600px|thumb|none|What west this beast of a cannon is the fastest gun of, neither us or the SCP operative know.]]
[[File:SCP SW629-2.jpg|600px|thumb|none|I hope they iron that out soon. Note that while this gun lacks any S&W branding, it still has the marketing Marcas Astradas text below the cylinder.]]
[[File:5K SW629 (2).jpg|600px|thumb|none|It does have better sights at the least.]]
[[File:SCP SW-629 Idle.jpg|600px|thumb|none|What west this beast of a cannon is the fastest gun of, neither us or the AFA agent know.]]
[[File:5K SW629 (3).jpg|600px|thumb|none|Checking the cylinder...]]
[[File:SCP SW-629 Irons.jpg|600px|thumb|none|It does have better sights at the least.]]
[[File:5K SW629 (4).jpg|600px|thumb|none|Firing it does reveal that the gun is fired in SAO, bar the current trigger/hammer debacle.]]
[[File:SCP SW-629 CylinderCheck.jpg|600px|thumb|none|Checking the cylinder...]]
[[File:5K SW629 (5).jpg|600px|thumb|none|Dumping the cylinder.]]
[[File:SCP SW-629 CloseCylinder.jpg|600px|thumb|none|"Looks like .44 to me!"]]
[[File:5K SW629 (6).jpg|600px|thumb|none|Reloading it, inserting one round of .44 Magnum at a time. That just begs the question...]]
[[File:SCP SW-629 HammerPull.jpg|600px|thumb|none|Firing it does reveal that the gun is fired in SAO, bar the current trigger/hammer debacle.]]
[[File:5K SW629 (7).jpg|600px|thumb|none|"[[Dirty Harry|Do you feel lucky]], [[The Mask|punk]]?"]]
[[File:SCP SW-629 Reload.jpg|600px|thumb|none|And we even have a modeled and used ejector rod!]]
[[File:5K SW629 (8).jpg|600px|thumb|none|Like on the Model 360, he also cocks the hammer back, and is ready to rock.]]
[[File:SCP SW-629 Reload2.jpg|600px|thumb|none|But no speedloaders, MidwayUSA doesn't deliver out here at Area 12.]]
=Submachine Guns=
=Submachine Guns=
==Heckler & Koch MP5A4==
==Zenith ZF-5==
A [[Heckler & Koch MP5A4]] appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
Originally a proper H&K MP5A4 in the previous build, an updated model in the form of a [[Heckler & Koch MP5#Zenith_Firearms_ZF-5_Series|Zenith ZF-5]] has succeeded it, known only as an "MP5". Unlike the previous A4 model, it has been changed to an MP5A2 style "0-1-30" selector. As such, it is also accurately reflected in game. As viewed in the modeler's [https://www.artstation.com/artwork/w00o39 art station page], there is an unused variant with a Type F retractable stock.
[[File:SCP MP5A4-2.jpg|600px|thumb|none|With no H&K markings. What they don't know, won't hurt em.]]
[[File:5K ZF5 (12).jpg|600px|thumb|none|Having learned they made up an MP5 for his role in "[[Call_of_Duty:_Modern_Warfare_II_(2022)#Heckler_.26_Koch_HK94A3|Modern Warfare 2]]", a proper MP5 comes to 5K.]]
[[File:SCP MP5 Idle.jpg|600px|thumb|none|In a modern apocalypse, the AFA operator worries about his rather vintage mainline arm.]]
[[File:5K ZF5 (13).jpg|600px|thumb|none|With no H&K markings this time around, but Zenith instead.]]
[[File:SCP MP5 Irons.jpg|600px|thumb|none|And no rail either, just a nice ol' diopter.]]
[[File:5K ZF5 (1).jpg|600px|thumb|none|In a modern apocalypse, the AFA operator worries about his rather vintage mainline arm.]]
[[File:SCP MP5 MagCheck.jpg|600px|thumb|none|It does at least have bullets, he's got that going for him.]]
[[File:5K ZF5 (2).jpg|600px|thumb|none|Inspecting the ZF-5.]]
[[File:SCP MP5 Inspect.jpg|600px|thumb|none|But it lacks a panache...]]
[[File:5K ZF5 (3).jpg|600px|thumb|none|Performing a brass check.]]
[[File:SCP MP5 Empty.jpg|600px|thumb|none|Wait, hold up.]]
[[File:5K ZF5 (4).jpg|600px|thumb|none|It does at least have bullets, he's got that going for him.]]
[[File:SCP MP5 Reload1.jpg|600px|thumb|none|Locking the charging handle back...]]
[[File:5K ZF5 (5).jpg|600px|thumb|none|And no rail either, just a nice ol' open notch.]]
[[File:SCP MP5 Reload2.jpg|600px|thumb|none|Whatever will he do next?]]
[[File:5K ZF5 (6).jpg|600px|thumb|none|Inserting a new loaded magazine on closed bolt.]]
[[File:SCP MP5 HK Slap.jpg|600px|thumb|none|YOOOOOOOOOOOOO!]]
[[File:5K ZF5 (7).jpg|600px|thumb|none|Giving the magazine a positive slap to make sure it's locked in place.]]
[[File:5K ZF5 (8).jpg|600px|thumb|none|Wait, hold up.]]
[[File:5K ZF5 (9).jpg|600px|thumb|none|Locking the charging handle back...]]
[[File:5K ZF5 (10).jpg|600px|thumb|none|Whatever will he do next?]]
Added around early 2023, a Zenith Firearms marked [[MP5K]] clone fitted with the foregrip was added to the game. As denoted with its marked trigger housing and the US flag can be seen on the magwell if one looks closely. When customized, it can be fitted with a Midwest Industries MLOK handguard when fitted with either a foregrip or a laser/light module. There is also an unused variant with a Choate Machine Tool side folding PDW stock.
[[File:5K ZF5K (11).jpg|600px|thumb|none|The ZF-5P on the customization table. Note the MP5N style barrel with the threading and tri-lug]]
[[File:5K ZF5K (12).jpg|600px|thumb|none|The opposite side, showing off the Zenith marking on the magwell.]]
[[File:5K ZF5K (1).jpg|600px|thumb|none|The FBI agent with a weapon he's probably more familiar with.]]
[[File:5K ZF5K (2).jpg|600px|thumb|none|Viewing through the open notch rear sight, more convenient for closer enagagements fortunately.]]
[[File:5K ZF5K (3).jpg|600px|thumb|none|Admiring the newly added MP5K variant.]]
[[File:5K ZF5K (4).jpg|600px|thumb|none|Now doing a good old brass check. ]]
[[File:5K ZF5K (5).jpg|600px|thumb|none|Yep, that's a loaded magazine.]]
[[File:5K ZF5K (6).jpg|600px|thumb|none|Inserting the new magazine. ]]
[[File:5K ZF5K (7).jpg|600px|thumb|none|Locking the charging handle back.]]
[[File:5K ZF5K (8).jpg|600px|thumb|none|Topping off with a fresh 30 rounder.]]
[[File:5K ZF5K (9).jpg|600px|thumb|none|The good old HK slap into battery,]]
==Heckler & Koch MP5SD3==
An [[MP5SD]] variant fitted with a Type F retractable stock has been added around the same time as the updated MP5 models, it also is seen with Zenith markings on both its receiver and trigger housing, it is functionally identical to the others, albeit being integrally suppressed. Zenith does not currently offer an MP5SD clone at this time.
[[File:5K MP5SD3 (8).jpg|600px|thumb|none|Performing a reload.]]
[[File:5K MP5SD3 (9).jpg|600px|thumb|none|Making sure the magazine is seated properly.]]
[[File:5K MP5SD3 (10).jpg|600px|thumb|none|Locking the bolt back...]]
[[File:5K MP5SD3 (11).jpg|600px|thumb|none|Inserting the fresh one.]]
[[File:5K MP5SD3 (12).jpg|600px|thumb|none|Instead of slapping the charging handle, he simply releases it and lets it drop forward.]]
==Grand Power Stribog SP9 A1==
A [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] with an A3 Tactical modular folding stock appears as an entry level SMG, found relatively early on in Area 12.
[[File:Stribog SP9 A1 SBT.jpg|450px|thumb|none|Grand Power Stribog SP9 A1 - 9x19mm]]
[[File:SCP Stribog.jpg|600px|thumb|none|The Crusade against the SCP Foundation is brought to you by the terrified actions of national governments, the combined arsenals of humanity, and viewers like you, thank you.]]
[[File:SCP Stribog-2.jpg|600px|thumb|none|What, were you expecting something fancier? No, it's a Stribog.]]
[[File:SCP Stribog Idle.jpg|600px|thumb|none|It's the PPC equivalent of a Toyota Corolla from a rental lot.]]
[[File:SCP Stribog Irons.jpg|600px|thumb|none|Hey, least it has decent sights, unlike the MP5.]]
[[File:SCP Stribog Inspect.jpg|600px|thumb|none|Inspecting the weapon reveals the dastardly AFA has given him a PCC version with a Safe-Fire selector. And his Safe position is now semi auto.]]
[[File:SCP Stribog MagCheck.jpg|600px|thumb|none|I suppose an extrajudicial multinational military force is allowed to break a few guns. As a treat.]]
[[File:SCP Stribog Empty.jpg|600px|thumb|none|Oh no, an SCP has magically stolen this operator's bullets!]]
[[File:SCP Stribog Reload.jpg|600px|thumb|none|Reloading, note the "fire" position acts as the full-auto on this not-a-carbine-i-assure-you SMG.]]
[[File:SCP Stribog Reload2.jpg|600px|thumb|none|What the ATF doesn't know won't hurt them.]]
==FN P90 Tactical==
==FN P90 Tactical==
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[[File:SCP P90-2.jpg|600px|thumb|none|So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.]]
[[File:SCP P90-2.jpg|600px|thumb|none|So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.]]
[[File:SCP P90s.jpg|600px|thumb|none|It might, no one knows. Behold the currently AI exclusive BLACK P90!]]
[[File:SCP P90s.jpg|600px|thumb|none|It might, no one knows. Behold the currently AI exclusive BLACK P90!]]
[[File:SCP P90 Irons.jpg|600px|thumb|none|You don't get it. You get this. Have fun aiming it, nerd.]]
[[File:SCP P90 MagCheck.jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.]]
[[File:5K P90 Tactical (3).jpg|600px|thumb|none|Standing idle with the P90 Tactical.]]
[[File:SCP P90 MagCheck2.jpg|600px|thumb|none|The game tracks the number of rounds left in the magazine as well, good to know with your FMJ 5.7.]]
[[File:5K P90 Tactical (4).jpg|600px|thumb|none|You don't get it. You get this. Have fun aiming it, nerd.]]
[[File:SCP P90 Empty.jpg|600px|thumb|none|The magazine is now empty. It brings you peace.]]
[[File:5K P90 Tactical (2).jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.]]
[[File:SCP P90 Reload.jpg|600px|thumb|none|But I do not want peace!]]
[[File:5K P90 Tactical (1).jpg|600px|thumb|none|Inspecting the P90, it also marked "AK Productions Charleroi, Belgium". Reference to one of the team's modelers.]]
[[File:SCP MP7 BoltRelease.jpg|600px|thumb|none|They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!]]
[[File:5K MP7A2 (7).jpg|600px|thumb|none|It's empty. It's hardly ideal for AP use.]]
[[File:5K MP7A2 (8).jpg|600px|thumb|none|Put it back in the gun! Quick!]]
[[File:5K MP7A2 (9).jpg|600px|thumb|none|They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!]]
==Heckler & Koch UMP45==
==Heckler & Koch UMP45==
The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
The [[Heckler & Koch UMP45]] bearing Tommy Built Tactical markings appears as a medium tier SMG, known as the "UMP-45" in game. In its stock configuration, the weapon has no rail sections, however they are added when you attach a grip, or laser/light attachment. It carries 25 rounds.
[[File:5K UMP45 (8).jpg|600px|thumb|none|Inserting the new mag.]]
[[File:5K UMP45 (9).jpg|600px|thumb|none|Slapping the bolt release with his palm.]]
[[File:5K UMP45 (10).jpg|600px|thumb|none|Point shooting reveals the bolt is physically locked back.]]
=Assault Rifles & Battle Rifles=
=Assault Rifles & Battle Rifles=
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[[File:SCP Mk 18.jpg|600px|thumb|none|This Mod 1 comes with the fairly bog standard setup of a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.]]
[[File:SCP Mk 18.jpg|600px|thumb|none|This Mod 1 comes with the fairly bog standard setup of a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.]]
[[File:SCP Mk18-2.jpg|600px|thumb|none|Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use. Because we have standards.]]
[[File:SCP Mk18-2.jpg|600px|thumb|none|Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use. Because we have standards.]]
[[File:SCP5k MK18-R.jpg|600px|thumb|none|The new MK18 Mod 1 model has had its tan furniture replaced with standard matte black, and the Colt trademarks can be seen more clearly on the receiver as well.]]
[[File:SCP5k MK18-L.jpg|600px|thumb|none|The opposite side. Someone took off the UID code sticker!]]
[[File:SCP Mk 18 Idle.jpg|600px|thumb|none|The operator heads out to shoot his funny gun.]]
[[File:SCP Mk 18 Idle.jpg|600px|thumb|none|The operator heads out to shoot his funny gun.]]
[[File:SCP Mk18 Irons.jpg|600px|thumb|none|A look through the KAC irons, not unlike ''[[Insurgency: Sandstorm]]''.]]
[[File:SCP Mk18 Irons.jpg|600px|thumb|none|A look through the KAC irons, not unlike ''[[Insurgency: Sandstorm]]''.]]
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[[File:SCP ACE-21-2.jpg|600px|thumb|none|Here's the right side of the 22N.]]
[[File:SCP ACE-21-2.jpg|600px|thumb|none|Here's the right side of the 22N.]]
[[File:SCP ACE-22 Inspect.jpg|600px|thumb|none|Here is the 22N. Now for the moment you've all been waiting for...]]
[[File:SCP ACE-22 Inspect.jpg|600px|thumb|none|Here is the 22N. Now for the moment you've all been waiting for...]]
==SR-3M Vikhr==
The [[SR-3M]] was added on November 22, 2023. It seems to be similar enough to the AS Val, albeit a more compact counterpart without the suppressor.
[[File:5K SR3M (15).jpg|600px|thumb|none|The Vikhr on the customization table.]]
[[File:5K SR3M (14).jpg|600px|thumb|none|Ditto, but the opposite side of the stock configuration.]]
[[File:5K SR3M (13).jpg|600px|thumb|none|Fortunately, the unique suppressor is available for it.]]
[[File:5K SR3M (1).jpg|600px|thumb|none|The FBI UIU operator with his newly acquired Vikhr. ]]
[[File:5K SR3M (2).jpg|600px|thumb|none|Down the short sight radius, not too dissimilar to one seen on an AKS-74U.]]
[[File:5K SR3M (3).jpg|600px|thumb|none|The Fed admiring his Russian carbine. Oooh, shiny.]]
[[File:5K SR3M (4).jpg|600px|thumb|none|The time old tradition of checking the brass.]]
[[File:5K SR3M (5).jpg|600px|thumb|none|Checking out the loaded mag. It seems it's using standard FMJs as opposed to the black tipped SPP or SP-6 rounds as seen in the previous build.]]
[[File:5K SR3M (6).jpg|600px|thumb|none|Doing a retention reload. ]]
[[File:5K SR3M (7).jpg|600px|thumb|none|In goes the fresh mag.]]
[[File:5K SR3M (8).jpg|600px|thumb|none|Oops, all empty!]]
[[File:5K SR3M (9).jpg|600px|thumb|none|Performing a Spetsnaz reload when empty. Hard to go wrong, really.]]
[[File:5K SR3M (10).jpg|600px|thumb|none|About to rock and lock the new one.]]
[[File:5K SR3M (11).jpg|600px|thumb|none|Now in with the topped off 9x39 FMJs.]]
[[File:5K SR3M (12).jpg|600px|thumb|none|Then finishing it of with an underhand charge.]]
Latest revision as of 20:47, 1 December 2023
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.
SCP: 5K , formerly known as SCP: Pandemic, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: 5K expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears available as one of the many sidearms available that can be found by FBI UIU operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears simply named as the "P320". More recently, it has become a weapon that can spawn scattered throughout the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant is also available for use now. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It can found in the Area 12 raid, most frequently found on SCP personnel early on, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. In the current build, both an FDE and black variant are available to the player.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively firing it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter, simply called the "Stealth Hunter" in game. It holds 6 rounds, like a standard revolver. As implied in the weapon above, this revolver was originally the only one where the operator uses it in Single-Action mode. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Zenith ZF-5
Originally a proper H&K MP5A4 in the previous build, an updated model in the form of a Zenith ZF-5 has succeeded it, known only as an "MP5". Unlike the previous A4 model, it has been changed to an MP5A2 style "0-1-30" selector. As such, it is also accurately reflected in game. As viewed in the modeler's art station page, there is an unused variant with a Type F retractable stock.
Zenith ZF-5P
Added around early 2023, a Zenith Firearms marked MP5K clone fitted with the foregrip was added to the game. As denoted with its marked trigger housing and the US flag can be seen on the magwell if one looks closely. When customized, it can be fitted with a Midwest Industries MLOK handguard when fitted with either a foregrip or a laser/light module. There is also an unused variant with a Choate Machine Tool side folding PDW stock.
Heckler & Koch MP5SD3
An MP5SD variant fitted with a Type F retractable stock has been added around the same time as the updated MP5 models, it also is seen with Zenith markings on both its receiver and trigger housing, it is functionally identical to the others, albeit being integrally suppressed. Zenith does not currently offer an MP5SD clone at this time.
FN P90 Tactical
The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.
Hecker & Koch MP7A2
An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other.
Heckler & Koch UMP45
The Heckler & Koch UMP45 bearing Tommy Built Tactical markings appears as a medium tier SMG, known as the "UMP-45" in game. In its stock configuration, the weapon has no rail sections, however they are added when you attach a grip, or laser/light attachment. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
IWI X95 XB16L
An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
FN SCAR-H CQC
AK-103
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
AK-104
The AK-104 can be found, it's virtually identical to the AK-103
AK-74M
The AK-74M is a late game rifle, much like its brothers. It features a higher rate of fire as opposed to its 7.62mm relative.
AK-105
An AK-105 is also found, virtually identical to the AK-74M at this time.
Galil ACE 21N
The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.
Galil ACE 22N
The Galil ACE 22N also appears. It shares the same "ACE SAR" markings on the 21N.
SR-3M Vikhr
The SR-3M was added on November 22, 2023. It seems to be similar enough to the AS Val, albeit a more compact counterpart without the suppressor.
AS Val
The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.
Shotguns
Mossberg 590
A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24 SWS
An M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.