Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Escape from Tarkov: Difference between revisions
(111 intermediate revisions by 16 users not shown) | |||
Line 4: | Line 4: | ||
|name = Escape from Tarkov | |name = Escape from Tarkov | ||
|picture = Escape from Tarkov logo 1.jpg | |picture = Escape from Tarkov logo 1.jpg | ||
|caption = | |caption = Logo | ||
|series= Russia 2028 | |series = Russia 2028 | ||
|date= First alpha test - 1Q 2016 | |date = First alpha test - 1Q 2016 | ||
|developer= BattleState Games | |developer = BattleState Games | ||
|platforms=PC | |platforms =PC | ||
|publisher= BattleState Games | |publisher = BattleState Games | ||
|genre=Online first-person shooter / MMOFPS | |genre=Online first-person shooter / MMOFPS | ||
}} | }} | ||
Line 25: | Line 25: | ||
A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. | A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. | ||
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as | Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver. | ||
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game). | One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game). | ||
Line 32: | Line 32: | ||
==Glock 17== | ==Glock 17== | ||
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey "Mechanic" Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17. | Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey "Mechanic" Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17. | ||
It's inventory name is "Glock 17" and it's inspect name is "Glock 17 9x19 pistol". | |||
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]] | [[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm Parabellum]] | ||
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]] | [[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]] | ||
Line 45: | Line 47: | ||
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]] | [[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]] | ||
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]] | [[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with a scope mount, a reflex sight, and a Dead Ringer rear sight.]] | ||
==Heckler & Koch USP== | |||
The [[Heckler & Koch USP]] .45 ACP and variants were added in 0.12.12.0.16029 patch. | |||
[[Image:HK-USP.jpg|thumb|none|350px|Heckler & Koch USP - .45 ACP.]] | |||
[[Image:USP-Elite.jpg|thumb|none|350px|Heckler & Koch USP Elite - .45 ACP]] | |||
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | |||
[[Image:H&K-USP-Compensator.jpg|thumb|none|350px|Heckler & Koch USP Match - 9x19mm]] | |||
[[Image:HK-USP expert.jpg|thumb|none|350px|Heckler & Koch USP Expert - .40 S&W]] | |||
==Makarov PB== | ==Makarov PB== | ||
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An | The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare. | ||
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]] | [[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]] | ||
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]] | [[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]] | ||
Line 56: | Line 66: | ||
[[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]] | [[File:EFT PB (5).jpg|thumb|none|600px|Inspection of the Makarov PB...]] | ||
[[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]] | [[File:EFT PB (6).jpg|thumb|none|600px|...and the other side]] | ||
[[File:Makarovdrum.jpg|thumb|none|350px|Makarov PM with 84 round drum magazine - 9x18mm Makarov]] | |||
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing the drum magazine.]] | [[File:EFT PB (2).jpg|thumb|none|600px|Releasing the drum magazine.]] | ||
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]] | [[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]] | ||
==Makarov PM== | ==Makarov PM (MP-371)== | ||
The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an | The [[Makarov PM]] is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader. | ||
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | |||
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the [[PMM]] - the front end of the triggerguard is flatter compared to the "curlier" bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol. | |||
[[file:PM-MP-371.jpg|thumb|none|350px|MP-371 blank-firing pistol - 9x18mm blanks - note the triggerguard's shape, with a flat front end and square takedown machining cut at the pivoting base]] | |||
[[file:MakarovPM.jpg|thumb|none|350px|An actual Makarov PM, comparison - 9x18mm Makarov]] | |||
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]] | [[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]] | ||
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]] | [[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]] | ||
Line 87: | Line 101: | ||
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. | The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. | ||
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | [[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]] | ||
[[ | [[File:P226R with wooden grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm Parabellum]] | ||
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]] | [[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]] | ||
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]] | [[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]] | ||
Line 96: | Line 110: | ||
==Tokarev TT-33== | ==Tokarev TT-33== | ||
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. | The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a "home-spun" threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. | ||
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss "''Dealmaker''" ("''Reshala''", which in Russian slang also means "executor"). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102. | A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss "''Dealmaker''" ("''Reshala''", which in Russian slang also means "executor"). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102. | ||
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106). | What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106). | ||
[[ | [[File:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]] | [[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]] | ||
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]] | [[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]] | ||
Line 157: | Line 171: | ||
==Colt M45A1 == | ==Colt M45A1 == | ||
The [[Colt XSE|Colt M45A1 ]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result. | The [[Colt XSE|Colt M45A1]] was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result. | ||
[[File:M45A1.jpg|thumb|none| | [[File:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]] | ||
[[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]] | [[File:Tarkov M45A1 menu left.jpg|600px|thumb|none|Left side of the Colt M45A1 in the weapon customization menu.]] | ||
[[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]] | [[File:Tarkov M45A1 menu right.jpg|600px|thumb|none|Right side of the Colt M45A1 in the weapon customization menu.]] | ||
Line 166: | Line 180: | ||
[[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]] | [[File:Tarkov M45A1 inspection left.jpg|600px|thumb|none|Inspecting the pistol.]] | ||
[[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]] | [[File:Tarkov M45A1 inspection right.jpg|600px|thumb|none|Ditto; the other side.]] | ||
==PL-15== | |||
The [[PL-15]] was added in 0.12.10.0.11565 patch. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available. | |||
[[File:PL-15.jpg|thumb|none|350px|PL-15 - 9x19mm Parabellum]] | |||
==SP81== | |||
The [[SP81 Flare Pistol]] was added in v0.12.12.30.18876 patch. | |||
[[File:SP81.jpg|thumb|none|350px|SP81 Flare Pistol - 26.5mm]] | |||
==Glock 19X== | |||
The [[Glock 19X]] was added in 0.13.0.0.21469 patch. | |||
[[File:Glock 19X.jpg|thumb|none|350px|Glock 19X - 9x19mm]] | |||
=Revolvers= | |||
==Chiappa Rhino Revolvers== | |||
===Chiappa Rhino 50DS=== | |||
The [[Chiappa Rhino 50DS]] chambered in .357 Mag was added in 0.12.12.15.4 patch. This is the first .357 Mag weapon in the game. It also has an underbarrel rail. | |||
[[file:Chiappa Rhino 5".jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]] | |||
===Chiappa Rhino 20DS=== | |||
The [[Chiappa Rhino 20DS]] chambered in 9x19mm Parabellum was added in 0.12.12.15.4 patch. This is the first and the only gun 1x1 inventory slots weapon in the game. | |||
[[file:Chiappa Rhino 2".jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]] | |||
==RSh-12== | |||
The [[RSh-12]] was added in 0.13.0.0.21469 patch. | |||
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]] | |||
=Submachine Guns= | =Submachine Guns= | ||
==Heckler & Koch MP5== | ==Heckler & Koch MP5== | ||
The [[Heckler & Koch MP5|H&K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader "Peacekeeper". The version | The [[Heckler & Koch MP5|H&K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader "Peacekeeper". The version in game features a Navy 3-round trigger group, meaning it must be an A4 or A5, but because there is no "default" stock assigned to it, it cannot definitely be called one or the other, and should be identified as either an MP5A4 or A5 on a case-by-case basis exclusively. As such, the full in game name is the "HK MP5 9x19 submachine gun (Navy 3-round burst)", a rather long-winded way of saying "either an A4 or an A5, but that's up to you, not us". | ||
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its | Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available. | ||
[[File:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm Parabellum]] | [[File:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm Parabellum]] | ||
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]] | [[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]] | ||
Line 281: | Line 321: | ||
==Brügger & Thomet MP9== | ==Brügger & Thomet MP9== | ||
The [[Brügger & Thomet MP9]] | The [[Brügger & Thomet MP9]] was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip. | ||
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm Parabellum]] | [[File:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm Parabellum]] | ||
[[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]] | [[File:Tarkov MP9 menu left.jpg|600px|thumb|none|Left side.]] | ||
Line 313: | Line 353: | ||
The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP. | The [[KRISS Vector]] was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP. | ||
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]] | [[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum]] | ||
==Soyuz-TM STM-9== | |||
A [[STM-9]], russian AR-9 by "Soyuz-TM", chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses [[Glock 17]] magazines and also has a removable magwel for the first time in the game. | |||
[[File:Soyuz-TM STM-9.jpg|thumb|none|400px|Soyuz-TM STM-9 - 9x19mm Parabellum]] | |||
==SR-2M Veresk== | |||
The [[SR-2M Veresk]] was added in 0.13.0.0.21469 patch. | |||
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk- 9x21mm]] | |||
=Rifles & Carbines= | =Rifles & Carbines= | ||
Line 345: | Line 393: | ||
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]] | [[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]] | ||
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]] | [[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]] | ||
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a "non-ready to fire" weapon. Low-profile | [[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a "non-ready to fire" weapon. Low-profile gas blocks became a "must-have" modification for a many players.]] | ||
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]] | [[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]] | ||
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The "LVOA" variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] | [[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The "LVOA" variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] | ||
Line 358: | Line 406: | ||
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the "N" prefix as a cheaper alternative. | The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the "N" prefix as a cheaper alternative. | ||
An AK-74, specifically [[:File:Cw ak-74 menu.jpg|the model]] from ''[[Contract Wars]]'' featuring jungle-taped magazines, is used as the default icon for an empty long gun inventory slot. | |||
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]] | [[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]] | ||
[[ | [[File:AK-74 with plum furniture.jpg|thumb|none|450px|AK-74 with plum furniture - 5.45x39mm]] | ||
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]] | [[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]] | ||
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]] | [[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]] | ||
Line 420: | Line 470: | ||
===AK-105=== | ===AK-105=== | ||
An [[AK-105]] equipped with an | An [[AK-105]] equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods. | ||
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]] | [[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]] | ||
[[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]] | [[File:EFT AK-105 lobby(1).jpg|600px|thumb|none|Left side of the AK-105 in the weapon customization menu.]] | ||
Line 457: | Line 507: | ||
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN). | There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the [[AKS-74UB]], which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN). | ||
[[ | [[File:AKS74U.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
[[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]] | [[File:EFT AKS-74U lobby.jpg|600px|thumb|none|Left side of the AKS-74U in the weapon customization menu.]] | ||
[[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]] | [[File:EFT AKS-74U lobby2.jpg|600px|thumb|none|Right side.]] | ||
Line 465: | Line 515: | ||
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]] | [[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]] | ||
[[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]] | [[File:EFT Scav raider.jpg|thumb|none|600px|The Scav raider shown on an in-game loading screen carries a customized AKS-74U.]] | ||
===AKS-74UB=== | ===AKS-74UB=== | ||
[[ | [[File:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB - 5.45x39mm]] | ||
[[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]] | [[File:EFT AKS-74UB lobby.jpg|600px|thumb|none|Left side of the AKS-74UB in the weapon customization menu.]] | ||
===AKS-74UN=== | |||
[[File:AKS74UN.jpg|thumb|none|400px|AKS-74UN - 5.45x39mm]] | |||
[[File:EFT AKS-74UN lobby.jpg|600px|thumb|none|Left side of the AKS-74UN in the weapon customization menu.]] | |||
==CMMG Mk47 Banshee== | |||
The [[CMMG Mk47|CMMG Mk47 Banshee]] was added in 0.12.11.0.13074 patch, and is incorrectly referred to as the Mk47 Mutant variant. It can be modified with the longer barrel and handguard of a CMMG Mk47 Resolute. | |||
[[File:Mk47 Banshee 200.jpg|thumb|none|450px|CMMG Mk47 Banshee 200 - 7.62x39mm]] | |||
[[File:EFT CMMG Resolute dev2.jpg|thumb|none|500px|]] | |||
==Heckler & Koch G28== | |||
The [[Heckler & Koch G28]] was added in 0.12.12.0.16029 patch. | |||
[[File:G28 standard.jpg|thumb|none|350px|Heckler & Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]] | |||
[[File:HKG28.jpg|thumb|none|350px|Heckler & Koch G28 E3, patrol version - 7.62x51mm NATO]] | |||
==Heckler & Koch HK416F== | ==Heckler & Koch HK416F== | ||
The [[Heckler & Koch HK416F]] was added in patch v0.11.0.2448 as the "Heckler & Koch HK416 A5". In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. | The [[Heckler & Koch HK416F]] was added in patch v0.11.0.2448 as the "Heckler & Koch HK416 A5". In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. | ||
[[File:HK416F Standard.jpg|thumb|none|450px|Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO | [[File:HK416F Standard.jpg|thumb|none|450px|Heckler & Koch HK416F standard model with 14.5" barrel - 5.56x45mm NATO]] | ||
[[File:HK416A5 14. | [[File:HK416A5-14.5in.jpg|thumb|none|450px|An actual Heckler & Koch HK416 A5, for comparison - 5.56x45mm NATO]] | ||
[[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]] | [[File:EFT HK416 lobby.jpg|600px|thumb|none|The HK416F in its default configuration in modification menu.]] | ||
[[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]] | [[File:EFT HK416 lobby2.jpg|600px|thumb|none|Right side of the HK416 in the weapon customization menu.]] | ||
Line 479: | Line 543: | ||
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]] | [[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416F in the hands of a player character.]] | ||
[[File:HK416F Short.jpg|thumb|none|450px|HK416F "short" model with 11.5" barrel - 5.56x45mm NATO]] | [[File:HK416F Short.jpg|thumb|none|450px|HK416F "short" model with 11.5" barrel - 5.56x45mm NATO]] | ||
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This | [[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416F fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This handguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]] | ||
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]] | [[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416F in the field.]] | ||
==Desert Tech Micro Dynamic Rifle== | ==Desert Tech Micro Dynamic Rifle== | ||
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. | The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. | ||
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, | [[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, production version - 5.56x45mm NATO]] | ||
[[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]] | [[File:EFT DT MDR 5,56 lobby.jpg|600px|thumb|none|The DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one.]] | ||
[[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]] | [[File:EFT DT MDR 5,56 lobby2.jpg|600px|thumb|none|Right side of the DT MDR in the weapon customization menu.]] | ||
Line 497: | Line 561: | ||
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]] | [[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - 7.62x51mm NATO]] | ||
[[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]] | [[File:EFT MDR 308 promo.jpg|thumb|none|600px|Promo photo of DT MDR 7.62.]] | ||
==FN SCAR-L== | |||
The [[FN SCAR-L]] was added in 0.12.12.0.16029 patch. | |||
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]] | |||
==FN SCAR-H== | |||
The [[FN SCAR-H]] was added in 0.12.12.0.16029 patch. | |||
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]] | |||
==ShAK-12== | ==ShAK-12== | ||
The [[ShAK-12]] was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor | The [[ShAK-12]] was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots. | ||
At the moment, there are two | At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss "Glukhar's" signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup. | ||
Notably, the weapon is referred to in-game as the "ASh-12", the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the "ShAK-12". | Notably, the weapon is referred to in-game as the "ASh-12", the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the "ShAK-12". | ||
Line 511: | Line 583: | ||
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts. | The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts. | ||
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21" barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant | Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21" barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an "Austrian" style muzzle brake and FN produced foregrip with a DSA produced polymer "humpback" fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11" barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock. | ||
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. | What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader. | ||
Line 564: | Line 636: | ||
[[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]] | [[File:SKS Fab Defence UAS Stock.jpg|thumb|none|450px|SKS with FAB Defence UAS Stock - 7.62x39mm]] | ||
[[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]] | [[File:EFT SKS FD-UAS view.jpg|thumb|none|600px|A Scav inspects his SKS with the FAB Defence UAS Stock.]] | ||
==Steyr AUG A1 == | |||
The [[Steyr AUG A1]] was added in 0.13.0.0.21469 patch. | |||
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm]] | |||
[[file:EFT AUG dev.jpg|thumb|none|400px|]] | |||
==Steyr AUG A3 == | |||
The [[Steyr AUG A3]] was added in 0.13.0.0.21469 patch. | |||
[[File:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]] | |||
[[File:Steyr AUG A3 SF.jpg|thumb|none|400px|Steyr AUG A3 SF with 16-inch barrel and Zeiss Z-Point red dot sight - 5.56x45mm NATO]] | |||
[[File:AUG A3 M1 high rail.jpg|thumb|none|400px|Steyr AUG A3 M1, high-rail version - 5.56x45mm NATO]] | |||
[[file:EFT AUG dev.jpg|thumb|none|400px|]] | |||
==VPO-101 "Vepr Hunter"== | ==VPO-101 "Vepr Hunter"== | ||
Line 581: | Line 665: | ||
==VPO-209== | ==VPO-209== | ||
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with "paradox rifling" on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power | The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|VPO-209]] semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with "paradox rifling" on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage). Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil. | ||
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2. | |||
[[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.]] | [[File:Vpo-209.jpg|thumb|450px|none|VPO-209 - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with "paradox rifling" on the last 120mm of the barrel) sold in Russia under the shotgun license.]] | ||
Line 592: | Line 675: | ||
==VPO-215 "Gornostay" == | ==VPO-215 "Gornostay" == | ||
The [[VPO-215 "Gornostay"]] was added in v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. | The [[VPO-215 "Gornostay"]] was added in v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight. | ||
[[File:VPO-215.jpg|thumb|none|450px|VPO-215 "Gornostay" with 23" barrel - .366 TKM]] | [[File:VPO-215.jpg|thumb|none|450px|VPO-215 "Gornostay" with 23" barrel - .366 TKM]] | ||
Line 600: | Line 683: | ||
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. | The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. | ||
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping | Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor. | ||
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]] | [[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm NATO]] | ||
Line 610: | Line 692: | ||
==Kel-Tec RFB Carbine== | ==Kel-Tec RFB Carbine== | ||
The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 "Hunter" having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is | The [[Kel-Tec RFB Carbine]] was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 "Hunter" having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic. | ||
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. | Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight. | ||
Line 618: | Line 700: | ||
==SIG-Sauer MCX== | ==SIG-Sauer MCX== | ||
The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The | The [[SIG-Sauer MCX]] in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded. | ||
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. | Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight. | ||
[[File: | [[File:SIG MCX SBR.jpg|thumb|none|350px|SIG-Sauer MCX SBR with 9" barrel - 5.56x45mm NATO]] | ||
==SIG-Sauer MCX-SPEAR== | |||
The [[SIG-Sauer MCX-SPEAR]] was added in v0.14.0.0.28333 patch. | |||
[[File:SIG MCX Spear.jpg|thumb|none|400px|SIG-Sauer MCX-SPEAR (2022 model) with 13" barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]] | |||
==Heckler & Koch G36== | |||
The [[Heckler & Koch G36]] was added in v0.12.12.30.18876 patch. | |||
[[File:HKG36.jpg|thumb|none|350px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]] | |||
[[File:G36.jpg|thumb|none|350px|Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]] | |||
===Heckler & Koch G36K=== | |||
The [[Heckler & Koch G36K]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch. | |||
[[File:H&K-G36K.jpg|thumb|none|350px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]] | |||
===Heckler & Koch G36C=== | |||
The [[Heckler & Koch G36C]] can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch. | |||
[[File:Hkg36c.jpg|thumb|none|350px|Heckler & Koch G36C - 5.56x45mm.]] | |||
==Sureshot Armament Group Prototype 5.45 AK== | |||
The Sureshot Armament Group Prototype 5.45 AK was added in v0.12.12.30.18876 patch. | |||
[[file:EFT new rifle dev.jpg|thumb|none|350px|The receiver model.]] | |||
==Rifle Dynamics RD 704== | |||
The [[Rifle Dynamics RD 704]] was added in v0.12.12.30.18876 patch. It is also incorrectly select-fire instead of semi-auto only. | |||
[[File:Rifle Dynamics 704 Pistol.jpg|thumb|none|350px|Rifle Dynamics RD 704 with pistol brace - 7.62x39mm]] | |||
==SVT-40== | |||
The [[Tokarev SVT-40]] was added in v0.13.5.0.25725 patch. | |||
[[File:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]] | |||
==AVT-40== | |||
The [[Tokarev AVT-40]] was added in v0.13.5.0.25725 patch. | |||
[[File:AVT-40.jpg|thumb|none|350px|Tokarev AVT-40 - 7.62x54mmR.]] | |||
==AK-12== | |||
The 2017 [[AK-12]] was added in v0.13.5.0.25725 patch. | |||
[[File:AK-12.jpg|thumb|none|350px|AK-12, 2017 version - 5.45x39mm]] | |||
[[file:EFT AK-12 dev.jpg|thumb|none|350px|AK-12 model]] | |||
==9A-91== | |||
The [[9A-91]] was added in v0.14.0.0.28333 patch. | |||
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]] | |||
==VSK-94== | |||
The [[VSK-94]] was added in v0.14.0.0.28333 patch. | |||
[[File:VSK94.jpg|thumb|none|400px|VSK-94 with PKS-07 scope - 9x39mm. Current production model.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International AXMC== | |||
The [[Accuracy International AXMC]] was added in v0.12.12.30.18876 patch. | |||
[[file:AI AXMC tan.jpg|thumb|none|450px|Accuracy International AXMC with scope and tan finish - .338 Lapua Magnum]] | |||
==Remington R11 RSASS== | ==Remington R11 RSASS== | ||
The [[Remington RSASS]] is also available in-game as | The [[Remington RSASS]] is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the "Mini-SASS" by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. | ||
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]] | [[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]] | ||
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]] | [[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]] | ||
Line 633: | Line 766: | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. | The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD. | ||
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, "Sanitar" regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss "Shturman" also occasionally carry VSS rifles with the NPZ USP-1 4x Scope. | |||
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]] | [[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]] | ||
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]] | [[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]] | ||
Line 646: | Line 781: | ||
==SR-25== | ==SR-25== | ||
The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. | The [[Knight's Armament SR-25]] was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 "Hunter" and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility. | ||
The SR-25 is seen carried by the Minions of the Woods Boss, "Shturman" often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor. | |||
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]] | [[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]] | ||
[[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]] | [[File:Tarkov SR25 menu left.jpg|600px|thumb|none|Left side.]] | ||
==SV-98== | ==SV-98== | ||
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. | The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader. | ||
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]] | [[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]] | ||
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]] | [[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]] | ||
Line 663: | Line 801: | ||
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]] | [[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]] | ||
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]] | [[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]] | ||
===Lobaev DVL-10 M2=== | ===Lobaev DVL-10 M2=== | ||
[[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 "URBANA" - 7.62×51mm NATO.]] | [[file:DVL-10 M2 Urbana.jpg|thumb|none|450px|DVL-10 M2 "URBANA" - 7.62×51mm NATO.]] | ||
Line 672: | Line 811: | ||
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip. | It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip. | ||
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a | The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. | ||
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all. | |||
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]] | [[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]] | ||
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]] | [[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]] | ||
Line 684: | Line 825: | ||
==Remington Model 700== | ==Remington Model 700== | ||
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. | The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines. | ||
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock. | |||
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue "Overmolded ghillie" stock - 7.62x51mm NATO]] | [[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue "Overmolded ghillie" stock - 7.62x51mm NATO]] | ||
[[Image:Remington700MagpulPro.jpg|thumb|none|450px|Remington Model 700 with Magpul Pro 700 Lite SA Stock - 7.62x51mm NATO]] | |||
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] | [[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch threaded barrel, compatible with most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] | ||
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]] | [[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]] | ||
==ORSIS T-5000== | ==ORSIS T-5000== | ||
The [[ORSIS T-5000]] was added in v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. | The [[ORSIS T-5000]] was added in v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price. | ||
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]] | [[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - 7.62x51mm NATO]] | ||
[[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]] | [[File:Tarkov T5000 menu left.jpg|600px|thumb|none|Left side.]] | ||
Line 703: | Line 848: | ||
[[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]] | [[File:SWORD International Mk 18 Mod 1 Mjolnir.jpg|thumb|none|350px|SWORD International Mk 18 Mod 1 Mjolnir- .338 Lapua Magnum]] | ||
[[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]] | [[file:EFT Mjolnir dev.jpg|thumb|none|350px|Model of Mk 18 Mod 1 Mjolnir in dev's video.]] | ||
==Baikal MP-18MN== | |||
The [[Baikal MP-18MN]] was added in v0.12.12.30.18876 patch. | |||
[[File:Baikal IZH-18MH.jpg|thumb|none|350px|Baikal MP-18MN - 7.62x54mmR]] | |||
=Machine Guns= | =Machine Guns= | ||
==PKM== | |||
The [[PKM]] was added in v0.13.5.0.25725 patch. It is one of the 3 possible primary weapons (the others being the PKP and the RPK-16) of the incredibly difficult Scav boss Kaban in the Streets of Tarkov map. As of now, (other than looting it from another player,) killing him is the only way to get your hands on the PKM. Players can also customize it with Zenitco furniture. | |||
[[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R.]] | |||
[[File:PKM-Zenitco.jpg|thumb|none|350px|PKM with Zenitco furniture - 7.62x54mm R]] | |||
[[File:Kabanconceptart.jpeg|thumb|none|600px|Concept art of Kaban with a PKM.]] | |||
==PKP Pecheneg== | |||
The [[PKP Pecheneg]] was added in v0.13.5.0.25725 patch. As with the aforementioned PKM, killing the Scav boss Kaban is the only way for you to get your hands on this machine gun. Much like the PKM, it can also be customised with Zenitco furniture. | |||
[[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R.]] | |||
==RPK-16== | ==RPK-16== | ||
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. | The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. | ||
The RPK-16 is used by several bosses in the game, the most notable boss that uses the RPK-16 is Killa, a dangerous Scav boss located on the Interchange map who has the light machine gun decked out with a 94-round drum mag and a Valday 1P87 holographic sight . | |||
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]] | [[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]] | ||
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]] | [[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]] | ||
Line 714: | Line 873: | ||
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]] | [[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]] | ||
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]] | [[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]] | ||
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. | [[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. Its drum magazine is loaded with recently introduced 7N39 ''Igolnik'' ("Needler") rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of its stopping power]] | ||
[[File:EFT Killa.jpg|thumb|none|600px|Killa art.]] | [[File:EFT Killa.jpg|thumb|none|600px|Killa art.]] | ||
==RPD== | |||
The [[RPD]] was added in v0.14.0.0.28333 patch. | |||
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm.]] | |||
[[File:RPD with short barrel.jpg|thumb|none|350px|RPD with short barrel - 7.62x39mm.]] | |||
===RPDN=== | |||
The [[RPD|RPDN]] was added in v0.14.0.0.28333 patch. | |||
=Shotguns= | =Shotguns= | ||
Line 736: | Line 903: | ||
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]] | [[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]] | ||
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]] | [[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]] | ||
==Baikal MP-155== | |||
A [[Baikal MP-155]] was added in 0.12.11.0.13074 patch. | |||
[[File:Mp155 new 1.jpg|thumb|none|400px|Baikal MP-155 - 12 gauge]] | |||
===Baikal MP-155 Ultima=== | |||
A [[Baikal MP-155 Ultima]] was added in 0.12.11.0.13074 patch. | |||
[[File:MP-155 Ultima.jpg|thumb|none|400px|Baikal MP-155 Ultima smart shotgun, first model - 12 gauge]] | |||
==Baikal MP-43== | |||
The [[Baikal MP-43]] was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021. A sawn-off version of it is also available, added in the v0.13.5.0.25725 patch. Rather than being a specific configuration of the standard version as one might expect (i.e. swapping out the full-length barrels and stock on a standard MP-43 for their cut-down counterparts), it is treated as a completely separate weapon in-game; this is apparently due to limitations in the game's current systems, as the chopped-down Baikal is counted as a secondary weapon, and attachments currently cannot change what slot a weapon fits into. | |||
[[File:Baikal izh43.jpg|thumb|none|400px|Baikal MP-43-1C - 12 gauge]] | |||
[[File:Remington SBS.jpg|thumb|none|400px|Sawn-off Baikal MP-43 - 12 gauge]] | |||
==Benelli M3== | |||
The [[Benelli M3]] was added in v0.12.12.30.18876 patch. | |||
[[File:Benelli m3-1-.jpg|thumb|none|350px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]] | |||
==MTs 225 == | |||
The [[MTs255]] was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game. Official art with the Jaeger trader also contains an [[MTs255]] shotgun. | |||
[[File:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge.]] | |||
[[File:EFT Jaeger.jpg|thumb|none|600px|Jaeger trader art.]] | |||
==Saiga 12K== | ==Saiga 12K== | ||
Line 768: | Line 957: | ||
==Mossberg 590A1== | ==Mossberg 590A1== | ||
The [[Mossberg | The [[Mossberg 590A1]] was was added in v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine. | ||
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]] | [[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]] | ||
[[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]] | [[File:EFT M590 (1).jpg|thumb|none|600px|Left side of the Mossberg 590A1 in the weapon customization menu.]] | ||
Line 778: | Line 967: | ||
==KS-23== | ==KS-23== | ||
The [[KS-23]] was added in 0.12.8.9457 patch. | The [[KS-23]] was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), "Barricade" (powerful armor-piercing cartridge) and "Star" (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M. | ||
[[File:Ks23-1.jpg|thumb|none| | [[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R.]] | ||
[[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]] | [[File:EFT KS-23 (1).jpg|600px|thumb|none|Left side of the KS-23 in the weapon customization menu.]] | ||
[[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]] | [[File:EFT KS-23 (2).jpg|600px|thumb|none|Right side of the KS-23 in the weapon customization menu.]] | ||
[[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] | [[File:EFT KS-23 (3).jpg|600px|thumb|none|Disassembled model of the KS-23 in the weapon customization menu.]] | ||
[[File:KS23.JPG|thumb|none| | [[File:KS23.JPG|thumb|none|400px|KS-23M - 23x75mm R.]] | ||
[[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]] | [[File:EFT KS-23 (4).jpg|600px|thumb|none|Left side of the KS-23M with wire stock in the weapon customization menu.]] | ||
[[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]] | [[File:EFT KS-23 (5).jpg|600px|thumb|none|Right side of the KS-23M with wire stock in the weapon customization menu.]] | ||
Line 792: | Line 981: | ||
[[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]] | [[File:FN40.jpg|thumb|none|400px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]] | ||
[[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]] | [[File:FN40GL Mk2.jpg|thumb|none|400px|An actual FN40GL Mk 2 for comparison - 40mm.]] | ||
==Milkor M32A1== | |||
The [[Milkor M32A1]] was added in v0.12.12.30.18876 patch. | |||
[[File:Milkor Mark 14.jpg|thumb|none|350px|Milkor M32A1 - 40x46mm]] | |||
==M203== | |||
The [[M203 grenade launcher]] was added in 0.13.0.0.21469 patch. | |||
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]] | |||
==GP-25 == | |||
The [[GP-25]] was added in 0.13.0.0.21469 patch. | |||
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]] | |||
=Grenades & Explosives= | =Grenades & Explosives= | ||
==F-1 Hand Grenade== | ==F-1 Hand Grenade== | ||
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of | The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. | ||
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade. | The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade. | ||
Line 813: | Line 1,014: | ||
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]] | [[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|Inspecting the grenade.]] | ||
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]] | [[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|Pulling the pin on the grenade.]] | ||
==RGN and RGO== | |||
The [[RGN]] and [[RGO]] were added in 0.12.12.0.16029 patch. | |||
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]] | |||
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]] | |||
==RSP-30== | |||
The RSP-30 was added in v0.12.12.30.18876 patch. | |||
==Model 7290 flashbang grenade== | |||
The [[Model 7290 flashbang grenade]] was added in 0.12.12.0.16029 patch. | |||
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]] | |||
==M18 smoke grenade== | |||
The [[M18 smoke grenade]] was added in 0.12.12.0.16029 patch. | |||
[[File:M18green.jpg|thumb|none|150px|M18 smoke grenade - Green]] | |||
== M67 Hand Grenade == | == M67 Hand Grenade == | ||
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two "Zibbo Lighters", or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1. | The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two "Zibbo Lighters", or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1. | ||
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]] | [[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]] | ||
==MON-50== | |||
The [[MON-50 anti-personnel mine]]s were added in 0.13.0.0.21469 patch at the approach to the Lighthouse. | |||
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]] | |||
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]] | |||
==Zarya-2 Stun Grenade== | ==Zarya-2 Stun Grenade== | ||
Line 833: | Line 1,055: | ||
==AGS-30== | ==AGS-30== | ||
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base. | The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base. It is also available in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies. | ||
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]] | [[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]] | ||
[[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]] | [[File:EFT AGS-30 (1).jpg|thumb|none|600px|AGS-30 with PAG-17 scope on the Reserve map.]] | ||
==Kord== | ==Kord== | ||
The [[Kord heavy machine gun|Kord]] was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely. | The [[Kord heavy machine gun|Kord]] was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely. Kord can also be found in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies protecting the water treatment plant to great effect. | ||
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]] | [[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]] | ||
[[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]] | [[File:EFT Kord (1).jpg|thumb|none|600px|A Kord heavy machine gun on the Reserve map.]] | ||
Line 844: | Line 1,066: | ||
=Unusable Weapons= | =Unusable Weapons= | ||
==Korovin TK== | ==Korovin TK== | ||
A [[Korovin TK]] is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map. | A [[Korovin TK]] is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map. | ||
Line 923: | Line 1,144: | ||
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]] | [[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge]] | ||
[[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]] | [[File:EFT Ragman.jpg|thumb|none|600px|Ragman trader art. The Beretta Tx4 Storm is seen left.]] | ||
==2B14 Podnos Mortar== | ==2B14 Podnos Mortar== | ||
Line 935: | Line 1,151: | ||
==AN/M14 incendiary grenade== | ==AN/M14 incendiary grenade== | ||
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an | The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable [[AN/M14 incendiary grenade]]. | ||
[[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]] | [[File:Gh-ANM14-TH3.jpg|thumb|none|150px|AN/M14 incendiary grenade.]] | ||
[[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]] | [[file:EFT ANM14 BR.jpg|thumb|none|600px|AN/M14 grenade in Bank Robber Chest Rig.]] | ||
Line 947: | Line 1,163: | ||
==2A38M== | ==2A38M== | ||
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles. | The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two [[2A38M autocannon]]s and eight 9M311 guided missiles. | ||
[[File: | [[File:2A38M cannon.jpg|thumb|none|450px|2A38M - 30x165mm]] | ||
[[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]] | [[File:EFT 2K22 (1).jpg|thumb|none|600px|A 2K22 Tunguska anti-aircraft weapon on the Reserve map.]] | ||
[[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]] | [[File:EFT 2K22 (2).jpg|thumb|none|600px|Close-up of weapons.]] |
Latest revision as of 17:04, 27 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Escape from Tarkov for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
Escape from Tarkov is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the Russia 2028 universe (same as Contract Wars). Set in 2016, Escape from Tarkov follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.
The following weapons are used in the video game Escape from Tarkov:
Overview
In Escape from Tarkov, players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated "extract point" in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions.
A third non-aligned faction of desperate survivors called "Scavs" (short for "Scavengers") also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear.
Gunplay in EFT is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of fully animated actions the player can perform with their weapons, many of which are uncommonly found in video games, such as chamber loading and unloading, ejecting individual rounds, performing speed/tactical reloads, and inspecting the chamber. Stocks can be folded to preserve space in the player's inventory or reduce the weapon's size for better close quarter maneuverability, and ammo needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.
One consistent goof in the game is that AK-type weapons with side scope mounts can still fold their stocks when they have scope mounts equipped, even though the scope mounts would block the left-folding stocks in reality (and vice versa; a folded stock would realistically block the left sided scope mount but the scope mount remains usable in-game).
Handguns
Glock 17
Introduced in February 2018, the Glock 17 can be purchased from trader Sergey "Mechanic" Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.
It's inventory name is "Glock 17" and it's inspect name is "Glock 17 9x19 pistol".
Glock 18C
The Glock 18C is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights.
Heckler & Koch USP
The Heckler & Koch USP .45 ACP and variants were added in 0.12.12.0.16029 patch.
Makarov PB
The suppressed Makarov PB is available in the game. It spawns rarely on Scavs and can be bought by trader Prapor. Unlike the Makarov PM, you can detach the pistol grip, but it doesn't make any sense. An 84-round drum magazine can also be attached to the weapon, however, it's exceedingly rare.
Makarov PM (MP-371)
The Makarov PM is a cheapest and weakest pistol in game. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 84 round drum magazine (in reality, tested in 2013 for assault purposes, but obviously did not go beyond experiment) is also available, albeit at an extreme rarity. It is also seen on the official art of the Prapor trader.
The Makarov was actually modeled off of a blank-firing MP-371 as indicated by the in-game model having a narrower anti-glare stripe and rear sight, compared to actual live-firing Makarovs. The trigger guard is also shaped closer to the MP-371, or similar to the PMM - the front end of the triggerguard is flatter compared to the "curlier" bend of the original Soviet design. The developers have already confirmed the error and announced the rework of the pistol.
MP-443 Grach
The MP-443 Grach fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail.
SIG-Sauer P226R
The SIG-Sauer P226R is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts.
Tokarev TT-33
The Tokarev TT-33 is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game, and is a rare spawn for Player Scavs. The TT-33 is one of the few in-game weapons to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a "home-spun" threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later.
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss "Dealmaker" ("Reshala", which in Russian slang also means "executor"). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.
What appears to be a TT-33 is seen in the Wartech MK3 chest rig (TV-104), and a TT-33 with wooden grips is seen in the Wartech gear rig (TV-109, TV-106).
Stetchkin APS
The Stechkin APS and its silenced variant Stechkin APB were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. It is also seen on the official art of the Skier trader and Glukhar boss.
The standard APS is also a common sidearm amongst the Scav Raiders, strong AI-only Scavs with better tactics and equipment that patrol some of the maps.
Stechkin APB
SR-1MP
The SR-1MP is Russian special forces pistol "kit" that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.
Beretta M9A3
The Beretta M9A3 was added in patch 0.12.0.4785.
FN Five-seveN
The FN Five-seveN MK2 was added in patch 0.12.0.4785.
Colt M1911A1
The original Colt M1911A1 was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. This is the first weapon using .45 ACP. The 1911 is sold at the 2nd level of loyalty at the Peacemaker. Pistol has a little bug: the rear sight is too high, due to which the bullets fly lower. Currently in the game there are two types of cartridges available: FMJ and RIP. The first is designed for armored targets, the second - better penetrates targets without armor. This is the only pistol on which you can change the trigger, hammer and catch lever. The Colt is also seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
Colt M45A1
The Colt M45A1 was added in 0.12.8.9457 patch. Being a M1911 variant, M45A1 is also compatible with all of the attachments that are compatible with M1911A1, sharing its more advanced customization as the result.
PL-15
The PL-15 was added in 0.12.10.0.11565 patch. It is extremely ergonomic, but at the same time very expensive. Silencer and flashlight rail is also available.
SP81
The SP81 Flare Pistol was added in v0.12.12.30.18876 patch.
Glock 19X
The Glock 19X was added in 0.13.0.0.21469 patch.
Revolvers
Chiappa Rhino Revolvers
Chiappa Rhino 50DS
The Chiappa Rhino 50DS chambered in .357 Mag was added in 0.12.12.15.4 patch. This is the first .357 Mag weapon in the game. It also has an underbarrel rail.
Chiappa Rhino 20DS
The Chiappa Rhino 20DS chambered in 9x19mm Parabellum was added in 0.12.12.15.4 patch. This is the first and the only gun 1x1 inventory slots weapon in the game.
RSh-12
The RSh-12 was added in 0.13.0.0.21469 patch.
Submachine Guns
Heckler & Koch MP5
The H&K MP5 is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader "Peacekeeper". The version in game features a Navy 3-round trigger group, meaning it must be an A4 or A5, but because there is no "default" stock assigned to it, it cannot definitely be called one or the other, and should be identified as either an MP5A4 or A5 on a case-by-case basis exclusively. As such, the full in game name is the "HK MP5 9x19 submachine gun (Navy 3-round burst)", a rather long-winded way of saying "either an A4 or an A5, but that's up to you, not us".
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its forend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.
Heckler & Koch MP5SD5
Heckler & Koch MP5K
The Heckler & Koch MP5K was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.
Heckler & Koch MP7A1
The Heckler & Koch MP7 is added in the v0.10.5.2124 patch. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. The weapon has a telescoping stock, as in real life.
Heckler & Koch MP7A2
PP-19-01 Vityaz
The PP-19-01 Vityaz is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the "Prepare to Escape" and "Escape from Darkness" editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.
Saiga 9
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz.
PP-91 Kedr
There are two variants of the PP-91 Kedr in-game, the standard "Kedr" and the "Kedr-B". The "B" variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the "Kedr" is infrequently used by AI Scavs, and can be bought from the trader Prapor. The "Kedr-B" can be bartered from Prapor with various items.
The "Kedr" as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.
PP-91-01 "Kedr-B"
PP-9 Klin
The PP-9 Klin is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use high-pressure PMM ammunition in addition to the PBM, unlike the Kedr.
SIG-Sauer MPX
The SIG-Sauer MPX is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks.
SIG-Sauer MPX-SD
FN P90
The FN P90 was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16" extended barrel of the FN PS90 civilian carbine variant, as well as its green body.
Brügger & Thomet MP9
The Brügger & Thomet MP9 was added in v0.12.2.5479 patch. Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.
Brügger & Thomet MP9-N
PPSh-41
The PPSh-41 was added in patch 0.12.5.7184, dedicated to the 75th anniversary of the victory in World War II. In addition to the 35-round magazine, 71-round drum magazine are available in the game. PPSh-41 can be bought at the second level of loyalty from Prapor or found at some Scavs. This is the fastest firing SMG at the moment.
Heckler & Koch UMP45
The Heckler & Koch UMP45 was added in 0.12.9 patch.
KRISS Vector
The KRISS Vector was added in 0.12.9 patch in two calibers: 9x19mm and .45 ACP.
Soyuz-TM STM-9
A STM-9, russian AR-9 by "Soyuz-TM", chambered in 9x19 was added in 0.12.10.0.11565 patch. It is a very ergonomic and reliable weapon. The rifle uses Glock 17 magazines and also has a removable magwel for the first time in the game.
SR-2M Veresk
The SR-2M Veresk was added in 0.13.0.0.21469 patch.
Rifles & Carbines
AS Val
The AS Val is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs.
M4A1
The M4A1 is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the "classic" M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the "standard" M4A1 became the rifle's default configuration, with the previous build being renamed the "M4A1 SOPMOD I".
Other customization options include the Mk 18 Mod 0 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.
The M4A1 is also seen on the official art of the Mechanic and Peacekeeper traders, and is also used by a USEC operator in a piece of key art.
AK-74
The AK-74, specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO. A few AK-74 with plum furniture are also seen on the official art of the Prapor trader.
The AKS-74 (AKS-74N variant) and a proper AK-74M were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the "N" prefix as a cheaper alternative.
An AK-74, specifically the model from Contract Wars featuring jungle-taped magazines, is used as the default icon for an empty long gun inventory slot.
AKS-74
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.
AK-74M
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.
AK-100 Series
With exception to the counter-balanced AK-107/108 rifles, the AK-100 family of rifles was brought into Escape From Tarkov with the 0.8 patch. The AK-101 and its shorter AK-102 variant are the first, and so far only 5.56mm AK variants on offer. The AK-103 and AK-104 are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The AK-105 is an intermediary between the AKS-74U and AK-74, offering reduced barrel length without having the increased recoil of the AKS-74U.
AK-101
The AK-101 along with other AK-100 series were added in patch v0.8.0.1208. The rifle can be bought from trader Mechanic. Unlike the AK-74M, the AK-101 has a caliber of 5.56x45 NATO, which means that mags and muzzle devices from the AK-74M are incompatible with the AK-101, while the rest of their weapon mods are interchangeable.
In addition to the standard magazine, the AK-101 can use the Arsenal CWP magazine. Muzzle devices available to the AK-101 include the SRVV 5.45 muzzle brake (as on the AK-74), Rotor 43 5.56 muzzle brake, PWS CQB 5.56 muzzle brake (like other 5.56mm weapons), Silencerco Hybrid 46 silencer (through its multi-caliber adapter which is available for almost all weapons), AR-15 type muzzle devices through the CNC Warrior 5.56mm AK muzzle adapter (added in patch 0.12.4.6254), and standard muzzle brakes from AK-101 and AK-102.
The AK-101 with Magpul MOE handguard and M-LOK AFG Tactical grip, Zenit PT-3 "Klassika" stock, and Belomo PK-06 reflex sight is the main weapon of the Dealmaker (Reshala) boss. Along with this it uses M856A1 rounds.
AK-102
AK-103
AK-104
AK-105
An AK-105 equipped with an EOtech XPS3-2 holographic sight and a 2P Klesch flashlight/laser combo is Shturman's backup weapon, a sniper Scav boss located on map Woods.
AKM
Several flavors of the AKM are available in the game, the first and foremost being the original AKM with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an "AKMN" variant with the scope mount bracket on the left side of the receiver. It is also seen on the official art of the Prapor and Therapist traders, and a BEAR operator is armed with a suppressed AKM in a key art.
AKMS
The AKMS with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a "AKMSN" variant with the side rail for mounting optics or a sight rail. It is also seen on the official art of the Prapor trader.
AKS-74U
The AKS-74U is one of the earliest and cheaper weapons that can purchased from the trader "Prapor" at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.
An in-game banner shows a Scav raider equipped with an AKS-74U customized with a 45-round 6L26 magazine, a Hexagon 5.45x39 sound suppressor, and an Armytek Predator Pro v3 XHP35 HI Flashlight on a B-11 handguard.
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB, which features a PBS-4 suppressor and an RPK-style rear sight without the leaf sight itself (as well as a side rail for optics, making it technically an AKS-74UBN).
AKS-74UB
AKS-74UN
CMMG Mk47 Banshee
The CMMG Mk47 Banshee was added in 0.12.11.0.13074 patch, and is incorrectly referred to as the Mk47 Mutant variant. It can be modified with the longer barrel and handguard of a CMMG Mk47 Resolute.
Heckler & Koch G28
The Heckler & Koch G28 was added in 0.12.12.0.16029 patch.
Heckler & Koch HK416F
The Heckler & Koch HK416F was added in patch v0.11.0.2448 as the "Heckler & Koch HK416 A5". In terms of performance, it behaves as a superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration.
Desert Tech Micro Dynamic Rifle
The 5.56 version of Desert Tech Micro Dynamic Rifle is added in patch 0.11.7. This is the first bullpup weapon featured in the game.
Desert Tech Micro Dynamic Rifle .308
The 7.62x51mm version of the Desert Tech Micro Dynamic Rifle .308 was added in v0.12.2.5479 patch, and can be differentiated from the 5.56 variant by its black color.
FN SCAR-L
The FN SCAR-L was added in 0.12.12.0.16029 patch.
FN SCAR-H
The FN SCAR-H was added in 0.12.12.0.16029 patch.
ShAK-12
The ShAK-12 was added in patch 0.12.0.4785 patch. It's a relatively niche firearm in-game, sporting massive firepower with its 12.7x55mm Sts-130 rounds but only sub-par penetration, the PS12B Armor Piercing rounds having difficulty penetrating Class 6 body armor but dealing over 100 points of damage per shot able to down any target in a single hit to the chest. The weapon unfortunately has extremely high recoil without sufficient skill to manage it and a slow rate of fire of 650 RPM. While its rounds aren't great at penetration, the sheer damage the rounds inflict often result in many targets dying from blunt force trauma or having their armor entirely destroyed after a few shots.
At the moment, there are two available mags, 10 and 20 rounds, as well as its own unique silencer and muzzle brake. The weapon sports a removeable Picatinny carry handle on top of a flat top rail and one rail on the handguard for mounting grips and two side rails for tactical combo devices. This is the Reserve boss "Glukhar's" signature weapon show in key art, although he doesn't always use it in-game, sometimes using a heavily modified Springfield Armory M1A with an EBR stock and various sights and tactical devices. He typically uses it with 20-round mags with a PP-19 Vityaz as a backup.
Notably, the weapon is referred to in-game as the "ASh-12", the earlier designation more commonly applied to the pre-production variant; in its finalized form, the rifle is most commonly referred to as the "ShAK-12".
DSA SA58 OSW
The DSA SA58 OSW chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.
Player Scavs will spawn with the weapon in one of two configurations, named SA-58 AUS (Austrian) or SA-58 BEL (Belgium). Both versions feature a 21" barrel, holland-type peep-hole rear sight and a regular pistol grip and dust cover. The Austrian variant possesses an "Austrian" style muzzle brake and FN produced foregrip with a DSA produced polymer "humpback" fixed stock and 20 round magazine while the Belgium variant features a folding stock and 30 round magazine. Scav Raiders sometimes use a heavily modified short-barreled variant, with an 11" barrel, X-Product X-FAL 50 round magazine, Magpul RVG foregrip and a DSA BRS Stock.
What appears to be an SA58 with wooden grip and stock is seen on the official art of the Mechanic trader.
Springfield Armory M1A SOCOM 16
Introduced in the 0.8 patch, the Springfield Armory M1A SOCOM 16 is a middle-of-the-road alternative to the budget Vepr-Hunter and high-cost RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package.
The Reserve Scav Boss, named "Gluhkar" will sometimes carry an extensively modified M1A, outfitted with a Sage EBR chassis and using a EOTech Vudu 1x-6x scope with a 22" inch barrel, either a Gemtech ONE sound suppressor or a Fortis Red muzzle brake, among a variety of tactical devices.
It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.
SKS
The SKS is available in Escape from Tarkov in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. The SKS sometimes is seen modified with a TapCo Intrafuse or FAB Defence UAS Stock, giving the weapon a significantly more modern look as well as better ergonomics and modification potential.
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present.
Like the Mosin, opening the action while starting a reload will eject the chambered round from the SKS. When reloading the SKS with an aftermarket detachable magazine, the operator will open the action before removing and replacing the magazine; this is accurate to real life, as aftermarket magazines cannot be attached to or removed from an SKS with an unmodified bolt when its action is closed, as the bolt's lips would either block or lock the magazine's feed lips.
Steyr AUG A1
The Steyr AUG A1 was added in 0.13.0.0.21469 patch.
Steyr AUG A3
The Steyr AUG A3 was added in 0.13.0.0.21469 patch.
VPO-101 "Vepr Hunter"
The VPO-101 "Vepr Hunter", a Russian AK-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor. An SVD-style thumbhole stock was added significantly improving ergonomics and reducing recoil, available through the trader, Jaeger.
VPO-136 "Vepr-KM"
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts.
VPO-209
The final variant of the AKM in Escape from Tarkov is the VPO-209 semi-automatic rifle. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with "paradox rifling" on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians (until 2021, when paradox barrels were deemed equal to regular rifled barrels thus nullifying any legal advantage). Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power but atrocious recoil.
In past patches the VPO-209 possessed terrible penetration, barely able to pierce Class 2 body armor, but with recent patches the the rounds were buffed, improving their overall penetration of Class 2 and 3 soft-body armor. In addition, a fictitious home-made AP round was introduced that can reliably penetrate Class 4 and 5 body armor and can be crafted inside the hideout at workbench level 2.
VPO-215 "Gornostay"
The VPO-215 "Gornostay" was added in v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (until 2021 it was considered a shotgun under Russian firearms laws and more suited for civilian purchase). It's mostly common seen on Scavs, often fitted with a VOMZ Pilad 4x32 optical sight.
ADAR 2-15
The ADAR 2-15, a Russian AR-15 with SVD-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1.
Regulary carried by both AI and player Scavs, often only with basic iron sights and magazines ranging from 10, 20 and 30 rounds. AI Scavs will sometimes sport a VOMZ Pilad P1x42 Reflex sight, often still with the bulky Colt A2 Rear sight, often completely blocking the sight picture. The weapon is also carried by the minions of the Custom's boss, Dealmaker (otherwise known as Reshala). This variant used by his minions is oddly designed, keeping its wooden handguard but replacing its SVD style stock with a green Stark AR Rifle grip, a Fab Defense GL Shock Stock, a Mk.12 low profile gas block, a Monstrum Compact 2x32 optical sight and either a Thunder Beast 223CB Muzzle Brake or Thunder Beast Ultra 5 Sound suppressor.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine was added in 0.12.8.9457 patch. It functions as an improvement and medium over the budget VPO-101 "Hunter" having slightly greater customization by installing foregrips and sights on rails, better and higher capacity magazine options as it uses the SA-58 FAL Magazines and generally being more ergonomic but is statistically inferior to the Springfield Armory M1A by having terrible recoil control and less modular options, as the weapon cannot mount tactical devices without sacrificing the scope mount or foregrip mount. It is correctly depicted as being semi-automatic.
Scav Raiders will sometimes carry the weapon, outfitted with just a Vortex Razor AMG UH-1 Holographic sight.
SIG-Sauer MCX
The SIG-Sauer MCX in .300 Blackout was added in 0.12.9 patch. The MCX is a high tier weapon as both it and its ammunition is quite expensive for players. It possesses an extremely high damage potential but its rounds are inherently the super-sonic versions instead of the sub-sonic ammunition normally seen in other games. Currently only FMJ and AP rounds are available for the weapon which correctly can be used in regular AR-15 5.56x45mm style magazines without modification. An interesting note, regular 5.56x45mm firearms can accept magazines of .300 Blackout but they will not-fire and become inoperable until the correct ammunition is loaded as it will not allow you to fire the weapon with incorrect ammunition loaded.
Scav Raiders will sometimes carry a suppressed variant, outfitted with a MCX Folding Stock and EOTech XPS3-2 Holographic Sight.
SIG-Sauer MCX-SPEAR
The SIG-Sauer MCX-SPEAR was added in v0.14.0.0.28333 patch.
Heckler & Koch G36
The Heckler & Koch G36 was added in v0.12.12.30.18876 patch.
Heckler & Koch G36K
The Heckler & Koch G36K can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.
Heckler & Koch G36C
The Heckler & Koch G36C can be assembled from parts of the G36 that was added in v0.12.12.30.18876 patch.
Sureshot Armament Group Prototype 5.45 AK
The Sureshot Armament Group Prototype 5.45 AK was added in v0.12.12.30.18876 patch.
Rifle Dynamics RD 704
The Rifle Dynamics RD 704 was added in v0.12.12.30.18876 patch. It is also incorrectly select-fire instead of semi-auto only.
SVT-40
The Tokarev SVT-40 was added in v0.13.5.0.25725 patch.
AVT-40
The Tokarev AVT-40 was added in v0.13.5.0.25725 patch.
AK-12
The 2017 AK-12 was added in v0.13.5.0.25725 patch.
9A-91
The 9A-91 was added in v0.14.0.0.28333 patch.
VSK-94
The VSK-94 was added in v0.14.0.0.28333 patch.
Sniper Rifles
Accuracy International AXMC
The Accuracy International AXMC was added in v0.12.12.30.18876 patch.
Remington R11 RSASS
The Remington RSASS is also available in-game as a late-game very expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the "Mini-SASS" by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs.
VSS Vintorez
The VSS Vintorez can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. It uses a Dovetail mount and is compatible with most eastern scopes such as the PSO-1. The PSO-1M2-2 scope is tailored specifically for use with the VSS and the SVD.
Despite its rarity in reality, Player Scavs will spawn with the weapon regularly, often outfitted without a dust cover, a BPZ USP-1 4x Scope and 10 round magazines holding 9x39mm SP-5 ammunition. The Shoreline Boss, "Sanitar" regulary uses a VSS with a SVD Low Profile sidemount, a Valday PS-320 1x/6x Optical Scope and either 20 or 30 round magazines, normally loaded with an assortment of ammunition from SP-5 to the mighty BP. The Minions of the Woods Boss "Shturman" also occasionally carry VSS rifles with the NPZ USP-1 4x Scope.
SVDS
The SVDS, a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount.
Sniper scav boss Shturman, found on the map Woods, uses an SVDS customized with a 20-round mag and Zenit-Belomo PSO 1M2-1 4x24 scope as his primary weapon.
SR-25
The Knight's Armament SR-25 was added in the v0.12.2.5479 patch. The SR-25 was introduced as another mid-tier upgrade alongside the Springfield M1A, being superior to the Budget focused VPO-101 "Hunter" and Kel-Tec RFB while being cheaper and more readily accessible than the Remington RSASS. It's compatible with most AR-15 modifications and accessories, giving it great flexibility.
The SR-25 is seen carried by the Minions of the Woods Boss, "Shturman" often in its factory standard configuration with folding ironsights and a 20 round magazine. Scav Raiders will sometimes carry a more marksman styled rifle instead, outfitted with 10 round magazines, an MFT BUS Stock, an EClan SpectreDR4 1x/4x Optical Sight and either a 2A Armament X3 7.62x51mm Compensator or a KAC PRS QDC Sound Suppressor.
SV-98
The Izhmash SV-98 becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. Player Scavs will occasionally spawn with an SV-98 with or without optical sights and in the latest patch, BEAR PMC's of the Escape From Darkness edition will now get an SV-98 as standard with a KMZ 1P59 3x-10x Optical Scope. Despite the loft price tag from traders, due to Player Scavs spawning with the rifle and due to BSG's balancing of the Mosin Rifle, the SV-98 is often considerably cheaper to purchase on the flea market than it is to purchase directly from a trader.
Lobaev DVL-10 M1
The Lobaev DVL-10 comes in two variants in the game, the standard version, and an integrally suppressed version known as the "SABOTEUR". It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes.
Lobaev DVL-10 M2
Mosin-Nagant M91/30
The Mosin-Nagant M91/30 sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed Nagant M1895 revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader "Mechanic" will trade a modified Obrez rifle that has a Picatinny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors.
All variants, including the rarer sniper and modified Obrez variants are often carried and used by both AI and Player Scavs. It is not to uncommon to find Scavs using Mosin Rifles without a front, rear or no sights at all.
Remington Model 700
The Remington Model 700 was added in Update v0.11.0.2448. It is chambered in .308 Winchester/7.62x51mm NATO, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. It is sometimes used by Player Scavs and used by Sniper Scavs, often fitted with a short-range optical sight such as a EOTech Vudu 1x-6x or a VOMZ Pilad 4x32 Optical Scope. In the latest update, players who have the Escape from Darkness edition and choose the USEC PMC will get a Model 700 alongside a Burris 1-4x24 Optical Scope and 10 round magazines.
A variety of stock options are available ranging from the AT AICS Sniper Stock, the A*B Arms Mod X Gen 3 Stock, a Magpul PRO-700 Chassis and a polymer Promag Archangel Stock.
ORSIS T-5000
The ORSIS T-5000 was added in v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber. It is an exceedinly rare and expensive sniper rifle that is seldom used, as its expensive price-tag and limited modular options limit its use as the Mosin or R700 offer significantly better modification options and being drastically cheaper in price.
Lone Star Armory TX-15 DML
The TX-15 DML, a semi-automatic AR-15 variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.
SWORD International Mk 18 Mod 1 Mjolnir
The SWORD International Mk 18 Mod 1 Mjolnir was added in 0.12.9 patch.
Baikal MP-18MN
The Baikal MP-18MN was added in v0.12.12.30.18876 patch.
Machine Guns
PKM
The PKM was added in v0.13.5.0.25725 patch. It is one of the 3 possible primary weapons (the others being the PKP and the RPK-16) of the incredibly difficult Scav boss Kaban in the Streets of Tarkov map. As of now, (other than looting it from another player,) killing him is the only way to get your hands on the PKM. Players can also customize it with Zenitco furniture.
PKP Pecheneg
The PKP Pecheneg was added in v0.13.5.0.25725 patch. As with the aforementioned PKM, killing the Scav boss Kaban is the only way for you to get your hands on this machine gun. Much like the PKM, it can also be customised with Zenitco furniture.
RPK-16
The RPK-16 was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil.
The RPK-16 is used by several bosses in the game, the most notable boss that uses the RPK-16 is Killa, a dangerous Scav boss located on the Interchange map who has the light machine gun decked out with a 94-round drum mag and a Valday 1P87 holographic sight .
RPD
The RPD was added in v0.14.0.0.28333 patch.
RPDN
The RPDN was added in v0.14.0.0.28333 patch.
Shotguns
Baikal MP-133
The Baikal MP-133 is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the "Pentalight" by players.
Baikal MP-153
The Baikal MP-153 is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153.
Baikal MP-155
A Baikal MP-155 was added in 0.12.11.0.13074 patch.
Baikal MP-155 Ultima
A Baikal MP-155 Ultima was added in 0.12.11.0.13074 patch.
Baikal MP-43
The Baikal MP-43 was added in 0.12.12.0.16029 patch. Previously, the weapon was briefly introduced in an early alpha version in 2015 but was cut and returned only in December 2021. A sawn-off version of it is also available, added in the v0.13.5.0.25725 patch. Rather than being a specific configuration of the standard version as one might expect (i.e. swapping out the full-length barrels and stock on a standard MP-43 for their cut-down counterparts), it is treated as a completely separate weapon in-game; this is apparently due to limitations in the game's current systems, as the chopped-down Baikal is counted as a secondary weapon, and attachments currently cannot change what slot a weapon fits into.
Benelli M3
The Benelli M3 was added in v0.12.12.30.18876 patch.
MTs 225
The MTs255 was added in 0.12.12.0.16029 patch. This is the first revolving-type weapon in the game. Official art with the Jaeger trader also contains an MTs255 shotgun.
Saiga 12K
The Saiga 12K is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game.
Remington 870
Another addition of the 0.8 update, the Remington 870 is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch.
TOZ-106
A fairly atypical shotgun design, the TOZ-106 is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use.
It is another common Scav weapon, with players often nicknaming it the "Blunderbuss" for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size.
Mossberg 590A1
The Mossberg 590A1 was was added in v0.12.7 patch. Available attachments include a Magpul furniture, telescoping stock adapter and Black Aces Tactical RB7M rail. Weapon can be purchased at Jaeger LL1. Also Scavs are rarely armed with a Mossberg. Compared to other pump-action shotguns (MP-133, Remington 870), Mossberg has a higher cost, but a more convenient sight and a bigger magazine.
KS-23
The KS-23 was added in 0.12.8.9457 patch. It is named KS-23M by default, regardless if it has KS-23M parts. The shotgun uses special 23x75mm R cartridges. At the moment there are 4 types of cartridges available in the game: Shrapnel 10 (for distances up to 10 meters), Shrapnel 25 (for distances up to 25 meters), "Barricade" (powerful armor-piercing cartridge) and "Star" (Flash-bang round). The player can also mount the short barrel, pistol grip and wire stock of the actual KS-23M.
Grenade Launchers
FN MK 13
The FN EGLM was was added in v0.12.7 patch.
Milkor M32A1
The Milkor M32A1 was added in v0.12.12.30.18876 patch.
M203
The M203 grenade launcher was added in 0.13.0.0.21469 patch.
GP-25
The GP-25 was added in 0.13.0.0.21469 patch.
Grenades & Explosives
F-1 Hand Grenade
The F-1 hand grenade is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scavs killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation.
The Spiritus Systems Bank Robber Chest Rig also contains an unusable F-1 Hand Grenade.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.
RGD-5 Hand Grenade
The RGD-5 hand grenade is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs.
RGN and RGO
The RGN and RGO were added in 0.12.12.0.16029 patch.
RSP-30
The RSP-30 was added in v0.12.12.30.18876 patch.
Model 7290 flashbang grenade
The Model 7290 flashbang grenade was added in 0.12.12.0.16029 patch.
M18 smoke grenade
The M18 smoke grenade was added in 0.12.12.0.16029 patch.
M67 Hand Grenade
The M67 is available from trader Peacekeeper. It can be bartered from Peacekeeper for two "Zibbo Lighters", or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its "middle of the road" status, bridging the power and throw gap between the RGD-5 and F-1.
MON-50
The MON-50 anti-personnel mines were added in 0.13.0.0.21469 patch at the approach to the Lighthouse.
Zarya-2 Stun Grenade
The Russian Zarya-2 stun grenade is added to the game in Patch 0.9.0.1580.
VOG-17 Khattabka grenade
The VOG-17 Khattabka grenade is a makeshift grenade made from AGS-17 grenades and UZRG fuze. It was added in 0.12.4 patch.
VOG-25 Khattabka grenade
The VOG-25 Khattabka grenade is a makeshift grenade made from GP-series grenade launcher grenades and UZRG fuze. It was added in 0.12.4 patch. The in-game model does not have a warhead.
Mounted weapons
AGS-30
The AGS-30 was included in patch 0.12 on the Reserve level, where two can be found inside the military base. It is also available in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies.
Kord
The Kord was added in patch 0.12 and is also found on the Reserve level. Glukhar's followers often use the Kord to protect their leader. Then they occupy one point and hold it fiercely. Kord can also be found in Customs and Lighthouse, the latter mostly operated by Rogue USEC enemies protecting the water treatment plant to great effect.
Unusable Weapons
Korovin TK
A Korovin TK is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
A Colt 1851 Navy is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
Howdah pistol
A Howdah pistol is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
Flintlock Pistol
A Flintlock Pistol is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
Walther P38
A Walther P38 is seen on "Pistolety i Revolvery" magazine in KIBA firearms store on Interchange map.
M1A1 Thompson
A M1A1 Thompson is seen on "Military History Beyond Fear" book in KIBA firearms store on Interchange map.
AK-47
Official art with the Prapor trader contains an AK-47.
AKS-47
Official art with the Prapor trader contains an AKS-47.
Heckler & Koch HK433
The Hideout contains a poster of the Heckler & Koch HK433. The rifle isn't usable in-game.
Magpul Masada
The Hideout added in patch 0.12 features a poster of a Magpul Masada; the rifle isn't usable in-game.
DRD Tactical Paratus
A DRD Tactical Paratus is seen on "Special Weapons for Military & Police" magazine in KIBA firearms store on Interchange map.
Ruger Mini-14
Official art with the Mechanic trader contains an Ruger Mini-14 on the weapon stand. At the moment it is unknown whether this will appear in the game.
SVD Dragunov
A classic variant of SVD rifle is seen on official art with the Prapor, Mechanic and Skier traders. It will be added to the game in the future.
RPG-7
Official art with the Prapor trader contains an RPG-7 with PGO-7 scope. The RPG-7 is also officially confirmed by the developers and will be added in the future.
RPG-26 "Aglen"
Main art with USEC and BEAR operators contains an RPG-26 anti-tank rocket launcher. At the moment it is unknown whether this will appear in the game.
PKP Pecheneg
Official art with the Mechanic trader contains an PKP Pecheneg LMG. The PKP Pecheneg is also officially confirmed by the developers and will be added in the future.
Beretta Tx4 Storm
What appears to be a Beretta Tx4 Storm is seen on the official art of the Ragman trader. At the moment it is unknown whether this will appear in the game.
2B14 Podnos Mortar
Several 2B14 Podnos Mortar are located in the repair station at the Reserve map.
AN/M14 incendiary grenade
The Spiritus Systems Bank Robber Chest Rig that was added in patch 0.12.4 contains an unusable AN/M14 incendiary grenade.
M242 Bushmaster
A unusable M242 Bushmaster chaingun is present on a LAV III in the Reserve map.
2A38M
The Reserve map includes an unusable 2K22 Tunguska self-propelled AA platform, equipped with two 2A38M autocannons and eight 9M311 guided missiles.
NSV
The NSV heavy machine gun is mounted on each T-90 tank, which you can see at the Customs and Woods locations. The machine gun is not available for use and serves only as a decoration.
Other
T-90
Several T-90 are located at Customs and Woods maps.
BMP-2
Several BMP-2 are located at Reserve map.