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Driver 3: Difference between revisions

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|picture = Driv3rartwork.jpg
|picture = Driv3rartwork.jpg
|caption = North American PS2 box art
|caption = North American PS2 box art
|series=  
|series= [[Driver (disambiguation)|Driver]]
|developer= Reflections Interactive
|developer= Reflections Interactive
|publisher= Atari
|publisher= Atari
|date= June 2004 (PS2, XBOX), March 2005 (PC)
|date= June 2004 (PlayStation 2, Xbox) <br> March 2005 (PC)
|platforms= PS2, XBOX, PC
|platforms= PlayStation 2, Xbox, PC
|genre= Action, Open World
|genre= Action, Open World
}}
}}


'''Driver 3''', stylized as ''DRIV3R'', is a 2004 game by Reflections interactive and published by Atari. The game follows Tanner , as he goes undercover to track down a stolen car smuggling ring across Europe.
'''''Driver 3''''', stylized as ''DRIV3R'', is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.


{{Game Title}}
{{Game Title}}


__TOC__<br clear="all">
__TOC__<br clear="all">
{{spoiler}}


=Pistols=
=Pistols=
==Beretta 92FS==
==Beretta 92FS==
The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.
The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.
 
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]
[[File:BerettaM92FS.jpg|thumb|none|450px|Beretta 92FS - 9x19 mm]]
[[file:Driv3r Beretta 92FS hold.jpg|thumb|none|600px|Tanner with the Beretta 92FS in game.]]
[[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]]
[[file:Driv3r Beretta 92FS rel.jpg|thumb|none|600px|Reloading a Beretta 92FS.]]
[[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]]
[[file:Driv3r Beretta 92FS menu 1.jpg|thumb|none|600px|Beretta 92FS in game.]]
[[File:Driv3rBeretta.jpg|thumb|none|600px|The 3D model of the Beretta.]]
[[file:Driv3r Beretta 92FS menu 2.jpg|thumb|none|600px|Beretta 92FS in game.]]
[[File:Driv3r Supressed Beretta.jpg|thumb|none|600px|The 3D model of the Beretta with a Suppressor.]]
[[file:Driv3r Beretta 92FS SD hold.jpg|thumb|none|600px|Tanner with the Beretta 92FS in game.]]
[[file:Driv3r Beretta 92FS SD rel.jpg|thumb|none|600px|Reloading a Beretta 92FS.]]
[[file:Driv3r Beretta 92FS SD menu 1.jpg|thumb|none|600px|Beretta 92FS in game.]]
[[file:Driv3r Beretta 92FS SD menu 2.jpg|thumb|none|600px|Beretta 92FS in game.]]
[[File:Driv3rberetta.jpg|thumb|none|600px|Artwork showing Tanner with the Beretta 92FS.]]


==SIG-Sauer P225==
==SIG-Sauer P225==
 
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[SIG-Sauer P225]].
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[SIG-Sauer P220 pistol series#SIG-Sauer P225 / P6|SIG-Sauer P225]]
[[File:P225-A1 two tone slide.jpg|thumb|none|350px|SIG-Sauer P225 - 9x19mm]]
 
[[file:Driv3r SIG-Sauer P225 hold.jpg|thumb|none|600px|Tanner with the SIG-Sauer P225 in game.]]
[[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]]
[[file:Driv3r SIG-Sauer P225 rel.jpg|thumb|none|600px|Reloading a SIG-Sauer P225.]]
[[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]]
[[file:Driv3r SIG-Sauer P225 menu 1.jpg|thumb|none|600px|SIG-Sauer P225 in game.]]
[[File:SIG-SauerP225Driv3r.jpg|thumb|none|600px|The 3D model of the Pistol.]]
[[file:Driv3r SIG-Sauer P225 menu 2.jpg|thumb|none|600px|SIG-Sauer P225 in game.]]
[[File:Driv3rFMVPistol.jpg|thumb|none|600px|Tanner firing the Pistol during the intro]]
[[File:Driv3rPistolLeftSide.jpg|thumb|none|600px|The other side of the weapon]]




=Shotguns=
=Shotguns=
==Double-barrel sawn-off Shotgun==
Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]].
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|450px|Zabala short barrel shotgun - 12 gauge]]
[[File:Driv3rjerichoshotgun.jpg|thumb|none|450px|Jericho with the shotgun]]
==Franchi SPAS-12==
==Franchi SPAS-12==
A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.  
A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.  
 
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed - 12 gauge]]
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - 2 3/4" (70mm) 12-gauge shells]]
[[file:Driv3r Franchi SPAS-12 hold.jpg|thumb|none|600px|Tanner with the Franchi SPAS-12 in game.]]
[[File:Driv3rspas12.jpg|thumb|none|450px|SPAS 12 in game]]
[[file:Driv3r Franchi SPAS-12 rel.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]]
[[File:Driv3rSPAS12.JPG|thumb|none|600px|Tanner puts more shells in his SPAS-12]]
[[file:Driv3r Franchi SPAS-12 menu 1.jpg|thumb|none|600px|Franchi SPAS-12 in game.]]
[[file:Driv3r Franchi SPAS-12 menu 2.jpg|thumb|none|600px|Franchi SPAS-12 in game.]]


=Submachine guns=
=Submachine guns=
==Heckler & Koch MP5A5==
==Heckler & Koch MP5A5==
 
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.  
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.  
[[File:H&KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm]]
 
[[file:Driv3r Heckler & Koch MP5A5 hold.jpg|thumb|none|600px|Tanner with the Heckler & Koch MP5A5 in game.]]
[[File:H&KMP5A5.jpg|thumb|none|450px|H&K MP5 A5 - 9x19mm]]
[[file:Driv3r Heckler & Koch MP5A5 rel.jpg|thumb|none|600px|Reloading a Heckler & Koch MP5A5.]]
[[File:Driv3rmp5a5.jpg|thumb|none|450px|Man with MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]]
[[file:Driv3r Heckler & Koch MP5A5 menu 1.jpg|thumb|none|600px|Heckler & Koch MP5A5 in game.]]
[[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model]]
[[file:Driv3r Heckler & Koch MP5A5 menu 2.jpg|thumb|none|600px|Heckler & Koch MP5A5 in game.]]
[[File:Driv3rMP5.jpg|thumb|none|600px|Tanner reloads his MP5]]
[[File:Driv3rmp5a5.jpg|thumb|none|600px|A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]]
 
 
==Heckler & Koch MP5SD==
The inventory icon for the MP5 shows an [[Heckler & Koch MP5#Heckler & Koch MP5SD|MP5 SD3]] or SD6 model with a full-size magazine.  
[[Image:HK MP5SD.png|thumb|none|450px|Heckler & Koch MP5SD3 - 9x19mm]]
[[File:Driv3rmp5inventory.jpg|thumb|none|393px|Inventory icon]]
 


==IMI Uzi==
==IMI Uzi==
The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.
The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.
 
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]]
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]]
[[file:Driv3r Uzi hold.jpg|thumb|none|600px|Tanner with the IMI Uzi in game.]]
[[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game]]
[[file:Driv3r Uzi rel.jpg|thumb|none|600px|Reloading a IMI Uzi.]]
[[File:Driv3rUzi.jpg|thumb|none|450px|A close-up of the Uzi in Tanner's hands]]
[[file:Driv3r Uzi menu 1.jpg|thumb|none|600px|IMI Uzi in game.]]
 
[[File:Driv3r Uzi menu 2.jpg|thumb|none||600px|A close-up of the Uzi in Tanner's hands. Note that the grip has been given a rather severe slant, likely to allow it to re-use the pistols' animations.]]


==Ingram MAC-10==
==Ingram MAC-10==
 
The [[MAC-10]] is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.
This is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high firing rate and low range.
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 with stock collapsed - 9x19mm]]
 
[[file:Driv3r Ingram MAC-10 hold.jpg|thumb|none|600px|Tanner with the Ingram MAC-10 in game.]]
[[File:IngramMAC10.jpg|thumb|none|450px|Ingram MAC-10 with stock closed - 9x19mm]]
[[file:Driv3r Ingram MAC-10 rel.jpg|thumb|none|600px|Reloading a Ingram MAC-10.]]
[[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game]]
[[file:Driv3r Ingram MAC-10 menu 1.jpg|thumb|none|600px|Ingram MAC-10 in game.]]
[[File:Driv3rIngram.jpg|thumb|none|600px|Tanner fires the Ingram]]
[[File:Driv3r Ingram MAC-10 menu 2.jpg|thumb|none|600px|Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.]]




=Assault Rifles=
=Assault Rifles=
==M16A4==
==M16A4==
The [[M16A4]] appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. The in-game model would be used in the beta version of ''[[Driver: Parallel Lines]]''.
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]
[[file:Driv3r M16A4 hold.jpg|thumb|none|600px|Tanner with the M16A4 in game.]]
[[file:Driv3r M16A4 rel.jpg|thumb|none|600px|Reloading a M16A4.]]
[[file:Driv3r M16A4 menu 1.jpg|thumb|none|600px|M16A4 in game.]]
[[file:Driv3r M16A4 menu 2.jpg|thumb|none|600px|M16A4 in game.]]
[[File:Driv3rm16a4.jpg|thumb|none|600px|Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]]


The [[M16A4]] appears as the assault rifle in game as well as on cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. Remarkably, the in-game model is a slightly modified model from the beta version of [[Driver: Parallel Lines]].
=Grenade Launcher=
==M79 Grenade Launcher==
The [[M79 Grenade Launcher]] is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]]
[[file:Driv3r M79 Grenade Launcher hold.jpg|thumb|none|600px|Tanner with the M79 Grenade Launcher in game.]]
[[file:Driv3r M79 Grenade Launcher rel.jpg|thumb|none|600px|Reloading a M79 Grenade Launcher.]]
[[file:Driv3r M79 Grenade Launcher menu 1.jpg|thumb|none|600px|M79 Grenade Launcher in game.]]
[[file:Driv3r M79 Grenade Launcher menu 2.jpg|thumb|none|600px|Another angle of the M79.]]
[[file:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.]]


[[File:M16A4Standard.jpg|thumb|none|450px|M16 A4 - 5.56x45 mm NATO]]
=Explosives=
[[File:Driv3rm16a4.jpg|thumb|none|450px|Dubois with M16 A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]]
==Dynamite==
[[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game]]
[[file:Driv3r dynamite 1.jpg|thumb|none|600px|Dynamite in game.]]
[[File:Driv3rM16.jpg|thumb|none|600px|Tanner reloads his M16]]


=Others=
==Beretta AR-70/223==
==Beretta AR-70/223==
A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range.  
A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range.  
[[File:AR70223.jpg|thumb|none|300px|Beretta AR-70/223 - 5.56x45mm]]
[[File:Driv3r.jpg|thumb|none|600px|Firearms warning sign.]]


[[File:AR70223.jpg|thumb|none|450px|Beretta AR-70/223 - 5.56x45 mm NATO]]
==Heckler & Koch MP5SD==
[[File:Driv3r.jpg|thumb|none|370px|firearms warning sign]]
The inventory icon for the MP5 shows an [[MP5SD3]] or [[MP5SD6|SD6 model]] with a full-size magazine.
[[File:HK MP5SD.png|thumb|none|300px|Heckler & Koch MP5SD3 - 9x19mm]]
[[File:Driv3r Heckler & Koch MP5A5 hold.jpg|thumb|none|600px|Inventory icon.]]


=Other=
==Micro Uzi==
In the GBA version, a [[Micro Uzi]] is seen when selecting the option to play Undercover mode.
[[File:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi with 20-round magazine - 9x19mm]]
[[File:Driv3rGBAUzi.jpg|thumb|none|600px|The Micro Uzi in the menu.]]


==M79 Grenade Launcher==
==Double-Barrel Sawn-Off Shotgun==
 
Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]].
This features as the strongest weapon on the game, the grenades do not detonate on impact, instead rolling around on the ground leaving a trail of smoke for a few seconds.
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|300px|Zabala short barrel shotgun - 12 gauge]]
 
[[File:Driv3rjerichoshotgun.jpg|thumb|none|600px|Jericho with the shotgun]]
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]]
[[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]]
[[File:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79.]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Third-Person Shooter]]
[[Category:Third-Person Shooter]]

Latest revision as of 18:53, 13 October 2023


Driver 3
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North American PS2 box art
Release Date: June 2004 (PlayStation 2, Xbox)
March 2005 (PC)
Developer: Reflections Interactive
Publisher: Atari
Series: Driver
Platforms: PlayStation 2, Xbox, PC
Genre: Action, Open World


Driver 3, stylized as DRIV3R, is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.

The following weapons appear in the video game Driver 3:


Pistols

Beretta 92FS

The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.

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Beretta 92FS - 9x19mm
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Tanner with the Beretta 92FS in game.
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Reloading a Beretta 92FS.
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Beretta 92FS in game.
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Beretta 92FS in game.
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Tanner with the Beretta 92FS in game.
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Reloading a Beretta 92FS.
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Beretta 92FS in game.
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Beretta 92FS in game.
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Artwork showing Tanner with the Beretta 92FS.

SIG-Sauer P225

Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225.

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SIG-Sauer P225 - 9x19mm
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Tanner with the SIG-Sauer P225 in game.
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Reloading a SIG-Sauer P225.
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SIG-Sauer P225 in game.
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SIG-Sauer P225 in game.
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Tanner firing the Pistol during the intro
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The other side of the weapon


Shotguns

Franchi SPAS-12

A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.

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Franchi SPAS-12 with stock removed - 12 gauge
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Tanner with the Franchi SPAS-12 in game.
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Reloading a Franchi SPAS-12.
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Franchi SPAS-12 in game.
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Franchi SPAS-12 in game.

Submachine guns

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.

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Heckler & Koch MP5A5 - 9x19mm
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Tanner with the Heckler & Koch MP5A5 in game.
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Reloading a Heckler & Koch MP5A5.
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Heckler & Koch MP5A5 in game.
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Heckler & Koch MP5A5 in game.
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A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.

IMI Uzi

The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.

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IMI Uzi with buttstock collapsed - 9x19mm Parabellum
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Tanner with the IMI Uzi in game.
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Reloading a IMI Uzi.
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IMI Uzi in game.
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A close-up of the Uzi in Tanner's hands. Note that the grip has been given a rather severe slant, likely to allow it to re-use the pistols' animations.

Ingram MAC-10

The MAC-10 is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.

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Ingram MAC-10 with stock collapsed - 9x19mm
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Tanner with the Ingram MAC-10 in game.
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Reloading a Ingram MAC-10.
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Ingram MAC-10 in game.
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Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.


Assault Rifles

M16A4

The M16A4 appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. The in-game model would be used in the beta version of Driver: Parallel Lines.

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M16A4 - 5.56x45mm
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Tanner with the M16A4 in game.
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Reloading a M16A4.
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M16A4 in game.
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M16A4 in game.
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Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.

Grenade Launcher

M79 Grenade Launcher

The M79 Grenade Launcher is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.

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M79 Grenade Launcher - 40x46mm
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Tanner with the M79 Grenade Launcher in game.
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Reloading a M79 Grenade Launcher.
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M79 Grenade Launcher in game.
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Another angle of the M79.
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A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.

Explosives

Dynamite

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Dynamite in game.

Others

Beretta AR-70/223

A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.

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Beretta AR-70/223 - 5.56x45mm
Firearms warning sign.

Heckler & Koch MP5SD

The inventory icon for the MP5 shows an MP5SD3 or SD6 model with a full-size magazine.

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Heckler & Koch MP5SD3 - 9x19mm
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Inventory icon.

Micro Uzi

In the GBA version, a Micro Uzi is seen when selecting the option to play Undercover mode.

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IMI Micro Uzi with 20-round magazine - 9x19mm
The Micro Uzi in the menu.

Double-Barrel Sawn-Off Shotgun

Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.

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Zabala short barrel shotgun - 12 gauge
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Jericho with the shotgun